# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/codeql.yml # .github/workflows/release-linux.yml # .github/workflows/release-macos.yml # .github/workflows/release-windows.yml # src/map.cpp # src/music/midifile.hpp # src/order_cmd.cpp # src/order_gui.cpp # src/pathfinder/yapf/yapf_rail.cpp # src/pbs.cpp # src/saveload/afterload.cpp # src/saveload/saveload.h # src/saveload/vehicle_sl.cpp # src/script/api/script_text.cpp # src/ship_cmd.cpp # src/train_cmd.cpp # src/vehicle.cpp # src/vehicle_base.h # src/vehicle_func.h # src/vehicle_gui.cpp # src/vehicle_gui_base.h # src/viewport.cpp # src/waypoint_cmd.cpp
		
			
				
	
	
		
			772 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			772 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file station.cpp Implementation of the station base class. */
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#include "stdafx.h"
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#include "company_func.h"
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#include "company_base.h"
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#include "roadveh.h"
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#include "viewport_func.h"
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#include "viewport_kdtree.h"
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#include "date_func.h"
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#include "command_func.h"
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#include "news_func.h"
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#include "aircraft.h"
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#include "vehiclelist.h"
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#include "core/pool_func.hpp"
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#include "station_base.h"
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#include "station_kdtree.h"
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#include "roadstop_base.h"
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#include "industry.h"
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#include "town.h"
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#include "core/random_func.hpp"
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#include "linkgraph/linkgraph.h"
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#include "linkgraph/linkgraphschedule.h"
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#include "tracerestrict.h"
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#include "newgrf_debug.h"
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#include "3rdparty/cpp-btree/btree_set.h"
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#include "table/strings.h"
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#include "safeguards.h"
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/** The pool of stations. */
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StationPool _station_pool("Station");
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INSTANTIATE_POOL_METHODS(Station)
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std::array<ExtraStationNameInfo, MAX_EXTRA_STATION_NAMES> _extra_station_names;
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uint _extra_station_names_used;
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uint8_t _extra_station_names_probability;
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const StationCargoList _empty_cargo_list{};
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const FlowStatMap _empty_flows{};
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StationKdtree _station_kdtree(Kdtree_StationXYFunc);
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void RebuildStationKdtree()
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{
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	std::vector<StationID> stids;
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	for (const Station *st : Station::Iterate()) {
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		stids.push_back(st->index);
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	}
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	_station_kdtree.Build(stids.begin(), stids.end());
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}
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BaseStation::~BaseStation()
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{
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	if (CleaningPool()) return;
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	CloseWindowById(WC_TRAINS_LIST,   VehicleListIdentifier(VL_STATION_LIST, VEH_TRAIN,    this->owner, this->index).Pack());
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	CloseWindowById(WC_ROADVEH_LIST,  VehicleListIdentifier(VL_STATION_LIST, VEH_ROAD,     this->owner, this->index).Pack());
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	CloseWindowById(WC_SHIPS_LIST,    VehicleListIdentifier(VL_STATION_LIST, VEH_SHIP,     this->owner, this->index).Pack());
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	CloseWindowById(WC_AIRCRAFT_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_AIRCRAFT, this->owner, this->index).Pack());
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	CloseWindowById(WC_DEPARTURES_BOARD, this->index);
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	CloseWindowById(WC_STATION_CARGO, this->index);
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}
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Station::Station(TileIndex tile) :
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	SpecializedStation<Station, false>(tile),
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	bus_station(INVALID_TILE, 0, 0),
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	truck_station(INVALID_TILE, 0, 0),
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	ship_station(INVALID_TILE, 0, 0),
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	indtype(IT_INVALID),
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	extra_name_index(UINT16_MAX),
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	time_since_load(255),
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	time_since_unload(255),
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	station_cargo_history_cargoes(0),
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	station_cargo_history_offset(0)
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{
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	/* this->random_bits is set in Station::AddFacility() */
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}
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/**
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 * Clean up a station by clearing vehicle orders, invalidating windows and
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 * removing link stats.
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 * Aircraft-Hangar orders need special treatment here, as the hangars are
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 * actually part of a station (tiletype is STATION), but the order type
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 * is OT_GOTO_DEPOT.
