 181d586a7c
			
		
	
	181d586a7c
	
	
	
		
			
			- const, whitespace, indentation, bracing, GB/SB, pointless casts - use the trinary operator where appropriate - data types (uint[] -> AcceptedCargo, ...) - if cascade -> switch - if (ptr) -> if (ptr != NULL) - DeMorgan's Law - Fix some comments - 0 -> '\0', change magic numbers to symbolic constants
		
			
				
	
	
		
			2266 lines
		
	
	
		
			64 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2266 lines
		
	
	
		
			64 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| #include "stdafx.h"
 | |
| #include "openttd.h"
 | |
| #include "debug.h"
 | |
| #include "functions.h"
 | |
| #include "table/sprites.h"
 | |
| #include "table/strings.h"
 | |
| #include "map.h"
 | |
| #include "tile.h"
 | |
| #include "vehicle.h"
 | |
| #include "viewport.h"
 | |
| #include "command.h"
 | |
| #include "pathfind.h"
 | |
| #include "engine.h"
 | |
| #include "town.h"
 | |
| #include "sound.h"
 | |
| #include "station.h"
 | |
| #include "sprite.h"
 | |
| #include "depot.h"
 | |
| #include "pbs.h"
 | |
| #include "waypoint.h"
 | |
| #include "npf.h"
 | |
| #include "rail.h"
 | |
| #include "railtypes.h" // include table for railtypes
 | |
| 
 | |
| extern uint16 _custom_sprites_base;
 | |
| 
 | |
| const byte _track_sloped_sprites[14] = {
 | |
| 	14, 15, 22, 13,
 | |
| 	 0, 21, 17, 12,
 | |
| 	23,  0, 18, 20,
 | |
| 	19, 16
 | |
| };
 | |
| 
 | |
| void ShowTrainDepotWindow(TileIndex tile);
 | |
| 
 | |
| /* Format of rail map5 byte.
 | |
|  * 00 abcdef  => Normal rail
 | |
|  * 01 abcdef  => Rail with signals
 | |
|  * 10 ??????  => Unused
 | |
|  * 11 ????dd  => Depot
 | |
|  *
 | |
|  * abcdef is a bitmask, which contains ones for all present tracks. Below the
 | |
|  * value for each track is given.
 | |
|  */
 | |
| 
 | |
| /*         4
 | |
|  *     ---------
 | |
|  *    |\       /|
 | |
|  *    | \    1/ |
 | |
|  *    |  \   /  |
 | |
|  *    |   \ /   |
 | |
|  *  16|    \    |32
 | |
|  *    |   / \2  |
 | |
|  *    |  /   \  |
 | |
|  *    | /     \ |
 | |
|  *    |/       \|
 | |
|  *     ---------
 | |
|  *         8
 | |
|  */
 | |
| 
 | |
| 
 | |
| // Constants for lower part of Map2 byte.
 | |
| enum RailMap2Lower4 {
 | |
| 	RAIL_MAP2LO_GROUND_MASK = 0xF,
 | |
| 	RAIL_GROUND_BROWN = 0,
 | |
| 	RAIL_GROUND_GREEN = 1,
 | |
| 	RAIL_GROUND_FENCE_NW = 2,
 | |
| 	RAIL_GROUND_FENCE_SE = 3,
 | |
| 	RAIL_GROUND_FENCE_SENW = 4,
 | |
| 	RAIL_GROUND_FENCE_NE = 5,
 | |
| 	RAIL_GROUND_FENCE_SW = 6,
 | |
| 	RAIL_GROUND_FENCE_NESW = 7,
 | |
| 	RAIL_GROUND_FENCE_VERT1 = 8,
 | |
| 	RAIL_GROUND_FENCE_VERT2 = 9,
 | |
| 	RAIL_GROUND_FENCE_HORIZ1 = 10,
 | |
| 	RAIL_GROUND_FENCE_HORIZ2 = 11,
 | |
| 	RAIL_GROUND_ICE_DESERT = 12,
 | |
| };
 | |
| 
 | |
| 
 | |
| /* MAP2 byte:    abcd???? => Signal On? Same coding as map3lo
 | |
|  * MAP3LO byte:  abcd???? => Signal Exists?
 | |
|  *				 a and b are for diagonals, upper and left,
 | |
|  *				 one for each direction. (ie a == NE->SW, b ==
 | |
|  *				 SW->NE, or v.v., I don't know. b and c are
 | |
|  *				 similar for lower and right.
 | |
|  * MAP2 byte:    ????abcd => Type of ground.
 | |
|  * MAP3LO byte:  ????abcd => Type of rail.
 | |
|  * MAP5:         00abcdef => rail
 | |
|  *               01abcdef => rail w/ signals
 | |
|  *               10uuuuuu => unused
 | |
|  *               11uuuudd => rail depot
 | |
|  */
 | |
| 
 | |
| static bool CheckTrackCombination(TileIndex tile, TrackBits to_build, uint flags)
 | |
| {
 | |
| 	RailTileType type = GetRailTileType(tile);
 | |
| 	TrackBits current; /* The current track layout */
 | |
| 	TrackBits future; /* The track layout we want to build */
 | |
| 	_error_message = STR_1001_IMPOSSIBLE_TRACK_COMBINATION;
 | |
| 
 | |
| 	if (type != RAIL_TYPE_NORMAL && type != RAIL_TYPE_SIGNALS)
 | |
| 		return false; /* Cannot build anything on depots and checkpoints */
 | |
| 
 | |
| 	/* So, we have a tile with tracks on it (and possibly signals). Let's see
 | |
| 	 * what tracks first */
 | |
| 	current = GetTrackBits(tile);
 | |
| 	future = current | to_build;
 | |
| 
 | |
| 	/* Are we really building something new? */
 | |
| 	if (current == future) {
 | |
| 		/* Nothing new is being built */
 | |
| 		_error_message = STR_1007_ALREADY_BUILT;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	/* Let's see if we may build this */
 | |
| 	if ((flags & DC_NO_RAIL_OVERLAP) || type == RAIL_TYPE_SIGNALS) {
 | |
| 		/* If we are not allowed to overlap (flag is on for ai players or we have
 | |
| 		 * signals on the tile), check that */
 | |
| 		return
 | |
| 			future == (TRACK_BIT_UPPER | TRACK_BIT_LOWER) ||
 | |
| 			future == (TRACK_BIT_LEFT  | TRACK_BIT_RIGHT);
 | |
| 	} else {
 | |
| 		/* Normally, we may overlap and any combination is valid */
 | |
| 		return true;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static const byte _valid_tileh_slopes[4][15] = {
 | |
| 
 | |
| // set of normal ones
 | |
| {
 | |
| 	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,
 | |
| 	TRACK_BIT_RIGHT,
 | |
| 	TRACK_BIT_UPPER,
 | |
| 	TRACK_BIT_DIAG1,
 | |
| 
 | |
| 	TRACK_BIT_LEFT,
 | |
| 	0,
 | |
| 	TRACK_BIT_DIAG2,
 | |
| 	TRACK_BIT_LOWER,
 | |
| 
 | |
| 	TRACK_BIT_LOWER,
 | |
| 	TRACK_BIT_DIAG2,
 | |
| 	0,
 | |
| 	TRACK_BIT_LEFT,
 | |
| 
 | |
| 	TRACK_BIT_DIAG1,
 | |
| 	TRACK_BIT_UPPER,
 | |
| 	TRACK_BIT_RIGHT,
 | |
| },
 | |
| 
 | |
| // allowed rail for an evenly raised platform
 | |
| {
 | |
| 	0,
 | |
| 	TRACK_BIT_LEFT,
 | |
| 	TRACK_BIT_LOWER,
 | |
| 	TRACK_BIT_DIAG2 | TRACK_BIT_LOWER | TRACK_BIT_LEFT,
 | |
| 
 | |
| 	TRACK_BIT_RIGHT,
 | |
| 	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,
 | |
| 	TRACK_BIT_DIAG1 | TRACK_BIT_LOWER | TRACK_BIT_RIGHT,
 | |
| 	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,
 | |
| 
 | |
| 	TRACK_BIT_UPPER,
 | |
| 	TRACK_BIT_DIAG1 | TRACK_BIT_UPPER | TRACK_BIT_LEFT,
 | |
| 	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,
 | |
| 	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,
 | |
| 
 | |
| 	TRACK_BIT_DIAG2 | TRACK_BIT_UPPER | TRACK_BIT_RIGHT,
 | |
| 	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,
 | |
| 	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,
 | |
| },
 | |
| 
 | |
| // allowed rail on coast tile
 | |
| {
 | |
| 	0,
 | |
| 	TRACK_BIT_LEFT,
 | |
| 	TRACK_BIT_LOWER,
 | |
| 	TRACK_BIT_DIAG2|TRACK_BIT_LEFT|TRACK_BIT_LOWER,
 | |
| 
 | |
| 	TRACK_BIT_RIGHT,
 | |
| 	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,
 | |
| 	TRACK_BIT_DIAG1|TRACK_BIT_RIGHT|TRACK_BIT_LOWER,
 | |
| 	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,
 | |
| 
 | |
| 	TRACK_BIT_UPPER,
 | |
| 	TRACK_BIT_DIAG1|TRACK_BIT_LEFT|TRACK_BIT_UPPER,
 | |
| 	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,
 | |
| 	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,
 | |
| 
 | |
| 	TRACK_BIT_DIAG2|TRACK_BIT_RIGHT|TRACK_BIT_UPPER,
 | |
| 	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,
 | |
| 	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,
 | |
| 	},
 | |
| 
 | |
| 	// valid railway crossings on slopes
 | |
| 	{
 | |
| 		1, 0, 0, // 0, 1, 2
 | |
| 		0, 0, 1, // 3, 4, 5
 | |
| 		0, 1, 0, // 6, 7, 8
 | |
| 		0, 1, 1, // 9, 10, 11
 | |
| 		0, 1, 1, // 12, 13, 14
 | |
| 	}
 | |
| };
 | |
| 
 | |
| uint GetRailFoundation(uint tileh, uint bits)
 | |
| {
 | |
| 	int i;
 | |
| 
 | |
| 	if ((~_valid_tileh_slopes[0][tileh] & bits) == 0)
 | |
| 		return 0;
 | |
| 
 | |
| 	if ((~_valid_tileh_slopes[1][tileh] & bits) == 0)
 | |
| 		return tileh;
 | |
| 
 | |
| 	if ( ((i=0, tileh == 1) || (i+=2, tileh == 2) || (i+=2, tileh == 4) || (i+=2, tileh == 8)) && (bits == TRACK_BIT_DIAG1 || (i++, bits == TRACK_BIT_DIAG2)))
 | |
| 		return i + 15;
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| //
 | |
| static uint32 CheckRailSlope(uint tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile)
 | |
| {
 | |
| 	// never allow building on top of steep tiles
 | |
| 	if (!IsSteepTileh(tileh)) {
 | |
| 		rail_bits |= existing;
 | |
| 
 | |
| 		// don't allow building on the lower side of a coast
 | |
| 		if (IsTileType(tile, MP_WATER) &&
 | |
| 				~_valid_tileh_slopes[2][tileh] & rail_bits) {
 | |
| 			return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
 | |
| 		}
 | |
| 
 | |
| 		// no special foundation
 | |
| 		if ((~_valid_tileh_slopes[0][tileh] & rail_bits) == 0)
 | |
| 			return 0;
 | |
| 
 | |
| 		if ((~_valid_tileh_slopes[1][tileh] & rail_bits) == 0 || ( // whole tile is leveled up
 | |
| 					(rail_bits == TRACK_BIT_DIAG1 || rail_bits == TRACK_BIT_DIAG2) &&
 | |
| 					(tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8)
 | |
| 				)) { // partly up
 | |
| 			if (existing != 0) {
 | |
| 				return 0;
 | |
| 			} else if (!_patches.build_on_slopes || _is_old_ai_player) {
 | |
| 				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 | |
| 			} else {
 | |
| 				return _price.terraform;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 | |
| }
 | |
| 
 | |
| /* Validate functions for rail building */
 | |
| static inline bool ValParamTrackOrientation(Track track) {return IsValidTrack(track);}
 | |
| 
 | |
| /** Build a single piece of rail
 | |
|  * @param x,y coordinates on where to build
 | |
|  * @param p1 railtype of being built piece (normal, mono, maglev)
 | |
|  * @param p2 rail track to build
 | |
|  */
 | |
| int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	TileIndex tile;
 | |
| 	uint tileh;
 | |
| 	uint m5; /* XXX: Used only as a cache, should probably be removed? */
 | |
| 	Track track = (Track)p2;
 | |
| 	TrackBits trackbit;
 | |
| 	int32 cost = 0;
 | |
| 	int32 ret;
 | |
| 
 | |
| 	if (!ValParamRailtype(p1) || !ValParamTrackOrientation(track)) return CMD_ERROR;
 | |
| 
 | |
| 	tile = TileVirtXY(x, y);
 | |
| 	tileh = GetTileSlope(tile, NULL);
 | |
| 	m5 = _m[tile].m5;
 | |
| 	trackbit = TrackToTrackBits(track);
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	switch (GetTileType(tile)) {
 | |
| 		case MP_TUNNELBRIDGE:
 | |
| 			if ((m5 & 0xC0) != 0xC0 || // not bridge middle part?
 | |
| 					(m5 & 0x01 ? TRACK_BIT_DIAG1 : TRACK_BIT_DIAG2) != trackbit) { // wrong direction?
