1166 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1166 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "stdafx.h"
 | |
| #include "ttd.h"
 | |
| #include "table/strings.h"
 | |
| #include "map.h"
 | |
| #include "vehicle.h"
 | |
| #include "viewport.h"
 | |
| #include "command.h"
 | |
| #include "player.h"
 | |
| #include "town.h"
 | |
| #include "gfx.h"
 | |
| #include "table/directions.h"
 | |
| #include "sound.h"
 | |
| 
 | |
| /* When true, GetTrackStatus for roads will treat roads under reconstruction
 | |
|  * as normal roads instead of impassable. This is used when detecting whether
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|  * a road can be removed. This is of course ugly, but I don't know a better
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|  * solution just like that... */
 | |
| static bool _road_special_gettrackstatus;
 | |
| 
 | |
| void RoadVehEnterDepot(Vehicle *v);
 | |
| 
 | |
| 
 | |
| static bool HasTileRoadAt(uint tile, int i)
 | |
| {
 | |
| 	int mask;
 | |
| 	byte b;
 | |
| 
 | |
| 	switch (TileType(tile)) {
 | |
| 	case MP_STREET:
 | |
| 		b = _map5[tile];
 | |
| 
 | |
| 		if ((b & 0xF0) == 0) {
 | |
| 		} else if ((b & 0xF0) == 0x10) {
 | |
| 			b = (b&8)?5:10;
 | |
| 		} else if ((b & 0xF0) == 0x20) {
 | |
| 			return (~b & 3) == i;
 | |
| 		} else
 | |
| 			return false;
 | |
| 		break;
 | |
| 
 | |
| 	case MP_STATION:
 | |
| 		b = _map5[tile];
 | |
| 		if (!IS_BYTE_INSIDE(b, 0x43, 0x43+8))
 | |
| 			return false;
 | |
| 		return ((~(b - 0x43) & 3) == i);
 | |
| 
 | |
| 	case MP_TUNNELBRIDGE:
 | |
| 		mask = GetRoadBitsByTile(tile);
 | |
| 		b = 10; if (mask & 1) break;
 | |
| 		b = 5;  if (mask & 2) break;
 | |
| 		return false;
 | |
| 
 | |
| 	default:
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return HASBIT(b, i);
 | |
| }
 | |
| 
 | |
| static bool CheckAllowRemoveRoad(uint tile, uint br, bool *edge_road)
 | |
| {
 | |
| 	int blocks;
 | |
| 	byte owner;
 | |
| 	uint n;
 | |
| 	*edge_road = true;
 | |
| 
 | |
| 	if (_game_mode == GM_EDITOR)
 | |
| 		return true;
 | |
| 
 | |
| 	blocks = GetRoadBitsByTile(tile);
 | |
| 	if (blocks == 0)
 | |
| 		return true;
 | |
| 
 | |
| 	// Only do the special processing for actual players.
 | |
| 	if (_current_player >= MAX_PLAYERS)
 | |
| 		return true;
 | |
| 
 | |
| 	// A railway crossing has the road owner in the map3_lo byte.
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| 	if (IsTileType(tile, MP_STREET) && (_map5[tile] & 0xF0) == 0x10) {
 | |
| 		owner = _map3_lo[tile];
 | |
| 	} else {
 | |
| 		owner = _map_owner[tile];
 | |
| 	}
 | |
| 	// Only do the special processing if the road is owned
 | |
| 	// by a town
 | |
| 	if (owner != OWNER_TOWN) {
 | |
| 		return owner == OWNER_NONE || CheckOwnership(owner);
 | |
| 	}
 | |
| 
 | |
| 	if (_cheats.magic_bulldozer.value)
 | |
| 		return true;
 | |
| 
 | |
| 	// Get a bitmask of which neighbouring roads has a tile
 | |
| 	n = 0;
 | |
| 	if (blocks&0x25 && HasTileRoadAt(TILE_ADDXY(tile,-1, 0), 1)) n |= 8;
 | |
| 	if (blocks&0x2A && HasTileRoadAt(TILE_ADDXY(tile, 0, 1), 0)) n |= 4;
 | |
| 	if (blocks&0x19 && HasTileRoadAt(TILE_ADDXY(tile, 1, 0), 3)) n |= 2;
 | |
| 	if (blocks&0x16 && HasTileRoadAt(TILE_ADDXY(tile, 0,-1), 2)) n |= 1;
 | |
| 
 | |
| 	// If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
 | |
| 	// then allow it
 | |
| 	if ((n & (n-1)) != 0 && (n & br) != 0) {
 | |
| 		Town *t;
 | |
| 		*edge_road = false;
 | |
| 		// you can remove all kind of roads with extra dynamite
 | |
| 		if (_patches.extra_dynamite)
 | |
| 			return true;
 | |
| 
 | |
| 		t = ClosestTownFromTile(tile, (uint)-1);
 | |
| 		SetDParam(0, t->index);
 | |
| 		_error_message = STR_2009_LOCAL_AUTHORITY_REFUSES;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool IsRoadDepotTile(TileIndex tile)
 | |
| {
 | |
| 	return IsTileType(tile, MP_STREET) &&
 | |
| 					(_map5[tile] & 0xF0) == 0x20;
 | |
| }
 | |
| 
 | |
| uint GetRoadBitsByTile(TileIndex tile)
 | |
| {
 | |
| 	uint32 r = GetTileTrackStatus(tile, TRANSPORT_ROAD);
 | |
| 	return (byte)(r | (r >> 8));
 | |
| }
 | |
| 
 | |
| // cost for removing inner/edge -roads
 | |
| static const uint16 _road_remove_cost[2] = {50, 18};
 | |
| 
 | |
| /* Delete a piece of road
 | |
|  * p1 = piece type
 | |
|  */
 | |
| int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	TileInfo ti;
 | |
| 	int32 cost;
 | |
| 	uint tile;
 | |
| 	Town *t;
 | |
| 	/*	true if the roadpiece was always removeable,
 | |
| 			false if it was a center piece. Affects town ratings drop
 | |
| 	*/
 | |
| 	bool edge_road;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	FindLandscapeHeight(&ti, x, y);
 | |
| 	tile = ti.tile;
 | |
| 	t = ClosestTownFromTile(tile, (uint)-1); // needed for town rating penalty
 | |
| 
 | |
| 	// allow deleting road under bridge
 | |
| 	if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	{
 | |
| 		bool b;
 | |
| 		_road_special_gettrackstatus = true;
 | |
| 		b = CheckAllowRemoveRoad(tile, p1, &edge_road);
 | |
| 		_road_special_gettrackstatus = false;
 | |
| 		if (!b)
