This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
		
			
				
	
	
		
			2126 lines
		
	
	
		
			49 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2126 lines
		
	
	
		
			49 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "stdafx.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "map.h"
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#include "vehicle.h"
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#include "gfx.h"
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#include "viewport.h"
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#include "news.h"
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#include "command.h"
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#include "saveload.h"
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#include "player.h"
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#include "engine.h"
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#include "sound.h"
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#define INVALID_COORD (-0x8000)
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#define GEN_HASH(x,y) (((x & 0x1F80)>>7) + ((y & 0xFC0)))
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void VehicleServiceInDepot(Vehicle *v)
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{
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	v->date_of_last_service = _date;
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	v->breakdowns_since_last_service = 0;
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	v->reliability = _engines[v->engine_type].reliability;
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}
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bool VehicleNeedsService(const Vehicle *v)
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{
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	return _patches.servint_ispercent ?
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		(v->reliability < _engines[v->engine_type].reliability * (100 - v->service_interval) / 100) :
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		(v->date_of_last_service + v->service_interval < _date);
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}
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Order UnpackOldOrder(uint16 packed)
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{
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	Order order;
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	order.type    = (packed & 0x000f);
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	order.flags   = (packed & 0x00f0) >> 4;
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	order.station = (packed & 0xff00) >> 8;
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	// Sanity check
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	// TTD stores invalid orders as OT_NOTHING with non-zero flags/station
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	if (order.type == OT_NOTHING && (order.flags != 0 || order.station != 0)) {
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		order.type = OT_DUMMY;
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		order.flags = 0;
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	}
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	return order;
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}
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void VehicleInTheWayErrMsg(Vehicle *v)
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{
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	StringID id;
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	(id = STR_8803_TRAIN_IN_THE_WAY,v->type == VEH_Train) ||
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	(id = STR_9000_ROAD_VEHICLE_IN_THE_WAY,v->type == VEH_Road) ||
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	(id = STR_A015_AIRCRAFT_IN_THE_WAY,v->type == VEH_Aircraft) ||
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		(id = STR_980E_SHIP_IN_THE_WAY, true);
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	_error_message = id;
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}
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static void *EnsureNoVehicleProc(Vehicle *v, void *data)
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{
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	if (v->tile != *(const TileIndex*)data || v->type == VEH_Disaster)
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		return NULL;
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	VehicleInTheWayErrMsg(v);
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	return v;
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}
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bool EnsureNoVehicle(TileIndex tile)
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{
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	return VehicleFromPos(tile, &tile, EnsureNoVehicleProc) == NULL;
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}
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static void *EnsureNoVehicleProcZ(Vehicle *v, void *data)
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{
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	const TileInfo *ti = data;
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	if (v->tile != ti->tile || v->z_pos != ti->z || v->type == VEH_Disaster)
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		return NULL;
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	VehicleInTheWayErrMsg(v);
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	return v;
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}
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bool EnsureNoVehicleZ(TileIndex tile, byte z)
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{
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	TileInfo ti;
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	FindLandscapeHeightByTile(&ti, tile);
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	// needs z correction for slope-type graphics that have the NORTHERN tile lowered
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	// 1, 2, 3, 4, 5, 6 and 7
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	if (CORRECT_Z(ti.tileh))
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		z += 8;
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	ti.z = z;
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	return VehicleFromPos(tile, &ti, EnsureNoVehicleProcZ) == NULL;
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}
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Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z)
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{
