786 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			786 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file autoreplace_cmd.cpp Deals with autoreplace execution but not the setup */
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#include "stdafx.h"
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#include "company_func.h"
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#include "train.h"
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#include "command_func.h"
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#include "engine_func.h"
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#include "vehicle_func.h"
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#include "autoreplace_func.h"
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#include "autoreplace_gui.h"
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#include "articulated_vehicles.h"
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#include "core/random_func.hpp"
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#include "table/strings.h"
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#include "safeguards.h"
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extern void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index);
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extern void ChangeVehicleNews(VehicleID from_index, VehicleID to_index);
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extern void ChangeVehicleViewWindow(VehicleID from_index, VehicleID to_index);
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/**
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 * Figure out if two engines got at least one type of cargo in common (refitting if needed)
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 * @param engine_a one of the EngineIDs
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 * @param engine_b the other EngineID
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 * @return true if they can both carry the same type of cargo (or at least one of them got no capacity at all)
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 */
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static bool EnginesHaveCargoInCommon(EngineID engine_a, EngineID engine_b)
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{
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	CargoTypes available_cargoes_a = GetUnionOfArticulatedRefitMasks(engine_a, true);
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	CargoTypes available_cargoes_b = GetUnionOfArticulatedRefitMasks(engine_b, true);
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	return (available_cargoes_a == 0 || available_cargoes_b == 0 || (available_cargoes_a & available_cargoes_b) != 0);
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}
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/**
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 * Checks some basic properties whether autoreplace is allowed
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 * @param from Origin engine
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 * @param to Destination engine
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 * @param company Company to check for
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 * @return true if autoreplace is allowed
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 */
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bool CheckAutoreplaceValidity(EngineID from, EngineID to, CompanyID company)
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{
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	assert(Engine::IsValidID(from) && Engine::IsValidID(to));
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	/* we can't replace an engine into itself (that would be autorenew) */
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	if (from == to) return false;
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	const Engine *e_from = Engine::Get(from);
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	const Engine *e_to = Engine::Get(to);
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	VehicleType type = e_from->type;
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	/* check that the new vehicle type is available to the company and its type is the same as the original one */
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	if (!IsEngineBuildable(to, type, company)) return false;
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	switch (type) {
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		case VEH_TRAIN: {
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			/* make sure the railtypes are compatible */
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			if ((GetRailTypeInfo(e_from->u.rail.railtype)->compatible_railtypes & GetRailTypeInfo(e_to->u.rail.railtype)->compatible_railtypes) == 0) return false;
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			/* make sure we do not replace wagons with engines or vice versa */
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			if ((e_from->u.rail.railveh_type == RAILVEH_WAGON) != (e_to->u.rail.railveh_type == RAILVEH_WAGON)) return false;
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			break;
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		}
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		case VEH_ROAD:
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			/* make sure that we do not replace a tram with a normal road vehicles or vice versa */
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			if (HasBit(e_from->info.misc_flags, EF_ROAD_TRAM) != HasBit(e_to->info.misc_flags, EF_ROAD_TRAM)) return false;
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			break;
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		case VEH_AIRCRAFT:
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			/* make sure that we do not replace a plane with a helicopter or vice versa */
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			if ((e_from->u.air.subtype & AIR_CTOL) != (e_to->u.air.subtype & AIR_CTOL)) return false;
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			break;
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		default: break;
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	}
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	/* the engines needs to be able to carry the same cargo */
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	return EnginesHaveCargoInCommon(from, to);
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}
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/**
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 * Check the capacity of all vehicles in a chain and spread cargo if needed.
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 * @param v The vehicle to check.
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 * @pre You can only do this if the consist is not loading or unloading. It
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 *      must not carry reserved cargo, nor cargo to be unloaded or transferred.
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 */
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void CheckCargoCapacity(Vehicle *v)
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{
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	assert(v == NULL || v->First() == v);
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	for (Vehicle *src = v; src != NULL; src = src->Next()) {
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		assert(src->cargo.TotalCount() == src->cargo.ActionCount(VehicleCargoList::MTA_KEEP));
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		/* Do we need to more cargo away? */
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		if (src->cargo.TotalCount() <= src->cargo_cap) continue;
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		/* We need to move a particular amount. Try that on the other vehicles. */
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		uint to_spread = src->cargo.TotalCount() - src->cargo_cap;
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		for (Vehicle *dest = v; dest != NULL && to_spread != 0; dest = dest->Next()) {
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			assert(dest->cargo.TotalCount() == dest->cargo.ActionCount(VehicleCargoList::MTA_KEEP));
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			if (dest->cargo.TotalCount() >= dest->cargo_cap || dest->cargo_type != src->cargo_type) continue;
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			uint amount = min(to_spread, dest->cargo_cap - dest->cargo.TotalCount());
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			src->cargo.Shift(amount, &dest->cargo);
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			to_spread -= amount;
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		}
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		/* Any left-overs will be thrown away, but not their feeder share. */
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		if (src->cargo_cap < src->cargo.TotalCount()) src->cargo.Truncate(src->cargo.TotalCount() - src->cargo_cap);
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	}
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}
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/**
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 * Transfer cargo from a single (articulated )old vehicle to the new vehicle chain
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 * @param old_veh Old vehicle that will be sold
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 * @param new_head Head of the completely constructed new vehicle chain
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 * @param part_of_chain The vehicle is part of a train
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 * @pre You can only do this if both consists are not loading or unloading.
