1439 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1439 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "stdafx.h"
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#include "string.h"
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#include "table/strings.h"
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#include "debug.h"
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#include "strings.h"
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#include "map.h"
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#include "tile.h"
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#define VARDEF
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#include "openttd.h"
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#include "mixer.h"
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#include "spritecache.h"
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#include "gfx.h"
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#include "gui.h"
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#include "station.h"
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#include "vehicle.h"
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#include "viewport.h"
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#include "window.h"
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#include "player.h"
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#include "command.h"
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#include "town.h"
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#include "industry.h"
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#include "news.h"
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#include "engine.h"
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#include "sound.h"
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#include "economy.h"
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#include "fileio.h"
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#include "hal.h"
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#include "airport.h"
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#include "ai.h"
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#include "console.h"
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#include "screenshot.h"
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#include "network.h"
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#include "signs.h"
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#include "depot.h"
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#include "waypoint.h"
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#include <stdarg.h>
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#ifdef GPMI
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#include <gpmi.h>
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#include <gpmi/packages/paths.h>
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#endif /* GPMI */
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void GenerateWorld(int mode, uint size_x, uint size_y);
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void CallLandscapeTick(void);
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void IncreaseDate(void);
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void RunOtherPlayersLoop(void);
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void DoPaletteAnimations(void);
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void MusicLoop(void);
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void ResetMusic(void);
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void InitializeStations(void);
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void DeleteAllPlayerStations(void);
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extern void SetDifficultyLevel(int mode, GameOptions *gm_opt);
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extern void DoStartupNewPlayer(bool is_ai);
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extern void ShowOSErrorBox(const char *buf);
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bool LoadSavegame(const char *filename);
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extern void HalGameLoop(void);
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uint32 _pixels_redrawn;
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bool _dbg_screen_rect;
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bool disable_computer; // We should get ride of this thing.. is only used for a debug-cheat
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static byte _os_version = 0;
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/* TODO: usrerror() for errors which are not of an internal nature but
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 * caused by the user, i.e. missing files or fatal configuration errors.
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 * Post-0.4.0 since Celestar doesn't want this in SVN before. --pasky */
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void CDECL error(const char *s, ...) {
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	va_list va;
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	char buf[512];
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	va_start(va, s);
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	vsprintf(buf, s, va);
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	va_end(va);
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	ShowOSErrorBox(buf);
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	if (_video_driver)
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		_video_driver->stop();
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	assert(0);
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	exit(1);
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}
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void CDECL ShowInfoF(const char *str, ...)
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{
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	va_list va;
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	char buf[1024];
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	va_start(va, str);
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	vsprintf(buf, str, va);
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	va_end(va);
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	ShowInfo(buf);
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}
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char * CDECL str_fmt(const char *str, ...)
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{
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	char buf[4096];
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	va_list va;
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	int len;
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	char *p;
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	va_start(va, str);
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	len = vsprintf(buf, str, va);
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	va_end(va);
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	p = malloc(len + 1);
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	if (p)
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		memcpy(p, buf, len + 1);
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	return p;
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}
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// NULL midi driver
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static const char *NullMidiStart(const char * const *parm) { return NULL; }
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static void NullMidiStop(void) {}
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static void NullMidiPlaySong(const char *filename) {}
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static void NullMidiStopSong(void) {}
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static bool NullMidiIsSongPlaying(void) { return true; }
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static void NullMidiSetVolume(byte vol) {}
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const HalMusicDriver _null_music_driver = {
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	NullMidiStart,
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	NullMidiStop,
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	NullMidiPlaySong,
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	NullMidiStopSong,
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	NullMidiIsSongPlaying,
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	NullMidiSetVolume,
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};
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// NULL video driver
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static void *_null_video_mem;
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static const char *NullVideoStart(const char * const *parm)
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{
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	_screen.width = _screen.pitch = _cur_resolution[0];
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	_screen.height = _cur_resolution[1];
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	_null_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);
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	return NULL;
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}
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static void NullVideoStop(void) { free(_null_video_mem); }
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static void NullVideoMakeDirty(int left, int top, int width, int height) {}
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static int NullVideoMainLoop(void)
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{
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	int i = 1000;
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	do {
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		GameLoop();
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		_screen.dst_ptr = _null_video_mem;
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		UpdateWindows();
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	} while (--i);
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	return ML_QUIT;
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}
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static bool NullVideoChangeRes(int w, int h) { return false; }
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static void NullVideoFullScreen(bool fs) {}
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const HalVideoDriver _null_video_driver = {
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	NullVideoStart,
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	NullVideoStop,
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	NullVideoMakeDirty,
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	NullVideoMainLoop,
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	NullVideoChangeRes,
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	NullVideoFullScreen,
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};
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// NULL sound driver
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static const char *NullSoundStart(const char * const *parm) { return NULL; }
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static void NullSoundStop(void) {}
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const HalSoundDriver _null_sound_driver = {
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	NullSoundStart,
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	NullSoundStop,
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};
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enum {
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	DF_PRIORITY_MASK = 0xf,
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};
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typedef struct {
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	const DriverDesc *descs;
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	const char *name;
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	void *var;
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} DriverClass;
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static DriverClass _driver_classes[] = {
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	{_video_driver_descs, "video", &_video_driver},
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	{_sound_driver_descs, "sound", &_sound_driver},
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	{_music_driver_descs, "music", &_music_driver},
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};
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static const DriverDesc *GetDriverByName(const DriverDesc *dd, const char *name)
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{
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	do {
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		if (!strcmp(dd->name, name))
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			return dd;
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	} while ((++dd)->name);
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	return NULL;
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}
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static const DriverDesc *ChooseDefaultDriver(const DriverDesc *dd)
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{
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	const DriverDesc *best = NULL;
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	int best_pri = -1;
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	do {
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		if ((int)(dd->flags&DF_PRIORITY_MASK) > best_pri && _os_version >= (byte)dd->flags) {
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			best_pri = dd->flags&DF_PRIORITY_MASK;
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			best = dd;
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		}
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	} while ((++dd)->name);
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	return best;
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}
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void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize)
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{
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	FILE *in;
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	byte *mem;
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	size_t len;
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	in = fopen(filename, "rb");
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	if (in == NULL)
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		return NULL;
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	fseek(in, 0, SEEK_END);
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	len = ftell(in);
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	fseek(in, 0, SEEK_SET);
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	if (len > maxsize || (mem = malloc(len + 1)) == NULL) {
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		fclose(in);
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		return NULL;
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	}
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	mem[len] = 0;
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	if (fread(mem, len, 1, in) != 1) {
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		fclose(in);
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		free(mem);
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		return NULL;
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	}
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	fclose(in);
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	*lenp = len;
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	return mem;
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}
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void LoadDriver(int driver, const char *name)
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{
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	const DriverClass *dc = &_driver_classes[driver];
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	const DriverDesc *dd;
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	const void **var;
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	const void *drv;
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	const char *err;
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	char *parm;
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	char buffer[256];
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	const char *parms[32];
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	parms[0] = NULL;
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	if (!*name) {
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		dd = ChooseDefaultDriver(dc->descs);
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	} else {
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		// Extract the driver name and put parameter list in parm
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		ttd_strlcpy(buffer, name, sizeof(buffer));
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		parm = strchr(buffer, ':');
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		if (parm) {
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			uint np = 0;
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			// Tokenize the parm.
