2079 lines
		
	
	
		
			53 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2079 lines
		
	
	
		
			53 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "stdafx.h"
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#include "ttd.h"
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#include "spritecache.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "gfx.h"
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#include "viewport.h"
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#include "news.h"
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#include "command.h"
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#include "saveload.h"
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#include "player.h"
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#include "engine.h"
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#include "sound.h"
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#include "debug.h"
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#define INVALID_COORD (-0x8000)
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#define GEN_HASH(x,y) (((x & 0x1F80)>>7) + ((y & 0xFC0)))
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enum {
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	/* Max vehicles: 64000 (512 * 125) */
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	VEHICLES_POOL_BLOCK_SIZE_BITS = 9,       /* In bits, so (1 << 9) == 512 */
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	VEHICLES_POOL_MAX_BLOCKS      = 125,
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	BLOCKS_FOR_SPECIAL_VEHICLES   = 2, //! Blocks needed for special vehicles
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};
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/**
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 * Called if a new block is added to the vehicle-pool
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 */
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static void VehiclePoolNewBlock(uint start_item)
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{
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	Vehicle *v;
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	FOR_ALL_VEHICLES_FROM(v, start_item)
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		v->index = start_item++;
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}
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/* Initialize the vehicle-pool */
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MemoryPool _vehicle_pool = { "Vehicle", VEHICLES_POOL_MAX_BLOCKS, VEHICLES_POOL_BLOCK_SIZE_BITS, sizeof(Vehicle), &VehiclePoolNewBlock, 0, 0, NULL };
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void VehicleServiceInDepot(Vehicle *v)
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{
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	v->date_of_last_service = _date;
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	v->breakdowns_since_last_service = 0;
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	v->reliability = _engines[v->engine_type].reliability;
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}
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bool VehicleNeedsService(const Vehicle *v)
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{
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	if (_patches.no_servicing_if_no_breakdowns && _opt.diff.vehicle_breakdowns == 0)
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		return false;
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	return _patches.servint_ispercent ?
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		(v->reliability < _engines[v->engine_type].reliability * (100 - v->service_interval) / 100) :
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		(v->date_of_last_service + v->service_interval < _date);
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}
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void VehicleInTheWayErrMsg(Vehicle *v)
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{
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	StringID id;
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	(id = STR_8803_TRAIN_IN_THE_WAY,v->type == VEH_Train) ||
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	(id = STR_9000_ROAD_VEHICLE_IN_THE_WAY,v->type == VEH_Road) ||
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	(id = STR_A015_AIRCRAFT_IN_THE_WAY,v->type == VEH_Aircraft) ||
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		(id = STR_980E_SHIP_IN_THE_WAY, true);
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	_error_message = id;
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}
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static void *EnsureNoVehicleProc(Vehicle *v, void *data)
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{
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	if (v->tile != *(const TileIndex*)data || v->type == VEH_Disaster)
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		return NULL;
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	VehicleInTheWayErrMsg(v);
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	return v;
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}
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bool EnsureNoVehicle(TileIndex tile)
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{
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	return VehicleFromPos(tile, &tile, EnsureNoVehicleProc) == NULL;
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}
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static void *EnsureNoVehicleProcZ(Vehicle *v, void *data)
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{
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	const TileInfo *ti = data;
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	if (v->tile != ti->tile || v->z_pos != ti->z || v->type == VEH_Disaster)
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		return NULL;
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	VehicleInTheWayErrMsg(v);
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	return v;
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}
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static inline uint Correct_Z(uint tileh)
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{
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	// needs z correction for slope-type graphics that have the NORTHERN tile lowered
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	// 1, 2, 3, 4, 5, 6 and 7
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	return CorrectZ(tileh) ? 8 : 0;
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}
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uint GetCorrectTileHeight(TileIndex tile)
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{
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	return Correct_Z(GetTileSlope(tile, NULL));
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}
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bool EnsureNoVehicleZ(TileIndex tile, byte z)
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{
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	TileInfo ti;
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	FindLandscapeHeightByTile(&ti, tile);
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	ti.z = z + Correct_Z(ti.tileh);
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	return VehicleFromPos(tile, &ti, EnsureNoVehicleProcZ) == NULL;
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}
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Vehicle *FindVehicleOnTileZ(TileIndex tile, byte z)
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{
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	TileInfo ti;
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	ti.tile = tile;
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	ti.z = z;
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	return VehicleFromPos(tile, &ti, EnsureNoVehicleProcZ);
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}
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Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z)
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{
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	int x1 = TileX(from);
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	int y1 = TileY(from);
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	int x2 = TileX(to);
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	int y2 = TileY(to);
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	Vehicle *veh;
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	/* Make sure x1 < x2 or y1 < y2 */
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	if (x1 > x2 || y1 > y2) {
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		intswap(x1,x2);
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		intswap(y1,y2);
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	}
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	FOR_ALL_VEHICLES(veh) {
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		if ((veh->type == VEH_Train || veh->type == VEH_Road) && (z==0xFF || veh->z_pos == z)) {
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			if ((veh->x_pos>>4) >= x1 && (veh->x_pos>>4) <= x2 &&
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					(veh->y_pos>>4) >= y1 && (veh->y_pos>>4) <= y2) {
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				return veh;
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			}
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		}
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	}
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	return NULL;
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}
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void VehiclePositionChanged(Vehicle *v)
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{
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	int img = v->cur_image;
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	const SpriteDimension *sd;
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	Point pt = RemapCoords(v->x_pos + v->x_offs, v->y_pos + v->y_offs, v->z_pos);
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	sd = GetSpriteDimension(img);
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	pt.x += sd->xoffs;
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	pt.y += sd->yoffs;
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	UpdateVehiclePosHash(v, pt.x, pt.y);
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	v->left_coord = pt.x;
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	v->top_coord = pt.y;
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	v->right_coord = pt.x + sd->xsize + 2;
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	v->bottom_coord = pt.y + sd->ysize + 2;
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}
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// Called after load to update coordinates
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void AfterLoadVehicles(void)
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{
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	Vehicle *v;
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	FOR_ALL_VEHICLES(v) {
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		v->first = NULL;
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		if (v->type != 0) {
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			v->left_coord = INVALID_COORD;
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			VehiclePositionChanged(v);
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			if (!_patches.realistic_acceleration && v->type == VEH_Train) {
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				if (v->subtype == TS_Front_Engine)
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					UpdateTrainAcceleration(v);
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			}
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		}
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	}
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}
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static Vehicle *InitializeVehicle(Vehicle *v)
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{
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	VehicleID index = v->index;
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	memset(v, 0, sizeof(Vehicle));
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	v->index = index;
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	assert(v->orders == NULL);
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	v->left_coord = INVALID_COORD;
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	v->first = NULL;
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	v->next = NULL;
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	v->next_hash = 0xffff;
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	v->string_id = 0;
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	v->next_shared = NULL;
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	v->prev_shared = NULL;
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	/* random_bits is used to pick out a random sprite for vehicles
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	    which are technical the same (newgrf stuff).
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	   Because RandomRange() results in desyncs, and because it does
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	    not really matter that one client has other visual vehicles than
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	    the other, it can be InteractiveRandomRange() without any problem
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	*/
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	v->random_bits = InteractiveRandomRange(256);
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	return v;
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}
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Vehicle *ForceAllocateSpecialVehicle(void)
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{
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	/* This stays a strange story.. there should always be room for special
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	 * vehicles (special effects all over the map), but with 65k of vehicles
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	 * is this realistic to double-check for that? For now we just reserve
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	 * BLOCKS_FOR_SPECIAL_VEHICLES times block_size vehicles that may only
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	 * be used for special vehicles.. should work nicely :) */
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	Vehicle *v;
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	FOR_ALL_VEHICLES(v) {
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		/* No more room for the special vehicles, return NULL */
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		if (v->index >= (1 << _vehicle_pool.block_size_bits) * BLOCKS_FOR_SPECIAL_VEHICLES)
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			return NULL;
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		if (v->type == 0)
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			return InitializeVehicle(v);
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	}
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	return NULL;
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}
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Vehicle *AllocateVehicle(void)
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{
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	/* See note by ForceAllocateSpecialVehicle() why we skip the
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	 * first blocks */
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	Vehicle *v;
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	FOR_ALL_VEHICLES_FROM(v, (1 << _vehicle_pool.block_size_bits) * BLOCKS_FOR_SPECIAL_VEHICLES) {
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		if (v->type == 0)
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			return InitializeVehicle(v);
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	}
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	/* Check if we can add a block to the pool */
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	if (AddBlockToPool(&_vehicle_pool))
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		return AllocateVehicle();
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	return NULL;
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}
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void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
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{
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	int x,y,x2,y2;
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	VehicleID veh;
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	Point pt = RemapCoords(TileX(tile) * 16, TileY(tile) * 16, 0);
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	x2 = ((pt.x + 104) & 0x1F80) >> 7;
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	x  = ((pt.x - 174) & 0x1F80) >> 7;
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	y2 = ((pt.y + 56) & 0xFC0);
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	y  = ((pt.y - 294) & 0xFC0);
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	for(;;) {
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		int xb = x;
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		for(;;) {
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			veh = _vehicle_position_hash[ (x+y)&0xFFFF ];
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			while (veh != INVALID_VEHICLE) {
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				Vehicle *v = GetVehicle(veh);
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				void *a;
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				if ((a = proc(v, data)) != NULL)
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					return a;
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				veh = v->next_hash;
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			}
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			if (x == x2)
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				break;
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			x = (x + 1) & 0x3F;
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		}
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		x = xb;
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		if (y == y2)
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			break;
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		y = (y + 0x40) & ((0x3F) << 6);
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	}
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	return NULL;
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}
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void UpdateVehiclePosHash(Vehicle *v, int x, int y)
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{
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	VehicleID *old_hash, *new_hash;
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	int old_x = v->left_coord;
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	int old_y = v->top_coord;
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	Vehicle *u;
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	new_hash = (x == INVALID_COORD) ? NULL : &_vehicle_position_hash[GEN_HASH(x,y)];
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	old_hash = (old_x == INVALID_COORD) ? NULL : &_vehicle_position_hash[GEN_HASH(old_x, old_y)];
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	if (old_hash == new_hash)
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		return;
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	/* remove from hash table? */
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	if (old_hash != NULL) {
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		Vehicle *last = NULL;
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		int idx = *old_hash;
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		while ((u = GetVehicle(idx)) != v) {
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			idx = u->next_hash;
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			assert(idx != INVALID_VEHICLE);
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			last = u;
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		}
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		if (last == NULL)
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			*old_hash = v->next_hash;
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		else
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			last->next_hash = v->next_hash;
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	}
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	/* insert into hash table? */
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	if (new_hash != NULL) {
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		v->next_hash = *new_hash;
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		*new_hash = v->index;
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	}
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}
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void InitializeVehicles(void)
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{
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	int i;
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	/* Clean the vehicle pool, and reserve enough blocks
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	 *  for the special vehicles, plus one for all the other
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	 *  vehicles (which is increased on-the-fly) */
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	CleanPool(&_vehicle_pool);
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	AddBlockToPool(&_vehicle_pool);
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	for (i = 0; i < BLOCKS_FOR_SPECIAL_VEHICLES; i++)
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		AddBlockToPool(&_vehicle_pool);
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	// clear it...