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 *      They must not carry reserved cargo, nor cargo to be unloaded or
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 *      transferred.
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 */
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static void TransferCargo(Vehicle *old_veh, Vehicle *new_head, bool part_of_chain)
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{
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	assert(!part_of_chain || new_head->IsPrimaryVehicle());
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	/* Loop through source parts */
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	for (Vehicle *src = old_veh; src != NULL; src = src->Next()) {
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		assert(src->cargo.TotalCount() == src->cargo.ActionCount(VehicleCargoList::MTA_KEEP));
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		if (!part_of_chain && src->type == VEH_TRAIN && src != old_veh && src != Train::From(old_veh)->other_multiheaded_part && !src->IsArticulatedPart()) {
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			/* Skip vehicles, which do not belong to old_veh */
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			src = src->GetLastEnginePart();
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			continue;
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		}
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		if (src->cargo_type >= NUM_CARGO || src->cargo.TotalCount() == 0) continue;
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		/* Find free space in the new chain */
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		for (Vehicle *dest = new_head; dest != NULL && src->cargo.TotalCount() > 0; dest = dest->Next()) {
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			assert(dest->cargo.TotalCount() == dest->cargo.ActionCount(VehicleCargoList::MTA_KEEP));
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			if (!part_of_chain && dest->type == VEH_TRAIN && dest != new_head && dest != Train::From(new_head)->other_multiheaded_part && !dest->IsArticulatedPart()) {
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				/* Skip vehicles, which do not belong to new_head */
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				dest = dest->GetLastEnginePart();
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				continue;
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			}
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			if (dest->cargo_type != src->cargo_type) continue;
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			uint amount = min(src->cargo.TotalCount(), dest->cargo_cap - dest->cargo.TotalCount());
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			if (amount <= 0) continue;
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			src->cargo.Shift(amount, &dest->cargo);
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		}
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	}
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	/* Update train weight etc., the old vehicle will be sold anyway */
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	if (part_of_chain && new_head->type == VEH_TRAIN) Train::From(new_head)->ConsistChanged(CCF_LOADUNLOAD);
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}
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/**
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 * Tests whether refit orders that applied to v will also apply to the new vehicle type
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 * @param v The vehicle to be replaced
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 * @param engine_type The type we want to replace with
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 * @return true iff all refit orders stay valid
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 */
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static bool VerifyAutoreplaceRefitForOrders(const Vehicle *v, EngineID engine_type)
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{
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	CargoTypes union_refit_mask_a = GetUnionOfArticulatedRefitMasks(v->engine_type, false);
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	CargoTypes union_refit_mask_b = GetUnionOfArticulatedRefitMasks(engine_type, false);
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	const Order *o;
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	const Vehicle *u = (v->type == VEH_TRAIN) ? v->First() : v;
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	FOR_VEHICLE_ORDERS(u, o) {
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		if (!o->IsRefit() || o->IsAutoRefit()) continue;
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		CargoID cargo_type = o->GetRefitCargo();
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		if (!HasBit(union_refit_mask_a, cargo_type)) continue;
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		if (!HasBit(union_refit_mask_b, cargo_type)) return false;
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	}
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	return true;
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}
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/**
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 * Function to find what type of cargo to refit to when autoreplacing
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 * @param *v Original vehicle that is being replaced.
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 * @param engine_type The EngineID of the vehicle that is being replaced to
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 * @param part_of_chain The vehicle is part of a train
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 * @return The cargo type to replace to
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 *    CT_NO_REFIT is returned if no refit is needed
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 *    CT_INVALID is returned when both old and new vehicle got cargo capacity and refitting the new one to the old one's cargo type isn't possible
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 */
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static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type, bool part_of_chain)
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{
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	CargoTypes available_cargo_types, union_mask;
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	GetArticulatedRefitMasks(engine_type, true, &union_mask, &available_cargo_types);
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	if (union_mask == 0) return CT_NO_REFIT; // Don't try to refit an engine with no cargo capacity
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	CargoID cargo_type;
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	if (IsArticulatedVehicleCarryingDifferentCargoes(v, &cargo_type)) return CT_INVALID; // We cannot refit to mixed cargoes in an automated way
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	if (cargo_type == CT_INVALID) {
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		if (v->type != VEH_TRAIN) return CT_NO_REFIT; // If the vehicle does not carry anything at all, every replacement is fine.
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		if (!part_of_chain) return CT_NO_REFIT;
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		/* the old engine didn't have cargo capacity, but the new one does
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		 * now we will figure out what cargo the train is carrying and refit to fit this */
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		for (v = v->First(); v != NULL; v = v->Next()) {
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			if (!v->GetEngine()->CanCarryCargo()) continue;
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			/* Now we found a cargo type being carried on the train and we will see if it is possible to carry to this one */
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			if (HasBit(available_cargo_types, v->cargo_type)) return v->cargo_type;
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		}
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		return CT_NO_REFIT; // We failed to find a cargo type on the old vehicle and we will not refit the new one
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	} else {
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		if (!HasBit(available_cargo_types, cargo_type)) return CT_INVALID; // We can't refit the vehicle to carry the cargo we want
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		if (part_of_chain && !VerifyAutoreplaceRefitForOrders(v, engine_type)) return CT_INVALID; // Some refit orders lose their effect
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		return cargo_type;
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	}
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}
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/**
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 * Get the EngineID of the replacement for a vehicle
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 * @param v The vehicle to find a replacement for
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 * @param c The vehicle's owner (it's faster to forward the pointer than refinding it)
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 * @param always_replace Always replace, even if not old.