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			do {
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				*parm++ = 0;
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				if (np < lengthof(parms) - 1)
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					parms[np++] = parm;
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				while (*parm != 0 && *parm != ',')
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					parm++;
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			} while (*parm == ',');
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			parms[np] = NULL;
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		}
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		dd = GetDriverByName(dc->descs, buffer);
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		if (dd == NULL)
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			error("No such %s driver: %s\n", dc->name, buffer);
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	}
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	var = dc->var;
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	if (*var != NULL) ((const HalCommonDriver*)*var)->stop();
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	*var = NULL;
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	drv = dd->drv;
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	if ((err=((const HalCommonDriver*)drv)->start(parms)) != NULL)
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		error("Unable to load driver %s(%s). The error was: %s\n", dd->name, dd->longname, err);
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	*var = drv;
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}
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static void showhelp(void)
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{
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	char buf[4096], *p;
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	const DriverClass *dc = _driver_classes;
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	const DriverDesc *dd;
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	int i;
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	p = strecpy(buf,
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		"Command line options:\n"
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		"  -v drv              = Set video driver (see below)\n"
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		"  -s drv              = Set sound driver (see below)\n"
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		"  -m drv              = Set music driver (see below)\n"
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		"  -r res              = Set resolution (for instance 800x600)\n"
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		"  -h                  = Display this help text\n"
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		"  -t date             = Set starting date\n"
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		"  -d [[fac=]lvl[,...]]= Debug mode\n"
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		"  -l lng              = Select Language\n"
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		"  -e                  = Start Editor\n"
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		"  -g [savegame]       = Start new/save game immediately\n"
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		"  -G seed             = Set random seed\n"
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		"  -n [ip#player:port] = Start networkgame\n"
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		"  -D                  = Start dedicated server\n"
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		#if !defined(__MORPHOS__) && !defined(__AMIGA__)
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		"  -f                  = Fork into the background (dedicated only)\n"
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		#endif
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		"  -i                  = Force to use the DOS palette (use this if you see a lot of pink)\n"
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		"  -p #player          = Player as #player (deprecated) (network only)\n"
 | 
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		"  -c config_file      = Use 'config_file' instead of 'openttd.cfg'\n",
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		lastof(buf)
 | 
						|
	);
 | 
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	for(i=0; i!=lengthof(_driver_classes); i++,dc++) {
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		p += sprintf(p, "List of %s drivers:\n", dc->name);
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		dd = dc->descs;
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		do {
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			p += sprintf(p, "%10s: %s\n", dd->name, dd->longname);
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		} while ((++dd)->name);
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	}
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	ShowInfo(buf);
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}
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const char *GetDriverParam(const char * const *parm, const char *name)
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{
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	const char *p;
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	int len = strlen(name);
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	while ((p = *parm++) != NULL) {
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						|
		if (!strncmp(p,name,len)) {
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			if (p[len] == '=') return p + len + 1;
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			if (p[len] == 0)   return p + len;
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		}
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	}
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	return NULL;
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}
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bool GetDriverParamBool(const char * const *parm, const char *name)
 | 
						|
{
 | 
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	const char *p = GetDriverParam(parm, name);
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	return p != NULL;
 | 
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}
 | 
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int GetDriverParamInt(const char * const *parm, const char *name, int def)
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						|
{
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	const char *p = GetDriverParam(parm, name);
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	return p != NULL ? atoi(p) : def;
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}
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typedef struct {
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	char *opt;
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	int numleft;
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	char **argv;
 | 
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	const char *options;
 | 
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	char *cont;
 | 
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} MyGetOptData;
 | 
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static void MyGetOptInit(MyGetOptData *md, int argc, char **argv, const char *options)
 | 
						|
{
 | 
						|
	md->cont = NULL;
 | 
						|
	md->numleft = argc;
 | 
						|
	md->argv = argv;
 | 
						|
	md->options = options;
 | 
						|
}
 | 
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 | 
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static int MyGetOpt(MyGetOptData *md)
 | 
						|
{
 | 
						|
	char *s,*r,*t;
 | 
						|
 | 
						|
	if ((s=md->cont) != NULL)
 | 
						|
		goto md_continue_here;
 | 
						|
 | 
						|
	while(true) {
 | 
						|
		if (--md->numleft < 0)
 | 
						|
			return -1;
 | 
						|
 | 
						|
		s = *md->argv++;
 | 
						|
		if (*s == '-') {
 | 
						|
md_continue_here:;
 | 
						|
			s++;
 | 
						|
			if (*s != 0) {
 | 
						|
				// Found argument, try to locate it in options.
 | 
						|
				if (*s == ':' || (r = strchr(md->options, *s)) == NULL) {
 | 
						|
					// ERROR!
 | 
						|
					return -2;
 | 
						|
				}
 | 
						|
				if (r[1] == ':') {
 | 
						|
					// Item wants an argument. Check if the argument follows, or if it comes as a separate arg.
 | 
						|
					if (!*(t = s + 1)) {
 | 
						|
						// It comes as a separate arg. Check if out of args?
 | 
						|
						if (--md->numleft < 0 || *(t = *md->argv) == '-') {
 | 
						|
							// Check if item is optional?
 | 
						|
							if (r[2] != ':')
 | 
						|
								return -2;
 | 
						|
							md->numleft++;
 | 
						|
							t = NULL;
 | 
						|
						} else {
 | 
						|
							md->argv++;
 | 
						|
						}
 | 
						|
					}
 | 
						|
					md->opt = t;
 | 
						|
					md->cont = NULL;
 | 
						|
					return *s;
 | 
						|
				}
 | 
						|
				md->opt = NULL;
 | 
						|
				md->cont = s;
 | 
						|
				return *s;
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
			// This is currently not supported.
 | 
						|
			return -2;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void ParseResolution(int res[2], char *s)
 | 
						|
{
 | 
						|
	char *t = strchr(s, 'x');
 | 
						|
	if (t == NULL) {
 | 
						|
		ShowInfoF("Invalid resolution '%s'", s);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	res[0] = clamp(strtoul(s, NULL, 0), 64, MAX_SCREEN_WIDTH);
 | 
						|
	res[1] = clamp(strtoul(t + 1, NULL, 0), 64, MAX_SCREEN_HEIGHT);
 | 
						|
}
 | 
						|
 | 
						|
static void InitializeDynamicVariables(void)
 | 
						|
{
 | 
						|
	/* Dynamic stuff needs to be initialized somewhere... */
 | 
						|
	_station_sort  = NULL;
 | 
						|
	_vehicle_sort  = NULL;
 | 
						|
	_town_sort     = NULL;
 | 
						|
	_industry_sort = NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void UnInitializeDynamicVariables(void)
 | 
						|
{
 | 
						|
	/* Dynamic stuff needs to be free'd somewhere... */
 | 
						|
	CleanPool(&_town_pool);
 | 
						|
	CleanPool(&_industry_pool);
 | 
						|
	CleanPool(&_station_pool);
 | 
						|
	CleanPool(&_vehicle_pool);
 | 
						|
	CleanPool(&_sign_pool);
 | 
						|
	CleanPool(&_order_pool);
 | 
						|
 | 
						|
	free(_station_sort);
 | 
						|
	free(_vehicle_sort);
 | 
						|
	free(_town_sort);
 | 
						|
	free(_industry_sort);
 | 
						|
}
 | 
						|
 | 
						|
static void UnInitializeGame(void)
 | 
						|
{
 | 
						|
	UnInitWindowSystem();
 | 
						|
	UnInitNewgrEngines();
 | 
						|
 | 
						|
	free(_config_file);
 | 
						|
}
 | 
						|
 | 
						|
static void LoadIntroGame(void)
 | 
						|
{
 | 
						|
	char filename[256];
 | 
						|
 | 
						|
	_game_mode = GM_MENU;
 | 
						|
	CLRBITS(_display_opt, DO_TRANS_BUILDINGS); // don't make buildings transparent in intro
 | 
						|
	_opt_ptr = &_opt_newgame;
 | 
						|
 | 
						|
	GfxLoadSprites();
 | 
						|
	LoadStringWidthTable();
 | 
						|
 | 
						|
	// Setup main window
 | 
						|
	ResetWindowSystem();
 | 
						|
	SetupColorsAndInitialWindow();
 | 
						|
 | 
						|
	// Generate a world.