 | |
| 				// Get detailed error message
 | |
| 				return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 			}
 | |
| 
 | |
| 			switch (m5 & 0x38) { // what's under the bridge?
 | |
| 				case 0x00: // clear land
 | |
| 					ret = CheckRailSlope(tileh, trackbit, 0, tile);
 | |
| 					if (CmdFailed(ret)) return ret;
 | |
| 					cost += ret;
 | |
| 
 | |
| 					if (flags & DC_EXEC) {
 | |
| 						SetTileOwner(tile, _current_player);
 | |
| 						SB(_m[tile].m3, 0, 4, p1);
 | |
| 						_m[tile].m5 = (m5 & 0xC7) | 0x20; // railroad under bridge
 | |
| 					}
 | |
| 					break;
 | |
| 
 | |
| 				case 0x20: // rail already there
 | |
| 					return_cmd_error(STR_1007_ALREADY_BUILT);
 | |
| 
 | |
| 				default:
 | |
| 					// Get detailed error message
 | |
| 					return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case MP_RAILWAY:
 | |
| 			if (!CheckTrackCombination(tile, trackbit, flags) ||
 | |
| 					!EnsureNoVehicle(tile)) {
 | |
| 				return CMD_ERROR;
 | |
| 			}
 | |
| 			if (m5 & RAIL_TYPE_SPECIAL ||
 | |
| 					!IsTileOwner(tile, _current_player) ||
 | |
| 					GB(_m[tile].m3, 0, 4) != p1) {
 | |
| 				// Get detailed error message
 | |
| 				return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 			}
 | |
| 
 | |
| 			ret = CheckRailSlope(tileh, trackbit, GetTrackBits(tile), tile);
 | |
| 			if (CmdFailed(ret)) return ret;
 | |
| 			cost += ret;
 | |
| 
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				_m[tile].m2 &= ~RAIL_MAP2LO_GROUND_MASK; // Bare land
 | |
| 				_m[tile].m5 = m5 | trackbit;
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case MP_STREET:
 | |
| 			if (!_valid_tileh_slopes[3][tileh]) // prevent certain slopes
 | |
| 				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 | |
| 			if (!EnsureNoVehicle(tile)) return CMD_ERROR;
 | |
| 
 | |
| 			if ((m5 & 0xF0) == 0 && ( // normal road?
 | |
| 						(track == TRACK_DIAG1 && m5 == 0x05) ||
 | |
| 						(track == TRACK_DIAG2 && m5 == 0x0A) // correct direction?
 | |
| 					)) {
 | |
| 				if (flags & DC_EXEC) {
 | |
| 					_m[tile].m3 = GetTileOwner(tile);
 | |
| 					SetTileOwner(tile, _current_player);
 | |
| 					_m[tile].m4 = p1;
 | |
| 					_m[tile].m5 = 0x10 | (track == TRACK_DIAG1 ? 0x08 : 0x00); // level crossing
 | |
| 				}
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			if (IsLevelCrossing(tile) && (m5 & 0x08 ? TRACK_DIAG1 : TRACK_DIAG2) == track)
 | |
| 				return_cmd_error(STR_1007_ALREADY_BUILT);
 | |
| 			/* FALLTHROUGH */
 | |
| 
 | |
| 		default:
 | |
| 			ret = CheckRailSlope(tileh, trackbit, 0, tile);
 | |
| 			if (CmdFailed(ret)) return ret;
 | |
| 			cost += ret;
 | |
| 
 | |
| 			ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 			if (CmdFailed(ret)) return ret;
 | |
| 			cost += ret;
 | |
| 
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				SetTileType(tile, MP_RAILWAY);
 | |
| 				SetTileOwner(tile, _current_player);
 | |
| 				_m[tile].m2 = 0; // Bare land
 | |
| 				_m[tile].m3 = p1; // No signals, rail type
 | |
| 				_m[tile].m5 = trackbit;
 | |
| 			}
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 		SetSignalsOnBothDir(tile, track);
 | |
| 	}
 | |
| 
 | |
| 	return cost + _price.build_rail;
 | |
| }
 | |
| 
 | |
| static const byte _signals_table[] = {
 | |
| 	0x40, 0x40, 0x40, 0x10, 0x80, 0x20, 0, 0, // direction 1
 | |
| 	0x80, 0x80, 0x80, 0x20, 0x40, 0x10, 0, 0  // direction 2
 | |
| };
 | |
| 
 | |
| static const byte _signals_table_other[] = {
 | |
| 	0x80, 0x80, 0x80, 0x20, 0x40, 0x10, 0, 0, // direction 1
 | |
| 	0x40, 0x40, 0x40, 0x10, 0x80, 0x20, 0, 0  // direction 2
 | |
| };
 | |
| 
 | |
| static const byte _signals_table_both[] = {
 | |
| 	0xC0, 0xC0, 0xC0, 0x30, 0xC0, 0x30, 0, 0,	// both directions combined
 | |
| 	0xC0, 0xC0, 0xC0, 0x30, 0xC0, 0x30, 0, 0
 | |
| };
 | |
| 
 | |
| 
 | |
| /** Remove a single piece of track
 | |
|  * @param x,y coordinates for removal of track
 | |
|  * @param p1 unused
 | |
|  * @param p2 rail orientation
 | |
|  */
 | |
| int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Track track = (Track)p2;
 | |
| 	TrackBits trackbit;
 | |
| 	uint tileh;
 | |
| 	TileIndex tile;
 | |
| 	byte m5;
 | |
| 	int32 cost = _price.remove_rail;
 | |
| 
 | |
| 	if (!ValParamTrackOrientation(p2)) return CMD_ERROR;
 | |
| 	trackbit = TrackToTrackBits(track);
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	tile = TileVirtXY(x, y);
 | |
| 	tileh = GetTileSlope(tile, NULL);
 | |
| 
 | |
| 	if (!IsTileType(tile, MP_TUNNELBRIDGE) && !IsTileType(tile, MP_STREET) && !IsTileType(tile, MP_RAILWAY))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (_current_player != OWNER_WATER && !CheckTileOwnership(tile))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	// allow building rail under bridge
 | |
| 	if (!IsTileType(tile, MP_TUNNELBRIDGE) && !EnsureNoVehicle(tile))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	switch(GetTileType(tile))
 | |
| 	{
 | |
| 		case MP_TUNNELBRIDGE:
 | |
| 			if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile)))
 | |
| 				return CMD_ERROR;
 | |
| 
 | |
| 			if ((_m[tile].m5 & 0xF8) != 0xE0)
 | |
| 				return CMD_ERROR;
 | |
| 
 | |
| 			if ((_m[tile].m5 & 1 ? TRACK_BIT_DIAG1 : TRACK_BIT_DIAG2) != trackbit)
 | |
| 				return CMD_ERROR;
 | |
| 
 | |
| 			if (!(flags & DC_EXEC))
 | |
| 				return _price.remove_rail;
 | |
| 
 | |
| 			SetTileOwner(tile, OWNER_NONE);
 | |
| 			_m[tile].m5 = _m[tile].m5 & 0xC7;
 | |
| 			break;
 | |
| 
 | |
| 		case MP_STREET:
 | |
| 			if (!IsLevelCrossing(tile)) return CMD_ERROR;
 | |
| 
 | |
| 			/* This is a crossing, let's check if the direction is correct */
 | |
| 			if (_m[tile].m5 & 8) {
 | |
| 				m5 = 5;
 | |
| 				if (track != TRACK_DIAG1)
 | |
| 					return CMD_ERROR;
 | |
| 			} else {
 | |
| 				m5 = 10;
 | |
| 				if (track != TRACK_DIAG2)
 | |
| 					return CMD_ERROR;
 | |
| 			}
 | |
| 
 | |
| 			if (!(flags & DC_EXEC))
 | |
| 				return _price.remove_rail;
 | |
| 
 | |
| 			_m[tile].m5 = m5;
 | |
| 			SetTileOwner(tile, _m[tile].m3);
 | |
| 			_m[tile].m2 = 0;
 | |
| 			break;
 | |
| 
 | |
| 		case MP_RAILWAY:
 | |
| 			if (!IsPlainRailTile(tile))
 | |
| 				return CMD_ERROR;
 | |
| 
 | |
| 			/* See if the track to remove is actually there */
 | |
| 			if (!(GetTrackBits(tile) & trackbit))
 | |
| 				return CMD_ERROR;
 | |
| 
 | |
| 			/* Charge extra to remove signals on the track, if they are there */
 | |
| 			if (HasSignalOnTrack(tile, track))
 | |
| 				cost += DoCommand(x, y, track, 0, flags, CMD_REMOVE_SIGNALS);
 | |
| 
 | |
| 			if (!(flags & DC_EXEC))
 | |
| 				return cost;
 | |
| 
 | |
| 			/* We remove the trackbit here. */
 | |
| 			_m[tile].m5 &= ~trackbit;
 | |
| 
 | |
| 			/* Unreserve track for PBS */
 | |
| 			if (PBSTileReserved(tile) & trackbit)
 | |
| 				PBSClearTrack(tile, track);
 | |
| 
 | |
| 			if (GetTrackBits(tile)  == 0) {
 | |
| 				/* The tile has no tracks left, it is no longer a rail tile */
 | |
| 				DoClearSquare(tile);
 | |
| 				/* XXX: This is an optimisation, right? Is it really worth the ugly goto? */
 | |
| 				goto skip_mark_dirty;
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		default:
 | |
| 			assert(0);
 | |
| 	}
 | |
| 
 | |
| 	/* mark_dirty */
 | |
| 	MarkTileDirtyByTile(tile);
 | |
| 
 | |
| skip_mark_dirty:;
 | |
| 
 | |
| 	SetSignalsOnBothDir(tile, track);
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| static const struct {
 | |
| 	int8 xinc[16];
 | |
| 	int8 yinc[16];
 | |
| } _railbit = {{
 | |
| //  0   1   2   3   4   5
 | |
| 	-16,  0,-16,  0, 16,  0,    0,  0,
 | |
| 	 16,  0,  0, 16,  0,-16,    0,  0,
 | |
| },{
 | |
| 	  0, 16,  0, 16,  0, 16,    0,  0,
 | |
| 	  0,-16,-16,  0,-16,  0,    0,  0,
 | |
| }};
 | |
| 
 | |
| static int32 ValidateAutoDrag(Trackdir *trackdir, int x, int y, int ex, int ey)
 | |
| {
 | |
| 	int dx, dy, trdx, trdy;
 | |
| 
 | |
| 	if (!ValParamTrackOrientation(*trackdir)) return CMD_ERROR;
 | |
| 
 | |
| 	// calculate delta x,y from start to end tile
 | |
| 	dx = ex - x;
 | |
| 	dy = ey - y;
 | |
| 
 | |
| 	// calculate delta x,y for the first direction
 | |
| 	trdx = _railbit.xinc[*trackdir];
 | |
| 	trdy = _railbit.yinc[*trackdir];
 | |
| 
 | |
| 	if (!IsDiagonalTrackdir(*trackdir)) {
 | |
| 		trdx += _railbit.xinc[*trackdir ^ 1];
 | |
| 		trdy += _railbit.yinc[*trackdir ^ 1];
 | |
| 	}
 | |
| 
 | |
| 	// validate the direction
 | |
| 	while (((trdx <= 0) && (dx > 0)) || ((trdx >= 0) && (dx < 0)) ||
 | |
| 	       ((trdy <= 0) && (dy > 0)) || ((trdy >= 0) && (dy < 0))) {
 | |
| 		if (!HASBIT(*trackdir, 3)) { // first direction is invalid, try the other
 | |
| 			SETBIT(*trackdir, 3); // reverse the direction
 | |
| 			trdx = -trdx;
 | |
| 			trdy = -trdy;
 | |
| 		} else // other direction is invalid too, invalid drag
 | |
| 			return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	// (for diagonal tracks, this is already made sure of by above test), but:
 | |
| 	// for non-diagonal tracks, check if the start and end tile are on 1 line
 | |
| 	if (!IsDiagonalTrackdir(*trackdir)) {
 | |
| 		trdx = _railbit.xinc[*trackdir];
 | |
| 		trdy = _railbit.yinc[*trackdir];
 | |
| 		if ((abs(dx) != abs(dy)) && (abs(dx) + abs(trdy) != abs(dy) + abs(trdx)))
 | |
| 			return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /** Build a stretch of railroad tracks.
