2924 lines
		
	
	
		
			92 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2924 lines
		
	
	
		
			92 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file viewport.cpp Handling of all viewports.
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 *
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 * \verbatim
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 * The in-game coordinate system looks like this *
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 *                                               *
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 *                    ^ Z                        *
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 *                    |                          *
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 *                    |                          *
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 *                    |                          *
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 *                    |                          *
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 *                 /     \                       *
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 *              /           \                    *
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 *           /                 \                 *
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 *        /                       \              *
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 *   X <                             > Y         *
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 * \endverbatim
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 */
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#include "stdafx.h"
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#include "openttd.h"
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#include "landscape.h"
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#include "viewport_func.h"
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#include "station_base.h"
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#include "waypoint_base.h"
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#include "town.h"
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#include "signs_base.h"
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#include "signs_func.h"
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#include "variables.h"
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#include "vehicle_base.h"
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#include "vehicle_gui.h"
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#include "blitter/factory.hpp"
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#include "transparency.h"
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#include "strings_func.h"
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#include "zoom_func.h"
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#include "vehicle_func.h"
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#include "company_func.h"
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#include "waypoint_func.h"
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#include "window_func.h"
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#include "tilehighlight_func.h"
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#include "window_gui.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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PlaceProc *_place_proc;
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Point _tile_fract_coords;
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ZoomLevel _saved_scrollpos_zoom;
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struct StringSpriteToDraw {
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	StringID string;
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	uint16 colour;
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	int32 x;
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	int32 y;
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	uint64 params[2];
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	uint16 width;
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};
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struct TileSpriteToDraw {
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	SpriteID image;
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	SpriteID pal;
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	const SubSprite *sub;           ///< only draw a rectangular part of the sprite
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	int32 x;                        ///< screen X coordinate of sprite
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	int32 y;                        ///< screen Y coordinate of sprite
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};
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struct ChildScreenSpriteToDraw {
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	SpriteID image;
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	SpriteID pal;
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	const SubSprite *sub;           ///< only draw a rectangular part of the sprite
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	int32 x;
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	int32 y;
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	int next;                       ///< next child to draw (-1 at the end)
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};
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/** Parent sprite that should be drawn */
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struct ParentSpriteToDraw {
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	SpriteID image;                 ///< sprite to draw
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	SpriteID pal;                   ///< palette to use
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	const SubSprite *sub;           ///< only draw a rectangular part of the sprite
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	int32 x;                        ///< screen X coordinate of sprite
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	int32 y;                        ///< screen Y coordinate of sprite
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	int32 left;                     ///< minimal screen X coordinate of sprite (= x + sprite->x_offs), reference point for child sprites
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	int32 top;                      ///< minimal screen Y coordinate of sprite (= y + sprite->y_offs), reference point for child sprites
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	int32 xmin;                     ///< minimal world X coordinate of bounding box
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	int32 xmax;                     ///< maximal world X coordinate of bounding box
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	int32 ymin;                     ///< minimal world Y coordinate of bounding box
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	int32 ymax;                     ///< maximal world Y coordinate of bounding box
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	int zmin;                       ///< minimal world Z coordinate of bounding box
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	int zmax;                       ///< maximal world Z coordinate of bounding box
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	int first_child;                ///< the first child to draw.
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	bool comparison_done;           ///< Used during sprite sorting: true if sprite has been compared with all other sprites
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};
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/** Enumeration of multi-part foundations */
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enum FoundationPart {
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	FOUNDATION_PART_NONE     = 0xFF,  ///< Neither foundation nor groundsprite drawn yet.
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	FOUNDATION_PART_NORMAL   = 0,     ///< First part (normal foundation or no foundation)
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	FOUNDATION_PART_HALFTILE = 1,     ///< Second part (halftile foundation)
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	FOUNDATION_PART_END
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};
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/** Mode of "sprite combining"
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 * @see StartSpriteCombine
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 */
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enum SpriteCombineMode {
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	SPRITE_COMBINE_NONE,     ///< Every #AddSortableSpriteToDraw start its own bounding box
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	SPRITE_COMBINE_PENDING,  ///< %Sprite combining will start with the next unclipped sprite.
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	SPRITE_COMBINE_ACTIVE,   ///< %Sprite combining is active. #AddSortableSpriteToDraw outputs child sprites.
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};
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typedef SmallVector<TileSpriteToDraw, 64> TileSpriteToDrawVector;
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typedef SmallVector<StringSpriteToDraw, 4> StringSpriteToDrawVector;
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typedef SmallVector<ParentSpriteToDraw, 64> ParentSpriteToDrawVector;
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typedef SmallVector<ParentSpriteToDraw*, 64> ParentSpriteToSortVector;
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typedef SmallVector<ChildScreenSpriteToDraw, 16> ChildScreenSpriteToDrawVector;
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/** Data structure storing rendering information */
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struct ViewportDrawer {
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	DrawPixelInfo dpi;
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	StringSpriteToDrawVector string_sprites_to_draw;
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	TileSpriteToDrawVector tile_sprites_to_draw;
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	ParentSpriteToDrawVector parent_sprites_to_draw;
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	ParentSpriteToSortVector parent_sprites_to_sort; ///< Parent sprite pointer array used for sorting
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	ChildScreenSpriteToDrawVector child_screen_sprites_to_draw;
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	int *last_child;
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	SpriteCombineMode combine_sprites;               ///< Current mode of "sprite combining". @see StartSpriteCombine
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	int foundation[FOUNDATION_PART_END];             ///< Foundation sprites (index into parent_sprites_to_draw).
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	FoundationPart foundation_part;                  ///< Currently active foundation for ground sprite drawing.
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	int *last_foundation_child[FOUNDATION_PART_END]; ///< Tail of ChildSprite list of the foundations. (index into child_screen_sprites_to_draw)
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	Point foundation_offset[FOUNDATION_PART_END];    ///< Pixeloffset for ground sprites on the foundations.
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};
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static ViewportDrawer _vd;
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TileHighlightData _thd;
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static TileInfo *_cur_ti;
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bool _draw_bounding_boxes = false;
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static Point MapXYZToViewport(const ViewPort *vp, int x, int y, int z)
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{
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	Point p = RemapCoords(x, y, z);
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	p.x -= vp->virtual_width / 2;
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	p.y -= vp->virtual_height / 2;
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	return p;
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}
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void DeleteWindowViewport(Window *w)
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{
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	free(w->viewport);
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	w->viewport = NULL;
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}
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/**
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 * Initialize viewport of the window for use.
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 * @param w Window to use/display the viewport in
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 * @param x Offset of left edge of viewport with respect to left edge window \a w
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 * @param y Offset of top edge of viewport with respect to top edge window \a w
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 * @param width Width of the viewport
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 * @param height Height of the viewport
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 * @param follow_flags Flags controlling the viewport.
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 *        - If bit 31 is set, the lower 16 bits are the vehicle that the viewport should follow.
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 *        - If bit 31 is clear, it is a tile position.
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 * @param zoom Zoomlevel to display
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 */
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void InitializeWindowViewport(Window *w, int x, int y,
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	int width, int height, uint32 follow_flags, ZoomLevel zoom)
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{
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	assert(w->viewport == NULL);
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	ViewportData *vp = CallocT<ViewportData>(1);
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	vp->left = x + w->left;
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	vp->top = y + w->top;
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	vp->width = width;
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	vp->height = height;
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	vp->zoom = zoom;
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	vp->virtual_width = ScaleByZoom(width, zoom);
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	vp->virtual_height = ScaleByZoom(height, zoom);
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	Point pt;
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	if (follow_flags & 0x80000000) {
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		const Vehicle *veh;
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		vp->follow_vehicle = (VehicleID)(follow_flags & 0xFFFF);
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		veh = Vehicle::Get(vp->follow_vehicle);
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		pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
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	} else {
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		uint x = TileX(follow_flags) * TILE_SIZE;
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		uint y = TileY(follow_flags) * TILE_SIZE;
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		vp->follow_vehicle = INVALID_VEHICLE;
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		pt = MapXYZToViewport(vp, x, y, GetSlopeZ(x, y));
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	}
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	vp->scrollpos_x = pt.x;
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	vp->scrollpos_y = pt.y;
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	vp->dest_scrollpos_x = pt.x;
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	vp->dest_scrollpos_y = pt.y;
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	w->viewport = vp;
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	vp->virtual_left = 0;//pt.x;
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	vp->virtual_top = 0;//pt.y;
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}
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static Point _vp_move_offs;
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static void DoSetViewportPosition(const Window *w, int left, int top, int width, int height)
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{
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	FOR_ALL_WINDOWS_FROM_BACK_FROM(w, w) {
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		if (left + width > w->left &&
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				w->left + w->width > left &&
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				top + height > w->top &&
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				w->top + w->height > top) {
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			if (left < w->left) {
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				DoSetViewportPosition(w, left, top, w->left - left, height);
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				DoSetViewportPosition(w, left + (w->left - left), top, width - (w->left - left), height);
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				return;
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			}
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			if (left + width > w->left + w->width) {
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				DoSetViewportPosition(w, left, top, (w->left + w->width - left), height);
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				DoSetViewportPosition(w, left + (w->left + w->width - left), top, width - (w->left + w->width - left), height);
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				return;
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			}
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			if (top < w->top) {
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				DoSetViewportPosition(w, left, top, width, (w->top - top));
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				DoSetViewportPosition(w, left, top + (w->top - top), width, height - (w->top - top));
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				return;
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			}
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			if (top + height > w->top + w->height) {
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				DoSetViewportPosition(w, left, top, width, (w->top + w->height - top));
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				DoSetViewportPosition(w, left, top + (w->top + w->height - top), width, height - (w->top + w->height - top));
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				return;
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			}
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			return;
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		}
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	}
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	{
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		int xo = _vp_move_offs.x;
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		int yo = _vp_move_offs.y;
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		if (abs(xo) >= width || abs(yo) >= height) {
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			/* fully_outside */
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			RedrawScreenRect(left, top, left + width, top + height);
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			return;
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		}
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		GfxScroll(left, top, width, height, xo, yo);
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		if (xo > 0) {
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			RedrawScreenRect(left, top, xo + left, top + height);
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			left += xo;
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			width -= xo;
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		} else if (xo < 0) {
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			RedrawScreenRect(left + width + xo, top, left + width, top + height);
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			width += xo;
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		}
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		if (yo > 0) {
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			RedrawScreenRect(left, top, width + left, top + yo);
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		} else if (yo < 0) {
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			RedrawScreenRect(left, top + height + yo, width + left, top + height);
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		}
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	}
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}
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static void SetViewportPosition(Window *w, int x, int y)
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{
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	ViewPort *vp = w->viewport;
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	int old_left = vp->virtual_left;
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	int old_top = vp->virtual_top;
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	int i;
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	int left, top, width, height;
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	vp->virtual_left = x;
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	vp->virtual_top = y;
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	/* viewport is bound to its left top corner, so it must be rounded down (UnScaleByZoomLower)
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	 * else glitch described in FS#1412 will happen (offset by 1 pixel with zoom level > NORMAL)
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	 */
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	old_left = UnScaleByZoomLower(old_left, vp->zoom);
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	old_top = UnScaleByZoomLower(old_top, vp->zoom);
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	x = UnScaleByZoomLower(x, vp->zoom);
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	y = UnScaleByZoomLower(y, vp->zoom);
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	old_left -= x;
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	old_top -= y;
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	if (old_top == 0 && old_left == 0) return;
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	_vp_move_offs.x = old_left;
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	_vp_move_offs.y = old_top;
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	left = vp->left;
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	top = vp->top;
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	width = vp->width;
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	height = vp->height;
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	if (left < 0) {
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		width += left;
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		left = 0;
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	}
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	i = left + width - _screen.width;
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	if (i >= 0) width -= i;
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	if (width > 0) {
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		if (top < 0) {
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			height += top;
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			top = 0;
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		}
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		i = top + height - _screen.height;
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		if (i >= 0) height -= i;
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		if (height > 0) DoSetViewportPosition(w->z_front, left, top, width, height);
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	}
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}
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/**
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 * Is a xy position inside the viewport of the window?
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 * @param w Window to examine its viewport
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 * @param x X coordinate of the xy position
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 * @param y Y coordinate of the xy position
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 * @return Pointer to the viewport if the xy position is in the viewport of the window,
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 *         otherwise \c NULL is returned.
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 */
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ViewPort *IsPtInWindowViewport(const Window *w, int x, int y)
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{
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	ViewPort *vp = w->viewport;
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	if (vp != NULL &&
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			IsInsideMM(x, vp->left, vp->left + vp->width) &&
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			IsInsideMM(y, vp->top, vp->top + vp->height))
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		return vp;
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	return NULL;
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}
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/**
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 * Translate screen coordinate in a viewport to a tile coordinate
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 * @param vp  Viewport that contains the (\a x, \a y) screen coordinate
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 * @param x   Screen x coordinate
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 * @param y   Screen y coordinate
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 * @return Tile coordinate */
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static Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y)
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{
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	Point pt;
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	int a, b;
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	uint z;
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	if ( (uint)(x -= vp->left) >= (uint)vp->width ||
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				(uint)(y -= vp->top) >= (uint)vp->height) {
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				Point pt = {-1, -1};
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				return pt;
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	}
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	x = (ScaleByZoom(x, vp->zoom) + vp->virtual_left) >> 2;
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	y = (ScaleByZoom(y, vp->zoom) + vp->virtual_top) >> 1;
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	a = y - x;
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	b = y + x;
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	/* we need to move variables in to the valid range, as the
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	 * GetTileZoomCenterWindow() function can call here with invalid x and/or y,
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	 * when the user tries to zoom out along the sides of the map */
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	a = Clamp(a, -4 * TILE_SIZE, (int)(MapMaxX() * TILE_SIZE) - 1);
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	b = Clamp(b, -4 * TILE_SIZE, (int)(MapMaxY() * TILE_SIZE) - 1);
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	/* (a, b) is the X/Y-world coordinate that belongs to (x,y) if the landscape would be completely flat on height 0.
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	 * Now find the Z-world coordinate by fix point iteration.
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	 * This is a bit tricky because the tile height is non-continuous at foundations.
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	 * The clicked point should be approached from the back, otherwise there are regions that are not clickable.
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	 * (FOUNDATION_HALFTILE_LOWER on SLOPE_STEEP_S hides north halftile completely)
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	 * So give it a z-malus of 4 in the first iterations.
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	 */
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	z = 0;
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	int min_coord = _settings_game.construction.freeform_edges ? TILE_SIZE : 0;
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	for (int i = 0; i < 5; i++) z = GetSlopeZ(Clamp(a + (int)max(z, 4u) - 4, min_coord, MapMaxX() * TILE_SIZE - 1), Clamp(b + (int)max(z, 4u) - 4, min_coord, MapMaxY() * TILE_SIZE - 1)) / 2;
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	for (uint malus = 3; malus > 0; malus--) z = GetSlopeZ(Clamp(a + (int)max(z, malus) - (int)malus, min_coord, MapMaxX() * TILE_SIZE - 1), Clamp(b + (int)max(z, malus) - (int)malus, min_coord, MapMaxY() * TILE_SIZE - 1)) / 2;
 | 
						|
	for (int i = 0; i < 5; i++) z = GetSlopeZ(Clamp(a + (int)z, min_coord, MapMaxX() * TILE_SIZE - 1), Clamp(b + (int)z, min_coord, MapMaxY() * TILE_SIZE - 1)) / 2;
 | 
						|
 | 
						|
	pt.x = Clamp(a + (int)z, min_coord, MapMaxX() * TILE_SIZE - 1);
 | 
						|
	pt.y = Clamp(b + (int)z, min_coord, MapMaxY() * TILE_SIZE - 1);
 | 
						|
 | 
						|
	return pt;
 | 
						|
}
 | 
						|
 | 
						|
/* When used for zooming, check area below current coordinates (x,y)
 | 
						|
 * and return the tile of the zoomed out/in position (zoom_x, zoom_y)
 | 
						|
 * when you just want the tile, make x = zoom_x and y = zoom_y */
 | 
						|
static Point GetTileFromScreenXY(int x, int y, int zoom_x, int zoom_y)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	ViewPort *vp;
 | 
						|
	Point pt;
 | 
						|
 | 
						|
	if ( (w = FindWindowFromPt(x, y)) != NULL &&
 | 
						|
			 (vp = IsPtInWindowViewport(w, x, y)) != NULL)
 | 
						|
				return TranslateXYToTileCoord(vp, zoom_x, zoom_y);
 | 
						|
 | 
						|
	pt.y = pt.x = -1;
 | 
						|
	return pt;
 | 
						|
}
 | 
						|
 | 
						|
Point GetTileBelowCursor()
 | 
						|
{
 | 
						|
	return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, _cursor.pos.x, _cursor.pos.y);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
Point GetTileZoomCenterWindow(bool in, Window * w)
 | 
						|
{
 | 
						|
	int x, y;
 | 
						|
	ViewPort *vp = w->viewport;
 | 
						|
 | 
						|
	if (in) {
 | 
						|
		x = ((_cursor.pos.x - vp->left) >> 1) + (vp->width >> 2);
 | 
						|
		y = ((_cursor.pos.y - vp->top) >> 1) + (vp->height >> 2);
 | 
						|
	} else {
 | 
						|
		x = vp->width - (_cursor.pos.x - vp->left);
 | 
						|
		y = vp->height - (_cursor.pos.y - vp->top);
 | 
						|
	}
 | 
						|
	/* Get the tile below the cursor and center on the zoomed-out center */
 | 
						|
	return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, x + vp->left, y + vp->top);
 | 
						|
}
 | 
						|
 | 
						|
/** Update the status of the zoom-buttons according to the zoom-level
 | 
						|
 * of the viewport. This will update their status and invalidate accordingly
 | 
						|
 * @param w Window pointer to the window that has the zoom buttons
 | 
						|
 * @param vp pointer to the viewport whose zoom-level the buttons represent
 | 
						|
 * @param widget_zoom_in widget index for window with zoom-in button
 | 
						|
 * @param widget_zoom_out widget index for window with zoom-out button */
 | 
						|
void HandleZoomMessage(Window *w, const ViewPort *vp, byte widget_zoom_in, byte widget_zoom_out)
 | 
						|
{
 | 
						|
	w->SetWidgetDisabledState(widget_zoom_in, vp->zoom == ZOOM_LVL_MIN);
 | 
						|
	w->SetWidgetDirty(widget_zoom_in);
 | 
						|
 | 
						|
	w->SetWidgetDisabledState(widget_zoom_out, vp->zoom == ZOOM_LVL_MAX);
 | 
						|
	w->SetWidgetDirty(widget_zoom_out);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draws a ground sprite at a specific world-coordinate.
