2092 lines
		
	
	
		
			66 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2092 lines
		
	
	
		
			66 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| /*
 | |
|  * This file is part of OpenTTD.
 | |
|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 | |
|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 | |
|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 | |
|  */
 | |
| 
 | |
| /** @file roadveh_cmd.cpp Handling of road vehicles. */
 | |
| 
 | |
| #include "stdafx.h"
 | |
| #include "landscape.h"
 | |
| #include "roadveh.h"
 | |
| #include "command_func.h"
 | |
| #include "news_func.h"
 | |
| #include "pathfind.h"
 | |
| #include "npf.h"
 | |
| #include "company_func.h"
 | |
| #include "vehicle_gui.h"
 | |
| #include "articulated_vehicles.h"
 | |
| #include "newgrf_engine.h"
 | |
| #include "newgrf_sound.h"
 | |
| #include "yapf/yapf.h"
 | |
| #include "strings_func.h"
 | |
| #include "tunnelbridge_map.h"
 | |
| #include "functions.h"
 | |
| #include "window_func.h"
 | |
| #include "date_func.h"
 | |
| #include "vehicle_func.h"
 | |
| #include "sound_func.h"
 | |
| #include "autoreplace_gui.h"
 | |
| #include "gfx_func.h"
 | |
| #include "ai/ai.hpp"
 | |
| #include "depot_map.h"
 | |
| #include "effectvehicle_func.h"
 | |
| #include "roadstop_base.h"
 | |
| #include "cargotype.h"
 | |
| #include "newgrf_cargo.h"
 | |
| 
 | |
| #include "table/strings.h"
 | |
| #include "table/sprites.h"
 | |
| 
 | |
| static const uint16 _roadveh_images[63] = {
 | |
| 	0xCD4, 0xCDC, 0xCE4, 0xCEC, 0xCF4, 0xCFC, 0xD0C, 0xD14,
 | |
| 	0xD24, 0xD1C, 0xD2C, 0xD04, 0xD1C, 0xD24, 0xD6C, 0xD74,
 | |
| 	0xD7C, 0xC14, 0xC1C, 0xC24, 0xC2C, 0xC34, 0xC3C, 0xC4C,
 | |
| 	0xC54, 0xC64, 0xC5C, 0xC6C, 0xC44, 0xC5C, 0xC64, 0xCAC,
 | |
| 	0xCB4, 0xCBC, 0xD94, 0xD9C, 0xDA4, 0xDAC, 0xDB4, 0xDBC,
 | |
| 	0xDCC, 0xDD4, 0xDE4, 0xDDC, 0xDEC, 0xDC4, 0xDDC, 0xDE4,
 | |
| 	0xE2C, 0xE34, 0xE3C, 0xC14, 0xC1C, 0xC2C, 0xC3C, 0xC4C,
 | |
| 	0xC5C, 0xC64, 0xC6C, 0xC74, 0xC84, 0xC94, 0xCA4
 | |
| };
 | |
| 
 | |
| static const uint16 _roadveh_full_adder[63] = {
 | |
| 	 0,  88,   0,   0,   0,   0,  48,  48,
 | |
| 	48,  48,   0,   0,  64,  64,   0,  16,
 | |
| 	16,   0,  88,   0,   0,   0,   0,  48,
 | |
| 	48,  48,  48,   0,   0,  64,  64,   0,
 | |
| 	16,  16,   0,  88,   0,   0,   0,   0,
 | |
| 	48,  48,  48,  48,   0,   0,  64,  64,
 | |
| 	 0,  16,  16,   0,   8,   8,   8,   8,
 | |
| 	 0,   0,   0,   8,   8,   8,   8
 | |
| };
 | |
| 
 | |
| /** 'Convert' the DiagDirection where a road vehicle enters to the trackdirs it can drive onto */
 | |
| static const TrackdirBits _road_enter_dir_to_reachable_trackdirs[DIAGDIR_END] = {
 | |
| 	TRACKDIR_BIT_LEFT_N  | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_X_NE,    // Enter from north east
 | |
| 	TRACKDIR_BIT_LEFT_S  | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_Y_SE,    // Enter from south east
 | |
| 	TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_X_SW    | TRACKDIR_BIT_RIGHT_S, // Enter from south west
 | |
| 	TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_Y_NW     // Enter from north west
 | |
| };
 | |
| 
 | |
| static const Trackdir _road_reverse_table[DIAGDIR_END] = {
 | |
| 	TRACKDIR_RVREV_NE, TRACKDIR_RVREV_SE, TRACKDIR_RVREV_SW, TRACKDIR_RVREV_NW
 | |
| };
 | |
| 
 | |
| /** 'Convert' the DiagDirection where a road vehicle should exit to
 | |
|  * the trackdirs it can use to drive to the exit direction*/
 | |
| static const TrackdirBits _road_exit_dir_to_incoming_trackdirs[DIAGDIR_END] = {
 | |
| 	TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_X_SW    | TRACKDIR_BIT_LEFT_S,
 | |
| 	TRACKDIR_BIT_LEFT_N  | TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_Y_NW,
 | |
| 	TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_X_NE,
 | |
| 	TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_Y_SE
 | |
| };
 | |
| 
 | |
| /** Converts the exit direction of a depot to trackdir the vehicle is going to drive to */
 | |
| static const Trackdir _roadveh_depot_exit_trackdir[DIAGDIR_END] = {
 | |
| 	TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_X_SW, TRACKDIR_Y_NW
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * Get the width of a road vehicle image in the GUI.
 | |
|  * @param offset Additional offset for positioning the sprite; set to NULL if not needed
 | |
|  * @return Width in pixels
 | |
|  */
 | |
| int RoadVehicle::GetDisplayImageWidth(Point *offset) const
 | |
| {
 | |
| 	int reference_width = ROADVEHINFO_DEFAULT_VEHICLE_WIDTH;
 | |
| 
 | |
| 	if (offset != NULL) {
 | |
| 		offset->x = reference_width / 2;
 | |
| 		offset->y = 0;
 | |
| 	}
 | |
| 	return this->rcache.cached_veh_length * reference_width / 8;
 | |
| }
 | |
| 
 | |
| static SpriteID GetRoadVehIcon(EngineID engine)
 | |
| {
 | |
| 	const Engine *e = Engine::Get(engine);
 | |
| 	uint8 spritenum = e->u.road.image_index;
 | |
| 
 | |
| 	if (is_custom_sprite(spritenum)) {
 | |
| 		SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W);
 | |
| 		if (sprite != 0) return sprite;
 | |
| 
 | |
| 		spritenum = e->original_image_index;
 | |
| 	}
 | |
| 
 | |
| 	return DIR_W + _roadveh_images[spritenum];
 | |
| }
 | |
| 
 | |
| SpriteID RoadVehicle::GetImage(Direction direction) const
 | |
| {
 | |
| 	uint8 spritenum = this->spritenum;
 | |
| 	SpriteID sprite;
 | |
| 
 | |
| 	if (is_custom_sprite(spritenum)) {
 | |
| 		sprite = GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)));
 | |
| 		if (sprite != 0) return sprite;
 | |
| 
 | |
| 		spritenum = Engine::Get(this->engine_type)->original_image_index;
 | |
| 	}
 | |
| 
 | |
| 	sprite = direction + _roadveh_images[spritenum];
 | |
| 
 | |
| 	if (this->cargo.Count() >= this->cargo_cap / 2U) sprite += _roadveh_full_adder[spritenum];
 | |
| 
 | |
| 	return sprite;
 | |
| }
 | |
| 
 | |
| void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal)
 | |
| {
 | |
| 	DrawSprite(GetRoadVehIcon(engine), pal, x, y);
 | |
| }
 | |
| 
 | |
| static uint GetRoadVehLength(const RoadVehicle *v)
 | |
| {
 | |
| 	uint length = 8;
 | |
| 
 | |
| 	uint16 veh_len = GetVehicleCallback(CBID_VEHICLE_LENGTH, 0, 0, v->engine_type, v);
 | |
| 	if (veh_len != CALLBACK_FAILED) {
 | |
| 		length -= Clamp(veh_len, 0, 7);
 | |
| 	}
 | |
| 
 | |
| 	return length;
 | |
| }
 | |
| 
 | |
| void RoadVehUpdateCache(RoadVehicle *v)
 | |
| {
 | |
| 	assert(v->type == VEH_ROAD);
 | |
| 	assert(v->IsRoadVehFront());
 | |
| 
 | |
| 	v->InvalidateNewGRFCacheOfChain();
 | |
| 
 | |
| 	for (RoadVehicle *u = v; u != NULL; u = u->Next()) {
 | |
| 		/* Check the v->first cache. */
 | |
| 		assert(u->First() == v);
 | |
| 
 | |
| 		/* Update the 'first engine' */
 | |
| 		u->rcache.first_engine = (v == u) ? INVALID_ENGINE : v->engine_type;
 | |
| 
 | |
| 		/* Update the length of the vehicle. */
 | |
| 		u->rcache.cached_veh_length = GetRoadVehLength(u);
 | |
| 
 | |
| 		/* Invalidate the vehicle colour map */
 | |
| 		u->colourmap = PAL_NONE;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /** Build a road vehicle.