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 */
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Station::~Station()
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{
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	if (CleaningPool()) {
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		for (GoodsEntry &ge : this->goods) {
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			if (ge.data != nullptr) ge.data->cargo.OnCleanPool();
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		}
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		return;
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	}
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	while (!this->loading_vehicles.empty()) {
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		this->loading_vehicles.front()->LeaveStation();
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	}
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	for (Aircraft *a : Aircraft::Iterate()) {
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		if (!a->IsNormalAircraft()) continue;
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		if (a->targetairport == this->index) a->targetairport = INVALID_STATION;
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	}
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	for (CargoID c = 0; c < NUM_CARGO; ++c) {
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		LinkGraph *lg = LinkGraph::GetIfValid(this->goods[c].link_graph);
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		if (lg == nullptr) continue;
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		for (NodeID node = 0; node < lg->Size(); ++node) {
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			Station *st = Station::Get((*lg)[node].Station());
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			GoodsEntryData *ged = st->goods[c].data.get();
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			if (ged != nullptr) ged->flows.erase(this->index);
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			if (lg->GetConstEdge(node, this->goods[c].node).LastUpdate() != EconTime::INVALID_DATE) {
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				if (ged != nullptr) ged->flows.DeleteFlows(this->index);
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				RerouteCargo(st, c, this->index, st->index);
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			}
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		}
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		lg->RemoveNode(this->goods[c].node);
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		if (lg->Size() == 0) {
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			LinkGraphSchedule::instance.Unqueue(lg);
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			delete lg;
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		}
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	}
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	for (Vehicle *v : Vehicle::Iterate()) {
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		/* Forget about this station if this station is removed */
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		if (v->last_station_visited == this->index) {
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			v->last_station_visited = INVALID_STATION;
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		}
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		if (v->last_loading_station == this->index) {
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			v->last_loading_station = INVALID_STATION;
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		}
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	}
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	/* Remove station from industries and towns that reference it. */
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	this->RemoveFromAllNearbyLists();
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	/* Clear the persistent storage. */
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	delete this->airport.psa;
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	if (this->owner == OWNER_NONE) {
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		/* Invalidate all in case of oil rigs. */
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		InvalidateWindowClassesData(WC_STATION_LIST, 0);
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	} else {
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		InvalidateWindowData(WC_STATION_LIST, this->owner, 0);
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	}
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	CloseWindowById(WC_STATION_VIEW, index);
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	DeleteNewGRFInspectWindow(GSF_FAKE_STATION_STRUCT, this->index);
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	/* Now delete all orders that go to the station */
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	RemoveOrderFromAllVehicles(OT_GOTO_STATION, this->index);
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	TraceRestrictRemoveDestinationID(TROCAF_STATION, this->index);
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	/* Remove all news items */
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	DeleteStationNews(this->index);
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	for (GoodsEntry &ge : this->goods) {
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		if (ge.data != nullptr) ge.data->cargo.Truncate();
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	}
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	CargoPacket::InvalidateAllFrom(this->index);
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	_station_kdtree.Remove(this->index);
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	if (_viewport_sign_kdtree_valid && this->sign.kdtree_valid) _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeStation(this->index));
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	if (ShouldShowBaseStationViewportLabel(this)) this->sign.MarkDirty(ZOOM_LVL_DRAW_SPR);
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}
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/**
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 * Invalidating of the JoinStation window has to be done
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 * after removing item from the pool.