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 * @param[out] e the EngineID of the replacement. INVALID_ENGINE if no replacement is found
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 * @return Error if the engine to build is not available
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 */
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static CommandCost GetNewEngineType(const Vehicle *v, const Company *c, bool always_replace, EngineID &e)
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{
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	assert(v->type != VEH_TRAIN || !v->IsArticulatedPart());
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	e = INVALID_ENGINE;
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	if (v->type == VEH_TRAIN && Train::From(v)->IsRearDualheaded()) {
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		/* we build the rear ends of multiheaded trains with the front ones */
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		return CommandCost();
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	}
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	bool replace_when_old;
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	e = EngineReplacementForCompany(c, v->engine_type, v->group_id, &replace_when_old);
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	if (!always_replace && replace_when_old && !v->NeedsAutorenewing(c, false)) e = INVALID_ENGINE;
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	/* Autoreplace, if engine is available */
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	if (e != INVALID_ENGINE && IsEngineBuildable(e, v->type, _current_company)) {
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		return CommandCost();
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	}
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	/* Autorenew if needed */
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	if (v->NeedsAutorenewing(c)) e = v->engine_type;
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	/* Nothing to do or all is fine? */
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	if (e == INVALID_ENGINE || IsEngineBuildable(e, v->type, _current_company)) return CommandCost();
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	/* The engine we need is not available. Report error to user */
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	return CommandCost(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + v->type);
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}
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/**
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 * Builds and refits a replacement vehicle
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 * Important: The old vehicle is still in the original vehicle chain (used for determining the cargo when the old vehicle did not carry anything, but the new one does)
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 * @param old_veh A single (articulated/multiheaded) vehicle that shall be replaced.
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 * @param new_vehicle Returns the newly build and refitted vehicle
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 * @param part_of_chain The vehicle is part of a train
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 * @return cost or error
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 */
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static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehicle, bool part_of_chain)
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{
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	*new_vehicle = NULL;
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	/* Shall the vehicle be replaced? */
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	const Company *c = Company::Get(_current_company);
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	EngineID e;
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	CommandCost cost = GetNewEngineType(old_veh, c, true, e);
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	if (cost.Failed()) return cost;
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	if (e == INVALID_ENGINE) return CommandCost(); // neither autoreplace is set, nor autorenew is triggered
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	/* Does it need to be refitted */
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	CargoID refit_cargo = GetNewCargoTypeForReplace(old_veh, e, part_of_chain);
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	if (refit_cargo == CT_INVALID) return CommandCost(); // incompatible cargoes
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	/* Build the new vehicle */
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	cost = DoCommand(old_veh->tile, e, 0, DC_EXEC | DC_AUTOREPLACE, GetCmdBuildVeh(old_veh));
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	if (cost.Failed()) return cost;
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	Vehicle *new_veh = Vehicle::Get(_new_vehicle_id);
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	*new_vehicle = new_veh;
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	/* Refit the vehicle if needed */
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	if (refit_cargo != CT_NO_REFIT) {
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		byte subtype = GetBestFittingSubType(old_veh, new_veh, refit_cargo);
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		cost.AddCost(DoCommand(0, new_veh->index, refit_cargo | (subtype << 8), DC_EXEC, GetCmdRefitVeh(new_veh)));
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		assert(cost.Succeeded()); // This should be ensured by GetNewCargoTypeForReplace()
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	}
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	/* Try to reverse the vehicle, but do not care if it fails as the new type might not be reversible */
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	if (new_veh->type == VEH_TRAIN && HasBit(Train::From(old_veh)->flags, VRF_REVERSE_DIRECTION)) {
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		DoCommand(0, new_veh->index, true, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
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	}
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	return cost;
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}
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/**
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 * Issue a start/stop command
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 * @param v a vehicle
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 * @param evaluate_callback shall the start/stop callback be evaluated?