 | |
|  * @param tile tile of depot where road vehicle is built
 | |
|  * @param flags operation to perform
 | |
|  * @param p1 bus/truck type being built (engine)
 | |
|  * @param p2 unused
 | |
|  * @param text unused
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	if (!IsEngineBuildable(p1, VEH_ROAD, _current_company)) return_cmd_error(STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE);
 | |
| 
 | |
| 	const Engine *e = Engine::Get(p1);
 | |
| 	/* Engines without valid cargo should not be available */
 | |
| 	if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
 | |
| 
 | |
| 	CommandCost cost(EXPENSES_NEW_VEHICLES, e->GetCost());
 | |
| 	if (flags & DC_QUERY_COST) return cost;
 | |
| 
 | |
| 	/* The ai_new queries the vehicle cost before building the route,
 | |
| 	 * so we must check against cheaters no sooner than now. --pasky */
 | |
| 	if (!IsRoadDepotTile(tile)) return CMD_ERROR;
 | |
| 	if (!IsTileOwner(tile, _current_company)) return CMD_ERROR;
 | |
| 
 | |
| 	if (HasTileRoadType(tile, ROADTYPE_TRAM) != HasBit(e->info.misc_flags, EF_ROAD_TRAM)) return_cmd_error(STR_ERROR_DEPOT_WRONG_DEPOT_TYPE);
 | |
| 
 | |
| 	uint num_vehicles = 1 + CountArticulatedParts(p1, false);
 | |
| 
 | |
| 	/* Allow for the front and the articulated parts */
 | |
| 	if (!Vehicle::CanAllocateItem(num_vehicles)) {
 | |
| 		return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
 | |
| 	}
 | |
| 
 | |
| 	/* find the first free roadveh id */
 | |
| 	UnitID unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_ROAD);
 | |
| 	if (unit_num > _settings_game.vehicle.max_roadveh) {
 | |
| 		return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		const RoadVehicleInfo *rvi = &e->u.road;
 | |
| 
 | |
| 		RoadVehicle *v = new RoadVehicle();
 | |
| 		v->unitnumber = unit_num;
 | |
| 		v->direction = DiagDirToDir(GetRoadDepotDirection(tile));
 | |
| 		v->owner = _current_company;
 | |
| 
 | |
| 		v->tile = tile;
 | |
| 		int x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
 | |
| 		int y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
 | |
| 		v->x_pos = x;
 | |
| 		v->y_pos = y;
 | |
| 		v->z_pos = GetSlopeZ(x, y);
 | |
| 
 | |
| //		v->running_ticks = 0;
 | |
| 
 | |
| 		v->state = RVSB_IN_DEPOT;
 | |
| 		v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
 | |
| 
 | |
| 		v->spritenum = rvi->image_index;
 | |
| 		v->cargo_type = e->GetDefaultCargoType();
 | |
| //		v->cargo_subtype = 0;
 | |
| 		v->cargo_cap = rvi->capacity;
 | |
| //		v->cargo_count = 0;
 | |
| 		v->value = cost.GetCost();
 | |
| //		v->day_counter = 0;
 | |
| //		v->next_order_param = v->next_order = 0;
 | |
| //		v->time_counter = 0;
 | |
| //		v->progress = 0;
 | |
| 
 | |
| //		v->overtaking = 0;
 | |
| 
 | |
| 		v->last_station_visited = INVALID_STATION;
 | |
| 		v->max_speed = rvi->max_speed;
 | |
| 		v->engine_type = (EngineID)p1;
 | |
| 		v->rcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
 | |
| 
 | |
| 		v->reliability = e->reliability;
 | |
| 		v->reliability_spd_dec = e->reliability_spd_dec;
 | |
| 		v->max_age = e->GetLifeLengthInDays();
 | |
| 		_new_vehicle_id = v->index;
 | |
| 
 | |
| 		v->name = NULL;
 | |
| 
 | |
| 		v->service_interval = Company::Get(v->owner)->settings.vehicle.servint_roadveh;
 | |
| 
 | |
| 		v->date_of_last_service = _date;
 | |
| 		v->build_year = _cur_year;
 | |
| 
 | |
| 		v->cur_image = SPR_IMG_QUERY;
 | |
| 		v->random_bits = VehicleRandomBits();
 | |
| 		v->SetRoadVehFront();
 | |
| 
 | |
| 		v->roadtype = HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
 | |
| 		v->compatible_roadtypes = RoadTypeToRoadTypes(v->roadtype);
 | |
| 		v->rcache.cached_veh_length = 8;
 | |
| 
 | |
| 		v->vehicle_flags = 0;
 | |
| 		if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
 | |
| 
 | |
| 		AddArticulatedParts(v);
 | |
| 		v->InvalidateNewGRFCacheOfChain();
 | |
| 
 | |
| 		/* Call various callbacks after the whole consist has been constructed */
 | |
| 		for (RoadVehicle *u = v; u != NULL; u = u->Next()) {
 | |
| 			/* Cargo capacity is zero if and only if the vehicle cannot carry anything */
 | |
| 			if (u->cargo_cap != 0) u->cargo_cap = GetVehicleProperty(u, PROP_ROADVEH_CARGO_CAPACITY, u->cargo_cap);
 | |
| 			v->InvalidateNewGRFCache();
 | |
| 			u->InvalidateNewGRFCache();
 | |
| 		}
 | |
| 		RoadVehUpdateCache(v);
 | |
| 
 | |
| 		VehicleMove(v, false);
 | |
| 
 | |
| 		InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
 | |
| 		InvalidateWindowClassesData(WC_ROADVEH_LIST, 0);
 | |
| 		SetWindowDirty(WC_COMPANY, v->owner);
 | |
| 		if (IsLocalCompany()) {
 | |
| 			InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Road window
 | |
| 		}
 | |
| 
 | |
| 		Company::Get(_current_company)->num_engines[p1]++;
 | |
| 
 | |
| 		CheckConsistencyOfArticulatedVehicle(v);
 | |
| 	}
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| void ClearSlot(RoadVehicle *v)
 | |
| {
 | |
| 	RoadStop *rs = v->slot;
 | |
| 	if (v->slot == NULL) return;
 | |
| 
 | |
| 	v->slot = NULL;
 | |
| 	v->slot_age = 0;
 | |
| 
 | |
| 	assert(rs->num_vehicles != 0);
 | |
| 	rs->num_vehicles--;
 | |
| 
 | |
| 	DEBUG(ms, 3, "Clearing slot at 0x%X", rs->xy);
 | |
| }
 | |
| 
 | |
| bool RoadVehicle::IsStoppedInDepot() const
 | |
| {
 | |
| 	TileIndex tile = this->tile;
 | |
| 
 | |
| 	if (!IsRoadDepotTile(tile)) return false;
 | |
| 	if (this->IsRoadVehFront() && !(this->vehstatus & VS_STOPPED)) return false;
 | |
| 
 | |
| 	for (const RoadVehicle *v = this; v != NULL; v = v->Next()) {
 | |
| 		if (v->state != RVSB_IN_DEPOT || v->tile != tile) return false;
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /** Sell a road vehicle.
 | |
|  * @param tile unused
 | |
|  * @param flags operation to perform
 | |
|  * @param p1 vehicle ID to be sold
 | |
|  * @param p2 unused
 | |
|  * @param text unused
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdSellRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	RoadVehicle *v = RoadVehicle::GetIfValid(p1);
 | |
| 	if (v == NULL || !CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_CAN_T_SELL_DESTROYED_VEHICLE);
 | |
| 
 | |
| 	if (!v->IsStoppedInDepot()) {
 | |
| 		return_cmd_error(STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT);
 | |
| 	}
 | |
| 
 | |
| 	CommandCost ret(EXPENSES_NEW_VEHICLES, -v->value);
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		delete v;
 | |
| 	}
 | |
| 
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| struct RoadFindDepotData {
 | |
| 	uint best_length;
 | |
| 	TileIndex tile;
 | |
| 	OwnerByte owner;
 | |
| };
 | |
| 
 | |
| static const DiagDirection _road_pf_directions[] = {
 | |
| 	DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, INVALID_DIAGDIR, INVALID_DIAGDIR,
 | |
| 	DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE, INVALID_DIAGDIR, INVALID_DIAGDIR
 | |
| };
 | |
| 
 | |
| static bool EnumRoadSignalFindDepot(TileIndex tile, void *data, Trackdir trackdir, uint length)
 | |
| {
 | |
| 	RoadFindDepotData *rfdd = (RoadFindDepotData*)data;
 | |
| 
 | |
| 	tile += TileOffsByDiagDir(_road_pf_directions[trackdir]);
 | |
| 
 | |
| 	if (IsRoadDepotTile(tile) &&
 | |
| 			IsTileOwner(tile, rfdd->owner) &&
 | |
| 			length < rfdd->best_length) {
 | |
| 		rfdd->best_length = length;
 | |
| 		rfdd->tile = tile;
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static RoadFindDepotData FindClosestRoadDepot(const RoadVehicle *v, int max_distance)
 | |
| {
 | |
| 	RoadFindDepotData rfdd;
 | |
| 	rfdd.owner = v->owner;
 | |
| 
 | |
| 	if (IsRoadDepotTile(v->tile)) {
 | |
| 		rfdd.tile = v->tile;
 | |
| 		rfdd.best_length = 0;
 | |
| 		return rfdd;
 | |
| 	}
 | |
| 
 | |
| 	rfdd.best_length = UINT_MAX;
 | |
| 
 | |
| 	switch (_settings_game.pf.pathfinder_for_roadvehs) {
 | |
| 		case VPF_YAPF: { // YAPF
 | |
| 			bool found = YapfFindNearestRoadDepot(v, max_distance, &rfdd.tile);
 | |
| 			rfdd.best_length = found ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND
 | |
| 		} break;
 | |
| 
 | |
| 		case VPF_NPF: { // NPF
 | |
| 			/* See where we are now */
 | |
| 			Trackdir trackdir = v->GetVehicleTrackdir();
 | |
| 
 | |
| 			NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, v->tile, ReverseTrackdir(trackdir), false, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES, 0);
 | |
| 
 | |
| 			if (ftd.best_bird_dist == 0) {
 | |
| 				rfdd.tile = ftd.node.tile;
 | |
| 				rfdd.best_length = ftd.best_path_dist / NPF_TILE_LENGTH;
 | |
| 			}
 | |
| 		} break;
 | |
| 
 | |
| 		default:
 | |
| 		case VPF_OPF: // OPF
 | |
| 			/* search in all directions */
 | |
| 			for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
 | |
| 				FollowTrack(v->tile, PATHFIND_FLAGS_NONE, TRANSPORT_ROAD, v->compatible_roadtypes, d, EnumRoadSignalFindDepot, NULL, &rfdd);
 | |
| 			}
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	return rfdd; // Target not found
 | |
| }
 | |
| 
 | |
| bool RoadVehicle::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
 | |
| {
 | |
| 	RoadFindDepotData rfdd = FindClosestRoadDepot(this, 0);
 | |
| 	if (rfdd.best_length == UINT_MAX) return false;
 | |
| 
 | |
| 	if (location    != NULL) *location    = rfdd.tile;
 | |
| 	if (destination != NULL) *destination = GetDepotIndex(rfdd.tile);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /** Send a road vehicle to the depot.
 | |
|  * @param tile unused
 | |
|  * @param flags operation to perform
 | |
|  * @param p1 vehicle ID to send to the depot
 | |
|  * @param p2 various bitmasked elements
 | |
|  * - p2 bit 0-3 - DEPOT_ flags (see vehicle.h)
 | |
|  * - p2 bit 8-10 - VLW flag (for mass goto depot)
 | |
|  * @param text unused
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdSendRoadVehToDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	if (p2 & DEPOT_MASS_SEND) {
 | |
| 		/* Mass goto depot requested */
 | |
| 		if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
 | |
| 		return SendAllVehiclesToDepot(VEH_ROAD, flags, p2 & DEPOT_SERVICE, _current_company, (p2 & VLW_MASK), p1);
 | |
| 	}
 | |
| 
 | |
| 	RoadVehicle *v = RoadVehicle::GetIfValid(p1);
 | |
| 	if (v == NULL) return CMD_ERROR;
 | |
| 
 | |
| 	return v->SendToDepot(flags, (DepotCommand)(p2 & DEPOT_COMMAND_MASK));
 | |
| }
 | |
| 
 | |
| /** Turn a roadvehicle around.
 | |
|  * @param tile unused
 | |
|  * @param flags operation to perform
 | |
|  * @param p1 vehicle ID to turn
 | |
|  * @param p2 unused
 | |
|  * @param text unused
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdTurnRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	RoadVehicle *v = RoadVehicle::GetIfValid(p1);
 | |
| 	if (v == NULL || !CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	if ((v->vehstatus & VS_STOPPED) ||
 | |
| 			(v->vehstatus & VS_CRASHED) ||
 | |
| 			v->breakdown_ctr != 0 ||
 | |
| 			v->overtaking != 0 ||
 | |
| 			v->state == RVSB_WORMHOLE ||
 | |
| 			v->IsInDepot() ||
 | |
| 			v->cur_speed < 5) {
 | |
| 		return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	if (IsNormalRoadTile(v->tile) && GetDisallowedRoadDirections(v->tile) != DRD_NONE) return CMD_ERROR;
 | |
| 
 | |
| 	if (IsTileType(v->tile, MP_TUNNELBRIDGE) && DirToDiagDir(v->direction) == GetTunnelBridgeDirection(v->tile)) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) v->reverse_ctr = 180;
 | |
| 
 | |
| 	return CommandCost();
 | |
| }
 | |
| 
 | |
| 
 | |
| void RoadVehicle::MarkDirty()
 | |
| {
 | |
| 	for (Vehicle *v = this; v != NULL; v = v->Next()) {
 | |
| 		v->UpdateViewport(false, false);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RoadVehicle::UpdateDeltaXY(Direction direction)
 | |
| {
 | |
| #define MKIT(a, b, c, d) ((a & 0xFF) << 24) | ((b & 0xFF) << 16) | ((c & 0xFF) << 8) | ((d & 0xFF) << 0)
 | |
| 	static const uint32 _delta_xy_table[8] = {
 | |
| 		MKIT(3, 3, -1, -1),
 | |
| 		MKIT(3, 7, -1, -3),
 | |
| 		MKIT(3, 3, -1, -1),
 | |
| 		MKIT(7, 3, -3, -1),
 | |
| 		MKIT(3, 3, -1, -1),
 | |
| 		MKIT(3, 7, -1, -3),
 | |
| 		MKIT(3, 3, -1, -1),
 | |
| 		MKIT(7, 3, -3, -1),
 | |
| 	};
 | |
| #undef MKIT
 | |
| 
 | |
| 	uint32 x = _delta_xy_table[direction];
 | |
| 	this->x_offs        = GB(x,  0, 8);
 | |
| 	this->y_offs        = GB(x,  8, 8);
 | |
| 	this->x_extent      = GB(x, 16, 8);
 | |
| 	this->y_extent      = GB(x, 24, 8);
 | |
| 	this->z_extent      = 6;
 | |
| }
 | |
| 
 | |
| static void ClearCrashedStation(RoadVehicle *v)
 | |
| {
 | |
| 	RoadStop *rs = RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile));
 | |
| 
 | |
| 	/* Mark the station entrance as not busy */
 | |
| 	rs->SetEntranceBusy(false);
 | |
| 
 | |
| 	/* Free the parking bay */
 | |
| 	rs->FreeBay(HasBit(v->state, RVS_USING_SECOND_BAY));
 | |
| }
 | |
| 
 | |
| static void DeleteLastRoadVeh(RoadVehicle *v)
 | |
| {
 | |
| 	Vehicle *u = v;
 | |
| 	for (; v->Next() != NULL; v = v->Next()) u = v;
 | |
| 	u->SetNext(NULL);
 | |
| 
 | |
| 	if (IsTileType(v->tile, MP_STATION)) ClearCrashedStation(v);
 | |
| 
 | |
| 	delete v;
 | |
| }
 | |
| 
 | |
| static byte SetRoadVehPosition(RoadVehicle *v, int x, int y, bool turned)
 | |
| {
 | |
| 	byte new_z, old_z;
 | |
| 
 | |
| 	/* need this hint so it returns the right z coordinate on bridges. */
 | |
| 	v->x_pos = x;
 | |
| 	v->y_pos = y;
 | |
| 	new_z = GetSlopeZ(x, y);
 | |
| 
 | |
| 	old_z = v->z_pos;
 | |
| 	v->z_pos = new_z;
 | |
| 
 | |
| 	v->UpdateViewport(true, turned);
 | |
| 	return old_z;
 | |
| }
 | |
| 
 | |
| static void RoadVehSetRandomDirection(RoadVehicle *v)
 | |
| {
 | |
| 	static const DirDiff delta[] = {
 | |
| 		DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
 | |
| 	};
 | |
| 
 | |
| 	do {
 | |
| 		uint32 r = Random();
 | |
| 
 | |
| 		v->direction = ChangeDir(v->direction, delta[r & 3]);
 | |
| 		SetRoadVehPosition(v, v->x_pos, v->y_pos, true);
 | |
| 	} while ((v = v->Next()) != NULL);
 | |
| }
 | |
| 
 | |
| static bool RoadVehIsCrashed(RoadVehicle *v)
 | |
| {
 | |
| 	v->crashed_ctr++;
 | |
| 	if (v->crashed_ctr == 2) {
 | |
| 		CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
 | |
| 	} else if (v->crashed_ctr <= 45) {
 | |
| 		if ((v->tick_counter & 7) == 0) RoadVehSetRandomDirection(v);
 | |
| 	} else if (v->crashed_ctr >= 2220 && !(v->tick_counter & 0x1F)) {
 | |
| 		bool ret = v->Next() != NULL;
 | |
| 		DeleteLastRoadVeh(v);
 | |
| 		return ret;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static Vehicle *EnumCheckRoadVehCrashTrain(Vehicle *v, void *data)
 | |
| {
 | |
| 	const Vehicle *u = (Vehicle*)data;
 | |
| 
 | |
| 	return
 | |
| 		v->type == VEH_TRAIN &&
 | |
| 		abs(v->z_pos - u->z_pos) <= 6 &&
 | |
| 		abs(v->x_pos - u->x_pos) <= 4 &&
 | |
| 		abs(v->y_pos - u->y_pos) <= 4 ?