 | |
|  * @param x,y start tile of drag
 | |
|  * @param p1 end tile of drag
 | |
|  * @param p2 various bitstuffed elements
 | |
|  * - p2 = (bit 0-3) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev)
 | |
|  * - p2 = (bit 4-6) - track-orientation, valid values: 0-5 (Track enum)
 | |
|  * - p2 = (bit 7)   - 0 = build, 1 = remove tracks
 | |
|  */
 | |
| static int32 CmdRailTrackHelper(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	int ex, ey;
 | |
| 	int32 ret, total_cost = 0;
 | |
| 	Track track = (Track)GB(p2, 4, 3);
 | |
| 	Trackdir trackdir;
 | |
| 	byte mode = HASBIT(p2, 7);
 | |
| 
 | |
| 	if (!ValParamRailtype(p2 & 0x3) || !ValParamTrackOrientation(track)) return CMD_ERROR;
 | |
| 	if (p1 > MapSize()) return CMD_ERROR;
 | |
| 	trackdir = TrackToTrackdir(track);
 | |
| 
 | |
| 	/* unpack end point */
 | |
| 	ex = TileX(p1) * TILE_SIZE;
 | |
| 	ey = TileY(p1) * TILE_SIZE;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	if (CmdFailed(ValidateAutoDrag(&trackdir, x, y, ex, ey))) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) SndPlayTileFx(SND_20_SPLAT_2, TileVirtXY(x, y));
 | |
| 
 | |
| 	for(;;) {
 | |
| 		ret = DoCommand(x, y, p2 & 0x3, TrackdirToTrack(trackdir), flags, (mode == 0) ? CMD_BUILD_SINGLE_RAIL : CMD_REMOVE_SINGLE_RAIL);
 | |
| 
 | |
| 		if (CmdFailed(ret)) {
 | |
| 			if ((_error_message != STR_1007_ALREADY_BUILT) && (mode == 0))
 | |
| 				break;
 | |
| 		} else
 | |
| 			total_cost += ret;
 | |
| 
 | |
| 		if (x == ex && y == ey)
 | |
| 			break;
 | |
| 
 | |
| 		x += _railbit.xinc[trackdir];
 | |
| 		y += _railbit.yinc[trackdir];
 | |
| 
 | |
| 		// toggle railbit for the non-diagonal tracks
 | |
| 		if (!IsDiagonalTrackdir(trackdir)) trackdir ^= 1;
 | |
| 	}
 | |
| 
 | |
| 	return (total_cost == 0) ? CMD_ERROR : total_cost;
 | |
| }
 | |
| 
 | |
| /** Build rail on a stretch of track.
 | |
|  * Stub for the unified rail builder/remover
 | |
|  * @see CmdRailTrackHelper
 | |
|  */
 | |
| int32 CmdBuildRailroadTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	return CmdRailTrackHelper(x, y, flags, p1, CLRBIT(p2, 7));
 | |
| }
 | |
| 
 | |
| /** Build rail on a stretch of track.
 | |
|  * Stub for the unified rail builder/remover
 | |
|  * @see CmdRailTrackHelper
 | |
|  */
 | |
| int32 CmdRemoveRailroadTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	return CmdRailTrackHelper(x, y, flags, p1, SETBIT(p2, 7));
 | |
| }
 | |
| 
 | |
| /** Build a train depot
 | |
|  * @param x,y position of the train depot
 | |
|  * @param p1 rail type
 | |
|  * @param p2 depot direction (0 through 3), where 0 is NE, 1 is SE, 2 is SW, 3 is NW
 | |
|  *
 | |
|  * @todo When checking for the tile slope,
 | |
|  * distingush between "Flat land required" and "land sloped in wrong direction"
 | |
|  */
 | |
| int32 CmdBuildTrainDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Depot *d;
 | |
| 	TileIndex tile = TileVirtXY(x, y);
 | |
| 	int32 cost, ret;
 | |
| 	uint tileh;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
 | |
| 	/* check railtype and valid direction for depot (0 through 3), 4 in total */
 | |
| 	if (!ValParamRailtype(p1) || p2 > 3) return CMD_ERROR;
 | |
| 
 | |
| 	tileh = GetTileSlope(tile, NULL);
 | |
| 
 | |
| 	/* Prohibit construction if
 | |
| 		The tile is non-flat AND
 | |
| 		1) The AI is "old-school"
 | |
| 		2) build-on-slopes is disabled
 | |
| 		3) the tile is steep i.e. spans two height levels
 | |
| 		4) the exit points in the wrong direction
 | |
| 
 | |
| 	*/
 | |
| 
 | |
| 	if (tileh != 0 && (
 | |
| 				_is_old_ai_player ||
 | |
| 				!_patches.build_on_slopes ||
 | |
| 				IsSteepTileh(tileh) ||
 | |
| 				!CanBuildDepotByTileh(p2, tileh)
 | |
| 			)) {
 | |
| 		return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
 | |
| 	}
 | |
| 
 | |
| 	ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 	if (CmdFailed(ret)) return CMD_ERROR;
 | |
| 	cost = ret;
 | |
| 
 | |
| 	d = AllocateDepot();
 | |
| 	if (d == NULL)
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		if (IsLocalPlayer()) _last_built_train_depot_tile = tile;
 | |
| 
 | |
| 		ModifyTile(tile,
 | |
| 			MP_SETTYPE(MP_RAILWAY) |
 | |
| 			MP_MAP3LO | MP_MAPOWNER_CURRENT | MP_MAP5,
 | |
| 			p1, /* map3_lo */
 | |
| 			p2 | RAIL_TYPE_DEPOT_WAYPOINT /* map5 */
 | |
| 		);
 | |
| 
 | |
| 		d->xy = tile;
 | |
| 		d->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
 | |
| 
 | |
| 		SetSignalsOnBothDir(tile, (p2&1) ? 2 : 1);
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	return cost + _price.build_train_depot;
 | |
| }
 | |
| 
 | |
| /** Build signals, alternate between double/single, signal/semaphore,
 | |
|  * pre/exit/combo-signals, and what-else not
 | |
|  * @param x,y coordinates where signals is being built
 | |
|  * @param p1 various bitstuffed elements
 | |
|  * - p1 = (bit 0-2) - track-orientation, valid values: 0-5 (Track enum)
 | |
|  * - p1 = (bit 3)   - choose semaphores/signals or cycle normal/pre/exit/combo depending on context
 | |
|  * @param p2 used for CmdBuildManySignals() to copy direction of first signal
 | |
|  * TODO: p2 should be replaced by two bits for "along" and "against" the track.
 | |
|  */
 | |
| int32 CmdBuildSingleSignal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	TileIndex tile = TileVirtXY(x, y);
 | |
| 	bool semaphore;
 | |
| 	bool pre_signal;
 | |
| 	Track track = (Track)(p1 & 0x7);
 | |
| 	byte m5;
 | |
| 	int32 cost;
 | |
| 
 | |
| 	// Same bit, used in different contexts
 | |
| 	semaphore = pre_signal = HASBIT(p1, 3);
 | |
| 
 | |
| 	if (!ValParamTrackOrientation(track) || !IsTileType(tile, MP_RAILWAY) || !EnsureNoVehicle(tile))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	/* Protect against invalid signal copying */
 | |
| 	if (p2 != 0 && (p2 & SignalOnTrack(track)) == 0) return CMD_ERROR;
 | |
| 
 | |
| 	m5 = _m[tile].m5;
 | |
| 
 | |
| 	/* You can only build signals on plain rail tiles, and the selected track must exist */
 | |
| 	if (!IsPlainRailTile(tile) || !HasTrack(tile, track)) return CMD_ERROR;
 | |
| 
 | |
| 	if (!CheckTileOwnership(tile)) return CMD_ERROR;
 | |
| 
 | |
| 	_error_message = STR_1005_NO_SUITABLE_RAILROAD_TRACK;
 | |
| 
 | |
| 	{
 | |
|  		/* See if this is a valid track combination for signals, (ie, no overlap) */
 | |
|  		TrackBits trackbits = GetTrackBits(tile);
 | |
| 		if (KILL_FIRST_BIT(trackbits) != 0 && /* More than one track present */
 | |
| 				trackbits != (TRACK_BIT_UPPER | TRACK_BIT_LOWER) && /* Horizontal parallel, non-intersecting tracks */
 | |
| 				trackbits != (TRACK_BIT_LEFT | TRACK_BIT_RIGHT) /* Vertical parallel, non-intersecting tracks */
 | |
| 		)
 | |
| 			return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	if (!HasSignalOnTrack(tile, track)) {
 | |
| 		// build new signals
 | |
| 		cost = _price.build_signals;
 | |
| 	} else {
 | |
| 		if (p2 != 0 && semaphore != HasSemaphores(tile, track)) {
 | |
| 			// convert signals <-> semaphores
 | |
| 			cost = _price.build_signals + _price.remove_signals;
 | |
| 		} else {
 | |
| 			// it is free to change orientation/pre-exit-combo signals
 | |
| 			cost = 0;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		if (GetRailTileType(tile) != RAIL_TYPE_SIGNALS) {
 | |
| 			// there are no signals at all on this tile yet
 | |
| 			_m[tile].m5 |= RAIL_TYPE_SIGNALS; // change into signals
 | |
| 			_m[tile].m2 |= 0xF0;              // all signals are on
 | |
| 			_m[tile].m3 &= ~0xF0;          // no signals built by default
 | |
| 			_m[tile].m4 = semaphore ? 0x08 : 0;
 | |
| 		}
 | |
| 
 | |
| 		if (p2 == 0) {
 | |
| 			if (!HasSignalOnTrack(tile, track)) {
 | |
| 				// build new signals
 | |
| 				_m[tile].m3 |= SignalOnTrack(track);
 | |
| 			} else {
 | |
| 				if (pre_signal) {
 | |
| 					// cycle between normal -> pre -> exit -> combo -> pbs ->...
 | |
| 					byte type = ((GetSignalType(tile, track) + 1) % 5);
 | |
| 					SB(_m[tile].m4, 0, 3, type);
 | |
| 				} else {
 | |
| 					// cycle between two-way -> one-way -> one-way -> ...
 | |
| 					/* TODO: Rewrite switch into something more general */
 | |
| 					switch (track) {
 | |
| 						case TRACK_LOWER:
 | |
| 						case TRACK_RIGHT: {
 | |
| 							byte signal = (_m[tile].m3 - 0x10) & 0x30;
 | |
| 							if (signal == 0) signal = 0x30;
 | |
| 							_m[tile].m3 &= ~0x30;
 | |
| 							_m[tile].m3 |= signal;
 | |
| 							break;
 | |
| 						}
 | |
| 
 | |
| 						default: {
 | |
| 							byte signal = (_m[tile].m3 - 0x40) & 0xC0;
 | |
| 							if (signal == 0) signal = 0xC0;
 | |
| 							_m[tile].m3 &= ~0xC0;
 | |
| 							_m[tile].m3 |= signal;
 | |
| 							break;
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		} else {
 | |
| 			/* If CmdBuildManySignals is called with copying signals, just copy the
 | |
| 			 * direction of the first signal given as parameter by CmdBuildManySignals */
 | |
| 			_m[tile].m3 &= ~SignalOnTrack(track);
 | |
| 			_m[tile].m3 |= p2 & SignalOnTrack(track);
 | |
| 			// convert between signal<->semaphores when dragging
 | |
| 			if (semaphore)
 | |
| 				SETBIT(_m[tile].m4, 3);
 | |
| 			else
 | |
| 				CLRBIT(_m[tile].m4, 3);
 | |
| 		}
 | |
| 
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 		SetSignalsOnBothDir(tile, track);
 | |
| 	}
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| /**	Build many signals by dragging; AutoSignals
 | |
|  * @param x,y start tile of drag
 | |
|  * @param p1  end tile of drag
 | |
|  * @param p2 various bitstuffed elements
 | |
|  * - p2 = (bit  0)    - 0 = build, 1 = remove signals
 | |
|  * - p2 = (bit  3)    - 0 = signals, 1 = semaphores
 | |
|  * - p2 = (bit  4- 6) - track-orientation, valid values: 0-5 (Track enum)
 | |
|  * - p2 = (bit 24-31) - user defined signals_density
 | |
|  */
 | |
| static int32 CmdSignalTrackHelper(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	int ex, ey;
 | |
| 	int32 ret, total_cost, signal_ctr;
 | |
| 	byte signals;
 | |
| 	TileIndex tile = TileVirtXY(x, y);
 | |
| 	bool error = true;
 | |
| 
 | |
| 	int mode = p2 & 0x1;
 | |
| 	Track track = GB(p2, 4, 3);
 | |
| 	Trackdir trackdir = TrackToTrackdir(track);
 | |
| 	byte semaphores = (HASBIT(p2, 3)) ? 8 : 0;
 | |
| 	byte signal_density = (p2 >> 24);
 | |
| 
 | |
| 	if (p1 > MapSize()) return CMD_ERROR;
 | |
| 	if (signal_density == 0 || signal_density > 20) return CMD_ERROR;
 | |
| 
 | |
| 	if (!IsTileType(tile, MP_RAILWAY))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	/* for vertical/horizontal tracks, double the given signals density
 | |
| 	* since the original amount will be too dense (shorter tracks) */
 | |
| 	if (!IsDiagonalTrack(track))
 | |
| 		signal_density *= 2;
 | |
| 
 | |
| 	// unpack end tile
 | |
| 	ex = TileX(p1) * TILE_SIZE;
 | |
| 	ey = TileY(p1) * TILE_SIZE;
 | |
| 
 | |
| 	if (CmdFailed(ValidateAutoDrag(&trackdir, x, y, ex, ey))) return CMD_ERROR;
 | |
| 
 | |
| 	track = TrackdirToTrack(trackdir); /* trackdir might have changed, keep track in sync */
 | |
| 
 | |
| 	// copy the signal-style of the first rail-piece if existing
 | |
| 	if (GetRailTileType(tile) == RAIL_TYPE_SIGNALS && GetTrackBits(tile) != 0) { /* XXX: GetTrackBits check useless? */
 | |
| 		signals = _m[tile].m3 & SignalOnTrack(track);
 | |
| 		if (signals == 0) signals = SignalOnTrack(track); /* Can this actually occur? */
 | |
| 
 | |
| 		semaphores = (HasSemaphores(tile, track) ? 8 : 0); // copy signal/semaphores style (independent of CTRL)
 | |
| 	} else // no signals exist, drag a two-way signal stretch
 | |
| 		signals = SignalOnTrack(track);
 | |
| 
 | |
| 	/* signal_ctr         - amount of tiles already processed
 | |
| 	 * signals_density    - patch setting to put signal on every Nth tile (double space on |, -- tracks)
 | |
| 	 **********
 | |
| 	 * trackdir   - trackdir to build with autorail
 | |
| 	 * semaphores - semaphores or signals
 | |
| 	 * signals    - is there a signal/semaphore on the first tile, copy its style (two-way/single-way)
 | |
| 	                and convert all others to semaphore/signal
 | |
| 	 * mode       - 1 remove signals, 0 build signals */
 | |
| 	signal_ctr = total_cost = 0;
 | |
| 	for (;;) {
 | |
| 		// only build/remove signals with the specified density
 | |
| 		if ((signal_ctr % signal_density) == 0 ) {
 | |
| 			ret = DoCommand(x, y, TrackdirToTrack(trackdir) | semaphores, signals, flags, (mode == 1) ? CMD_REMOVE_SIGNALS : CMD_BUILD_SIGNALS);
 | |
| 
 | |
| 			/* Abort placement for any other error than NOT_SUITABLE_TRACK
 | |
| 			 * This includes vehicles on track, competitor's tracks, etc. */
 | |
| 			if (CmdFailed(ret)) {
 | |
| 				if (_error_message != STR_1005_NO_SUITABLE_RAILROAD_TRACK && mode != 1) return CMD_ERROR;
 | |
| 			} else {
 | |
| 				error = false;
 | |
| 				total_cost += ret;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (ex == x && ey == y) break; // reached end of drag
 | |
| 
 | |
| 		x += _railbit.xinc[trackdir];
 | |
| 		y += _railbit.yinc[trackdir];
 | |
| 		signal_ctr++;
 | |
| 
 | |
| 		// toggle railbit for the non-diagonal tracks (|, -- tracks)
 | |
| 		if (!IsDiagonalTrackdir(trackdir)) trackdir ^= 1;
 | |
| 	}
 | |
| 
 | |
| 	return (error) ? CMD_ERROR : total_cost;
 | |
| }
 | |
| 
 | |
| /** Build signals on a stretch of track.