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 */
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void BaseStation::PostDestructor(size_t)
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{
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	InvalidateWindowData(WC_SELECT_STATION, 0, 0);
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}
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bool BaseStation::SetRoadStopTileData(TileIndex tile, byte data, bool animation)
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{
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	for (RoadStopTileData &tile_data : this->custom_roadstop_tile_data) {
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		if (tile_data.tile == tile) {
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			uint8_t &value = animation ? tile_data.animation_frame : tile_data.random_bits;
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			if (value == data) return false;
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			value = data;
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			return true;
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		}
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	}
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	RoadStopTileData tile_data;
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	tile_data.tile = tile;
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	tile_data.animation_frame = animation ? data : 0;
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	tile_data.random_bits = animation ? 0 : data;
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	this->custom_roadstop_tile_data.push_back(tile_data);
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	return data != 0;
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}
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void BaseStation::RemoveRoadStopTileData(TileIndex tile)
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{
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	for (RoadStopTileData &tile_data : this->custom_roadstop_tile_data) {
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		if (tile_data.tile == tile) {
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			tile_data = this->custom_roadstop_tile_data.back();
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			this->custom_roadstop_tile_data.pop_back();
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			return;
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		}
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	}
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}
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/**
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 * Get the primary road stop (the first road stop) that the given vehicle can load/unload.
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 * @param v the vehicle to get the first road stop for
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 * @return the first roadstop that this vehicle can load at
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 */
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RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
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{
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	RoadStop *rs = this->GetPrimaryRoadStop(v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK);
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	for (; rs != nullptr; rs = rs->next) {
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		/* The vehicle cannot go to this roadstop (different roadtype) */
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		if (!HasTileAnyRoadType(rs->xy, v->compatible_roadtypes)) continue;
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		/* The vehicle is articulated and can therefore not go to a standard road stop. */
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		if (IsBayRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
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		/* The vehicle can actually go to this road stop. So, return it! */
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		break;
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	}
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	return rs;
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}
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/**
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 * Called when new facility is built on the station. If it is the first facility
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 * it initializes also 'xy' and 'random_bits' members
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 */
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void Station::AddFacility(StationFacility new_facility_bit, TileIndex facil_xy)
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{
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	if (this->facilities == FACIL_NONE) {
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		this->MoveSign(facil_xy);
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		this->random_bits = Random();
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	}
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	this->facilities |= new_facility_bit;
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	this->owner = _current_company;
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	this->build_date = CalTime::CurDate();
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	SetWindowClassesDirty(WC_VEHICLE_ORDERS);
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}
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/**
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 * Marks the tiles of the station as dirty.
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 *
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 * @ingroup dirty
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 */
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void Station::MarkTilesDirty(bool cargo_change) const
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{
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	TileIndex tile = this->train_station.tile;
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	int w, h;
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	if (tile == INVALID_TILE) return;
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	/* cargo_change is set if we're refreshing the tiles due to cargo moving
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	 * around. */
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	if (cargo_change) {
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		/* Don't waste time updating if there are no custom station graphics
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		 * that might change. Even if there are custom graphics, they might
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		 * not change. Unfortunately we have no way of telling. */
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		if (this->speclist.empty()) return;
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	}
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	for (h = 0; h < train_station.h; h++) {
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		for (w = 0; w < train_station.w; w++) {
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			if (this->TileBelongsToRailStation(tile)) {
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				MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
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			}
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			tile += TileDiffXY(1, 0);
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		}
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		tile += TileDiffXY(-w, 1);
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	}
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}
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/* virtual */ uint Station::GetPlatformLength(TileIndex tile) const
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{
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	assert_tile(this->TileBelongsToRailStation(tile), tile);
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	TileIndexDiff delta = (GetRailStationAxis(tile) == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
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	TileIndex t = tile;
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	uint len = 0;
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	do {
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		t -= delta;
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		len++;
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	} while (IsCompatibleTrainStationTile(t, tile));
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	t = tile;
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	do {
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		t += delta;
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		len++;
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	} while (IsCompatibleTrainStationTile(t, tile));
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	return len - 1;
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}
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/* virtual */ uint Station::GetPlatformLength(TileIndex tile, DiagDirection dir) const
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{
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	TileIndex start_tile = tile;
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	uint length = 0;
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	dbg_assert_tile(IsRailStationTile(tile), tile);
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	dbg_assert(dir < DIAGDIR_END);
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	do {
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		length++;
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		tile += TileOffsByDiagDir(dir);
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	} while (IsCompatibleTrainStationTile(tile, start_tile));
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	return length;
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}
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/**
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 * Get the catchment size of an individual station tile.
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 * @param tile Station tile to get catchment size of.
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 * @param st Associated station of station tile.
