67 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file gamelog.h Functions to be called to log possibly unsafe game events */
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#ifndef GAMELOG_H
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#define GAMELOG_H
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#include "newgrf_config.h"
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/** The actions we log. */
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enum GamelogActionType {
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	GLAT_START,        ///< Game created
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	GLAT_LOAD,         ///< Game loaded
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	GLAT_GRF,          ///< GRF changed
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	GLAT_CHEAT,        ///< Cheat was used
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	GLAT_SETTING,      ///< Setting changed
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	GLAT_GRFBUG,       ///< GRF bug was triggered
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	GLAT_EMERGENCY,    ///< Emergency savegame
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	GLAT_END,          ///< So we know how many GLATs are there
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	GLAT_NONE  = 0xFF, ///< No logging active; in savegames, end of list
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};
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void GamelogStartAction(GamelogActionType at);
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void GamelogStopAction();
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void GamelogReset();
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/**
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 * Callback for printing text.
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 * @param s The string to print.
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 */
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typedef void GamelogPrintProc(const char *s);
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void GamelogPrint(GamelogPrintProc *proc); // needed for WIN32 / WINCE crash.log
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void GamelogPrintDebug(int level);
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void GamelogPrintConsole();
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void GamelogEmergency();
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bool GamelogTestEmergency();
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void GamelogRevision();
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void GamelogMode();
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void GamelogOldver();
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void GamelogSetting(const char *name, int32 oldval, int32 newval);
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void GamelogGRFUpdate(const GRFConfig *oldg, const GRFConfig *newg);
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void GamelogGRFAddList(const GRFConfig *newg);
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void GamelogGRFRemove(uint32 grfid);
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void GamelogGRFAdd(const GRFConfig *newg);
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void GamelogGRFCompatible(const GRFIdentifier *newg);
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void GamelogTestRevision();
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void GamelogTestMode();
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bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id);
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void GamelogInfo(struct LoggedAction *gamelog_action, uint gamelog_actions, uint32 *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs);
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#endif /* GAMELOG_H */
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