103 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file strings_type.h Types related to strings. */
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| 
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| #ifndef STRINGS_TYPE_H
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| #define STRINGS_TYPE_H
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| 
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| /**
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|  * Numeric value that represents a string, independent of the selected language.
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|  */
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| typedef uint16 StringID;
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| static const StringID INVALID_STRING_ID = 0xFFFF;  ///< Constant representing an invalid string
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| static const int MAX_CHAR_LENGTH = 4; ///< Max. length of UTF-8 encoded unicode character
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| 
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| enum {
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| 	MAX_LANG = 64, ///< Maximal number of languages supported by the game
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| };
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| 
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| /** Directions a text can go to */
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| enum TextDirection {
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| 	TD_LTR, ///< Text is written left-to-right by default
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| 	TD_RTL, ///< Text is written right-to-left by default
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| };
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| 
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| /** Information about a language */
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| struct Language {
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| 	char *name; ///< The internal name of the language
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| 	char *file; ///< The name of the language as it appears on disk
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| };
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| 
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| /** Used for dynamic language support */
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| struct DynamicLanguages {
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| 	int num;                  ///< Number of languages
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| 	int curr;                 ///< Currently selected language index
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| 	char curr_file[MAX_PATH]; ///< Currently selected language file name without path (needed for saving the filename of the loaded language).
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| 	TextDirection text_dir;   ///< Text direction of the currently selected language
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| 	Language ent[MAX_LANG];   ///< Information about the languages
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| };
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| 
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| /** Special string constants */
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| enum SpecialStrings {
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| 
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| 	/* special strings for town names. the town name is generated dynamically on request. */
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| 	SPECSTR_TOWNNAME_START     = 0x20C0,
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| 	SPECSTR_TOWNNAME_ENGLISH   = SPECSTR_TOWNNAME_START,
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| 	SPECSTR_TOWNNAME_FRENCH,
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| 	SPECSTR_TOWNNAME_GERMAN,
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| 	SPECSTR_TOWNNAME_AMERICAN,
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| 	SPECSTR_TOWNNAME_LATIN,
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| 	SPECSTR_TOWNNAME_SILLY,
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| 	SPECSTR_TOWNNAME_SWEDISH,
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| 	SPECSTR_TOWNNAME_DUTCH,
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| 	SPECSTR_TOWNNAME_FINNISH,
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| 	SPECSTR_TOWNNAME_POLISH,
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| 	SPECSTR_TOWNNAME_SLOVAK,
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| 	SPECSTR_TOWNNAME_NORWEGIAN,
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| 	SPECSTR_TOWNNAME_HUNGARIAN,
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| 	SPECSTR_TOWNNAME_AUSTRIAN,
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| 	SPECSTR_TOWNNAME_ROMANIAN,
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| 	SPECSTR_TOWNNAME_CZECH,
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| 	SPECSTR_TOWNNAME_SWISS,
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| 	SPECSTR_TOWNNAME_DANISH,
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| 	SPECSTR_TOWNNAME_TURKISH,
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| 	SPECSTR_TOWNNAME_ITALIAN,
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| 	SPECSTR_TOWNNAME_CATALAN,
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| 	SPECSTR_TOWNNAME_LAST      = SPECSTR_TOWNNAME_CATALAN,
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| 
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| 	/* special strings for player names on the form "TownName transport". */
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| 	SPECSTR_PLAYERNAME_START   = 0x70EA,
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| 	SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
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| 	SPECSTR_PLAYERNAME_FRENCH,
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| 	SPECSTR_PLAYERNAME_GERMAN,
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| 	SPECSTR_PLAYERNAME_AMERICAN,
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| 	SPECSTR_PLAYERNAME_LATIN,
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| 	SPECSTR_PLAYERNAME_SILLY,
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| 	SPECSTR_PLAYERNAME_LAST    = SPECSTR_PLAYERNAME_SILLY,
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| 
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| 	SPECSTR_ANDCO_NAME         = 0x70E6,
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| 	SPECSTR_PRESIDENT_NAME     = 0x70E7,
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| 	SPECSTR_SONGNAME           = 0x70E8,
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| 
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| 	/* reserve MAX_LANG strings for the *.lng files */
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| 	SPECSTR_LANGUAGE_START     = 0x7100,
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| 	SPECSTR_LANGUAGE_END       = SPECSTR_LANGUAGE_START + MAX_LANG - 1,
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| 
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| 	/* reserve 32 strings for various screen resolutions */
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| 	SPECSTR_RESOLUTION_START   = SPECSTR_LANGUAGE_END + 1,
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| 	SPECSTR_RESOLUTION_END     = SPECSTR_RESOLUTION_START + 0x1F,
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| 
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| 	/* reserve 32 strings for screenshot formats */
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| 	SPECSTR_SCREENSHOT_START   = SPECSTR_RESOLUTION_END + 1,
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| 	SPECSTR_SCREENSHOT_END     = SPECSTR_SCREENSHOT_START + 0x1F,
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| };
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| 
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| #endif /* STRINGS_TYPE_H */
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