 | |
| 			return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	if (ti.type == MP_TUNNELBRIDGE) {
 | |
| 		if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile)))
 | |
| 			return CMD_ERROR;
 | |
| 
 | |
| 		if ((ti.map5 & 0xE9) == 0xE8) {
 | |
| 			if (p1 & 10) goto return_error;
 | |
| 		} else if ((ti.map5 & 0xE9) == 0xE9) {
 | |
| 			if (p1 & 5) goto return_error;
 | |
| 		} else
 | |
| 			goto return_error;
 | |
| 
 | |
| 		cost = _price.remove_road * 2;
 | |
| 
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			_map5[tile] = ti.map5 & 0xC7;
 | |
| 			_map_owner[tile] = OWNER_NONE;
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 		return cost;
 | |
| 	} else if (ti.type == MP_STREET) {
 | |
| 		if (!(ti.map5 & 0xF0)) {
 | |
| 			uint c = p1, t2;
 | |
| 
 | |
| 			if (ti.tileh != 0  && (ti.map5 == 5 || ti.map5 == 10)) {
 | |
| 				c |= (c & 0xC) >> 2;
 | |
| 				c |= (c & 0x3) << 2;
 | |
| 			}
 | |
| 
 | |
| 			// limit the bits to delete to the existing bits.
 | |
| 			if ((c &= ti.map5) == 0) goto return_error;
 | |
| 
 | |
| 			// calculate the cost
 | |
| 			t2 = c;
 | |
| 			cost = 0;
 | |
| 			do {
 | |
| 				if (t2&1) cost += _price.remove_road;
 | |
| 			} while(t2>>=1);
 | |
| 
 | |
| 			// check if you're allowed to remove the street owned by a town
 | |
| 			// removal allowance depends on difficulty setting
 | |
| 			if(_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR) {
 | |
| 				if (!CheckforTownRating(tile, flags, t, ROAD_REMOVE))
 | |
| 					return CMD_ERROR;
 | |
| 			}
 | |
| 
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				// checks if the owner is town than decrease town rating by 50 until you have
 | |
| 				// a "Poor" town rating
 | |
| 				if(_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR)
 | |
| 					ChangeTownRating(t, -_road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
 | |
| 
 | |
| 				_map5[tile] ^= c;
 | |
| 				if ((_map5[tile]&0xF) == 0)
 | |
| 					DoClearSquare(tile);
 | |
| 				else
 | |
| 					MarkTileDirtyByTile(tile);
 | |
| 
 | |
| 			}
 | |
| 			return cost;
 | |
| 		} else if (!(ti.map5 & 0xE0)) {
 | |
| 			byte c;
 | |
| 
 | |
| 			if (!(ti.map5 & 8)) {
 | |
| 				c = 2;
 | |
| 				if (p1 & 5) goto return_error;
 | |
| 			} else {
 | |
| 				c = 1;
 | |
| 				if (p1 & 10) goto return_error;
 | |
| 			}
 | |
| 
 | |
| 			cost = _price.remove_road * 2;
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				ModifyTile(tile,
 | |
| 					MP_SETTYPE(MP_RAILWAY) |
 | |
| 					MP_MAP2_CLEAR | MP_MAP3LO | MP_MAP3HI_CLEAR | MP_MAP5,
 | |
| 					_map3_hi[tile] & 0xF, /* map3_lo */
 | |
| 					c											/* map5 */
 | |
| 				);
 | |
| 			}
 | |
| 			return cost;
 | |
| 		} else
 | |
| 			goto return_error;
 | |
| 
 | |
| 	} else {
 | |
| return_error:;
 | |
| 		return_cmd_error(INVALID_STRING_ID);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| enum {
 | |
| 	ROAD_NW = 1, // NW road track
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| 	ROAD_SW = 2, // SW road track
 | |
| 	ROAD_SE = 4, // SE road track
 | |
| 	ROAD_NE = 8, // NE road track
 | |
| 	ROAD_ALL = (ROAD_NW | ROAD_SW | ROAD_SE | ROAD_NE)
 | |
| };
 | |
| 
 | |
| static const byte _valid_tileh_slopes_road[3][15] = {
 | |
| 	// set of normal ones
 | |
| 	{
 | |
| 		ROAD_ALL, 0, 0,
 | |
| 		ROAD_SW | ROAD_NE, 0, 0,  // 3, 4, 5
 | |
| 		ROAD_NW | ROAD_SE, 0, 0,
 | |
| 		ROAD_NW | ROAD_SE, 0, 0,  // 9, 10, 11
 | |
| 		ROAD_SW | ROAD_NE, 0, 0
 | |
| 	},
 | |
| 	// allowed road for an evenly raised platform
 | |
| 	{
 | |
| 		0,
 | |
| 		ROAD_SW | ROAD_NW,
 | |
| 		ROAD_SW | ROAD_SE,
 | |
| 		ROAD_NW | ROAD_SE | ROAD_SW,
 | |
| 
 | |
| 		ROAD_SE | ROAD_NE, // 4
 | |
| 		ROAD_ALL,
 | |
| 		ROAD_SW | ROAD_NE | ROAD_SE,
 | |
| 		ROAD_ALL,
 | |
| 
 | |
| 		ROAD_NW | ROAD_NE, // 8
 | |
| 		ROAD_SW | ROAD_NE | ROAD_NW,
 | |
| 		ROAD_ALL,
 | |
| 		ROAD_ALL,
 | |
| 
 | |
| 		ROAD_NW | ROAD_SE | ROAD_NE, // 12
 | |
| 		ROAD_ALL,
 | |
| 		ROAD_ALL
 | |
| 	},
 | |
| 	// valid railway crossings on slopes
 | |
| 	{
 | |
| 		1, 0, 0, // 0, 1, 2
 | |
| 		0, 0, 1, // 3, 4, 5
 | |
| 		0, 1, 0, // 6, 7, 8
 | |
| 		0, 1, 1, // 9, 10, 11
 | |
| 		0, 1, 1, // 12, 13, 14
 | |
| 	}
 | |
| };
 | |
| 
 | |
| 
 | |
| static uint32 CheckRoadSlope(int tileh, byte *pieces, byte existing)
 | |
| {
 | |
| 	if (!(tileh & 0x10)) {
 | |
| 		byte road_bits = *pieces | existing;
 | |
| 
 | |
| 		// no special foundation
 | |
| 		if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == 0) {
 | |
| 			// force that all bits are set when we have slopes
 | |
| 			if (tileh != 0) *pieces |= _valid_tileh_slopes_road[0][tileh];
 | |
| 			return 0; // no extra cost
 | |
| 		}
 | |
| 
 | |
| 		// foundation is used. Whole tile is leveled up
 | |
| 		if ((~_valid_tileh_slopes_road[1][tileh] & road_bits) == 0) {
 | |
| 			return existing ? 0 : _price.terraform;
 | |
| 		}
 | |
| 
 | |
| 		// partly leveled up tile, only if there's no road on that tile
 | |
| 		if ( !existing && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8) ) {
 | |
| 			// force full pieces.