 | 
						|
	sprintf(filename, "%sopntitle.dat",  _path.data_dir);
 | 
						|
	if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
 | 
						|
#if defined SECOND_DATA_DIR
 | 
						|
		sprintf(filename, "%sopntitle.dat",  _path.second_data_dir);
 | 
						|
		if (SaveOrLoad(filename, SL_LOAD) != SL_OK)
 | 
						|
#endif
 | 
						|
			GenerateWorld(1, 64, 64); // if failed loading, make empty world.
 | 
						|
	}
 | 
						|
 | 
						|
	_pause = 0;
 | 
						|
	_local_player = 0;
 | 
						|
	MarkWholeScreenDirty();
 | 
						|
 | 
						|
	// Play main theme
 | 
						|
	if (_music_driver->is_song_playing()) ResetMusic();
 | 
						|
}
 | 
						|
 | 
						|
extern void DedicatedFork(void);
 | 
						|
extern void CheckExternalFiles(void);
 | 
						|
 | 
						|
int ttd_main(int argc, char* argv[])
 | 
						|
{
 | 
						|
	MyGetOptData mgo;
 | 
						|
	int i;
 | 
						|
	bool network = false;
 | 
						|
	char *network_conn = NULL;
 | 
						|
	char *language = NULL;
 | 
						|
	const char *optformat;
 | 
						|
	char musicdriver[16], sounddriver[16], videodriver[16];
 | 
						|
	int resolution[2] = {0,0};
 | 
						|
	uint startdate = -1;
 | 
						|
	bool dedicated;
 | 
						|
 | 
						|
	musicdriver[0] = sounddriver[0] = videodriver[0] = 0;
 | 
						|
 | 
						|
	_game_mode = GM_MENU;
 | 
						|
	_switch_mode = SM_MENU;
 | 
						|
	_switch_mode_errorstr = INVALID_STRING_ID;
 | 
						|
	_dedicated_forks = false;
 | 
						|
	dedicated = false;
 | 
						|
	_config_file = NULL;
 | 
						|
 | 
						|
	// The last param of the following function means this:
 | 
						|
	//   a letter means: it accepts that param (e.g.: -h)
 | 
						|
	//   a ':' behind it means: it need a param (e.g.: -m<driver>)
 | 
						|
	//   a '::' behind it means: it can optional have a param (e.g.: -d<debug>)
 | 
						|
	#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
 | 
						|
		optformat = "m:s:v:hDfn::l:eit:d::r:g::G:p:c:";
 | 
						|
	#else
 | 
						|
		optformat = "m:s:v:hDn::l:eit:d::r:g::G:p:c:"; // no fork option
 | 
						|
	#endif
 | 
						|
 | 
						|
	MyGetOptInit(&mgo, argc-1, argv+1, optformat);
 | 
						|
	while ((i = MyGetOpt(&mgo)) != -1) {
 | 
						|
		switch(i) {
 | 
						|
		case 'm': ttd_strlcpy(musicdriver, mgo.opt, sizeof(musicdriver)); break;
 | 
						|
		case 's': ttd_strlcpy(sounddriver, mgo.opt, sizeof(sounddriver)); break;
 | 
						|
		case 'v': ttd_strlcpy(videodriver, mgo.opt, sizeof(videodriver)); break;
 | 
						|
		case 'D': {
 | 
						|
				sprintf(musicdriver,"null");
 | 
						|
				sprintf(sounddriver,"null");
 | 
						|
				sprintf(videodriver,"dedicated");
 | 
						|
				dedicated = true;
 | 
						|
			} break;
 | 
						|
		case 'f': {
 | 
						|
				_dedicated_forks = true;
 | 
						|
			}; break;
 | 
						|
		case 'n': {
 | 
						|
				network = true;
 | 
						|
				if (mgo.opt)
 | 
						|
					// Optional, you can give an IP
 | 
						|
					network_conn = mgo.opt;
 | 
						|
				else
 | 
						|
					network_conn = NULL;
 | 
						|
			} break;
 | 
						|
		case 'r': ParseResolution(resolution, mgo.opt); break;
 | 
						|
		case 'l': {
 | 
						|
				language = mgo.opt;
 | 
						|
			} break;
 | 
						|
		case 't': {
 | 
						|
				startdate = atoi(mgo.opt);
 | 
						|
			} break;
 | 
						|
		case 'd': {
 | 
						|
#if defined(WIN32)
 | 
						|
				CreateConsole();
 | 
						|
#endif
 | 
						|
				if (mgo.opt)
 | 
						|
					SetDebugString(mgo.opt);
 | 
						|
			} break;
 | 
						|
		case 'e': _switch_mode = SM_EDITOR; break;
 | 
						|
		case 'i': _use_dos_palette = true; break;
 | 
						|
		case 'g':
 | 
						|
			if (mgo.opt) {
 | 
						|
				strcpy(_file_to_saveload.name, mgo.opt);
 | 
						|
				_switch_mode = SM_LOAD;
 | 
						|
			} else
 | 
						|
				_switch_mode = SM_NEWGAME;
 | 
						|
			break;
 | 
						|
		case 'G':
 | 
						|
			_random_seeds[0][0] = atoi(mgo.opt);
 | 
						|
			break;
 | 
						|
		case 'p': {
 | 
						|
			int i = atoi(mgo.opt);
 | 
						|
			// Play as an other player in network games
 | 
						|
			if (IS_INT_INSIDE(i, 1, MAX_PLAYERS)) _network_playas = i;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		case 'c':
 | 
						|
			_config_file = strdup(mgo.opt);
 | 
						|
			break;
 | 
						|
		case -2:
 | 
						|
		case 'h':
 | 
						|
			showhelp();
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	DeterminePaths();
 | 
						|
	CheckExternalFiles();
 | 
						|
 | 
						|
#ifdef GPMI
 | 
						|
	/* Set the debug proc */
 | 
						|
	gpmi_debug_proc    = &gpmi_debug_openttd;
 | 
						|
 | 
						|
	/* Initialize GPMI */
 | 
						|
	gpmi_init();
 | 
						|
 | 
						|
	/* Add our paths so we can find our own packages */
 | 
						|
	gpmi_path_append(&gpmi_path_modules, "gpmi/modules");
 | 
						|
	gpmi_path_append(&gpmi_path_packages, "gpmi/packages");
 | 
						|
#endif /* GPMI */
 | 
						|
 | 
						|
#ifdef UNIX
 | 
						|
	// We must fork here, or we'll end up without some resources we need (like sockets)
 | 
						|
	if (_dedicated_forks)
 | 
						|
		DedicatedFork();
 | 
						|
#endif
 | 
						|
 | 
						|
	LoadFromConfig();
 | 
						|
	CheckConfig();
 | 
						|
	LoadFromHighScore();
 | 
						|
 | 
						|
	// override config?