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	memset(_vehicle_position_hash, -1, sizeof(_vehicle_position_hash));
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}
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Vehicle *GetLastVehicleInChain(Vehicle *v)
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{
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	while (v->next != NULL) v = v->next;
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	return v;
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}
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Vehicle *GetPrevVehicleInChain(const Vehicle *v)
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{
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	Vehicle *u;
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	FOR_ALL_VEHICLES(u) if (u->type == VEH_Train && u->next == v) return u;
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	return NULL;
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}
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Vehicle *GetFirstVehicleInChain(const Vehicle *v)
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{
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	Vehicle* u;
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	if (v->first != NULL) {
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		if (v->first->subtype == TS_Front_Engine) {
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			return v->first;
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		} else {
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			DEBUG(misc, 0) ("v->first cache faulty. We shouldn't be here");
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		}
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	}
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	while ((u = GetPrevVehicleInChain(v)) != NULL) v = u;
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	if (v->subtype == TS_Front_Engine)
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		for (u = (Vehicle *)v; u != NULL; u = u->next) u->first = (Vehicle *)v;
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	return (Vehicle*)v;
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}
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int CountVehiclesInChain(Vehicle *v)
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{
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	int count = 0;
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	do count++; while ( (v=v->next) != NULL);
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	return count;
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}
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void DeleteVehicle(Vehicle *v)
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{
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	DeleteName(v->string_id);
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	v->type = 0;
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	UpdateVehiclePosHash(v, INVALID_COORD, 0);
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	v->next_hash = 0xffff;
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	if (v->orders != NULL)
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		DeleteVehicleOrders(v);
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}
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void DeleteVehicleChain(Vehicle *v)
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{
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	do {
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		Vehicle *u = v;
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		v = v->next;
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		DeleteVehicle(u);
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	} while (v);
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}
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void Aircraft_Tick(Vehicle *v);
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void RoadVeh_Tick(Vehicle *v);
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void Ship_Tick(Vehicle *v);
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void Train_Tick(Vehicle *v);
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static void EffectVehicle_Tick(Vehicle *v);
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void DisasterVehicle_Tick(Vehicle *v);
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VehicleTickProc *_vehicle_tick_procs[] = {
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	Train_Tick,
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	RoadVeh_Tick,
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	Ship_Tick,
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	Aircraft_Tick,
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	EffectVehicle_Tick,
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	DisasterVehicle_Tick,
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};
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void CallVehicleTicks(void)
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{
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	Vehicle *v;
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	FOR_ALL_VEHICLES(v) {
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		if (v->type != 0)
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			_vehicle_tick_procs[v->type - 0x10](v);
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	}
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}
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static bool CanFillVehicle_FullLoadAny(Vehicle *v)
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{
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						|
	uint32 full = 0, not_full = 0;
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						|
 | 
						|
	//special handling of aircraft
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						|
 | 
						|
	//if the aircraft carries passengers and is NOT full, then
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	//continue loading, no matter how much mail is in
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	if ((v->type == VEH_Aircraft) && (v->cargo_type == CT_PASSENGERS) && (v->cargo_cap != v->cargo_count)) {
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	// patch should return "true" to continue loading, i.e. when there is no cargo type that is fully loaded.
 | 
						|
	do {
 | 
						|
		//Should never happen, but just in case future additions change this
 | 
						|
		assert(v->cargo_type<32);
 | 
						|
 | 
						|
		if (v->cargo_cap != 0) {
 | 
						|
			uint32 mask = 1 << v->cargo_type;
 | 
						|
			if (v->cargo_cap == v->cargo_count) full |= mask; else not_full |= mask;
 | 
						|
		}
 | 
						|
	} while ( (v=v->next) != NULL);
 | 
						|
 | 
						|
	// continue loading if there is a non full cargo type and no cargo type that is full
 | 
						|
	return not_full && (full & ~not_full) == 0;
 | 
						|
}
 | 
						|
 | 
						|
bool CanFillVehicle(Vehicle *v)
 | 
						|
{
 | 
						|
	TileIndex tile = v->tile;
 | 
						|
 | 
						|
	if (IsTileType(tile, MP_STATION) ||
 | 
						|
			(v->type == VEH_Ship && (
 | 
						|
				IsTileType(TILE_ADDXY(tile,  1,  0), MP_STATION) ||
 | 
						|
				IsTileType(TILE_ADDXY(tile, -1,  0), MP_STATION) ||
 | 
						|
				IsTileType(TILE_ADDXY(tile,  0,  1), MP_STATION) ||
 | 
						|
				IsTileType(TILE_ADDXY(tile,  0, -1), MP_STATION) ||
 | 
						|
				IsTileType(TILE_ADDXY(tile, -2,  0), MP_STATION)
 | 
						|
			))) {
 | 
						|
 | 
						|
		// If patch is active, use alternative CanFillVehicle-function
 | 
						|
		if (_patches.full_load_any)
 | 
						|
			return CanFillVehicle_FullLoadAny(v);
 | 
						|
 | 
						|
		do {
 | 
						|
			if (v->cargo_count != v->cargo_cap)
 | 
						|
				return true;
 | 
						|
		} while ( (v=v->next) != NULL);
 | 
						|
	}
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static void DoDrawVehicle(Vehicle *v)
 | 
						|
{
 | 
						|
	uint32 image = v->cur_image;
 | 
						|
 | 
						|
	if (v->vehstatus & VS_DISASTER) {
 | 
						|
		image |= 0x3224000;
 | 
						|
	} else if (v->vehstatus & VS_DEFPAL) {
 | 
						|
		image |= (v->vehstatus & VS_CRASHED) ? 0x3248000 : SPRITE_PALETTE(PLAYER_SPRITE_COLOR(v->owner));
 | 
						|
	}
 | 
						|
 | 
						|
	AddSortableSpriteToDraw(image, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
 | 
						|
		v->sprite_width, v->sprite_height, v->z_height, v->z_pos);
 | 
						|
}
 | 
						|
 | 
						|
void ViewportAddVehicles(DrawPixelInfo *dpi)
 | 
						|
{
 | 
						|
	int x,xb, y, x2, y2;
 | 
						|
	VehicleID veh;
 | 
						|
	Vehicle *v;
 | 
						|
 | 
						|
	x  = ((dpi->left - 70) & 0x1F80) >> 7;
 | 
						|
	x2 = ((dpi->left + dpi->width) & 0x1F80) >> 7;
 | 
						|
 | 
						|
	y  = ((dpi->top - 70) & 0xFC0);
 | 
						|
	y2 = ((dpi->top + dpi->height) & 0xFC0);
 | 
						|
 | 
						|
	for(;;) {
 | 
						|
		xb = x;
 | 
						|
		for(;;) {
 | 
						|
			veh = _vehicle_position_hash[ (x+y)&0xFFFF ];
 | 
						|
			while (veh != INVALID_VEHICLE) {
 | 
						|
