Files
openttd/src/linkgraph/demands.h
Jonathan G Rennison d09b504bc5 Merge branch 'master' into jgrpp
# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/release-linux.yml
#	.github/workflows/release-macos.yml
#	.github/workflows/release-source.yml
#	.github/workflows/release.yml
#	CMakeLists.txt
#	COMPILING.md
#	src/ai/ai_core.cpp
#	src/ai/ai_gui.cpp
#	src/bridge_gui.cpp
#	src/company_gui.cpp
#	src/console_cmds.cpp
#	src/core/CMakeLists.txt
#	src/core/smallmap_type.hpp
#	src/disaster_vehicle.h
#	src/effectvehicle_base.h
#	src/fontcache.cpp
#	src/game/game_core.cpp
#	src/game/game_gui.cpp
#	src/gamelog.cpp
#	src/gamelog_internal.h
#	src/group_gui.cpp
#	src/linkgraph/linkgraph.h
#	src/misc.cpp
#	src/network/core/config.h
#	src/network/core/udp.cpp
#	src/network/network_chat_gui.cpp
#	src/network/network_content_gui.cpp
#	src/network/network_gui.cpp
#	src/newgrf.cpp
#	src/newgrf_gui.cpp
#	src/newgrf_profiling.cpp
#	src/newgrf_profiling.h
#	src/object_gui.cpp
#	src/openttd.cpp
#	src/openttd.h
#	src/order_gui.cpp
#	src/os/windows/font_win32.cpp
#	src/rail_gui.cpp
#	src/road.cpp
#	src/road_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.h
#	src/script/api/script_controller.cpp
#	src/script/api/script_roadtypelist.cpp
#	src/script/script_config.cpp
#	src/script/script_config.hpp
#	src/script/script_instance.cpp
#	src/script/script_scanner.cpp
#	src/script/squirrel.cpp
#	src/script/squirrel_helper.hpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/settings_type.h
#	src/table/settings/network_private_settings.ini
#	src/timetable_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/window_gui.h
2023-07-01 02:42:51 +01:00

47 lines
1.3 KiB
C++

/** @file demands.h Declaration of demand calculating link graph handler. */
#ifndef DEMANDS_H
#define DEMANDS_H
#include "linkgraphjob_base.h"
/**
* Calculate the demands. This class has a state, but is recreated for each
* call to of DemandHandler::Run.
*/
class DemandCalculator {
public:
DemandCalculator(LinkGraphJob &job);
private:
int32 max_distance; ///< Maximum distance possible on the map.
int32 mod_dist; ///< Distance modifier, determines how much demands decrease with distance.
int32 accuracy; ///< Accuracy of the calculation.
template<class Tscaler>
void CalcDemand(LinkGraphJob &job, const std::vector<bool> &reachable_nodes, Tscaler scaler);
template<class Tscaler>
void CalcMinimisedDistanceDemand(LinkGraphJob &job, const std::vector<bool> &reachable_nodes, Tscaler scaler);
};
/**
* Stateless, thread safe demand handler. Doesn't do anything but call DemandCalculator.
*/
class DemandHandler : public ComponentHandler {
public:
/**
* Call the demand calculator on the given component.
* @param job Component to calculate the demands for.
*/
virtual void Run(LinkGraphJob &job) const { DemandCalculator c(job); }
/**
* Virtual destructor has to be defined because of virtual Run().
*/
virtual ~DemandHandler() = default;
};
#endif /* DEMANDS_H */