 | 
						|
	if (musicdriver[0]) ttd_strlcpy(_ini_musicdriver, musicdriver, sizeof(_ini_musicdriver));
 | 
						|
	if (sounddriver[0]) ttd_strlcpy(_ini_sounddriver, sounddriver, sizeof(_ini_sounddriver));
 | 
						|
	if (videodriver[0]) ttd_strlcpy(_ini_videodriver, videodriver, sizeof(_ini_videodriver));
 | 
						|
	if (resolution[0]) { _cur_resolution[0] = resolution[0]; _cur_resolution[1] = resolution[1]; }
 | 
						|
	if (startdate != (uint)-1) _patches.starting_date = startdate;
 | 
						|
 | 
						|
	if (_dedicated_forks && !dedicated)
 | 
						|
		_dedicated_forks = false;
 | 
						|
 | 
						|
	// enumerate language files
 | 
						|
	InitializeLanguagePacks();
 | 
						|
 | 
						|
	// initialize screenshot formats
 | 
						|
	InitializeScreenshotFormats();
 | 
						|
 | 
						|
	// initialize airport state machines
 | 
						|
	InitializeAirports();
 | 
						|
 | 
						|
	/* initialize all variables that are allocated dynamically */
 | 
						|
	InitializeDynamicVariables();
 | 
						|
 | 
						|
	// Sample catalogue
 | 
						|
	DEBUG(misc, 1) ("Loading sound effects...");
 | 
						|
	_os_version = GetOSVersion();
 | 
						|
	MxInitialize(11025);
 | 
						|
	SoundInitialize("sample.cat");
 | 
						|
 | 
						|
	// This must be done early, since functions use the InvalidateWindow* calls
 | 
						|
	InitWindowSystem();
 | 
						|
 | 
						|
	GfxLoadSprites();
 | 
						|
	LoadStringWidthTable();
 | 
						|
 | 
						|
	DEBUG(misc, 1) ("Loading drivers...");
 | 
						|
	LoadDriver(SOUND_DRIVER, _ini_sounddriver);
 | 
						|
	LoadDriver(MUSIC_DRIVER, _ini_musicdriver);
 | 
						|
	LoadDriver(VIDEO_DRIVER, _ini_videodriver); // load video last, to prevent an empty window while sound and music loads
 | 
						|
	_savegame_sort_order = 1; // default sorting of savegames is by date, newest first
 | 
						|
 | 
						|
#ifdef ENABLE_NETWORK
 | 
						|
	// initialize network-core
 | 
						|
	NetworkStartUp();
 | 
						|
#endif /* ENABLE_NETWORK */
 | 
						|
 | 
						|
	_opt_ptr = &_opt_newgame;
 | 
						|
 | 
						|
	/* XXX - ugly hack, if diff_level is 9, it means we got no setting from the config file */
 | 
						|
	if (_opt_newgame.diff_level == 9)
 | 
						|
		SetDifficultyLevel(0, &_opt_newgame);
 | 
						|
 | 
						|
	// initialize the ingame console
 | 
						|
	IConsoleInit();
 | 
						|
	InitializeGUI();
 | 
						|
	IConsoleCmdExec("exec scripts/autoexec.scr 0");
 | 
						|
 | 
						|
	GenerateWorld(1, 64, 64); // Make the viewport initialization happy
 | 
						|
 | 
						|
#ifdef ENABLE_NETWORK
 | 
						|
	if ((network) && (_network_available)) {
 | 
						|
		if (network_conn != NULL) {
 | 
						|
			const char *port = NULL;
 | 
						|
			const char *player = NULL;
 | 
						|
			uint16 rport;
 | 
						|
 | 
						|
			rport = NETWORK_DEFAULT_PORT;
 | 
						|
 | 
						|
			ParseConnectionString(&player, &port, network_conn);
 | 
						|
 | 
						|
			if (player != NULL) _network_playas = atoi(player);
 | 
						|
			if (port != NULL) rport = atoi(port);
 | 
						|
 | 
						|
			LoadIntroGame();
 | 
						|
			_switch_mode = SM_NONE;
 | 
						|
			NetworkClientConnectGame(network_conn, rport);
 | 
						|
		}
 | 
						|
	}
 | 
						|
#endif /* ENABLE_NETWORK */
 | 
						|
 | 
						|
	while (_video_driver->main_loop() == ML_SWITCHDRIVER) {}
 | 
						|
 | 
						|
	JoinOTTDThread();
 | 
						|
	IConsoleFree();
 | 
						|
 | 
						|
#ifdef ENABLE_NETWORK
 | 
						|
	if (_network_available) {
 | 
						|
		// Shut down the network and close any open connections
 | 
						|
		NetworkDisconnect();
 | 
						|
		NetworkUDPClose();
 | 
						|
		NetworkShutDown();
 | 
						|
	}
 | 
						|
#endif /* ENABLE_NETWORK */
 | 
						|
 | 
						|
	_video_driver->stop();
 | 
						|
	_music_driver->stop();
 | 
						|
	_sound_driver->stop();
 | 
						|
 | 
						|
	SaveToConfig();
 | 
						|
	SaveToHighScore();
 | 
						|
 | 
						|
	// uninitialize airport state machines
 | 
						|
	UnInitializeAirports();
 | 
						|
 | 
						|
	/* uninitialize variables that are allocated dynamic */
 | 
						|
	UnInitializeDynamicVariables();
 | 
						|
 | 
						|
	/* Close all and any open filehandles */
 | 
						|
	FioCloseAll();
 | 
						|
	UnInitializeGame();
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static void ShowScreenshotResult(bool b)
 | 
						|
{
 | 
						|
	if (b) {
 | 
						|
		SetDParamStr(0, _screenshot_name);
 | 
						|
		ShowErrorMessage(INVALID_STRING_ID, STR_031B_SCREENSHOT_SUCCESSFULLY, 0, 0);
 | 
						|
	} else {
 | 
						|
		ShowErrorMessage(INVALID_STRING_ID, STR_031C_SCREENSHOT_FAILED, 0, 0);
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void MakeNewGame(void)
 | 
						|
{
 | 
						|
	_game_mode = GM_NORMAL;
 | 
						|
 | 
						|
	// Copy in game options
 | 
						|
	_opt_ptr = &_opt;
 | 
						|
	memcpy(_opt_ptr, &_opt_newgame, sizeof(GameOptions));
 | 
						|
 | 
						|
	GfxLoadSprites();
 | 
						|
 | 
						|
	// Reinitialize windows
 | 
						|
	ResetWindowSystem();
 | 
						|
	LoadStringWidthTable();
 | 
						|
 | 
						|
	SetupColorsAndInitialWindow();
 | 
						|
 | 
						|
	// Randomize world
 | 
						|
	GenerateWorld(0, 1<<_patches.map_x, 1<<_patches.map_y);
 | 
						|
 | 
						|
	// In a dedicated server, the server does not play
 | 
						|
	if (_network_dedicated) {
 | 
						|
		_local_player = OWNER_SPECTATOR;
 | 
						|
	} else {
 | 
						|
		// Create a single player
 | 
						|
		DoStartupNewPlayer(false);
 | 
						|
 | 
						|
		_local_player = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	MarkWholeScreenDirty();
 | 
						|
}
 | 
						|
 | 
						|
static void MakeNewEditorWorld(void)
 | 
						|
{
 | 
						|
	_game_mode = GM_EDITOR;
 | 
						|
 | 
						|
	// Copy in game options
 | 
						|
	_opt_ptr = &_opt;
 | 
						|
	memcpy(_opt_ptr, &_opt_newgame, sizeof(GameOptions));
 | 
						|
 | 
						|
	GfxLoadSprites();
 | 
						|
 | 
						|
	// Re-init the windowing system
 | 
						|
	ResetWindowSystem();
 | 
						|
 | 
						|
	// Create toolbars
 | 
						|
	SetupColorsAndInitialWindow();
 | 
						|
 | 
						|
	// Startup the game system
 | 
						|
	GenerateWorld(1, 1<<_patches.map_x, 1<<_patches.map_y);
 | 
						|
 | 
						|
	_local_player = OWNER_NONE;
 | 
						|
	MarkWholeScreenDirty();
 | 
						|
}
 | 
						|
 | 
						|
void StartupPlayers(void);
 | 
						|
void StartupDisasters(void);
 | 
						|
 | 
						|
/**
 | 
						|
 * Start Scenario starts a new game based on a scenario.