 | |
| 			*pieces |= (*pieces & 0xC) >> 2;
 | |
| 			*pieces |= (*pieces & 0x3) << 2;
 | |
| 			return (*pieces == (ROAD_NE|ROAD_SW) || *pieces == (ROAD_SE|ROAD_NW)) ? _price.terraform : CMD_ERROR;
 | |
| 		}
 | |
| 	}
 | |
| 	return CMD_ERROR;
 | |
| }
 | |
| 
 | |
| /* Build a piece of road
 | |
|  * p1 = piece flags
 | |
|  */
 | |
| 
 | |
| int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	TileInfo ti;
 | |
| 	int32 cost;
 | |
| 	byte pieces = (byte)p1, existing = 0;
 | |
| 	uint tile;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	FindLandscapeHeight(&ti, x, y);
 | |
| 	tile = ti.tile;
 | |
| 
 | |
| 	// allow building road under bridge
 | |
| 	if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (ti.type == MP_STREET) {
 | |
| 		if (!(ti.map5 & 0xF0)) {
 | |
| 			if ( ((pieces) & (byte)(ti.map5)) == (pieces))
 | |
| 				return_cmd_error(STR_1007_ALREADY_BUILT);
 | |
| 			existing = ti.map5;
 | |
| 		} else {
 | |
| 			if (!(ti.map5 & 0xE0) && pieces != ((ti.map5 & 8) ? 5 : 10))
 | |
| 				return_cmd_error(STR_1007_ALREADY_BUILT);
 | |
| 			goto do_clear;
 | |
| 		}
 | |
| 	} else if (ti.type == MP_RAILWAY) {
 | |
| 		byte m5;
 | |
| 
 | |
| 		if (ti.tileh & 0x10) // very steep tile
 | |
| 				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 | |
| 
 | |
| 		if(!_valid_tileh_slopes_road[2][ti.tileh]) // prevent certain slopes
 | |
| 				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 | |
| 
 | |
| 		if (ti.map5 == 2) {
 | |
| 			if (pieces & 5) goto do_clear;
 | |
| 			m5 = 0x10;
 | |
| 		} else if (ti.map5 == 1) {
 | |
| 			if (pieces & 10) goto do_clear;
 | |
| 			m5 = 0x18;
 | |
| 		} else
 | |
| 			goto do_clear;
 | |
| 
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			ModifyTile(tile,
 | |
| 				MP_SETTYPE(MP_STREET) |
 | |
| 				MP_MAP2_CLEAR | MP_MAP3LO | MP_MAP3HI | MP_MAP5,
 | |
| 				_current_player, /* map3_lo */
 | |
| 				_map3_lo[tile] & 0xF, /* map3_hi */
 | |
| 				m5 /* map5 */
 | |
| 			);
 | |
| 		}
 | |
| 		return _price.build_road * 2;
 | |
| 	} else if (ti.type == MP_TUNNELBRIDGE) {
 | |
| 
 | |
| 		/* check for flat land */
 | |
| 		if (ti.tileh & 0x10) // very steep tile
 | |
| 				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 | |
| 
 | |
| 		/* is this middle part of a bridge? */
 | |
| 		if ((ti.map5 & 0xC0) != 0xC0)
 | |
| 				goto do_clear;
 | |
| 
 | |
| 		/* only allow roads pertendicular to bridge */
 | |
| 		if ((pieces & 5U) == (ti.map5 & 0x01U))
 | |
| 				goto do_clear;
 | |
| 
 | |
| 		/* check if clear land under bridge */
 | |
| 		if ((ti.map5 & 0xF8) == 0xE8) 			/* road under bridge */
 | |
| 				return_cmd_error(STR_1007_ALREADY_BUILT);
 | |
| 		else if ((ti.map5 & 0xE0) == 0xE0) 	/* other transport route under bridge */
 | |
| 				return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
 | |
| 		else if ((ti.map5 & 0xF8) == 0xC8) 	/* water under bridge */
 | |
| 				return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
 | |
| 
 | |
| 		/* all checked, can build road now! */
 | |
| 		cost = _price.build_road * 2;
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			ModifyTile(tile,
 | |
| 				MP_MAPOWNER_CURRENT | MP_MAP5,
 | |
| 				(ti.map5 & 0xC7) | 0x28 // map5
 | |
| 			);
 | |
| 		}
 | |
| 		return cost;
 | |
| 	} else {
 | |
| do_clear:;
 | |
| 		if (DoCommandByTile(tile, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR) == CMD_ERROR)
 | |
| 			return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	cost = CheckRoadSlope(ti.tileh, &pieces, existing);
 | |
| 	if (cost == CMD_ERROR) return_cmd_error(STR_1800_LAND_SLOPED_IN_WRONG_DIRECTION);
 | |
| 
 | |
| 	if (cost && (!_patches.build_on_slopes || (!_patches.ainew_active && _is_ai_player)))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (!(ti.type == MP_STREET && (ti.map5 & 0xF0) == 0)) {
 | |
| 		cost += DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 	} else {
 | |
| 		// Don't put the pieces that already exist
 | |
| 		pieces &= ~ti.map5;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		byte t = pieces;
 | |
| 		while (t) {
 | |
| 			if (t & 1) cost += _price.build_road;
 | |
| 			t >>= 1;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		if (ti.type != MP_STREET) {
 | |
| 			SetTileType(tile, MP_STREET);
 | |
| 			_map5[tile] = 0;
 | |
| 			_map_owner[tile] = _current_player;
 | |
| 		}
 | |
| 
 | |
| 		_map5[tile] |= (byte)pieces;
 | |
| 
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| int32 DoConvertStreetRail(uint tile, uint totype, bool exec)
 | |
| {
 | |
| 	// not a railroad crossing?