 | 
						|
 *
 | 
						|
 * @param image the image to draw.
 | 
						|
 * @param pal the provided palette.
 | 
						|
 * @param x position x (world coordinates) of the sprite.
 | 
						|
 * @param y position y (world coordinates) of the sprite.
 | 
						|
 * @param z position z (world coordinates) of the sprite.
 | 
						|
 * @param sub Only draw a part of the sprite.
 | 
						|
 * @param extra_offs_x Pixel X offset for the sprite position.
 | 
						|
 * @param extra_offs_y Pixel Y offset for the sprite position.
 | 
						|
 *
 | 
						|
 */
 | 
						|
void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
 | 
						|
{
 | 
						|
	assert((image & SPRITE_MASK) < MAX_SPRITES);
 | 
						|
 | 
						|
	TileSpriteToDraw *ts = _vd.tile_sprites_to_draw.Append();
 | 
						|
	ts->image = image;
 | 
						|
	ts->pal = pal;
 | 
						|
	ts->sub = sub;
 | 
						|
	Point pt = RemapCoords(x, y, z);
 | 
						|
	ts->x = pt.x + extra_offs_x;
 | 
						|
	ts->y = pt.y + extra_offs_y;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Adds a child sprite to the active foundation.
 | 
						|
 *
 | 
						|
 * The pixel offset of the sprite relative to the ParentSprite is the sum of the offset passed to OffsetGroundSprite() and extra_offs_?.
 | 
						|
 *
 | 
						|
 * @param image the image to draw.
 | 
						|
 * @param pal the provided palette.
 | 
						|
 * @param sub Only draw a part of the sprite.
 | 
						|
 * @param foundation_part Foundation part.
 | 
						|
 * @param extra_offs_x Pixel X offset for the sprite position.
 | 
						|
 * @param extra_offs_y Pixel Y offset for the sprite position.
 | 
						|
 */
 | 
						|
static void AddChildSpriteToFoundation(SpriteID image, SpriteID pal, const SubSprite *sub, FoundationPart foundation_part, int extra_offs_x, int extra_offs_y)
 | 
						|
{
 | 
						|
	assert(IsInsideMM(foundation_part, 0, FOUNDATION_PART_END));
 | 
						|
	assert(_vd.foundation[foundation_part] != -1);
 | 
						|
	Point offs = _vd.foundation_offset[foundation_part];
 | 
						|
 | 
						|
	/* Change the active ChildSprite list to the one of the foundation */
 | 
						|
	int *old_child = _vd.last_child;
 | 
						|
	_vd.last_child = _vd.last_foundation_child[foundation_part];
 | 
						|
 | 
						|
	AddChildSpriteScreen(image, pal, offs.x + extra_offs_x, offs.y + extra_offs_y, false, sub);
 | 
						|
 | 
						|
	/* Switch back to last ChildSprite list */
 | 
						|
	_vd.last_child = old_child;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draws a ground sprite for the current tile.
 | 
						|
 * If the current tile is drawn on top of a foundation the sprite is added as child sprite to the "foundation"-ParentSprite.
 | 
						|
 *
 | 
						|
 * @param image the image to draw.
 | 
						|
 * @param pal the provided palette.
 | 
						|
 * @param sub Only draw a part of the sprite.
 | 
						|
 * @param extra_offs_x Pixel X offset for the sprite position.
 | 
						|
 * @param extra_offs_y Pixel Y offset for the sprite position.
 | 
						|
 */
 | 
						|
void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
 | 
						|
{
 | 
						|
	/* Switch to first foundation part, if no foundation was drawn */
 | 
						|
	if (_vd.foundation_part == FOUNDATION_PART_NONE) _vd.foundation_part = FOUNDATION_PART_NORMAL;
 | 
						|
 | 
						|
	if (_vd.foundation[_vd.foundation_part] != -1) {
 | 
						|
		AddChildSpriteToFoundation(image, pal, sub, _vd.foundation_part, extra_offs_x, extra_offs_y);
 | 
						|
	} else {
 | 
						|
		DrawGroundSpriteAt(image, pal, _cur_ti->x, _cur_ti->y, _cur_ti->z, sub, extra_offs_x, extra_offs_y);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Called when a foundation has been drawn for the current tile.
 | 
						|
 * Successive ground sprites for the current tile will be drawn as child sprites of the "foundation"-ParentSprite, not as TileSprites.
 | 
						|
 *
 | 
						|
 * @param x sprite x-offset (screen coordinates) of ground sprites relative to the "foundation"-ParentSprite.
 | 
						|
 * @param y sprite y-offset (screen coordinates) of ground sprites relative to the "foundation"-ParentSprite.
 | 
						|
 */
 | 
						|
void OffsetGroundSprite(int x, int y)
 | 
						|
{
 | 
						|
	/* Switch to next foundation part */
 | 
						|
	switch (_vd.foundation_part) {
 | 
						|
		case FOUNDATION_PART_NONE:
 | 
						|
			_vd.foundation_part = FOUNDATION_PART_NORMAL;
 | 
						|
			break;
 | 
						|
		case FOUNDATION_PART_NORMAL:
 | 
						|
			_vd.foundation_part = FOUNDATION_PART_HALFTILE;
 | 
						|
			break;
 | 
						|
		default: NOT_REACHED();
 | 
						|
	}
 | 
						|
 | 
						|
	/* _vd.last_child == NULL if foundation sprite was clipped by the viewport bounds */
 | 
						|
	if (_vd.last_child != NULL) _vd.foundation[_vd.foundation_part] = _vd.parent_sprites_to_draw.Length() - 1;
 | 
						|
 | 
						|
	_vd.foundation_offset[_vd.foundation_part].x = x;
 | 
						|
	_vd.foundation_offset[_vd.foundation_part].y = y;
 | 
						|
	_vd.last_foundation_child[_vd.foundation_part] = _vd.last_child;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Adds a child sprite to a parent sprite.
 | 
						|
 * In contrast to "AddChildSpriteScreen()" the sprite position is in world coordinates
 | 
						|
 *
 | 
						|
 * @param image the image to draw.
 | 
						|
 * @param pal the provided palette.
 | 
						|
 * @param x position x of the sprite.
 | 
						|
 * @param y position y of the sprite.
 | 
						|
 * @param z position z of the sprite.
 | 
						|
 * @param sub Only draw a part of the sprite.
 | 
						|
 */
 | 
						|
static void AddCombinedSprite(SpriteID image, SpriteID pal, int x, int y, byte z, const SubSprite *sub)
 | 
						|
{
 | 
						|
	Point pt = RemapCoords(x, y, z);
 | 
						|
	const Sprite *spr = GetSprite(image & SPRITE_MASK, ST_NORMAL);
 | 
						|
 | 
						|
	if (pt.x + spr->x_offs >= _vd.dpi.left + _vd.dpi.width ||
 | 
						|
			pt.x + spr->x_offs + spr->width <= _vd.dpi.left ||
 | 
						|
			pt.y + spr->y_offs >= _vd.dpi.top + _vd.dpi.height ||
 | 
						|
			pt.y + spr->y_offs + spr->height <= _vd.dpi.top)
 | 
						|
		return;
 | 
						|
 | 
						|
	const ParentSpriteToDraw *pstd = _vd.parent_sprites_to_draw.End() - 1;
 | 
						|
	AddChildSpriteScreen(image, pal, pt.x - pstd->left, pt.y - pstd->top, false, sub);
 | 
						|
}
 | 
						|
 | 
						|
/** Draw a (transparent) sprite at given coordinates with a given bounding box.
 | 
						|
 * The bounding box extends from (x + bb_offset_x, y + bb_offset_y, z + bb_offset_z) to (x + w - 1, y + h - 1, z + dz - 1), both corners included.
 | 
						|
 * Bounding boxes with bb_offset_x == w or bb_offset_y == h or bb_offset_z == dz are allowed and produce thin slices.
 | 
						|
 *
 | 
						|
 * @note Bounding boxes are normally specified with bb_offset_x = bb_offset_y = bb_offset_z = 0. The extent of the bounding box in negative direction is
 | 
						|
 *       defined by the sprite offset in the grf file.
 | 
						|
 *       However if modifying the sprite offsets is not suitable (e.g. when using existing graphics), the bounding box can be tuned by bb_offset.
 | 
						|
 *
 | 
						|
 * @pre w >= bb_offset_x, h >= bb_offset_y, dz >= bb_offset_z. Else w, h or dz are ignored.
 | 
						|
 *
 | 
						|
 * @param image the image to combine and draw,
 | 
						|
 * @param pal the provided palette,
 | 
						|
 * @param x position X (world) of the sprite,
 | 
						|
 * @param y position Y (world) of the sprite,
 | 
						|
 * @param w bounding box extent towards positive X (world),
 | 
						|
 * @param h bounding box extent towards positive Y (world),
 | 
						|
 * @param dz bounding box extent towards positive Z (world),
 | 
						|
 * @param z position Z (world) of the sprite,
 | 
						|
 * @param transparent if true, switch the palette between the provided palette and the transparent palette,
 | 
						|
 * @param bb_offset_x bounding box extent towards negative X (world),
 | 
						|
 * @param bb_offset_y bounding box extent towards negative Y (world),
 | 
						|
 * @param bb_offset_z bounding box extent towards negative Z (world)
 | 
						|
 * @param sub Only draw a part of the sprite.
 | 
						|
 */
 | 
						|
void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
 | 
						|
{
 | 
						|
	int32 left, right, top, bottom;
 | 
						|
 | 
						|
	assert((image & SPRITE_MASK) < MAX_SPRITES);
 | 
						|
 | 
						|
	/* make the sprites transparent with the right palette */
 | 
						|
	if (transparent) {
 | 
						|
		SetBit(image, PALETTE_MODIFIER_TRANSPARENT);
 | 
						|
		pal = PALETTE_TO_TRANSPARENT;
 | 
						|
	}
 | 
						|
 | 
						|
	if (_vd.combine_sprites == SPRITE_COMBINE_ACTIVE) {
 | 
						|
		AddCombinedSprite(image, pal, x, y, z, sub);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	_vd.last_child = NULL;
 | 
						|
 | 
						|
	Point pt = RemapCoords(x, y, z);
 | 
						|
	int tmp_left, tmp_top, tmp_x = pt.x, tmp_y = pt.y;
 | 
						|
 | 
						|
	/* Compute screen extents of sprite */
 | 
						|
	if (image == SPR_EMPTY_BOUNDING_BOX) {
 | 
						|
		left = tmp_left = RemapCoords(x + w          , y + bb_offset_y, z + bb_offset_z).x;
 | 
						|
		right           = RemapCoords(x + bb_offset_x, y + h          , z + bb_offset_z).x + 1;
 | 
						|
		top  = tmp_top  = RemapCoords(x + bb_offset_x, y + bb_offset_y, z + dz         ).y;
 | 
						|
		bottom          = RemapCoords(x + w          , y + h          , z + bb_offset_z).y + 1;
 | 
						|
	} else {
 | 
						|
		const Sprite *spr = GetSprite(image & SPRITE_MASK, ST_NORMAL);
 | 
						|
		left = tmp_left = (pt.x += spr->x_offs);
 | 
						|
		right           = (pt.x +  spr->width );
 | 
						|
		top  = tmp_top  = (pt.y += spr->y_offs);
 | 
						|
		bottom          = (pt.y +  spr->height);
 | 
						|
	}
 | 
						|
 | 
						|
	if (_draw_bounding_boxes && (image != SPR_EMPTY_BOUNDING_BOX)) {
 | 
						|
		/* Compute maximal extents of sprite and it's bounding box */
 | 
						|
		left   = min(left  , RemapCoords(x + w          , y + bb_offset_y, z + bb_offset_z).x);
 | 
						|
		right  = max(right , RemapCoords(x + bb_offset_x, y + h          , z + bb_offset_z).x + 1);
 | 
						|
		top    = min(top   , RemapCoords(x + bb_offset_x, y + bb_offset_y, z + dz         ).y);
 | 
						|
		bottom = max(bottom, RemapCoords(x + w          , y + h          , z + bb_offset_z).y + 1);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Do not add the sprite to the viewport, if it is outside */
 | 
						|
	if (left   >= _vd.dpi.left + _vd.dpi.width ||
 | 
						|
	    right  <= _vd.dpi.left                 ||
 | 
						|
	    top    >= _vd.dpi.top + _vd.dpi.height ||
 | 
						|
	    bottom <= _vd.dpi.top) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	ParentSpriteToDraw *ps = _vd.parent_sprites_to_draw.Append();
 | 
						|
	ps->x = tmp_x;
 | 
						|
	ps->y = tmp_y;
 | 
						|
 | 
						|
	ps->left = tmp_left;
 | 
						|
	ps->top  = tmp_top;
 | 
						|
 | 
						|
	ps->image = image;
 | 
						|
	ps->pal = pal;
 | 
						|
	ps->sub = sub;
 | 
						|
	ps->xmin = x + bb_offset_x;
 | 
						|
	ps->xmax = x + max(bb_offset_x, w) - 1;
 | 
						|
 | 
						|
	ps->ymin = y + bb_offset_y;
 | 
						|
	ps->ymax = y + max(bb_offset_y, h) - 1;
 | 
						|
 | 
						|
	ps->zmin = z + bb_offset_z;
 | 
						|
	ps->zmax = z + max(bb_offset_z, dz) - 1;
 | 
						|
 | 
						|
	ps->comparison_done = false;
 | 
						|
	ps->first_child = -1;
 | 
						|
 | 
						|
	_vd.last_child = &ps->first_child;
 | 
						|
 | 
						|
	if (_vd.combine_sprites == SPRITE_COMBINE_PENDING) _vd.combine_sprites = SPRITE_COMBINE_ACTIVE;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Starts a block of sprites, which are "combined" into a single bounding box.
 | 
						|
 *
 | 
						|
 * Subsequent calls to #AddSortableSpriteToDraw will be drawn into the same bounding box.
 | 
						|
 * That is: The first sprite that is not clipped by the viewport defines the bounding box, and
 | 
						|
 * the following sprites will be child sprites to that one.
 | 
						|
 *
 | 
						|
 * That implies:
 | 
						|
 *  - The drawing order is definite. No other sprites will be sorted between those of the block.
 | 
						|
 *  - You have to provide a valid bounding box for all sprites,
 | 
						|
 *    as you won't know which one is the first non-clipped one.
 | 
						|
 *    Preferable you use the same bounding box for all.
 | 
						|
 *  - You cannot use #AddChildSpriteScreen inside the block, as its result will be indefinite.
 | 
						|
 *
 | 
						|
 * The block is terminated by #EndSpriteCombine.
 | 
						|
 *
 | 
						|
 * You cannot nest "combined" blocks.
 | 
						|
 */
 | 
						|
void StartSpriteCombine()
 | 
						|
{
 | 
						|
	assert(_vd.combine_sprites == SPRITE_COMBINE_NONE);
 | 
						|
	_vd.combine_sprites = SPRITE_COMBINE_PENDING;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Terminates a block of sprites started by #StartSpriteCombine.
 | 
						|
 * Take a look there for details.
 | 
						|
 */
 | 
						|
void EndSpriteCombine()
 | 
						|
{
 | 
						|
	assert(_vd.combine_sprites != SPRITE_COMBINE_NONE);
 | 
						|
	_vd.combine_sprites = SPRITE_COMBINE_NONE;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Add a child sprite to a parent sprite.
 | 
						|
 *
 | 
						|
 * @param image the image to draw.
 | 
						|
 * @param pal the provided palette.
 | 
						|
 * @param x sprite x-offset (screen coordinates) relative to parent sprite.
 | 
						|
 * @param y sprite y-offset (screen coordinates) relative to parent sprite.
 | 
						|
 * @param transparent if true, switch the palette between the provided palette and the transparent palette,
 | 
						|
 * @param sub Only draw a part of the sprite.
 | 
						|
 */
 | 
						|
void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y, bool transparent, const SubSprite *sub)
 | 
						|
{
 | 
						|
	assert((image & SPRITE_MASK) < MAX_SPRITES);
 | 
						|
 | 
						|
	/* If the ParentSprite was clipped by the viewport bounds, do not draw the ChildSprites either */
 | 
						|
	if (_vd.last_child == NULL) return;
 | 
						|
 | 
						|
	/* make the sprites transparent with the right palette */
 | 
						|
	if (transparent) {
 | 
						|
		SetBit(image, PALETTE_MODIFIER_TRANSPARENT);
 | 
						|
		pal = PALETTE_TO_TRANSPARENT;
 | 
						|
	}
 | 
						|
 | 
						|
	*_vd.last_child = _vd.child_screen_sprites_to_draw.Length();
 | 
						|
 | 
						|
	ChildScreenSpriteToDraw *cs = _vd.child_screen_sprites_to_draw.Append();
 | 
						|
	cs->image = image;
 | 
						|
	cs->pal = pal;
 | 
						|
	cs->sub = sub;
 | 
						|
	cs->x = x;
 | 
						|
	cs->y = y;
 | 
						|
	cs->next = -1;
 | 
						|
 | 
						|
	/* Append the sprite to the active ChildSprite list.
 | 
						|
	 * If the active ParentSprite is a foundation, update last_foundation_child as well.
 | 
						|
	 * Note: ChildSprites of foundations are NOT sequential in the vector, as selection sprites are added at last. */
 | 
						|
	if (_vd.last_foundation_child[0] == _vd.last_child) _vd.last_foundation_child[0] = &cs->next;
 | 
						|
	if (_vd.last_foundation_child[1] == _vd.last_child) _vd.last_foundation_child[1] = &cs->next;
 | 
						|
	_vd.last_child = &cs->next;
 | 
						|
}
 | 
						|
 | 
						|
/* Returns a StringSpriteToDraw */
 | 
						|
void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2, uint16 colour, uint16 width)
 | 
						|
{
 | 
						|
	StringSpriteToDraw *ss = _vd.string_sprites_to_draw.Append();
 | 
						|
	ss->string = string;
 | 
						|
	ss->x = x;
 | 
						|
	ss->y = y;
 | 
						|
	ss->params[0] = params_1;
 | 
						|
	ss->params[1] = params_2;
 | 
						|
	ss->width = width;
 | 
						|
	ss->colour = colour;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Draws sprites between ground sprite and everything above.
 | 
						|
 *
 | 
						|
 * The sprite is either drawn as TileSprite or as ChildSprite of the active foundation.
 | 
						|
 *
 | 
						|
 * @param image the image to draw.
 | 
						|
 * @param pal the provided palette.