 | 
						|
 * Eg 'New Game' --> select a preset scenario
 | 
						|
 * This starts a scenario based on your current difficulty settings
 | 
						|
 */
 | 
						|
static void StartScenario(void)
 | 
						|
{
 | 
						|
	_game_mode = GM_NORMAL;
 | 
						|
 | 
						|
	// invalid type
 | 
						|
	if (_file_to_saveload.mode == SL_INVALID) {
 | 
						|
		printf("Savegame is obsolete or invalid format: %s\n", _file_to_saveload.name);
 | 
						|
		ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
 | 
						|
		_game_mode = GM_MENU;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	GfxLoadSprites();
 | 
						|
 | 
						|
	// Reinitialize windows
 | 
						|
	ResetWindowSystem();
 | 
						|
	LoadStringWidthTable();
 | 
						|
 | 
						|
	SetupColorsAndInitialWindow();
 | 
						|
 | 
						|
	// Load game
 | 
						|
	if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode) != SL_OK) {
 | 
						|
		LoadIntroGame();
 | 
						|
		ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	_opt_ptr = &_opt;
 | 
						|
	memcpy(&_opt_ptr->diff, &_opt_newgame.diff, sizeof(GameDifficulty));
 | 
						|
	_opt.diff_level = _opt_newgame.diff_level;
 | 
						|
 | 
						|
	// Inititalize data
 | 
						|
	StartupPlayers();
 | 
						|
	StartupEngines();
 | 
						|
	StartupDisasters();
 | 
						|
 | 
						|
	_local_player = 0;
 | 
						|
 | 
						|
	MarkWholeScreenDirty();
 | 
						|
}
 | 
						|
 | 
						|
bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
 | 
						|
{
 | 
						|
	byte ogm = _game_mode;
 | 
						|
	int r;
 | 
						|
 | 
						|
	_game_mode = newgm;
 | 
						|
	r = SaveOrLoad(filename, mode);
 | 
						|
	if (r == SL_REINIT) {
 | 
						|
		if (ogm == GM_MENU)
 | 
						|
			LoadIntroGame();
 | 
						|
		else if (ogm == GM_EDITOR)
 | 
						|
			MakeNewEditorWorld();
 | 
						|
		else
 | 
						|
			MakeNewGame();
 | 
						|
		return false;
 | 
						|
	} else if (r != SL_OK) {
 | 
						|
		_game_mode = ogm;
 | 
						|
		return false;
 | 
						|
	} else
 | 
						|
		return true;
 | 
						|
}
 | 
						|
 | 
						|
void SwitchMode(int new_mode)
 | 
						|
{
 | 
						|
	_in_state_game_loop = true;
 | 
						|
 | 
						|
#ifdef ENABLE_NETWORK
 | 
						|
	// If we are saving something, the network stays in his current state
 | 
						|
	if (new_mode != SM_SAVE) {
 | 
						|
		// If the network is active, make it not-active
 | 
						|
		if (_networking) {
 | 
						|
			if (_network_server && (new_mode == SM_LOAD || new_mode == SM_NEWGAME)) {
 | 
						|
				NetworkReboot();
 | 
						|
				NetworkUDPClose();
 | 
						|
			} else {
 | 
						|
				NetworkDisconnect();
 | 
						|
				NetworkUDPClose();
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		// If we are a server, we restart the server
 | 
						|
		if (_is_network_server) {
 | 
						|
			// But not if we are going to the menu
 | 
						|
			if (new_mode != SM_MENU) {
 | 
						|
				NetworkServerStart();
 | 
						|
			} else {
 | 
						|
				// This client no longer wants to be a network-server
 | 
						|
				_is_network_server = false;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
#endif /* ENABLE_NETWORK */
 | 
						|
 | 
						|
	switch (new_mode) {
 | 
						|
	case SM_EDITOR: /* Switch to scenario editor */
 | 
						|
		MakeNewEditorWorld();
 | 
						|
		break;
 | 
						|
 | 
						|
	case SM_NEWGAME: /* New Game --> 'Random game' */
 | 
						|
#ifdef ENABLE_NETWORK
 | 
						|
		if (_network_server)
 | 
						|
			snprintf(_network_game_info.map_name, 40, "Random");
 | 
						|
#endif /* ENABLE_NETWORK */
 | 
						|
		MakeNewGame();
 | 
						|
		break;
 | 
						|
 | 
						|
	case SM_START_SCENARIO: /* New Game --> Choose one of the preset scenarios */
 | 
						|
		StartScenario();
 | 
						|
		break;
 | 
						|
 | 
						|
	case SM_LOAD: { /* Load game, Play Scenario */
 | 
						|
		_opt_ptr = &_opt;
 | 
						|
 | 
						|
		_error_message = INVALID_STRING_ID;
 | 
						|
		if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
 | 
						|
			LoadIntroGame();
 | 
						|
			ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
 | 
						|
		} else {
 | 
						|
			_local_player = 0;
 | 
						|
			DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
 | 
						|
#ifdef ENABLE_NETWORK
 | 
						|
			if (_network_server)
 | 
						|
				snprintf(_network_game_info.map_name, 40, "Loaded game");
 | 
						|
#endif /* ENABLE_NETWORK */
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	}
 | 
						|
 | 
						|
	case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */
 | 
						|
		int i;
 | 
						|
 | 
						|
		if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) {
 | 
						|
			_opt_ptr = &_opt;
 | 
						|
 | 
						|
			_local_player = OWNER_NONE;
 | 
						|
			_generating_world = true;
 | 
						|
			// delete all players.