				v = GetVehicle(veh);
 | 
						|
 | 
						|
				if (!(v->vehstatus & VS_HIDDEN) &&
 | 
						|
						dpi->left <= v->right_coord &&
 | 
						|
						dpi->top <= v->bottom_coord &&
 | 
						|
						dpi->left + dpi->width >= v->left_coord &&
 | 
						|
						dpi->top + dpi->height >= v->top_coord) {
 | 
						|
					DoDrawVehicle(v);
 | 
						|
				}
 | 
						|
				veh = v->next_hash;
 | 
						|
			}
 | 
						|
 | 
						|
			if (x == x2)
 | 
						|
				break;
 | 
						|
			x = (x + 1) & 0x3F;
 | 
						|
		}
 | 
						|
		x = xb;
 | 
						|
 | 
						|
		if (y == y2)
 | 
						|
			break;
 | 
						|
		y = (y + 0x40) & ((0x3F) << 6);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ChimneySmokeInit(Vehicle *v)
 | 
						|
{
 | 
						|
	uint32 r = Random();
 | 
						|
	v->cur_image = SPR_CHIMNEY_SMOKE_0 + (r & 7);
 | 
						|
	v->progress = (r >> 16) & 7;
 | 
						|
}
 | 
						|
 | 
						|
static void ChimneySmokeTick(Vehicle *v)
 | 
						|
{
 | 
						|
	if (v->progress > 0) {
 | 
						|
		v->progress--;
 | 
						|
	} else {
 | 
						|
		TileIndex tile;
 | 
						|
 | 
						|
		BeginVehicleMove(v);
 | 
						|
 | 
						|
		tile = TILE_FROM_XY(v->x_pos, v->y_pos);
 | 
						|
		if (!IsTileType(tile, MP_INDUSTRY)) {
 | 
						|
			EndVehicleMove(v);
 | 
						|
			DeleteVehicle(v);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
 | 
						|
		if (v->cur_image != SPR_CHIMNEY_SMOKE_7) {
 | 
						|
			v->cur_image++;
 | 
						|
		} else {
 | 
						|
			v->cur_image = SPR_CHIMNEY_SMOKE_0;
 | 
						|
		}
 | 
						|
		v->progress = 7;
 | 
						|
		VehiclePositionChanged(v);
 | 
						|
		EndVehicleMove(v);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void SteamSmokeInit(Vehicle *v)
 | 
						|
{
 | 
						|
	v->cur_image = SPR_STEAM_SMOKE_0;
 | 
						|
	v->progress = 12;
 | 
						|
}
 | 
						|
 | 
						|
static void SteamSmokeTick(Vehicle *v)
 | 
						|
{
 | 
						|
	bool moved = false;
 | 
						|
 | 
						|
	BeginVehicleMove(v);
 | 
						|
 | 
						|
	v->progress++;
 | 
						|
 | 
						|
	if ((v->progress & 7) == 0) {
 | 
						|
		v->z_pos++;
 | 
						|
		moved = true;
 | 
						|
	}
 | 
						|
 | 
						|
	if ((v->progress & 0xF) == 4) {
 | 
						|
		if (v->cur_image != SPR_STEAM_SMOKE_4) {
 | 
						|
			v->cur_image++;
 | 
						|
		} else {
 | 
						|
			EndVehicleMove(v);
 | 
						|
			DeleteVehicle(v);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
		moved = true;
 | 
						|
	}
 | 
						|
 | 
						|
	if (moved) {
 | 
						|
		VehiclePositionChanged(v);
 | 
						|
		EndVehicleMove(v);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void DieselSmokeInit(Vehicle *v)
 | 
						|
{
 | 
						|
	v->cur_image = SPR_DIESEL_SMOKE_0;
 | 
						|
	v->progress = 0;
 | 
						|
}
 | 
						|
 | 
						|
static void DieselSmokeTick(Vehicle *v)
 | 
						|
{
 | 
						|
	v->progress++;
 | 
						|
 | 
						|
	if ((v->progress & 3) == 0) {
 | 
						|
		BeginVehicleMove(v);
 | 
						|
		v->z_pos++;
 | 
						|
		VehiclePositionChanged(v);
 | 
						|
		EndVehicleMove(v);
 | 
						|
	} else if ((v->progress & 7) == 1) {
 | 
						|
		BeginVehicleMove(v);
 | 
						|
		if (v->cur_image != SPR_DIESEL_SMOKE_5) {
 | 
						|
			v->cur_image++;
 | 
						|
			VehiclePositionChanged(v);
 | 
						|
			EndVehicleMove(v);
 | 
						|
		} else {
 | 
						|
			EndVehicleMove(v);
 | 
						|
			DeleteVehicle(v);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ElectricSparkInit(Vehicle *v)
 | 
						|
{
 | 
						|
	v->cur_image = SPR_ELECTRIC_SPARK_0;
 | 
						|
	v->progress = 1;
 | 
						|
}
 | 
						|
 | 
						|
static void ElectricSparkTick(Vehicle *v)
 | 
						|
{
 | 
						|
	if (v->progress < 2) {
 | 
						|
		v->progress++;
 | 
						|
	} else {
 | 
						|
		v->progress = 0;
 | 
						|
		BeginVehicleMove(v);
 | 
						|
		if (v->cur_image != SPR_ELECTRIC_SPARK_5) {
 | 
						|
			v->cur_image++;
 | 
						|
			VehiclePositionChanged(v);
 | 
						|
			EndVehicleMove(v);
 | 
						|
		} else {
 | 
						|
			EndVehicleMove(v);
 | 
						|
			DeleteVehicle(v);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void SmokeInit(Vehicle *v)
 | 
						|
{
 | 
						|
	v->cur_image = SPR_SMOKE_0;
 | 
						|
	v->progress = 12;
 | 
						|
}
 | 
						|
 | 
						|
static void SmokeTick(Vehicle *v)
 | 
						|
{
 | 
						|
	bool moved = false;
 | 
						|
 | 
						|
	BeginVehicleMove(v);
 | 
						|
 | 
						|
	v->progress++;
 | 
						|
 | 
						|
	if ((v->progress & 3) == 0) {
 | 
						|
		v->z_pos++;
 | 
						|
		moved = true;
 | 
						|
	}
 | 
						|
 | 
						|
	if ((v->progress & 0xF) == 4) {
 | 
						|
		if (v->cur_image != SPR_SMOKE_4) {
 | 
						|
			v->cur_image++;
 | 
						|
		} else {
 | 
						|
			EndVehicleMove(v);
 | 
						|
			DeleteVehicle(v);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
		moved = true;
 | 
						|
	}
 | 
						|
 | 
						|
	if (moved) {
 | 
						|
		VehiclePositionChanged(v);
 | 
						|
		EndVehicleMove(v);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ExplosionLargeInit(Vehicle *v)
 | 
						|
{
 | 
						|
	v->cur_image = SPR_EXPLOSION_LARGE_0;
 | 
						|
	v->progress = 0;
 | 
						|
}
 | 
						|
 | 
						|
static void ExplosionLargeTick(Vehicle *v)
 | 
						|
{
 | 
						|
	v->progress++;
 | 
						|
	if ((v->progress & 3) == 0) {
 | 
						|
		BeginVehicleMove(v);
 | 
						|
		if (v->cur_image != SPR_EXPLOSION_LARGE_F) {
 | 
						|
			v->cur_image++;
 | 
						|
			VehiclePositionChanged(v);
 | 
						|
			EndVehicleMove(v);
 | 
						|
		} else {
 | 
						|
			EndVehicleMove(v);
 | 
						|
			DeleteVehicle(v);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void BreakdownSmokeInit(Vehicle *v)
 | 
						|
{
 | 
						|
	v->cur_image = SPR_BREAKDOWN_SMOKE_0;
 | 
						|
	v->progress = 0;
 | 
						|
}
 | 
						|
 | 
						|
static void BreakdownSmokeTick(Vehicle *v)
 | 
						|
{
 | 
						|
	v->progress++;
 | 
						|
	if ((v->progress & 7) == 0) {
 | 
						|
		BeginVehicleMove(v);
 | 
						|
		if (v->cur_image != SPR_BREAKDOWN_SMOKE_3) {
 | 
						|
			v->cur_image++;
 | 
						|
		} else {
 | 
						|
			v->cur_image = SPR_BREAKDOWN_SMOKE_0;
 | 
						|
		}
 | 
						|
		VehiclePositionChanged(v);
 | 
						|
		EndVehicleMove(v);
 | 
						|
	}
 | 
						|
 | 
						|
	v->u.special.unk0--;
 | 
						|
	if (v->u.special.unk0 == 0) {
 | 
						|
		BeginVehicleMove(v);
 | 
						|
		EndVehicleMove(v);
 | 
						|
		DeleteVehicle(v);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ExplosionSmallInit(Vehicle *v)
 | 
						|
{
 | 
						|
	v->cur_image = SPR_EXPLOSION_SMALL_0;
 | 
						|
	v->progress = 0;
 | 
						|
}
 | 
						|
 | 
						|
static void ExplosionSmallTick(Vehicle *v)
 | 
						|
{
 | 
						|
	v->progress++;
 | 
						|
	if ((v->progress & 3) == 0) {
 | 
						|
		BeginVehicleMove(v);
 | 
						|
		if (v->cur_image != SPR_EXPLOSION_SMALL_B) {
 | 
						|
			v->cur_image++;
 | 
						|
			VehiclePositionChanged(v);
 | 
						|
			EndVehicleMove(v);
 | 
						|
		} else {
 | 
						|
			EndVehicleMove(v);
 | 
						|
			DeleteVehicle(v);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void BulldozerInit(Vehicle *v)
 | 
						|
{
 | 
						|
	v->cur_image = SPR_BULLDOZER_NE;
 | 
						|
	v->progress = 0;
 | 
						|
	v->u.special.unk0 = 0;
 | 
						|
	v->u.special.unk2 = 0;
 | 
						|
}
 | 
						|
 | 
						|
typedef struct BulldozerMovement {
 | 
						|
	byte direction:2;
 | 
						|
	byte image:2;
 | 
						|
	byte duration:3;
 | 
						|
} BulldozerMovement;
 | 
						|
 | 
						|
static const BulldozerMovement _bulldozer_movement[] = {
 | 
						|
	{ 0, 0, 4 },
 | 
						|
	{ 3, 3, 4 },
 | 
						|
	{ 2, 2, 7 },
 | 
						|
	{ 0, 2, 7 },
 | 
						|
	{ 1, 1, 3 },
 | 
						|
	{ 2, 2, 7 },
 | 
						|
	{ 0, 2, 7 },
 | 
						|
	{ 1, 1, 3 },
 | 
						|
	{ 2, 2, 7 },
 | 
						|
	{ 0, 2, 7 },
 | 
						|
	{ 3, 3, 6 },
 | 
						|
	{ 2, 2, 6 },
 | 
						|
	{ 1, 1, 7 },
 | 
						|
	{ 3, 1, 7 },
 | 
						|
	{ 0, 0, 3 },
 | 
						|
	{ 1, 1, 7 },
 | 
						|
	{ 3, 1, 7 },
 | 
						|
	{ 0, 0, 3 },
 | 
						|
	{ 1, 1, 7 },
 | 
						|
	{ 3, 1, 7 }
 | 
						|
};
 | 
						|
 | 
						|
static const struct {
 | 
						|
	int8 x;
 | 
						|
	int8 y;
 | 
						|
} _inc_by_dir[] = {
 | 
						|
	{ -1,  0 },
 | 
						|
	{  0,  1 },
 | 
						|
	{  1,  0 },
 | 
						|
	{  0, -1 }
 | 
						|
};
 | 
						|
 | 
						|
static void BulldozerTick(Vehicle *v)
 | 
						|
{
 | 
						|
	v->progress++;
 | 
						|
	if ((v->progress & 7) == 0) {
 | 
						|
		const BulldozerMovement* b = &_bulldozer_movement[v->u.special.unk0];
 | 
						|
 | 
						|
		BeginVehicleMove(v);
 | 
						|
 | 
						|
		v->cur_image = SPR_BULLDOZER_NE + b->image;
 | 
						|
 | 
						|
		v->x_pos += _inc_by_dir[b->direction].x;
 | 
						|
		v->y_pos += _inc_by_dir[b->direction].y;
 | 
						|
 | 
						|
		v->u.special.unk2++;
 | 
						|
		if (v->u.special.unk2 >= b->duration) {
 | 
						|
			v->u.special.unk2 = 0;
 | 
						|
			v->u.special.unk0++;
 | 
						|
			if (v->u.special.unk0 == lengthof(_bulldozer_movement)) {
 | 
						|