 | |
|  * Stub for the unified signal builder/remover
 | |
|  * @see CmdSignalTrackHelper
 | |
|  */
 | |
| int32 CmdBuildSignalTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	return CmdSignalTrackHelper(x, y, flags, p1, p2);
 | |
| }
 | |
| 
 | |
| /** Remove signals
 | |
|  * @param x,y coordinates where signal is being deleted from
 | |
|  * @param p1 track to remove signal from (Track enum)
 | |
|  */
 | |
| int32 CmdRemoveSingleSignal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	TileIndex tile = TileVirtXY(x, y);
 | |
| 	Track track = (Track)(p1 & 0x7);
 | |
| 
 | |
| 	if (!ValParamTrackOrientation(track) || !IsTileType(tile, MP_RAILWAY) || !EnsureNoVehicle(tile))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (!HasSignalOnTrack(tile, track)) // no signals on track?
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	/* Only water can remove signals from anyone */
 | |
| 	if (_current_player != OWNER_WATER && !CheckTileOwnership(tile)) return CMD_ERROR;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	/* Do it? */
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		_m[tile].m3 &= ~SignalOnTrack(track);
 | |
| 
 | |
| 		/* removed last signal from tile? */
 | |
| 		if (GB(_m[tile].m3, 4, 4) == 0) {
 | |
| 			SB(_m[tile].m2, 4, 4, 0);
 | |
| 			SB(_m[tile].m5, 6, 2, RAIL_TYPE_NORMAL >> 6); // XXX >> because the constant is meant for direct application, not use with SB
 | |
| 			CLRBIT(_m[tile].m4, 3); // remove any possible semaphores
 | |
| 		}
 | |
| 
 | |
| 		SetSignalsOnBothDir(tile, track);
 | |
| 
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| 
 | |
| 	return _price.remove_signals;
 | |
| }
 | |
| 
 | |
| /** Remove signals on a stretch of track.
 | |
|  * Stub for the unified signal builder/remover
 | |
|  * @see CmdSignalTrackHelper
 | |
|  */
 | |
| int32 CmdRemoveSignalTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	return CmdSignalTrackHelper(x, y, flags, p1, SETBIT(p2, 0));
 | |
| }
 | |
| 
 | |
| typedef int32 DoConvertRailProc(TileIndex tile, uint totype, bool exec);
 | |
| 
 | |
| static int32 DoConvertRail(TileIndex tile, uint totype, bool exec)
 | |
| {
 | |
| 	if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile)) return CMD_ERROR;
 | |
| 
 | |
| 	// tile is already of requested type?
 | |
| 	if (GetRailType(tile) == totype) return CMD_ERROR;
 | |
| 
 | |
| 	// change type.
 | |
| 	if (exec) {
 | |
| 		SB(_m[tile].m3, 0, 4, totype);
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| 
 | |
| 	return _price.build_rail / 2;
 | |
| }
 | |
| 
 | |
| extern int32 DoConvertStationRail(TileIndex tile, uint totype, bool exec);
 | |
| extern int32 DoConvertStreetRail(TileIndex tile, uint totype, bool exec);
 | |
| extern int32 DoConvertTunnelBridgeRail(TileIndex tile, uint totype, bool exec);
 | |
| 
 | |
| /** Convert one rail type to the other. You can convert normal rail to
 | |
|  * monorail/maglev easily or vice-versa.
 | |
|  * @param ex,ey end tile of rail conversion drag
 | |
|  * @param p1 start tile of drag
 | |
|  * @param p2 new railtype to convert to
 | |
|  */
 | |
| int32 CmdConvertRail(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	int32 ret, cost, money;
 | |
| 	int sx, sy, x, y;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	if (!ValParamRailtype(p2)) return CMD_ERROR;
 | |
| 	if (p1 > MapSize()) return CMD_ERROR;
 | |
| 
 | |
| 	// make sure sx,sy are smaller than ex,ey
 | |
| 	sx = TileX(p1) * TILE_SIZE;
 | |
| 	sy = TileY(p1) * TILE_SIZE;
 | |
| 	if (ex < sx) intswap(ex, sx);
 | |
| 	if (ey < sy) intswap(ey, sy);
 | |
| 
 | |
| 	money = GetAvailableMoneyForCommand();
 | |
| 	cost = 0;
 | |
| 
 | |
| 	for (x = sx; x <= ex; x += TILE_SIZE) {
 | |
| 		for (y = sy; y <= ey; y += TILE_SIZE) {
 | |
| 			TileIndex tile = TileVirtXY(x, y);
 | |
| 			DoConvertRailProc* proc;
 | |
| 
 | |
| 			switch (GetTileType(tile)) {
 | |
| 				case MP_RAILWAY:      proc = DoConvertRail;             break;
 | |
| 				case MP_STATION:      proc = DoConvertStationRail;      break;
 | |
| 				case MP_STREET:       proc = DoConvertStreetRail;       break;
 | |
| 				case MP_TUNNELBRIDGE: proc = DoConvertTunnelBridgeRail; break;
 | |
| 				default: continue;
 | |
| 			}
 | |
| 
 | |
| 			ret = proc(tile, p2, false);
 | |
| 			if (CmdFailed(ret)) continue;
 | |
| 			cost += ret;
 | |
| 
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				money -= ret;
 | |
| 				if (money < 0) {
 | |
| 					_additional_cash_required = ret;
 | |
| 					return cost - ret;
 | |
| 				}
 | |
| 				proc(tile, p2, true);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return (cost == 0) ? CMD_ERROR : cost;
 | |
| }
 | |
| 
 | |
| static int32 RemoveTrainDepot(TileIndex tile, uint32 flags)
 | |
| {
 | |
| 	if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (!EnsureNoVehicle(tile))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		Track track = TrackdirToTrack(DiagdirToDiagTrackdir(GetDepotDirection(tile, TRANSPORT_RAIL)));
 | |
| 
 | |
| 		DoDeleteDepot(tile);
 | |
| 		SetSignalsOnBothDir(tile, track);
 | |
| 	}
 | |
| 
 | |
| 	return _price.remove_train_depot;
 | |
| }
 | |
| 
 | |
| static int32 ClearTile_Track(TileIndex tile, byte flags)
 | |
| {
 | |
| 	int32 cost;
 | |
| 	int32 ret;
 | |
| 	byte m5;
 | |
| 
 | |
| 	m5 = _m[tile].m5;
 | |
| 
 | |
| 	if (flags & DC_AUTO) {
 | |
| 		if (m5 & RAIL_TYPE_SPECIAL)
 | |
| 			return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
 | |
| 
 | |
| 		if (!IsTileOwner(tile, _current_player))
 | |
| 			return_cmd_error(STR_1024_AREA_IS_OWNED_BY_ANOTHER);
 | |
| 
 | |
| 		return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
 | |
| 	}
 | |
| 
 | |
| 	cost = 0;
 | |
| 
 | |
| 	switch (GetRailTileType(tile)) {
 | |
| 		case RAIL_TYPE_SIGNALS:
 | |
| 			if (_m[tile].m3 & _signals_table_both[0]) {
 | |
| 				ret = DoCommandByTile(tile, 0, 0, flags, CMD_REMOVE_SIGNALS);
 | |
| 				if (ret == CMD_ERROR) return CMD_ERROR;
 | |
| 				cost += ret;
 | |
| 			}
 | |
| 			if (_m[tile].m3 & _signals_table_both[3]) {
 | |
| 				ret = DoCommandByTile(tile, 3, 0, flags, CMD_REMOVE_SIGNALS);
 | |
| 				if (ret == CMD_ERROR) return CMD_ERROR;
 | |
| 				cost += ret;
 | |
| 			}
 | |
| 
 | |
| 			m5 &= TRACK_BIT_MASK;
 | |
| 			if (!(flags & DC_EXEC)) {
 | |
| 				for (; m5 != 0; m5 >>= 1) if (m5 & 1) cost += _price.remove_rail;
 | |
| 				return cost;
 | |
| 			}
 | |
| 			/* FALLTHROUGH */
 | |
| 
 | |
| 		case RAIL_TYPE_NORMAL: {
 | |
| 			uint i;
 | |
| 
 | |
| 			for (i = 0; m5 != 0; i++, m5 >>= 1) {
 | |
| 				if (m5 & 1) {
 | |
| 					ret = DoCommandByTile(tile, 0, i, flags, CMD_REMOVE_SINGLE_RAIL);
 | |
| 					if (ret == CMD_ERROR) return CMD_ERROR;
 | |
| 					cost += ret;
 | |
| 				}
 | |
| 			}
 | |
| 			return cost;
 | |
| 		}
 | |
| 
 | |
| 		case RAIL_TYPE_DEPOT_WAYPOINT:
 | |
| 			switch (m5 & RAIL_SUBTYPE_MASK) {
 | |
| 				case RAIL_SUBTYPE_DEPOT:
 | |
| 					return RemoveTrainDepot(tile, flags);
 | |
| 
 | |
| 				case RAIL_SUBTYPE_WAYPOINT:
 | |
| 					return RemoveTrainWaypoint(tile, flags, false);
 | |
| 
 | |
| 				default:
 | |
| 					return CMD_ERROR;
 | |
| 			}
 | |
| 
 | |
| 		default:
 | |
| 			return CMD_ERROR;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| #include "table/track_land.h"
 | |
| 
 | |
| // used for presignals
 | |
| static const SpriteID _signal_base_sprites[32] = {
 | |
| 	0x4FB,
 | |
| 	0x1323,
 | |
| 	0x1333,
 | |
| 	0x1343,
 | |
| 
 | |
| 	// pbs signals
 | |
| 	0x1393,
 | |
| 	0x13A3,  // not used (yet?)
 | |
| 	0x13B3,  // not used (yet?)
 | |
| 	0x13C3,  // not used (yet?)
 | |
| 
 | |
| 	// semaphores
 | |
| 	0x1353,
 | |
| 	0x1363,
 | |
| 	0x1373,
 | |
| 	0x1383,
 | |
| 
 | |
| 	// pbs semaphores
 | |
| 	0x13D3,
 | |
| 	0x13E3,  // not used (yet?)
 | |
| 	0x13F3,  // not used (yet?)
 | |
| 	0x1403,  // not used (yet?)
 | |
| 
 | |
| 
 | |
| 	// mirrored versions
 | |
| 	0x4FB,
 | |
| 	0x1323,
 | |
| 	0x1333,
 | |
| 	0x1343,
 | |
| 
 | |
| 	// pbs signals
 | |
| 	0x1393,
 | |
| 	0x13A3,  // not used (yet?)
 | |
| 	0x13B3,  // not used (yet?)
 | |
| 	0x13C3,  // not used (yet?)
 | |
| 
 | |
| 	// semaphores
 | |
| 	0x1446,
 | |
| 	0x1456,
 | |
| 	0x1466,
 | |
| 	0x1476,
 | |
| 
 | |
| 	// pbs semaphores
 | |
| 	0x14C6,
 | |
| 	0x14D6,  // not used (yet?)
 | |
| 	0x14E6,  // not used (yet?)
 | |
| 	0x14F6,  // not used (yet?)