 | |
| 	if ((_map5[tile] & 0xF0) != 0x10) return CMD_ERROR;
 | |
| 
 | |
| 	// not owned by me?
 | |
| 	if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile)) return CMD_ERROR;
 | |
| 
 | |
| 	// tile is already of requested type?
 | |
| 	if ( (uint)(_map3_hi[tile] & 0xF) == totype) return CMD_ERROR;
 | |
| 
 | |
| 	if (exec) {
 | |
| 		// change type.
 | |
| 		_map3_hi[tile] = (_map3_hi[tile] & 0xF0) + totype;
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| 
 | |
| 	return _price.build_rail >> 1;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Build a long piece of road.
 | |
| // x,y = end tile
 | |
| // p1 = start tile
 | |
| // p2&1 = start tile starts in the 2nd half
 | |
| // p2&2 = end tile starts in the 2nd half
 | |
| // p2&4 = direction (0 = along x, 1=along y)
 | |
| int32 CmdBuildLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	uint start_tile, end_tile, tile;
 | |
| 	int mode;
 | |
| 	int32 cost,ret;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	start_tile = p1;
 | |
| 	end_tile = TILE_FROM_XY(x, y);
 | |
| 
 | |
| 	if (start_tile > end_tile || (start_tile == end_tile && (p2&1))) {
 | |
| 		uint t = start_tile; start_tile = end_tile; end_tile = t;
 | |
| 		p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0;
 | |
| 	}
 | |
| 
 | |
| 	cost = 0;
 | |
| 	tile = start_tile;
 | |
| 	// Start tile is the small number.
 | |
| 	for(;;) {
 | |
| 		mode = (p2&4) ? 5 : 10;
 | |
| 
 | |
| 		if (tile == start_tile && (p2&1))
 | |
| 			mode &= (4+2);
 | |
| 		else if (tile == end_tile && !(p2&2))
 | |
| 			mode &= (1+8);
 | |
| 
 | |
| 		ret = DoCommandByTile(tile, mode, 0, flags, CMD_BUILD_ROAD);
 | |
| 		if (ret == CMD_ERROR) {
 | |
| 			if (_error_message != STR_1007_ALREADY_BUILT)
 | |
| 				return CMD_ERROR;
 | |
| 		} else {
 | |
| 			cost += ret;
 | |
| 		}
 | |
| 
 | |
| 		if (tile == end_tile)
 | |
| 			break;
 | |
| 
 | |
| 		tile += (p2&4)?TILE_XY(0,1):TILE_XY(1,0);
 | |
| 	}
 | |
| 
 | |
| 	// already built?
 | |
| 	if (cost == 0)
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| // Remove a long piece of road.
 | |
| // x,y = end tile
 | |
| // p1 = start tile
 | |
| // p2&1 = start tile starts in the 2nd half
 | |
| // p2&2 = end tile starts in the 2nd half
 | |
| // p2&4 = direction (0 = along x, 1=along y)
 | |
| int32 CmdRemoveLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	uint start_tile, end_tile, tile;
 | |
| 	int32 cost,ret;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	start_tile = p1;
 | |
| 	end_tile = TILE_FROM_XY(x, y);
 | |
| 
 | |
| 	if (start_tile > end_tile || (start_tile == end_tile && (p2&1))) {
 | |
| 		uint t = start_tile; start_tile = end_tile; end_tile = t;
 | |
| 		p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0;
 | |
| 	}
 | |
| 
 | |
| 	cost = 0;
 | |
| 	tile = start_tile;
 | |
| 	// Start tile is the small number.
 | |
| 	for(;;) {
 | |
| 		uint bits = (p2 & 4) ? ROAD_SE | ROAD_NW : ROAD_SW | ROAD_NE;
 | |
| 		if (tile == end_tile && !(p2&2)) bits &= ROAD_NW | ROAD_NE;
 | |
| 		if (tile == start_tile && (p2&1)) bits &= ROAD_SE | ROAD_SW;
 | |
| 
 | |
| 		// try to remove the halves.
 | |
| 		if (bits) {
 | |
| 			ret = DoCommandByTile(tile, bits, 0, flags, CMD_REMOVE_ROAD);
 | |
| 			if (ret != CMD_ERROR)
 | |
| 				cost += ret;
 | |
| 		}
 | |
| 
 | |
| 		if (tile == end_tile)
 | |
| 			break;
 | |
| 
 | |
| 		tile += (p2&4)?TILE_XY(0,1):TILE_XY(1,0);
 | |
| 	}
 | |
| 
 | |
| 	// already built?