 | 
						|
 * @param ti TileInfo Tile that is being drawn
 | 
						|
 * @param z_offset Z offset relative to the groundsprite. Only used for the sprite position, not for sprite sorting.
 | 
						|
 * @param foundation_part Foundation part the sprite belongs to.
 | 
						|
 */
 | 
						|
static void DrawSelectionSprite(SpriteID image, SpriteID pal, const TileInfo *ti, int z_offset, FoundationPart foundation_part)
 | 
						|
{
 | 
						|
	/* FIXME: This is not totally valid for some autorail highlights, that extent over the edges of the tile. */
 | 
						|
	if (_vd.foundation[foundation_part] == -1) {
 | 
						|
		/* draw on real ground */
 | 
						|
		DrawGroundSpriteAt(image, pal, ti->x, ti->y, ti->z + z_offset);
 | 
						|
	} else {
 | 
						|
		/* draw on top of foundation */
 | 
						|
		AddChildSpriteToFoundation(image, pal, NULL, foundation_part, 0, -z_offset);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draws a selection rectangle on a tile.
 | 
						|
 *
 | 
						|
 * @param ti TileInfo Tile that is being drawn
 | 
						|
 * @param pal Palette to apply.
 | 
						|
 */
 | 
						|
static void DrawTileSelectionRect(const TileInfo *ti, SpriteID pal)
 | 
						|
{
 | 
						|
	if (!IsValidTile(ti->tile)) return;
 | 
						|
 | 
						|
	SpriteID sel;
 | 
						|
	if (IsHalftileSlope(ti->tileh)) {
 | 
						|
		Corner halftile_corner = GetHalftileSlopeCorner(ti->tileh);
 | 
						|
		SpriteID sel2 = SPR_HALFTILE_SELECTION_FLAT + halftile_corner;
 | 
						|
		DrawSelectionSprite(sel2, pal, ti, 7 + TILE_HEIGHT, FOUNDATION_PART_HALFTILE);
 | 
						|
 | 
						|
		Corner opposite_corner = OppositeCorner(halftile_corner);
 | 
						|
		if (IsSteepSlope(ti->tileh)) {
 | 
						|
			sel = SPR_HALFTILE_SELECTION_DOWN;
 | 
						|
		} else {
 | 
						|
			sel = ((ti->tileh & SlopeWithOneCornerRaised(opposite_corner)) != 0 ? SPR_HALFTILE_SELECTION_UP : SPR_HALFTILE_SELECTION_FLAT);
 | 
						|
		}
 | 
						|
		sel += opposite_corner;
 | 
						|
	} else {
 | 
						|
		sel = SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh];
 | 
						|
	}
 | 
						|
	DrawSelectionSprite(sel, pal, ti, 7, FOUNDATION_PART_NORMAL);
 | 
						|
}
 | 
						|
 | 
						|
static bool IsPartOfAutoLine(int px, int py)
 | 
						|
{
 | 
						|
	px -= _thd.selstart.x;
 | 
						|
	py -= _thd.selstart.y;
 | 
						|
 | 
						|
	if ((_thd.drawstyle & ~HT_DIR_MASK) != HT_LINE) return false;
 | 
						|
 | 
						|
	switch (_thd.drawstyle & HT_DIR_MASK) {
 | 
						|
		case HT_DIR_X:  return py == 0; // x direction
 | 
						|
		case HT_DIR_Y:  return px == 0; // y direction
 | 
						|
		case HT_DIR_HU: return px == -py || px == -py - 16; // horizontal upper
 | 
						|
		case HT_DIR_HL: return px == -py || px == -py + 16; // horizontal lower
 | 
						|
		case HT_DIR_VL: return px == py || px == py + 16; // vertival left
 | 
						|
		case HT_DIR_VR: return px == py || px == py - 16; // vertical right
 | 
						|
		default:
 | 
						|
			NOT_REACHED();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* [direction][side] */
 | 
						|
static const HighLightStyle _autorail_type[6][2] = {
 | 
						|
	{ HT_DIR_X,  HT_DIR_X },
 | 
						|
	{ HT_DIR_Y,  HT_DIR_Y },
 | 
						|
	{ HT_DIR_HU, HT_DIR_HL },
 | 
						|
	{ HT_DIR_HL, HT_DIR_HU },
 | 
						|
	{ HT_DIR_VL, HT_DIR_VR },
 | 
						|
	{ HT_DIR_VR, HT_DIR_VL }
 | 
						|
};
 | 
						|
 | 
						|
#include "table/autorail.h"
 | 
						|
 | 
						|
/**
 | 
						|
 * Draws autorail highlights.
 | 
						|
 *
 | 
						|
 * @param *ti TileInfo Tile that is being drawn
 | 
						|
 * @param autorail_type Offset into _AutorailTilehSprite[][]
 | 
						|
 */
 | 
						|
static void DrawAutorailSelection(const TileInfo *ti, uint autorail_type)
 | 
						|
{
 | 
						|
	SpriteID image;
 | 
						|
	SpriteID pal;
 | 
						|
	int offset;
 | 
						|
 | 
						|
	FoundationPart foundation_part = FOUNDATION_PART_NORMAL;
 | 
						|
	Slope autorail_tileh = RemoveHalftileSlope(ti->tileh);
 | 
						|
	if (IsHalftileSlope(ti->tileh)) {
 | 
						|
		static const uint _lower_rail[4] = { 5U, 2U, 4U, 3U };
 | 
						|
		Corner halftile_corner = GetHalftileSlopeCorner(ti->tileh);
 | 
						|
		if (autorail_type != _lower_rail[halftile_corner]) {
 | 
						|
			foundation_part = FOUNDATION_PART_HALFTILE;
 | 
						|
			/* Here we draw the highlights of the "three-corners-raised"-slope. That looks ok to me. */
 | 
						|
			autorail_tileh = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	offset = _AutorailTilehSprite[autorail_tileh][autorail_type];
 | 
						|
	if (offset >= 0) {
 | 
						|
		image = SPR_AUTORAIL_BASE + offset;
 | 
						|
		pal = PAL_NONE;
 | 
						|
	} else {
 | 
						|
		image = SPR_AUTORAIL_BASE - offset;
 | 
						|
		pal = PALETTE_SEL_TILE_RED;
 | 
						|
	}
 | 
						|
 | 
						|
	DrawSelectionSprite(image, _thd.make_square_red ? PALETTE_SEL_TILE_RED : pal, ti, 7, foundation_part);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Checks if the specified tile is selected and if so draws selection using correct selectionstyle.
 | 
						|
 * @param *ti TileInfo Tile that is being drawn
 | 
						|
 */
 | 
						|
static void DrawTileSelection(const TileInfo *ti)
 | 
						|
{
 | 
						|
	/* Draw a red error square? */
 | 
						|
	bool is_redsq = _thd.redsq == ti->tile;
 | 
						|
	if (is_redsq) DrawTileSelectionRect(ti, PALETTE_TILE_RED_PULSATING);
 | 
						|
 | 
						|
	/* no selection active? */
 | 
						|
	if (_thd.drawstyle == 0) return;
 | 
						|
 | 
						|
	/* Inside the inner area? */
 | 
						|
	if (IsInsideBS(ti->x, _thd.pos.x, _thd.size.x) &&
 | 
						|
			IsInsideBS(ti->y, _thd.pos.y, _thd.size.y)) {
 | 
						|
		if (_thd.drawstyle & HT_RECT) {
 | 
						|
			if (!is_redsq) DrawTileSelectionRect(ti, _thd.make_square_red ? PALETTE_SEL_TILE_RED : PAL_NONE);
 | 
						|
		} else if (_thd.drawstyle & HT_POINT) {
 | 
						|
			/* Figure out the Z coordinate for the single dot. */
 | 
						|
			byte z = 0;
 | 
						|
			FoundationPart foundation_part = FOUNDATION_PART_NORMAL;
 | 
						|
			if (ti->tileh & SLOPE_N) {
 | 
						|
				z += TILE_HEIGHT;
 | 
						|
				if (RemoveHalftileSlope(ti->tileh) == SLOPE_STEEP_N) z += TILE_HEIGHT;
 | 
						|
			}
 | 
						|
			if (IsHalftileSlope(ti->tileh)) {
 | 
						|
				Corner halftile_corner = GetHalftileSlopeCorner(ti->tileh);
 | 
						|
				if ((halftile_corner == CORNER_W) || (halftile_corner == CORNER_E)) z += TILE_HEIGHT;
 | 
						|
				if (halftile_corner != CORNER_S) {
 | 
						|
					foundation_part = FOUNDATION_PART_HALFTILE;
 | 
						|
					if (IsSteepSlope(ti->tileh)) z -= TILE_HEIGHT;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			DrawSelectionSprite(_cur_dpi->zoom <= ZOOM_LVL_DETAIL ? SPR_DOT : SPR_DOT_SMALL, PAL_NONE, ti, z, foundation_part);
 | 
						|
		} else if (_thd.drawstyle & HT_RAIL) {
 | 
						|
			/* autorail highlight piece under cursor */
 | 
						|
			HighLightStyle type = _thd.drawstyle & HT_DIR_MASK;
 | 
						|
			assert(type < HT_DIR_END);
 | 
						|
			DrawAutorailSelection(ti, _autorail_type[type][0]);
 | 
						|
		} else if (IsPartOfAutoLine(ti->x, ti->y)) {
 | 
						|
			/* autorail highlighting long line */
 | 
						|
			HighLightStyle dir = _thd.drawstyle & HT_DIR_MASK;
 | 
						|
			uint side;
 | 
						|
 | 
						|
			if (dir == HT_DIR_X || dir == HT_DIR_Y) {
 | 
						|
				side = 0;
 | 
						|
			} else {
 | 
						|
				TileIndex start = TileVirtXY(_thd.selstart.x, _thd.selstart.y);
 | 
						|
				side = Delta(Delta(TileX(start), TileX(ti->tile)), Delta(TileY(start), TileY(ti->tile)));
 | 
						|
			}
 | 
						|
 | 
						|
			DrawAutorailSelection(ti, _autorail_type[dir][side]);
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Check if it's inside the outer area? */
 | 
						|
	if (!is_redsq && _thd.outersize.x &&
 | 
						|
			_thd.size.x < _thd.size.x + _thd.outersize.x &&
 | 
						|
			IsInsideBS(ti->x, _thd.pos.x + _thd.offs.x, _thd.size.x + _thd.outersize.x) &&
 | 
						|
			IsInsideBS(ti->y, _thd.pos.y + _thd.offs.y, _thd.size.y + _thd.outersize.y)) {
 | 
						|
		/* Draw a blue rect. */
 | 
						|
		DrawTileSelectionRect(ti, PALETTE_SEL_TILE_BLUE);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ViewportAddLandscape()
 | 
						|
{
 | 
						|
	int x, y, width, height;
 | 
						|
	TileInfo ti;
 | 
						|
	bool direction;
 | 
						|
 | 
						|
	_cur_ti = &ti;
 | 
						|
 | 
						|
	/* Transform into tile coordinates and round to closest full tile */
 | 
						|
	x = ((_vd.dpi.top >> 1) - (_vd.dpi.left >> 2)) & ~TILE_UNIT_MASK;
 | 
						|
	y = ((_vd.dpi.top >> 1) + (_vd.dpi.left >> 2) - TILE_SIZE) & ~TILE_UNIT_MASK;
 | 
						|
 | 
						|
	/* determine size of area */
 | 
						|
	{
 | 
						|
		Point pt = RemapCoords(x, y, 241);
 | 
						|
		width = (_vd.dpi.left + _vd.dpi.width - pt.x + 95) >> 6;
 | 
						|
		height = (_vd.dpi.top + _vd.dpi.height - pt.y) >> 5 << 1;
 | 
						|
	}
 | 
						|
 | 
						|
	assert(width > 0);
 | 
						|
	assert(height > 0);
 | 
						|
 | 
						|
	direction = false;
 | 
						|
 | 
						|
	do {
 | 
						|
		int width_cur = width;
 | 
						|
		int x_cur = x;
 | 
						|
		int y_cur = y;
 | 
						|
 | 
						|
		do {
 | 
						|
			TileType tt = MP_VOID;
 | 
						|
 | 
						|
			ti.x = x_cur;
 | 
						|
			ti.y = y_cur;
 | 
						|
 | 
						|
			ti.z = 0;
 | 
						|
 | 
						|
			ti.tileh = SLOPE_FLAT;
 | 
						|
			ti.tile = INVALID_TILE;
 | 
						|
 | 
						|
			if (0 <= x_cur && x_cur < (int)MapMaxX() * TILE_SIZE &&
 | 
						|
					0 <= y_cur && y_cur < (int)MapMaxY() * TILE_SIZE) {
 | 
						|
				TileIndex tile = TileVirtXY(x_cur, y_cur);
 | 
						|
 | 
						|
				if (!_settings_game.construction.freeform_edges || (TileX(tile) != 0 && TileY(tile) != 0)) {
 | 
						|
					if (x_cur == ((int)MapMaxX() - 1) * TILE_SIZE || y_cur == ((int)MapMaxY() - 1) * TILE_SIZE) {
 | 
						|
						uint maxh = max<uint>(TileHeight(tile), 1);
 | 
						|
						for (uint h = 0; h < maxh; h++) {
 | 
						|
							DrawGroundSpriteAt(SPR_SHADOW_CELL, PAL_NONE, ti.x, ti.y, h * TILE_HEIGHT);
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					ti.tile = tile;
 | 
						|
					ti.tileh = GetTileSlope(tile, &ti.z);
 | 
						|
					tt = GetTileType(tile);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			_vd.foundation_part = FOUNDATION_PART_NONE;
 | 
						|
			_vd.foundation[0] = -1;
 | 
						|
			_vd.foundation[1] = -1;
 | 
						|
			_vd.last_foundation_child[0] = NULL;
 | 
						|
			_vd.last_foundation_child[1] = NULL;
 | 
						|
 | 
						|
			_tile_type_procs[tt]->draw_tile_proc(&ti);
 | 
						|
 | 
						|
			if ((x_cur == (int)MapMaxX() * TILE_SIZE && IsInsideMM(y_cur, 0, MapMaxY() * TILE_SIZE + 1)) ||
 | 
						|
				(y_cur == (int)MapMaxY() * TILE_SIZE && IsInsideMM(x_cur, 0, MapMaxX() * TILE_SIZE + 1))) {
 | 
						|
				TileIndex tile = TileVirtXY(x_cur, y_cur);
 | 
						|
				ti.tile = tile;
 | 
						|
				ti.tileh = GetTileSlope(tile, &ti.z);
 | 
						|
				tt = GetTileType(tile);
 | 
						|
			}
 | 
						|
			if (ti.tile != INVALID_TILE) DrawTileSelection(&ti);
 | 
						|
 | 
						|
			y_cur += 0x10;
 | 
						|
			x_cur -= 0x10;
 | 
						|
		} while (--width_cur);
 | 
						|
 | 
						|
		if ((direction ^= 1) != 0) {
 | 
						|
			y += 0x10;
 | 
						|
		} else {
 | 
						|
			x += 0x10;
 | 
						|
		}
 | 
						|
	} while (--height);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void ViewportAddTownNames(DrawPixelInfo *dpi)
 | 
						|
{
 | 
						|
	Town *t;
 | 
						|
	int left, top, right, bottom;
 | 
						|
 | 
						|
	if (!HasBit(_display_opt, DO_SHOW_TOWN_NAMES) || _game_mode == GM_MENU)
 | 
						|
		return;
 | 
						|
 | 
						|
	left = dpi->left;
 | 
						|
	top = dpi->top;
 | 
						|
	right = left + dpi->width;
 | 
						|
	bottom = top + dpi->height;
 | 
						|
 | 
						|
	switch (dpi->zoom) {
 | 
						|
		case ZOOM_LVL_NORMAL:
 | 
						|
			FOR_ALL_TOWNS(t) {
 | 
						|
				if (bottom > t->sign.top &&
 | 
						|
						top    < t->sign.top + 12 &&
 | 
						|
						right  > t->sign.left &&
 | 
						|
						left   < t->sign.left + t->sign.width_normal) {
 | 
						|
					AddStringToDraw(t->sign.left + 1, t->sign.top + 1,
 | 
						|
						_settings_client.gui.population_in_label ? STR_VIEWPORT_TOWN_POP : STR_VIEWPORT_TOWN,
 | 
						|
						t->index, t->population);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case ZOOM_LVL_OUT_2X:
 | 
						|
			right += 2;
 | 
						|
			bottom += 2;
 | 
						|
 | 
						|
			FOR_ALL_TOWNS(t) {
 | 
						|
				if (bottom > t->sign.top &&
 | 
						|
						top    < t->sign.top + 24 &&
 | 
						|
						right  > t->sign.left &&
 | 
						|
						left   < t->sign.left + t->sign.width_normal * 2) {
 | 
						|
					AddStringToDraw(t->sign.left + 1, t->sign.top + 1,
 | 
						|
						_settings_client.gui.population_in_label ? STR_VIEWPORT_TOWN_POP : STR_VIEWPORT_TOWN,
 | 
						|
						t->index, t->population);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case ZOOM_LVL_OUT_4X:
 | 
						|
		case ZOOM_LVL_OUT_8X:
 | 
						|
			right += ScaleByZoom(1, dpi->zoom);
 | 
						|
			bottom += ScaleByZoom(1, dpi->zoom) + 1;
 | 
						|
 | 
						|
			FOR_ALL_TOWNS(t) {
 | 
						|
				if (bottom > t->sign.top &&
 | 
						|
						top    < t->sign.top + ScaleByZoom(12, dpi->zoom) &&
 | 
						|
						right  > t->sign.left &&
 | 
						|
						left   < t->sign.left + ScaleByZoom(t->sign.width_small, dpi->zoom)) {
 | 
						|
					AddStringToDraw(t->sign.left + 5, t->sign.top + 1, STR_VIEWPORT_TOWN_TINY_BLACK, t->index, 0);
 | 
						|
					AddStringToDraw(t->sign.left + 1, t->sign.top - 3, STR_VIEWPORT_TOWN_TINY_WHITE, t->index, 0);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		default: NOT_REACHED();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void AddStation(const BaseStation *st, bool tiny, uint16 width)
 | 
						|
{
 | 
						|
	/* Check whether the base station is a station or a waypoint */
 | 
						|
	bool is_station = Station::IsExpected(st);
 | 
						|
 | 
						|
	/* Don't draw if the display options are disabled */
 | 
						|
	if (!HasBit(_display_opt, is_station ? DO_SHOW_STATION_NAMES : DO_SHOW_WAYPOINT_NAMES)) return;
 | 
						|
 | 
						|
	StringID str = (is_station ? STR_VIEWPORT_STATION : STR_VIEWPORT_WAYPOINT) + tiny;
 | 
						|
 | 
						|
	AddStringToDraw(st->sign.left + 1, st->sign.top + 1, str, st->index, st->facilities, (st->owner == OWNER_NONE || !st->IsInUse()) ? 0xE : _company_colours[st->owner], width);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void ViewportAddStationNames(DrawPixelInfo *dpi)
 | 
						|
{
 | 
						|
	if (!(HasBit(_display_opt, DO_SHOW_STATION_NAMES) || HasBit(_display_opt, DO_SHOW_WAYPOINT_NAMES)) || _game_mode == GM_MENU) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	int left = dpi->left;
 | 
						|
	int top = dpi->top;
 | 
						|
	int right = left + dpi->width;
 | 
						|
	int bottom = top + dpi->height;
 | 
						|
	const BaseStation *st;
 | 
						|
 | 
						|
	switch (dpi->zoom) {
 | 
						|
		case ZOOM_LVL_NORMAL:
 | 
						|
			FOR_ALL_BASE_STATIONS(st) {
 | 
						|