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	int x1 = GET_TILE_X(from);
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	int y1 = GET_TILE_Y(from);
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	int x2 = GET_TILE_X(to);
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	int y2 = GET_TILE_Y(to);
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	Vehicle *veh;
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	uint count;
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	/* Make sure x1 < x2 or y1 < y2 */
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	if (x1 > x2 || y1 > y2) {
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		intswap(x1,x2);
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		intswap(y1,y2);
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	}
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	for(veh = _vehicles, count=lengthof(_vehicles); count != 0; count--, veh++) {
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		if ((veh->type == VEH_Train || veh->type == VEH_Road) && (z==0xFF || veh->z_pos == z)) {
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			if ((veh->x_pos>>4) >= x1 && (veh->x_pos>>4) <= x2 &&
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					(veh->y_pos>>4) >= y1 && (veh->y_pos>>4) <= y2) {
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				return veh;
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			}
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		}
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	}
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	return NULL;
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}
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void VehiclePositionChanged(Vehicle *v)
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{
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	int img = v->cur_image;
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	const SpriteDimension *sd;
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	Point pt = RemapCoords(v->x_pos + v->x_offs, v->y_pos + v->y_offs, v->z_pos);
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	sd = GetSpriteDimension(img);
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	pt.x += sd->xoffs;
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	pt.y += sd->yoffs;
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	UpdateVehiclePosHash(v, pt.x, pt.y);
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	v->left_coord = pt.x;
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	v->top_coord = pt.y;
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	v->right_coord = pt.x + sd->xsize + 2;
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	v->bottom_coord = pt.y + sd->ysize + 2;
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}
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void UpdateWaypointSign(Waypoint *cp)
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{
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	Point pt = RemapCoords2(GET_TILE_X(cp->xy)*16, GET_TILE_Y(cp->xy)*16);
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	SetDParam(0, cp - _waypoints);
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	UpdateViewportSignPos(&cp->sign, pt.x, pt.y - 0x20, STR_WAYPOINT_VIEWPORT);
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}
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void RedrawWaypointSign(Waypoint *cp)
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{
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	MarkAllViewportsDirty(
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		cp->sign.left - 6,
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		cp->sign.top,
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		cp->sign.left + (cp->sign.width_1 << 2) + 12,
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		cp->sign.top + 48);
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}
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// Called after load to update coordinates
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void AfterLoadVehicles()
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{
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	Vehicle *v;
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	Waypoint *cp;
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	FOR_ALL_VEHICLES(v) {
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		if (v->type != 0) {
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			v->left_coord = INVALID_COORD;
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			VehiclePositionChanged(v);
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			if (v->type == VEH_Train) {
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						|
				if (v->subtype == 0)
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					UpdateTrainAcceleration(v);
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			}
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#if defined(_DEBUG)
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			if (!(v->schedule_ptr == NULL || (v->schedule_ptr >= _order_array && v->schedule_ptr < _ptr_to_next_order)))
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				v->schedule_ptr = NULL;
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#endif
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		}
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	}
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	// update waypoint signs
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	for(cp=_waypoints; cp != endof(_waypoints); cp++) if (cp->xy) UpdateWaypointSign(cp);
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}
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static Vehicle *InitializeVehicle(Vehicle *v)
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{
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	VehicleID index = v->index;
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	memset(v, 0, sizeof(Vehicle));
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	v->index = index;
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	assert(v->schedule_ptr == NULL);
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	v->left_coord = INVALID_COORD;
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	v->next = NULL;
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	v->next_hash = 0xffff;
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	v->string_id = 0;
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	/* random_bits is used to pick out a random sprite for vehicles
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	    which are technical the same (newgrf stuff).