 | |
| 	if (cost == 0)
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| /* Build a road depot
 | |
|  * p1 - direction (0-3)
 | |
|  * p2 - unused
 | |
|  */
 | |
| 
 | |
| int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	TileInfo ti;
 | |
| 	int32 cost;
 | |
| 	Depot *dep;
 | |
| 	uint tile;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	FindLandscapeHeight(&ti, x, y);
 | |
| 
 | |
| 	tile = ti.tile;
 | |
| 
 | |
| 	if (!EnsureNoVehicle(tile))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (ti.tileh != 0) {
 | |
| 		if (!_patches.build_on_slopes || (ti.tileh & 0x10 || !((0x4C >> p1) & ti.tileh) ))
 | |
| 			return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
 | |
| 	}
 | |
| 
 | |
| 	cost = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 	if (cost == CMD_ERROR)
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	dep = AllocateDepot();
 | |
| 	if (dep == NULL)
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		if (_current_player == _local_player)
 | |
| 			_last_built_road_depot_tile = (TileIndex)tile;
 | |
| 
 | |
| 		dep->xy = tile;
 | |
| 		dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
 | |
| 
 | |
| 		ModifyTile(tile,
 | |
| 			MP_SETTYPE(MP_STREET) |
 | |
| 			MP_MAPOWNER_CURRENT | MP_MAP5,
 | |
| 			(p1 | 0x20) /* map5 */
 | |
| 		);
 | |
| 
 | |
| 	}
 | |
| 	return cost + _price.build_road_depot;
 | |
| }
 | |
| 
 | |
| static int32 RemoveRoadDepot(uint tile, uint32 flags)
 | |
| {
 | |
| 	if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (!EnsureNoVehicle(tile))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		DoDeleteDepot(tile);
 | |
| 	}
 | |
| 
 | |
| 	return _price.remove_road_depot;
 | |
| }
 | |
| 
 | |
| #define M(x) (1<<(x))
 | |
| 
 | |
| static int32 ClearTile_Road(uint tile, byte flags) {
 | |
| 	int32 ret;
 | |
| 	byte m5 = _map5[tile];
 | |
| 
 | |
| 	if ( (m5 & 0xF0) == 0) {
 | |
| 		byte b = m5 & 0xF;
 | |
| 
 | |
| 		if (! ((1 << b) & (M(1)|M(2)|M(4)|M(8))) ) {
 | |
| 			if ( (!(flags & DC_AI_BUILDING) || _map_owner[tile]!=OWNER_TOWN) && flags&DC_AUTO)
 | |
| 				return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
 | |
| 		}
 | |
| 		return DoCommandByTile(tile, b, 0, flags, CMD_REMOVE_ROAD);
 | |
| 	} else if ( (m5 & 0xE0) == 0) {
 | |
| 		if (flags & DC_AUTO)
 | |
| 			return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
 | |
| 
 | |
| 		ret = DoCommandByTile(tile, (m5&8)?5:10, 0, flags, CMD_REMOVE_ROAD);
 | |
| 		if (ret == CMD_ERROR)
 | |
| 			return CMD_ERROR;
 | |
| 
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 		}
 | |
| 
 | |
| 		return ret;
 | |
| 	} else {
 | |
| 		if (flags & DC_AUTO)
 | |
| 			return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
 | |
| 		return RemoveRoadDepot(tile,flags);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| typedef struct DrawRoadTileStruct {
 | |
| 	uint16 image;
 | |
| 	byte subcoord_x;
 | |
| 	byte subcoord_y;
 | |
| } DrawRoadTileStruct;
 | |
| 
 | |
| typedef struct DrawRoadSeqStruct {
 | |
| 	uint32 image;
 | |
| 	byte subcoord_x;
 | |
| 	byte subcoord_y;
 | |
| 	byte width;
 | |
| 	byte height;
 | |
| } DrawRoadSeqStruct;
 | |
| 
 | |
| #include "table/road_land.h"
 | |
| 
 | |
| 
 | |
| uint GetRoadFoundation(uint tileh, uint bits) {
 | |
| 	int i;
 | |
| 	// normal level sloped building
 | |
| 	if ((~_valid_tileh_slopes_road[1][tileh] & bits) == 0)
 | |
| 		return tileh;
 | |
| 
 | |
| 	// inclined sloped building
 | |
| 	if ( ((i=0, tileh == 1) || (i+=2, tileh == 2) || (i+=2, tileh == 4) || (i+=2, tileh == 8)) &&
 | |
| 		((bits == (ROAD_SW | ROAD_NE)) || (i++, bits == (ROAD_NW | ROAD_SE))))
 | |
| 		return i + 15;
 | |
| 
 | |
| 	// rail crossing
 | |
| 	if ((bits & 0x10) && _valid_tileh_slopes_road[2][tileh])
 | |
| 		return tileh;
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| const byte _road_sloped_sprites[14] = {
 | |
| 	0,  0,  2,  0,
 | |
| 	0,  1,  0,  0,
 | |
| 	3,  0,  0,  0,
 | |
| 	0,  0
 | |
| };
 | |
| 
 | |
| static void DrawTile_Road(TileInfo *ti)
 | |
| {
 | |
| 	uint32 image;
 | |
| 	uint16 m2;
 | |
| 	const byte *s;
 | |
| 
 | |
| 	if ( (ti->map5 & 0xF0) == 0) { // if it is a road the upper 4 bits are 0
 | |
| 		const DrawRoadTileStruct *drts;
 | |
| 
 | |
| 		if (ti->tileh != 0) {
 | |
| 			int f = GetRoadFoundation(ti->tileh, ti->map5 & 0xF);
 | |
| 			if (f) DrawFoundation(ti, f);
 | |
| 
 | |
| 			// default sloped sprites..