				if (bottom > st->sign.top &&
 | 
						|
						top    < st->sign.top + 12 &&
 | 
						|
						right  > st->sign.left &&
 | 
						|
						left   < st->sign.left + st->sign.width_normal) {
 | 
						|
					AddStation(st, false, st->sign.width_normal);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case ZOOM_LVL_OUT_2X:
 | 
						|
			right += 2;
 | 
						|
			bottom += 2;
 | 
						|
			FOR_ALL_BASE_STATIONS(st) {
 | 
						|
				if (bottom > st->sign.top &&
 | 
						|
						top    < st->sign.top + 24 &&
 | 
						|
						right  > st->sign.left &&
 | 
						|
						left   < st->sign.left + st->sign.width_normal * 2) {
 | 
						|
					AddStation(st, false, st->sign.width_normal);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case ZOOM_LVL_OUT_4X:
 | 
						|
		case ZOOM_LVL_OUT_8X:
 | 
						|
			right += ScaleByZoom(1, dpi->zoom);
 | 
						|
			bottom += ScaleByZoom(1, dpi->zoom) + 1;
 | 
						|
 | 
						|
			FOR_ALL_BASE_STATIONS(st) {
 | 
						|
				if (bottom > st->sign.top &&
 | 
						|
						top    < st->sign.top + ScaleByZoom(12, dpi->zoom) &&
 | 
						|
						right  > st->sign.left &&
 | 
						|
						left   < st->sign.left + ScaleByZoom(st->sign.width_small, dpi->zoom)) {
 | 
						|
					AddStation(st, true, st->sign.width_small | 0x8000);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		default: NOT_REACHED();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void AddSign(const Sign *si, StringID str, uint16 width)
 | 
						|
{
 | 
						|
	AddStringToDraw(si->sign.left + 1, si->sign.top + 1, str, si->index, 0, (si->owner == OWNER_NONE) ? 14 : _company_colours[si->owner], width);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void ViewportAddSigns(DrawPixelInfo *dpi)
 | 
						|
{
 | 
						|
	const Sign *si;
 | 
						|
	int left, top, right, bottom;
 | 
						|
 | 
						|
	/* Signs are turned off or are invisible */
 | 
						|
	if (!HasBit(_display_opt, DO_SHOW_SIGNS) || IsInvisibilitySet(TO_SIGNS)) return;
 | 
						|
 | 
						|
	left = dpi->left;
 | 
						|
	top = dpi->top;
 | 
						|
	right = left + dpi->width;
 | 
						|
	bottom = top + dpi->height;
 | 
						|
 | 
						|
	switch (dpi->zoom) {
 | 
						|
		case ZOOM_LVL_NORMAL:
 | 
						|
			FOR_ALL_SIGNS(si) {
 | 
						|
				if (bottom > si->sign.top &&
 | 
						|
						top    < si->sign.top + 12 &&
 | 
						|
						right  > si->sign.left &&
 | 
						|
						left   < si->sign.left + si->sign.width_normal) {
 | 
						|
					AddSign(si, STR_WHITE_SIGN, si->sign.width_normal);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case ZOOM_LVL_OUT_2X:
 | 
						|
			right += 2;
 | 
						|
			bottom += 2;
 | 
						|
			FOR_ALL_SIGNS(si) {
 | 
						|
				if (bottom > si->sign.top &&
 | 
						|
						top    < si->sign.top + 24 &&
 | 
						|
						right  > si->sign.left &&
 | 
						|
						left   < si->sign.left + si->sign.width_normal * 2) {
 | 
						|
					AddSign(si, STR_WHITE_SIGN, si->sign.width_normal);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case ZOOM_LVL_OUT_4X:
 | 
						|
		case ZOOM_LVL_OUT_8X:
 | 
						|
			right += ScaleByZoom(1, dpi->zoom);
 | 
						|
			bottom += ScaleByZoom(1, dpi->zoom) + 1;
 | 
						|
 | 
						|
			FOR_ALL_SIGNS(si) {
 | 
						|
				if (bottom > si->sign.top &&
 | 
						|
						top    < si->sign.top + ScaleByZoom(12, dpi->zoom) &&
 | 
						|
						right  > si->sign.left &&
 | 
						|
						left   < si->sign.left + ScaleByZoom(si->sign.width_small, dpi->zoom)) {
 | 
						|
					AddSign(si, IsTransparencySet(TO_SIGNS) ? STR_VIEWPORT_SIGN_SMALL_WHITE : STR_VIEWPORT_SIGN_SMALL_BLACK, si->sign.width_small | 0x8000);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		default: NOT_REACHED();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Update the position of the viewport sign.
 | 
						|
 * @param center the (preferred) center of the viewport sign
 | 
						|
 * @param top    the new top of the sign
 | 
						|
 * @param str    the string to show in the sign
 | 
						|
 */
 | 
						|
void ViewportSign::UpdatePosition(int center, int top, StringID str)
 | 
						|
{
 | 
						|
	if (this->width_normal != 0) this->MarkDirty();
 | 
						|
 | 
						|
	this->top = top;
 | 
						|
 | 
						|
	char buffer[DRAW_STRING_BUFFER];
 | 
						|
 | 
						|
	GetString(buffer, str, lastof(buffer));
 | 
						|
	this->width_normal = GetStringBoundingBox(buffer).width;
 | 
						|
	this->left = center - this->width_normal / 2;
 | 
						|
 | 
						|
	/* zoomed out version */
 | 
						|
	_cur_fontsize = FS_SMALL;
 | 
						|
	this->width_small = GetStringBoundingBox(buffer).width;
 | 
						|
	_cur_fontsize = FS_NORMAL;
 | 
						|
 | 
						|
	this->MarkDirty();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Mark the sign dirty in all viewports.
 | 
						|
 *
 | 
						|
 * @ingroup dirty
 | 
						|
 */
 | 
						|
void ViewportSign::MarkDirty() const
 | 
						|
{
 | 
						|
	/* We use ZOOM_LVL_MAX here, as every viewport can have an other zoom,
 | 
						|
	 *  and there is no way for us to know which is the biggest. So make the
 | 
						|
	 *  biggest area dirty, and we are safe for sure. */
 | 
						|
	MarkAllViewportsDirty(
 | 
						|
		this->left - 6,
 | 
						|
		this->top  - 3,
 | 
						|
		this->left + ScaleByZoom(this->width_normal + 12, ZOOM_LVL_MAX),
 | 
						|
		this->top  + ScaleByZoom(12, ZOOM_LVL_MAX));
 | 
						|
}
 | 
						|
 | 
						|
static void ViewportDrawTileSprites(const TileSpriteToDrawVector *tstdv)
 | 
						|
{
 | 
						|
	const TileSpriteToDraw *tsend = tstdv->End();
 | 
						|
	for (const TileSpriteToDraw *ts = tstdv->Begin(); ts != tsend; ++ts) {
 | 
						|
		DrawSprite(ts->image, ts->pal, ts->x, ts->y, ts->sub);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Sort parent sprites pointer array */
 | 
						|
static void ViewportSortParentSprites(ParentSpriteToSortVector *psdv)
 | 
						|
{
 | 
						|
	ParentSpriteToDraw **psdvend = psdv->End();
 | 
						|
	ParentSpriteToDraw **psd = psdv->Begin();
 | 
						|
	while (psd != psdvend) {
 | 
						|
		ParentSpriteToDraw *ps = *psd;
 | 
						|
 | 
						|
		if (ps->comparison_done) {
 | 
						|
			psd++;
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		ps->comparison_done = true;
 | 
						|
 | 
						|
		for (ParentSpriteToDraw **psd2 = psd + 1; psd2 != psdvend; psd2++) {
 | 
						|
			ParentSpriteToDraw *ps2 = *psd2;
 | 
						|
 | 
						|
			if (ps2->comparison_done) continue;
 | 
						|
 | 
						|
			/* Decide which comparator to use, based on whether the bounding
 | 
						|
			 * boxes overlap
 | 
						|
			 */
 | 
						|
			if (ps->xmax >= ps2->xmin && ps->xmin <= ps2->xmax && // overlap in X?
 | 
						|
					ps->ymax >= ps2->ymin && ps->ymin <= ps2->ymax && // overlap in Y?
 | 
						|
					ps->zmax >= ps2->zmin && ps->zmin <= ps2->zmax) { // overlap in Z?
 | 
						|
				/* Use X+Y+Z as the sorting order, so sprites closer to the bottom of
 | 
						|
				 * the screen and with higher Z elevation, are drawn in front.
 | 
						|
				 * Here X,Y,Z are the coordinates of the "center of mass" of the sprite,
 | 
						|
				 * i.e. X=(left+right)/2, etc.
 | 
						|
				 * However, since we only care about order, don't actually divide / 2
 | 
						|
				 */
 | 
						|
				if (ps->xmin + ps->xmax + ps->ymin + ps->ymax + ps->zmin + ps->zmax <=
 | 
						|
						ps2->xmin + ps2->xmax + ps2->ymin + ps2->ymax + ps2->zmin + ps2->zmax) {
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
			} else {
 | 
						|
				/* We only change the order, if it is definite.
 | 
						|
				 * I.e. every single order of X, Y, Z says ps2 is behind ps or they overlap.
 | 
						|
				 * That is: If one partial order says ps behind ps2, do not change the order.
 | 
						|
				 */
 | 
						|
				if (ps->xmax < ps2->xmin ||
 | 
						|
						ps->ymax < ps2->ymin ||
 | 
						|
						ps->zmax < ps2->zmin) {
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* Move ps2 in front of ps */
 | 
						|
			ParentSpriteToDraw *temp = ps2;
 | 
						|
			for (ParentSpriteToDraw **psd3 = psd2; psd3 > psd; psd3--) {
 | 
						|
				*psd3 = *(psd3 - 1);
 | 
						|
			}
 | 
						|
			*psd = temp;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ViewportDrawParentSprites(const ParentSpriteToSortVector *psd, const ChildScreenSpriteToDrawVector *csstdv)
 | 
						|
{
 | 
						|
	const ParentSpriteToDraw * const *psd_end = psd->End();
 | 
						|
	for (const ParentSpriteToDraw * const *it = psd->Begin(); it != psd_end; it++) {
 | 
						|
		const ParentSpriteToDraw *ps = *it;
 | 
						|
		if (ps->image != SPR_EMPTY_BOUNDING_BOX) DrawSprite(ps->image, ps->pal, ps->x, ps->y, ps->sub);
 | 
						|
 | 
						|
		int child_idx = ps->first_child;
 | 
						|
		while (child_idx >= 0) {
 | 
						|
			const ChildScreenSpriteToDraw *cs = csstdv->Get(child_idx);
 | 
						|
			child_idx = cs->next;
 | 
						|
			DrawSprite(cs->image, cs->pal, ps->left + cs->x, ps->top + cs->y, cs->sub);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draws the bounding boxes of all ParentSprites
 | 
						|
 * @param psd Array of ParentSprites
 | 
						|
 */
 | 
						|
static void ViewportDrawBoundingBoxes(const ParentSpriteToSortVector *psd)
 | 
						|
{
 | 
						|
	const ParentSpriteToDraw * const *psd_end = psd->End();
 | 
						|
	for (const ParentSpriteToDraw * const *it = psd->Begin(); it != psd_end; it++) {
 | 
						|
		const ParentSpriteToDraw *ps = *it;
 | 
						|
		Point pt1 = RemapCoords(ps->xmax + 1, ps->ymax + 1, ps->zmax + 1); // top front corner
 | 
						|
		Point pt2 = RemapCoords(ps->xmin    , ps->ymax + 1, ps->zmax + 1); // top left corner
 | 
						|
		Point pt3 = RemapCoords(ps->xmax + 1, ps->ymin    , ps->zmax + 1); // top right corner
 | 
						|
		Point pt4 = RemapCoords(ps->xmax + 1, ps->ymax + 1, ps->zmin    ); // bottom front corner
 | 
						|
 | 
						|
		DrawBox(        pt1.x,         pt1.y,
 | 
						|
		        pt2.x - pt1.x, pt2.y - pt1.y,
 | 
						|
		        pt3.x - pt1.x, pt3.y - pt1.y,
 | 
						|
		        pt4.x - pt1.x, pt4.y - pt1.y);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ViewportDrawStrings(DrawPixelInfo *dpi, const StringSpriteToDrawVector *sstdv)
 | 
						|
{
 | 
						|
	DrawPixelInfo dp;
 | 
						|
	ZoomLevel zoom;
 | 
						|
 | 
						|
	_cur_dpi = &dp;
 | 
						|
	dp = *dpi;
 | 
						|
 | 
						|
	zoom = dp.zoom;
 | 
						|
	dp.zoom = ZOOM_LVL_NORMAL;
 | 
						|
 | 
						|
	dp.left   = UnScaleByZoom(dp.left,   zoom);
 | 
						|
	dp.top    = UnScaleByZoom(dp.top,    zoom);
 | 
						|
	dp.width  = UnScaleByZoom(dp.width,  zoom);
 | 
						|
	dp.height = UnScaleByZoom(dp.height, zoom);
 | 
						|
 | 
						|
	const StringSpriteToDraw *ssend = sstdv->End();
 | 
						|
	for (const StringSpriteToDraw *ss = sstdv->Begin(); ss != ssend; ++ss) {
 | 
						|
		TextColour colour = TC_BLACK;
 | 
						|
		bool small = HasBit(ss->width, 15);
 | 
						|
		int w = GB(ss->width, 0, 15);
 | 
						|
		int x = UnScaleByZoom(ss->x, zoom);
 | 
						|
		int y = UnScaleByZoom(ss->y, zoom);
 | 
						|
		int bottom = y + (small ? FONT_HEIGHT_SMALL : FONT_HEIGHT_NORMAL);
 | 
						|
 | 
						|
		SetDParam(0, ss->params[0]);
 | 
						|
		SetDParam(1, ss->params[1]);
 | 
						|
 | 
						|
		if (w != 0) {
 | 
						|
			/* Do not draw signs nor station names if they are set invisible */
 | 
						|
			if (IsInvisibilitySet(TO_SIGNS) && ss->string != STR_WHITE_SIGN) continue;
 | 
						|
 | 
						|
			/* if we didn't draw a rectangle, or if transparant building is on,
 | 
						|
			 * draw the text in the colour the rectangle would have */
 | 
						|
			if (IsTransparencySet(TO_SIGNS) && ss->string != STR_WHITE_SIGN) {
 | 
						|
				/* Real colours need the IS_PALETTE_COLOUR flag
 | 
						|
				 * otherwise colours from _string_colourmap are assumed. */
 | 
						|
				colour = (TextColour)_colour_gradient[ss->colour][6] | IS_PALETTE_COLOUR;
 | 
						|
			}
 | 
						|
 | 
						|
			/* Draw the rectangle if 'tranparent station signs' is off,
 | 
						|
			 * or if we are drawing a general text sign (STR_WHITE_SIGN) */
 | 
						|
			if (!IsTransparencySet(TO_SIGNS) || ss->string == STR_WHITE_SIGN) {
 | 
						|
				DrawFrameRect(
 | 
						|
					x - 1, y - 1, x + 1 + w, bottom, (Colours)ss->colour,
 | 
						|
					IsTransparencySet(TO_SIGNS) ? FR_TRANSPARENT : FR_NONE
 | 
						|
				);
 | 
						|
			}
 | 
						|
 | 
						|
			if (small) y -= 1;
 | 
						|
		} else {
 | 
						|
			char buffer[DRAW_STRING_BUFFER];
 | 
						|
			GetString(buffer, ss->string, lastof(buffer));
 | 
						|
			w = GetStringBoundingBox(buffer).width;
 | 
						|
		}
 | 
						|
 | 
						|
		DrawString(x, x + w - 1, y, ss->string, colour, SA_CENTER);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom)
 | 
						|
{
 | 
						|
	DrawPixelInfo *old_dpi = _cur_dpi;
 | 
						|
	_cur_dpi = &_vd.dpi;
 | 
						|
 | 
						|
	_vd.dpi.zoom = vp->zoom;
 | 
						|
	int mask = ScaleByZoom(-1, vp->zoom);
 | 
						|
 | 
						|
	_vd.combine_sprites = SPRITE_COMBINE_NONE;
 | 
						|
 | 
						|
	_vd.dpi.width = (right - left) & mask;
 | 
						|
	_vd.dpi.height = (bottom - top) & mask;
 | 
						|
	_vd.dpi.left = left & mask;
 | 
						|
	_vd.dpi.top = top & mask;
 | 
						|
	_vd.dpi.pitch = old_dpi->pitch;
 | 
						|
	_vd.last_child = NULL;
 | 
						|
 | 
						|
	int x = UnScaleByZoom(_vd.dpi.left - (vp->virtual_left & mask), vp->zoom) + vp->left;
 | 
						|
	int y = UnScaleByZoom(_vd.dpi.top - (vp->virtual_top & mask), vp->zoom) + vp->top;
 | 
						|
 | 
						|
	_vd.dpi.dst_ptr = BlitterFactoryBase::GetCurrentBlitter()->MoveTo(old_dpi->dst_ptr, x - old_dpi->left, y - old_dpi->top);
 | 
						|
 | 
						|
	ViewportAddLandscape();
 | 
						|
	ViewportAddVehicles(&_vd.dpi);
 | 
						|
 | 
						|
	ViewportAddTownNames(&_vd.dpi);
 | 
						|
	ViewportAddStationNames(&_vd.dpi);
 | 
						|
	ViewportAddSigns(&_vd.dpi);
 | 
						|
 | 
						|
	DrawTextEffects(&_vd.dpi);
 | 
						|
 | 
						|
	if (_vd.tile_sprites_to_draw.Length() != 0) ViewportDrawTileSprites(&_vd.tile_sprites_to_draw);
 | 
						|
 | 
						|
	ParentSpriteToDraw *psd_end = _vd.parent_sprites_to_draw.End();
 | 
						|
	for (ParentSpriteToDraw *it = _vd.parent_sprites_to_draw.Begin(); it != psd_end; it++) {
 | 
						|
		*_vd.parent_sprites_to_sort.Append() = it;
 | 
						|
	}
 | 
						|
 | 
						|
	ViewportSortParentSprites(&_vd.parent_sprites_to_sort);
 | 
						|
	ViewportDrawParentSprites(&_vd.parent_sprites_to_sort, &_vd.child_screen_sprites_to_draw);
 | 
						|
 | 
						|
	if (_draw_bounding_boxes) ViewportDrawBoundingBoxes(&_vd.parent_sprites_to_sort);
 | 
						|
 | 
						|
	if (_vd.string_sprites_to_draw.Length() != 0) ViewportDrawStrings(&_vd.dpi, &_vd.string_sprites_to_draw);
 | 
						|
 | 
						|
	_cur_dpi = old_dpi;
 | 
						|
 | 
						|
	_vd.string_sprites_to_draw.Clear();
 | 
						|
	_vd.tile_sprites_to_draw.Clear();
 | 
						|
	_vd.parent_sprites_to_draw.Clear();
 | 
						|
	_vd.parent_sprites_to_sort.Clear();
 | 
						|
	_vd.child_screen_sprites_to_draw.Clear();
 | 
						|
}
 | 
						|
 | 
						|
/** Make sure we don't draw a too big area at a time.