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 * @pre IsTileType(tile, MP_STATION)
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 * @return The catchment size of the station tile.
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 */
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static uint GetTileCatchmentRadius(TileIndex tile, const Station *st)
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{
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	dbg_assert(IsTileType(tile, MP_STATION));
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	const int32_t inc = _settings_game.station.catchment_increase;
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	if (_settings_game.station.modified_catchment) {
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		switch (GetStationType(tile)) {
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			case STATION_RAIL:    return CA_TRAIN + inc;
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			case STATION_OILRIG:  return CA_UNMODIFIED + inc;
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			case STATION_AIRPORT: return st->airport.GetSpec()->catchment + inc;
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			case STATION_TRUCK:   return CA_TRUCK + inc;
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			case STATION_BUS:     return CA_BUS + inc;
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			case STATION_DOCK:    return CA_DOCK + inc;
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			default: NOT_REACHED();
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			case STATION_BUOY:
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			case STATION_WAYPOINT:
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			case STATION_ROADWAYPOINT: return CA_NONE;
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		}
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	} else {
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		switch (GetStationType(tile)) {
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			default:               return CA_UNMODIFIED + inc;
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			case STATION_BUOY:
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			case STATION_WAYPOINT:
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			case STATION_ROADWAYPOINT: return CA_NONE;
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		}
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	}
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}
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/**
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 * Determines the catchment radius of the station
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 * @return The radius
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 */
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uint Station::GetCatchmentRadius() const
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{
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	uint ret = CA_NONE;
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	if (_settings_game.station.modified_catchment) {
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		if (this->bus_stops          != nullptr)      ret = std::max<uint>(ret, CA_BUS);
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		if (this->truck_stops        != nullptr)      ret = std::max<uint>(ret, CA_TRUCK);
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		if (this->train_station.tile != INVALID_TILE) ret = std::max<uint>(ret, CA_TRAIN);
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		if (this->ship_station.tile  != INVALID_TILE) ret = std::max<uint>(ret, CA_DOCK);
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		if (this->airport.tile       != INVALID_TILE) ret = std::max<uint>(ret, this->airport.GetSpec()->catchment);
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	} else {
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		if (this->bus_stops != nullptr || this->truck_stops != nullptr || this->train_station.tile != INVALID_TILE || this->ship_station.tile != INVALID_TILE || this->airport.tile != INVALID_TILE) {
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			ret = CA_UNMODIFIED;
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		}
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	}
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	if (ret != CA_NONE) ret += _settings_game.station.catchment_increase;
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	return ret;
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}
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/**
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 * Determines catchment rectangle of this station
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 * @return clamped catchment rectangle
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 */
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Rect Station::GetCatchmentRectUsingRadius(uint catchment_radius) const
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{
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	dbg_assert(!this->rect.IsEmpty());
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	/* Compute acceptance rectangle */
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	Rect ret = {
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		std::max<int>(this->rect.left   - catchment_radius, 0),
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		std::max<int>(this->rect.top    - catchment_radius, 0),
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		std::min<int>(this->rect.right  + catchment_radius, MapMaxX()),
 | 
						|
		std::min<int>(this->rect.bottom + catchment_radius, MapMaxY())
 | 
						|
	};
 | 
						|
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
bool Station::IsWithinRangeOfDockingTile(TileIndex tile, uint max_distance) const
 | 
						|
{
 | 
						|
	if (DistanceManhattan(this->xy, tile) > _settings_game.station.station_spread + max_distance) return false;
 | 
						|
	for (TileIndex dock_tile : this->docking_tiles) {
 | 
						|
		if (DistanceManhattan(dock_tile, tile) <= max_distance) return true;
 | 
						|
	}
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Add nearby industry to station's industries_near list if it accepts cargo.
 | 
						|
 * For industries that are already on the list update distance if it's closer.
 | 
						|
 * @param ind  Industry
 | 
						|
 * @param tile Tile of the industry to measure distance to.