 | |
| 			if (ti->tileh != 0) {
 | |
| 				image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
 | |
| 			} else  {
 | |
| 				image = _road_tile_sprites_1[ti->map5 & 0xF];
 | |
| 			}
 | |
| 		} else {
 | |
| 			image = _road_tile_sprites_1[ti->map5 & 0xF];
 | |
| 		}
 | |
| 
 | |
| 		m2 = _map2[ti->tile] & 7;
 | |
| 
 | |
| 		if (m2 == 0) image |= 0x3178000;
 | |
| 
 | |
| 		if (_map3_hi[ti->tile] & 0x80) {
 | |
| 			image += 19;
 | |
| 		} else if (m2 > 1 && m2 != 6) {
 | |
| 			image -= 19; /* pavement along the road? */
 | |
| 		}
 | |
| 
 | |
| 		DrawGroundSprite(image);
 | |
| 
 | |
| 		if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2)
 | |
| 			return;
 | |
| 
 | |
| 		if (m2 >= 6) {
 | |
| 			// roadwork
 | |
| 			DrawGroundSprite(0x586 + ((ti->map5&8)!=0 ? 0 : 1));
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		drts = (const DrawRoadTileStruct*)_road_display_table[m2][ti->map5 & 0xF];
 | |
| 
 | |
| 		while ((image = drts->image) != 0) {
 | |
| 			int x = ti->x | drts->subcoord_x;
 | |
| 			int y = ti->y | drts->subcoord_y;
 | |
| 			byte z = ti->z;
 | |
| 			if (ti->tileh != 0)	z = GetSlopeZ(x, y);
 | |
| 			AddSortableSpriteToDraw(image, x, y, 2, 2, 0x10, z);
 | |
| 			drts++;
 | |
| 		}
 | |
| 	} else if ( (ti->map5 & 0xE0) == 0) { // railroad crossing
 | |
| 		int f = GetRoadFoundation(ti->tileh, ti->map5 & 0xF);
 | |
| 		if (f) DrawFoundation(ti, f);
 | |
| 
 | |
| 		image = 0x55B;
 | |
| 
 | |
| 		if ( (ti->map5 & 8) != 0)
 | |
| 			image--;
 | |
| 
 | |
| 		if ( (ti->map5 & 4) != 0)
 | |
| 			image += 2;
 | |
| 
 | |
| 		if ( _map3_hi[ti->tile] & 0x80) {
 | |
| 			image += 8;
 | |
| 		} else {
 | |
| 			m2 = _map2[ti->tile] & 7;
 | |
| 			if (m2 == 0) image |= 0x3178000;
 | |
| 			if (m2 > 1) image += 4;
 | |
| 		}
 | |
| 
 | |
| 		DrawGroundSprite(image + (_map3_hi[ti->tile] & 0xF) * 12);
 | |
| 	} else {
 | |
| 		uint32 ormod;
 | |
| 		int player;
 | |
| 		const DrawRoadSeqStruct *drss;
 | |
| 
 | |
| 		if (ti->tileh != 0) { DrawFoundation(ti, ti->tileh); }
 | |
| 
 | |
| 		ormod = 0x315;
 | |
| 		player = _map_owner[ti->tile];
 | |
| 		if (player < MAX_PLAYERS)
 | |
| 			ormod = PLAYER_SPRITE_COLOR(player);
 | |
| 
 | |
| 		s = _road_display_datas[ti->map5 & 0xF];
 | |
| 
 | |
| 		DrawGroundSprite(*(const uint32*)s);
 | |
| 		s += sizeof(uint32);
 | |
| 		drss = (const DrawRoadSeqStruct*)s;
 | |
| 
 | |
| 		while ((image=drss->image) != 0) {
 | |
| 			if (image & 0x8000)
 | |
| 				image |= ormod;
 | |
| 			if (_display_opt & DO_TRANS_BUILDINGS) // show transparent depots
 | |
| 				image = (image & 0x3FFF) | 0x3224000;
 | |
| 
 | |
| 			AddSortableSpriteToDraw(image, ti->x | drss->subcoord_x,
 | |
| 				ti->y | drss->subcoord_y, drss->width, drss->height, 0x14, ti->z);
 | |
| 			drss++;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void DrawRoadDepotSprite(int x, int y, int image)
 | |
| {
 | |
| 	uint32 ormod;
 | |
| 	const DrawRoadSeqStruct *dtss;
 | |
| 	const byte *t;
 | |
| 
 | |
| 	ormod = PLAYER_SPRITE_COLOR(_local_player);
 | |
| 
 | |
| 	t = _road_display_datas[image];
 | |
| 
 | |
| 	x+=33;
 | |
| 	y+=17;
 | |
| 
 | |
| 	DrawSprite(*(const uint32*)t, x, y);
 | |
| 	t += sizeof(uint32);
 | |
| 
 | |
| 	for(dtss = (const DrawRoadSeqStruct *)t; dtss->image != 0; dtss++) {
 | |
| 		Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
 | |
| 
 | |
| 		image = dtss->image;
 | |
| 		if (image & 0x8000)
 | |
| 			image |= ormod;
 | |
| 
 | |
| 		DrawSprite(image, x + pt.x, y + pt.y);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static uint GetSlopeZ_Road(TileInfo *ti)
 | |
| {
 | |
| 	uint z = ti->z;
 | |
| 	int th = ti->tileh;
 | |
| 
 | |
| 	// check if it's a foundation
 | |
| 	if (ti->tileh != 0) {
 | |
| 		if ((ti->map5 & 0xE0) == 0) { /* road or crossing */
 | |
| 			uint f = GetRoadFoundation(ti->tileh, ti->map5 & 0x3F);
 | |
| 			if (f != 0) {
 | |
| 				if (f < 15) {
 | |
| 					// leveled foundation
 | |
| 					return z + 8;
 | |
| 				}
 | |
| 				// inclined foundation
 | |
| 				th = _inclined_tileh[f - 15];
 | |
| 			}
 | |
| 		} else if ((ti->map5 & 0xF0) == 0x20) {
 | |
| 			// depot
 | |
| 			return z + 8;