 | 
						|
			for (i = 0; i != MAX_PLAYERS; i++) {
 | 
						|
				ChangeOwnershipOfPlayerItems(i, 0xff);
 | 
						|
				_players[i].is_active = false;
 | 
						|
			}
 | 
						|
			_generating_world = false;
 | 
						|
			// delete all stations owned by a player
 | 
						|
			DeleteAllPlayerStations();
 | 
						|
 | 
						|
#ifdef ENABLE_NETWORK
 | 
						|
			if (_network_server)
 | 
						|
				snprintf(_network_game_info.map_name, 40, "Loaded scenario");
 | 
						|
#endif /* ENABLE_NETWORK */
 | 
						|
		} else
 | 
						|
			ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
 | 
						|
 | 
						|
		break;
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	case SM_MENU: /* Switch to game intro menu */
 | 
						|
		LoadIntroGame();
 | 
						|
		break;
 | 
						|
 | 
						|
	case SM_SAVE: /* Save game */
 | 
						|
		if (SaveOrLoad(_file_to_saveload.name, SL_SAVE) != SL_OK)
 | 
						|
			ShowErrorMessage(INVALID_STRING_ID, STR_4007_GAME_SAVE_FAILED, 0, 0);
 | 
						|
		else
 | 
						|
			DeleteWindowById(WC_SAVELOAD, 0);
 | 
						|
		break;
 | 
						|
 | 
						|
	case SM_GENRANDLAND: /* Generate random land within scenario editor */
 | 
						|
		GenerateWorld(2, 1<<_patches.map_x, 1<<_patches.map_y);
 | 
						|
		// XXX: set date
 | 
						|
		_local_player = OWNER_NONE;
 | 
						|
		MarkWholeScreenDirty();
 | 
						|
		break;
 | 
						|
	}
 | 
						|
 | 
						|
	if (_switch_mode_errorstr != INVALID_STRING_ID)
 | 
						|
		ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0);
 | 
						|
 | 
						|
	_in_state_game_loop = false;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// State controlling game loop.
 | 
						|
// The state must not be changed from anywhere
 | 
						|
// but here.
 | 
						|
// That check is enforced in DoCommand.
 | 
						|
void StateGameLoop(void)
 | 
						|
{
 | 
						|
	// dont execute the state loop during pause
 | 
						|
	if (_pause) return;
 | 
						|
 | 
						|
	_in_state_game_loop = true;
 | 
						|
	// _frame_counter is increased somewhere else when in network-mode
 | 
						|
	//  Sidenote: _frame_counter is ONLY used for _savedump in non-MP-games
 | 
						|
	//    Should that not be deleted? If so, the next 2 lines can also be deleted
 | 
						|
	if (!_networking)
 | 
						|
		_frame_counter++;
 | 
						|
 | 
						|
	if (_savedump_path[0] && (uint)_frame_counter >= _savedump_first && (uint)(_frame_counter -_savedump_first) % _savedump_freq == 0 ) {
 | 
						|
		char buf[100];
 | 
						|
		sprintf(buf, "%s%.5d.sav", _savedump_path, _frame_counter);
 | 
						|
		SaveOrLoad(buf, SL_SAVE);
 | 
						|
		if ((uint)_frame_counter >= _savedump_last) exit(1);
 | 
						|
	}
 | 
						|
 | 
						|
	if (_game_mode == GM_EDITOR) {
 | 
						|
		RunTileLoop();
 | 
						|
		CallVehicleTicks();
 | 
						|
		CallLandscapeTick();
 | 
						|
		CallWindowTickEvent();
 | 
						|
		NewsLoop();
 | 
						|
	} else {
 | 
						|
		// All these actions has to be done from OWNER_NONE
 | 
						|
		//  for multiplayer compatibility
 | 
						|
		uint p = _current_player;
 | 
						|
		_current_player = OWNER_NONE;
 | 
						|
 | 
						|
		AnimateAnimatedTiles();
 | 
						|
		IncreaseDate();
 | 
						|
		RunTileLoop();
 | 
						|
		CallVehicleTicks();
 | 
						|
		CallLandscapeTick();
 | 
						|
 | 
						|
		// To bad the AI does not work in multiplayer, because states are not saved
 | 
						|
		//  perfectly
 | 
						|
		if (!disable_computer && !_networking)
 | 
						|
			RunOtherPlayersLoop();
 | 
						|
 | 
						|
		CallWindowTickEvent();
 | 
						|
		NewsLoop();
 | 
						|
		_current_player = p;
 | 
						|
	}
 | 
						|
 | 
						|
	_in_state_game_loop = false;
 | 
						|
}
 | 
						|
 | 
						|
static void DoAutosave(void)
 | 
						|
{
 | 
						|
	char buf[200];
 | 
						|
 | 
						|
	if (_patches.keep_all_autosave && _local_player != OWNER_SPECTATOR) {
 | 
						|
		const Player *p = GetPlayer(_local_player);
 | 
						|
		char *s;
 | 
						|
		sprintf(buf, "%s%s", _path.autosave_dir, PATHSEP);
 | 
						|
 | 
						|
		SetDParam(0, p->name_1);
 | 
						|
		SetDParam(1, p->name_2);
 | 
						|
		SetDParam(2, _date);
 | 
						|
		s = (char*)GetString(buf + strlen(_path.autosave_dir) + strlen(PATHSEP), STR_4004);
 | 
						|
		strcpy(s, ".sav");
 | 
						|
	} else { /* Save a maximum of 15 autosaves */
 | 
						|
		int n = _autosave_ctr;
 | 
						|
		_autosave_ctr = (_autosave_ctr + 1) & 15;
 | 
						|
		sprintf(buf, "%s%sautosave%d.sav", _path.autosave_dir, PATHSEP, n);
 | 
						|
	}
 | 
						|
 | 
						|
	DEBUG(misc, 2) ("Autosaving to %s", buf);
 | 
						|
	if (SaveOrLoad(buf, SL_SAVE) != SL_OK)
 | 
						|
		ShowErrorMessage(INVALID_STRING_ID, STR_AUTOSAVE_FAILED, 0, 0);
 | 
						|
}
 | 
						|
 | 
						|
static void ScrollMainViewport(int x, int y)
 | 
						|
{
 | 
						|
	if (_game_mode != GM_MENU) {
 | 
						|
		Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
 | 
						|
		assert(w);
 | 
						|
 | 
						|
		WP(w,vp_d).scrollpos_x += x << w->viewport->zoom;
 | 
						|
		WP(w,vp_d).scrollpos_y += y << w->viewport->zoom;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static const int8 scrollamt[16][2] = {
 | 
						|
	{ 0, 0},
 | 
						|
	{-2, 0}, // 1:left
 | 
						|
	{ 0,-2}, // 2:up
 | 
						|
	{-2,-1}, // 3:left + up
 | 
						|
	{ 2, 0}, // 4:right
 | 
						|
	{ 0, 0}, // 5:left + right
 | 
						|
	{ 2,-1}, // 6:right + up
 | 
						|
	{ 0,-2}, // 7:left + right + up = up
 | 
						|
	{ 0 ,2}, // 8:down
 | 
						|
	{-2 ,1}, // 9:down+left
 | 
						|
	{ 0, 0}, // 10:impossible
 | 
						|
	{-2, 0}, // 11:left + up + down = left
 | 
						|
	{ 2, 1}, // 12:down+right
 | 
						|
	{ 0, 2}, // 13:left + right + down = down
 | 
						|
	{ 0,-2}, // 14:left + right + up = up
 | 
						|
	{ 0, 0}, // 15:impossible
 | 
						|
};
 | 
						|
 | 
						|
static void HandleKeyScrolling(void)
 | 
						|
{
 | 
						|
	if (_dirkeys && !_no_scroll) {
 | 
						|
		int factor = _shift_pressed ? 50 : 10;
 | 
						|
		ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void GameLoop(void)
 | 
						|
{
 | 
						|
	int m;
 | 
						|
 | 
						|
	// autosave game?