 | 
						|
 * If we do, the sprite memory will overflow. */
 | 
						|
static void ViewportDrawChk(const ViewPort *vp, int left, int top, int right, int bottom)
 | 
						|
{
 | 
						|
	if (ScaleByZoom(bottom - top, vp->zoom) * ScaleByZoom(right - left, vp->zoom) > 180000) {
 | 
						|
		if ((bottom - top) > (right - left)) {
 | 
						|
			int t = (top + bottom) >> 1;
 | 
						|
			ViewportDrawChk(vp, left, top, right, t);
 | 
						|
			ViewportDrawChk(vp, left, t, right, bottom);
 | 
						|
		} else {
 | 
						|
			int t = (left + right) >> 1;
 | 
						|
			ViewportDrawChk(vp, left, top, t, bottom);
 | 
						|
			ViewportDrawChk(vp, t, top, right, bottom);
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		ViewportDoDraw(vp,
 | 
						|
			ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left,
 | 
						|
			ScaleByZoom(top - vp->top, vp->zoom) + vp->virtual_top,
 | 
						|
			ScaleByZoom(right - vp->left, vp->zoom) + vp->virtual_left,
 | 
						|
			ScaleByZoom(bottom - vp->top, vp->zoom) + vp->virtual_top
 | 
						|
		);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static inline void ViewportDraw(const ViewPort *vp, int left, int top, int right, int bottom)
 | 
						|
{
 | 
						|
	if (right <= vp->left || bottom <= vp->top) return;
 | 
						|
 | 
						|
	if (left >= vp->left + vp->width) return;
 | 
						|
 | 
						|
	if (left < vp->left) left = vp->left;
 | 
						|
	if (right > vp->left + vp->width) right = vp->left + vp->width;
 | 
						|
 | 
						|
	if (top >= vp->top + vp->height) return;
 | 
						|
 | 
						|
	if (top < vp->top) top = vp->top;
 | 
						|
	if (bottom > vp->top + vp->height) bottom = vp->top + vp->height;
 | 
						|
 | 
						|
	ViewportDrawChk(vp, left, top, right, bottom);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draw the viewport of this window.
 | 
						|
 */
 | 
						|
void Window::DrawViewport() const
 | 
						|
{
 | 
						|
	DrawPixelInfo *dpi = _cur_dpi;
 | 
						|
 | 
						|
	dpi->left += this->left;
 | 
						|
	dpi->top += this->top;
 | 
						|
 | 
						|
	ViewportDraw(this->viewport, dpi->left, dpi->top, dpi->left + dpi->width, dpi->top + dpi->height);
 | 
						|
 | 
						|
	dpi->left -= this->left;
 | 
						|
	dpi->top -= this->top;
 | 
						|
}
 | 
						|
 | 
						|
static inline void ClampViewportToMap(const ViewPort *vp, int &x, int &y)
 | 
						|
{
 | 
						|
	/* Centre of the viewport is hot spot */
 | 
						|
	x += vp->virtual_width / 2;
 | 
						|
	y += vp->virtual_height / 2;
 | 
						|
 | 
						|
	/* Convert viewport coordinates to map coordinates
 | 
						|
	 * Calculation is scaled by 4 to avoid rounding errors */
 | 
						|
	int vx = -x + y * 2;
 | 
						|
	int vy =  x + y * 2;
 | 
						|
 | 
						|
	/* clamp to size of map */
 | 
						|
	vx = Clamp(vx, 0, MapMaxX() * TILE_SIZE * 4);
 | 
						|
	vy = Clamp(vy, 0, MapMaxY() * TILE_SIZE * 4);
 | 
						|
 | 
						|
	/* Convert map coordinates to viewport coordinates */
 | 
						|
	x = (-vx + vy) / 2;
 | 
						|
	y = ( vx + vy) / 4;
 | 
						|
 | 
						|
	/* Remove centreing */
 | 
						|
	x -= vp->virtual_width / 2;
 | 
						|
	y -= vp->virtual_height / 2;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Update the viewport position being displayed.
 | 
						|
 * @param w %Window owning the viewport.
 | 
						|
 */
 | 
						|
void UpdateViewportPosition(Window *w)
 | 
						|
{
 | 
						|
	const ViewPort *vp = w->viewport;
 | 
						|
 | 
						|
	if (w->viewport->follow_vehicle != INVALID_VEHICLE) {
 | 
						|
		const Vehicle *veh = Vehicle::Get(w->viewport->follow_vehicle);
 | 
						|
		Point pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
 | 
						|
 | 
						|
		w->viewport->scrollpos_x = pt.x;
 | 
						|
		w->viewport->scrollpos_y = pt.y;
 | 
						|
		SetViewportPosition(w, pt.x, pt.y);
 | 
						|
	} else {
 | 
						|
		/* Ensure the destination location is within the map */
 | 
						|
		ClampViewportToMap(vp, w->viewport->dest_scrollpos_x, w->viewport->dest_scrollpos_y);
 | 
						|
 | 
						|
		int delta_x = w->viewport->dest_scrollpos_x - w->viewport->scrollpos_x;
 | 
						|
		int delta_y = w->viewport->dest_scrollpos_y - w->viewport->scrollpos_y;
 | 
						|
 | 
						|
		if (delta_x != 0 || delta_y != 0) {
 | 
						|
			if (_settings_client.gui.smooth_scroll) {
 | 
						|
				int max_scroll = ScaleByMapSize1D(512);
 | 
						|
				/* Not at our desired positon yet... */
 | 
						|
				w->viewport->scrollpos_x += Clamp(delta_x / 4, -max_scroll, max_scroll);
 | 
						|
				w->viewport->scrollpos_y += Clamp(delta_y / 4, -max_scroll, max_scroll);
 | 
						|
			} else {
 | 
						|
				w->viewport->scrollpos_x = w->viewport->dest_scrollpos_x;
 | 
						|
				w->viewport->scrollpos_y = w->viewport->dest_scrollpos_y;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		ClampViewportToMap(vp, w->viewport->scrollpos_x, w->viewport->scrollpos_y);
 | 
						|
 | 
						|
		SetViewportPosition(w, w->viewport->scrollpos_x, w->viewport->scrollpos_y);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Marks a viewport as dirty for repaint if it displays (a part of) the area the needs to be repainted.
 | 
						|
 * @param vp     The viewport to mark as dirty
 | 
						|
 * @param left   Left edge of area to repaint
 | 
						|
 * @param top    Top edge of area to repaint
 | 
						|
 * @param right  Right edge of area to repaint
 | 
						|
 * @param bottom Bottom edge of area to repaint
 | 
						|
 * @ingroup dirty
 | 
						|
 */
 | 
						|
static void MarkViewportDirty(const ViewPort *vp, int left, int top, int right, int bottom)
 | 
						|
{
 | 
						|
	right -= vp->virtual_left;
 | 
						|
	if (right <= 0) return;
 | 
						|
 | 
						|
	bottom -= vp->virtual_top;
 | 
						|
	if (bottom <= 0) return;
 | 
						|
 | 
						|
	left = max(0, left - vp->virtual_left);
 | 
						|
 | 
						|
	if (left >= vp->virtual_width) return;
 | 
						|
 | 
						|
	top = max(0, top - vp->virtual_top);
 | 
						|
 | 
						|
	if (top >= vp->virtual_height) return;
 | 
						|
 | 
						|
	SetDirtyBlocks(
 | 
						|
		UnScaleByZoomLower(left, vp->zoom) + vp->left,
 | 
						|
		UnScaleByZoomLower(top, vp->zoom) + vp->top,
 | 
						|
		UnScaleByZoom(right, vp->zoom) + vp->left + 1,
 | 
						|
		UnScaleByZoom(bottom, vp->zoom) + vp->top + 1
 | 
						|
	);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Mark all viewports that display an area as dirty (in need of repaint).
 | 
						|
 * @param left   Left edge of area to repaint
 | 
						|
 * @param top    Top edge of area to repaint
 | 
						|
 * @param right  Right edge of area to repaint
 | 
						|
 * @param bottom Bottom edge of area to repaint
 | 
						|
 * @ingroup dirty
 | 
						|
 */
 | 
						|
void MarkAllViewportsDirty(int left, int top, int right, int bottom)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		ViewPort *vp = w->viewport;
 | 
						|
		if (vp != NULL) {
 | 
						|
			assert(vp->width != 0);
 | 
						|
			MarkViewportDirty(vp, left, top, right, bottom);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void MarkTileDirtyByTile(TileIndex tile)
 | 
						|
{
 | 
						|
	Point pt = RemapCoords(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, GetTileZ(tile));
 | 
						|
	MarkAllViewportsDirty(
 | 
						|
		pt.x - 31,
 | 
						|
		pt.y - 122,
 | 
						|
		pt.x - 31 + 67,
 | 
						|
		pt.y - 122 + 154
 | 
						|
	);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Marks the selected tiles as dirty.
 | 
						|
 *
 | 
						|
 * This function marks the selected tiles as dirty for repaint
 | 
						|
 *
 | 
						|
 * @ingroup dirty
 | 
						|
 */
 | 
						|
static void SetSelectionTilesDirty()
 | 
						|
{
 | 
						|
	int x_start = _thd.pos.x;
 | 
						|
	int y_start = _thd.pos.y;
 | 
						|
 | 
						|
	int x_size = _thd.size.x;
 | 
						|
	int y_size = _thd.size.y;
 | 
						|
 | 
						|
	if (_thd.outersize.x != 0) {
 | 
						|
		x_size  += _thd.outersize.x;
 | 
						|
		x_start += _thd.offs.x;
 | 
						|
		y_size  += _thd.outersize.y;
 | 
						|
		y_start += _thd.offs.y;
 | 
						|
	}
 | 
						|
 | 
						|
	x_size -= TILE_SIZE;
 | 
						|
	y_size -= TILE_SIZE;
 | 
						|
 | 
						|
	assert(x_size >= 0);
 | 
						|
	assert(y_size >= 0);
 | 
						|
 | 
						|
	int x_end = Clamp(x_start + x_size, 0, MapSizeX() * TILE_SIZE - TILE_SIZE);
 | 
						|
	int y_end = Clamp(y_start + y_size, 0, MapSizeY() * TILE_SIZE - TILE_SIZE);
 | 
						|
 | 
						|
	x_start = Clamp(x_start, 0, MapSizeX() * TILE_SIZE - TILE_SIZE);
 | 
						|
	y_start = Clamp(y_start, 0, MapSizeY() * TILE_SIZE - TILE_SIZE);
 | 
						|
 | 
						|
	/* make sure everything is multiple of TILE_SIZE */
 | 
						|
	assert((x_end | y_end | x_start | y_start) % TILE_SIZE == 0);
 | 
						|
 | 
						|
	/* How it works:
 | 
						|
	 * Suppose we have to mark dirty rectangle of 3x4 tiles:
 | 
						|
	 *   x
 | 
						|
	 *  xxx
 | 
						|
	 * xxxxx
 | 
						|
	 *  xxxxx
 | 
						|
	 *   xxx
 | 
						|
	 *    x
 | 
						|
	 * This algorithm marks dirty columns of tiles, so it is done in 3+4-1 steps:
 | 
						|
	 * 1)  x     2)  x
 | 
						|
	 *    xxx       Oxx
 | 
						|
	 *   Oxxxx     xOxxx
 | 
						|
	 *    xxxxx     Oxxxx
 | 
						|
	 *     xxx       xxx
 | 
						|
	 *      x         x
 | 
						|
	 * And so forth...