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 * @return success or error
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 */
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static inline CommandCost CmdStartStopVehicle(const Vehicle *v, bool evaluate_callback)
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{
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	return DoCommand(0, v->index, evaluate_callback ? 1 : 0, DC_EXEC | DC_AUTOREPLACE, CMD_START_STOP_VEHICLE);
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}
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/**
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 * Issue a train vehicle move command
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 * @param v The vehicle to move
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 * @param after The vehicle to insert 'v' after, or NULL to start new chain
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 * @param flags the command flags to use
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 * @param whole_chain move all vehicles following 'v' (true), or only 'v' (false)
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 * @return success or error
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 */
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static inline CommandCost CmdMoveVehicle(const Vehicle *v, const Vehicle *after, DoCommandFlag flags, bool whole_chain)
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{
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	return DoCommand(0, v->index | (whole_chain ? 1 : 0) << 20, after != NULL ? after->index : INVALID_VEHICLE, flags | DC_NO_CARGO_CAP_CHECK, CMD_MOVE_RAIL_VEHICLE);
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}
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/**
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 * Copy head specific things to the new vehicle chain after it was successfully constructed
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 * @param old_head The old front vehicle (no wagons attached anymore)
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 * @param new_head The new head of the completely replaced vehicle chain
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 * @param flags the command flags to use
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 */
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static CommandCost CopyHeadSpecificThings(Vehicle *old_head, Vehicle *new_head, DoCommandFlag flags)
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{
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	CommandCost cost = CommandCost();
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	/* Share orders */
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	if (cost.Succeeded() && old_head != new_head) cost.AddCost(DoCommand(0, new_head->index | CO_SHARE << 30, old_head->index, DC_EXEC, CMD_CLONE_ORDER));
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	/* Copy group membership */
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	if (cost.Succeeded() && old_head != new_head) cost.AddCost(DoCommand(0, old_head->group_id, new_head->index, DC_EXEC, CMD_ADD_VEHICLE_GROUP));
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	/* Perform start/stop check whether the new vehicle suits newgrf restrictions etc. */
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	if (cost.Succeeded()) {
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		/* Start the vehicle, might be denied by certain things */
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		assert((new_head->vehstatus & VS_STOPPED) != 0);
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		cost.AddCost(CmdStartStopVehicle(new_head, true));
 | 
						|
 | 
						|
		/* Stop the vehicle again, but do not care about evil newgrfs allowing starting but not stopping :p */
 | 
						|
		if (cost.Succeeded()) cost.AddCost(CmdStartStopVehicle(new_head, false));
 | 
						|
	}
 | 
						|
 | 
						|
	/* Last do those things which do never fail (resp. we do not care about), but which are not undo-able */
 | 
						|
	if (cost.Succeeded() && old_head != new_head && (flags & DC_EXEC) != 0) {
 | 
						|
		/* Copy other things which cannot be copied by a command and which shall not stay resetted from the build vehicle command */
 | 
						|
		new_head->CopyVehicleConfigAndStatistics(old_head);
 | 
						|
 | 
						|
		/* Switch vehicle windows/news to the new vehicle, so they are not closed/deleted when the old vehicle is sold */
 | 
						|
		ChangeVehicleViewports(old_head->index, new_head->index);
 | 
						|
		ChangeVehicleViewWindow(old_head->index, new_head->index);
 | 
						|
		ChangeVehicleNews(old_head->index, new_head->index);
 | 
						|
	}
 | 
						|
 | 
						|
	return cost;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Replace a single unit in a free wagon chain
 | 
						|
 * @param single_unit vehicle to let autoreplace/renew operator on
 | 
						|
 * @param flags command flags
 | 
						|
 * @param nothing_to_do is set to 'false' when something was done (only valid when not failed)
 | 
						|
 * @return cost or error
 | 
						|
 */
 | 
						|
static CommandCost ReplaceFreeUnit(Vehicle **single_unit, DoCommandFlag flags, bool *nothing_to_do)
 | 
						|
{
 | 
						|
	Train *old_v = Train::From(*single_unit);
 | 
						|
	assert(!old_v->IsArticulatedPart() && !old_v->IsRearDualheaded());
 | 
						|
 | 
						|
	CommandCost cost = CommandCost(EXPENSES_NEW_VEHICLES, 0);
 | 
						|
 | 
						|
	/* Build and refit replacement vehicle */
 | 
						|
	Vehicle *new_v = NULL;
 | 
						|
	cost.AddCost(BuildReplacementVehicle(old_v, &new_v, false));
 | 
						|
 | 
						|
	/* Was a new vehicle constructed? */
 | 
						|
	if (cost.Succeeded() && new_v != NULL) {
 | 
						|
		*nothing_to_do = false;
 | 
						|
 | 
						|
		if ((flags & DC_EXEC) != 0) {
 | 
						|
			/* Move the new vehicle behind the old */
 | 
						|
			CmdMoveVehicle(new_v, old_v, DC_EXEC, false);
 | 
						|
 | 
						|
			/* Take over cargo
 | 
						|
			 * Note: We do only transfer cargo from the old to the new vehicle.
 | 
						|
			 *       I.e. we do not transfer remaining cargo to other vehicles.
 | 
						|
			 *       Else you would also need to consider moving cargo to other free chains,
 | 
						|
			 *       or doing the same in ReplaceChain(), which would be quite troublesome.