 | |
| 			v : NULL;
 | |
| }
 | |
| 
 | |
| static void RoadVehCrash(RoadVehicle *v)
 | |
| {
 | |
| 	uint16 pass = 1;
 | |
| 
 | |
| 	v->crashed_ctr++;
 | |
| 
 | |
| 	for (Vehicle *u = v; u != NULL; u = u->Next()) {
 | |
| 		if (IsCargoInClass(u->cargo_type, CC_PASSENGERS)) pass += u->cargo.Count();
 | |
| 
 | |
| 		u->vehstatus |= VS_CRASHED;
 | |
| 
 | |
| 		MarkSingleVehicleDirty(u);
 | |
| 	}
 | |
| 
 | |
| 	ClearSlot(v);
 | |
| 
 | |
| 	SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 | |
| 
 | |
| 	AI::NewEvent(v->owner, new AIEventVehicleCrashed(v->index, v->tile, AIEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING));
 | |
| 
 | |
| 	SetDParam(0, pass);
 | |
| 	AddVehicleNewsItem(
 | |
| 		(pass == 1) ?
 | |
| 			STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER : STR_NEWS_ROAD_VEHICLE_CRASH,
 | |
| 		NS_ACCIDENT,
 | |
| 		v->index
 | |
| 	);
 | |
| 
 | |
| 	ModifyStationRatingAround(v->tile, v->owner, -160, 22);
 | |
| 	SndPlayVehicleFx(SND_12_EXPLOSION, v);
 | |
| }
 | |
| 
 | |
| static bool RoadVehCheckTrainCrash(RoadVehicle *v)
 | |
| {
 | |
| 	for (RoadVehicle *u = v; u != NULL; u = u->Next()) {
 | |
| 		if (u->state == RVSB_WORMHOLE) continue;
 | |
| 
 | |
| 		TileIndex tile = u->tile;
 | |
| 
 | |
| 		if (!IsLevelCrossingTile(tile)) continue;
 | |
| 
 | |
| 		if (HasVehicleOnPosXY(v->x_pos, v->y_pos, u, EnumCheckRoadVehCrashTrain)) {
 | |
| 			RoadVehCrash(v);
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static void HandleBrokenRoadVeh(RoadVehicle *v)
 | |
| {
 | |
| 	if (v->breakdown_ctr != 1) {
 | |
| 		v->breakdown_ctr = 1;
 | |
| 		v->cur_speed = 0;
 | |
| 
 | |
| 		if (v->breakdowns_since_last_service != 255)
 | |
| 			v->breakdowns_since_last_service++;
 | |
| 
 | |
| 		v->MarkDirty();
 | |
| 		SetWindowDirty(WC_VEHICLE_VIEW, v->index);
 | |
| 		SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
 | |
| 
 | |
| 		if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
 | |
| 			SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
 | |
| 				SND_0F_VEHICLE_BREAKDOWN : SND_35_COMEDY_BREAKDOWN, v);
 | |
| 		}
 | |
| 
 | |
| 		if (!(v->vehstatus & VS_HIDDEN)) {
 | |
| 			EffectVehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
 | |
| 			if (u != NULL) u->animation_state = v->breakdown_delay * 2;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if ((v->tick_counter & 1) == 0) {
 | |
| 		if (--v->breakdown_delay == 0) {
 | |
| 			v->breakdown_ctr = 0;
 | |
| 			v->MarkDirty();
 | |
| 			SetWindowDirty(WC_VEHICLE_VIEW, v->index);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| TileIndex RoadVehicle::GetOrderStationLocation(StationID station)
 | |
| {
 | |
| 	if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION;
 | |
| 
 | |
| 	TileIndex dest;
 | |
| 	if (YapfFindNearestRoadVehicleCompatibleStop(this, station, &dest)) {
 | |
| 		return dest;
 | |
| 	} else {
 | |
| 		/* There is no stop left at the station, so don't even TRY to go there */
 | |
| 		this->IncrementOrderIndex();
 | |
| 		return 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void StartRoadVehSound(const RoadVehicle *v)
 | |
| {
 | |
| 	if (!PlayVehicleSound(v, VSE_START)) {
 | |
| 		SoundID s = RoadVehInfo(v->engine_type)->sfx;
 | |
| 		if (s == SND_19_BUS_START_PULL_AWAY && (v->tick_counter & 3) == 0)
 | |
| 			s = SND_1A_BUS_START_PULL_AWAY_WITH_HORN;
 | |
| 		SndPlayVehicleFx(s, v);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| struct RoadVehFindData {
 | |
| 	int x;
 | |
| 	int y;
 | |
| 	const Vehicle *veh;
 | |
| 	Vehicle *best;
 | |
| 	uint best_diff;
 | |
| 	Direction dir;
 | |
| };
 | |
| 
 | |
| static Vehicle *EnumCheckRoadVehClose(Vehicle *v, void *data)
 | |
| {
 | |
| 	static const int8 dist_x[] = { -4, -8, -4, -1, 4, 8, 4, 1 };
 | |
| 	static const int8 dist_y[] = { -4, -1, 4, 8, 4, 1, -4, -8 };
 | |
| 
 | |
| 	RoadVehFindData *rvf = (RoadVehFindData*)data;
 | |
| 
 | |
| 	short x_diff = v->x_pos - rvf->x;
 | |
| 	short y_diff = v->y_pos - rvf->y;
 | |
| 
 | |
| 	if (v->type == VEH_ROAD &&
 | |
| 			!v->IsInDepot() &&
 | |
| 			abs(v->z_pos - rvf->veh->z_pos) < 6 &&
 | |
| 			v->direction == rvf->dir &&
 | |
| 			rvf->veh->First() != v->First() &&
 | |
| 			(dist_x[v->direction] >= 0 || (x_diff > dist_x[v->direction] && x_diff <= 0)) &&
 | |
| 			(dist_x[v->direction] <= 0 || (x_diff < dist_x[v->direction] && x_diff >= 0)) &&
 | |
| 			(dist_y[v->direction] >= 0 || (y_diff > dist_y[v->direction] && y_diff <= 0)) &&
 | |
| 			(dist_y[v->direction] <= 0 || (y_diff < dist_y[v->direction] && y_diff >= 0))) {
 | |
| 		uint diff = abs(x_diff) + abs(y_diff);
 | |
| 
 | |
| 		if (diff < rvf->best_diff || (diff == rvf->best_diff && v->index < rvf->best->index)) {
 | |
| 			rvf->best = v;
 | |
| 			rvf->best_diff = diff;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| static RoadVehicle *RoadVehFindCloseTo(RoadVehicle *v, int x, int y, Direction dir)
 | |
| {
 | |
| 	RoadVehFindData rvf;
 | |
| 	RoadVehicle *front = v->First();
 | |
| 
 | |
| 	if (front->reverse_ctr != 0) return NULL;
 | |
| 
 | |
| 	rvf.x = x;
 | |
| 	rvf.y = y;
 | |
| 	rvf.dir = dir;
 | |
| 	rvf.veh = v;
 | |
| 	rvf.best_diff = UINT_MAX;
 | |
| 
 | |
| 	if (front->state == RVSB_WORMHOLE) {
 | |
| 		FindVehicleOnPos(v->tile, &rvf, EnumCheckRoadVehClose);
 | |
| 		FindVehicleOnPos(GetOtherTunnelBridgeEnd(v->tile), &rvf, EnumCheckRoadVehClose);
 | |
| 	} else {
 | |
| 		FindVehicleOnPosXY(x, y, &rvf, EnumCheckRoadVehClose);
 | |
| 	}
 | |
| 
 | |
| 	/* This code protects a roadvehicle from being blocked for ever
 | |
| 	 * If more than 1480 / 74 days a road vehicle is blocked, it will
 | |
| 	 * drive just through it. The ultimate backup-code of TTD.
