 1f2ed9d731
			
		
	
	1f2ed9d731
	
	
	
		
			
			It made no sense to maintain 8 nearly identically arrays when a single one can do the job Also made the two buttons always use half of the bottom width each, even when resizing
		
			
				
	
	
		
			59 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #ifndef VEHICLE_GUI_H
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| #define VEHICLE_GUI_H
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| 
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| #include "window.h"
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| 
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| void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
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| void ShowVehicleRefitWindow(const Vehicle *v);
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| void InitializeVehiclesGuiList(void);
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| 
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| /* sorter stuff */
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| void RebuildVehicleLists(void);
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| void ResortVehicleLists(void);
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| 
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| #define PERIODIC_RESORT_DAYS 10
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| 
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| /* Vehicle List Window type flags */
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| enum {
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| 	VLW_STANDARD      = 0 << 8,
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| 	VLW_SHARED_ORDERS = 1 << 8,
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| 	VLW_STATION_LIST  = 2 << 8,
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| 	VLW_MASK          = 0x700,
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| };
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| 
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| static inline bool ValidVLWFlags(uint16 flags)
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| {
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| 	return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST);
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| }
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| 
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| void PlayerVehWndProc(Window *w, WindowEvent *e);
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| 
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| void DrawTrainEnginePurchaseInfo(int x, int y, EngineID engine_number);
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| void DrawTrainWagonPurchaseInfo(int x, int y, EngineID engine_number);
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| void DrawRoadVehPurchaseInfo(int x, int y, EngineID engine_number);
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| void DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number);
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| void DrawShipPurchaseInfo(int x, int y, EngineID engine_number);
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| 
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| void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection);
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| void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection);
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| void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
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| void DrawSmallOrderListShip(const Vehicle *v, int x, int y);
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| void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
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| void DrawSmallOrderListAircraft(const Vehicle *v, int x, int y);
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| 
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| void ShowBuildTrainWindow(TileIndex tile);
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| void ShowBuildRoadVehWindow(TileIndex tile);
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| void ShowBuildShipWindow(TileIndex tile);
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| void ShowBuildAircraftWindow(TileIndex tile);
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| 
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| void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v);
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| 
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| int ShowAdditionalText(int x, int y, int w, EngineID engine);
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| 
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| void ShowVehicleListWindow(PlayerID player, StationID station, byte vehicle_type);
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| void ShowVehWithSharedOrders(Vehicle *v, byte vehicle_type);
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| 
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| #endif /* VEHICLE_GUI_H */
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