 | 
						|
 */
 | 
						|
void Station::AddIndustryToDeliver(Industry *ind, TileIndex tile)
 | 
						|
{
 | 
						|
	/* Using DistanceMax to get about the same order as with previously used CircularTileSearch. */
 | 
						|
	uint distance = DistanceMax(this->xy, tile);
 | 
						|
 | 
						|
	/* Don't check further if this industry is already in the list but update the distance if it's closer */
 | 
						|
	auto pos = std::find_if(this->industries_near.begin(), this->industries_near.end(), [&](const IndustryListEntry &e) { return e.industry->index == ind->index; });
 | 
						|
	if (pos != this->industries_near.end()) {
 | 
						|
		if (pos->distance > distance) {
 | 
						|
			this->industries_near.erase(pos);
 | 
						|
			this->industries_near.insert(IndustryListEntry{distance, ind});
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Include only industries that can accept cargo */
 | 
						|
	if (!ind->IsCargoAccepted()) return;
 | 
						|
 | 
						|
	this->industries_near.insert(IndustryListEntry{distance, ind});
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Remove nearby industry from station's industries_near list.
 | 
						|
 * @param ind  Industry
 | 
						|
 */
 | 
						|
void Station::RemoveIndustryToDeliver(Industry *ind)
 | 
						|
{
 | 
						|
	auto pos = std::find_if(this->industries_near.begin(), this->industries_near.end(), [&](const IndustryListEntry &e) { return e.industry->index == ind->index; });
 | 
						|
	if (pos != this->industries_near.end()) {
 | 
						|
		this->industries_near.erase(pos);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Remove this station from the nearby stations lists of nearby towns and industries.
 | 
						|
 */
 | 
						|
void Station::RemoveFromAllNearbyLists()
 | 
						|
{
 | 
						|
	btree::btree_set<TownID> towns;
 | 
						|
	btree::btree_set<IndustryID> industries;
 | 
						|
 | 
						|
	for (TileIndex tile : this->catchment_tiles) {
 | 
						|
		TileType type = GetTileType(tile);
 | 
						|
		if (type == MP_HOUSE) {
 | 
						|
			towns.insert(GetTownIndex(tile));
 | 
						|
		} else if (type == MP_INDUSTRY) {
 | 
						|
			industries.insert(GetIndustryIndex(tile));
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	for (const TownID &townid : towns) { Town::Get(townid)->stations_near.erase(this); }
 | 
						|
	for (const IndustryID &industryid : industries) { Industry::Get(industryid)->stations_near.erase(this); }
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Test if the given town ID is covered by our catchment area.
 | 
						|
 * This is used when removing a house tile to determine if it was the last house tile
 | 
						|
 * within our catchment.
 | 
						|
 * @param t TownID to test.
 | 
						|
 * @return true if at least one house tile of TownID is covered.
 | 
						|
 */
 | 
						|
bool Station::CatchmentCoversTown(TownID t) const
 | 
						|
{
 | 
						|
	BitmapTileIterator it(this->catchment_tiles);
 | 
						|
	for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
 | 
						|
		if (IsTileType(tile, MP_HOUSE) && GetTownIndex(tile) == t) return true;
 | 
						|
	}
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Recompute tiles covered in our catchment area.
 | 
						|
 * This will additionally recompute nearby towns and industries.
 | 
						|
 * @param no_clear_nearby_lists If Station::RemoveFromAllNearbyLists does not need to be called.