 | |
| 	 * It can be disabled. */
 | |
| 	if (rvf.best_diff == UINT_MAX) {
 | |
| 		front->blocked_ctr = 0;
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	if (++front->blocked_ctr > 1480) return NULL;
 | |
| 
 | |
| 	return RoadVehicle::From(rvf.best);
 | |
| }
 | |
| 
 | |
| static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
 | |
| {
 | |
| 	if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) {
 | |
| 		/* Check if station was ever visited before */
 | |
| 		if (!(st->had_vehicle_of_type & HVOT_BUS)) {
 | |
| 			st->had_vehicle_of_type |= HVOT_BUS;
 | |
| 			SetDParam(0, st->index);
 | |
| 			AddVehicleNewsItem(
 | |
| 				v->roadtype == ROADTYPE_ROAD ? STR_NEWS_FIRST_BUS_ARRIVAL : STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL,
 | |
| 				(v->owner == _local_company) ? NS_ARRIVAL_COMPANY : NS_ARRIVAL_OTHER,
 | |
| 				v->index,
 | |
| 				st->index
 | |
| 			);
 | |
| 			AI::NewEvent(v->owner, new AIEventStationFirstVehicle(st->index, v->index));
 | |
| 		}
 | |
| 	} else {
 | |
| 		/* Check if station was ever visited before */
 | |
| 		if (!(st->had_vehicle_of_type & HVOT_TRUCK)) {
 | |
| 			st->had_vehicle_of_type |= HVOT_TRUCK;
 | |
| 			SetDParam(0, st->index);
 | |
| 			AddVehicleNewsItem(
 | |
| 				v->roadtype == ROADTYPE_ROAD ? STR_NEWS_FIRST_TRUCK_ARRIVAL : STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL,
 | |
| 				(v->owner == _local_company) ? NS_ARRIVAL_COMPANY : NS_ARRIVAL_OTHER,
 | |
| 				v->index,
 | |
| 				st->index
 | |
| 			);
 | |
| 			AI::NewEvent(v->owner, new AIEventStationFirstVehicle(st->index, v->index));
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static int RoadVehAccelerate(RoadVehicle *v)
 | |
| {
 | |
| 	uint oldspeed = v->cur_speed;
 | |
| 	uint accel = 256 + (v->overtaking != 0 ? 256 : 0);
 | |
| 	uint spd = v->subspeed + accel;
 | |
| 
 | |
| 	v->subspeed = (uint8)spd;
 | |
| 
 | |
| 	int tempmax = v->max_speed;
 | |
| 	if (v->cur_speed > v->max_speed) {
 | |
| 		tempmax = v->cur_speed - (v->cur_speed / 10) - 1;
 | |
| 	}
 | |
| 
 | |
| 	v->cur_speed = spd = Clamp(v->cur_speed + ((int)spd >> 8), 0, tempmax);
 | |
| 
 | |
| 	/* Apply bridge speed limit */
 | |
| 	if (v->state == RVSB_WORMHOLE && !(v->vehstatus & VS_HIDDEN)) {
 | |
| 		v->cur_speed = min(v->cur_speed, GetBridgeSpec(GetBridgeType(v->tile))->speed * 2);
 | |
| 	}
 | |
| 
 | |
| 	/* Update statusbar only if speed has changed to save CPU time */
 | |
| 	if (oldspeed != v->cur_speed) {
 | |
| 		if (_settings_client.gui.vehicle_speed) {
 | |
| 			SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Speed is scaled in the same manner as for trains. @see train_cmd.cpp */
 | |
| 	int scaled_spd = spd * 3 >> 2;
 | |
| 
 | |
| 	scaled_spd += v->progress;
 | |
| 	v->progress = 0;
 | |
| 	return scaled_spd;
 | |
| }
 | |
| 
 | |
| static Direction RoadVehGetNewDirection(const RoadVehicle *v, int x, int y)
 | |
| {
 | |
| 	static const Direction _roadveh_new_dir[] = {
 | |
| 		DIR_N , DIR_NW, DIR_W , INVALID_DIR,
 | |
| 		DIR_NE, DIR_N , DIR_SW, INVALID_DIR,
 | |
| 		DIR_E , DIR_SE, DIR_S
 | |
| 	};
 | |
| 
 | |
| 	x = x - v->x_pos + 1;
 | |
| 	y = y - v->y_pos + 1;
 | |
| 
 | |
| 	if ((uint)x > 2 || (uint)y > 2) return v->direction;
 | |
| 	return _roadveh_new_dir[y * 4 + x];
 | |
| }
 | |
| 
 | |
| static Direction RoadVehGetSlidingDirection(const RoadVehicle *v, int x, int y)
 | |
| {
 | |
| 	Direction new_dir = RoadVehGetNewDirection(v, x, y);
 | |
| 	Direction old_dir = v->direction;
 | |
| 	DirDiff delta;
 | |
| 
 | |
| 	if (new_dir == old_dir) return old_dir;
 | |
| 	delta = (DirDifference(new_dir, old_dir) > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
 | |
| 	return ChangeDir(old_dir, delta);
 | |
| }
 | |
| 
 | |
| struct OvertakeData {
 | |
| 	const RoadVehicle *u;
 | |
| 	const RoadVehicle *v;
 | |
| 	TileIndex tile;
 | |
| 	Trackdir trackdir;
 | |
| };
 | |
| 
 | |
| static Vehicle *EnumFindVehBlockingOvertake(Vehicle *v, void *data)
 | |
| {
 | |
| 	const OvertakeData *od = (OvertakeData*)data;
 | |
| 
 | |
| 	return
 | |
| 		v->type == VEH_ROAD && v->First() == v && v != od->u && v != od->v ?
 | |
| 			v : NULL;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Check if overtaking is possible on a piece of track
 | |
|  *
 | |
|  * @param od Information about the tile and the involved vehicles
 | |
|  * @return true if we have to abort overtaking
 | |
|  */
 | |
| static bool CheckRoadBlockedForOvertaking(OvertakeData *od)
 | |
| {
 | |
| 	TrackStatus ts = GetTileTrackStatus(od->tile, TRANSPORT_ROAD, od->v->compatible_roadtypes);
 | |
| 	TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts);
 | |
| 	TrackdirBits red_signals = TrackStatusToRedSignals(ts); // barred level crossing
 | |
| 	TrackBits trackbits = TrackdirBitsToTrackBits(trackdirbits);
 | |
| 
 | |
| 	/* Track does not continue along overtaking direction || track has junction || levelcrossing is barred */
 | |
| 	if (!HasBit(trackdirbits, od->trackdir) || (trackbits & ~TRACK_BIT_CROSS) || (red_signals != TRACKDIR_BIT_NONE)) return true;
 | |
| 
 | |
| 	/* Are there more vehicles on the tile except the two vehicles involved in overtaking */
 | |
| 	return HasVehicleOnPos(od->tile, od, EnumFindVehBlockingOvertake);
 | |
| }
 | |
| 
 | |
| static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
 | |
| {
 | |
| 	OvertakeData od;
 | |
| 
 | |
| 	od.v = v;
 | |
| 	od.u = u;
 | |
| 
 | |
| 	if (u->max_speed >= v->max_speed &&
 | |
| 			!(u->vehstatus & VS_STOPPED) &&
 | |
| 			u->cur_speed != 0) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/* Trams can't overtake other trams */
 | |
| 	if (v->roadtype == ROADTYPE_TRAM) return;
 | |
| 
 | |
| 	/* Don't overtake in stations */
 | |
| 	if (IsTileType(v->tile, MP_STATION)) return;
 | |
| 
 | |
| 	/* For now, articulated road vehicles can't overtake anything. */
 | |
| 	if (v->HasArticulatedPart()) return;
 | |
| 
 | |
| 	/* Vehicles are not driving in same direction || direction is not a diagonal direction */
 | |
| 	if (v->direction != u->direction || !(v->direction & 1)) return;
 | |
| 
 | |
| 	/* Check if vehicle is in a road stop, depot, tunnel or bridge or not on a straight road */
 | |
| 	if (v->state >= RVSB_IN_ROAD_STOP || !IsStraightRoadTrackdir((Trackdir)(v->state & RVSB_TRACKDIR_MASK))) return;
 | |
| 
 | |
| 	od.trackdir = DiagDirToDiagTrackdir(DirToDiagDir(v->direction));
 | |
| 
 | |
| 	/* Are the current and the next tile suitable for overtaking?
 | |
| 	 *  - Does the track continue along od.trackdir
 | |
| 	 *  - No junctions
 | |
| 	 *  - No barred levelcrossing
 | |
| 	 *  - No other vehicles in the way
 | |
| 	 */
 | |
| 	od.tile = v->tile;
 | |
| 	if (CheckRoadBlockedForOvertaking(&od)) return;
 | |
| 
 | |
| 	od.tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction));
 | |
| 	if (CheckRoadBlockedForOvertaking(&od)) return;
 | |
| 
 | |
| 	if (od.u->cur_speed == 0 || (od.u->vehstatus & VS_STOPPED)) {
 | |
| 		v->overtaking_ctr = 0x11;
 | |
| 		v->overtaking = 0x10;
 | |
| 	} else {
 | |
| //		if (CheckRoadBlockedForOvertaking(&od)) return;
 | |
| 		v->overtaking_ctr = 0;
 | |
| 		v->overtaking = 0x10;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void RoadZPosAffectSpeed(RoadVehicle *v, byte old_z)
 | |
| {
 | |
| 	if (old_z == v->z_pos) return;
 | |
| 
 | |
| 	if (old_z < v->z_pos) {
 | |
| 		v->cur_speed = v->cur_speed * 232 / 256; // slow down by ~10%
 | |
| 	} else {
 | |
| 		uint16 spd = v->cur_speed + 2;
 | |
| 		if (spd <= v->max_speed) v->cur_speed = spd;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static int PickRandomBit(uint bits)
 | |
| {
 | |
| 	uint i;
 | |
| 	uint num = RandomRange(CountBits(bits));
 | |
| 
 | |
| 	for (i = 0; !(bits & 1) || (int)--num >= 0; bits >>= 1, i++) {}
 | |
| 	return i;
 | |
| }
 | |
| 
 | |
| struct FindRoadToChooseData {
 | |
| 	TileIndex dest;
 | |
| 	uint maxtracklen;
 | |
| 	uint mindist;
 | |
| };
 | |
| 
 | |
| static bool EnumRoadTrackFindDist(TileIndex tile, void *data, Trackdir trackdir, uint length)
 | |
| {
 | |
| 	FindRoadToChooseData *frd = (FindRoadToChooseData*)data;
 | |
| 	uint dist = DistanceManhattan(tile, frd->dest);
 | |
| 
 | |
| 	if (dist <= frd->mindist) {
 | |
| 		if (dist != frd->mindist || length < frd->maxtracklen) {
 | |
| 			frd->maxtracklen = length;
 | |
| 		}
 | |
| 		frd->mindist = dist;
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, NPFFindStationOrTileData *target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes)
 | |
| {
 | |
| 
 | |
| 	void *perf = NpfBeginInterval();
 | |
| 	NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, ignore_start_tile, target, type, sub_type, owner, railtypes);
 | |
| 	int t = NpfEndInterval(perf);
 | |
| 	DEBUG(yapf, 4, "[NPFR] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size);
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Returns direction to for a road vehicle to take or
 | |
|  * INVALID_TRACKDIR if the direction is currently blocked
 | |
|  * @param v        the Vehicle to do the pathfinding for
 | |
|  * @param tile     the where to start the pathfinding
 | |
|  * @param enterdir the direction the vehicle enters the tile from
 | |
|  * @return the Trackdir to take
 | |
|  */
 | |
| static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection enterdir)
 | |
| {
 | |
| #define return_track(x) { best_track = (Trackdir)x; goto found_best_track; }
 | |
| 
 | |
| 	TileIndex desttile;
 | |
| 	FindRoadToChooseData frd;
 | |
| 	Trackdir best_track;
 | |
| 
 | |
| 	TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_ROAD, v->compatible_roadtypes);
 | |
| 	TrackdirBits red_signals = TrackStatusToRedSignals(ts); // crossing
 | |
| 	TrackdirBits trackdirs = TrackStatusToTrackdirBits(ts);
 | |
| 
 | |
| 	if (IsTileType(tile, MP_ROAD)) {
 | |
| 		if (IsRoadDepot(tile) && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir || (GetRoadTypes(tile) & v->compatible_roadtypes) == 0)) {
 | |
| 			/* Road depot owned by another company or with the wrong orientation */
 | |
| 			trackdirs = TRACKDIR_BIT_NONE;
 | |
| 		}
 | |
| 	} else if (IsTileType(tile, MP_STATION) && IsStandardRoadStopTile(tile)) {
 | |
| 		/* Standard road stop (drive-through stops are treated as normal road) */
 | |
| 
 | |
| 		if (!IsTileOwner(tile, v->owner) || GetRoadStopDir(tile) == enterdir || v->HasArticulatedPart()) {
 | |
| 			/* different station owner or wrong orientation or the vehicle has articulated parts */
 | |
| 			trackdirs = TRACKDIR_BIT_NONE;
 | |
| 		} else {
 | |
| 			/* Our station */
 | |
| 			RoadStopType rstype = IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? ROADSTOP_BUS : ROADSTOP_TRUCK;
 | |
| 
 | |
| 			if (GetRoadStopType(tile) != rstype) {
 | |
| 				/* Wrong station type */
 | |
| 				trackdirs = TRACKDIR_BIT_NONE;
 | |
| 			} else {
 | |
| 				/* Proper station type, check if there is free loading bay */
 | |
| 				if (!_settings_game.pf.roadveh_queue && IsStandardRoadStopTile(tile) &&
 | |
| 						!RoadStop::GetByTile(tile, rstype)->HasFreeBay()) {
 | |
| 					/* Station is full and RV queuing is off */
 | |
| 					trackdirs = TRACKDIR_BIT_NONE;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	/* The above lookups should be moved to GetTileTrackStatus in the
 | |
| 	 * future, but that requires more changes to the pathfinder and other
 | |
| 	 * stuff, probably even more arguments to GTTS.