 | |
| 		}
 | |
| 		return GetPartialZ(ti->x&0xF, ti->y&0xF, th) + z;
 | |
| 	}
 | |
| 	return z; // normal Z if no slope
 | |
| }
 | |
| 
 | |
| static uint GetSlopeTileh_Road(TileInfo *ti)
 | |
| {
 | |
| 	// check if it's a foundation
 | |
| 	if (ti->tileh != 0) {
 | |
| 		if ((ti->map5 & 0xE0) == 0) { /* road or crossing */
 | |
| 			uint f = GetRoadFoundation(ti->tileh, ti->map5 & 0x3F);
 | |
| 			if (f != 0) {
 | |
| 				if (f < 15) {
 | |
| 					// leveled foundation
 | |
| 					return 0;
 | |
| 				}
 | |
| 				// inclined foundation
 | |
| 				return _inclined_tileh[f - 15];
 | |
| 			}
 | |
| 		} else if ((ti->map5 & 0xF0) == 0x20) {
 | |
| 			// depot
 | |
| 			return 0;
 | |
| 		}
 | |
| 	}
 | |
| 	return ti->tileh;
 | |
| }
 | |
| 
 | |
| static void GetAcceptedCargo_Road(uint tile, AcceptedCargo ac)
 | |
| {
 | |
| 	/* not used */
 | |
| }
 | |
| 
 | |
| static void AnimateTile_Road(uint tile)
 | |
| {
 | |
| 	if ((_map5[tile] & 0xF0) == 0x10) {
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const byte _town_road_types[5][2] = {
 | |
| 	{1,1},
 | |
| 	{2,2},
 | |
| 	{2,2},
 | |
| 	{5,5},
 | |
| 	{3,2},
 | |
| };
 | |
| 
 | |
| static const byte _town_road_types_2[5][2] = {
 | |
| 	{1,1},
 | |
| 	{2,2},
 | |
| 	{3,2},
 | |
| 	{3,2},
 | |
| 	{3,2},
 | |
| };
 | |
| 
 | |
| 
 | |
| static void TileLoop_Road(uint tile)
 | |
| {
 | |
| 	Town *t;
 | |
| 	int grp;
 | |
| 
 | |
| 	if (_opt.landscape == LT_HILLY) {
 | |
| 		// Fix snow style if the road is above the snowline
 | |
| 		if ((_map3_hi[tile] & 0x80) != ((GetTileZ(tile) > _opt.snow_line) ? 0x80 : 0x00)) {
 | |
| 			_map3_hi[tile] ^= 0x80;
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 	} else if (_opt.landscape == LT_DESERT) {
 | |
| 		// Fix desert style
 | |
| 		if (GetMapExtraBits(tile) == 1 && !(_map3_hi[tile] & 0x80)) {
 | |
| 			_map3_hi[tile] |= 0x80;
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (_map5[tile] & 0xE0)
 | |
| 		return;
 | |
| 
 | |
| 	if ((_map2[tile] & 7) < 6) {
 | |
| 		t = ClosestTownFromTile(tile, (uint)-1);
 | |
| 		grp = 0;
 | |
| 		if (t != NULL) {
 | |
| 			// If in the scenario editor, set the owner to a town.
 | |
| 			if (_game_mode == GM_EDITOR) {
 | |
| 				_map_owner[tile] = OWNER_TOWN;
 | |
| 			}
 | |
| 
 | |
| 			grp = GetTownRadiusGroup(t, tile);
 | |
| 
 | |
| 			// Show an animation to indicate road work
 | |
| 			if (t->road_build_months != 0 &&
 | |
| 					!(GetTileDist(t->xy, tile) >= 8 && grp==0) &&
 | |
| 					(_map5[tile]==5 || _map5[tile]==10)) {
 | |
| 				if (GetTileSlope(tile, NULL) == 0 && EnsureNoVehicle(tile) && CHANCE16(1,20)) {
 | |
| 					_map2[tile] = ((_map2[tile]&7) <= 1) ? 6 : 7;
 | |
| 
 | |
| 					SndPlayTileFx(SND_21_JACKHAMMER, tile);
 | |
| 					CreateEffectVehicleAbove(
 | |
| 						TileX(tile) * 16 + 7,
 | |
| 						TileY(tile) * 16 + 7,
 | |
| 						0,
 | |
| 						EV_ROADWORK);
 | |
| 					MarkTileDirtyByTile(tile);
 | |
| 					return;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		{
 | |
| 			const byte *p = (_opt.landscape == LT_CANDY) ? _town_road_types_2[grp] : _town_road_types[grp];
 | |
| 			byte b = _map2[tile] & 7;
 | |
| 
 | |
| 			if (b == p[0])
 | |
| 				return;
 | |
| 
 | |
| 			if (b == p[1]) {
 | |
| 				b = p[0];
 | |
| 			} else if (b == 0) {
 | |
| 				b = p[1];
 | |
| 			} else {
 | |
| 				b = 0;
 | |
| 			}
 | |
| 			_map2[tile] = (_map2[tile] & ~7) | b;
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 	} else {
 | |
| 		// Handle road work
 | |
| 
 | |
| 		uint16 b = _map2[tile];
 | |
| 		if (b < 0x80) {
 | |
| 			_map2[tile] = b + 8;
 | |
| 			return;
 | |
| 		}
 | |
| 		_map2[tile] = ((b&7) == 6) ? 1 : 2;
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ShowRoadDepotWindow(uint tile);
 | |
| 
 | |
| static void ClickTile_Road(uint tile)
 | |
| {
 | |
| 	if ((_map5[tile] & 0xF0) == 0x20) {
 | |
| 		ShowRoadDepotWindow(tile);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const byte _road_trackbits[16] = {
 | |
| 	0x0, 0x0, 0x0, 0x10, 0x0, 0x2, 0x8, 0x1A, 0x0, 0x4, 0x1, 0x15, 0x20, 0x26, 0x29, 0x3F,
 | |
| };
 | |
| 
 | |
| static uint32 GetTileTrackStatus_Road(uint tile, TransportType mode)	{