 | 
						|
	 */
 | 
						|
 | 
						|
	int top_x = x_end; // coordinates of top dirty tile
 | 
						|
	int top_y = y_start;
 | 
						|
	int bot_x = top_x; // coordinates of bottom dirty tile
 | 
						|
	int bot_y = top_y;
 | 
						|
 | 
						|
	do {
 | 
						|
		Point top = RemapCoords2(top_x, top_y); // topmost dirty point
 | 
						|
		Point bot = RemapCoords2(bot_x + TILE_SIZE - 1, bot_y + TILE_SIZE - 1); // bottommost point
 | 
						|
 | 
						|
		/* the 'x' coordinate of 'top' and 'bot' is the same (and always in the same distance from tile middle),
 | 
						|
		 * tile height/slope affects only the 'y' on-screen coordinate! */
 | 
						|
 | 
						|
		int l = top.x - (TILE_PIXELS - 2); // 'x' coordinate of left side of dirty rectangle
 | 
						|
		int t = top.y;                     // 'y' coordinate of top side -//-
 | 
						|
		int r = top.x + (TILE_PIXELS - 2); // right side of dirty rectangle
 | 
						|
		int b = bot.y;                     // bottom -//-
 | 
						|
 | 
						|
		static const int OVERLAY_WIDTH = 4; // part of selection sprites is drawn outside the selected area
 | 
						|
 | 
						|
		/* For halftile foundations on SLOPE_STEEP_S the sprite extents some more towards the top */
 | 
						|
		MarkAllViewportsDirty(l - OVERLAY_WIDTH, t - OVERLAY_WIDTH - TILE_HEIGHT, r + OVERLAY_WIDTH, b + OVERLAY_WIDTH);
 | 
						|
 | 
						|
		/* haven't we reached the topmost tile yet? */
 | 
						|
		if (top_x != x_start) {
 | 
						|
			top_x -= TILE_SIZE;
 | 
						|
		} else {
 | 
						|
			top_y += TILE_SIZE;
 | 
						|
		}
 | 
						|
 | 
						|
		/* the way the bottom tile changes is different when we reach the bottommost tile */
 | 
						|
		if (bot_y != y_end) {
 | 
						|
			bot_y += TILE_SIZE;
 | 
						|
		} else {
 | 
						|
			bot_x -= TILE_SIZE;
 | 
						|
		}
 | 
						|
	} while (bot_x >= top_x);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void SetSelectionRed(bool b)
 | 
						|
{
 | 
						|
	_thd.make_square_red = b;
 | 
						|
	SetSelectionTilesDirty();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static bool CheckClickOnTown(const ViewPort *vp, int x, int y)
 | 
						|
{
 | 
						|
	const Town *t;
 | 
						|
 | 
						|
	if (!HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) return false;
 | 
						|
 | 
						|
	switch (vp->zoom) {
 | 
						|
		case ZOOM_LVL_NORMAL:
 | 
						|
			x = x - vp->left + vp->virtual_left;
 | 
						|
			y = y - vp->top  + vp->virtual_top;
 | 
						|
			FOR_ALL_TOWNS(t) {
 | 
						|
				if (y >= t->sign.top &&
 | 
						|
						y < t->sign.top + 12 &&
 | 
						|
						x >= t->sign.left &&
 | 
						|
						x < t->sign.left + t->sign.width_normal) {
 | 
						|
					ShowTownViewWindow(t->index);
 | 
						|
					return true;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case ZOOM_LVL_OUT_2X:
 | 
						|
			x = (x - vp->left + 1) * 2 + vp->virtual_left;
 | 
						|
			y = (y - vp->top  + 1) * 2 + vp->virtual_top;
 | 
						|
			FOR_ALL_TOWNS(t) {
 | 
						|
				if (y >= t->sign.top &&
 | 
						|
						y < t->sign.top + 24 &&
 | 
						|
						x >= t->sign.left &&
 | 
						|
						x < t->sign.left + t->sign.width_normal * 2) {
 | 
						|
					ShowTownViewWindow(t->index);
 | 
						|
					return true;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case ZOOM_LVL_OUT_4X:
 | 
						|
		case ZOOM_LVL_OUT_8X:
 | 
						|
			x = ScaleByZoom(x - vp->left + ScaleByZoom(1, vp->zoom) - 1, vp->zoom) + vp->virtual_left;
 | 
						|
			y = ScaleByZoom(y - vp->top  + ScaleByZoom(1, vp->zoom) - 1, vp->zoom) + vp->virtual_top;
 | 
						|
 | 
						|
			FOR_ALL_TOWNS(t) {
 | 
						|
				if (y >= t->sign.top &&
 | 
						|
						y < t->sign.top + ScaleByZoom(12, vp->zoom) &&
 | 
						|
						x >= t->sign.left &&
 | 
						|
						x < t->sign.left + ScaleByZoom(t->sign.width_small, vp->zoom)) {
 | 
						|
					ShowTownViewWindow(t->index);
 | 
						|
					return true;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		default: NOT_REACHED();
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static bool ClickOnStation(const BaseStation *st)
 | 
						|
{
 | 
						|
	/* Check whether the base station is a station or a waypoint */
 | 
						|
	bool is_station = Station::IsExpected(st);
 | 
						|
 | 
						|
	/* Don't draw if the display options are disabled */
 | 
						|
	if (!HasBit(_display_opt, is_station ? DO_SHOW_STATION_NAMES : DO_SHOW_WAYPOINT_NAMES)) return false;
 | 
						|
 | 
						|
	if (is_station) {
 | 
						|
		ShowStationViewWindow(st->index);
 | 
						|
	} else {
 | 
						|
		ShowWaypointWindow(Waypoint::From(st));
 | 
						|
	}
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static bool CheckClickOnStation(const ViewPort *vp, int x, int y)
 | 
						|
{
 | 
						|
	if (!(HasBit(_display_opt, DO_SHOW_STATION_NAMES) || HasBit(_display_opt, DO_SHOW_WAYPOINT_NAMES)) || IsInvisibilitySet(TO_SIGNS)) {
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	const BaseStation *st;
 | 
						|
	bool ret = false;
 | 
						|
 | 
						|
	switch (vp->zoom) {
 | 
						|
		case ZOOM_LVL_NORMAL:
 | 
						|
			x = x - vp->left + vp->virtual_left;
 | 
						|
			y = y - vp->top  + vp->virtual_top;
 | 
						|
			FOR_ALL_BASE_STATIONS(st) {
 | 
						|
				if (y >= st->sign.top &&
 | 
						|
						y < st->sign.top + 12 &&
 | 
						|
						x >= st->sign.left &&
 | 
						|
						x < st->sign.left + st->sign.width_normal) {
 | 
						|
					ret = ClickOnStation(st);
 | 
						|
					if (ret) break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case ZOOM_LVL_OUT_2X:
 | 
						|
			x = (x - vp->left + 1) * 2 + vp->virtual_left;
 | 
						|
			y = (y - vp->top  + 1) * 2 + vp->virtual_top;
 | 
						|
			FOR_ALL_BASE_STATIONS(st) {
 | 
						|
				if (y >= st->sign.top &&
 | 
						|
						y < st->sign.top + 24 &&
 | 
						|
						x >= st->sign.left &&
 | 
						|
						x < st->sign.left + st->sign.width_normal * 2) {
 | 
						|
					ret = ClickOnStation(st);
 | 
						|
					if (ret) break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case ZOOM_LVL_OUT_4X:
 | 
						|
		case ZOOM_LVL_OUT_8X:
 | 
						|
			x = ScaleByZoom(x - vp->left + ScaleByZoom(1, vp->zoom) - 1, vp->zoom) + vp->virtual_left;
 | 
						|
			y = ScaleByZoom(y - vp->top  + ScaleByZoom(1, vp->zoom) - 1, vp->zoom) + vp->virtual_top;
 | 
						|
 | 
						|
			FOR_ALL_BASE_STATIONS(st) {
 | 
						|
				if (y >= st->sign.top &&
 | 
						|
						y < st->sign.top + ScaleByZoom(12, vp->zoom) &&
 | 
						|
						x >= st->sign.left &&
 | 
						|
						x < st->sign.left + ScaleByZoom(st->sign.width_small, vp->zoom)) {
 | 
						|
					ret = ClickOnStation(st);
 | 
						|
					if (ret) break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		default: NOT_REACHED();
 | 
						|
	}
 | 
						|
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static bool CheckClickOnSign(const ViewPort *vp, int x, int y)
 | 
						|
{
 | 
						|
	const Sign *si;
 | 
						|
 | 
						|
	/* Signs are turned off, or they are transparent and invisibility is ON, or company is a spectator */
 | 
						|
	if (!HasBit(_display_opt, DO_SHOW_SIGNS) || IsInvisibilitySet(TO_SIGNS) || _current_company == COMPANY_SPECTATOR) return false;
 | 
						|
 | 
						|
	switch (vp->zoom) {
 | 
						|
		case ZOOM_LVL_NORMAL:
 | 
						|
			x = x - vp->left + vp->virtual_left;
 | 
						|
			y = y - vp->top  + vp->virtual_top;
 | 
						|
			FOR_ALL_SIGNS(si) {
 | 
						|
				if (y >= si->sign.top &&
 | 
						|
						y <  si->sign.top + 12 &&
 | 
						|
						x >= si->sign.left &&
 | 
						|
						x <  si->sign.left + si->sign.width_normal) {
 | 
						|
					HandleClickOnSign(si);
 | 
						|
					return true;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case ZOOM_LVL_OUT_2X:
 | 
						|
			x = (x - vp->left + 1) * 2 + vp->virtual_left;
 | 
						|
			y = (y - vp->top  + 1) * 2 + vp->virtual_top;
 | 
						|
			FOR_ALL_SIGNS(si) {
 | 
						|
				if (y >= si->sign.top &&
 | 
						|
						y <  si->sign.top + 24 &&
 | 
						|
						x >= si->sign.left &&
 | 
						|
						x <  si->sign.left + si->sign.width_normal * 2) {
 | 
						|
					HandleClickOnSign(si);
 | 
						|
					return true;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case ZOOM_LVL_OUT_4X:
 | 
						|
		case ZOOM_LVL_OUT_8X:
 | 
						|
			x = ScaleByZoom(x - vp->left + ScaleByZoom(1, vp->zoom) - 1, vp->zoom) + vp->virtual_left;
 | 
						|
			y = ScaleByZoom(y - vp->top  + ScaleByZoom(1, vp->zoom) - 1, vp->zoom) + vp->virtual_top;
 | 
						|
 | 
						|
			FOR_ALL_SIGNS(si) {
 | 
						|
				if (y >= si->sign.top &&
 | 
						|
						y <  si->sign.top + ScaleByZoom(12, vp->zoom) &&
 | 
						|
						x >= si->sign.left &&
 | 
						|
						x <  si->sign.left + ScaleByZoom(si->sign.width_small, vp->zoom)) {
 | 
						|
					HandleClickOnSign(si);
 | 
						|
					return true;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		default: NOT_REACHED();
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static bool CheckClickOnLandscape(const ViewPort *vp, int x, int y)
 | 
						|
{
 | 
						|
	Point pt = TranslateXYToTileCoord(vp, x, y);
 | 
						|
 | 
						|
	if (pt.x != -1) return ClickTile(TileVirtXY(pt.x, pt.y));
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
bool HandleViewportClicked(const ViewPort *vp, int x, int y)
 | 
						|
{
 | 
						|
	const Vehicle *v;
 | 
						|
 | 
						|
	if (CheckClickOnTown(vp, x, y)) return true;
 | 
						|
	if (CheckClickOnStation(vp, x, y)) return true;
 | 
						|
	if (CheckClickOnSign(vp, x, y)) return true;
 | 
						|
	CheckClickOnLandscape(vp, x, y);
 | 
						|
 | 
						|
	v = CheckClickOnVehicle(vp, x, y);
 | 
						|
	if (v != NULL) {
 | 
						|
		DEBUG(misc, 2, "Vehicle %d (index %d) at %p", v->unitnumber, v->index, v);
 | 
						|
		if (IsCompanyBuildableVehicleType(v)) ShowVehicleViewWindow(v->First());
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	return CheckClickOnLandscape(vp, x, y);
 | 
						|
}
 | 
						|
 | 
						|
Vehicle *CheckMouseOverVehicle()
 | 
						|
{
 | 
						|
	const Window *w;
 | 
						|
	const ViewPort *vp;
 | 
						|
 | 
						|
	int x = _cursor.pos.x;
 | 
						|
	int y = _cursor.pos.y;
 | 
						|
 | 
						|
	w = FindWindowFromPt(x, y);
 | 
						|
	if (w == NULL) return NULL;
 | 
						|
 | 
						|
	vp = IsPtInWindowViewport(w, x, y);
 | 
						|
	return (vp != NULL) ? CheckClickOnVehicle(vp, x, y) : NULL;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void PlaceObject()
 | 
						|
{
 | 
						|
	Point pt;
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	pt = GetTileBelowCursor();
 | 
						|
	if (pt.x == -1) return;
 | 
						|
 | 
						|
	if (_thd.place_mode == HT_POINT) {
 | 
						|
		pt.x += 8;
 | 
						|
		pt.y += 8;
 | 
						|
	}
 | 
						|
 | 
						|
	_tile_fract_coords.x = pt.x & TILE_UNIT_MASK;
 | 
						|
	_tile_fract_coords.y = pt.y & TILE_UNIT_MASK;
 | 
						|
 | 
						|
	w = GetCallbackWnd();
 | 
						|
	if (w != NULL) w->OnPlaceObject(pt, TileVirtXY(pt.x, pt.y));
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/** Scrolls the viewport in a window to a given location.
 | 
						|
 * @param x       Desired x location of the map to scroll to (world coordinate).
 | 
						|
 * @param y       Desired y location of the map to scroll to (world coordinate).
 | 
						|
 * @param z       Desired z location of the map to scroll to (world coordinate). Use \c -1 to scroll to the height of the map at the \a x, \a y location.
 | 
						|
 * @param w       %Window containing the viewport.
 | 
						|
 * @param instant Jump to the location instead of slowly moving to it.
 | 
						|
 * @return Destination of the viewport was changed (to activate other actions when the viewport is already at the desired position).
 | 
						|
 */
 | 
						|
bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant)
 | 
						|
{
 | 
						|
	/* The slope cannot be acquired outside of the map, so make sure we are always within the map. */
 | 
						|
	if (z == -1) z = GetSlopeZ(Clamp(x, 0, MapSizeX() * TILE_SIZE - 1), Clamp(y, 0, MapSizeY() * TILE_SIZE - 1));
 | 
						|
 | 
						|
	Point pt = MapXYZToViewport(w->viewport, x, y, z);
 | 
						|
	w->viewport->follow_vehicle = INVALID_VEHICLE;
 | 
						|
 | 
						|
	if (w->viewport->dest_scrollpos_x == pt.x && w->viewport->dest_scrollpos_y == pt.y)
 | 
						|
		return false;
 | 
						|
 | 
						|
	if (instant) {
 | 
						|
		w->viewport->scrollpos_x = pt.x;
 | 
						|
		w->viewport->scrollpos_y = pt.y;
 | 
						|
	}
 | 
						|
 | 
						|
	w->viewport->dest_scrollpos_x = pt.x;
 | 
						|
	w->viewport->dest_scrollpos_y = pt.y;
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool ScrollMainWindowToTile(TileIndex tile, bool instant)
 | 
						|
{
 | 
						|
	return ScrollMainWindowTo(TileX(tile) * TILE_SIZE + TILE_SIZE / 2, TileY(tile) * TILE_SIZE + TILE_SIZE / 2, -1, instant);
 | 
						|
}
 | 
						|
 | 
						|
void SetRedErrorSquare(TileIndex tile)
 | 
						|
{
 | 
						|
	TileIndex old;
 | 
						|
 | 
						|
	old = _thd.redsq;
 | 
						|
	_thd.redsq = tile;
 | 
						|
 | 
						|
	if (tile != old) {
 | 
						|
		if (tile != INVALID_TILE) MarkTileDirtyByTile(tile);
 | 
						|
		if (old  != INVALID_TILE) MarkTileDirtyByTile(old);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Highlight \a w by \a h tiles at the cursor.
 | 
						|
 * @param w Width of the highlighted tiles rectangle.
 | 
						|
 * @param h Height of the highlighted tiles rectangle.
 | 
						|
 */
 | 
						|
void SetTileSelectSize(int w, int h)
 | 
						|
{
 | 
						|
	_thd.new_size.x = w * TILE_SIZE;
 | 
						|
	_thd.new_size.y = h * TILE_SIZE;
 | 
						|
	_thd.new_outersize.x = 0;
 | 
						|
	_thd.new_outersize.y = 0;
 | 
						|
}
 | 
						|
 | 
						|
void SetTileSelectBigSize(int ox, int oy, int sx, int sy)
 | 
						|
{
 | 
						|
	_thd.offs.x = ox * TILE_SIZE;
 | 
						|
	_thd.offs.y = oy * TILE_SIZE;
 | 
						|
	_thd.new_outersize.x = sx * TILE_SIZE;
 | 
						|
	_thd.new_outersize.y = sy * TILE_SIZE;
 | 
						|
}
 | 
						|
 | 
						|
/** returns the best autorail highlight type from map coordinates */
 | 
						|
static HighLightStyle GetAutorailHT(int x, int y)
 | 
						|
{
 | 
						|
	return HT_RAIL | _autorail_piece[x & TILE_UNIT_MASK][y & TILE_UNIT_MASK];
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Updates tile highlighting for all cases.
 | 
						|
 * Uses _thd.selstart and _thd.selend and _thd.place_mode (set elsewhere) to determine _thd.pos and _thd.size
 | 
						|
 * Also drawstyle is determined. Uses _thd.new.* as a buffer and calls SetSelectionTilesDirty() twice,
 | 
						|
 * Once for the old and once for the new selection.
 | 
						|
 * _thd is TileHighlightData, found in viewport.h
 | 
						|
 */
 | 
						|
void UpdateTileSelection()
 | 
						|
{
 | 
						|
	int x1;
 | 
						|
	int y1;
 | 
						|
 | 
						|
	_thd.new_drawstyle = HT_NONE;
 | 
						|
 | 
						|
	if (_thd.place_mode == HT_SPECIAL) {
 | 
						|
		x1 = _thd.selend.x;
 | 
						|
		y1 = _thd.selend.y;
 | 
						|
		if (x1 != -1) {
 | 
						|
			int x2 = _thd.selstart.x & ~TILE_UNIT_MASK;
 | 
						|
			int y2 = _thd.selstart.y & ~TILE_UNIT_MASK;
 | 
						|
			x1 &= ~TILE_UNIT_MASK;
 | 
						|
			y1 &= ~TILE_UNIT_MASK;
 | 
						|
 | 
						|
			if (x1 >= x2) Swap(x1, x2);
 | 
						|
			if (y1 >= y2) Swap(y1, y2);
 | 
						|
			_thd.new_pos.x = x1;
 | 
						|
			_thd.new_pos.y = y1;
 | 
						|
			_thd.new_size.x = x2 - x1 + TILE_SIZE;
 | 
						|
			_thd.new_size.y = y2 - y1 + TILE_SIZE;
 | 
						|
			_thd.new_drawstyle = _thd.next_drawstyle;
 | 
						|
		}
 | 
						|
	} else if (_thd.place_mode != HT_NONE) {
 | 
						|
		Point pt = GetTileBelowCursor();
 | 
						|
		x1 = pt.x;
 | 
						|
		y1 = pt.y;
 | 
						|
		if (x1 != -1) {
 | 
						|
			switch (_thd.place_mode & HT_DRAG_MASK) {
 | 
						|
				case HT_RECT:
 | 
						|
					_thd.new_drawstyle = HT_RECT;
 | 
						|
					break;
 | 
						|
				case HT_POINT:
 | 
						|
					_thd.new_drawstyle = HT_POINT;
 | 
						|
					x1 += TILE_SIZE / 2;
 | 
						|
					y1 += TILE_SIZE / 2;
 | 
						|
					break;
 | 
						|
				case HT_RAIL:
 | 
						|
					/* Draw one highlighted tile in any direction */
 | 
						|
					_thd.new_drawstyle = GetAutorailHT(pt.x, pt.y);
 | 
						|
					break;
 | 
						|
				case HT_LINE:
 | 
						|
					switch (_thd.place_mode & HT_DIR_MASK) {
 | 
						|
						case HT_DIR_X: _thd.new_drawstyle = HT_LINE | HT_DIR_X; break;
 | 
						|
						case HT_DIR_Y: _thd.new_drawstyle = HT_LINE | HT_DIR_Y; break;
 | 
						|
 | 
						|
						case HT_DIR_HU:
 | 
						|
						case HT_DIR_HL:
 | 
						|
							_thd.new_drawstyle = (pt.x & TILE_UNIT_MASK) + (pt.y & TILE_UNIT_MASK) <= TILE_SIZE ? HT_LINE | HT_DIR_HU : HT_LINE | HT_DIR_HL;
 | 
						|
							break;
 | 
						|
 | 
						|
						case HT_DIR_VL:
 | 
						|
						case HT_DIR_VR:
 | 
						|
							_thd.new_drawstyle = (pt.x & TILE_UNIT_MASK) > (pt.y & TILE_UNIT_MASK) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
 | 
						|
							break;
 | 
						|
 | 
						|
						default: NOT_REACHED();
 | 
						|
					}
 | 
						|
					_thd.selstart.x = x1 & ~TILE_UNIT_MASK;
 | 
						|
					_thd.selstart.y = y1 & ~TILE_UNIT_MASK;
 | 
						|
					break;
 | 
						|
				default:
 | 
						|
					NOT_REACHED();
 | 
						|
					break;
 | 
						|
			}
 | 
						|
			_thd.new_pos.x = x1 & ~TILE_UNIT_MASK;
 | 
						|
			_thd.new_pos.y = y1 & ~TILE_UNIT_MASK;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* redraw selection */
 | 
						|
	if (_thd.drawstyle != _thd.new_drawstyle ||
 | 
						|
			_thd.pos.x != _thd.new_pos.x || _thd.pos.y != _thd.new_pos.y ||
 | 
						|
			_thd.size.x != _thd.new_size.x || _thd.size.y != _thd.new_size.y ||
 | 
						|
			_thd.outersize.x != _thd.new_outersize.x ||
 | 
						|
			_thd.outersize.y != _thd.new_outersize.y) {
 | 
						|
		/* clear the old selection? */
 | 
						|
		if (_thd.drawstyle) SetSelectionTilesDirty();
 | 
						|
 | 
						|
		_thd.drawstyle = _thd.new_drawstyle;
 | 
						|
		_thd.pos = _thd.new_pos;
 | 
						|
		_thd.size = _thd.new_size;
 | 
						|
		_thd.outersize = _thd.new_outersize;
 | 
						|
		_thd.dirty = 0xff;
 | 
						|
 | 
						|
		/* draw the new selection? */
 | 
						|
		if (_thd.new_drawstyle) SetSelectionTilesDirty();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Displays the measurement tooltips when selecting multiple tiles
 | 
						|
 * @param str String to be displayed
 | 
						|
 * @param paramcount number of params to deal with
 | 
						|
 * @param params (optional) up to 5 pieces of additional information that may be added to a tooltip
 | 
						|
 */
 | 
						|
static inline void ShowMeasurementTooltips(StringID str, uint paramcount, const uint64 params[])
 | 
						|
{
 | 
						|
	if (!_settings_client.gui.measure_tooltip) return;
 | 
						|
	GuiShowTooltips(str, paramcount, params, true);
 | 
						|
}
 | 
						|
 | 
						|
/** highlighting tiles while only going over them with the mouse */
 | 
						|
void VpStartPlaceSizing(TileIndex tile, ViewportPlaceMethod method, ViewportDragDropSelectionProcess process)
 | 
						|
{
 | 
						|
	_thd.select_method = method;
 | 
						|
	_thd.select_proc   = process;
 | 
						|
	_thd.selend.x = TileX(tile) * TILE_SIZE;
 | 
						|
	_thd.selstart.x = TileX(tile) * TILE_SIZE;
 | 
						|
	_thd.selend.y = TileY(tile) * TILE_SIZE;
 | 
						|
	_thd.selstart.y = TileY(tile) * TILE_SIZE;
 | 
						|
 | 
						|
	/* Needed so several things (road, autoroad, bridges, ...) are placed correctly.