				EndVehicleMove(v);
 | 
						|
				DeleteVehicle(v);
 | 
						|
				return;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		VehiclePositionChanged(v);
 | 
						|
		EndVehicleMove(v);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void BubbleInit(Vehicle *v)
 | 
						|
{
 | 
						|
	v->cur_image = SPR_BUBBLE_GENERATE_0;
 | 
						|
	v->spritenum = 0;
 | 
						|
	v->progress = 0;
 | 
						|
}
 | 
						|
 | 
						|
typedef struct BubbleMovement {
 | 
						|
	int8 x:4;
 | 
						|
	int8 y:4;
 | 
						|
	int8 z:4;
 | 
						|
	byte image:4;
 | 
						|
} BubbleMovement;
 | 
						|
 | 
						|
#define MK(x, y, z, i) { x, y, z, i }
 | 
						|
#define ME(i) { i, 4, 0, 0 }
 | 
						|
 | 
						|
static const BubbleMovement _bubble_float_sw[] = {
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(1,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(1,0,1,2),
 | 
						|
	ME(1)
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
static const BubbleMovement _bubble_float_ne[] = {
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(-1,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(-1,0,1,2),
 | 
						|
	ME(1)
 | 
						|
};
 | 
						|
 | 
						|
static const BubbleMovement _bubble_float_se[] = {
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,1,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,1,1,2),
 | 
						|
	ME(1)
 | 
						|
};
 | 
						|
 | 
						|
static const BubbleMovement _bubble_float_nw[] = {
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,-1,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,-1,1,2),
 | 
						|
	ME(1)
 | 
						|
};
 | 
						|
 | 
						|
static const BubbleMovement _bubble_burst[] = {
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,7),
 | 
						|
	MK(0,0,1,8),
 | 
						|
	MK(0,0,1,9),
 | 
						|
	ME(0)
 | 
						|
};
 | 
						|
 | 
						|
static const BubbleMovement _bubble_absorb[] = {
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(2,1,3,0),
 | 
						|
	MK(1,1,3,1),
 | 
						|
	MK(2,1,3,0),
 | 
						|
	MK(1,1,3,2),
 | 
						|
	MK(2,1,3,0),
 | 
						|
	MK(1,1,3,1),
 | 
						|
	MK(2,1,3,0),
 | 
						|
	MK(1,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(1,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(1,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(1,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(1,0,1,2),
 | 
						|
	ME(2),
 | 
						|
	MK(0,0,0,0xA),
 | 
						|
	MK(0,0,0,0xB),
 | 
						|
	MK(0,0,0,0xC),
 | 
						|
	MK(0,0,0,0xD),
 | 
						|
	MK(0,0,0,0xE),
 | 
						|
	ME(0)
 | 
						|
};
 | 
						|
#undef ME
 | 
						|
#undef MK
 | 
						|
 | 
						|
static const BubbleMovement * const _bubble_movement[] = {
 | 
						|
	_bubble_float_sw,
 | 
						|
	_bubble_float_ne,
 | 
						|
	_bubble_float_se,
 | 
						|
	_bubble_float_nw,
 | 
						|
	_bubble_burst,
 | 
						|
	_bubble_absorb,
 | 
						|
};
 | 
						|
 | 
						|
static void BubbleTick(Vehicle *v)
 | 
						|
{
 | 
						|
	/*
 | 
						|
	 * Warning: those effects can NOT use Random(), and have to use
 | 
						|
	 *  InteractiveRandom(), because somehow someone forgot to save
 | 
						|
	 *  spritenum to the savegame, and so it will cause desyncs in
 | 
						|
	 *  multiplayer!! (that is: in ToyLand)
 | 
						|
	 */
 | 
						|
	uint et;
 | 
						|
	const BubbleMovement *b;
 | 
						|
 | 
						|
	v->progress++;
 | 
						|
	if ((v->progress & 3) != 0)
 | 
						|
		return;
 | 
						|
 | 
						|
	BeginVehicleMove(v);
 | 
						|
 | 
						|
	if (v->spritenum == 0) {
 | 
						|
		v->cur_image++;
 | 
						|
		if (v->cur_image < SPR_BUBBLE_GENERATE_3) {
 | 
						|
			VehiclePositionChanged(v);
 | 
						|
			EndVehicleMove(v);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
		if (v->u.special.unk2 != 0) {
 | 
						|
			v->spritenum = (InteractiveRandom() & 3) + 1;
 | 
						|
		} else {
 | 
						|
			v->spritenum = 6;
 | 
						|
		}
 | 
						|
		et = 0;
 | 
						|
	} else {
 | 
						|
		et = v->engine_type + 1;
 | 
						|
	}
 | 
						|
 | 
						|
	b = &_bubble_movement[v->spritenum - 1][et];
 | 
						|
 | 
						|
	if (b->y == 4 && b->x == 0) {
 | 
						|
		EndVehicleMove(v);
 | 
						|
		DeleteVehicle(v);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (b->y == 4 && b->x == 1) {
 | 
						|
		if (v->z_pos > 180 || CHANCE16I(1, 96, InteractiveRandom())) {
 | 
						|
			v->spritenum = 5;
 | 
						|
			SndPlayVehicleFx(SND_2F_POP, v);
 | 
						|
		}
 | 
						|
		et = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	if (b->y == 4 && b->x == 2) {
 | 
						|
		TileIndex tile;
 | 
						|
 | 
						|
		et++;
 | 
						|
		SndPlayVehicleFx(SND_31_EXTRACT, v);
 | 
						|
 | 
						|
		tile = TILE_FROM_XY(v->x_pos, v->y_pos);
 | 
						|
		if (IsTileType(tile, MP_INDUSTRY) &&
 | 
						|
				_map5[tile] == 0xA2) {
 | 
						|
			AddAnimatedTile(tile);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	v->engine_type = et;
 | 
						|
	b = &_bubble_movement[v->spritenum - 1][et];
 | 
						|
 | 
						|
	v->x_pos += b->x;
 | 
						|
	v->y_pos += b->y;
 | 
						|
	v->z_pos += b->z;
 | 
						|
	v->cur_image = SPR_BUBBLE_0 + b->image;
 | 
						|
 | 
						|
	VehiclePositionChanged(v);
 | 
						|
	EndVehicleMove(v);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
typedef void EffectInitProc(Vehicle *v);
 | 
						|
typedef void EffectTickProc(Vehicle *v);
 | 
						|
 | 
						|
static EffectInitProc * const _effect_init_procs[] = {
 | 
						|
	ChimneySmokeInit,
 | 
						|
	SteamSmokeInit,
 | 
						|
	DieselSmokeInit,
 | 
						|
	ElectricSparkInit,
 | 
						|
	SmokeInit,
 | 
						|
	ExplosionLargeInit,
 | 
						|
	BreakdownSmokeInit,
 | 
						|
	ExplosionSmallInit,
 | 
						|
	BulldozerInit,
 | 
						|
	BubbleInit,
 | 
						|
};
 | 
						|
 | 
						|
static EffectTickProc * const _effect_tick_procs[] = {
 | 
						|
	ChimneySmokeTick,
 | 
						|
	SteamSmokeTick,
 | 
						|
	DieselSmokeTick,
 | 
						|
	ElectricSparkTick,
 | 
						|
	SmokeTick,
 | 
						|
	ExplosionLargeTick,
 | 
						|
	BreakdownSmokeTick,
 | 
						|
	ExplosionSmallTick,
 | 
						|
	BulldozerTick,
 | 
						|
	BubbleTick,
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type)
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
 | 
						|
	v = ForceAllocateSpecialVehicle();
 | 
						|
	if (v != NULL) {
 | 
						|
		v->type = VEH_Special;
 | 
						|
		v->subtype = type;
 | 
						|
		v->x_pos = x;
 | 
						|
		v->y_pos = y;
 | 
						|
		v->z_pos = z;
 | 
						|
		v->z_height = v->sprite_width = v->sprite_height = 1;
 | 
						|
		v->x_offs = v->y_offs = 0;
 | 
						|
		v->tile = 0;
 | 
						|
		v->vehstatus = VS_UNCLICKABLE;
 | 
						|
 | 
						|
		_effect_init_procs[type](v);
 | 
						|
 | 
						|
		VehiclePositionChanged(v);
 | 
						|
		BeginVehicleMove(v);
 | 
						|
		EndVehicleMove(v);
 | 
						|
	}
 | 
						|
	return v;
 | 
						|
}
 | 
						|
 | 
						|
Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type)
 | 
						|
{
 | 
						|
	return CreateEffectVehicle(x, y, GetSlopeZ(x, y) + z, type);
 | 
						|
}
 | 
						|
 | 
						|
Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicle type)
 | 
						|
{
 | 
						|
	return CreateEffectVehicle(v->x_pos + x, v->y_pos + y, v->z_pos + z, type);
 | 
						|
}
 | 
						|
 | 
						|
static void EffectVehicle_Tick(Vehicle *v)
 | 
						|
{
 | 
						|
	_effect_tick_procs[v->subtype](v);
 | 
						|
}
 | 
						|
 | 
						|
Vehicle *CheckClickOnVehicle(ViewPort *vp, int x, int y)
 | 
						|
{
 | 
						|
	Vehicle *found = NULL, *v;
 | 
						|
	uint dist, best_dist = (uint)-1;
 | 
						|
 | 
						|
	if ( (uint)(x -= vp->left) >= (uint)vp->width ||
 | 
						|
			 (uint)(y -= vp->top) >= (uint)vp->height)
 | 
						|
				return NULL;
 | 
						|
 | 
						|
	x = (x << vp->zoom) + vp->virtual_left;
 | 
						|
	y = (y << vp->zoom) + vp->virtual_top;
 | 
						|
 | 
						|
	FOR_ALL_VEHICLES(v) {
 | 
						|
		if (v->type != 0 && (v->vehstatus & (VS_HIDDEN|VS_UNCLICKABLE)) == 0 &&
 | 
						|
				x >= v->left_coord && x <= v->right_coord &&
 | 
						|
				y >= v->top_coord && y <= v->bottom_coord) {
 | 
						|
 | 
						|
			dist = max(
 | 
						|
				myabs( ((v->left_coord + v->right_coord)>>1) - x ),
 | 
						|
				myabs( ((v->top_coord + v->bottom_coord)>>1) - y )
 | 
						|
			);
 | 
						|
 | 
						|
			if (dist < best_dist) {
 | 
						|
				found = v;
 | 
						|
				best_dist = dist;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return found;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void DecreaseVehicleValue(Vehicle *v)
 | 
						|
{
 | 
						|
	v->value -= v->value >> 8;
 | 
						|
	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
}
 | 
						|
 | 
						|
static const byte _breakdown_chance[64] = {
 | 
						|
	3, 3, 3, 3, 3, 3, 3, 3,
 | 
						|
	4, 4, 5, 5, 6, 6, 7, 7,
 | 
						|
	8, 8, 9, 9, 10, 10, 11, 11,
 | 
						|
	12, 13, 13, 13, 13, 14, 15, 16,
 | 
						|
	17, 19, 21, 25, 28, 31, 34, 37,
 | 
						|
	40, 44, 48, 52, 56, 60, 64, 68,
 | 
						|
	72, 80, 90, 100, 110, 120, 130, 140,
 | 
						|