 | 
						|
	if (_do_autosave) {
 | 
						|
		_do_autosave = false;
 | 
						|
		DoAutosave();
 | 
						|
		RedrawAutosave();
 | 
						|
	}
 | 
						|
 | 
						|
	// handle scrolling of the main window
 | 
						|
	if (_dirkeys) HandleKeyScrolling();
 | 
						|
 | 
						|
	// make a screenshot?
 | 
						|
	if ((m=_make_screenshot) != 0) {
 | 
						|
		_make_screenshot = 0;
 | 
						|
		switch(m) {
 | 
						|
		case 1: // make small screenshot
 | 
						|
			UndrawMouseCursor();
 | 
						|
			ShowScreenshotResult(MakeScreenshot());
 | 
						|
			break;
 | 
						|
		case 2: // make large screenshot
 | 
						|
			ShowScreenshotResult(MakeWorldScreenshot(-(int)MapMaxX() * 32, 0, MapMaxX() * 64, MapSizeY() * 32, 0));
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// switch game mode?
 | 
						|
	if ((m=_switch_mode) != SM_NONE) {
 | 
						|
		_switch_mode = SM_NONE;
 | 
						|
		SwitchMode(m);
 | 
						|
	}
 | 
						|
 | 
						|
	IncreaseSpriteLRU();
 | 
						|
	InteractiveRandom();
 | 
						|
 | 
						|
	if (_scroller_click_timeout > 3)
 | 
						|
		_scroller_click_timeout -= 3;
 | 
						|
	else
 | 
						|
		_scroller_click_timeout = 0;
 | 
						|
 | 
						|
	_caret_timer += 3;
 | 
						|
	_timer_counter+=8;
 | 
						|
	CursorTick();
 | 
						|
 | 
						|
#ifdef ENABLE_NETWORK
 | 
						|
	// Check for UDP stuff
 | 
						|
	NetworkUDPGameLoop();
 | 
						|
 | 
						|
	if (_networking) {
 | 
						|
		// Multiplayer
 | 
						|
		NetworkGameLoop();
 | 
						|
	} else {
 | 
						|
		if (_network_reconnect > 0 && --_network_reconnect == 0) {
 | 
						|
			// This means that we want to reconnect to the last host
 | 
						|
			// We do this here, because it means that the network is really closed
 | 
						|
			NetworkClientConnectGame(_network_last_host, _network_last_port);
 | 
						|
		}
 | 
						|
		// Singleplayer
 | 
						|
		StateGameLoop();
 | 
						|
	}
 | 
						|
#else
 | 
						|
	StateGameLoop();
 | 
						|
#endif /* ENABLE_NETWORK */
 | 
						|
 | 
						|
	if (!_pause && _display_opt&DO_FULL_ANIMATION)
 | 
						|
		DoPaletteAnimations();
 | 
						|
 | 
						|
	if (!_pause || _cheats.build_in_pause.value)
 | 
						|
		MoveAllTextEffects();
 | 
						|
 | 
						|
	InputLoop();
 | 
						|
 | 
						|
	MusicLoop();
 | 
						|
}
 | 
						|
 | 
						|
void BeforeSaveGame(void)
 | 
						|
{
 | 
						|
	Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
 | 
						|
 | 
						|
	if (w != NULL) {
 | 
						|
		_saved_scrollpos_x = WP(w,vp_d).scrollpos_x;
 | 
						|
		_saved_scrollpos_y = WP(w,vp_d).scrollpos_y;
 | 
						|
		_saved_scrollpos_zoom = w->viewport->zoom;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ConvertTownOwner(void)
 | 
						|
{
 | 
						|
	TileIndex tile;
 | 
						|
 | 
						|
	for (tile = 0; tile != MapSize(); tile++) {
 | 
						|
		if (IsTileType(tile, MP_STREET)) {
 | 
						|
			if (IsLevelCrossing(tile) && _m[tile].m3 & 0x80)
 | 
						|
				_m[tile].m3 = OWNER_TOWN;
 | 
						|
 | 
						|
			if (_m[tile].owner & 0x80) SetTileOwner(tile, OWNER_TOWN);
 | 
						|
		} else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
 | 
						|
			if (_m[tile].owner & 0x80) SetTileOwner(tile, OWNER_TOWN);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// before savegame version 4, the name of the company determined if it existed
 | 
						|
static void CheckIsPlayerActive(void)
 | 
						|
{
 | 
						|
	Player *p;
 | 
						|
	FOR_ALL_PLAYERS(p) {
 | 
						|
		if (p->name_1 != 0) {
 | 
						|
			p->is_active = true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// since savegame version 4.1, exclusive transport rights are stored at towns
 | 
						|
static void UpdateExclusiveRights(void)
 | 
						|
{
 | 
						|
	Town *t;
 | 
						|
	FOR_ALL_TOWNS(t) if (t->xy != 0) {
 | 
						|
		t->exclusivity=(byte)-1;
 | 
						|
	}
 | 
						|
 | 
						|
	/* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete)
 | 
						|
			could be implemented this way:
 | 
						|
			1.) Go through all stations
 | 
						|
					Build an array town_blocked[ town_id ][ player_id ]
 | 
						|
				 that stores if at least one station in that town is blocked for a player
 | 
						|
			2.) Go through that array, if you find a town that is not blocked for
 | 
						|
					one player, but for all others, then give him exclusivity.
 | 
						|
	*/
 | 
						|
}
 | 
						|
 | 
						|
const byte convert_currency[] = {
 | 
						|
	 0,  1, 12,  8,  3,
 | 
						|
	10, 14, 19,  4,  5,
 | 
						|
	 9, 11, 13,  6, 17,
 | 
						|
	16, 22, 21,  7, 15,
 | 
						|
	18,  2, 20, };
 | 
						|
 | 
						|
// since savegame version 4.2 the currencies are arranged differently
 | 
						|
static void UpdateCurrencies(void)
 | 
						|
{
 | 
						|
	_opt.currency = convert_currency[_opt.currency];
 | 
						|
}
 | 
						|
 | 
						|
/* Up to revision 1413 the invisible tiles at the southern border have not been
 | 
						|
 * MP_VOID, even though they should have. This is fixed by this function
 | 
						|
 */
 | 
						|
static void UpdateVoidTiles(void)
 | 
						|
{
 | 
						|
	uint i;
 | 
						|
 | 
						|
	for (i = 0; i < MapMaxY(); ++i)
 | 
						|
		SetTileType(i * MapSizeX() + MapMaxX(), MP_VOID);
 | 
						|
	for (i = 0; i < MapSizeX(); ++i)
 | 
						|
		SetTileType(MapSizeX() * MapMaxY() + i, MP_VOID);
 | 
						|
}
 | 
						|
 | 
						|
// since savegame version 6.0 each sign has an "owner", signs without owner (from old games are set to 255)
 | 
						|
static void UpdateSignOwner(void)
 | 
						|
{
 | 
						|
	SignStruct *ss;
 | 
						|
	FOR_ALL_SIGNS(ss) {
 | 
						|
		ss->owner = OWNER_NONE; // no owner
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
extern void UpdateOldAircraft( void );
 | 
						|
extern void UpdateOilRig( void );
 | 
						|
 | 
						|
bool AfterLoadGame(uint version)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	ViewPort *vp;
 | 
						|
 | 
						|
	// in version 2.1 of the savegame, town owner was unified.