 | |
| 	if (mode == TRANSPORT_RAIL) {
 | |
| 		if ((_map5[tile] & 0xF0) != 0x10)
 | |
| 			return 0;
 | |
| 		return _map5[tile] & 8 ? 0x101 : 0x202;
 | |
| 	} else if  (mode == TRANSPORT_ROAD) {
 | |
| 		byte b = _map5[tile];
 | |
| 		if ((b & 0xF0) == 0) {
 | |
| 			/* Ordinary road */
 | |
| 			if (!_road_special_gettrackstatus && (_map2[tile]&7) >= 6)
 | |
| 				return 0;
 | |
| 			return _road_trackbits[b&0xF] * 0x101;
 | |
| 		} else if ((b&0xF0) == 0x10) {
 | |
| 			/* Crossing */
 | |
| 			uint32 r = 0x101;
 | |
| 			if (b&8) r <<= 1;
 | |
| 
 | |
| 			if (b&4) {
 | |
| 				r *= 0x10001;
 | |
| 			}
 | |
| 			return r;
 | |
| 		}
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static const StringID _road_tile_strings[] = {
 | |
| 	STR_1818_ROAD_RAIL_LEVEL_CROSSING,
 | |
| 	STR_1817_ROAD_VEHICLE_DEPOT,
 | |
| 
 | |
| 	STR_1814_ROAD,
 | |
| 	STR_1814_ROAD,
 | |
| 	STR_1814_ROAD,
 | |
| 	STR_1815_ROAD_WITH_STREETLIGHTS,
 | |
| 	STR_1814_ROAD,
 | |
| 	STR_1816_TREE_LINED_ROAD,
 | |
| 	STR_1814_ROAD,
 | |
| 	STR_1814_ROAD,
 | |
| };
 | |
| 
 | |
| static void GetTileDesc_Road(uint tile, TileDesc *td)
 | |
| {
 | |
| 	int i = (_map5[tile] >> 4);
 | |
| 	if (i == 0)
 | |
| 		i = (_map2[tile] & 7) + 3;
 | |
| 	td->str = _road_tile_strings[i - 1];
 | |
| 	td->owner = _map_owner[tile];
 | |
| }
 | |
| 
 | |
| static const byte _roadveh_enter_depot_unk0[4] = {
 | |
| 	8, 9, 0, 1
 | |
| };
 | |
| 
 | |
| static uint32 VehicleEnter_Road(Vehicle *v, uint tile, int x, int y)
 | |
| {
 | |
| 	if ((_map5[tile] & 0xF0) == 0x10)	{
 | |
| 		if (v->type == VEH_Train && (_map5[tile] & 4) == 0) {
 | |
| 			/* train crossing a road */
 | |
| 			SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);
 | |
| 			_map5[tile] |= 4;
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 	} else if ((_map5[tile]&0xF0) ==  0x20){
 | |
| 		if (v->type == VEH_Road && v->u.road.frame == 11) {
 | |
| 			if (_roadveh_enter_depot_unk0[_map5[tile]&3] == v->u.road.state) {
 | |
| 				RoadVehEnterDepot(v);
 | |
| 				return 4;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static void VehicleLeave_Road(Vehicle *v, uint tile, int x, int y)
 | |
| {
 | |
| 	if ((_map5[tile] & 0xF0) == 0x10 && v->type == VEH_Train && v->next == NULL) {
 | |
| 		_map5[tile] &= ~4;
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ChangeTileOwner_Road(uint tile, byte old_player, byte new_player)
 | |
| {
 | |
| 	byte b;
 | |
| 
 | |
| 	// road/rail crossing where the road is owned by the current player?
 | |
| 	if (old_player == _map3_lo[tile] && (_map5[tile]&0xF0) == 0x10) {
 | |
| 		_map3_lo[tile] = (new_player == 0xFF) ? OWNER_NONE : new_player;
 | |
| 	}
 | |
| 
 | |
| 	if (_map_owner[tile] != old_player)
 | |
| 		return;
 | |
| 
 | |
| 	if (new_player != 255) {
 | |
| 		_map_owner[tile] = new_player;
 | |
| 	}	else {
 | |
| 		b = _map5[tile]&0xF0;
 | |
| 		if (b == 0) {
 | |
| 			_map_owner[tile] = OWNER_NONE;
 | |
| 		} else if (b == 0x10) {
 | |
| 			_map5[tile] = (_map5[tile]&8) ? 0x5 : 0xA;
 | |
| 			_map_owner[tile] = _map3_lo[tile];
 | |
| 			_map3_lo[tile] = 0;
 | |
| 			_map3_hi[tile] &= 0x80;
 | |
| 		} else {
 | |
| 			DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void InitializeRoad(void)
 | |
| {
 | |
| 	_last_built_road_depot_tile = 0;
 | |
| }
 | |
| 
 | |
| const TileTypeProcs _tile_type_road_procs = {
 | |
| 	DrawTile_Road,						/* draw_tile_proc */
 | |
| 	GetSlopeZ_Road,						/* get_slope_z_proc */
 | |
| 	ClearTile_Road,						/* clear_tile_proc */
 | |
| 	GetAcceptedCargo_Road,		/* get_accepted_cargo_proc */
 | |
| 	GetTileDesc_Road,					/* get_tile_desc_proc */
 | |
| 	GetTileTrackStatus_Road,	/* get_tile_track_status_proc */
 | |
| 	ClickTile_Road,						/* click_tile_proc */
 | |
| 	AnimateTile_Road,					/* animate_tile_proc */
 | |
| 	TileLoop_Road,						/* tile_loop_clear */
 | |
| 	ChangeTileOwner_Road,			/* change_tile_owner_clear */
 | |
| 	NULL,											/* get_produced_cargo_proc */
 | |
| 	VehicleEnter_Road,				/* vehicle_enter_tile_proc */
 | |
| 	VehicleLeave_Road,				/* vehicle_leave_tile_proc */
 | |
| 	GetSlopeTileh_Road,				/* get_slope_tileh_proc */
 | |
| };
 | 