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	   Because RandomRange() results in desyncs, and because it does
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	    not really matter that one client has other visual vehicles than
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	    the other, it can be InteractiveRandomRange() without any problem
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	*/
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	v->random_bits = InteractiveRandomRange(256);
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	return v;
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}
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Vehicle *ForceAllocateSpecialVehicle()
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{
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	Vehicle *v;
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	for(v=_vehicles + NUM_NORMAL_VEHICLES;
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			v!=&_vehicles[NUM_NORMAL_VEHICLES+NUM_SPECIAL_VEHICLES]; v++) {
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		if (v->type == 0)
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			return InitializeVehicle(v);
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	}
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	return NULL;
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}
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Vehicle *ForceAllocateVehicle()
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{
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	Vehicle *v;
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	for(v=_vehicles; v!=&_vehicles[NUM_NORMAL_VEHICLES]; v++) {
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		if (v->type == 0)
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			return InitializeVehicle(v);
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	}
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	return NULL;
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}
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Vehicle *AllocateVehicle()
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{
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	Vehicle *v;
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	int num;
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	if (IS_HUMAN_PLAYER(_current_player)) {
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		num = 0;
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		for(v=_vehicles; v!=&_vehicles[NUM_NORMAL_VEHICLES]; v++) {
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			if (v->type == 0)
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				num++;
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		}
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		if (num <= 90)
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			return NULL;
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	}
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	return ForceAllocateVehicle();
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}
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void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
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{
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	int x,y,x2,y2;
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	VehicleID veh;
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	Point pt = RemapCoords(GET_TILE_X(tile) * 16, GET_TILE_Y(tile) * 16, 0);
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	x2 = ((pt.x + 104) & 0x1F80) >> 7;
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	x  = ((pt.x - 174) & 0x1F80) >> 7;
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	y2 = ((pt.y + 56) & 0xFC0);
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	y  = ((pt.y - 294) & 0xFC0);
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	for(;;) {
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		int xb = x;
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		for(;;) {
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			veh = _vehicle_position_hash[ (x+y)&0xFFFF ];
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			while (veh != INVALID_VEHICLE) {
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				Vehicle *v = &_vehicles[veh];
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				void *a;
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				if ((a = proc(v, data)) != NULL)
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					return a;
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				veh = v->next_hash;
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			}
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			if (x == x2)
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				break;
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			x = (x + 1) & 0x3F;
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		}
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		x = xb;
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		if (y == y2)
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			break;
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		y = (y + 0x40) & ((0x3F) << 6);
 | 
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	}
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	return NULL;
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}
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void UpdateVehiclePosHash(Vehicle *v, int x, int y)
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{
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	VehicleID *old_hash, *new_hash;
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	int old_x = v->left_coord;
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	int old_y = v->top_coord;
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						|
	Vehicle *u;
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	new_hash = (x == INVALID_COORD) ? NULL : &_vehicle_position_hash[GEN_HASH(x,y)];
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	old_hash = (old_x == INVALID_COORD) ? NULL : &_vehicle_position_hash[GEN_HASH(old_x, old_y)];
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	if (old_hash == new_hash)
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		return;
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	/* remove from hash table? */
 | 
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	if (old_hash != NULL) {
 | 
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		Vehicle *last = NULL;
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		int idx = *old_hash;
 | 
						|
		while((u = &_vehicles[idx]) != v) {
 | 
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			idx = u->next_hash;
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			assert(idx != INVALID_VEHICLE);
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			last = u;
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		}
 | 
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 | 
						|
		if (last == NULL)
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			*old_hash = v->next_hash;
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		else
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			last->next_hash = v->next_hash;
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	}
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	/* insert into hash table? */
 | 
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	if (new_hash != NULL) {
 | 
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		v->next_hash = *new_hash;
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		*new_hash = v->index;
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	}
 | 
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}
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void InitializeVehicles()
 | 
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{
 | 
						|
	Vehicle *v;
 | 
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	int i;
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 | 
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	// clear it...
 | 
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	memset(&_vehicles, 0, sizeof(_vehicles));
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	memset(&_waypoints, 0, sizeof(_waypoints));
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	memset(&_depots, 0, sizeof(_depots));
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	// setup indexes..