 | 
						|
	if (version <= 0x200) {
 | 
						|
		ConvertTownOwner();
 | 
						|
	}
 | 
						|
 | 
						|
	// from version 4.1 of the savegame, exclusive rights are stored at towns
 | 
						|
	if (version <= 0x400) {
 | 
						|
		UpdateExclusiveRights();
 | 
						|
	}
 | 
						|
 | 
						|
	// from version 4.2 of the savegame, currencies are in a different order
 | 
						|
	if (version <= 0x401) {
 | 
						|
		UpdateCurrencies();
 | 
						|
	}
 | 
						|
 | 
						|
	// from version 6.0 of the savegame, signs have an "owner"
 | 
						|
	if (version <= 0x600) {
 | 
						|
		UpdateSignOwner();
 | 
						|
	}
 | 
						|
 | 
						|
	/* In old version there seems to be a problem that water is owned by
 | 
						|
	    OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current
 | 
						|
	    (0x402) version, so I just check when versions are older, and then
 | 
						|
	    walk through the whole map.. */
 | 
						|
	if (version <= 0x402) {
 | 
						|
		TileIndex tile = TileXY(0, 0);
 | 
						|
		uint w = MapSizeX();
 | 
						|
		uint h = MapSizeY();
 | 
						|
 | 
						|
		BEGIN_TILE_LOOP(tile_cur, w, h, tile)
 | 
						|
			if (IsTileType(tile_cur, MP_WATER) && GetTileOwner(tile_cur) >= MAX_PLAYERS)
 | 
						|
				SetTileOwner(tile_cur, OWNER_WATER);
 | 
						|
		END_TILE_LOOP(tile_cur, w, h, tile)
 | 
						|
	}
 | 
						|
 | 
						|
	// convert road side to my format.
 | 
						|
	if (_opt.road_side) _opt.road_side = 1;
 | 
						|
 | 
						|
	// Load the sprites
 | 
						|
	GfxLoadSprites();
 | 
						|
 | 
						|
	// Update current year
 | 
						|
	SetDate(_date);
 | 
						|
 | 
						|
	// reinit the landscape variables (landscape might have changed)
 | 
						|
	InitializeLandscapeVariables(true);
 | 
						|
 | 
						|
	// Update all vehicles
 | 
						|
	AfterLoadVehicles();
 | 
						|
 | 
						|
	// Update all waypoints
 | 
						|
	if (version < 0x0C00)
 | 
						|
		FixOldWaypoints();
 | 
						|
 | 
						|
	UpdateAllWaypointSigns();
 | 
						|
 | 
						|
	// in version 2.2 of the savegame, we have new airports
 | 
						|
	if (version <= 0x201) {
 | 
						|
		UpdateOldAircraft();
 | 
						|
	}
 | 
						|
 | 
						|
	UpdateAllStationVirtCoord();
 | 
						|
 | 
						|
	// Setup town coords
 | 
						|
	AfterLoadTown();
 | 
						|
	UpdateAllSignVirtCoords();
 | 
						|
 | 
						|
	// make sure there is a town in the game
 | 
						|
	if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, (uint)-1))
 | 
						|
	{
 | 
						|
		_error_message = STR_NO_TOWN_IN_SCENARIO;
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	// Initialize windows
 | 
						|
	ResetWindowSystem();
 | 
						|
	SetupColorsAndInitialWindow();
 | 
						|
 | 
						|
	w = FindWindowById(WC_MAIN_WINDOW, 0);
 | 
						|
 | 
						|
	WP(w,vp_d).scrollpos_x = _saved_scrollpos_x;
 | 
						|
	WP(w,vp_d).scrollpos_y = _saved_scrollpos_y;
 | 
						|
 | 
						|
	vp = w->viewport;
 | 
						|
	vp->zoom = _saved_scrollpos_zoom;
 | 
						|
	vp->virtual_width = vp->width << vp->zoom;
 | 
						|
	vp->virtual_height = vp->height << vp->zoom;
 | 
						|
 | 
						|
 | 
						|
	// in version 4.0 of the savegame, is_active was introduced to determine
 | 
						|
	// if a player does exist, rather then checking name_1
 | 
						|
	if (version <= 0x400) {
 | 
						|
		CheckIsPlayerActive();
 | 
						|
	}
 | 
						|
 | 
						|
	// the void tiles on the southern border used to belong to a wrong class.
 | 
						|
	if (version <= 0x402)
 | 
						|
		UpdateVoidTiles();
 | 
						|
 | 
						|
	// If Load Scenario / New (Scenario) Game is used,
 | 
						|
	//  a player does not exist yet. So create one here.
 | 
						|
	// 1 exeption: network-games. Those can have 0 players
 | 
						|
	//   But this exeption is not true for network_servers!
 | 
						|
	if (!_players[0].is_active && (!_networking || (_networking && _network_server)))
 | 
						|
		DoStartupNewPlayer(false);
 | 
						|
 | 
						|
	DoZoomInOutWindow(ZOOM_NONE, w); // update button status
 | 
						|
	MarkWholeScreenDirty();
 | 
						|
 | 
						|
	//In 5.1, Oilrigs have been moved (again)
 | 
						|
	if (version <= 0x500) {
 | 
						|
		UpdateOilRig();
 | 
						|
	}
 | 
						|
 | 
						|
	if (version <= 0x600) {
 | 
						|
		BEGIN_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0) {
 | 
						|
			if (IsTileType(tile, MP_HOUSE)) {
 | 
						|
				_m[tile].m4 = _m[tile].m2;
 | 
						|
				//XXX magic
 | 
						|
				SetTileType(tile, MP_VOID);
 | 
						|
				_m[tile].m2 = ClosestTownFromTile(tile,(uint)-1)->index;
 | 
						|
				SetTileType(tile, MP_HOUSE);
 | 
						|
			} else if (IsTileType(tile, MP_STREET)) {
 | 
						|
				//XXX magic
 | 
						|
				_m[tile].m4 |= (_m[tile].m2 << 4);
 | 
						|
				if (IsTileOwner(tile, OWNER_TOWN)) {
 | 
						|
					SetTileType(tile, MP_VOID);
 | 
						|
					_m[tile].m2 = ClosestTownFromTile(tile,(uint)-1)->index;
 | 
						|
					SetTileType(tile, MP_STREET);
 | 
						|
				} else {
 | 
						|
					_m[tile].m2 = 0;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		} END_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0);
 | 
						|
	}
 | 
						|
 | 
						|
	if (version < 0x900) {
 | 
						|
		Town *t;
 | 
						|
		FOR_ALL_TOWNS(t) {
 | 
						|
			UpdateTownMaxPass(t);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (version < 0xF00) {
 | 
						|
		BEGIN_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0) {
 | 
						|
			if (IsTileType(tile, MP_RAILWAY) && HasSignals(tile) && HASBIT(_m[tile].m4, 2)) {
 | 
						|
				CLRBIT(_m[tile].m4, 2);
 | 
						|
				SETBIT(_m[tile].m4, 3);
 | 
						|
			}
 | 
						|
		} END_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0);
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 |