 | |
| };
 | |
| 
 | |
| // used to determine the side of the road for the signal
 | |
| static const byte _signal_position[24] = {
 | |
| 	/* original: left side position */
 | |
| 	0x58,0x1E,0xE1,0xB9,0x01,0xA3,0x4B,0xEE,0x3B,0xD4,0x43,0xBD,
 | |
| 	/* patch: ride side position */
 | |
| 	0x1E,0xAC,0x64,0xE1,0x4A,0x10,0xEE,0xC5,0xDB,0x34,0x4D,0xB3
 | |
| };
 | |
| 
 | |
| static void DrawSignalHelper(const TileInfo *ti, byte condition, uint32 image_and_pos)
 | |
| {
 | |
| 	bool otherside = _opt.road_side & _patches.signal_side;
 | |
| 
 | |
| 	uint v = _signal_position[(image_and_pos & 0xF) + (otherside ? 12 : 0)];
 | |
| 	uint x = ti->x | (v&0xF);
 | |
| 	uint y = ti->y | (v>>4);
 | |
| 	uint sprite = _signal_base_sprites[(_m[ti->tile].m4 & 0xF) + (otherside ? 0x10 : 0)] + (image_and_pos>>4) + ((condition != 0) ? 1 : 0);
 | |
| 	AddSortableSpriteToDraw(sprite, x, y, 1, 1, 10, GetSlopeZ(x,y));
 | |
| }
 | |
| 
 | |
| static uint32 _drawtile_track_palette;
 | |
| 
 | |
| 
 | |
| static void DrawTrackFence_NW(const TileInfo *ti)
 | |
| {
 | |
| 	uint32 image = 0x515;
 | |
| 	if (ti->tileh != 0) {
 | |
| 		image = 0x519;
 | |
| 		if (!(ti->tileh & 2)) {
 | |
| 			image = 0x51B;
 | |
| 		}
 | |
| 	}
 | |
| 	AddSortableSpriteToDraw(image | _drawtile_track_palette,
 | |
| 		ti->x, ti->y+1, 16, 1, 4, ti->z);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_SE(const TileInfo *ti)
 | |
| {
 | |
| 	uint32 image = 0x515;
 | |
| 	if (ti->tileh != 0) {
 | |
| 		image = 0x519;
 | |
| 		if (!(ti->tileh & 2)) {
 | |
| 			image = 0x51B;
 | |
| 		}
 | |
| 	}
 | |
| 	AddSortableSpriteToDraw(image | _drawtile_track_palette,
 | |
| 		ti->x, ti->y+15, 16, 1, 4, ti->z);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_NW_SE(const TileInfo *ti)
 | |
| {
 | |
| 	DrawTrackFence_NW(ti);
 | |
| 	DrawTrackFence_SE(ti);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_NE(const TileInfo *ti)
 | |
| {
 | |
| 	uint32 image = 0x516;
 | |
| 	if (ti->tileh != 0) {
 | |
| 		image = 0x51A;
 | |
| 		if (!(ti->tileh & 2)) {
 | |
| 			image = 0x51C;
 | |
| 		}
 | |
| 	}
 | |
| 	AddSortableSpriteToDraw(image | _drawtile_track_palette,
 | |
| 		ti->x+1, ti->y, 1, 16, 4, ti->z);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_SW(const TileInfo *ti)
 | |
| {
 | |
| 	uint32 image = 0x516;
 | |
| 	if (ti->tileh != 0) {
 | |
| 		image = 0x51A;
 | |
| 		if (!(ti->tileh & 2)) {
 | |
| 			image = 0x51C;
 | |
| 		}
 | |
| 	}
 | |
| 	AddSortableSpriteToDraw(image | _drawtile_track_palette,
 | |
| 		ti->x+15, ti->y, 1, 16, 4, ti->z);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_NE_SW(const TileInfo *ti)
 | |
| {
 | |
| 	DrawTrackFence_NE(ti);
 | |
| 	DrawTrackFence_SW(ti);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_NS_1(const TileInfo *ti)
 | |
| {
 | |
| 	int z = ti->z;
 | |
| 	if (ti->tileh & 1)
 | |
| 		z += 8;
 | |
| 	AddSortableSpriteToDraw(0x517 | _drawtile_track_palette,
 | |
| 		ti->x + 8, ti->y + 8, 1, 1, 4, z);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_NS_2(const TileInfo *ti)
 | |
| {
 | |
| 	int z = ti->z;
 | |
| 	if (ti->tileh & 4)
 | |
| 		z += 8;
 | |
| 	AddSortableSpriteToDraw(0x517 | _drawtile_track_palette,
 | |
| 		ti->x + 8, ti->y + 8, 1, 1, 4, z);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_WE_1(const TileInfo *ti)
 | |
| {
 | |
| 	int z = ti->z;
 | |
| 	if (ti->tileh & 8)
 | |
| 		z += 8;
 | |
| 	AddSortableSpriteToDraw(0x518 | _drawtile_track_palette,
 | |
| 		ti->x + 8, ti->y + 8, 1, 1, 4, z);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_WE_2(const TileInfo *ti)
 | |
| {
 | |
| 	int z = ti->z;
 | |
| 	if (ti->tileh & 2)
 | |
| 		z += 8;
 | |
| 	AddSortableSpriteToDraw(0x518 | _drawtile_track_palette,
 | |
| 		ti->x + 8, ti->y + 8, 1, 1, 4, z);
 | |
| }
 | |
| 
 | |
| static void DetTrackDrawProc_Null(const TileInfo *ti)
 | |
| {
 | |
| 	/* nothing should be here */
 | |
| }
 | |
| 
 | |
| typedef void DetailedTrackProc(const TileInfo *ti);
 | |
| DetailedTrackProc * const _detailed_track_proc[16] = {
 | |
| 	DetTrackDrawProc_Null,
 | |
| 	DetTrackDrawProc_Null,
 | |
| 
 | |
| 	DrawTrackFence_NW,
 | |
| 	DrawTrackFence_SE,
 | |
| 	DrawTrackFence_NW_SE,
 | |
| 
 | |
| 	DrawTrackFence_NE,
 | |
| 	DrawTrackFence_SW,
 | |
| 	DrawTrackFence_NE_SW,
 | |
| 
 | |
| 	DrawTrackFence_NS_1,
 | |
| 	DrawTrackFence_NS_2,
 | |
| 
 | |
| 	DrawTrackFence_WE_1,
 | |
| 	DrawTrackFence_WE_2,
 | |
| 
 | |
| 	DetTrackDrawProc_Null,
 | |
| 	DetTrackDrawProc_Null,
 | |
| 	DetTrackDrawProc_Null,
 | |
| 	DetTrackDrawProc_Null,
 | |
| };
 | |
| 
 | |
| static void DrawSpecialBuilding(uint32 image, uint32 offset,
 | |
|                                 const TileInfo* ti,
 | |
|                                 byte x, byte y, byte z,
 | |
|                                 byte xsize, byte ysize, byte zsize)
 | |
| {
 | |
| 	if (image & PALETTE_MODIFIER_COLOR) image |= _drawtile_track_palette;
 | |
| 	image += offset;
 | |
| 	if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
 | |
| 	AddSortableSpriteToDraw(image, ti->x + x, ti->y + y, xsize, ysize, zsize, ti->z + z);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Draw ground sprite and track bits
 | |
|  * @param ti TileInfo
 | |
|  * @param track TrackBits to draw
 | |
|  * @param earth Draw as earth
 | |
|  * @param snow Draw as snow
 | |
|  * @param flat Always draw foundation
 | |
|  */
 | |
| void DrawTrackBits(TileInfo *ti, TrackBits track, bool earth, bool snow, bool flat)
 | |
| {
 | |
| 	const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
 | |
| 	PalSpriteID image;
 | |
| 	bool junction = false;
 | |
| 
 | |
| 	// Select the sprite to use.
 | |
| 	(image = rti->base_sprites.track_y, track == TRACK_BIT_DIAG2) ||
 | |
| 	(image++,                           track == TRACK_BIT_DIAG1) ||
 | |
| 	(image++,                           track == TRACK_BIT_UPPER) ||
 | |
| 	(image++,                           track == TRACK_BIT_LOWER) ||
 | |
| 	(image++,                           track == TRACK_BIT_RIGHT) ||
 | |
| 	(image++,                           track == TRACK_BIT_LEFT) ||
 | |
| 	(image++,                           track == (TRACK_BIT_DIAG1 | TRACK_BIT_DIAG2)) ||
 | |
| 
 | |
| 	(image = rti->base_sprites.track_ns, track == (TRACK_BIT_UPPER | TRACK_BIT_LOWER)) ||
 | |
| 	(image++,                            track == (TRACK_BIT_LEFT | TRACK_BIT_RIGHT)) ||
 | |
| 
 | |
| 	(junction = true, false) ||
 | |
| 	(image = rti->base_sprites.ground, !(track & (TRACK_BIT_RIGHT | TRACK_BIT_UPPER | TRACK_BIT_DIAG1))) ||
 | |
| 	(image++,                          !(track & (TRACK_BIT_LEFT | TRACK_BIT_LOWER | TRACK_BIT_DIAG1))) ||
 | |
| 	(image++,                          !(track & (TRACK_BIT_LEFT | TRACK_BIT_UPPER | TRACK_BIT_DIAG2))) ||
 | |
| 	(image++,                          !(track & (TRACK_BIT_RIGHT | TRACK_BIT_LOWER | TRACK_BIT_DIAG2))) ||
 | |
| 	(image++, true);
 | |
| 
 | |
| 	if (ti->tileh != 0) {
 | |
| 		int foundation;
 | |
| 
 | |
| 		if (flat) {
 | |
| 			foundation = ti->tileh;
 | |
| 		} else {
 | |
| 			foundation = GetRailFoundation(ti->tileh, track);
 | |
| 		}
 | |
| 
 | |
| 		if (foundation != 0)
 | |
| 			DrawFoundation(ti, foundation);
 | |
| 
 | |
| 		// DrawFoundation() modifies ti.
 | |
| 		// Default sloped sprites..