 | 
						|
			 */
 | 
						|
			TransferCargo(old_v, new_v, false);
 | 
						|
 | 
						|
			*single_unit = new_v;
 | 
						|
		}
 | 
						|
 | 
						|
		/* Sell the old vehicle */
 | 
						|
		cost.AddCost(DoCommand(0, old_v->index, 0, flags, GetCmdSellVeh(old_v)));
 | 
						|
 | 
						|
		/* If we are not in DC_EXEC undo everything */
 | 
						|
		if ((flags & DC_EXEC) == 0) {
 | 
						|
			DoCommand(0, new_v->index, 0, DC_EXEC, GetCmdSellVeh(new_v));
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return cost;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Replace a whole vehicle chain
 | 
						|
 * @param chain vehicle chain to let autoreplace/renew operator on
 | 
						|
 * @param flags command flags
 | 
						|
 * @param wagon_removal remove wagons when the resulting chain occupies more tiles than the old did
 | 
						|
 * @param nothing_to_do is set to 'false' when something was done (only valid when not failed)
 | 
						|
 * @return cost or error
 | 
						|
 */
 | 
						|
static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon_removal, bool *nothing_to_do)
 | 
						|
{
 | 
						|
	Vehicle *old_head = *chain;
 | 
						|
	assert(old_head->IsPrimaryVehicle());
 | 
						|
 | 
						|
	CommandCost cost = CommandCost(EXPENSES_NEW_VEHICLES, 0);
 | 
						|
 | 
						|
	if (old_head->type == VEH_TRAIN) {
 | 
						|
		/* Store the length of the old vehicle chain, rounded up to whole tiles */
 | 
						|
		uint16 old_total_length = CeilDiv(Train::From(old_head)->gcache.cached_total_length, TILE_SIZE) * TILE_SIZE;
 | 
						|
 | 
						|
		int num_units = 0; ///< Number of units in the chain
 | 
						|
		for (Train *w = Train::From(old_head); w != NULL; w = w->GetNextUnit()) num_units++;
 | 
						|
 | 
						|
		Train **old_vehs = CallocT<Train *>(num_units); ///< Will store vehicles of the old chain in their order
 | 
						|
		Train **new_vehs = CallocT<Train *>(num_units); ///< New vehicles corresponding to old_vehs or NULL if no replacement
 | 
						|
		Money *new_costs = MallocT<Money>(num_units);   ///< Costs for buying and refitting the new vehicles
 | 
						|
 | 
						|
		/* Collect vehicles and build replacements
 | 
						|
		 * Note: The replacement vehicles can only successfully build as long as the old vehicles are still in their chain */
 | 
						|
		int i;
 | 
						|
		Train *w;
 | 
						|
		for (w = Train::From(old_head), i = 0; w != NULL; w = w->GetNextUnit(), i++) {
 | 
						|
			assert(i < num_units);
 | 
						|
			old_vehs[i] = w;
 | 
						|
 | 
						|
			CommandCost ret = BuildReplacementVehicle(old_vehs[i], (Vehicle**)&new_vehs[i], true);
 | 
						|
			cost.AddCost(ret);
 | 
						|
			if (cost.Failed()) break;
 | 
						|
 | 
						|
			new_costs[i] = ret.GetCost();
 | 
						|
			if (new_vehs[i] != NULL) *nothing_to_do = false;
 | 
						|
		}
 | 
						|
		Train *new_head = (new_vehs[0] != NULL ? new_vehs[0] : old_vehs[0]);
 | 
						|
 | 
						|
		/* Note: When autoreplace has already failed here, old_vehs[] is not completely initialized. But it is also not needed. */
 | 
						|
		if (cost.Succeeded()) {
 | 
						|
			/* Separate the head, so we can start constructing the new chain */
 | 
						|
			Train *second = Train::From(old_head)->GetNextUnit();
 | 
						|
			if (second != NULL) cost.AddCost(CmdMoveVehicle(second, NULL, DC_EXEC | DC_AUTOREPLACE, true));
 | 
						|
 | 
						|
			assert(Train::From(new_head)->GetNextUnit() == NULL);
 | 
						|
 | 
						|
			/* Append engines to the new chain
 | 
						|
			 * We do this from back to front, so that the head of the temporary vehicle chain does not change all the time.
 | 
						|
			 * That way we also have less trouble when exceeding the unitnumber limit.
 | 
						|
			 * OTOH the vehicle attach callback is more expensive this way :s */
 | 
						|
			Train *last_engine = NULL; ///< Shall store the last engine unit after this step
 | 
						|
			if (cost.Succeeded()) {
 | 
						|
				for (int i = num_units - 1; i > 0; i--) {
 | 
						|
					Train *append = (new_vehs[i] != NULL ? new_vehs[i] : old_vehs[i]);
 | 
						|
 | 
						|
					if (RailVehInfo(append->engine_type)->railveh_type == RAILVEH_WAGON) continue;
 | 
						|
 | 
						|
					if (new_vehs[i] != NULL) {
 | 
						|
						/* Move the old engine to a separate row with DC_AUTOREPLACE. Else
 | 
						|
						 * moving the wagon in front may fail later due to unitnumber limit.
 | 
						|
						 * (We have to attach wagons without DC_AUTOREPLACE.) */
 | 
						|
						CmdMoveVehicle(old_vehs[i], NULL, DC_EXEC | DC_AUTOREPLACE, false);
 | 
						|
					}
 | 
						|
 | 
						|
					if (last_engine == NULL) last_engine = append;
 | 
						|
					cost.AddCost(CmdMoveVehicle(append, new_head, DC_EXEC, false));
 | 
						|
					if (cost.Failed()) break;
 | 
						|
				}
 | 
						|
				if (last_engine == NULL) last_engine = new_head;
 | 
						|
			}
 | 
						|
 | 
						|
			/* When wagon removal is enabled and the new engines without any wagons are already longer than the old, we have to fail */
 | 
						|
			if (cost.Succeeded() && wagon_removal && new_head->gcache.cached_total_length > old_total_length) cost = CommandCost(STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT);
 | 
						|
 | 
						|
			/* Append/insert wagons into the new vehicle chain
 | 
						|
			 * We do this from back to front, so we can stop when wagon removal or maximum train length (i.e. from mammoth-train setting) is triggered.