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	i = 0;
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	FOR_ALL_VEHICLES(v)
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		v->index = i++;
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 | 
						|
	memset(_vehicle_position_hash, -1, sizeof(_vehicle_position_hash));
 | 
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 | 
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	_ptr_to_next_order = _order_array;
 | 
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}
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Vehicle *GetLastVehicleInChain(Vehicle *v)
 | 
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{
 | 
						|
	while (v->next != NULL) v = v->next;
 | 
						|
	return v;
 | 
						|
}
 | 
						|
 | 
						|
Vehicle *GetPrevVehicleInChain(Vehicle *v)
 | 
						|
{
 | 
						|
	Vehicle *org = v;
 | 
						|
 | 
						|
	v = _vehicles;
 | 
						|
	while (v->type != VEH_Train || org != v->next) {
 | 
						|
		if (++v == endof(_vehicles))
 | 
						|
			return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	return v;
 | 
						|
}
 | 
						|
 | 
						|
Vehicle *GetFirstVehicleInChain(Vehicle *v)
 | 
						|
{
 | 
						|
	for(;;) {
 | 
						|
		Vehicle *u = v;
 | 
						|
		v = _vehicles;
 | 
						|
		while (v->type != VEH_Train || u != v->next) {
 | 
						|
			if (++v == endof(_vehicles))
 | 
						|
				return u;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
int CountVehiclesInChain(Vehicle *v)
 | 
						|
{
 | 
						|
	int count = 0;
 | 
						|
	do count++; while ( (v=v->next) != NULL);
 | 
						|
	return count;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
Depot *AllocateDepot()
 | 
						|
{
 | 
						|
	Depot *dep, *free_dep = NULL;
 | 
						|
	int num_free = 0;
 | 
						|
 | 
						|
	for(dep = _depots; dep != endof(_depots); dep++) {
 | 
						|
		if (dep->xy == 0) {
 | 
						|
			num_free++;
 | 
						|
			if (free_dep==NULL)
 | 
						|
				free_dep = dep;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (free_dep == NULL ||
 | 
						|
			(num_free < 30 && IS_HUMAN_PLAYER(_current_player))) {
 | 
						|
		_error_message = STR_1009_TOO_MANY_DEPOTS;
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	return free_dep;
 | 
						|
}
 | 
						|
 | 
						|
Waypoint *AllocateWaypoint()
 | 
						|
{
 | 
						|
	Waypoint *cp;
 | 
						|
 | 
						|
	for(cp = _waypoints; cp != endof(_waypoints); cp++) {
 | 
						|
		if (cp->xy == 0)
 | 
						|
			return cp;
 | 
						|
	}
 | 
						|
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
uint GetWaypointByTile(uint tile)
 | 
						|
{
 | 
						|
	Waypoint *cp;
 | 
						|
	int i=0;
 | 
						|
	for(cp=_waypoints; cp->xy != (TileIndex)tile; cp++) { i++; }
 | 
						|
	return i;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
Vehicle *IsScheduleShared(Vehicle *u)
 | 
						|
{
 | 
						|
	const Order *sched = u->schedule_ptr;
 | 
						|
	Vehicle *v;
 | 
						|
 | 
						|
	FOR_ALL_VEHICLES(v) {
 | 
						|
		if (v->schedule_ptr == sched && u != v && v->type != 0)
 | 
						|
			return v;
 | 
						|
	}
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
void DeleteVehicleSchedule(Vehicle *v)
 | 
						|
{
 | 
						|
	Order *sched;
 | 
						|
	Order *cur;
 | 
						|
	int num;
 | 
						|
	Vehicle *u;
 | 
						|
 | 
						|
	// if the schedule is shared, don't delete it.
 | 
						|
	if ((u = IsScheduleShared(v)) != NULL) {
 | 
						|
		v->schedule_ptr = NULL;
 | 
						|
		InvalidateWindow(WC_VEHICLE_ORDERS, u->index);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	sched = v->schedule_ptr;
 | 
						|
	v->schedule_ptr = NULL;
 | 
						|
 | 
						|
	num = v->num_orders + 1;
 | 
						|
 | 
						|
	_ptr_to_next_order -= num;
 | 
						|