 | 
						|
	 * In effect, placement starts from the centre of a tile
 | 
						|
	 */
 | 
						|
	if (method == VPM_X_OR_Y || method == VPM_FIX_X || method == VPM_FIX_Y) {
 | 
						|
		_thd.selend.x += TILE_SIZE / 2;
 | 
						|
		_thd.selend.y += TILE_SIZE / 2;
 | 
						|
		_thd.selstart.x += TILE_SIZE / 2;
 | 
						|
		_thd.selstart.y += TILE_SIZE / 2;
 | 
						|
	}
 | 
						|
 | 
						|
	if (_thd.place_mode == HT_RECT) {
 | 
						|
		_thd.place_mode = HT_SPECIAL;
 | 
						|
		_thd.next_drawstyle = HT_RECT;
 | 
						|
	} else if (_thd.place_mode & (HT_RAIL | HT_LINE)) {
 | 
						|
		_thd.place_mode = HT_SPECIAL;
 | 
						|
		_thd.next_drawstyle = _thd.drawstyle;
 | 
						|
	} else {
 | 
						|
		_thd.place_mode = HT_SPECIAL;
 | 
						|
		_thd.next_drawstyle = HT_POINT;
 | 
						|
	}
 | 
						|
	_special_mouse_mode = WSM_SIZING;
 | 
						|
}
 | 
						|
 | 
						|
void VpSetPlaceSizingLimit(int limit)
 | 
						|
{
 | 
						|
	_thd.sizelimit = limit;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Highlights all tiles between a set of two tiles. Used in dock and tunnel placement
 | 
						|
 * @param from TileIndex of the first tile to highlight
 | 
						|
 * @param to TileIndex of the last tile to highlight */
 | 
						|
void VpSetPresizeRange(TileIndex from, TileIndex to)
 | 
						|
{
 | 
						|
	uint64 distance = DistanceManhattan(from, to) + 1;
 | 
						|
 | 
						|
	_thd.selend.x = TileX(to) * TILE_SIZE;
 | 
						|
	_thd.selend.y = TileY(to) * TILE_SIZE;
 | 
						|
	_thd.selstart.x = TileX(from) * TILE_SIZE;
 | 
						|
	_thd.selstart.y = TileY(from) * TILE_SIZE;
 | 
						|
	_thd.next_drawstyle = HT_RECT;
 | 
						|
 | 
						|
	/* show measurement only if there is any length to speak of */
 | 
						|
	if (distance > 1) ShowMeasurementTooltips(STR_MEASURE_LENGTH, 1, &distance);
 | 
						|
}
 | 
						|
 | 
						|
static void VpStartPreSizing()
 | 
						|
{
 | 
						|
	_thd.selend.x = -1;
 | 
						|
	_special_mouse_mode = WSM_PRESIZE;
 | 
						|
}
 | 
						|
 | 
						|
/** returns information about the 2x1 piece to be build.
 | 
						|
 * The lower bits (0-3) are the track type. */
 | 
						|
static HighLightStyle Check2x1AutoRail(int mode)
 | 
						|
{
 | 
						|
	int fxpy = _tile_fract_coords.x + _tile_fract_coords.y;
 | 
						|
	int sxpy = (_thd.selend.x & TILE_UNIT_MASK) + (_thd.selend.y & TILE_UNIT_MASK);
 | 
						|
	int fxmy = _tile_fract_coords.x - _tile_fract_coords.y;
 | 
						|
	int sxmy = (_thd.selend.x & TILE_UNIT_MASK) - (_thd.selend.y & TILE_UNIT_MASK);
 | 
						|
 | 
						|
	switch (mode) {
 | 
						|
		default: NOT_REACHED();
 | 
						|
		case 0: // end piece is lower right
 | 
						|
			if (fxpy >= 20 && sxpy <= 12) return HT_DIR_HL;
 | 
						|
			if (fxmy < -3 && sxmy > 3) return HT_DIR_VR;
 | 
						|
			return HT_DIR_Y;
 | 
						|
 | 
						|
		case 1:
 | 
						|
			if (fxmy > 3 && sxmy < -3) return HT_DIR_VL;
 | 
						|
			if (fxpy <= 12 && sxpy >= 20) return HT_DIR_HU;
 | 
						|
			return HT_DIR_Y;
 | 
						|
 | 
						|
		case 2:
 | 
						|
			if (fxmy > 3 && sxmy < -3) return HT_DIR_VL;
 | 
						|
			if (fxpy >= 20 && sxpy <= 12) return HT_DIR_HL;
 | 
						|
			return HT_DIR_X;
 | 
						|
 | 
						|
		case 3:
 | 
						|
			if (fxmy < -3 && sxmy > 3) return HT_DIR_VR;
 | 
						|
			if (fxpy <= 12 && sxpy >= 20) return HT_DIR_HU;
 | 
						|
			return HT_DIR_X;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Check if the direction of start and end tile should be swapped based on
 | 
						|
 * the dragging-style. Default directions are:
 | 
						|
 * in the case of a line (HT_RAIL, HT_LINE):  DIR_NE, DIR_NW, DIR_N, DIR_E
 | 
						|
 * in the case of a rect (HT_RECT, HT_POINT): DIR_S, DIR_E
 | 
						|
 * For example dragging a rectangle area from south to north should be swapped to
 | 
						|
 * north-south (DIR_S) to obtain the same results with less code. This is what
 | 
						|
 * the return value signifies.
 | 
						|
 * @param style HighLightStyle dragging style
 | 
						|
 * @param start_tile start tile of drag
 | 
						|
 * @param end_tile end tile of drag
 | 
						|
 * @return boolean value which when true means start/end should be swapped */
 | 
						|
static bool SwapDirection(HighLightStyle style, TileIndex start_tile, TileIndex end_tile)
 | 
						|
{
 | 
						|
	uint start_x = TileX(start_tile);
 | 
						|
	uint start_y = TileY(start_tile);
 | 
						|
	uint end_x = TileX(end_tile);
 | 
						|
	uint end_y = TileY(end_tile);
 | 
						|
 | 
						|
	switch (style & HT_DRAG_MASK) {
 | 
						|
		case HT_RAIL:
 | 
						|
		case HT_LINE: return (end_x > start_x || (end_x == start_x && end_y > start_y));
 | 
						|
 | 
						|
		case HT_RECT:
 | 
						|
		case HT_POINT: return (end_x != start_x && end_y < start_y);
 | 
						|
		default: NOT_REACHED();
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
/** Calculates height difference between one tile and another
 | 
						|
 * Multiplies the result to suit the standard given by minimap - 50 meters high
 | 
						|
 * To correctly get the height difference we need the direction we are dragging
 | 
						|
 * in, as well as with what kind of tool we are dragging. For example a horizontal
 | 
						|
 * autorail tool that starts in bottom and ends at the top of a tile will need the
 | 
						|
 * maximum of SW, S and SE, N corners respectively. This is handled by the lookup table below
 | 
						|
 * See _tileoffs_by_dir in map.c for the direction enums if you can't figure out
 | 
						|
 * the values yourself.
 | 
						|
 * @param style HightlightStyle of drag. This includes direction and style (autorail, rect, etc.)
 | 
						|
 * @param distance amount of tiles dragged, important for horizontal/vertical drags
 | 
						|
 *        ignored for others
 | 
						|
 * @param start_tile, end_tile start and end tile of drag operation
 | 
						|
 * @return height difference between two tiles. Tile measurement tool utilizes
 | 
						|
 * this value in its tooltips */
 | 
						|
static int CalcHeightdiff(HighLightStyle style, uint distance, TileIndex start_tile, TileIndex end_tile)
 | 
						|
{
 | 
						|
	bool swap = SwapDirection(style, start_tile, end_tile);
 | 
						|
	byte style_t;
 | 
						|
	uint h0, h1, ht; // start heigth, end height, and temp variable
 | 
						|
 | 
						|
	if (start_tile == end_tile) return 0;
 | 
						|
	if (swap) Swap(start_tile, end_tile);
 | 
						|
 | 
						|
	switch (style & HT_DRAG_MASK) {
 | 
						|
		case HT_RECT: {
 | 
						|
			static const TileIndexDiffC heightdiff_area_by_dir[] = {
 | 
						|
				/* Start */ {1, 0}, /* Dragging east */ {0, 0}, // Dragging south
 | 
						|
				/* End   */ {0, 1}, /* Dragging east */ {1, 1}  // Dragging south
 | 
						|
			};
 | 
						|
 | 
						|
			/* In the case of an area we can determine whether we were dragging south or
 | 
						|
			 * east by checking the X-coordinates of the tiles */
 | 
						|
			style_t = (byte)(TileX(end_tile) > TileX(start_tile));
 | 
						|
			start_tile = TILE_ADD(start_tile, ToTileIndexDiff(heightdiff_area_by_dir[style_t]));
 | 
						|
			end_tile   = TILE_ADD(end_tile, ToTileIndexDiff(heightdiff_area_by_dir[2 + style_t]));
 | 
						|
		}
 | 
						|
		/* Fallthrough */
 | 
						|
		case HT_POINT:
 | 
						|
			h0 = TileHeight(start_tile);
 | 
						|
			h1 = TileHeight(end_tile);
 | 
						|
			break;
 | 
						|
		default: { // All other types, this is mostly only line/autorail
 | 
						|
			static const HighLightStyle flip_style_direction[] = {
 | 
						|
				HT_DIR_X, HT_DIR_Y, HT_DIR_HL, HT_DIR_HU, HT_DIR_VR, HT_DIR_VL
 | 
						|
			};
 | 
						|
			static const TileIndexDiffC heightdiff_line_by_dir[] = {
 | 
						|
				/* Start */ {1, 0}, {1, 1}, /* HT_DIR_X  */ {0, 1}, {1, 1}, // HT_DIR_Y
 | 
						|
				/* Start */ {1, 0}, {0, 0}, /* HT_DIR_HU */ {1, 0}, {1, 1}, // HT_DIR_HL
 | 
						|
				/* Start */ {1, 0}, {1, 1}, /* HT_DIR_VL */ {0, 1}, {1, 1}, // HT_DIR_VR
 | 
						|
 | 
						|
				/* Start */ {0, 1}, {0, 0}, /* HT_DIR_X  */ {1, 0}, {0, 0}, // HT_DIR_Y
 | 
						|
				/* End   */ {0, 1}, {0, 0}, /* HT_DIR_HU */ {1, 1}, {0, 1}, // HT_DIR_HL
 | 
						|
				/* End   */ {1, 0}, {0, 0}, /* HT_DIR_VL */ {0, 0}, {0, 1}, // HT_DIR_VR
 | 
						|
			};
 | 
						|
 | 
						|
			distance %= 2; // we're only interested if the distance is even or uneven
 | 
						|
			style &= HT_DIR_MASK;
 | 
						|
 | 
						|
			/* To handle autorail, we do some magic to be able to use a lookup table.
 | 
						|
			 * Firstly if we drag the other way around, we switch start&end, and if needed
 | 
						|
			 * also flip the drag-position. Eg if it was on the left, and the distance is even
 | 
						|
			 * that means the end, which is now the start is on the right */
 | 
						|
			if (swap && distance == 0) style = flip_style_direction[style];
 | 
						|
 | 
						|
			/* Use lookup table for start-tile based on HighLightStyle direction */
 | 
						|
			style_t = style * 2;
 | 
						|
			assert(style_t < lengthof(heightdiff_line_by_dir) - 13);
 | 
						|
			h0 = TileHeight(TILE_ADD(start_tile, ToTileIndexDiff(heightdiff_line_by_dir[style_t])));
 | 
						|
			ht = TileHeight(TILE_ADD(start_tile, ToTileIndexDiff(heightdiff_line_by_dir[style_t + 1])));
 | 
						|
			h0 = max(h0, ht);
 | 
						|
 | 
						|
			/* Use lookup table for end-tile based on HighLightStyle direction
 | 
						|
			 * flip around side (lower/upper, left/right) based on distance */
 | 
						|
			if (distance == 0) style_t = flip_style_direction[style] * 2;
 | 
						|
			assert(style_t < lengthof(heightdiff_line_by_dir) - 13);
 | 
						|
			h1 = TileHeight(TILE_ADD(end_tile, ToTileIndexDiff(heightdiff_line_by_dir[12 + style_t])));
 | 
						|
			ht = TileHeight(TILE_ADD(end_tile, ToTileIndexDiff(heightdiff_line_by_dir[12 + style_t + 1])));
 | 
						|
			h1 = max(h1, ht);
 | 
						|
		} break;
 | 
						|
	}
 | 
						|
 | 
						|
	if (swap) Swap(h0, h1);
 | 
						|
	/* Minimap shows height in intervals of 50 meters, let's do the same */
 | 
						|
	return (int)(h1 - h0) * 50;
 | 
						|
}
 | 
						|
 | 
						|
static const StringID measure_strings_length[] = {STR_NULL, STR_MEASURE_LENGTH, STR_MEASURE_LENGTH_HEIGHTDIFF};
 | 
						|
 | 
						|
/**
 | 
						|
 * Check for underflowing the map.
 | 
						|
 * @param test  the variable to test for underflowing
 | 
						|
 * @param other the other variable to update to keep the line
 | 
						|
 * @param mult  the constant to multiply the difference by for \c other
 | 
						|
 */
 | 
						|
static void CheckUnderflow(int &test, int &other, int mult)
 | 
						|
{
 | 
						|
	if (test >= 0) return;
 | 
						|
 | 
						|
	other += mult * test;
 | 
						|
	test = 0;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Check for overflowing the map.
 | 
						|
 * @param test  the variable to test for overflowing
 | 
						|
 * @param other the other variable to update to keep the line
 | 
						|
 * @param max   the maximum value for the \c test variable
 | 
						|
 * @param mult  the constant to multiply the difference by for \c other
 | 
						|
 */
 | 
						|
static void CheckOverflow(int &test, int &other, int max, int mult)
 | 
						|
{
 | 
						|
	if (test <= max) return;
 | 
						|
 | 
						|
	other += mult * (test - max);
 | 
						|
	test = max;
 | 
						|
}
 | 
						|
 | 
						|
/** while dragging */
 | 
						|
static void CalcRaildirsDrawstyle(TileHighlightData *thd, int x, int y, int method)
 | 
						|
{
 | 
						|
	HighLightStyle b;
 | 
						|
 | 
						|
	int dx = thd->selstart.x - (thd->selend.x & ~TILE_UNIT_MASK);
 | 
						|
	int dy = thd->selstart.y - (thd->selend.y & ~TILE_UNIT_MASK);
 | 
						|
	uint w = abs(dx) + TILE_SIZE;
 | 
						|
	uint h = abs(dy) + TILE_SIZE;
 | 
						|
 | 
						|
	if (method & ~(VPM_RAILDIRS | VPM_SIGNALDIRS)) {
 | 
						|
		/* We 'force' a selection direction; first four rail buttons. */
 | 
						|
		method &= ~(VPM_RAILDIRS | VPM_SIGNALDIRS);
 | 
						|
		int raw_dx = thd->selstart.x - thd->selend.x;
 | 
						|
		int raw_dy = thd->selstart.y - thd->selend.y;
 | 
						|
		switch (method) {
 | 
						|
			case VPM_FIX_X:
 | 
						|
				b = HT_LINE | HT_DIR_Y;
 | 
						|
				x = thd->selstart.x;
 | 
						|
				break;
 | 
						|
 | 
						|
			case VPM_FIX_Y:
 | 
						|
				b = HT_LINE | HT_DIR_X;
 | 
						|
				y = thd->selstart.y;
 | 
						|
				break;
 | 
						|
 | 
						|
			case VPM_FIX_HORIZONTAL:
 | 
						|
				if (dx == -dy) {
 | 
						|
					/* We are on a straight horizontal line. Determine the 'rail'
 | 
						|
					 * to build based the sub tile location. */
 | 
						|
					b = (x & TILE_UNIT_MASK) + (y & TILE_UNIT_MASK) >= TILE_SIZE ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU;
 | 
						|
				} else {
 | 
						|
					/* We are not on a straight line. Determine the rail to build
 | 
						|
					 * based on whether we are above or below it. */
 | 
						|
					b = dx + dy >= TILE_SIZE ? HT_LINE | HT_DIR_HU : HT_LINE | HT_DIR_HL;
 | 
						|
 | 
						|
					/* Calculate where a horizontal line through the start point and
 | 
						|
					 * a vertical line from the selected end point intersect and
 | 
						|
					 * use that point as the end point. */
 | 
						|
					int offset = (raw_dx - raw_dy) / 2;
 | 
						|
					x = thd->selstart.x - (offset & ~TILE_UNIT_MASK);
 | 
						|
					y = thd->selstart.y + (offset & ~TILE_UNIT_MASK);
 | 
						|
 | 
						|
					/* 'Build' the last half rail tile if needed */
 | 
						|
					if ((offset & TILE_UNIT_MASK) > (TILE_SIZE / 2)) {
 | 
						|
						if (dx + dy >= TILE_SIZE) {
 | 
						|
							x += (dx + dy < 0) ? TILE_SIZE : -TILE_SIZE;
 | 
						|
						} else {
 | 
						|
							y += (dx + dy < 0) ? TILE_SIZE : -TILE_SIZE;
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					/* Make sure we do not overflow the map! */
 | 
						|
					CheckUnderflow(x, y, 1);
 | 
						|
					CheckUnderflow(y, x, 1);
 | 
						|
					CheckOverflow(x, y, (MapMaxX() - 1) * TILE_SIZE, 1);
 | 
						|
					CheckOverflow(y, x, (MapMaxY() - 1) * TILE_SIZE, 1);
 | 
						|
					assert(x >= 0 && y >= 0 && x <= (int)MapMaxX() * TILE_SIZE && y <= (int)MapMaxY() * TILE_SIZE);
 | 
						|
				}
 | 
						|
				break;
 | 
						|
 | 
						|
			case VPM_FIX_VERTICAL:
 | 
						|
				if (dx == dy) {
 | 
						|
					/* We are on a straight vertical line. Determine the 'rail'
 | 
						|
					 * to build based the sub tile location. */
 | 
						|
					b = (x & TILE_UNIT_MASK) > (y & TILE_UNIT_MASK) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
 | 
						|
				} else {
 | 
						|
					/* We are not on a straight line. Determine the rail to build
 | 
						|
					 * based on whether we are left or right from it. */
 | 
						|
					b = dx < dy ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
 | 
						|
 | 
						|
					/* Calculate where a vertical line through the start point and
 | 
						|
					 * a horizontal line from the selected end point intersect and
 | 
						|
					 * use that point as the end point. */
 | 
						|
					int offset = (raw_dx + raw_dy + TILE_SIZE) / 2;
 | 
						|
					x = thd->selstart.x - (offset & ~TILE_UNIT_MASK);
 | 
						|
					y = thd->selstart.y - (offset & ~TILE_UNIT_MASK);
 | 
						|
 | 
						|
					/* 'Build' the last half rail tile if needed */
 | 
						|
					if ((offset & TILE_UNIT_MASK) > (TILE_SIZE / 2)) {
 | 
						|
						if (dx - dy < 0) {
 | 
						|
							y += (dx > dy) ? TILE_SIZE : -TILE_SIZE;
 | 
						|
						} else {
 | 
						|
							x += (dx < dy) ? TILE_SIZE : -TILE_SIZE;
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					/* Make sure we do not overflow the map! */
 | 
						|
					CheckUnderflow(x, y, -1);
 | 
						|
					CheckUnderflow(y, x, -1);
 | 
						|
					CheckOverflow(x, y, (MapMaxX() - 1) * TILE_SIZE, -1);
 | 
						|
					CheckOverflow(y, x, (MapMaxY() - 1) * TILE_SIZE, -1);
 | 
						|
					assert(x >= 0 && y >= 0 && x <= (int)MapMaxX() * TILE_SIZE && y <= (int)MapMaxY() * TILE_SIZE);
 | 
						|
				}
 | 
						|
				break;
 | 
						|
 | 
						|
			default:
 | 
						|
				NOT_REACHED();
 | 
						|
		}
 | 
						|
	} else if (TileVirtXY(thd->selstart.x, thd->selstart.y) == TileVirtXY(x, y)) { // check if we're only within one tile
 | 
						|
		if (method & VPM_RAILDIRS) {
 | 
						|
			b = GetAutorailHT(x, y);
 | 
						|
		} else { // rect for autosignals on one tile
 | 
						|
			b = HT_RECT;
 | 
						|
		}
 | 
						|
	} else if (h == TILE_SIZE) { // Is this in X direction?