 | 
						|
			 */
 | 
						|
			if (cost.Succeeded()) {
 | 
						|
				for (int i = num_units - 1; i > 0; i--) {
 | 
						|
					assert(last_engine != NULL);
 | 
						|
					Vehicle *append = (new_vehs[i] != NULL ? new_vehs[i] : old_vehs[i]);
 | 
						|
 | 
						|
					if (RailVehInfo(append->engine_type)->railveh_type == RAILVEH_WAGON) {
 | 
						|
						/* Insert wagon after 'last_engine' */
 | 
						|
						CommandCost res = CmdMoveVehicle(append, last_engine, DC_EXEC, false);
 | 
						|
 | 
						|
						/* When we allow removal of wagons, either the move failing due
 | 
						|
						 * to the train becoming too long, or the train becoming longer
 | 
						|
						 * would move the vehicle to the empty vehicle chain. */
 | 
						|
						if (wagon_removal && (res.Failed() ? res.GetErrorMessage() == STR_ERROR_TRAIN_TOO_LONG : new_head->gcache.cached_total_length > old_total_length)) {
 | 
						|
							CmdMoveVehicle(append, NULL, DC_EXEC | DC_AUTOREPLACE, false);
 | 
						|
							break;
 | 
						|
						}
 | 
						|
 | 
						|
						cost.AddCost(res);
 | 
						|
						if (cost.Failed()) break;
 | 
						|
					} else {
 | 
						|
						/* We have reached 'last_engine', continue with the next engine towards the front */
 | 
						|
						assert(append == last_engine);
 | 
						|
						last_engine = last_engine->GetPrevUnit();
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* Sell superfluous new vehicles that could not be inserted. */
 | 
						|
			if (cost.Succeeded() && wagon_removal) {
 | 
						|
				assert(new_head->gcache.cached_total_length <= _settings_game.vehicle.max_train_length * TILE_SIZE);
 | 
						|
				for (int i = 1; i < num_units; i++) {
 | 
						|
					Vehicle *wagon = new_vehs[i];
 | 
						|
					if (wagon == NULL) continue;
 | 
						|
					if (wagon->First() == new_head) break;
 | 
						|
 | 
						|
					assert(RailVehInfo(wagon->engine_type)->railveh_type == RAILVEH_WAGON);
 | 
						|
 | 
						|
					/* Sell wagon */
 | 
						|
					CommandCost ret = DoCommand(0, wagon->index, 0, DC_EXEC, GetCmdSellVeh(wagon));
 | 
						|
					assert(ret.Succeeded());
 | 
						|
					new_vehs[i] = NULL;
 | 
						|
 | 
						|
					/* Revert the money subtraction when the vehicle was built.
 | 
						|
					 * This value is different from the sell value, esp. because of refitting */
 | 
						|
					cost.AddCost(-new_costs[i]);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* The new vehicle chain is constructed, now take over orders and everything... */
 | 
						|
			if (cost.Succeeded()) cost.AddCost(CopyHeadSpecificThings(old_head, new_head, flags));
 | 
						|
 | 
						|
			if (cost.Succeeded()) {
 | 
						|
				/* Success ! */
 | 
						|
				if ((flags & DC_EXEC) != 0 && new_head != old_head) {
 | 
						|
					*chain = new_head;
 | 
						|
				}
 | 
						|
 | 
						|
				/* Transfer cargo of old vehicles and sell them */
 | 
						|
				for (int i = 0; i < num_units; i++) {
 | 
						|
					Vehicle *w = old_vehs[i];
 | 
						|
					/* Is the vehicle again part of the new chain?
 | 
						|
					 * Note: We cannot test 'new_vehs[i] != NULL' as wagon removal might cause to remove both */
 | 
						|
					if (w->First() == new_head) continue;
 | 
						|
 | 
						|
					if ((flags & DC_EXEC) != 0) TransferCargo(w, new_head, true);
 | 
						|
 | 
						|
					/* Sell the vehicle.
 | 
						|
					 * Note: This might temporarly construct new trains, so use DC_AUTOREPLACE to prevent
 | 
						|
					 *       it from failing due to engine limits. */
 | 
						|
					cost.AddCost(DoCommand(0, w->index, 0, flags | DC_AUTOREPLACE, GetCmdSellVeh(w)));
 | 
						|
					if ((flags & DC_EXEC) != 0) {
 | 
						|
						old_vehs[i] = NULL;
 | 
						|
						if (i == 0) old_head = NULL;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				if ((flags & DC_EXEC) != 0) CheckCargoCapacity(new_head);
 | 
						|
			}
 | 
						|
 | 
						|
			/* If we are not in DC_EXEC undo everything, i.e. rearrange old vehicles.
 | 
						|
			 * We do this from back to front, so that the head of the temporary vehicle chain does not change all the time.