 | 
						|
 */
 | 
						|
void Station::RecomputeCatchment(bool no_clear_nearby_lists)
 | 
						|
{
 | 
						|
	this->industries_near.clear();
 | 
						|
	if (!no_clear_nearby_lists) this->RemoveFromAllNearbyLists();
 | 
						|
 | 
						|
	if (this->rect.IsEmpty()) {
 | 
						|
		this->catchment_tiles.Reset();
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!_settings_game.station.serve_neutral_industries && this->industry != nullptr) {
 | 
						|
		/* Station is associated with an industry, so we only need to deliver to that industry. */
 | 
						|
		this->catchment_tiles.Initialize(this->industry->location);
 | 
						|
		for (TileIndex tile : this->industry->location) {
 | 
						|
			if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == this->industry->index) {
 | 
						|
				this->catchment_tiles.SetTile(tile);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		/* The industry's stations_near may have been computed before its neutral station was built so clear and re-add here. */
 | 
						|
		for (Station *st : this->industry->stations_near) {
 | 
						|
			st->RemoveIndustryToDeliver(this->industry);
 | 
						|
		}
 | 
						|
		this->industry->stations_near.clear();
 | 
						|
		this->industry->stations_near.insert(this);
 | 
						|
		this->industries_near.insert(IndustryListEntry{0, this->industry});
 | 
						|
 | 
						|
		/* Loop finding all station tiles */
 | 
						|
		TileArea ta(TileXY(this->rect.left, this->rect.top), TileXY(this->rect.right, this->rect.bottom));
 | 
						|
		this->station_tiles = 0;
 | 
						|
		for (TileIndex tile : ta) {
 | 
						|
			if (!IsTileType(tile, MP_STATION) || GetStationIndex(tile) != this->index) continue;
 | 
						|
			this->station_tiles++;
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	this->catchment_tiles.Initialize(GetCatchmentRect());
 | 
						|
 | 
						|
	/* Loop finding all station tiles */
 | 
						|
	TileArea ta(TileXY(this->rect.left, this->rect.top), TileXY(this->rect.right, this->rect.bottom));
 | 
						|
	this->station_tiles = 0;
 | 
						|
	for (TileIndex tile : ta) {
 | 
						|
		if (!IsTileType(tile, MP_STATION) || GetStationIndex(tile) != this->index) continue;
 | 
						|
 | 
						|
		this->station_tiles++;
 | 
						|
 | 
						|
		uint r = GetTileCatchmentRadius(tile, this);
 | 
						|
		if (r == CA_NONE) continue;
 | 
						|
 | 
						|
		/* This tile sub-loop doesn't need to test any tiles, they are simply added to the catchment set. */
 | 
						|
		TileArea ta2 = TileArea(tile, 1, 1).Expand(r);
 | 
						|
		for (TileIndex tile2 : ta2) this->catchment_tiles.SetTile(tile2);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Search catchment tiles for towns and industries */
 | 
						|
	BitmapTileIterator it(this->catchment_tiles);
 | 
						|
	for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
 | 
						|
		if (IsTileType(tile, MP_HOUSE)) {
 | 
						|
			Town *t = Town::GetByTile(tile);
 | 
						|
			t->stations_near.insert(this);
 | 
						|
		}
 | 
						|
		if (IsTileType(tile, MP_INDUSTRY)) {
 | 
						|
			Industry *i = Industry::GetByTile(tile);
 | 
						|
 | 
						|
			/* Ignore industry if it has a neutral station. It already can't be this station. */
 | 
						|
			if (!_settings_game.station.serve_neutral_industries && i->neutral_station != nullptr) continue;
 | 
						|
 | 
						|
			i->stations_near.insert(this);
 | 
						|
 | 
						|
			/* Add if we can deliver to this industry as well */
 | 
						|
			this->AddIndustryToDeliver(i, tile);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Recomputes catchment of all stations.
 | 
						|
 * This will additionally recompute nearby stations for all towns and industries.
 | 
						|
 */
 | 
						|
/* static */ void Station::RecomputeCatchmentForAll()
 | 
						|
{
 | 
						|
	for (Town *t : Town::Iterate()) { t->stations_near.clear(); }
 | 
						|
	for (Industry *i : Industry::Iterate()) { i->stations_near.clear(); }
 | 
						|
	for (Station *st : Station::Iterate()) { st->RecomputeCatchment(true); }
 | 
						|
}
 | 
						|
 | 
						|
/************************************************************************/
 | 
						|
/*                     StationRect implementation                       */
 | 
						|
/************************************************************************/
 | 
						|
 | 
						|
StationRect::StationRect()
 | 
						|
{
 | 
						|
	this->MakeEmpty();
 | 
						|
}
 | 
						|
 | 
						|
void StationRect::MakeEmpty()
 | 
						|
{
 | 
						|
	this->left = this->top = this->right = this->bottom = 0;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Determines whether a given point (x, y) is within a certain distance of
 | 
						|
 * the station rectangle.