 | |
| 	 */
 | |
| 
 | |
| 	/* Remove tracks unreachable from the enter dir */
 | |
| 	trackdirs &= _road_enter_dir_to_reachable_trackdirs[enterdir];
 | |
| 	if (trackdirs == TRACKDIR_BIT_NONE) {
 | |
| 		/* No reachable tracks, so we'll reverse */
 | |
| 		return_track(_road_reverse_table[enterdir]);
 | |
| 	}
 | |
| 
 | |
| 	if (v->reverse_ctr != 0) {
 | |
| 		bool reverse = true;
 | |
| 		if (v->roadtype == ROADTYPE_TRAM) {
 | |
| 			/* Trams may only reverse on a tile if it contains at least the straight
 | |
| 			 * trackbits or when it is a valid turning tile (i.e. one roadbit) */
 | |
| 			RoadBits rb = GetAnyRoadBits(tile, ROADTYPE_TRAM);
 | |
| 			RoadBits straight = AxisToRoadBits(DiagDirToAxis(enterdir));
 | |
| 			reverse = ((rb & straight) == straight) ||
 | |
| 			          (rb == DiagDirToRoadBits(enterdir));
 | |
| 		}
 | |
| 		if (reverse) {
 | |
| 			v->reverse_ctr = 0;
 | |
| 			if (v->tile != tile) {
 | |
| 				return_track(_road_reverse_table[enterdir]);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	desttile = v->dest_tile;
 | |
| 	if (desttile == 0) {
 | |
| 		/* We've got no destination, pick a random track */
 | |
| 		return_track(PickRandomBit(trackdirs));
 | |
| 	}
 | |
| 
 | |
| 	/* Only one track to choose between? */
 | |
| 	if (KillFirstBit(trackdirs) == TRACKDIR_BIT_NONE) {
 | |
| 		return_track(FindFirstBit2x64(trackdirs));
 | |
| 	}
 | |
| 
 | |
| 	switch (_settings_game.pf.pathfinder_for_roadvehs) {
 | |
| 		case VPF_YAPF: { // YAPF
 | |
| 			Trackdir trackdir = YapfChooseRoadTrack(v, tile, enterdir);
 | |
| 			if (trackdir != INVALID_TRACKDIR) return_track(trackdir);
 | |
| 			return_track(PickRandomBit(trackdirs));
 | |
| 		} break;
 | |
| 
 | |
| 		case VPF_NPF: { // NPF
 | |
| 			NPFFindStationOrTileData fstd;
 | |
| 
 | |
| 			NPFFillWithOrderData(&fstd, v);
 | |
| 			Trackdir trackdir = DiagDirToDiagTrackdir(enterdir);
 | |
| 			/* debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir); */
 | |
| 
 | |
| 			NPFFoundTargetData ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES);
 | |
| 			if (ftd.best_trackdir == INVALID_TRACKDIR) {
 | |
| 				/* We are already at our target. Just do something
 | |
| 				 * @todo: maybe display error?
 | |
| 				 * @todo: go straight ahead if possible? */
 | |
| 				return_track(FindFirstBit2x64(trackdirs));
 | |
| 			} else {
 | |
| 				/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
 | |
| 				 * the direction we need to take to get there, if ftd.best_bird_dist is not 0,
 | |
| 				 * we did not find our target, but ftd.best_trackdir contains the direction leading
 | |
| 				 * to the tile closest to our target. */
 | |
| 				return_track(ftd.best_trackdir);
 | |
| 			}
 | |
| 		} break;
 | |
| 
 | |
| 		default:
 | |
| 		case VPF_OPF: { // OPF
 | |
| 			DiagDirection dir;
 | |
| 
 | |
| 			if (IsTileType(desttile, MP_ROAD)) {
 | |
| 				if (IsRoadDepot(desttile)) {
 | |
| 					dir = GetRoadDepotDirection(desttile);
 | |
| 					goto do_it;
 | |
| 				}
 | |
| 			} else if (IsTileType(desttile, MP_STATION)) {
 | |
| 				/* For drive-through stops we can head for the actual station tile */
 | |
| 				if (IsStandardRoadStopTile(desttile)) {
 | |
| 					dir = GetRoadStopDir(desttile);
 | |
| do_it:;
 | |
| 					/* When we are heading for a depot or station, we just
 | |
| 					 * pretend we are heading for the tile in front, we'll
 | |
| 					 * see from there */
 | |
| 					desttile += TileOffsByDiagDir(dir);
 | |
| 					if (desttile == tile && (trackdirs & _road_exit_dir_to_incoming_trackdirs[dir])) {
 | |
| 						/* If we are already in front of the
 | |
| 						 * station/depot and we can get in from here,
 | |
| 						 * we enter */
 | |
| 						return_track(FindFirstBit2x64(trackdirs & _road_exit_dir_to_incoming_trackdirs[dir]));
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 			/* Do some pathfinding */
 | |
| 			frd.dest = desttile;
 | |
| 
 | |
| 			best_track = INVALID_TRACKDIR;
 | |
| 			uint best_dist = UINT_MAX;
 | |
| 			uint best_maxlen = UINT_MAX;
 | |
| 			uint bitmask = (uint)trackdirs;
 | |
| 			uint i;
 | |
| 			FOR_EACH_SET_BIT(i, bitmask) {
 | |
| 				if (best_track == INVALID_TRACKDIR) best_track = (Trackdir)i; // in case we don't find the path, just pick a track
 | |
| 				frd.maxtracklen = UINT_MAX;
 | |
| 				frd.mindist = UINT_MAX;
 | |
| 				FollowTrack(tile, PATHFIND_FLAGS_NONE, TRANSPORT_ROAD, v->compatible_roadtypes, _road_pf_directions[i], EnumRoadTrackFindDist, NULL, &frd);
 | |
| 
 | |
| 				if (frd.mindist < best_dist || (frd.mindist == best_dist && frd.maxtracklen < best_maxlen)) {
 | |
| 					best_dist = frd.mindist;
 | |
| 					best_maxlen = frd.maxtracklen;
 | |
| 					best_track = (Trackdir)i;
 | |
| 				}
 | |
| 			}
 | |
| 		} break;
 | |
| 	}
 | |
| 
 | |
| found_best_track:;
 | |
| 
 | |
| 	if (HasBit(red_signals, best_track)) return INVALID_TRACKDIR;
 | |
| 
 | |
| 	return best_track;
 | |
| }
 | |
| 
 | |
| static uint RoadFindPathToStop(const RoadVehicle *v, TileIndex tile)
 | |
| {
 | |
| 	if (_settings_game.pf.pathfinder_for_roadvehs == VPF_YAPF) {
 | |
| 		/* use YAPF */
 | |
| 		return YapfRoadVehDistanceToTile(v, tile);
 | |
| 	}
 | |
| 
 | |
| 	/* use NPF */
 | |
| 	Trackdir trackdir = v->GetVehicleTrackdir();
 | |
| 	assert(trackdir != INVALID_TRACKDIR);
 | |
| 
 | |
| 	NPFFindStationOrTileData fstd;
 | |
| 	fstd.dest_coords = tile;
 | |
| 	fstd.station_index = INVALID_STATION; // indicates that the destination is a tile, not a station
 | |
| 
 | |
| 	uint dist = NPFRouteToStationOrTile(v->tile, trackdir, false, &fstd, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES).best_path_dist;
 | |
| 	/* change units from NPF_TILE_LENGTH to # of tiles */
 | |
| 	if (dist != UINT_MAX) dist = (dist + NPF_TILE_LENGTH - 1) / NPF_TILE_LENGTH;
 | |
| 
 | |
| 	return dist;
 | |
| }
 | |
| 
 | |
| struct RoadDriveEntry {
 | |
| 	byte x, y;
 | |
| };
 | |
| 
 | |
| #include "table/roadveh_movement.h"
 | |
| 
 | |
| static const byte _road_veh_data_1[] = {
 | |
| 	20, 20, 16, 16, 0, 0, 0, 0,
 | |
| 	19, 19, 15, 15, 0, 0, 0, 0,
 | |
| 	16, 16, 12, 12, 0, 0, 0, 0,
 | |
| 	15, 15, 11, 11
 | |
| };
 | |
| 
 | |
| static bool RoadVehLeaveDepot(RoadVehicle *v, bool first)
 | |
| {
 | |
| 	/* Don't leave if not all the wagons are in the depot. */
 | |
| 	for (const RoadVehicle *u = v; u != NULL; u = u->Next()) {
 | |
| 		if (u->state != RVSB_IN_DEPOT || u->tile != v->tile) return false;
 | |
| 	}
 | |
| 
 | |
| 	DiagDirection dir = GetRoadDepotDirection(v->tile);
 | |
| 	v->direction = DiagDirToDir(dir);
 | |
| 
 | |
| 	Trackdir tdir = _roadveh_depot_exit_trackdir[dir];
 | |
| 	const RoadDriveEntry *rdp = _road_drive_data[v->roadtype][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + tdir];
 | |
| 
 | |
| 	int x = TileX(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].x & 0xF);
 | |
| 	int y = TileY(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].y & 0xF);
 | |
| 
 | |
| 	if (first) {
 | |
| 		if (RoadVehFindCloseTo(v, x, y, v->direction) != NULL) return true;
 | |
| 
 | |
| 		VehicleServiceInDepot(v);
 | |
| 
 | |
| 		StartRoadVehSound(v);
 | |
| 
 | |
| 		/* Vehicle is about to leave a depot */
 | |
| 		v->cur_speed = 0;
 | |
| 	}
 | |
| 
 | |
| 	v->vehstatus &= ~VS_HIDDEN;
 | |
| 	v->state = tdir;
 | |
| 	v->frame = RVC_DEPOT_START_FRAME;
 | |
| 
 | |
| 	SetRoadVehPosition(v, x, y, true);
 | |
| 
 | |
| 	InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static Trackdir FollowPreviousRoadVehicle(const RoadVehicle *v, const RoadVehicle *prev, TileIndex tile, DiagDirection entry_dir, bool already_reversed)
 | |
| {
 | |
| 	if (prev->tile == v->tile && !already_reversed) {
 | |
| 		/* If the previous vehicle is on the same tile as this vehicle is
 | |
| 		 * then it must have reversed. */
 | |
| 		return _road_reverse_table[entry_dir];
 | |
| 	}
 | |
| 
 | |
| 	byte prev_state = prev->state;
 | |
| 	Trackdir dir;
 | |
| 
 | |
| 	if (prev_state == RVSB_WORMHOLE || prev_state == RVSB_IN_DEPOT) {
 | |
| 		DiagDirection diag_dir = INVALID_DIAGDIR;
 | |
| 
 | |
| 		if (IsTileType(tile, MP_TUNNELBRIDGE)) {
 | |
| 			diag_dir = GetTunnelBridgeDirection(tile);
 | |
| 		} else if (IsRoadDepotTile(tile)) {
 | |
| 			diag_dir = ReverseDiagDir(GetRoadDepotDirection(tile));
 | |
| 		}
 | |
| 
 | |
| 		if (diag_dir == INVALID_DIAGDIR) return INVALID_TRACKDIR;
 | |
| 		dir = DiagDirToDiagTrackdir(diag_dir);
 | |
| 	} else {
 | |
| 		if (already_reversed && prev->tile != tile) {
 | |
| 			/*
 | |
| 			 * The vehicle has reversed, but did not go straight back.
 | |
| 			 * It immediatelly turn onto another tile. This means that
 | |
| 			 * the roadstate of the previous vehicle cannot be used
 | |
| 			 * as the direction we have to go with this vehicle.
 | |
| 			 *
 | |
| 			 * Next table is build in the following way:
 | |
| 			 *  - first row for when the vehicle in front went to the northern or
 | |
| 			 *    western tile, second for southern and eastern.
 | |
| 			 *  - columns represent the entry direction.
 | |
| 			 *  - cell values are determined by the Trackdir one has to take from
 | |
| 			 *    the entry dir (column) to the tile in north or south by only
 | |
| 			 *    going over the trackdirs used for turning 90 degrees, i.e.
 | |
| 			 *    TRACKDIR_{UPPER,RIGHT,LOWER,LEFT}_{N,E,S,W}.
 | |
| 			 */
 | |
| 			static const Trackdir reversed_turn_lookup[2][DIAGDIR_END] = {
 | |
| 				{ TRACKDIR_UPPER_W, TRACKDIR_RIGHT_N, TRACKDIR_LEFT_N,  TRACKDIR_UPPER_E },
 | |
| 				{ TRACKDIR_RIGHT_S, TRACKDIR_LOWER_W, TRACKDIR_LOWER_E, TRACKDIR_LEFT_S  }};
 | |
| 			dir = reversed_turn_lookup[prev->tile < tile ? 0 : 1][ReverseDiagDir(entry_dir)];
 | |
| 		} else if (HasBit(prev_state, RVS_IN_DT_ROAD_STOP)) {
 | |
| 			dir = (Trackdir)(prev_state & RVSB_ROAD_STOP_TRACKDIR_MASK);
 | |
| 		} else if (prev_state < TRACKDIR_END) {
 | |
| 			dir = (Trackdir)prev_state;
 | |
| 		} else {
 | |
| 			return INVALID_TRACKDIR;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Do some sanity checking. */
 | |
| 	static const RoadBits required_roadbits[] = {
 | |
| 		ROAD_X,            ROAD_Y,            ROAD_NW | ROAD_NE, ROAD_SW | ROAD_SE,
 | |
| 		ROAD_NW | ROAD_SW, ROAD_NE | ROAD_SE, ROAD_X,            ROAD_Y
 | |
| 	};
 | |
| 	RoadBits required = required_roadbits[dir & 0x07];
 | |
| 
 | |
| 	if ((required & GetAnyRoadBits(tile, v->roadtype, true)) == ROAD_NONE) {
 | |
| 		dir = INVALID_TRACKDIR;
 | |
| 	}
 | |
| 
 | |
| 	return dir;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Can a tram track build without destruction on the given tile?
