
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
23 lines
427 B
C
23 lines
427 B
C
/* $Id$ */
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#ifndef SHIP_H
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#define SHIP_H
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#include "vehicle.h"
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void CcCloneShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
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void RecalcShipStuff(Vehicle *v);
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static inline bool IsShipInDepot(const Vehicle* v)
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{
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assert(v->type == VEH_Ship);
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return v->u.ship.state == 0x80;
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}
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static inline bool IsShipInDepotStopped(const Vehicle* v)
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{
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return IsShipInDepot(v) && v->vehstatus & VS_STOPPED;
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}
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#endif /* SHIP_H */
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