 | |
| 		if (ti->tileh != 0)
 | |
| 			image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y;
 | |
| 	}
 | |
| 
 | |
| 	if (earth) {
 | |
| 		image = (image & SPRITE_MASK) | PALETTE_TO_BARE_LAND; // Use brown palette
 | |
| 	} else if (snow) {
 | |
| 		image += rti->snow_offset;
 | |
| 	}
 | |
| 
 | |
| 	DrawGroundSprite(image);
 | |
| 
 | |
| 	// Draw track pieces individually for junction tiles
 | |
| 	if (junction) {
 | |
| 		if (track & TRACK_BIT_DIAG1) DrawGroundSprite(rti->base_sprites.single_y);
 | |
| 		if (track & TRACK_BIT_DIAG2) DrawGroundSprite(rti->base_sprites.single_x);
 | |
| 		if (track & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n);
 | |
| 		if (track & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s);
 | |
| 		if (track & TRACK_BIT_LEFT)  DrawGroundSprite(rti->base_sprites.single_w);
 | |
| 		if (track & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e);
 | |
| 	}
 | |
| 
 | |
| 	if (_debug_pbs_level >= 1) {
 | |
| 		byte pbs = PBSTileReserved(ti->tile) & track;
 | |
| 		if (pbs & TRACK_BIT_DIAG1) DrawGroundSprite(rti->base_sprites.single_y | PALETTE_CRASH);
 | |
| 		if (pbs & TRACK_BIT_DIAG2) DrawGroundSprite(rti->base_sprites.single_x | PALETTE_CRASH);
 | |
| 		if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n | PALETTE_CRASH);
 | |
| 		if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s | PALETTE_CRASH);
 | |
| 		if (pbs & TRACK_BIT_LEFT)  DrawGroundSprite(rti->base_sprites.single_w | PALETTE_CRASH);
 | |
| 		if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e | PALETTE_CRASH);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void DrawTile_Track(TileInfo *ti)
 | |
| {
 | |
| 	byte m5;
 | |
| 	const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
 | |
| 	PalSpriteID image;
 | |
| 
 | |
| 	_drawtile_track_palette = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)));
 | |
| 
 | |
| 	m5 = (byte)ti->map5;
 | |
| 	if (!(m5 & RAIL_TYPE_SPECIAL)) {
 | |
| 		bool earth = (_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_BROWN;
 | |
| 		bool snow = (_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_ICE_DESERT;
 | |
| 
 | |
| 		DrawTrackBits(ti, m5 & TRACK_BIT_MASK, earth, snow, false);
 | |
| 
 | |
| 		if (_display_opt & DO_FULL_DETAIL) {
 | |
| 			_detailed_track_proc[_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK](ti);
 | |
| 		}
 | |
| 
 | |
| 		/* draw signals also? */
 | |
| 		if (!(ti->map5 & RAIL_TYPE_SIGNALS))
 | |
| 			return;
 | |
| 
 | |
| 		{
 | |
| 			byte m23;
 | |
| 
 | |
| 			m23 = (_m[ti->tile].m3 >> 4) | (_m[ti->tile].m2 & 0xF0);
 | |
| 
 | |
| #define HAS_SIGNAL(x) (m23 & (byte)(0x1 << (x)))
 | |
| #define ISON_SIGNAL(x) (m23 & (byte)(0x10 << (x)))
 | |
| #define MAYBE_DRAW_SIGNAL(x,y,z) if (HAS_SIGNAL(x)) DrawSignalHelper(ti, ISON_SIGNAL(x), ((y-0x4FB) << 4)|(z))
 | |
| 
 | |
| 		if (!(m5 & TRACK_BIT_DIAG2)) {
 | |
| 			if (!(m5 & TRACK_BIT_DIAG1)) {
 | |
| 				if (m5 & TRACK_BIT_LEFT) {
 | |
| 					MAYBE_DRAW_SIGNAL(2, 0x509, 0);
 | |
| 					MAYBE_DRAW_SIGNAL(3, 0x507, 1);
 | |
| 				}
 | |
| 				if (m5 & TRACK_BIT_RIGHT) {
 | |
| 					MAYBE_DRAW_SIGNAL(0, 0x509, 2);
 | |
| 					MAYBE_DRAW_SIGNAL(1, 0x507, 3);
 | |
| 				}
 | |
| 				if (m5 & TRACK_BIT_UPPER) {
 | |
| 					MAYBE_DRAW_SIGNAL(3, 0x505, 4);
 | |
| 					MAYBE_DRAW_SIGNAL(2, 0x503, 5);
 | |
| 				}
 | |
| 				if (m5 & TRACK_BIT_LOWER) {
 | |
| 					MAYBE_DRAW_SIGNAL(1, 0x505, 6);
 | |
| 					MAYBE_DRAW_SIGNAL(0, 0x503, 7);
 | |
| 				}
 | |
| 			} else {
 | |
| 				MAYBE_DRAW_SIGNAL(3, 0x4FB, 8);
 | |
| 				MAYBE_DRAW_SIGNAL(2, 0x4FD, 9);
 | |
| 			}
 | |
| 		} else {
 | |
| 			MAYBE_DRAW_SIGNAL(3, 0x4FF, 10);
 | |
| 			MAYBE_DRAW_SIGNAL(2, 0x501, 11);
 | |
| 		}
 | |
| 		}
 | |
| 	} else {
 | |
| 		/* draw depots / waypoints */
 | |
| 		const DrawTrackSeqStruct *drss;
 | |
| 		byte type = m5 & 0x3F; // 0-3: depots, 4-5: waypoints
 | |
| 
 | |
| 		if (!(m5 & (RAIL_TILE_TYPE_MASK&~RAIL_TYPE_SPECIAL)))
 | |
| 			/* XXX: There used to be "return;" here, but since I could not find out
 | |
| 			 * why this would ever occur, I put assert(0) here. Let's see if someone
 | |
| 			 * complains about it. If not, we'll remove this check. (Matthijs). */
 | |
| 			 assert(0);
 | |
| 
 | |
| 		if (ti->tileh != 0) DrawFoundation(ti, ti->tileh);
 | |
| 
 | |
| 		if (IsRailWaypoint(m5) && HASBIT(_m[ti->tile].m3, 4)) {
 | |
| 			// look for customization
 | |
| 			StationSpec *stat = GetCustomStation(STAT_CLASS_WAYP, _m[ti->tile].m4);
 | |
| 
 | |
| 			if (stat) {
 | |
| 				DrawTileSeqStruct const *seq;
 | |
| 				// emulate station tile - open with building
 | |
| 				DrawTileSprites *cust = &stat->renderdata[2 + (m5 & 0x1)];
 | |
| 				uint32 relocation = GetCustomStationRelocation(stat, ComposeWaypointStation(ti->tile), 0);
 | |
| 
 | |
| 				/* We don't touch the 0x8000 bit. In all this
 | |
| 				 * waypoint code, it is used to indicate that
 | |
| 				 * we should offset by railtype, but we always
 | |
| 				 * do that for custom ground sprites and never
 | |
| 				 * for station sprites. And in the drawing
 | |
| 				 * code, it is used to indicate that the sprite
 | |
| 				 * should be drawn in company colors, and it's
 | |
| 				 * up to the GRF file to decide that. */
 | |
| 
 | |
| 				image = cust->ground_sprite;
 | |
| 				image += (image < _custom_sprites_base) ? rti->total_offset : GetRailType(ti->tile);
 | |
| 
 | |
| 				DrawGroundSprite(image);
 | |
| 
 | |
| 				foreach_draw_tile_seq(seq, cust->seq) {
 | |
| 					uint32 image = seq->image + relocation;
 | |
| 					DrawSpecialBuilding(image, 0, ti,
 | |
| 					                    seq->delta_x, seq->delta_y, seq->delta_z,
 | |
| 					                    seq->width, seq->height, seq->unk);
 | |
| 				}
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		drss = _track_depot_layout_table[type];
 | |
| 
 | |
| 		image = drss++->image;
 | |
| 		/* @note This is kind of an ugly hack, as the PALETTE_MODIFIER_COLOR indicates
 | |
| 	 	 * whether the sprite is railtype dependent. Rewrite this asap */
 | |
| 		if (image & PALETTE_MODIFIER_COLOR) image = (image & SPRITE_MASK) + rti->total_offset;
 | |
| 
 | |
| 		// adjust ground tile for desert
 | |
| 		// (don't adjust for arctic depots, because snow in depots looks weird)
 | |
| 		// type >= 4 means waypoints
 | |
| 		if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_ICE_DESERT && (_opt.landscape == LT_DESERT || type >= 4)) {
 | |
| 			if (image != SPR_FLAT_GRASS_TILE) {
 | |
| 				image += rti->snow_offset; // tile with tracks
 | |
| 			} else {
 | |
| 				image = SPR_FLAT_SNOWY_TILE; // flat ground
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		DrawGroundSprite(image);
 | |
| 
 | |
| 		if (_debug_pbs_level >= 1) {
 | |
| 			byte pbs = PBSTileReserved(ti->tile);
 | |
| 			if (pbs & TRACK_BIT_DIAG1) DrawGroundSprite(rti->base_sprites.single_y | PALETTE_CRASH);
 | |
| 			if (pbs & TRACK_BIT_DIAG2) DrawGroundSprite(rti->base_sprites.single_x | PALETTE_CRASH);
 | |
| 			if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n | PALETTE_CRASH);
 | |
| 			if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s | PALETTE_CRASH);
 | |
| 			if (pbs & TRACK_BIT_LEFT)  DrawGroundSprite(rti->base_sprites.single_w | PALETTE_CRASH);
 | |
| 			if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e | PALETTE_CRASH);
 | |
| 		}
 | |
| 
 | |
| 		for (; drss->image != 0; drss++) {
 | |
| 			DrawSpecialBuilding(drss->image, type < 4 ? rti->total_offset : 0, ti,
 | |
| 			                    drss->subcoord_x, drss->subcoord_y, 0,
 | |
| 			                    drss->width, drss->height, 0x17);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void DrawTrainDepotSprite(int x, int y, int image, RailType railtype)
 | |
| {
 | |
| 	uint32 ormod, img;
 | |
| 	const RailtypeInfo *rti = GetRailTypeInfo(railtype);
 | |
| 	const DrawTrackSeqStruct *dtss;
 | |
| 
 | |
| 	ormod = PLAYER_SPRITE_COLOR(_local_player);
 | |
| 
 | |
| 	dtss = _track_depot_layout_table[image];
 | |
| 
 | |
| 	x += 33;
 | |
| 	y += 17;
 | |
| 
 | |
| 	img = dtss++->image;
 | |
| 	/* @note This is kind of an ugly hack, as the PALETTE_MODIFIER_COLOR indicates
 | |
| 	 * whether the sprite is railtype dependent. Rewrite this asap */
 | |
| 	if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + rti->total_offset;
 | |
| 	DrawSprite(img, x, y);
 | |
| 
 | |
| 	for (; dtss->image != 0; dtss++) {
 | |
| 		Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
 | |
| 		image = dtss->image;
 | |
| 		if (image & PALETTE_MODIFIER_COLOR) image |= ormod;
 | |
| 		DrawSprite(image + rti->total_offset, x + pt.x, y + pt.y);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void DrawDefaultWaypointSprite(int x, int y, RailType railtype)
 | |
| {
 | |
| 	const DrawTrackSeqStruct *dtss = _track_depot_layout_table[4];
 | |
| 	const RailtypeInfo *rti = GetRailTypeInfo(railtype);
 | |
| 	uint32 img;
 | |
| 
 | |
| 	img = dtss++->image;
 | |
| 	if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + rti->total_offset;
 | |
| 	DrawSprite(img, x, y);
 | |
| 
 | |
| 	for (; dtss->image != 0; dtss++) {
 | |
| 		Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
 | |
| 		img = dtss->image;
 | |
| 		if (img & PALETTE_MODIFIER_COLOR) img |= PLAYER_SPRITE_COLOR(_local_player);
 | |
| 		DrawSprite(img, x + pt.x, y + pt.y);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| typedef struct SetSignalsData {
 | |
| 	int cur;
 | |
| 	int cur_stack;
 | |
| 	bool stop;
 | |
| 	bool has_presignal;
 | |
| 
 | |
| 	bool has_pbssignal;
 | |
| 		// lowest 2 bits = amount of pbs signals in the block, clamped at 2
 | |
| 		// bit 2 = there is a pbs entry signal in this block
 | |
| 		// bit 3 = there is a pbs exit signal in this block
 | |
| 
 | |
| 	// presignal info
 | |
| 	int presignal_exits;
 | |
| 	int presignal_exits_free;
 | |
| 
 | |
| 	// these are used to keep track of the signals that change.
 | |
| 	byte bit[NUM_SSD_ENTRY];
 | |
| 	TileIndex tile[NUM_SSD_ENTRY];
 | |
| 
 | |
| 	int pbs_cur;
 | |
| 	// these are used to keep track of all signals in the block
 | |
| 	TileIndex pbs_tile[NUM_SSD_ENTRY];
 | |
| 
 | |
| 	// these are used to keep track of the stack that modifies presignals recursively
 | |
| 	TileIndex next_tile[NUM_SSD_STACK];
 | |
| 	byte next_dir[NUM_SSD_STACK];
 | |
| 
 | |
| } SetSignalsData;
 | |
| 
 | |
| static bool SetSignalsEnumProc(TileIndex tile, SetSignalsData *ssd, int track, uint length, byte *state)
 | |
| {
 | |
| 	// the tile has signals?
 | |
| 	if (IsTileType(tile, MP_RAILWAY)) {
 | |
| 		if (HasSignalOnTrack(tile, TrackdirToTrack(track))) {
 | |
| 			if ((_m[tile].m3 & _signals_table[track]) != 0) {
 | |
| 				// yes, add the signal to the list of signals
 | |
| 				if (ssd->cur != NUM_SSD_ENTRY) {
 | |
| 					ssd->tile[ssd->cur] = tile; // remember the tile index
 | |
| 					ssd->bit[ssd->cur] = track; // and the controlling bit number
 | |
| 					ssd->cur++;
 | |
| 				}
 | |
| 
 | |
| 			if (PBSIsPbsSignal(tile, ReverseTrackdir(track)))
 | |
| 				SETBIT(ssd->has_pbssignal, 2);
 | |
| 
 | |
| 				// remember if this block has a presignal.
 | |
| 				ssd->has_presignal |= (_m[tile].m4&1);
 | |
| 			}
 | |
| 
 | |
| 			if (PBSIsPbsSignal(tile, ReverseTrackdir(track)) || PBSIsPbsSignal(tile, track)) {
 | |
| 				byte num = ssd->has_pbssignal & 3;
 | |
| 				num = clamp(num + 1, 0, 2);
 | |
| 				ssd->has_pbssignal &= ~3;
 | |
| 				ssd->has_pbssignal |= num;
 | |
| 			}
 | |
| 
 | |
| 			if ((_m[tile].m3 & _signals_table_both[track]) != 0) {
 | |
| 				ssd->pbs_tile[ssd->pbs_cur] = tile; // remember the tile index
 | |
| 				ssd->pbs_cur++;
 | |
| 			}
 | |
| 
 | |
| 			if (_m[tile].m3&_signals_table_other[track]) {
 | |
| 				if (_m[tile].m4&2) {
 | |
| 					// this is an exit signal that points out from the segment
 | |
| 					ssd->presignal_exits++;
 | |
| 					if ((_m[tile].m2&_signals_table_other[track]) != 0)
 | |
| 						ssd->presignal_exits_free++;
 | |
| 				}
 | |
| 				if (PBSIsPbsSignal(tile, track))
 | |
| 					SETBIT(ssd->has_pbssignal, 3);
 | |
| 			}
 | |
| 
 | |
| 			return true;
 | |
| 		} else if (IsTileDepotType(tile, TRANSPORT_RAIL)) {
 | |
| 			return true; // don't look further if the tile is a depot
 | |
| 		}
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| /* Struct to parse data from VehicleFromPos to SignalVehicleCheckProc */
 | |
| typedef struct SignalVehicleCheckStruct {
 | |
| 	TileIndex tile;
 | |
| 	uint track;
 | |
| } SignalVehicleCheckStruct;
 | |
| 
 | |
| static void *SignalVehicleCheckProc(Vehicle *v, void *data)
 | |
| {
 | |
| 	const SignalVehicleCheckStruct* dest = data;
 | |
| 	TileIndex tile;
 | |
| 
 | |
| 	if (v->type != VEH_Train) return NULL;
 | |
| 
 | |
| 	/* Find the tile outside the tunnel, for signalling */
 | |
| 	if (v->u.rail.track == 0x40) {
 | |
| 		tile = GetVehicleOutOfTunnelTile(v);
 | |
| 	} else {
 | |
| 		tile = v->tile;
 | |
| 	}
 | |
| 
 | |
| 	/* Wrong tile, or no train? Not a match */
 | |
| 	if (tile != dest->tile) return NULL;
 | |
| 
 | |
| 	/* Are we on the same piece of track? */
 | |
| 	if (dest->track & (v->u.rail.track + (v->u.rail.track << 8))) return v;
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| /* Special check for SetSignalsAfterProc, to see if there is a vehicle on this tile */
 | |
| bool SignalVehicleCheck(TileIndex tile, uint track)
 | |
| {
 | |
| 	SignalVehicleCheckStruct dest;
 | |
| 
 | |
| 	dest.tile = tile;
 | |
| 	dest.track = track;
 | |
| 
 | |
| 	/** @todo "Hackish" fix for the tunnel problems. This is needed because a tunnel
 | |
| 	 * is some kind of invisible black hole, and there is some special magic going
 | |
| 	 * on in there. This 'workaround' can be removed once the maprewrite is done.
