69 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "pool.h"
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| #include "sprite.h"
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| 
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| enum {
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| 	SPRITEGROUP_POOL_BLOCK_SIZE_BITS = 4, /* (1 << 4) == 16 items */
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| 	SPRITEGROUP_POOL_MAX_BLOCKS      = 8000,
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| };
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| 
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| static uint _spritegroup_count = 0;
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| static MemoryPool _spritegroup_pool;
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| 
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| 
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| static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item)
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| {
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| 	uint i;
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| 
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| 	for (i = start_item; i <= end_item; i++) {
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| 		SpriteGroup *group = (SpriteGroup*)GetItemFromPool(&_spritegroup_pool, i);
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| 
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| 		/* Free dynamically allocated memory */
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| 		switch (group->type) {
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| 			case SGT_REAL:
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| 				free(group->g.real.loaded);
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| 				free(group->g.real.loading);
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| 				break;
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| 
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| 			case SGT_DETERMINISTIC:
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| 				free(group->g.determ.ranges);
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| 				break;
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| 
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| 			case SGT_RANDOMIZED:
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| 				free(group->g.random.groups);
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| 				break;
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| 
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| 			default:
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| 				break;
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| 		}
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| 	}
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| }
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| 
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| 
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| /* Initialize the SpriteGroup pool */
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| static MemoryPool _spritegroup_pool = { "SpriteGr", SPRITEGROUP_POOL_MAX_BLOCKS, SPRITEGROUP_POOL_BLOCK_SIZE_BITS, sizeof(SpriteGroup), NULL, &SpriteGroupPoolCleanBlock, 0, 0, NULL };
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| 
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| 
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| /* Allocate a new SpriteGroup */
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| SpriteGroup *AllocateSpriteGroup(void)
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| {
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| 	/* This is totally different to the other pool allocators, as we never remove an item from the pool. */
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| 	if (_spritegroup_count == _spritegroup_pool.total_items) {
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| 		if (!AddBlockToPool(&_spritegroup_pool)) return NULL;
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| 	}
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| 
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| 	return (SpriteGroup*)GetItemFromPool(&_spritegroup_pool, _spritegroup_count++);
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| }
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| 
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| 
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| void InitializeSpriteGroupPool(void)
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| {
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| 	CleanPool(&_spritegroup_pool);
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| 	AddBlockToPool(&_spritegroup_pool);
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| 
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| 	_spritegroup_count = 0;
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| }
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