 | 
						|
			 * Note: The vehicle attach callback is disabled here :) */
 | 
						|
			if ((flags & DC_EXEC) == 0) {
 | 
						|
				/* Separate the head, so we can reattach the old vehicles */
 | 
						|
				Train *second = Train::From(old_head)->GetNextUnit();
 | 
						|
				if (second != NULL) CmdMoveVehicle(second, NULL, DC_EXEC | DC_AUTOREPLACE, true);
 | 
						|
 | 
						|
				assert(Train::From(old_head)->GetNextUnit() == NULL);
 | 
						|
 | 
						|
				for (int i = num_units - 1; i > 0; i--) {
 | 
						|
					CommandCost ret = CmdMoveVehicle(old_vehs[i], old_head, DC_EXEC | DC_AUTOREPLACE, false);
 | 
						|
					assert(ret.Succeeded());
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		/* Finally undo buying of new vehicles */
 | 
						|
		if ((flags & DC_EXEC) == 0) {
 | 
						|
			for (int i = num_units - 1; i >= 0; i--) {
 | 
						|
				if (new_vehs[i] != NULL) {
 | 
						|
					DoCommand(0, new_vehs[i]->index, 0, DC_EXEC, GetCmdSellVeh(new_vehs[i]));
 | 
						|
					new_vehs[i] = NULL;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		free(old_vehs);
 | 
						|
		free(new_vehs);
 | 
						|
		free(new_costs);
 | 
						|
	} else {
 | 
						|
		/* Build and refit replacement vehicle */
 | 
						|
		Vehicle *new_head = NULL;
 | 
						|
		cost.AddCost(BuildReplacementVehicle(old_head, &new_head, true));
 | 
						|
 | 
						|
		/* Was a new vehicle constructed? */
 | 
						|
		if (cost.Succeeded() && new_head != NULL) {
 | 
						|
			*nothing_to_do = false;
 | 
						|
 | 
						|
			/* The new vehicle is constructed, now take over orders and everything... */
 | 
						|
			cost.AddCost(CopyHeadSpecificThings(old_head, new_head, flags));
 | 
						|
 | 
						|
			if (cost.Succeeded()) {
 | 
						|
				/* The new vehicle is constructed, now take over cargo */
 | 
						|
				if ((flags & DC_EXEC) != 0) {
 | 
						|
					TransferCargo(old_head, new_head, true);
 | 
						|
					*chain = new_head;
 | 
						|
				}
 | 
						|
 | 
						|
				/* Sell the old vehicle */
 | 
						|
				cost.AddCost(DoCommand(0, old_head->index, 0, flags, GetCmdSellVeh(old_head)));
 | 
						|
			}
 | 
						|
 | 
						|
			/* If we are not in DC_EXEC undo everything */
 | 
						|
			if ((flags & DC_EXEC) == 0) {
 | 
						|
				DoCommand(0, new_head->index, 0, DC_EXEC, GetCmdSellVeh(new_head));
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return cost;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Autoreplaces a vehicle
 | 
						|
 * Trains are replaced as a whole chain, free wagons in depot are replaced on their own
 | 
						|
 * @param tile not used
 | 
						|
 * @param flags type of operation
 | 
						|
 * @param p1 Index of vehicle
 | 
						|
 * @param p2 not used
 | 
						|
 * @param text unused
 | 
						|
 * @return the cost of this operation or an error
 | 
						|
 */
 | 
						|
CommandCost CmdAutoreplaceVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | 
						|
{
 | 
						|
	Vehicle *v = Vehicle::GetIfValid(p1);
 | 
						|
	if (v == NULL) return CMD_ERROR;
 | 
						|
 | 
						|
	CommandCost ret = CheckOwnership(v->owner);
 | 
						|
	if (ret.Failed()) return ret;
 | 
						|
 | 
						|
	if (!v->IsChainInDepot()) return CMD_ERROR;
 | 
						|
	if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
 | 
						|
 | 
						|
	bool free_wagon = false;
 | 
						|
	if (v->type == VEH_TRAIN) {
 | 
						|
		Train *t = Train::From(v);
 | 
						|
		if (t->IsArticulatedPart() || t->IsRearDualheaded()) return CMD_ERROR;
 | 
						|
		free_wagon = !t->IsFrontEngine();
 | 
						|
		if (free_wagon && t->First()->IsFrontEngine()) return CMD_ERROR;
 | 
						|
	} else {
 | 
						|
		if (!v->IsPrimaryVehicle()) return CMD_ERROR;
 | 
						|
	}
 | 
						|
 | 
						|
	const Company *c = Company::Get(_current_company);
 | 
						|
	bool wagon_removal = c->settings.renew_keep_length;
 | 
						|
 | 
						|
	/* Test whether any replacement is set, before issuing a whole lot of commands that would end in nothing changed */
 | 
						|
	Vehicle *w = v;
 | 
						|
	bool any_replacements = false;
 | 
						|
	while (w != NULL) {
 | 
						|
		EngineID e;
 | 
						|
		CommandCost cost = GetNewEngineType(w, c, false, e);
 | 
						|
		if (cost.Failed()) return cost;
 | 
						|
		any_replacements |= (e != INVALID_ENGINE);
 | 
						|
		w = (!free_wagon && w->type == VEH_TRAIN ? Train::From(w)->GetNextUnit() : NULL);
 | 
						|
	}
 | 
						|
 | 
						|
	CommandCost cost = CommandCost(EXPENSES_NEW_VEHICLES, 0);
 | 
						|
	bool nothing_to_do = true;
 | 
						|
 | 
						|
	if (any_replacements) {
 | 
						|
		bool was_stopped = free_wagon || ((v->vehstatus & VS_STOPPED) != 0);
 | 
						|
 | 
						|
		/* Stop the vehicle */
 | 
						|
		if (!was_stopped) cost.AddCost(CmdStartStopVehicle(v, true));
 | 
						|
		if (cost.Failed()) return cost;
 | 
						|
 | 
						|
		assert(free_wagon || v->IsStoppedInDepot());
 | 
						|
 | 
						|
		/* We have to construct the new vehicle chain to test whether it is valid.