	150, 170, 190, 210, 230, 250, 250, 250,
 | 
						|
};
 | 
						|
 | 
						|
void CheckVehicleBreakdown(Vehicle *v)
 | 
						|
{
 | 
						|
	int rel, rel_old;
 | 
						|
	uint32 r;
 | 
						|
	int chance;
 | 
						|
 | 
						|
	/* decrease reliability */
 | 
						|
	v->reliability = rel = max((rel_old = v->reliability) - v->reliability_spd_dec, 0);
 | 
						|
	if ((rel_old >> 8) != (rel >> 8))
 | 
						|
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
 | 
						|
	if (v->breakdown_ctr != 0 || (v->vehstatus & VS_STOPPED) != 0 ||
 | 
						|
			v->cur_speed < 5 || _game_mode == GM_MENU)
 | 
						|
				return;
 | 
						|
 | 
						|
	r = Random();
 | 
						|
 | 
						|
	/* increase chance of failure */
 | 
						|
	chance = v->breakdown_chance + 1;
 | 
						|
	if (CHANCE16I(1,25,r)) chance += 25;
 | 
						|
	v->breakdown_chance = min(255, chance);
 | 
						|
 | 
						|
	/* calculate reliability value to use in comparison */
 | 
						|
	rel = v->reliability;
 | 
						|
	if (v->type == VEH_Ship) rel += 0x6666;
 | 
						|
 | 
						|
	/* disabled breakdowns? */
 | 
						|
	if (_opt.diff.vehicle_breakdowns < 1)
 | 
						|
		return;
 | 
						|
 | 
						|
	/* reduced breakdowns? */
 | 
						|
	if (_opt.diff.vehicle_breakdowns == 1) rel += 0x6666;
 | 
						|
 | 
						|
	/* check if to break down */
 | 
						|
	if (_breakdown_chance[(uint)min(rel, 0xffff) >> 10] <= v->breakdown_chance) {
 | 
						|
		v->breakdown_ctr = (byte)(((r >> 16) & 0x3F) + 0x3F);
 | 
						|
		v->breakdown_delay = (byte)(((r >> 24) & 0x7F) | 0x80);
 | 
						|
		v->breakdown_chance = 0;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static const StringID _vehicle_type_names[4] = {
 | 
						|
	STR_019F_TRAIN,
 | 
						|
	STR_019C_ROAD_VEHICLE,
 | 
						|
	STR_019E_SHIP,
 | 
						|
	STR_019D_AIRCRAFT,
 | 
						|
};
 | 
						|
 | 
						|
static void ShowVehicleGettingOld(Vehicle *v, StringID msg)
 | 
						|
{
 | 
						|
	if (v->owner != _local_player)
 | 
						|
		return;
 | 
						|
 | 
						|
	// Do not show getting-old message if autorenew is active
 | 
						|
	if (_patches.autorenew)
 | 
						|
		return;
 | 
						|
 | 
						|
	SetDParam(0, _vehicle_type_names[v->type - 0x10]);
 | 
						|
	SetDParam(1, v->unitnumber);
 | 
						|
	AddNewsItem(msg, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
 | 
						|
}
 | 
						|
 | 
						|
void AgeVehicle(Vehicle *v)
 | 
						|
{
 | 
						|
	int age;
 | 
						|
 | 
						|
	if (v->age < 65535)
 | 
						|
		v->age++;
 | 
						|
 | 
						|
	age = v->age - v->max_age;
 | 
						|
	if (age == 366*0 || age == 366*1 || age == 366*2 || age == 366*3 || age == 366*4)
 | 
						|
		v->reliability_spd_dec <<= 1;
 | 
						|
 | 
						|
	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
 | 
						|
	if (age == -366) {
 | 
						|
		ShowVehicleGettingOld(v, STR_01A0_IS_GETTING_OLD);
 | 
						|
	} else if (age == 0) {
 | 
						|
		ShowVehicleGettingOld(v, STR_01A1_IS_GETTING_VERY_OLD);
 | 
						|
	} else if (age == 366*1 || age == 366*2 || age == 366*3 || age == 366*4 || age == 366*5) {
 | 
						|
		ShowVehicleGettingOld(v, STR_01A2_IS_GETTING_VERY_OLD_AND);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
extern int32 EstimateTrainCost(const RailVehicleInfo *rvi);
 | 
						|
extern int32 EstimateRoadVehCost(byte engine_type);
 | 
						|
extern int32 EstimateShipCost(uint16 engine_type);
 | 
						|
extern int32 EstimateAircraftCost(uint16 engine_type);
 | 
						|
extern int32 CmdRefitRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2);
 | 
						|
extern int32 CmdRefitShip(int x, int y, uint32 flags, uint32 p1, uint32 p2);
 | 
						|
extern int32 CmdRefitAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2);
 | 
						|
 | 
						|
/* Replaces a vehicle (used to be called autorenew)
 | 
						|
    p1 - Index of vehicle
 | 
						|
    p2 - Type of new engine */
 | 
						|
int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	/* makesvariables to inform about how much money the player wants to have left after replacing
 | 
						|
	 and which engine to replace with out of p2.
 | 
						|
	 the first 16 bit is the money. The last 5 digits (all 0) were removed when sent, so we add them again.
 | 
						|
	 This way the max is 6553 millions and it is more than the 32 bit that is stored in _patches
 | 
						|
	 This is a nice way to send 32 bit and only use 16 bit
 | 
						|
	 the last 8 bit is the engine. The 8 bits in front of the engine is free so it have room for 16 bit engine entries */
 | 
						|
	uint16 new_engine_type = (uint16)(p2 & 0xFFFF);
 | 
						|
	uint32 autorefit_money = (p2  >> 16) * 100000;
 | 
						|
	Vehicle *v, *u, *first;
 | 
						|
	int cost, build_cost, rear_engine_cost = 0;
 | 
						|
	byte old_engine_type;
 | 
						|
 | 
						|
	if (!IsVehicleIndex(p1)) return CMD_ERROR;
 | 
						|
 | 
						|
	v = u = GetVehicle(p1);
 | 
						|
 | 
						|
	old_engine_type = v->engine_type;
 | 
						|
 | 
						|
	// first we make sure that it's a valid type the user requested
 | 
						|
	// check that it's an engine that is in the engine array
 | 
						|
	if (new_engine_type >= TOTAL_NUM_ENGINES ) return CMD_ERROR;
 | 
						|
 | 
						|
	// check that the new vehicle type is the same as the original one
 | 
						|
	if (v->type != DEREF_ENGINE(new_engine_type)->type) return CMD_ERROR;
 | 
						|
 | 
						|
	// check that it's the vehicle's owner that requested the replace
 | 
						|
	if (!CheckOwnership(v->owner)) return CMD_ERROR;
 | 
						|
 | 
						|
	// makes sure that we do not replace a plane with a helicopter or vise versa
 | 
						|
	if (v->type == VEH_Aircraft) {
 | 
						|
		if (HASBIT(AircraftVehInfo(old_engine_type)->subtype, 0) != HASBIT(AircraftVehInfo(new_engine_type)->subtype, 0)) return CMD_ERROR;
 | 
						|
	}
 | 
						|
 | 
						|
	// makes sure that the player can actually buy the new engine. Renewing is still allowed to outdated engines
 | 
						|
	if (!HASBIT(DEREF_ENGINE(new_engine_type)->player_avail, v->owner) && old_engine_type != new_engine_type) return CMD_ERROR;
 | 
						|
 | 
						|
	switch (v->type) {
 | 
						|
		case VEH_Train:    build_cost = EstimateTrainCost(RailVehInfo(new_engine_type)); break;
 | 
						|
		case VEH_Road:     build_cost = EstimateRoadVehCost(new_engine_type);            break;
 | 
						|
		case VEH_Ship:     build_cost = EstimateShipCost(new_engine_type);               break;
 | 
						|
		case VEH_Aircraft: build_cost = EstimateAircraftCost(new_engine_type);           break;
 | 
						|
		default: return CMD_ERROR;
 | 
						|
	}
 | 
						|
 | 
						|
	/* In a rare situation, when 2 clients are connected to 1 company and have the same
 | 
						|
	    settings, a vehicle can be replaced twice.. check if this is the situation here */
 | 
						|
	if (old_engine_type == new_engine_type && v->age == 0)
 | 
						|
		return CMD_ERROR;
 | 
						|
 | 
						|
	if ( v->type == VEH_Train ) {
 | 
						|
		first = GetFirstVehicleInChain(v);
 | 
						|
		u = GetLastVehicleInChain(v);
 | 
						|
		if ( RailVehInfo(new_engine_type)->flags & RVI_MULTIHEAD )
 | 
						|
			build_cost = build_cost >> 1;   //multiheaded engines have EstimateTrainCost() for both engines
 | 
						|
 | 
						|
		if ( old_engine_type != new_engine_type ) {
 | 
						|
 | 
						|
			// prevent that the rear engine can get replaced to something else than the front engine
 | 
						|
			if ( v->u.rail.first_engine != 0xffff && RailVehInfo(old_engine_type)->flags & RVI_MULTIHEAD && RailVehInfo(old_engine_type)->flags ) {
 | 
						|
				if ( first->engine_type != new_engine_type ) return CMD_ERROR;
 | 
						|
			}
 | 
						|
 | 
						|
			// checks if the engine is the first one
 | 
						|
			if ( v->u.rail.first_engine == 0xffff ) {
 | 
						|
				if ( RailVehInfo(new_engine_type)->flags & RVI_MULTIHEAD ) {
 | 
						|
					if ( u->engine_type == old_engine_type && v->next != NULL) {
 | 
						|
						rear_engine_cost = build_cost - u->value;
 | 
						|
					} else {
 | 
						|
						rear_engine_cost = build_cost;
 | 
						|
					}
 | 
						|
				} else {
 | 
						|
					if ( u->engine_type == old_engine_type && RailVehInfo(old_engine_type)->flags & RVI_MULTIHEAD) {
 | 
						|
						if (v->next != NULL) rear_engine_cost = -(int32)u->value;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			 }
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Check if there is money for the upgrade.. if not, give a nice news-item
 | 
						|
	    (that is needed, because this CMD is called automaticly) */
 | 
						|
	if ( DEREF_PLAYER(v->owner)->money64 < (int32)(autorefit_money + build_cost + rear_engine_cost - v->value)) {
 | 
						|
		if (( _local_player == v->owner ) && ( v->unitnumber != 0 )) {  //v->unitnumber = 0 for train cars
 | 
						|
			int message;
 | 
						|
			SetDParam(0, v->unitnumber);
 | 
						|
			switch (v->type) {
 | 
						|
				case VEH_Train:    message = STR_TRAIN_AUTORENEW_FAILED;       break;
 | 
						|
				case VEH_Road:     message = STR_ROADVEHICLE_AUTORENEW_FAILED; break;
 | 
						|