 | |
| 	 */
 | |
| 	if (IsTileType(tile, MP_TUNNELBRIDGE) && GB(_m[tile].m5, 4, 4) == 0) {
 | |
| 		// It is a tunnel we're checking, we need to do some special stuff
 | |
| 		// because VehicleFromPos will not find the vihicle otherwise
 | |
| 		byte direction = GB(_m[tile].m5, 0, 2);
 | |
| 		FindLengthOfTunnelResult flotr;
 | |
| 		flotr = FindLengthOfTunnel(tile, direction);
 | |
| 		dest.track = 1 << (direction & 1); // get the trackbit the vehicle would have if it has not entered the tunnel yet (ie is still visible)
 | |
| 
 | |
| 		// check for a vehicle with that trackdir on the start tile of the tunnel
 | |
| 		if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL) return true;
 | |
| 
 | |
| 		// check for a vehicle with that trackdir on the end tile of the tunnel
 | |
| 		if (VehicleFromPos(flotr.tile, &dest, SignalVehicleCheckProc) != NULL) return true;
 | |
| 
 | |
| 		// now check all tiles from start to end for a "hidden" vehicle
 | |
| 		// NOTE: the hashes for tiles may overlap, so this could maybe be optimised a bit by not checking every tile?
 | |
| 		dest.track = 0x40; // trackbit for vehicles "hidden" inside a tunnel
 | |
| 		for (; tile != flotr.tile; tile += TileOffsByDir(direction)) {
 | |
| 			if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL)
 | |
| 				return true;
 | |
| 		}
 | |
| 
 | |
| 		// no vehicle found
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL;
 | |
| }
 | |
| 
 | |
| static void SetSignalsAfterProc(TrackPathFinder *tpf)
 | |
| {
 | |
| 	SetSignalsData *ssd = tpf->userdata;
 | |
| 	const TrackPathFinderLink* link;
 | |
| 	uint offs;
 | |
| 	uint i;
 | |
| 
 | |
| 	ssd->stop = false;
 | |
| 
 | |
| 	/* Go through all the PF tiles */
 | |
| 	for (i = 0; i < lengthof(tpf->hash_head); i++) {
 | |
| 		/* Empty hash item */
 | |
| 		if (tpf->hash_head[i] == 0)
 | |
| 			continue;
 | |
| 
 | |
| 		/* If 0x8000 is not set, there is only 1 item */
 | |
| 		if (!(tpf->hash_head[i] & 0x8000)) {
 | |
| 			/* Check if there is a vehicle on this tile */
 | |
| 			if (SignalVehicleCheck(tpf->hash_tile[i], tpf->hash_head[i])) {
 | |
| 				ssd->stop = true;
 | |
| 				return;
 | |
| 			}
 | |
| 		} else {
 | |
| 			/* There are multiple items, where hash_tile points to the first item in the list */
 | |
| 			offs = tpf->hash_tile[i];
 | |
| 			do {
 | |
| 				/* Find the next item */
 | |
| 				link = PATHFIND_GET_LINK_PTR(tpf, offs);
 | |
| 				/* Check if there is a vehicle on this tile */
 | |
| 				if (SignalVehicleCheck(link->tile, link->flags)) {
 | |
| 					ssd->stop = true;
 | |
| 					return;
 | |
| 				}
 | |
| 				/* Goto the next item */
 | |
| 			} while ((offs=link->next) != 0xFFFF);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const byte _dir_from_track[14] = {
 | |
| 	0,1,0,1,2,1, 0,0,
 | |
| 	2,3,3,2,3,0,
 | |
| };
 | |
| 
 | |
| 
 | |
| static void ChangeSignalStates(SetSignalsData *ssd)
 | |
| {
 | |
| 	int i;
 | |
| 
 | |
| 	// thinking about presignals...
 | |
| 	// the presignal is green if,
 | |
| 	//   if no train is in the segment AND
 | |
| 	//   there is at least one green exit signal OR
 | |
| 	//   there are no exit signals in the segment
 | |
| 
 | |
| 	// convert the block to pbs, if needed
 | |
| 	if (_patches.auto_pbs_placement && !(ssd->stop) && (ssd->has_pbssignal == 0xE) && !ssd->has_presignal && (ssd->presignal_exits == 0)) // 0xE means at least 2 pbs signals, and at least 1 entry and 1 exit, see comments ssd->has_pbssignal
 | |
| 	for (i = 0; i != ssd->pbs_cur; i++) {
 | |
| 		TileIndex tile = ssd->pbs_tile[i];
 | |
| 		SB(_m[tile].m4, 0, 3, SIGTYPE_PBS);
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	};
 | |
| 
 | |
| 	// then mark the signals in the segment accordingly
 | |
| 	for (i = 0; i != ssd->cur; i++) {
 | |
| 		TileIndex tile = ssd->tile[i];
 | |
| 		byte bit = _signals_table[ssd->bit[i]];
 | |
| 		uint16 m2 = _m[tile].m2;
 | |
| 
 | |
| 		// presignals don't turn green if there is at least one presignal exit and none are free
 | |
| 		if (_m[tile].m4 & 1) {
 | |
| 			int ex = ssd->presignal_exits, exfree = ssd->presignal_exits_free;
 | |
| 
 | |
| 			// subtract for dual combo signals so they don't count themselves
 | |
| 			if (_m[tile].m4&2 && _m[tile].m3&_signals_table_other[ssd->bit[i]]) {
 | |
| 				ex--;
 | |
| 				if ((_m[tile].m2&_signals_table_other[ssd->bit[i]]) != 0) exfree--;
 | |
| 			}
 | |
| 
 | |
| 			// if we have exits and none are free, make red.
 | |
| 			if (ex && !exfree) goto make_red;
 | |
| 		}
 | |
| 
 | |
| 		// check if the signal is unaffected.
 | |
| 		if (ssd->stop) {
 | |
| make_red:
 | |
| 			// turn red
 | |
| 			if ( (bit&m2) == 0 )
 | |
| 				continue;
 | |
| 		} else {
 | |
| 			// turn green
 | |
| 			if ( (bit&m2) != 0 )
 | |
| 				continue;
 | |
| 		}
 | |
| 
 | |
| 		/* Update signals on the other side of this exit-combo signal; it changed. */
 | |
| 		if (_m[tile].m4 & 2 ) {
 | |
| 			if (ssd->cur_stack != NUM_SSD_STACK) {
 | |
| 				ssd->next_tile[ssd->cur_stack] = tile;
 | |
| 				ssd->next_dir[ssd->cur_stack] = _dir_from_track[ssd->bit[i]];
 | |
| 				ssd->cur_stack++;
 | |
| 			} else {
 | |
| 				printf("NUM_SSD_STACK too small\n"); /// @todo WTF is this???
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// it changed, so toggle it
 | |
| 		_m[tile].m2 = m2 ^ bit;
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| bool UpdateSignalsOnSegment(TileIndex tile, byte direction)
 | |
| {
 | |
| 	SetSignalsData ssd;
 | |
| 	int result = -1;
 | |
| 
 | |
| 	ssd.cur_stack = 0;
 | |
| 	direction >>= 1;
 | |
| 
 | |
| 	for(;;) {
 | |
| 		// go through one segment and update all signals pointing into that segment.
 | |
| 		ssd.cur = ssd.pbs_cur = ssd.presignal_exits = ssd.presignal_exits_free = 0;
 | |
| 		ssd.has_presignal = false;
 | |
| 		ssd.has_pbssignal = false;
 | |
| 
 | |
| 		FollowTrack(tile, 0xC000 | TRANSPORT_RAIL, direction, (TPFEnumProc*)SetSignalsEnumProc, SetSignalsAfterProc, &ssd);
 | |
| 		ChangeSignalStates(&ssd);
 | |
| 
 | |
| 		// remember the result only for the first iteration.
 | |
| 		if (result < 0) result = ssd.stop;
 | |
| 
 | |
| 		// if any exit signals were changed, we need to keep going to modify the stuff behind those.
 | |
| 		if(!ssd.cur_stack)
 | |
| 			break;
 | |
| 
 | |
| 		// one or more exit signals were changed, so we need to update another segment too.
 | |
| 		tile = ssd.next_tile[--ssd.cur_stack];
 | |
| 		direction = ssd.next_dir[ssd.cur_stack];
 | |
| 	}
 | |
| 
 | |
| 	return (bool)result;
 | |
| }
 | |
| 
 | |
| void SetSignalsOnBothDir(TileIndex tile, byte track)
 | |
| {
 | |
| 	static const byte _search_dir_1[6] = {1, 3, 1, 3, 5, 3};
 | |
| 	static const byte _search_dir_2[6] = {5, 7, 7, 5, 7, 1};
 | |
| 
 | |
| 	UpdateSignalsOnSegment(tile, _search_dir_1[track]);
 | |
| 	UpdateSignalsOnSegment(tile, _search_dir_2[track]);
 | |
| }
 | |
| 
 | |
| static uint GetSlopeZ_Track(const TileInfo* ti)
 | |
| {
 | |
| 	uint z = ti->z;
 | |
| 	int th = ti->tileh;
 | |
| 
 | |
| 	// check if it's a foundation
 | |
| 	if (ti->tileh != 0) {
 | |
| 		if ((ti->map5 & 0x80) == 0) {
 | |
| 			uint f = GetRailFoundation(ti->tileh, ti->map5 & 0x3F);
 | |
| 			if (f != 0) {
 | |
| 				if (f < 15) {
 | |
| 					// leveled foundation
 | |
| 					return z + 8;
 | |
| 				}
 | |
| 				// inclined foundation
 | |
| 				th = _inclined_tileh[f - 15];
 | |
| 			}
 | |
| 		} else if ((ti->map5 & 0xC0) == 0xC0) {
 | |
| 			// depot or waypoint
 | |
| 			return z + 8;
 | |
| 		}
 | |
| 		return GetPartialZ(ti->x&0xF, ti->y&0xF, th) + z;
 | |
| 	}
 | |
| 	return z;
 | |
| }
 | |
| 
 | |
| static uint GetSlopeTileh_Track(const TileInfo *ti)
 | |
| {
 | |
| 	// check if it's a foundation
 | |
| 	if (ti->tileh != 0) {
 | |
| 		if ((ti->map5 & 0x80) == 0) {
 | |
| 			uint f = GetRailFoundation(ti->tileh, ti->map5 & 0x3F);
 | |
| 			if (f != 0) {
 | |
| 				if (f < 15) {
 | |
| 					// leveled foundation
 | |
| 					return 0;
 | |
| 				}
 | |
| 				// inclined foundation
 | |
| 				return _inclined_tileh[f - 15];
 | |
| 			}
 | |
| 		} else if ((ti->map5 & 0xC0) == 0xC0) {
 | |
| 			// depot or waypoint
 | |
| 			return 0;
 | |
| 		}
 | |
| 	}
 | |
| 	return ti->tileh;
 | |
| }
 | |
| 
 | |
| static void GetAcceptedCargo_Track(TileIndex tile, AcceptedCargo ac)
 | |
| {
 | |
| 	/* not used */
 | |
| }
 | |
| 
 | |
| static void AnimateTile_Track(TileIndex tile)
 | |
| {
 | |
| 	/* not used */
 | |
| }
 | |
| 
 | |
| static void TileLoop_Track(TileIndex tile)
 | |
| {
 | |
| 	byte a2;
 | |
| 	byte rail;
 | |
| 	uint16 m2;
 | |
| 
 | |
| 	m2 = GB(_m[tile].m2, 0, 4);
 | |
| 
 | |
| 	/* special code for alps landscape */
 | |
| 	if (_opt.landscape == LT_HILLY) {
 | |
| 		/* convert into snow? */
 | |
| 		if (GetTileZ(tile) > _opt.snow_line) {
 | |
| 			a2 = RAIL_GROUND_ICE_DESERT;
 | |
| 			goto modify_me;
 | |
| 		}
 | |
| 
 | |
| 	/* special code for desert landscape */
 | |
| 	} else if (_opt.landscape == LT_DESERT) {
 | |
| 		/* convert into desert? */
 | |
| 		if (GetMapExtraBits(tile) == 1) {
 | |
| 			a2 = RAIL_GROUND_ICE_DESERT;
 | |
| 			goto modify_me;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Don't continue tile loop for depots
 | |
| 	if (_m[tile].m5 & RAIL_TYPE_SPECIAL)