 | 
						|
		 * Vehicle construction needs random bits, so we have to save the random seeds
 | 
						|
		 * to prevent desyncs and to replay newgrf callbacks during DC_EXEC */
 | 
						|
		SavedRandomSeeds saved_seeds;
 | 
						|
		SaveRandomSeeds(&saved_seeds);
 | 
						|
		if (free_wagon) {
 | 
						|
			cost.AddCost(ReplaceFreeUnit(&v, flags & ~DC_EXEC, ¬hing_to_do));
 | 
						|
		} else {
 | 
						|
			cost.AddCost(ReplaceChain(&v, flags & ~DC_EXEC, wagon_removal, ¬hing_to_do));
 | 
						|
		}
 | 
						|
		RestoreRandomSeeds(saved_seeds);
 | 
						|
 | 
						|
		if (cost.Succeeded() && (flags & DC_EXEC) != 0) {
 | 
						|
			CommandCost ret;
 | 
						|
			if (free_wagon) {
 | 
						|
				ret = ReplaceFreeUnit(&v, flags, ¬hing_to_do);
 | 
						|
			} else {
 | 
						|
				ret = ReplaceChain(&v, flags, wagon_removal, ¬hing_to_do);
 | 
						|
			}
 | 
						|
			assert(ret.Succeeded() && ret.GetCost() == cost.GetCost());
 | 
						|
		}
 | 
						|
 | 
						|
		/* Restart the vehicle */
 | 
						|
		if (!was_stopped) cost.AddCost(CmdStartStopVehicle(v, false));
 | 
						|
	}
 | 
						|
 | 
						|
	if (cost.Succeeded() && nothing_to_do) cost = CommandCost(STR_ERROR_AUTOREPLACE_NOTHING_TO_DO);
 | 
						|
	return cost;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Change engine renewal parameters
 | 
						|
 * @param tile unused
 | 
						|
 * @param flags operation to perform
 | 
						|
 * @param p1 packed data
 | 
						|
 *   - bit      0 = replace when engine gets old?
 | 
						|
 *   - bits 16-31 = engine group
 | 
						|
 * @param p2 packed data
 | 
						|
 *   - bits  0-15 = old engine type
 | 
						|
 *   - bits 16-31 = new engine type
 | 
						|
 * @param text unused
 | 
						|
 * @return the cost of this operation or an error
 | 
						|
 */
 | 
						|
CommandCost CmdSetAutoReplace(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | 
						|
{
 | 
						|
	Company *c = Company::GetIfValid(_current_company);
 | 
						|
	if (c == NULL) return CMD_ERROR;
 | 
						|
 | 
						|
	EngineID old_engine_type = GB(p2, 0, 16);
 | 
						|
	EngineID new_engine_type = GB(p2, 16, 16);
 | 
						|
	GroupID id_g = GB(p1, 16, 16);
 | 
						|
	CommandCost cost;
 | 
						|
 | 
						|
	if (Group::IsValidID(id_g) ? Group::Get(id_g)->owner != _current_company : !IsAllGroupID(id_g) && !IsDefaultGroupID(id_g)) return CMD_ERROR;
 | 
						|
	if (!Engine::IsValidID(old_engine_type)) return CMD_ERROR;
 | 
						|
 | 
						|
	if (new_engine_type != INVALID_ENGINE) {
 | 
						|
		if (!Engine::IsValidID(new_engine_type)) return CMD_ERROR;
 | 
						|
		if (!CheckAutoreplaceValidity(old_engine_type, new_engine_type, _current_company)) return CMD_ERROR;
 | 
						|
 | 
						|
		cost = AddEngineReplacementForCompany(c, old_engine_type, new_engine_type, id_g, HasBit(p1, 0), flags);
 | 
						|
	} else {
 | 
						|
		cost = RemoveEngineReplacementForCompany(c, old_engine_type, id_g, flags);
 | 
						|
	}
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		GroupStatistics::UpdateAutoreplace(_current_company);
 | 
						|
		if (IsLocalCompany()) SetWindowDirty(WC_REPLACE_VEHICLE, Engine::Get(old_engine_type)->type);
 | 
						|
	}
 | 
						|
	if ((flags & DC_EXEC) && IsLocalCompany()) InvalidateAutoreplaceWindow(old_engine_type, id_g);
 | 
						|
 | 
						|
	return cost;
 | 
						|
}
 | 
						|
 |