				case VEH_Ship:     message = STR_SHIP_AUTORENEW_FAILED;        break;
 | 
						|
				case VEH_Aircraft: message = STR_AIRCRAFT_AUTORENEW_FAILED;    break;
 | 
						|
				// This should never happen
 | 
						|
				default: message = 0; break;
 | 
						|
			}
 | 
						|
 | 
						|
			AddNewsItem(message, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
 | 
						|
		}
 | 
						|
 | 
						|
		return CMD_ERROR;
 | 
						|
	}
 | 
						|
	cost = build_cost - v->value + rear_engine_cost;
 | 
						|
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		/* We do not really buy a new vehicle, we upgrade the old one */
 | 
						|
		Engine *e;
 | 
						|
		e = DEREF_ENGINE(new_engine_type);
 | 
						|
 | 
						|
		v->reliability = e->reliability;
 | 
						|
		v->reliability_spd_dec = e->reliability_spd_dec;
 | 
						|
		v->age = 0;
 | 
						|
 | 
						|
		v->date_of_last_service = _date;
 | 
						|
		v->build_year = _cur_year;
 | 
						|
 | 
						|
		v->value = build_cost;
 | 
						|
 | 
						|
 | 
						|
		if (v->engine_type != new_engine_type) {
 | 
						|
			byte sprite = v->spritenum;
 | 
						|
			byte cargo_type = v->cargo_type;
 | 
						|
			v->engine_type = new_engine_type;
 | 
						|
			v->max_age = e->lifelength * 366;
 | 
						|
 | 
						|
			/* Update limits of the vehicle (for when upgraded) */
 | 
						|
			switch (v->type) {
 | 
						|
			case VEH_Train:
 | 
						|
				{
 | 
						|
				const RailVehicleInfo *rvi = RailVehInfo(new_engine_type);
 | 
						|
				const RailVehicleInfo *rvi2 = RailVehInfo(old_engine_type);
 | 
						|
				byte capacity = rvi2->capacity;
 | 
						|
				Vehicle *first = GetFirstVehicleInChain(v);
 | 
						|
 | 
						|
				//if (v->owner == _local_player) InvalidateWindowClasses(WC_TRAINS_LIST);
 | 
						|
				/* rvi->image_index is the new sprite for the engine. Adding +1 makes the engine head the other way
 | 
						|
				if it is a multiheaded engine (rear engine)
 | 
						|
				(rvi->flags & RVI_MULTIHEAD && sprite - rvi2->image_index) is true if the engine is heading the other way, otherwise 0*/
 | 
						|
				v->spritenum = rvi->image_index + (( rvi->flags & RVI_MULTIHEAD && sprite - rvi2->image_index) ? 1 : 0);
 | 
						|
 | 
						|
				// turn the last engine in a multiheaded train if needed
 | 
						|
				if ( v->next == NULL && v->u.rail.first_engine != 0xffff && rvi->flags & RVI_MULTIHEAD && v->spritenum == rvi->image_index )
 | 
						|
					v->spritenum++;
 | 
						|
 | 
						|
				v->cargo_type = rvi->cargo_type;
 | 
						|
				v->cargo_cap = rvi->capacity;
 | 
						|
				v->max_speed = rvi->max_speed;
 | 
						|
 | 
						|
				v->u.rail.railtype = e->railtype;
 | 
						|
 | 
						|
				// 0x0100 means that we skip the check for being stopped inside the depot
 | 
						|
				// since we do not stop it for autorefitting
 | 
						|
				if (v->cargo_type != cargo_type && capacity) {
 | 
						|
					// BUG: somehow v->index is not transfered properly
 | 
						|
					//CmdRefitRailVehicle(v->x_pos, v->y_pos, DC_EXEC, v->index , cargo_type + 0x0100 );
 | 
						|
					v->cargo_type = cargo_type; // workaround, but it do not check the refit table
 | 
						|
				} else {
 | 
						|
					v->cargo_type = rvi->cargo_type;
 | 
						|
				}
 | 
						|
 | 
						|
				if ( rvi2->flags & RVI_MULTIHEAD && !(rvi->flags & RVI_MULTIHEAD) &&  v->index == first->index) {
 | 
						|
					if (old_engine_type == u->engine_type ) {
 | 
						|
						Vehicle *w;
 | 
						|
 | 
						|
						u = GetLastVehicleInChain(v);
 | 
						|
						w = GetPrevVehicleInChain(u);
 | 
						|
						w->next = NULL;
 | 
						|
						DeleteVehicle(u);
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				if ( rvi->flags & RVI_MULTIHEAD && rvi2->flags & RVI_MULTIHEAD &&  v->index == first->index ) {
 | 
						|
					CmdReplaceVehicle(x, y, flags, u->index, p2);
 | 
						|
				}
 | 
						|
 | 
						|
				if ( rvi->flags & RVI_MULTIHEAD && !(rvi2->flags & RVI_MULTIHEAD) &&  v->index == first->index ) {
 | 
						|
					if ( old_engine_type != u->engine_type ) {
 | 
						|
						Vehicle *w;
 | 
						|
						if ( (w=AllocateVehicle()) != NULL ) {
 | 
						|
							AddRearEngineToMultiheadedTrain(v,w, false);
 | 
						|
							u->next = w;
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				// updates the id of the front engine in the other units, since the front engine just got a new engine_id
 | 
						|
				// this is needed for wagon override
 | 
						|
				if ( v->u.rail.first_engine == 0xffff && v->next != NULL ) {
 | 
						|
					Vehicle *veh = v->next;
 | 
						|
					do {
 | 
						|
						veh->u.rail.first_engine = new_engine_type;
 | 
						|
					} while ( (veh=veh->next) != NULL );
 | 
						|
				}
 | 
						|
				InvalidateWindowClasses(WC_TRAINS_LIST);
 | 
						|
				UpdateTrainAcceleration(first);
 | 
						|
				break;
 | 
						|
				}
 | 
						|
			case VEH_Road:
 | 
						|
				{
 | 
						|
				const RoadVehicleInfo *rvi = RoadVehInfo(new_engine_type);
 | 
						|
 | 
						|
				v->spritenum = rvi->image_index;
 | 
						|
				v->cargo_type = rvi->cargo_type;
 | 
						|
				v->cargo_cap = rvi->capacity;
 | 
						|
				v->max_speed = rvi->max_speed;
 | 
						|
				InvalidateWindowClasses(WC_ROADVEH_LIST);
 | 
						|
				break;
 | 
						|
				}
 | 
						|
			case VEH_Ship:
 | 
						|
				{
 | 
						|
				const ShipVehicleInfo *svi = ShipVehInfo(new_engine_type);
 | 
						|
 | 
						|
				v->spritenum = svi->image_index;
 | 
						|
				v->cargo_type = svi->cargo_type;
 | 
						|
				v->cargo_cap = svi->capacity;
 | 
						|
				v->max_speed = svi->max_speed;
 | 
						|
 | 
						|
				// 0x0100 means that we skip the check for being stopped inside the depot
 | 
						|
				// since we do not stop it for autorefitting
 | 
						|
				if (v->cargo_type != cargo_type)
 | 
						|
					CmdRefitShip(v->x_pos, v->y_pos, DC_EXEC, v->index , cargo_type + 0x0100 );
 | 
						|
				InvalidateWindowClasses(WC_SHIPS_LIST);
 | 
						|
				break;
 | 
						|
				}
 | 
						|
			case VEH_Aircraft:
 | 
						|
				{
 | 
						|
				const AircraftVehicleInfo *avi = AircraftVehInfo(new_engine_type);
 | 
						|
				Vehicle *u;
 | 
						|
 | 
						|
				v->max_speed = avi->max_speed;
 | 
						|
				v->acceleration = avi->acceleration;
 | 
						|
				v->spritenum = avi->image_index;
 | 
						|
 | 
						|
					if ( cargo_type == CT_PASSENGERS ) {
 | 
						|
						v->cargo_cap = avi->passenger_capacity;
 | 
						|
						u = v->next;
 | 
						|
						u->cargo_cap = avi->mail_capacity;
 | 
						|
					} else {
 | 
						|
						// 0x0100 means that we skip the check for being stopped inside the hangar
 | 
						|
						// since we do not stop it for autorefitting
 | 
						|
						CmdRefitAircraft(v->x_pos, v->y_pos, DC_EXEC, v->index , cargo_type + 0x0100 );
 | 
						|
					}
 | 
						|
				InvalidateWindowClasses(WC_AIRCRAFT_LIST);
 | 
						|
				break;
 | 
						|
				}
 | 
						|
			default: return CMD_ERROR;
 | 
						|
			}
 | 
						|
			// makes sure that the cargo is still valid compared to new capacity
 | 
						|
			if (v->cargo_count != 0) {
 | 
						|
				if ( v->cargo_type != cargo_type )
 | 
						|
					v->cargo_count = 0;
 | 
						|
				else if ( v->cargo_count > v->cargo_cap )
 | 
						|
					v->cargo_count = v->cargo_cap;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		InvalidateWindow(WC_REPLACE_VEHICLE, v->type);
 | 
						|
		ResortVehicleLists();
 | 
						|
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
	}
 | 
						|
	//needs to be down here because refitting will change SET_EXPENSES_TYPE if called
 | 
						|
	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 | 
						|
 | 
						|
	return cost;
 | 
						|
}
 | 
						|
 | 
						|
void MaybeReplaceVehicle(Vehicle *v)
 | 
						|
{
 | 
						|
	uint32 new_engine_and_autoreplace_money;
 | 
						|
 | 
						|
	if (v->owner != _local_player)
 | 
						|
		return;
 | 
						|
	// uncomment next line if you want to see what engine type just entered a depot
 | 
						|
	//printf("engine type: %d\n", v->engine_type);
 | 
						|
 | 
						|
	// A vehicle is autorenewed when it it gets the amount of months
 | 
						|
	//  give by _patches.autorenew_months away for his max age.
 | 
						|
	//  Standard is -6, meaning 6 months before his max age
 | 
						|
	//  It can be any value between -12 and 12.
 | 
						|
	//  Here it also checks if the vehicles is listed for replacement
 | 
						|
	if (!_patches.autorenew || v->age - v->max_age < (_patches.autorenew_months * 30)) {  //replace if engine is too old
 | 
						|
		if (_autoreplace_array[v->engine_type] == v->engine_type && v->type != VEH_Train) //updates to a new model
 | 
						|
			return;
 | 
						|
	}
 | 
						|
	/* Now replace the vehicle */
 | 
						|
	_current_player = v->owner;
 | 
						|
 | 
						|
	/* makes the variable to inform about how much money the player wants to have left after replacing
 | 
						|
	 and which engine to replace with
 | 
						|
	 the first 16 bit is the money. Since we know the last 5 digits is 0, they are thrown away.