 | 
						|
 * @note x and y are in Tile coordinates
 | 
						|
 * @param x X coordinate
 | 
						|
 * @param y Y coordinate
 | 
						|
 * @param distance The maximum distance a point may have (L1 norm)
 | 
						|
 * @return true if the point is within distance tiles of the station rectangle
 | 
						|
 */
 | 
						|
bool StationRect::PtInExtendedRect(int x, int y, int distance) const
 | 
						|
{
 | 
						|
	return this->left - distance <= x && x <= this->right + distance &&
 | 
						|
			this->top - distance <= y && y <= this->bottom + distance;
 | 
						|
}
 | 
						|
 | 
						|
bool StationRect::IsEmpty() const
 | 
						|
{
 | 
						|
	return this->left == 0 || this->left > this->right || this->top > this->bottom;
 | 
						|
}
 | 
						|
 | 
						|
CommandCost StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
 | 
						|
{
 | 
						|
	int x = TileX(tile);
 | 
						|
	int y = TileY(tile);
 | 
						|
	if (this->IsEmpty()) {
 | 
						|
		/* we are adding the first station tile */
 | 
						|
		if (mode != ADD_TEST) {
 | 
						|
			this->left = this->right = x;
 | 
						|
			this->top = this->bottom = y;
 | 
						|
		}
 | 
						|
	} else if (!this->PtInExtendedRect(x, y)) {
 | 
						|
		/* current rect is not empty and new point is outside this rect
 | 
						|
		 * make new spread-out rectangle */
 | 
						|
		Rect new_rect = {std::min(x, this->left), std::min(y, this->top), std::max(x, this->right), std::max(y, this->bottom)};
 | 
						|
 | 
						|
		/* check new rect dimensions against preset max */
 | 
						|
		int w = new_rect.Width();
 | 
						|
		int h = new_rect.Height();
 | 
						|
		if (mode != ADD_FORCE && (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread)) {
 | 
						|
			dbg_assert(mode != ADD_TRY);
 | 
						|
			return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
 | 
						|
		}
 | 
						|
 | 
						|
		/* spread-out ok, return true */
 | 
						|
		if (mode != ADD_TEST) {
 | 
						|
			/* we should update the station rect */
 | 
						|
			*this = new_rect;
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		; // new point is inside the rect, we don't need to do anything
 | 
						|
	}
 | 
						|
	return CommandCost();
 | 
						|
}
 | 
						|
 | 
						|
CommandCost StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode)
 | 
						|
{
 | 
						|
	if (mode == ADD_FORCE || (w <= _settings_game.station.station_spread && h <= _settings_game.station.station_spread)) {
 | 
						|
		/* Important when the old rect is completely inside the new rect, resp. the old one was empty. */
 | 
						|
		CommandCost ret = this->BeforeAddTile(tile, mode);
 | 
						|
		if (ret.Succeeded()) ret = this->BeforeAddTile(TileAddXY(tile, w - 1, h - 1), mode);
 | 
						|
		return ret;
 | 
						|
	}
 | 
						|
	return CommandCost();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Check whether station tiles of the given station id exist in the given rectangle
 | 
						|
 * @param st_id    Station ID to look for in the rectangle
 | 
						|
 * @param left_a   Minimal tile X edge of the rectangle
 | 
						|
 * @param top_a    Minimal tile Y edge of the rectangle
 | 
						|
 * @param right_a  Maximal tile X edge of the rectangle (inclusive)
 | 
						|
 * @param bottom_a Maximal tile Y edge of the rectangle (inclusive)
 | 
						|
 * @return \c true if a station tile with the given \a st_id exists in the rectangle, \c false otherwise
 | 
						|
 */
 | 
						|
/* static */ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a)
 | 
						|
{
 | 
						|
	TileArea ta(TileXY(left_a, top_a), TileXY(right_a, bottom_a));
 | 
						|
	for (TileIndex tile : ta) {
 | 
						|
		if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st_id) return true;
