50 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file newgrf_town.h Functions to handle the town part of NewGRF towns. */
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#ifndef NEWGRF_TOWN_H
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#define NEWGRF_TOWN_H
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#include "town_type.h"
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#include "newgrf_spritegroup.h"
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/**
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 * Scope resolver for a town.
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 * @note Currently there is no direct town resolver; we only need to get town
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 *       variable results from inside stations, house tiles and industries,
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 *       and to check the town's persistent storage.
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 */
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struct TownScopeResolver : public ScopeResolver {
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	Town *t;       ///< %Town of the scope.
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	bool readonly; ///< When set, persistent storage of the town is read-only,
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	TownScopeResolver(ResolverObject *ro, Town *t, bool readonly);
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	virtual uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
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	virtual void StorePSA(uint reg, int32 value);
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};
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/** Resolver of town properties. */
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struct TownResolverObject : public ResolverObject {
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	TownScopeResolver town_scope; ///< Scope resolver specific for towns.
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	TownResolverObject(const struct GRFFile *grffile, Town *t, bool readonly);
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	/* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0)
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	{
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		switch (scope) {
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			case VSG_SCOPE_SELF: return &town_scope;
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			default: return ResolverObject::GetScope(scope, relative);
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		}
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	}
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};
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#endif /* NEWGRF_TOWN_H */
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