 | 
						|
		if (dx == TILE_SIZE) { // 2x1 special handling
 | 
						|
			b = (Check2x1AutoRail(3)) | HT_LINE;
 | 
						|
		} else if (dx == -TILE_SIZE) {
 | 
						|
			b = (Check2x1AutoRail(2)) | HT_LINE;
 | 
						|
		} else {
 | 
						|
			b = HT_LINE | HT_DIR_X;
 | 
						|
		}
 | 
						|
		y = thd->selstart.y;
 | 
						|
	} else if (w == TILE_SIZE) { // Or Y direction?
 | 
						|
		if (dy == TILE_SIZE) { // 2x1 special handling
 | 
						|
			b = (Check2x1AutoRail(1)) | HT_LINE;
 | 
						|
		} else if (dy == -TILE_SIZE) { // 2x1 other direction
 | 
						|
			b = (Check2x1AutoRail(0)) | HT_LINE;
 | 
						|
		} else {
 | 
						|
			b = HT_LINE | HT_DIR_Y;
 | 
						|
		}
 | 
						|
		x = thd->selstart.x;
 | 
						|
	} else if (w > h * 2) { // still count as x dir?
 | 
						|
		b = HT_LINE | HT_DIR_X;
 | 
						|
		y = thd->selstart.y;
 | 
						|
	} else if (h > w * 2) { // still count as y dir?
 | 
						|
		b = HT_LINE | HT_DIR_Y;
 | 
						|
		x = thd->selstart.x;
 | 
						|
	} else { // complicated direction
 | 
						|
		int d = w - h;
 | 
						|
		thd->selend.x = thd->selend.x & ~TILE_UNIT_MASK;
 | 
						|
		thd->selend.y = thd->selend.y & ~TILE_UNIT_MASK;
 | 
						|
 | 
						|
		/* four cases. */
 | 
						|
		if (x > thd->selstart.x) {
 | 
						|
			if (y > thd->selstart.y) {
 | 
						|
				/* south */
 | 
						|
				if (d == 0) {
 | 
						|
					b = (x & TILE_UNIT_MASK) > (y & TILE_UNIT_MASK) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
 | 
						|
				} else if (d >= 0) {
 | 
						|
					x = thd->selstart.x + h;
 | 
						|
					b = HT_LINE | HT_DIR_VL;
 | 
						|
				} else {
 | 
						|
					y = thd->selstart.y + w;
 | 
						|
					b = HT_LINE | HT_DIR_VR;
 | 
						|
				}
 | 
						|
			} else {
 | 
						|
				/* west */
 | 
						|
				if (d == 0) {
 | 
						|
					b = (x & TILE_UNIT_MASK) + (y & TILE_UNIT_MASK) >= TILE_SIZE ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU;
 | 
						|
				} else if (d >= 0) {
 | 
						|
					x = thd->selstart.x + h;
 | 
						|
					b = HT_LINE | HT_DIR_HL;
 | 
						|
				} else {
 | 
						|
					y = thd->selstart.y - w;
 | 
						|
					b = HT_LINE | HT_DIR_HU;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
			if (y > thd->selstart.y) {
 | 
						|
				/* east */
 | 
						|
				if (d == 0) {
 | 
						|
					b = (x & TILE_UNIT_MASK) + (y & TILE_UNIT_MASK) >= TILE_SIZE ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU;
 | 
						|
				} else if (d >= 0) {
 | 
						|
					x = thd->selstart.x - h;
 | 
						|
					b = HT_LINE | HT_DIR_HU;
 | 
						|
				} else {
 | 
						|
					y = thd->selstart.y + w;
 | 
						|
					b = HT_LINE | HT_DIR_HL;
 | 
						|
				}
 | 
						|
			} else {
 | 
						|
				/* north */
 | 
						|
				if (d == 0) {
 | 
						|
					b = (x & TILE_UNIT_MASK) > (y & TILE_UNIT_MASK) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
 | 
						|
				} else if (d >= 0) {
 | 
						|
					x = thd->selstart.x - h;
 | 
						|
					b = HT_LINE | HT_DIR_VR;
 | 
						|
				} else {
 | 
						|
					y = thd->selstart.y - w;
 | 
						|
					b = HT_LINE | HT_DIR_VL;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (_settings_client.gui.measure_tooltip) {
 | 
						|
		TileIndex t0 = TileVirtXY(thd->selstart.x, thd->selstart.y);
 | 
						|
		TileIndex t1 = TileVirtXY(x, y);
 | 
						|
		uint distance = DistanceManhattan(t0, t1) + 1;
 | 
						|
		byte index = 0;
 | 
						|
		uint64 params[2];
 | 
						|
 | 
						|
		if (distance != 1) {
 | 
						|
			int heightdiff = CalcHeightdiff(b, distance, t0, t1);
 | 
						|
			/* If we are showing a tooltip for horizontal or vertical drags,
 | 
						|
			 * 2 tiles have a length of 1. To bias towards the ceiling we add
 | 
						|
			 * one before division. It feels more natural to count 3 lengths as 2 */
 | 
						|
			if ((b & HT_DIR_MASK) != HT_DIR_X && (b & HT_DIR_MASK) != HT_DIR_Y) {
 | 
						|
				distance = (distance + 1) / 2;
 | 
						|
			}
 | 
						|
 | 
						|
			params[index++] = distance;
 | 
						|
			if (heightdiff != 0) params[index++] = heightdiff;
 | 
						|
		}
 | 
						|
 | 
						|
		ShowMeasurementTooltips(measure_strings_length[index], index, params);
 | 
						|
	}
 | 
						|
 | 
						|
	thd->selend.x = x;
 | 
						|
	thd->selend.y = y;
 | 
						|
	thd->next_drawstyle = b;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Selects tiles while dragging
 | 
						|
 * @param x X coordinate of end of selection
 | 
						|
 * @param y Y coordinate of end of selection
 | 
						|
 * @param method modifies the way tiles are selected. Possible
 | 
						|
 * methods are VPM_* in viewport.h */
 | 
						|
void VpSelectTilesWithMethod(int x, int y, ViewportPlaceMethod method)
 | 
						|
{
 | 
						|
	int sx, sy;
 | 
						|
	HighLightStyle style;
 | 
						|
 | 
						|
	if (x == -1) {
 | 
						|
		_thd.selend.x = -1;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Special handling of drag in any (8-way) direction */
 | 
						|
	if (method & (VPM_RAILDIRS | VPM_SIGNALDIRS)) {
 | 
						|
		_thd.selend.x = x;
 | 
						|
		_thd.selend.y = y;
 | 
						|
		CalcRaildirsDrawstyle(&_thd, x, y, method);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Needed so level-land is placed correctly */
 | 
						|
	if (_thd.next_drawstyle == HT_POINT) {
 | 
						|
		x += TILE_SIZE / 2;
 | 
						|
		y += TILE_SIZE / 2;
 | 
						|
	}
 | 
						|
 | 
						|
	sx = _thd.selstart.x;
 | 
						|
	sy = _thd.selstart.y;
 | 
						|
 | 
						|
	switch (method) {
 | 
						|
		case VPM_X_OR_Y: // drag in X or Y direction
 | 
						|
			if (abs(sy - y) < abs(sx - x)) {
 | 
						|
				y = sy;
 | 
						|
				style = HT_DIR_X;
 | 
						|
			} else {
 | 
						|
				x = sx;
 | 
						|
				style = HT_DIR_Y;
 | 
						|
			}
 | 
						|
			goto calc_heightdiff_single_direction;
 | 
						|
		case VPM_FIX_X: // drag in Y direction
 | 
						|
			x = sx;
 | 
						|
			style = HT_DIR_Y;
 | 
						|
			goto calc_heightdiff_single_direction;
 | 
						|
		case VPM_FIX_Y: // drag in X direction
 | 
						|
			y = sy;
 | 
						|
			style = HT_DIR_X;
 | 
						|
 | 
						|
calc_heightdiff_single_direction:;
 | 
						|
			if (_settings_client.gui.measure_tooltip) {
 | 
						|
				TileIndex t0 = TileVirtXY(sx, sy);
 | 
						|
				TileIndex t1 = TileVirtXY(x, y);
 | 
						|
				uint distance = DistanceManhattan(t0, t1) + 1;
 | 
						|
				byte index = 0;
 | 
						|
				uint64 params[2];
 | 
						|
 | 
						|
				if (distance != 1) {
 | 
						|
					/* With current code passing a HT_LINE style to calculate the height
 | 
						|
					 * difference is enough. However if/when a point-tool is created
 | 
						|
					 * with this method, function should be called with new_style (below)
 | 
						|
					 * instead of HT_LINE | style case HT_POINT is handled specially
 | 
						|
					 * new_style := (_thd.next_drawstyle & HT_RECT) ? HT_LINE | style : _thd.next_drawstyle; */
 | 
						|
					int heightdiff = CalcHeightdiff(HT_LINE | style, 0, t0, t1);
 | 
						|
 | 
						|
					params[index++] = distance;
 | 
						|
					if (heightdiff != 0) params[index++] = heightdiff;
 | 
						|
				}
 | 
						|
 | 
						|
				ShowMeasurementTooltips(measure_strings_length[index], index, params);
 | 
						|
			} break;
 | 
						|
 | 
						|
		case VPM_X_AND_Y_LIMITED: { // drag an X by Y constrained rect area
 | 
						|
			int limit = (_thd.sizelimit - 1) * TILE_SIZE;
 | 
						|
			x = sx + Clamp(x - sx, -limit, limit);
 | 
						|
			y = sy + Clamp(y - sy, -limit, limit);
 | 
						|
			} // Fallthrough
 | 
						|
		case VPM_X_AND_Y: { // drag an X by Y area
 | 
						|
			if (_settings_client.gui.measure_tooltip) {
 | 
						|
				static const StringID measure_strings_area[] = {
 | 
						|
					STR_NULL, STR_NULL, STR_MEASURE_AREA, STR_MEASURE_AREA_HEIGHTDIFF
 | 
						|
				};
 | 
						|
 | 
						|
				TileIndex t0 = TileVirtXY(sx, sy);
 | 
						|
				TileIndex t1 = TileVirtXY(x, y);
 | 
						|
				uint dx = Delta(TileX(t0), TileX(t1)) + 1;
 | 
						|
				uint dy = Delta(TileY(t0), TileY(t1)) + 1;
 | 
						|
				byte index = 0;
 | 
						|
				uint64 params[3];
 | 
						|
 | 
						|
				/* If dragging an area (eg dynamite tool) and it is actually a single
 | 
						|
				 * row/column, change the type to 'line' to get proper calculation for height */
 | 
						|
				style = (HighLightStyle)_thd.next_drawstyle;
 | 
						|
				if (style & HT_RECT) {
 | 
						|
					if (dx == 1) {
 | 
						|
						style = HT_LINE | HT_DIR_Y;
 | 
						|
					} else if (dy == 1) {
 | 
						|
						style = HT_LINE | HT_DIR_X;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				if (dx != 1 || dy != 1) {
 | 
						|
					int heightdiff = CalcHeightdiff(style, 0, t0, t1);
 | 
						|
 | 
						|
					params[index++] = dx;
 | 
						|
					params[index++] = dy;
 | 
						|
					if (heightdiff != 0) params[index++] = heightdiff;
 | 
						|
				}
 | 
						|
 | 
						|
				ShowMeasurementTooltips(measure_strings_area[index], index, params);
 | 
						|
			}
 | 
						|
		break;
 | 
						|
 | 
						|
		}
 | 
						|
		default: NOT_REACHED();
 | 
						|
	}
 | 
						|
 | 
						|
	_thd.selend.x = x;
 | 
						|
	_thd.selend.y = y;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Handle the mouse while dragging for placement/resizing.
 | 
						|
 * @return Boolean whether search for a handler should continue
 | 
						|
 */
 | 
						|
bool VpHandlePlaceSizingDrag()
 | 
						|
{
 | 
						|
	if (_special_mouse_mode != WSM_SIZING) return true;
 | 
						|
 | 
						|
	/* stop drag mode if the window has been closed */
 | 
						|
	Window *w = FindWindowById(_thd.window_class, _thd.window_number);
 | 
						|
	if (w == NULL) {
 | 
						|
		ResetObjectToPlace();
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	/* while dragging execute the drag procedure of the corresponding window (mostly VpSelectTilesWithMethod() ) */
 | 
						|
	if (_left_button_down) {
 | 
						|
		w->OnPlaceDrag(_thd.select_method, _thd.select_proc, GetTileBelowCursor());
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	/* mouse button released..
 | 
						|
	 * keep the selected tool, but reset it to the original mode. */
 | 
						|
	_special_mouse_mode = WSM_NONE;
 | 
						|
	if (_thd.next_drawstyle == HT_RECT) {
 | 
						|
		_thd.place_mode = HT_RECT;
 | 
						|
	} else if (_thd.select_method & VPM_SIGNALDIRS) {
 | 
						|
		_thd.place_mode = HT_RECT;
 | 
						|
	} else if (_thd.select_method & VPM_RAILDIRS) {
 | 
						|
		_thd.place_mode = (_thd.select_method & ~VPM_RAILDIRS) ? _thd.next_drawstyle : HT_RAIL;
 | 
						|
	} else {
 | 
						|
		_thd.place_mode = HT_POINT;
 | 
						|
	}
 | 
						|
	SetTileSelectSize(1, 1);
 | 
						|
 | 
						|
	w->OnPlaceMouseUp(_thd.select_method, _thd.select_proc, _thd.selend, TileVirtXY(_thd.selstart.x, _thd.selstart.y), TileVirtXY(_thd.selend.x, _thd.selend.y));
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
void SetObjectToPlaceWnd(CursorID icon, SpriteID pal, HighLightStyle mode, Window *w)
 | 
						|
{
 | 
						|
	SetObjectToPlace(icon, pal, mode, w->window_class, w->window_number);
 | 
						|
}
 | 
						|
 | 
						|
#include "table/animcursors.h"
 | 
						|
 | 
						|
void SetObjectToPlace(CursorID icon, SpriteID pal, HighLightStyle mode, WindowClass window_class, WindowNumber window_num)
 | 
						|
{
 | 
						|
	/* undo clicking on button and drag & drop */
 | 
						|
	if (_thd.place_mode != HT_NONE || _special_mouse_mode == WSM_DRAGDROP) {
 | 
						|
		Window *w = FindWindowById(_thd.window_class, _thd.window_number);
 | 
						|
		if (w != NULL) {
 | 
						|
			/* Call the abort function, but set the window class to something
 | 
						|
			 * that will never be used to avoid infinite loops. Setting it to
 | 
						|
			 * the 'next' window class must not be done because recursion into
 | 
						|
			 * this function might in some cases reset the newly set object to
 | 
						|
			 * place or not properly reset the original selection. */
 | 
						|
			_thd.window_class = WC_INVALID;
 | 
						|
			w->OnPlaceObjectAbort();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	SetTileSelectSize(1, 1);
 | 
						|
 | 
						|
	_thd.make_square_red = false;
 | 
						|
 | 
						|
	if (mode == HT_DRAG) { // HT_DRAG is for dragdropping trains in the depot window
 | 
						|
		mode = HT_NONE;
 | 
						|
		_special_mouse_mode = WSM_DRAGDROP;
 | 
						|
	} else {
 | 
						|
		_special_mouse_mode = WSM_NONE;
 | 
						|
	}
 | 
						|
 | 
						|
	_thd.place_mode = mode;
 | 
						|
	_thd.window_class = window_class;
 | 
						|
	_thd.window_number = window_num;
 | 
						|
 | 
						|
	if (mode == HT_SPECIAL) // special tools, like tunnels or docks start with presizing mode
 | 
						|
		VpStartPreSizing();
 | 
						|
 | 
						|
	if ((int)icon < 0) {
 | 
						|
		SetAnimatedMouseCursor(_animcursors[~icon]);
 | 
						|
	} else {
 | 
						|
		SetMouseCursor(icon, pal);
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
void ResetObjectToPlace()
 | 
						|
{
 | 
						|
	SetObjectToPlace(SPR_CURSOR_MOUSE, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
 | 
						|
}
 |