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
bool StationRect::AfterRemoveTile(BaseStation *st, TileIndex tile)
 | 
						|
{
 | 
						|
	int x = TileX(tile);
 | 
						|
	int y = TileY(tile);
 | 
						|
 | 
						|
	/* look if removed tile was on the bounding rect edge
 | 
						|
	 * and try to reduce the rect by this edge
 | 
						|
	 * do it until we have empty rect or nothing to do */
 | 
						|
	for (;;) {
 | 
						|
		/* check if removed tile is on rect edge */
 | 
						|
		bool left_edge = (x == this->left);
 | 
						|
		bool right_edge = (x == this->right);
 | 
						|
		bool top_edge = (y == this->top);
 | 
						|
		bool bottom_edge = (y == this->bottom);
 | 
						|
 | 
						|
		/* can we reduce the rect in either direction? */
 | 
						|
		bool reduce_x = ((left_edge || right_edge) && !ScanForStationTiles(st->index, x, this->top, x, this->bottom));
 | 
						|
		bool reduce_y = ((top_edge || bottom_edge) && !ScanForStationTiles(st->index, this->left, y, this->right, y));
 | 
						|
		if (!(reduce_x || reduce_y)) break; // nothing to do (can't reduce)
 | 
						|
 | 
						|
		if (reduce_x) {
 | 
						|
			/* reduce horizontally */
 | 
						|
			if (left_edge) {
 | 
						|
				/* move left edge right */
 | 
						|
				this->left = x = x + 1;
 | 
						|
			} else {
 | 
						|
				/* move right edge left */
 | 
						|
				this->right = x = x - 1;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		if (reduce_y) {
 | 
						|
			/* reduce vertically */
 | 
						|
			if (top_edge) {
 | 
						|
				/* move top edge down */
 | 
						|
				this->top = y = y + 1;
 | 
						|
			} else {
 | 
						|
				/* move bottom edge up */
 | 
						|
				this->bottom = y = y - 1;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (left > right || top > bottom) {
 | 
						|
			/* can't continue, if the remaining rectangle is empty */
 | 
						|
			this->MakeEmpty();
 | 
						|
			return true; // empty remaining rect
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return false; // non-empty remaining rect
 | 
						|
}
 | 
						|
 | 
						|
bool StationRect::AfterRemoveRect(BaseStation *st, TileArea ta)
 | 
						|
{
 | 
						|
	dbg_assert(this->PtInExtendedRect(TileX(ta.tile), TileY(ta.tile)));
 | 
						|
	dbg_assert(this->PtInExtendedRect(TileX(ta.tile) + ta.w - 1, TileY(ta.tile) + ta.h - 1));
 | 
						|
 | 
						|
	bool empty = this->AfterRemoveTile(st, ta.tile);
 | 
						|
	if (ta.w != 1 || ta.h != 1) empty = empty || this->AfterRemoveTile(st, TileAddXY(ta.tile, ta.w - 1, ta.h - 1));
 | 
						|
	return empty;
 | 
						|
}
 | 
						|
 | 
						|
StationRect& StationRect::operator = (const Rect &src)
 | 
						|
{
 | 
						|
	this->left = src.left;
 | 
						|
	this->top = src.top;
 | 
						|
	this->right = src.right;
 | 
						|
	this->bottom = src.bottom;
 | 
						|
	return *this;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Calculates the maintenance cost of all airports of a company.
 | 
						|
 * @param owner Company.
 | 
						|
 * @return Total cost.
 | 
						|
 */
 | 
						|
Money AirportMaintenanceCost(Owner owner)
 | 
						|
{
 | 
						|
	Money total_cost = 0;
 | 
						|
 | 
						|
	for (const Station *st : Station::Iterate()) {
 | 
						|
		if (st->owner == owner && (st->facilities & FACIL_AIRPORT)) {
 | 
						|
			total_cost += _price[PR_INFRASTRUCTURE_AIRPORT] * st->airport.GetSpec()->maintenance_cost;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	/* 3 bits fraction for the maintenance cost factor. */
 | 
						|
	return total_cost >> 3;
 | 
						|
}
 | 
						|
 | 
						|
bool StationCompare::operator() (const Station *lhs, const Station *rhs) const
 | 
						|
{
 | 
						|
	return lhs->index < rhs->index;
 | 
						|
}
 |