198 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			198 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file roadstop_base.h Base class for roadstops. */
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#ifndef ROADSTOP_BASE_H
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#define ROADSTOP_BASE_H
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#include "station_type.h"
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#include "core/pool_type.hpp"
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#include "core/bitmath_func.hpp"
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#include "direction_type.h"
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#include "vehicle_type.h"
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typedef Pool<RoadStop, RoadStopID, 32, 64000> RoadStopPool;
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extern RoadStopPool _roadstop_pool;
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/** A Stop for a Road Vehicle */
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struct RoadStop : RoadStopPool::PoolItem<&_roadstop_pool> {
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	enum RoadStopStatusFlags {
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		RSSFB_BAY0_FREE  = 0, ///< Non-zero when bay 0 is free
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		RSSFB_BAY1_FREE  = 1, ///< Non-zero when bay 1 is free
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		RSSFB_BAY_COUNT  = 2, ///< Max. number of bays
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		RSSFB_BASE_ENTRY = 6, ///< Non-zero when the entries on this road stop are the primary, i.e. the ones to delete
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		RSSFB_ENTRY_BUSY = 7, ///< Non-zero when roadstop entry is busy
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	};
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	/** Container for each entry point of a drive through road stop */
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	struct Entry {
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	private:
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		int length;      ///< The length of the stop in tile 'units'
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		int occupied;    ///< The amount of occupied stop in tile 'units'
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	public:
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		friend struct RoadStop; ///< Oh yeah, the road stop may play with me.
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		/** Create an entry */
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		Entry() : length(0), occupied(0) {}
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		/**
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		 * Get the length of this drive through stop.
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		 * @return the length in tile units.
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		 */
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		FORCEINLINE int GetLength() const
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		{
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			return this->length;
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		}
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		/**
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		 * Get the amount of occupied space in this drive through stop.
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		 * @return the occupied space in tile units.
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		 */
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		FORCEINLINE int GetOccupied() const
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		{
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			return this->occupied;
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		}
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		void Leave(const RoadVehicle *rv);
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		void Enter(const RoadVehicle *rv);
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		void CheckIntegrity(const RoadStop *rs) const;
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		void Rebuild(const RoadStop *rs, int side = -1);
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	};
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	TileIndex       xy;     ///< Position on the map
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	byte            status; ///< Current status of the Stop, @see RoadStopSatusFlag. Access using *Bay and *Busy functions.
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	struct RoadStop *next;  ///< Next stop of the given type at this station
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	/** Initializes a RoadStop */
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	FORCEINLINE RoadStop(TileIndex tile = INVALID_TILE) :
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		xy(tile),
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		status((1 << RSSFB_BAY_COUNT) - 1)
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	{ }
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	~RoadStop();
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	/**
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	 * Checks whether there is a free bay in this road stop
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	 * @return is at least one bay free?
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	 */
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	FORCEINLINE bool HasFreeBay() const
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	{
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		return GB(this->status, 0, RSSFB_BAY_COUNT) != 0;
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	}
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	/**
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	 * Checks whether the given bay is free in this road stop
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	 * @param nr bay to check
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	 * @return is given bay free?
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	 */
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	FORCEINLINE bool IsFreeBay(uint nr) const
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	{
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		assert(nr < RSSFB_BAY_COUNT);
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		return HasBit(this->status, nr);
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	}
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	/**
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	 * Checks whether the entrance of the road stop is occupied by a vehicle
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	 * @return is entrance busy?
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	 */
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	FORCEINLINE bool IsEntranceBusy() const
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	{
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		return HasBit(this->status, RSSFB_ENTRY_BUSY);
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	}
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	/**
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	 * Makes an entrance occupied or free
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	 * @param busy if true, marks busy; free otherwise
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	 */
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	FORCEINLINE void SetEntranceBusy(bool busy)
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	{
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		SB(this->status, RSSFB_ENTRY_BUSY, 1, busy);
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	}
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	/**
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	 * Get the drive through road stop entry struct for the given direction.
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	 * @param direction the direciton to get the entry for
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	 * @return the entry
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	 */
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	FORCEINLINE const Entry *GetEntry(DiagDirection dir) const
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	{
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		return HasBit((int)dir, 1) ? this->west : this->east;
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	}
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	/**
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	 * Get the drive through road stop entry struct for the given direction.
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	 * @param direction the direciton to get the entry for
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	 * @return the entry
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	 */
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	FORCEINLINE Entry *GetEntry(DiagDirection dir)
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	{
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		return HasBit((int)dir, 1) ? this->west : this->east;
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	}
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	void MakeDriveThrough();
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	void ClearDriveThrough();
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	void Leave(RoadVehicle *rv);
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	bool Enter(RoadVehicle *rv);
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	RoadStop *GetNextRoadStop(const struct RoadVehicle *v) const;
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	static RoadStop *GetByTile(TileIndex tile, RoadStopType type);
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	static bool IsDriveThroughRoadStopContinuation(TileIndex rs, TileIndex next);
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private:
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	Entry *east; ///< The vehicles that entered from the east
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	Entry *west; ///< The vehicles that entered from the west
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	/**
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	 * Allocates a bay
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	 * @return the allocated bay number
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	 * @pre this->HasFreeBay()
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	 */
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	FORCEINLINE uint AllocateBay()
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	{
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		assert(this->HasFreeBay());
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		/* Find the first free bay. If the bit is set, the bay is free. */
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		uint bay_nr = 0;
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		while (!HasBit(this->status, bay_nr)) bay_nr++;
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		ClrBit(this->status, bay_nr);
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		return bay_nr;
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	}
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	/**
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	 * Allocates a bay in a drive-through road stop
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	 * @param nr the number of the bay to allocate
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	 */
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	FORCEINLINE void AllocateDriveThroughBay(uint nr)
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	{
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		assert(nr < RSSFB_BAY_COUNT);
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		ClrBit(this->status, nr);
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	}
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	/**
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	 * Frees the given bay
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	 * @param nr the number of the bay to free
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	 */
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	FORCEINLINE void FreeBay(uint nr)
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	{
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		assert(nr < RSSFB_BAY_COUNT);
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		SetBit(this->status, nr);
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	}
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};
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#define FOR_ALL_ROADSTOPS_FROM(var, start) FOR_ALL_ITEMS_FROM(RoadStop, roadstop_index, var, start)
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#define FOR_ALL_ROADSTOPS(var) FOR_ALL_ROADSTOPS_FROM(var, 0)
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#endif /* ROADSTOP_BASE_H */
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