 | |
|  * @param c the company that would be building the tram tracks
 | |
|  * @param t the tile to build on.
 | |
|  * @param r the road bits needed.
 | |
|  * @return true when a track track can be build on 't'
 | |
|  */
 | |
| static bool CanBuildTramTrackOnTile(CompanyID c, TileIndex t, RoadBits r)
 | |
| {
 | |
| 	/* The 'current' company is not necessarily the owner of the vehicle. */
 | |
| 	CompanyID original_company = _current_company;
 | |
| 	_current_company = c;
 | |
| 
 | |
| 	CommandCost ret = DoCommand(t, ROADTYPE_TRAM << 4 | r, 0, DC_NONE, CMD_BUILD_ROAD);
 | |
| 
 | |
| 	_current_company = original_company;
 | |
| 	return CmdSucceeded(ret);
 | |
| }
 | |
| 
 | |
| static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev)
 | |
| {
 | |
| 	if (v->overtaking != 0)  {
 | |
| 		if (IsTileType(v->tile, MP_STATION)) {
 | |
| 			/* Force us to be not overtaking! */
 | |
| 			v->overtaking = 0;
 | |
| 		} else if (++v->overtaking_ctr >= 35) {
 | |
| 			/* If overtaking just aborts at a random moment, we can have a out-of-bound problem,
 | |
| 			 *  if the vehicle started a corner. To protect that, only allow an abort of
 | |
| 			 *  overtake if we are on straight roads */
 | |
| 			if (v->state < RVSB_IN_ROAD_STOP && IsStraightRoadTrackdir((Trackdir)v->state)) {
 | |
| 				v->overtaking = 0;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* If this vehicle is in a depot and we've reached this point it must be
 | |
| 	 * one of the articulated parts. It will stay in the depot until activated
 | |
| 	 * by the previous vehicle in the chain when it gets to the right place. */
 | |
| 	if (v->IsInDepot()) return true;
 | |
| 
 | |
| 	if (v->state == RVSB_WORMHOLE) {
 | |
| 		/* Vehicle is entering a depot or is on a bridge or in a tunnel */
 | |
| 		GetNewVehiclePosResult gp = GetNewVehiclePos(v);
 | |
| 
 | |
| 		if (v->IsRoadVehFront()) {
 | |
| 			const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction);
 | |
| 			if (u != NULL) {
 | |
| 				v->cur_speed = u->First()->cur_speed;
 | |
| 				return false;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) && HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
 | |
| 			/* Vehicle has just entered a bridge or tunnel */
 | |
| 			SetRoadVehPosition(v, gp.x, gp.y, true);
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		v->x_pos = gp.x;
 | |
| 		v->y_pos = gp.y;
 | |
| 		VehicleMove(v, !(v->vehstatus & VS_HIDDEN));
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	/* Get move position data for next frame.
 | |
| 	 * For a drive-through road stop use 'straight road' move data.
 | |
| 	 * In this case v->state is masked to give the road stop entry direction. */
 | |
| 	RoadDriveEntry rd = _road_drive_data[v->roadtype][(
 | |
| 		(HasBit(v->state, RVS_IN_DT_ROAD_STOP) ? v->state & RVSB_ROAD_STOP_TRACKDIR_MASK : v->state) +
 | |
| 		(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->overtaking][v->frame + 1];
 | |
| 
 | |
| 	if (rd.x & RDE_NEXT_TILE) {
 | |
| 		TileIndex tile = v->tile + TileOffsByDiagDir((DiagDirection)(rd.x & 3));
 | |
| 		Trackdir dir;
 | |
| 
 | |
| 		if (v->IsRoadVehFront()) {
 | |
| 			/* If this is the front engine, look for the right path. */
 | |
| 			dir = RoadFindPathToDest(v, tile, (DiagDirection)(rd.x & 3));
 | |
| 		} else {
 | |
| 			dir = FollowPreviousRoadVehicle(v, prev, tile, (DiagDirection)(rd.x & 3), false);
 | |
| 		}
 | |
| 
 | |
| 		if (dir == INVALID_TRACKDIR) {
 | |
| 			if (!v->IsRoadVehFront()) error("Disconnecting road vehicle.");
 | |
| 			v->cur_speed = 0;
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| again:
 | |
| 		uint start_frame = RVC_DEFAULT_START_FRAME;
 | |
| 		if (IsReversingRoadTrackdir(dir)) {
 | |
| 			/* Turning around */
 | |
| 			if (v->roadtype == ROADTYPE_TRAM) {
 | |
| 				/* Determine the road bits the tram needs to be able to turn around
 | |
| 				 * using the 'big' corner loop. */
 | |
| 				RoadBits needed;
 | |
| 				switch (dir) {
 | |
| 					default: NOT_REACHED();
 | |
| 					case TRACKDIR_RVREV_NE: needed = ROAD_SW; break;
 | |
| 					case TRACKDIR_RVREV_SE: needed = ROAD_NW; break;
 | |
| 					case TRACKDIR_RVREV_SW: needed = ROAD_NE; break;
 | |
| 					case TRACKDIR_RVREV_NW: needed = ROAD_SE; break;
 | |
| 				}
 | |
| 				if ((v->Previous() != NULL && v->Previous()->tile == tile) ||
 | |
| 						(v->IsRoadVehFront() && IsNormalRoadTile(tile) && !HasRoadWorks(tile) &&
 | |
| 							(needed & GetRoadBits(tile, ROADTYPE_TRAM)) != ROAD_NONE)) {
 | |
| 					/*
 | |
| 					 * Taking the 'big' corner for trams only happens when:
 | |
| 					 * - The previous vehicle in this (articulated) tram chain is
 | |
| 					 *   already on the 'next' tile, we just follow them regardless of
 | |
| 					 *   anything. When it is NOT on the 'next' tile, the tram started
 | |
| 					 *   doing a reversing turn when the piece of tram track on the next
 | |
| 					 *   tile did not exist yet. Do not use the big tram loop as that is
 | |
| 					 *   going to cause the tram to split up.
 | |
| 					 * - Or the front of the tram can drive over the next tile.
 | |
| 					 */
 | |
| 				} else if (!v->IsRoadVehFront() || !CanBuildTramTrackOnTile(v->owner, tile, needed) || ((~needed & GetAnyRoadBits(v->tile, ROADTYPE_TRAM, false)) == ROAD_NONE)) {
 | |
| 					/*
 | |
| 					 * Taking the 'small' corner for trams only happens when:
 | |
| 					 * - We are not the from vehicle of an articulated tram.
 | |
| 					 * - Or when the company cannot build on the next tile.
 | |
| 					 *
 | |
| 					 * The 'small' corner means that the vehicle is on the end of a
 | |
| 					 * tram track and needs to start turning there. To do this properly
 | |
| 					 * the tram needs to start at an offset in the tram turning 'code'
 | |
| 					 * for 'big' corners. It furthermore does not go to the next tile,
 | |
| 					 * so that needs to be fixed too.
 | |
| 					 */
 | |
| 					tile = v->tile;
 | |
| 					start_frame = RVC_TURN_AROUND_START_FRAME_SHORT_TRAM;
 | |
| 				} else {
 | |
| 					/* The company can build on the next tile, so wait till (s)he does. */
 | |
| 					v->cur_speed = 0;
 | |
| 					return false;
 | |
| 				}
 | |
| 			} else if (IsNormalRoadTile(v->tile) && GetDisallowedRoadDirections(v->tile) != DRD_NONE) {
 | |
| 				v->cur_speed = 0;
 | |
| 				return false;
 | |
| 			} else {
 | |
| 				tile = v->tile;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* Get position data for first frame on the new tile */
 | |
| 		const RoadDriveEntry *rdp = _road_drive_data[v->roadtype][(dir + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->overtaking];
 | |
| 
 | |
| 		int x = TileX(tile) * TILE_SIZE + rdp[start_frame].x;
 | |
| 		int y = TileY(tile) * TILE_SIZE + rdp[start_frame].y;
 | |
| 
 | |
| 		Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
 | |
| 		if (v->IsRoadVehFront()) {
 | |
| 			Vehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
 | |
| 			if (u != NULL) {
 | |
| 				v->cur_speed = u->First()->cur_speed;
 | |
| 				return false;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		uint32 r = VehicleEnterTile(v, tile, x, y);
 | |
| 		if (HasBit(r, VETS_CANNOT_ENTER)) {
 | |
| 			if (!IsTileType(tile, MP_TUNNELBRIDGE)) {
 | |
| 				v->cur_speed = 0;
 | |
| 				return false;
 | |
| 			}
 | |
| 			/* Try an about turn to re-enter the previous tile */
 | |
| 			dir = _road_reverse_table[rd.x & 3];
 | |
| 			goto again;
 | |
| 		}
 | |
| 
 | |
| 		if (IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) && IsTileType(v->tile, MP_STATION)) {
 | |
| 			if (IsReversingRoadTrackdir(dir) && IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
 | |
| 				/* New direction is trying to turn vehicle around.
 | |
| 				 * We can't turn at the exit of a road stop so wait.*/
 | |
| 				v->cur_speed = 0;
 | |
| 				return false;
 | |
| 			}
 | |
| 			if (IsRoadStop(v->tile)) {
 | |
| 				RoadStop *rs = RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile));
 | |
| 
 | |
| 				/* Vehicle is leaving a road stop tile, mark bay as free
 | |
| 				 * For drive-through stops, only do it if the vehicle stopped here */
 | |
| 				if (IsStandardRoadStopTile(v->tile) || HasBit(v->state, RVS_IS_STOPPING)) {
 | |
| 					rs->FreeBay(HasBit(v->state, RVS_USING_SECOND_BAY));
 | |
| 					ClrBit(v->state, RVS_IS_STOPPING);
 | |
| 				}
 | |
| 				if (IsStandardRoadStopTile(v->tile)) rs->SetEntranceBusy(false);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
 | |
| 			v->tile = tile;
 | |
| 			v->state = (byte)dir;
 | |
| 			v->frame = start_frame;
 | |
| 		}
 | |
| 		if (new_dir != v->direction) {
 | |
| 			v->direction = new_dir;
 | |
| 			v->cur_speed -= v->cur_speed >> 2;
 | |
| 		}
 | |
| 
 | |
| 		RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y, true));
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (rd.x & RDE_TURNED) {
 | |
| 		/* Vehicle has finished turning around, it will now head back onto the same tile */
 | |
| 		Trackdir dir;
 | |
| 		uint turn_around_start_frame = RVC_TURN_AROUND_START_FRAME;
 | |
| 
 | |
| 		RoadBits tram;
 | |
| 		if (v->roadtype == ROADTYPE_TRAM && !IsRoadDepotTile(v->tile) && CountBits(tram = GetAnyRoadBits(v->tile, ROADTYPE_TRAM, true)) == 1) {
 | |
| 			/*
 | |
| 			 * The tram is turning around with one tram 'roadbit'. This means that
 | |
| 			 * it is using the 'big' corner 'drive data'. However, to support the
 | |
| 			 * trams to take a small corner, there is a 'turned' marker in the middle
 | |
| 			 * of the turning 'drive data'. When the tram took the long corner, we
 | |
| 			 * will still use the 'big' corner drive data, but we advance it one
 | |
| 			 * frame. We furthermore set the driving direction so the turning is
 | |
| 			 * going to be properly shown.