 | |
| 		return;
 | |
| 
 | |
| 	a2 = RAIL_GROUND_GREEN;
 | |
| 
 | |
| 	if (m2 != RAIL_GROUND_BROWN) { /* wait until bottom is green */
 | |
| 		/* determine direction of fence */
 | |
| 		rail = _m[tile].m5 & TRACK_BIT_MASK;
 | |
| 
 | |
| 		if (rail == TRACK_BIT_UPPER) {
 | |
| 			a2 = RAIL_GROUND_FENCE_HORIZ1;
 | |
| 		} else if (rail == TRACK_BIT_LOWER) {
 | |
| 			a2 = RAIL_GROUND_FENCE_HORIZ2;
 | |
| 		} else if (rail == TRACK_BIT_LEFT) {
 | |
| 			a2 = RAIL_GROUND_FENCE_VERT1;
 | |
| 		} else if (rail == TRACK_BIT_RIGHT) {
 | |
| 			a2 = RAIL_GROUND_FENCE_VERT2;
 | |
| 		} else {
 | |
| 			PlayerID owner = GetTileOwner(tile);
 | |
| 
 | |
| 			if ( (!(rail&(TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LEFT)) && (rail&TRACK_BIT_DIAG1)) || rail==(TRACK_BIT_LOWER|TRACK_BIT_RIGHT)) {
 | |
| 				if (!IsTileType(tile + TileDiffXY(0, -1), MP_RAILWAY) ||
 | |
| 						!IsTileOwner(tile + TileDiffXY(0, -1), owner) ||
 | |
| 						(_m[tile + TileDiffXY(0, -1)].m5 == TRACK_BIT_UPPER || _m[tile + TileDiffXY(0, -1)].m5 == TRACK_BIT_LEFT))
 | |
| 							a2 = RAIL_GROUND_FENCE_NW;
 | |
| 			}
 | |
| 
 | |
| 			if ( (!(rail&(TRACK_BIT_DIAG2|TRACK_BIT_LOWER|TRACK_BIT_RIGHT)) && (rail&TRACK_BIT_DIAG1)) || rail==(TRACK_BIT_UPPER|TRACK_BIT_LEFT)) {
 | |
| 				if (!IsTileType(tile + TileDiffXY(0, 1), MP_RAILWAY) ||
 | |
| 						!IsTileOwner(tile + TileDiffXY(0, 1), owner) ||
 | |
| 						(_m[tile + TileDiffXY(0, 1)].m5 == TRACK_BIT_LOWER || _m[tile + TileDiffXY(0, 1)].m5 == TRACK_BIT_RIGHT))
 | |
| 							a2 = (a2 == RAIL_GROUND_FENCE_NW) ? RAIL_GROUND_FENCE_SENW : RAIL_GROUND_FENCE_SE;
 | |
| 			}
 | |
| 
 | |
| 			if ( (!(rail&(TRACK_BIT_DIAG1|TRACK_BIT_UPPER|TRACK_BIT_RIGHT)) && (rail&TRACK_BIT_DIAG2)) || rail==(TRACK_BIT_LOWER|TRACK_BIT_LEFT)) {
 | |
| 				if (!IsTileType(tile + TileDiffXY(-1, 0), MP_RAILWAY) ||
 | |
| 						!IsTileOwner(tile + TileDiffXY(-1, 0), owner) ||
 | |
| 						(_m[tile + TileDiffXY(-1, 0)].m5 == TRACK_BIT_UPPER || _m[tile + TileDiffXY(-1, 0)].m5 == TRACK_BIT_RIGHT))
 | |
| 							a2 = RAIL_GROUND_FENCE_NE;
 | |
| 			}
 | |
| 
 | |
| 			if ( (!(rail&(TRACK_BIT_DIAG1|TRACK_BIT_LOWER|TRACK_BIT_LEFT)) && (rail&TRACK_BIT_DIAG2)) || rail==(TRACK_BIT_UPPER|TRACK_BIT_RIGHT)) {
 | |
| 				if (!IsTileType(tile + TileDiffXY(1, 0), MP_RAILWAY) ||
 | |
| 						!IsTileOwner(tile + TileDiffXY(1, 0), owner) ||
 | |
| 						(_m[tile + TileDiffXY(1, 0)].m5 == TRACK_BIT_LOWER || _m[tile + TileDiffXY(1, 0)].m5 == TRACK_BIT_LEFT))
 | |
| 							a2 = (a2 == RAIL_GROUND_FENCE_NE) ? RAIL_GROUND_FENCE_NESW : RAIL_GROUND_FENCE_SW;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| modify_me:;
 | |
| 	/* tile changed? */
 | |
| 	if ( m2 != a2) {
 | |
| 		_m[tile].m2 = (_m[tile].m2 & ~RAIL_MAP2LO_GROUND_MASK) | a2;
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static uint32 GetTileTrackStatus_Track(TileIndex tile, TransportType mode)
 | |
| {
 | |
| 	byte m5, a;
 | |
| 	uint16 b;
 | |
| 	uint32 ret;
 | |
| 
 | |
| 	if (mode != TRANSPORT_RAIL)
 | |
| 		return 0;
 | |
| 
 | |
| 	m5 = _m[tile].m5;
 | |
| 
 | |
| 	if (!(m5 & RAIL_TYPE_SPECIAL)) {
 | |
| 		ret = (m5 | (m5 << 8)) & 0x3F3F;
 | |
| 		if (!(m5 & RAIL_TYPE_SIGNALS)) {
 | |
| 			if ( (ret & 0xFF) == 3)
 | |
| 			/* Diagonal crossing? */
 | |
| 				ret |= 0x40;
 | |
| 		} else {
 | |
| 			/* has_signals */
 | |
| 
 | |
| 			a = _m[tile].m3;
 | |
| 			b = _m[tile].m2;
 | |
| 
 | |
| 			b &= a;
 | |
| 
 | |
| 			/* When signals are not present (in neither
 | |
| 			 * direction), we pretend them to be green. (So if
 | |
| 			 * signals are only one way, the other way will
 | |
| 			 * implicitely become `red' */
 | |
| 			if ((a & 0xC0) == 0) b |= 0xC0;
 | |
| 			if ((a & 0x30) == 0) b |= 0x30;
 | |
| 
 | |
| 			if ( (b & 0x80) == 0)	ret |= 0x10070000;
 | |
| 			if ( (b & 0x40) == 0)	ret |= 0x7100000;
 | |
| 			if ( (b & 0x20) == 0)	ret |= 0x20080000;
 | |
| 			if ( (b & 0x10) == 0)	ret |= 0x8200000;
 | |
| 		}
 | |
| 	} else if (m5 & 0x40) {
 | |
| 		static const byte _train_spec_tracks[6] = {1,2,1,2,1,2};
 | |
| 		m5 = _train_spec_tracks[m5 & 0x3F];
 | |
| 		ret = (m5 << 8) + m5;
 | |
| 	} else
 | |
| 		return 0;
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| static void ClickTile_Track(TileIndex tile)
 | |
| {
 | |
| 	if (IsTileDepotType(tile, TRANSPORT_RAIL)) {
 | |
| 		ShowTrainDepotWindow(tile);
 | |
| 	} else if (IsRailWaypoint(_m[tile].m5)) {
 | |
| 		ShowRenameWaypointWindow(GetWaypointByTile(tile));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void GetTileDesc_Track(TileIndex tile, TileDesc *td)
 | |
| {
 | |
| 	td->owner = GetTileOwner(tile);
 | |
| 	switch (GetRailTileType(tile)) {
 | |
| 		case RAIL_TYPE_NORMAL:
 | |
| 			td->str = STR_1021_RAILROAD_TRACK;
 | |
| 			break;
 | |
| 
 | |
| 		case RAIL_TYPE_SIGNALS: {
 | |
| 			const StringID signal_type[7] = {
 | |
| 				STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS,
 | |
| 				STR_RAILROAD_TRACK_WITH_PRESIGNALS,
 | |
| 				STR_RAILROAD_TRACK_WITH_EXITSIGNALS,
 | |
| 				STR_RAILROAD_TRACK_WITH_COMBOSIGNALS,
 | |
| 				STR_RAILROAD_TRACK_WITH_PBSSIGNALS,
 | |
| 				STR_NULL, STR_NULL
 | |
| 			};
 | |
| 
 | |
| 			td->str = signal_type[GB(_m[tile].m4, 0, 3)];
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		case RAIL_TYPE_DEPOT_WAYPOINT:
 | |
| 		default:
 | |
| 			td->str = ((_m[tile].m5 & RAIL_SUBTYPE_MASK) == RAIL_SUBTYPE_DEPOT) ?
 | |
| 				STR_1023_RAILROAD_TRAIN_DEPOT : STR_LANDINFO_WAYPOINT;
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ChangeTileOwner_Track(TileIndex tile, PlayerID old_player, PlayerID new_player)
 | |
| {
 | |
| 	if (!IsTileOwner(tile, old_player)) return;
 | |
| 
 | |
| 	if (new_player != OWNER_SPECTATOR) {
 | |
| 		SetTileOwner(tile, new_player);
 | |
| 	}	else {
 | |
| 		DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const byte _fractcoords_behind[4] = { 0x8F, 0x8, 0x80, 0xF8 };
 | |
| static const byte _fractcoords_enter[4] = { 0x8A, 0x48, 0x84, 0xA8 };
 | |
| static const byte _deltacoord_leaveoffset[8] = {
 | |
| 	-1,  0,  1,  0, /* x */
 | |
| 	 0,  1,  0, -1  /* y */
 | |
| };
 | |
| static const byte _enter_directions[4] = {5, 7, 1, 3};
 | |
| static const byte _leave_directions[4] = {1, 3, 5, 7};
 | |
| static const byte _depot_track_mask[4] = {1, 2, 1, 2};
 | |
| 
 | |
| static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y)
 | |
| {
 | |
| 	byte fract_coord;
 | |
| 	byte fract_coord_leave;
 | |
| 	int dir;
 | |
| 	int length;
 | |
| 
 | |
| 	// this routine applies only to trains in depot tiles
 | |
| 	if (v->type != VEH_Train || !IsTileDepotType(tile, TRANSPORT_RAIL))
 | |
| 		return 0;
 | |
| 
 | |
| 	/* depot direction */
 | |
| 	dir = GetDepotDirection(tile, TRANSPORT_RAIL);
 | |
| 
 | |
| 	/* calculate the point where the following wagon should be activated */
 | |
| 	/* this depends on the length of the current vehicle */
 | |
| 	length = v->u.rail.cached_veh_length;
 | |
| 
 | |
| 	fract_coord_leave =
 | |
| 		((_fractcoords_enter[dir] & 0x0F) +				// x
 | |
| 			(length + 1) * _deltacoord_leaveoffset[dir]) +
 | |
| 		(((_fractcoords_enter[dir] >> 4) +				// y
 | |
| 			((length + 1) * _deltacoord_leaveoffset[dir+4])) << 4);
 | |
| 
 | |
| 	fract_coord = (x & 0xF) + ((y & 0xF) << 4);
 | |
| 
 | |
| 	if (_fractcoords_behind[dir] == fract_coord) {
 | |
| 		/* make sure a train is not entering the tile from behind */
 | |
| 		return 8;
 | |
| 	} else if (_fractcoords_enter[dir] == fract_coord) {
 | |
| 		if (_enter_directions[dir] == v->direction) {
 | |
| 			/* enter the depot */
 | |
| 			if (v->next == NULL)
 | |
| 				PBSClearTrack(v->tile, FIND_FIRST_BIT(v->u.rail.track));
 | |
| 			v->u.rail.track = 0x80,
 | |
| 			v->vehstatus |= VS_HIDDEN; /* hide it */
 | |
| 			v->direction ^= 4;
 | |
| 			if (v->next == NULL)
 | |
| 				TrainEnterDepot(v, tile);
 | |
| 			v->tile = tile;
 | |
| 			InvalidateWindow(WC_VEHICLE_DEPOT, tile);
 | |
| 			return 4;
 | |
| 		}
 | |
| 	} else if (fract_coord_leave == fract_coord) {
 | |
| 		if (_leave_directions[dir] == v->direction) {
 | |
| 			/* leave the depot? */
 | |
| 			if ((v=v->next) != NULL) {
 | |
| 				v->vehstatus &= ~VS_HIDDEN;
 | |
| 				v->u.rail.track = _depot_track_mask[dir];
 | |
| 				assert(v->u.rail.track);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| void InitializeRail(void)
 | |
| {
 | |
| 	_last_built_train_depot_tile = 0;
 | |
| }
 | |
| 
 | |
| const TileTypeProcs _tile_type_rail_procs = {
 | |
| 	DrawTile_Track,						/* draw_tile_proc */
 | |
| 	GetSlopeZ_Track,					/* get_slope_z_proc */
 | |
| 	ClearTile_Track,					/* clear_tile_proc */
 | |
| 	GetAcceptedCargo_Track,		/* get_accepted_cargo_proc */
 | |
| 	GetTileDesc_Track,				/* get_tile_desc_proc */
 | |
| 	GetTileTrackStatus_Track,	/* get_tile_track_status_proc */
 | |
| 	ClickTile_Track,					/* click_tile_proc */
 | |
| 	AnimateTile_Track,				/* animate_tile_proc */
 | |
| 	TileLoop_Track,						/* tile_loop_clear */
 | |
| 	ChangeTileOwner_Track,		/* change_tile_owner_clear */
 | |
| 	NULL,											/* get_produced_cargo_proc */
 | |
| 	VehicleEnter_Track,				/* vehicle_enter_tile_proc */
 | |
| 	NULL,											/* vehicle_leave_tile_proc */
 | |
| 	GetSlopeTileh_Track,			/* get_slope_tileh_proc */
 | |
| };
 |