 | 
						|
	 This way the max is 6553 millions and it is more than the 32 bit that is stored in _patches
 | 
						|
	 This is a nice way to send 32 bit and only use 16 bit
 | 
						|
	 the last 8 bit is the engine. The 8 bits in front of the engine is free so it have room for 16 bit engine entries */
 | 
						|
	new_engine_and_autoreplace_money = ((_patches.autorenew_money / 100000) << 16) + _autoreplace_array[v->engine_type];
 | 
						|
 | 
						|
	assert(v->type == DEREF_ENGINE(_autoreplace_array[v->engine_type])->type);
 | 
						|
 | 
						|
	if ( v->type != VEH_Train ) {
 | 
						|
		DoCommandP(v->tile, v->index, new_engine_and_autoreplace_money, NULL, CMD_REPLACE_VEHICLE | CMD_SHOW_NO_ERROR);
 | 
						|
	} else {
 | 
						|
	// checks if any of the engines in the train are either old or listed for replacement
 | 
						|
		do {
 | 
						|
			if ( v->engine_type != _autoreplace_array[v->engine_type] || (_patches.autorenew && (v->age - v->max_age) > (_patches.autorenew_months * 30))) {
 | 
						|
				new_engine_and_autoreplace_money = (new_engine_and_autoreplace_money & 0xFFFF0000) + _autoreplace_array[v->engine_type]; // sets the new engine replacement type
 | 
						|
				DoCommandP(v->tile, v->index, new_engine_and_autoreplace_money, NULL, CMD_REPLACE_VEHICLE | CMD_SHOW_NO_ERROR);
 | 
						|
			}
 | 
						|
		} while ((v=v->next) != NULL);
 | 
						|
	}
 | 
						|
	_current_player = OWNER_NONE;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
int32 CmdNameVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
	StringID str;
 | 
						|
 | 
						|
	if (!IsVehicleIndex(p1)) return CMD_ERROR;
 | 
						|
 | 
						|
	v = GetVehicle(p1);
 | 
						|
 | 
						|
	if (!CheckOwnership(v->owner))
 | 
						|
		return CMD_ERROR;
 | 
						|
 | 
						|
	str = AllocateNameUnique((const char*)_decode_parameters, 2);
 | 
						|
	if (str == 0)
 | 
						|
		return CMD_ERROR;
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		StringID old_str = v->string_id;
 | 
						|
		v->string_id = str;
 | 
						|
		DeleteName(old_str);
 | 
						|
		ResortVehicleLists();
 | 
						|
		MarkWholeScreenDirty();
 | 
						|
	} else {
 | 
						|
		DeleteName(str);
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
static Rect _old_vehicle_coords;
 | 
						|
 | 
						|
void BeginVehicleMove(Vehicle *v) {
 | 
						|
	_old_vehicle_coords.left = v->left_coord;
 | 
						|
	_old_vehicle_coords.top = v->top_coord;
 | 
						|
	_old_vehicle_coords.right = v->right_coord;
 | 
						|
	_old_vehicle_coords.bottom = v->bottom_coord;
 | 
						|
}
 | 
						|
 | 
						|
void EndVehicleMove(Vehicle *v)
 | 
						|
{
 | 
						|
	MarkAllViewportsDirty(
 | 
						|
		min(_old_vehicle_coords.left,v->left_coord),
 | 
						|
		min(_old_vehicle_coords.top,v->top_coord),
 | 
						|
		max(_old_vehicle_coords.right,v->right_coord)+1,
 | 
						|
		max(_old_vehicle_coords.bottom,v->bottom_coord)+1
 | 
						|
	);
 | 
						|
}
 | 
						|
 | 
						|
/* returns true if staying in the same tile */
 | 
						|
bool GetNewVehiclePos(Vehicle *v, GetNewVehiclePosResult *gp)
 | 
						|
{
 | 
						|
	static const int8 _delta_coord[16] = {
 | 
						|
		-1,-1,-1, 0, 1, 1, 1, 0, /* x */
 | 
						|
		-1, 0, 1, 1, 1, 0,-1,-1, /* y */
 | 
						|
	};
 | 
						|
 | 
						|
	int x = v->x_pos + _delta_coord[v->direction];
 | 
						|
	int y = v->y_pos + _delta_coord[v->direction + 8];
 | 
						|
 | 
						|
	gp->x = x;
 | 
						|
	gp->y = y;
 | 
						|
	gp->old_tile = v->tile;
 | 
						|
	gp->new_tile = TILE_FROM_XY(x,y);
 | 
						|
	return gp->old_tile == gp->new_tile;
 | 
						|
}
 | 
						|
 | 
						|
static const byte _new_direction_table[9] = {
 | 
						|
	0, 7, 6,
 | 
						|
	1, 3, 5,
 | 
						|
	2, 3, 4,
 | 
						|
};
 | 
						|
 | 
						|
byte GetDirectionTowards(Vehicle *v, int x, int y)
 | 
						|
{
 | 
						|
	byte dirdiff, dir;
 | 
						|
	int i = 0;
 | 
						|
 | 
						|
	if (y >= v->y_pos) {
 | 
						|
		if (y != v->y_pos) i+=3;
 | 
						|
		i+=3;
 | 
						|
	}
 | 
						|
 | 
						|
	if (x >= v->x_pos) {
 | 
						|
		if (x != v->x_pos) i++;
 | 
						|
		i++;
 | 
						|
	}
 | 
						|
 | 
						|
	dir = v->direction;
 | 
						|
 | 
						|
	dirdiff = _new_direction_table[i] - dir;
 | 
						|
	if (dirdiff == 0)
 | 
						|
		return dir;
 | 
						|
	return (dir+((dirdiff&7)<5?1:-1)) & 7;
 | 
						|
}
 | 
						|
 | 
						|
/* Return value has bit 0x2 set, when the vehicle enters a station. Then,
 | 
						|
 * result << 8 contains the id of the station entered. If the return value has
 | 
						|
 * bit 0x8 set, the vehicle could not and did not enter the tile. Are there
 | 
						|
 * other bits that can be set? */
 | 
						|
uint32 VehicleEnterTile(Vehicle *v, uint tile, int x, int y)
 | 
						|
{
 | 
						|
	uint old_tile = v->tile;
 | 
						|
	uint32 result = _tile_type_procs[GetTileType(tile)]->vehicle_enter_tile_proc(v, tile, x, y);
 | 
						|
 | 
						|
	/* When vehicle_enter_tile_proc returns 8, that apparently means that
 | 
						|
	 * we cannot enter the tile at all. In that case, don't call
 | 
						|
	 * leave_tile. */
 | 
						|
	if (!(result & 8) && old_tile != tile) {
 | 
						|
		VehicleLeaveTileProc *proc = _tile_type_procs[GetTileType(old_tile)]->vehicle_leave_tile_proc;
 | 
						|
		if (proc != NULL)
 | 
						|
			proc(v, old_tile, x, y);
 | 
						|
	}
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
UnitID GetFreeUnitNumber(byte type)
 | 
						|
{
 | 
						|
	UnitID unit_num = 0;
 | 
						|
	Vehicle *u;
 | 
						|
 | 
						|
restart:
 | 
						|
	unit_num++;
 | 
						|
	FOR_ALL_VEHICLES(u) {
 | 
						|
		if (u->type == type && u->owner == _current_player &&
 | 
						|
		    unit_num == u->unitnumber)
 | 
						|
					goto restart;
 | 
						|
	}
 | 
						|
	return unit_num;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Save and load of vehicles
 | 
						|
const byte _common_veh_desc[] = {
 | 
						|
	SLE_VAR(Vehicle,subtype,					SLE_UINT8),
 | 
						|
 | 
						|
	SLE_REF(Vehicle,next,							REF_VEHICLE_OLD),
 | 
						|
	SLE_VAR(Vehicle,string_id,				SLE_STRINGID),
 | 
						|
	SLE_CONDVAR(Vehicle,unitnumber,				SLE_FILE_U8 | SLE_VAR_U16, 0, 7),
 | 
						|
	SLE_CONDVAR(Vehicle,unitnumber,				SLE_UINT16, 8, 255),
 | 
						|
	SLE_VAR(Vehicle,owner,						SLE_UINT8),
 | 
						|
	SLE_CONDVAR(Vehicle,tile,					SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | 
						|
	SLE_CONDVAR(Vehicle,tile,					SLE_UINT32, 6, 255),
 | 
						|
	SLE_CONDVAR(Vehicle,dest_tile,		SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | 
						|
	SLE_CONDVAR(Vehicle,dest_tile,		SLE_UINT32, 6, 255),
 | 
						|
 | 
						|
	SLE_CONDVAR(Vehicle,x_pos,				SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | 
						|
	SLE_CONDVAR(Vehicle,x_pos,				SLE_UINT32, 6, 255),
 | 
						|
	SLE_CONDVAR(Vehicle,y_pos,				SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | 
						|
	SLE_CONDVAR(Vehicle,y_pos,				SLE_UINT32, 6, 255),
 | 
						|
	SLE_VAR(Vehicle,z_pos,						SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,direction,				SLE_UINT8),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,cur_image,				SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,spritenum,				SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,sprite_width,			SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,sprite_height,		SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,z_height,					SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,x_offs,						SLE_INT8),
 | 
						|
	SLE_VAR(Vehicle,y_offs,						SLE_INT8),
 | 
						|
	SLE_VAR(Vehicle,engine_type,			SLE_UINT16),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,max_speed,				SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,cur_speed,				SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,subspeed,					SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,acceleration,			SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,progress,					SLE_UINT8),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,vehstatus,				SLE_UINT8),
 | 
						|
	SLE_CONDVAR(Vehicle,last_station_visited, SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
 | 
						|
	SLE_CONDVAR(Vehicle,last_station_visited, SLE_UINT16, 5, 255),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,cargo_type,				SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,cargo_days,				SLE_UINT8),
 | 
						|
	SLE_CONDVAR(Vehicle,cargo_source,			SLE_FILE_U8 | SLE_VAR_U16, 0, 6),
 | 
						|
	SLE_CONDVAR(Vehicle,cargo_source,			SLE_UINT16, 7, 255),
 | 
						|
	SLE_VAR(Vehicle,cargo_cap,				SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,cargo_count,			SLE_UINT16),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,day_counter,			SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,tick_counter,			SLE_UINT8),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,cur_order_index,	SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,num_orders,				SLE_UINT8),
 | 
						|
 | 
						|
	/* This next line is for version 4 and prior compatibility.. it temporarily reads
 | 
						|
	    type and flags (which were both 4 bits) into type. Later on this is
 | 
						|
	    converted correctly */
 | 
						|
	SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, type),    SLE_UINT8,  0, 4),
 | 
						|
	SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, station), SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
 | 
						|
 | 
						|
	/* Orders for version 5 and on */
 | 
						|
	SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, type),    SLE_UINT8,  5, 255),
 | 
						|
	SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, flags),   SLE_UINT8,  5, 255),
 | 
						|
	SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, station), SLE_UINT16, 5, 255),
 | 
						|
 | 
						|
	SLE_REF(Vehicle,orders,						REF_ORDER),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,age,							SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,max_age,					SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,date_of_last_service,SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,service_interval,	SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,reliability,			SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,reliability_spd_dec,SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,breakdown_ctr,		SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,breakdown_delay,	SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,breakdowns_since_last_service,	SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,breakdown_chance,	SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,build_year,				SLE_UINT8),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,load_unload_time_rem,	SLE_UINT16),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,profit_this_year,	SLE_INT32),
 | 
						|
	SLE_VAR(Vehicle,profit_last_year,	SLE_INT32),
 | 
						|
	SLE_VAR(Vehicle,value,						SLE_UINT32),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,random_bits,       SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,waiting_triggers,  SLE_UINT8),
 | 
						|
 | 
						|
	SLE_REF(Vehicle,next_shared,				REF_VEHICLE),
 | 
						|
	SLE_REF(Vehicle,prev_shared,				REF_VEHICLE),
 | 
						|
 | 
						|
	// reserve extra space in savegame here. (currently 10 bytes)
 | 
						|
	SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 2, 2, 255), /* 2 */
 | 
						|
	SLE_CONDARR(NullStruct,null,SLE_FILE_U32 | SLE_VAR_NULL, 2, 2, 255), /* 8 */
 | 
						|
 | 
						|
	SLE_END()
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
static const byte _train_desc[] = {
 | 
						|
	SLE_WRITEBYTE(Vehicle,type,VEH_Train, 0), // Train type. VEH_Train in mem, 0 in file.