 | |
| 			 */
 | |
| 			turn_around_start_frame = RVC_START_FRAME_AFTER_LONG_TRAM;
 | |
| 			switch (rd.x & 0x3) {
 | |
| 				default: NOT_REACHED();
 | |
| 				case DIAGDIR_NW: dir = TRACKDIR_RVREV_SE; break;
 | |
| 				case DIAGDIR_NE: dir = TRACKDIR_RVREV_SW; break;
 | |
| 				case DIAGDIR_SE: dir = TRACKDIR_RVREV_NW; break;
 | |
| 				case DIAGDIR_SW: dir = TRACKDIR_RVREV_NE; break;
 | |
| 			}
 | |
| 		} else {
 | |
| 			if (v->IsRoadVehFront()) {
 | |
| 				/* If this is the front engine, look for the right path. */
 | |
| 				dir = RoadFindPathToDest(v, v->tile, (DiagDirection)(rd.x & 3));
 | |
| 			} else {
 | |
| 				dir = FollowPreviousRoadVehicle(v, prev, v->tile, (DiagDirection)(rd.x & 3), true);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (dir == INVALID_TRACKDIR) {
 | |
| 			v->cur_speed = 0;
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		const RoadDriveEntry *rdp = _road_drive_data[v->roadtype][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + dir];
 | |
| 
 | |
| 		int x = TileX(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].x;
 | |
| 		int y = TileY(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].y;
 | |
| 
 | |
| 		Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
 | |
| 		if (v->IsRoadVehFront() && RoadVehFindCloseTo(v, x, y, new_dir) != NULL) return false;
 | |
| 
 | |
| 		uint32 r = VehicleEnterTile(v, v->tile, x, y);
 | |
| 		if (HasBit(r, VETS_CANNOT_ENTER)) {
 | |
| 			v->cur_speed = 0;
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		v->state = dir;
 | |
| 		v->frame = turn_around_start_frame;
 | |
| 
 | |
| 		if (new_dir != v->direction) {
 | |
| 			v->direction = new_dir;
 | |
| 			v->cur_speed -= v->cur_speed >> 2;
 | |
| 		}
 | |
| 
 | |
| 		RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y, true));
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	/* This vehicle is not in a wormhole and it hasn't entered a new tile. If
 | |
| 	 * it's on a depot tile, check if it's time to activate the next vehicle in
 | |
| 	 * the chain yet. */
 | |
| 	if (v->Next() != NULL && IsRoadDepotTile(v->tile)) {
 | |
| 		if (v->frame == v->rcache.cached_veh_length + RVC_DEPOT_START_FRAME) {
 | |
| 			RoadVehLeaveDepot(v->Next(), false);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Calculate new position for the vehicle */
 | |
| 	int x = (v->x_pos & ~15) + (rd.x & 15);
 | |
| 	int y = (v->y_pos & ~15) + (rd.y & 15);
 | |
| 
 | |
| 	Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
 | |
| 
 | |
| 	if (v->IsRoadVehFront() && !IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
 | |
| 		/* Vehicle is not in a road stop.
 | |
| 		 * Check for another vehicle to overtake */
 | |
| 		RoadVehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
 | |
| 
 | |
| 		if (u != NULL) {
 | |
| 			u = u->First();
 | |
| 			/* There is a vehicle in front overtake it if possible */
 | |
| 			if (v->overtaking == 0) RoadVehCheckOvertake(v, u);
 | |
| 			if (v->overtaking == 0) v->cur_speed = u->cur_speed;
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Direction old_dir = v->direction;
 | |
| 	if (new_dir != old_dir) {
 | |
| 		v->direction = new_dir;
 | |
| 		v->cur_speed -= (v->cur_speed >> 2);
 | |
| 		if (old_dir != v->state) {
 | |
| 			/* The vehicle is in a road stop */
 | |
| 			SetRoadVehPosition(v, v->x_pos, v->y_pos, true);
 | |
| 			/* Note, return here means that the frame counter is not incremented
 | |
| 			 * for vehicles changing direction in a road stop. This causes frames to
 | |
| 			 * be repeated. (XXX) Is this intended? */
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* If the vehicle is in a normal road stop and the frame equals the stop frame OR
 | |
| 	 * if the vehicle is in a drive-through road stop and this is the destination station
 | |
| 	 * and it's the correct type of stop (bus or truck) and the frame equals the stop frame...
 | |
| 	 * (the station test and stop type test ensure that other vehicles, using the road stop as
 | |
| 	 * a through route, do not stop) */
 | |
| 	if (v->IsRoadVehFront() && ((IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) &&
 | |
| 			_road_veh_data_1[v->state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)] == v->frame) ||
 | |
| 			(IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
 | |
| 			v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile)) &&
 | |
| 			v->owner == GetTileOwner(v->tile) &&
 | |
| 			GetRoadStopType(v->tile) == (IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? ROADSTOP_BUS : ROADSTOP_TRUCK) &&
 | |
| 			v->frame == RVC_DRIVE_THROUGH_STOP_FRAME))) {
 | |
| 
 | |
| 		RoadStop *rs = RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile));
 | |
| 		Station *st = Station::GetByTile(v->tile);
 | |
| 
 | |
| 		/* Vehicle is at the stop position (at a bay) in a road stop.
 | |
| 		 * Note, if vehicle is loading/unloading it has already been handled,
 | |
| 		 * so if we get here the vehicle has just arrived or is just ready to leave. */
 | |
| 		if (!v->current_order.IsType(OT_LEAVESTATION)) {
 | |
| 			/* Vehicle has arrived at a bay in a road stop */
 | |
| 
 | |
| 			if (IsDriveThroughStopTile(v->tile)) {
 | |
| 				TileIndex next_tile = TILE_ADD(v->tile, TileOffsByDir(v->direction));
 | |
| 				RoadStopType type = IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? ROADSTOP_BUS : ROADSTOP_TRUCK;
 | |
| 
 | |
| 				/* Check if next inline bay is free */
 | |
| 				if (IsDriveThroughStopTile(next_tile) && (GetRoadStopType(next_tile) == type) && GetStationIndex(v->tile) == GetStationIndex(next_tile)) {
 | |
| 					RoadStop *rs_n = RoadStop::GetByTile(next_tile, type);
 | |
| 
 | |
| 					if (rs_n->IsFreeBay(HasBit(v->state, RVS_USING_SECOND_BAY)) && rs_n->num_vehicles < RoadStop::MAX_VEHICLES) {
 | |
| 						/* Bay in next stop along is free - use it */
 | |
| 						ClearSlot(v);
 | |
| 						rs_n->num_vehicles++;
 | |
| 						v->slot = rs_n;
 | |
| 						v->dest_tile = rs_n->xy;
 | |
| 						v->slot_age = 14;
 | |
| 
 | |
| 						v->frame++;
 | |
| 						RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y, false));
 | |
| 						return true;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			rs->SetEntranceBusy(false);
 | |
| 
 | |
| 			v->last_station_visited = st->index;
 | |
| 
 | |
| 			if (IsDriveThroughStopTile(v->tile) || (v->current_order.IsType(OT_GOTO_STATION) && v->current_order.GetDestination() == st->index)) {
 | |
| 				RoadVehArrivesAt(v, st);
 | |
| 				v->BeginLoading();
 | |
| 				return false;
 | |
| 			}
 | |
| 		} else {
 | |
| 			/* Vehicle is ready to leave a bay in a road stop */
 | |
| 			if (rs->IsEntranceBusy()) {
 | |
| 				/* Road stop entrance is busy, so wait as there is nowhere else to go */
 | |
| 				v->cur_speed = 0;
 | |
| 				return false;
 | |
| 			}
 | |
| 			v->current_order.Free();
 | |
| 			ClearSlot(v);
 | |
| 		}
 | |
| 
 | |
| 		if (IsStandardRoadStopTile(v->tile)) rs->SetEntranceBusy(true);
 | |
| 
 | |
| 		if (rs == v->slot) {
 | |
| 			/* We are leaving the correct station */
 | |
| 			ClearSlot(v);
 | |
| 		} else if (v->slot != NULL) {
 | |
| 			/* We are leaving the wrong station
 | |
| 			 * XXX The question is .. what to do? Actually we shouldn't be here
 | |
| 			 * but I guess we need to clear the slot */
 | |
| 			DEBUG(ms, 0, "Vehicle %d (index %d) arrived at wrong stop", v->unitnumber, v->index);
 | |
| 			if (v->tile != v->dest_tile) {
 | |
| 				DEBUG(ms, 2, " current tile 0x%X is not destination tile 0x%X. Route problem", v->tile, v->dest_tile);
 | |
| 			}
 | |
| 			if (v->dest_tile != v->slot->xy) {
 | |
| 				DEBUG(ms, 2, " stop tile 0x%X is not destination tile 0x%X. Multistop desync", v->slot->xy, v->dest_tile);
 | |
| 			}
 | |
| 			if (!v->current_order.IsType(OT_GOTO_STATION)) {
 | |
| 				DEBUG(ms, 2, " current order type (%d) is not OT_GOTO_STATION", v->current_order.GetType());
 | |
| 			} else {
 | |
| 				if (v->current_order.GetDestination() != st->index)
 | |
| 					DEBUG(ms, 2, " current station %d is not target station in current_order.station (%d)",
 | |
| 							st->index, v->current_order.GetDestination());
 | |
| 			}
 | |
| 
 | |
| 			DEBUG(ms, 2, " force a slot clearing");
 | |
| 			ClearSlot(v);
 | |
| 		}
 | |
| 
 | |
| 		StartRoadVehSound(v);
 | |
| 		SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 | |
| 	}
 | |
| 
 | |
| 	/* Check tile position conditions - i.e. stop position in depot,
 | |
| 	 * entry onto bridge or into tunnel */
 | |
| 	uint32 r = VehicleEnterTile(v, v->tile, x, y);
 | |
| 	if (HasBit(r, VETS_CANNOT_ENTER)) {
 | |
| 		v->cur_speed = 0;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	if (v->current_order.IsType(OT_LEAVESTATION) && IsDriveThroughStopTile(v->tile)) {
 | |
| 		v->current_order.Free();
 | |
| 		ClearSlot(v);
 | |
| 	}
 | |
| 
 | |
| 	/* Move to next frame unless vehicle arrived at a stop position
 | |
| 	 * in a depot or entered a tunnel/bridge */
 | |
| 	if (!HasBit(r, VETS_ENTERED_WORMHOLE)) v->frame++;
 | |
| 
 | |
| 	RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y, true));
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool RoadVehController(RoadVehicle *v)
 | |
| {
 | |
| 	/* decrease counters */
 | |
| 	v->tick_counter++;
 | |
| 	v->current_order_time++;
 | |
| 	if (v->reverse_ctr != 0) v->reverse_ctr--;
 | |
| 
 | |
| 	/* handle crashed */
 | |
| 	if (v->vehstatus & VS_CRASHED) {
 | |
| 		return RoadVehIsCrashed(v);
 | |
| 	}
 | |
| 
 | |
| 	RoadVehCheckTrainCrash(v);
 | |
| 
 | |
| 	/* road vehicle has broken down? */
 | |
| 	if (v->breakdown_ctr != 0) {
 | |
| 		if (v->breakdown_ctr <= 2) {
 | |
| 			HandleBrokenRoadVeh(v);
 | |
| 			return true;
 | |
| 		}
 | |
| 		if (!v->current_order.IsType(OT_LOADING)) v->breakdown_ctr--;
 | |
| 	}
 | |
| 
 | |
| 	if (v->vehstatus & VS_STOPPED) return true;
 | |
| 
 | |
| 	ProcessOrders(v);
 | |
| 	v->HandleLoading();
 | |
| 
 | |
| 	if (v->current_order.IsType(OT_LOADING)) return true;
 | |
| 
 | |
| 	if (v->IsInDepot() && RoadVehLeaveDepot(v, true)) return true;
 | |
| 
 | |
| 	/* Check how far the vehicle needs to proceed */
 | |
| 	int j = RoadVehAccelerate(v);
 | |
| 
 | |
| 	int adv_spd = (v->direction & 1) ? 192 : 256;
 | |
| 	while (j >= adv_spd) {
 | |
| 		j -= adv_spd;
 | |
| 
 | |
| 		RoadVehicle *u = v;
 | |
| 		for (RoadVehicle *prev = NULL; u != NULL; prev = u, u = u->Next()) {
 | |
| 			if (!IndividualRoadVehicleController(u, prev)) break;
 | |
| 		}
 | |
| 
 | |
| 		/* 192 spd used for going straight, 256 for going diagonally. */
 | |
| 		adv_spd = (v->direction & 1) ? 192 : 256;
 | |
| 
 | |
| 		/* Test for a collision, but only if another movement will occur. */
 | |
| 		if (j >= adv_spd && RoadVehCheckTrainCrash(v)) break;
 | |
| 	}
 | |
| 
 | |
| 	for (RoadVehicle *u = v; u != NULL; u = u->Next()) {
 | |
| 		if ((u->vehstatus & VS_HIDDEN) != 0) continue;
 | |
| 
 | |
| 		u->UpdateViewport(false, false);
 | |
| 	}
 | |
| 
 | |
| 	if (v->progress == 0) v->progress = j;
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool RoadVehicle::Tick()
 | |
| {
 | |
| 	if (this->IsRoadVehFront()) {
 | |
| 		if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
 | |
| 		return RoadVehController(this);
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static void CheckIfRoadVehNeedsService(RoadVehicle *v)
 | |
| {
 | |
| 	static const uint MAX_ACCEPTABLE_DEPOT_DIST = 16;
 | |
| 
 | |
| 	/* If we already got a slot at a stop, use that FIRST, and go to a depot later */
 | |
| 	if (v->slot != NULL || Company::Get(v->owner)->settings.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return;
 | |
| 	if (v->IsInDepot()) {
 | |
| 		VehicleServiceInDepot(v);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	RoadFindDepotData rfdd = FindClosestRoadDepot(v, MAX_ACCEPTABLE_DEPOT_DIST);
 | |
| 	/* Only go to the depot if it is not too far out of our way. */
 | |
| 	if (rfdd.best_length == UINT_MAX || rfdd.best_length > MAX_ACCEPTABLE_DEPOT_DIST) {
 | |
| 		if (v->current_order.IsType(OT_GOTO_DEPOT)) {
 | |
| 			/* If we were already heading for a depot but it has
 | |
| 			 * suddenly moved farther away, we continue our normal
 | |
| 			 * schedule? */
 | |
| 			v->current_order.MakeDummy();
 | |
| 			SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	DepotID depot = GetDepotIndex(rfdd.tile);
 | |
| 
 | |
| 	if (v->current_order.IsType(OT_GOTO_DEPOT) &&
 | |
| 			v->current_order.GetNonStopType() & ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS &&
 | |
| 			!Chance16(1, 20)) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
 | |
| 	ClearSlot(v);
 | |
| 
 | |
| 	v->current_order.MakeGoToDepot(depot, ODTFB_SERVICE);
 | |
| 	v->dest_tile = rfdd.tile;
 | |
| 	SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 | |
| }
 | |
| 
 | |
| void RoadVehicle::OnNewDay()
 | |
| {
 | |
| 	if (!this->IsRoadVehFront()) return;
 | |
| 
 | |
| 	if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
 | |
| 	if (this->blocked_ctr == 0) CheckVehicleBreakdown(this);
 | |
| 
 | |
| 	AgeVehicle(this);
 | |
| 	CheckIfRoadVehNeedsService(this);
 | |
| 
 | |
| 	CheckOrders(this);
 | |
| 
 | |
| 	/* Current slot has expired */
 | |
| 	if (this->current_order.IsType(OT_GOTO_STATION) && this->slot != NULL && this->slot_age-- == 0) {
 | |
| 		DEBUG(ms, 3, "Slot expired for vehicle %d (index %d) at stop 0x%X",
 | |
| 			this->unitnumber, this->index, this->slot->xy);
 | |
| 		ClearSlot(this);
 | |
| 	}
 | |
| 
 | |
| 	/* update destination */
 | |
| 	if (!(this->vehstatus & VS_STOPPED) && this->current_order.IsType(OT_GOTO_STATION) && !(this->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) && this->slot == NULL && !(this->vehstatus & VS_CRASHED)) {
 | |
| 		Station *st = Station::Get(this->current_order.GetDestination());
 | |
| 		RoadStop *rs = st->GetPrimaryRoadStop(this);
 | |
| 		RoadStop *best = NULL;
 | |
| 
 | |
| 		if (rs != NULL) {
 | |
| 			/* We try to obtain a slot if:
 | |
| 			 * 1) we're reasonably close to the primary road stop
 | |
| 			 * or
 | |
| 			 * 2) we're somewhere close to the station rectangle (to make sure we do assign
 | |
| 			 *    slots even if the station and its road stops are incredibly spread out)
 | |
| 			 */
 | |
| 			if (DistanceManhattan(this->tile, rs->xy) < 16 || st->rect.PtInExtendedRect(TileX(this->tile), TileY(this->tile), 2)) {
 | |
| 				uint dist, badness;
 | |
| 				uint minbadness = UINT_MAX;
 | |
| 
 | |
| 				DEBUG(ms, 2, "Attempting to obtain a slot for vehicle %d (index %d) at station %d (0x%X)",
 | |
| 					this->unitnumber, this->index, st->index, st->xy
 | |
| 				);
 | |
| 				/* Now we find the nearest road stop that has a free slot */
 | |
| 				for (; rs != NULL; rs = rs->GetNextRoadStop(this)) {
 | |
| 					if (rs->num_vehicles >= RoadStop::MAX_VEHICLES) {
 | |
| 						DEBUG(ms, 4, " stop 0x%X's queue is full, not treating further", rs->xy);
 | |
| 						continue;
 | |
| 					}
 | |
| 					dist = RoadFindPathToStop(this, rs->xy);
 | |
| 					if (dist == UINT_MAX) {
 | |
| 						DEBUG(ms, 4, " stop 0x%X is unreachable, not treating further", rs->xy);
 | |
| 						continue;
 | |
| 					}
 | |
| 					badness = (rs->num_vehicles + 1) * (rs->num_vehicles + 1) + dist;
 | |
| 
 | |
| 					DEBUG(ms, 4, " stop 0x%X has %d vehicle%s waiting", rs->xy, rs->num_vehicles, rs->num_vehicles == 1 ? "":"s");
 | |
| 					DEBUG(ms, 4, " distance is %u", dist);
 | |
| 					DEBUG(ms, 4, " badness %u", badness);
 | |
| 
 | |
| 					if (badness < minbadness) {
 | |
| 						best = rs;
 | |
| 						minbadness = badness;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				if (best != NULL) {
 | |
| 					best->num_vehicles++;
 | |
| 					DEBUG(ms, 3, "Assigned to stop 0x%X", best->xy);
 | |
| 
 | |
| 					this->slot = best;
 | |
| 					this->dest_tile = best->xy;
 | |
| 					this->slot_age = 14;
 | |
| 				} else {
 | |
| 					DEBUG(ms, 3, "Could not find a suitable stop");
 | |
| 				}
 | |
| 			} else {
 | |
| 				DEBUG(ms, 5, "Distance from station too far. Postponing slotting for vehicle %d (index %d) at station %d, (0x%X)",
 | |
| 						this->unitnumber, this->index, st->index, st->xy);
 | |
| 			}
 | |
| 		} else {
 | |
| 			DEBUG(ms, 4, "No road stop for vehicle %d (index %d) at station %d (0x%X)",
 | |
| 					this->unitnumber, this->index, st->index, st->xy);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (this->running_ticks == 0) return;
 | |
| 
 | |
| 	CommandCost cost(EXPENSES_ROADVEH_RUN, this->GetRunningCost() * this->running_ticks / (DAYS_IN_YEAR * DAY_TICKS));
 | |
| 
 | |
| 	this->profit_this_year -= cost.GetCost();
 | |
| 	this->running_ticks = 0;
 | |
| 
 | |
| 	SubtractMoneyFromCompanyFract(this->owner, cost);
 | |
| 
 | |
| 	SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
 | |
| 	SetWindowClassesDirty(WC_ROADVEH_LIST);
 | |
| }
 | |
| 
 | |
| Trackdir RoadVehicle::GetVehicleTrackdir() const
 | |
| {
 | |
| 	if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
 | |
| 
 | |
| 	if (this->IsInDepot()) {
 | |
| 		/* We'll assume the road vehicle is facing outwards */
 | |
| 		return DiagDirToDiagTrackdir(GetRoadDepotDirection(this->tile));
 | |
| 	}
 | |
| 
 | |
| 	if (IsStandardRoadStopTile(this->tile)) {
 | |
| 		/* We'll assume the road vehicle is facing outwards */
 | |
| 		return DiagDirToDiagTrackdir(GetRoadStopDir(this->tile)); // Road vehicle in a station
 | |
| 	}
 | |
| 
 | |
| 	/* Drive through road stops / wormholes (tunnels) */
 | |
| 	if (this->state > RVSB_TRACKDIR_MASK) return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
 | |
| 
 | |
| 	/* If vehicle's state is a valid track direction (vehicle is not turning around) return it,
 | |
| 	 * otherwise transform it into a valid track direction */
 | |
| 	return (Trackdir)((IsReversingRoadTrackdir((Trackdir)this->state)) ? (this->state - 6) : this->state);
 | |
| }
 | |
| 
 | |
| 
 | |
| /** Refit a road vehicle to the specified cargo type
 | |
|  * @param tile unused
 | |
|  * @param flags operation to perform
 | |
|  * @param p1 Vehicle ID of the vehicle to refit
 | |
|  * @param p2 Bitstuffed elements
 | |
|  * - p2 = (bit 0-7) - the new cargo type to refit to
 | |
|  * - p2 = (bit 8-15) - the new cargo subtype to refit to
 | |
|  * - p2 = (bit 16) - refit only this vehicle
 | |
|  * @param text unused
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdRefitRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	CommandCost cost(EXPENSES_ROADVEH_RUN);
 | |
| 	CargoID new_cid = GB(p2, 0, 8);
 | |
| 	byte new_subtype = GB(p2, 8, 8);
 | |
| 	bool only_this = HasBit(p2, 16);
 | |
| 	uint16 capacity = CALLBACK_FAILED;
 | |
| 	uint total_capacity = 0;
 | |
| 
 | |
| 	RoadVehicle *v = RoadVehicle::GetIfValid(p1);
 | |
| 
 | |
| 	if (v == NULL || !CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 	if (!v->IsStoppedInDepot()) return_cmd_error(STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT);
 | |
| 	if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_CAN_T_REFIT_DESTROYED_VEHICLE);
 | |
| 
 | |
| 	if (new_cid >= NUM_CARGO) return CMD_ERROR;
 | |
| 
 | |
| 	for (; v != NULL; v = (only_this ? NULL : v->Next())) {
 | |
| 		/* XXX: We refit all the attached wagons en-masse if they can be
 | |
| 		 * refitted. This is how TTDPatch does it.  TODO: Have some nice
 | |
| 		 * [Refit] button near each wagon. */
 | |
| 		if (!CanRefitTo(v->engine_type, new_cid)) continue;
 | |
| 
 | |
| 		const Engine *e = Engine::Get(v->engine_type);
 | |
| 		if (!e->CanCarryCargo()) continue;
 | |
| 
 | |
| 		if (HasBit(e->info.callback_mask, CBM_VEHICLE_REFIT_CAPACITY)) {
 | |
| 			/* Back up the cargo type */
 | |
| 			CargoID temp_cid = v->cargo_type;
 | |
| 			byte temp_subtype = v->cargo_subtype;
 | |
| 			v->cargo_type = new_cid;
 | |
| 			v->cargo_subtype = new_subtype;
 | |
| 
 | |
| 			/* Check the refit capacity callback */
 | |
| 			capacity = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);
 | |
| 
 | |
| 			/* Restore the original cargo type */
 | |
| 			v->cargo_type = temp_cid;
 | |
| 			v->cargo_subtype = temp_subtype;
 | |
| 		}
 | |
| 
 | |
| 		if (capacity == CALLBACK_FAILED) {
 | |
| 			/* callback failed or not used, use default capacity */
 | |
| 
 | |
| 			CargoID old_cid = e->GetDefaultCargoType();
 | |
| 			/* normally, the capacity depends on the cargo type, a vehicle can
 | |
| 			 * carry twice as much mail/goods as normal cargo, and four times as
 | |
| 			 * many passengers
 | |
| 			 */
 | |
| 			capacity = GetVehicleProperty(v, PROP_ROADVEH_CARGO_CAPACITY, e->u.road.capacity);
 | |
| 			switch (old_cid) {
 | |
| 				case CT_PASSENGERS: break;
 | |
| 				case CT_MAIL:
 | |
| 				case CT_GOODS: capacity *= 2; break;
 | |
| 				default:       capacity *= 4; break;
 | |
| 			}
 | |
| 			switch (new_cid) {
 | |
| 				case CT_PASSENGERS: break;
 | |
| 				case CT_MAIL:
 | |
| 				case CT_GOODS: capacity /= 2; break;
 | |
| 				default:       capacity /= 4; break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		total_capacity += capacity;
 | |
| 
 | |
| 		if (new_cid != v->cargo_type) {
 | |
| 			cost.AddCost(GetRefitCost(v->engine_type));
 | |
| 		}
 | |
| 
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			v->cargo_cap = capacity;
 | |
| 			v->cargo.Truncate((v->cargo_type == new_cid) ? capacity : 0);
 | |
| 			v->cargo_type = new_cid;
 | |
| 			v->cargo_subtype = new_subtype;
 | |
| 			SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
 | |
| 			SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
 | |
| 			InvalidateWindowClassesData(WC_ROADVEH_LIST, 0);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) RoadVehUpdateCache(RoadVehicle::Get(p1)->First());
 | |
| 
 | |
| 	_returned_refit_capacity = total_capacity;
 | |
| 
 | |
| 	return cost;
 | |
| }
 | 