 | 
						|
	SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRail,crash_anim_pos), SLE_UINT16),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRail,force_proceed), SLE_UINT8),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRail,railtype), SLE_UINT8),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRail,track), SLE_UINT8),
 | 
						|
 | 
						|
	SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,flags), SLE_UINT8, 2, 255),
 | 
						|
	SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,days_since_order_progr), SLE_UINT16, 2, 255),
 | 
						|
 | 
						|
	// reserve extra space in savegame here. (currently 13 bytes)
 | 
						|
	SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 13, 2, 255),
 | 
						|
 | 
						|
	SLE_END()
 | 
						|
};
 | 
						|
 | 
						|
static const byte _roadveh_desc[] = {
 | 
						|
	SLE_WRITEBYTE(Vehicle,type,VEH_Road, 1), // Road type. VEH_Road in mem, 1 in file.
 | 
						|
	SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,state),					SLE_UINT8),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,frame),					SLE_UINT8),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,unk2),					SLE_UINT16),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,overtaking),		SLE_UINT8),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,overtaking_ctr),SLE_UINT8),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,crashed_ctr),		SLE_UINT16),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,reverse_ctr),			SLE_UINT8),
 | 
						|
 | 
						|
	SLE_CONDREFX(offsetof(Vehicle,u)+offsetof(VehicleRoad,slot), REF_ROADSTOPS, 6, 255),
 | 
						|
	SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,slotindex), SLE_UINT8, 6, 255),
 | 
						|
	SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,slot_age), SLE_UINT8, 6, 255),
 | 
						|
	// reserve extra space in savegame here. (currently 16 bytes)
 | 
						|
	SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),
 | 
						|
 | 
						|
	SLE_END()
 | 
						|
};
 | 
						|
 | 
						|
static const byte _ship_desc[] = {
 | 
						|
	SLE_WRITEBYTE(Vehicle,type,VEH_Ship, 2), // Ship type. VEH_Ship in mem, 2 in file.
 | 
						|
	SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleShip,state),				SLE_UINT8),
 | 
						|
 | 
						|
	// reserve extra space in savegame here. (currently 16 bytes)
 | 
						|
	SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),
 | 
						|
 | 
						|
	SLE_END()
 | 
						|
};
 | 
						|
 | 
						|
static const byte _aircraft_desc[] = {
 | 
						|
	SLE_WRITEBYTE(Vehicle,type,VEH_Aircraft, 3), // Aircraft type. VEH_Aircraft in mem, 3 in file.
 | 
						|
	SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleAir,crashed_counter),	SLE_UINT16),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleAir,pos),							SLE_UINT8),
 | 
						|
 | 
						|
	SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleAir,targetairport),		SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
 | 
						|
	SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleAir,targetairport),		SLE_UINT16, 5, 255),
 | 
						|
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleAir,state),						SLE_UINT8),
 | 
						|
 | 
						|
	SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleAir,previous_pos),			SLE_UINT8, 2, 255),
 | 
						|
 | 
						|
	// reserve extra space in savegame here. (currently 15 bytes)
 | 
						|
	SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 15, 2, 255),
 | 
						|
 | 
						|
	SLE_END()
 | 
						|
};
 | 
						|
 | 
						|
static const byte _special_desc[] = {
 | 
						|
	SLE_WRITEBYTE(Vehicle,type,VEH_Special, 4),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,subtype,					SLE_UINT8),
 | 
						|
 | 
						|
	SLE_CONDVAR(Vehicle,tile,					SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | 
						|
	SLE_CONDVAR(Vehicle,tile,					SLE_UINT32, 6, 255),
 | 
						|
 | 
						|
	SLE_CONDVAR(Vehicle,x_pos,				SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
 | 
						|
	SLE_CONDVAR(Vehicle,x_pos,				SLE_INT32, 6, 255),
 | 
						|
	SLE_CONDVAR(Vehicle,y_pos,				SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
 | 
						|
	SLE_CONDVAR(Vehicle,y_pos,				SLE_INT32, 6, 255),
 | 
						|
	SLE_VAR(Vehicle,z_pos,						SLE_UINT8),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,cur_image,				SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,sprite_width,			SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,sprite_height,		SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,z_height,					SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,x_offs,						SLE_INT8),
 | 
						|
	SLE_VAR(Vehicle,y_offs,						SLE_INT8),
 | 
						|
	SLE_VAR(Vehicle,progress,					SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,vehstatus,				SLE_UINT8),
 | 
						|
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleSpecial,unk0),	SLE_UINT16),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleSpecial,unk2),	SLE_UINT8),
 | 
						|
 | 
						|
	// reserve extra space in savegame here. (currently 16 bytes)
 | 
						|
	SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),
 | 
						|
 | 
						|
	SLE_END()
 | 
						|
};
 | 
						|
 | 
						|
static const byte _disaster_desc[] = {
 | 
						|
	SLE_WRITEBYTE(Vehicle,type,VEH_Disaster, 5),
 | 
						|
 | 
						|
	SLE_REF(Vehicle,next,							REF_VEHICLE_OLD),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,subtype,					SLE_UINT8),
 | 
						|
	SLE_CONDVAR(Vehicle,tile,					SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | 
						|
	SLE_CONDVAR(Vehicle,tile,					SLE_UINT32, 6, 255),
 | 
						|
	SLE_CONDVAR(Vehicle,dest_tile,		SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | 
						|
	SLE_CONDVAR(Vehicle,dest_tile,		SLE_UINT32, 6, 255),
 | 
						|
 | 
						|
	SLE_CONDVAR(Vehicle,x_pos,				SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
 | 
						|
	SLE_CONDVAR(Vehicle,x_pos,				SLE_INT32, 6, 255),
 | 
						|
	SLE_CONDVAR(Vehicle,y_pos,				SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
 | 
						|
	SLE_CONDVAR(Vehicle,y_pos,				SLE_INT32, 6, 255),
 | 
						|
	SLE_VAR(Vehicle,z_pos,						SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,direction,				SLE_UINT8),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,x_offs,						SLE_INT8),
 | 
						|
	SLE_VAR(Vehicle,y_offs,						SLE_INT8),
 | 
						|
	SLE_VAR(Vehicle,sprite_width,			SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,sprite_height,		SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,z_height,					SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,owner,						SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,vehstatus,				SLE_UINT8),
 | 
						|
	SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, station), SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
 | 
						|
	SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, station), SLE_UINT16, 5, 255),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,cur_image,				SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,age,							SLE_UINT16),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,tick_counter,			SLE_UINT8),
 | 
						|
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleDisaster,image_override),	SLE_UINT16),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleDisaster,unk2),						SLE_UINT16),
 | 
						|
 | 
						|
	// reserve extra space in savegame here. (currently 16 bytes)
 | 
						|
	SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),
 | 
						|
 | 
						|
	SLE_END()
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
static const void *_veh_descs[] = {
 | 
						|
	_train_desc,
 | 
						|
	_roadveh_desc,
 | 
						|
	_ship_desc,
 | 
						|
	_aircraft_desc,
 | 
						|
	_special_desc,
 | 
						|
	_disaster_desc,
 | 
						|
};
 | 
						|
 | 
						|
// Will be called when the vehicles need to be saved.
 | 
						|
static void Save_VEHS(void)
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
	// Write the vehicles
 | 
						|
	FOR_ALL_VEHICLES(v) {
 | 
						|
		if (v->type != 0) {
 | 
						|
			SlSetArrayIndex(v->index);
 | 
						|
			SlObject(v, _veh_descs[v->type - 0x10]);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// Will be called when vehicles need to be loaded.
 | 
						|
static void Load_VEHS(void)
 | 
						|
{
 | 
						|
	int index;
 | 
						|
	Vehicle *v;
 | 
						|
 | 
						|
	while ((index = SlIterateArray()) != -1) {
 | 
						|
		Vehicle *v;
 | 
						|
 | 
						|
		if (!AddBlockIfNeeded(&_vehicle_pool, index))
 | 
						|
			error("Vehicles: failed loading savegame: too many vehicles");
 | 
						|
 | 
						|
		v = GetVehicle(index);
 | 
						|
		SlObject(v, _veh_descs[SlReadByte()]);
 | 
						|
 | 
						|
		if (v->type == VEH_Train)
 | 
						|
			v->u.rail.first_engine = 0xffff;
 | 
						|
 | 
						|
		/* Old savegames used 'last_station_visited = 0xFF', should be 0xFFFF */
 | 
						|
		if (_sl.version < 5 && v->last_station_visited == 0xFF)
 | 
						|
			v->last_station_visited = 0xFFFF;
 | 
						|
 | 
						|
		if (_sl.version < 5) {
 | 
						|
			/* Convert the current_order.type (which is a mix of type and flags, because
 | 
						|
			    in those versions, they both were 4 bits big) to type and flags */
 | 
						|
			v->current_order.flags = (v->current_order.type & 0xF0) >> 4;
 | 
						|
			v->current_order.type  =  v->current_order.type & 0x0F;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// Iterate through trains and set first_engine appropriately.
 | 
						|
	FOR_ALL_VEHICLES(v) {
 | 
						|
		Vehicle *w;
 | 
						|
 | 
						|
		if (v->type != VEH_Train || v->subtype != TS_Front_Engine)
 | 
						|
			continue;
 | 
						|
 | 
						|
		for (w = v->next; w; w = w->next)
 | 
						|
			w->u.rail.first_engine = v->engine_type;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Check for shared order-lists (we now use pointers for that) */
 | 
						|
	if (_sl.full_version < 0x502) {
 | 
						|
		FOR_ALL_VEHICLES(v) {
 | 
						|
			Vehicle *u;
 | 
						|
 | 
						|
			if (v->type == 0)
 | 
						|
				continue;
 | 
						|
 | 
						|
			FOR_ALL_VEHICLES_FROM(u, v->index + 1) {
 | 
						|
				if (u->type == 0)
 | 
						|
					continue;
 | 
						|
 | 
						|
				/* If a vehicle has the same orders, add the link to eachother
 | 
						|
				    in both vehicles */
 | 
						|
				if (v->orders == u->orders) {
 | 
						|
					v->next_shared = u;
 | 
						|
					u->prev_shared = v;
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (_sl.full_version < 0x0B01)
 | 
						|
		_vehicle_id_ctr_day = 0;
 | 
						|
}
 | 
						|
 | 
						|
const ChunkHandler _veh_chunk_handlers[] = {
 | 
						|
	{ 'VEHS', Save_VEHS, Load_VEHS, CH_SPARSE_ARRAY | CH_LAST},
 | 
						|
};
 | 
						|
 | 
						|
 |