 | 
						|
	cur = sched;
 | 
						|
	while (cur != _ptr_to_next_order) {
 | 
						|
		assert(cur < _ptr_to_next_order);
 | 
						|
		cur[0] = cur[num];
 | 
						|
		cur++;
 | 
						|
	}
 | 
						|
 | 
						|
	FOR_ALL_VEHICLES(v) {
 | 
						|
		if (v->schedule_ptr != NULL && sched < v->schedule_ptr) {
 | 
						|
			v->schedule_ptr -= num;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void DeleteCommandFromVehicleSchedule(Order cmd)
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
	bool need_invalidate;
 | 
						|
 | 
						|
	FOR_ALL_VEHICLES(v) {
 | 
						|
		if (v->type != 0 && v->schedule_ptr != NULL) {
 | 
						|
			Order *sched;
 | 
						|
 | 
						|
			// clear last station visited
 | 
						|
			if (v->last_station_visited == cmd.station && cmd.type == OT_GOTO_STATION)
 | 
						|
				v->last_station_visited = 0xFFFF;
 | 
						|
 | 
						|
			// check the next order
 | 
						|
			if (v->current_order.type == cmd.type &&
 | 
						|
					v->current_order.station == cmd.station) {
 | 
						|
				v->current_order.type = OT_DUMMY;
 | 
						|
				v->current_order.flags = 0;
 | 
						|
				InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 | 
						|
			}
 | 
						|
 | 
						|
			// clear the order list
 | 
						|
			need_invalidate = false;
 | 
						|
			for (sched = v->schedule_ptr; sched->type != OT_NOTHING; ++sched) {
 | 
						|
				if (sched->type == cmd.type && sched->station == cmd.station) {
 | 
						|
					sched->type = OT_DUMMY;
 | 
						|
					sched->flags = 0;
 | 
						|
					need_invalidate = true;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			if (need_invalidate)
 | 
						|
				InvalidateWindow(WC_VEHICLE_ORDERS, v->index);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void DoDeleteDepot(uint tile)
 | 
						|
{
 | 
						|
	Order order;
 | 
						|
	byte dep_index;
 | 
						|
	Depot *d;
 | 
						|
 | 
						|
	// Clear it
 | 
						|
	DoClearSquare(tile);
 | 
						|
 | 
						|
	// Nullify the depot struct
 | 
						|
	for(d=_depots,dep_index=0; d->xy != (TileIndex)tile; d++) {dep_index++;}
 | 
						|
	d->xy = 0;
 | 
						|
 | 
						|
	order.type = OT_GOTO_DEPOT;
 | 
						|
	order.flags = 0;
 | 
						|
	order.station = dep_index;
 | 
						|
	DeleteCommandFromVehicleSchedule(order);
 | 
						|
 | 
						|
	// Delete the depot
 | 
						|
	DeleteWindowById(WC_VEHICLE_DEPOT, tile);
 | 
						|
}
 | 
						|
 | 
						|
void DeleteVehicle(Vehicle *v)
 | 
						|
{
 | 
						|
	DeleteName(v->string_id);
 | 
						|
	v->type = 0;
 | 
						|
	UpdateVehiclePosHash(v, INVALID_COORD, 0);
 | 
						|
	v->next_hash = 0xffff;
 | 
						|
 | 
						|
	if (v->schedule_ptr != NULL)
 | 
						|
		DeleteVehicleSchedule(v);
 | 
						|
}
 | 
						|
 | 
						|
void DeleteVehicleChain(Vehicle *v)
 | 
						|
{
 | 
						|
	do {
 | 
						|
		Vehicle *u = v;
 | 
						|
		v = v->next;
 | 
						|
		DeleteVehicle(u);
 | 
						|
	} while (v);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Aircraft_Tick(Vehicle *v);
 | 
						|
void RoadVeh_Tick(Vehicle *v);
 | 
						|
void Ship_Tick(Vehicle *v);
 | 
						|
void Train_Tick(Vehicle *v);
 | 
						|
static void EffectVehicle_Tick(Vehicle *v);
 | 
						|
void DisasterVehicle_Tick(Vehicle *v);
 | 
						|
 | 
						|
VehicleTickProc *_vehicle_tick_procs[] = {
 | 
						|
	Train_Tick,
 | 
						|
	RoadVeh_Tick,
 | 
						|
	Ship_Tick,
 | 
						|
	Aircraft_Tick,
 | 
						|
	EffectVehicle_Tick,
 | 
						|
	DisasterVehicle_Tick,
 | 
						|
};
 | 
						|
 | 
						|
void CallVehicleTicks()
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
 | 
						|
	FOR_ALL_VEHICLES(v) {
 | 
						|
		if (v->type != 0)
 | 
						|
			_vehicle_tick_procs[v->type - 0x10](v);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static bool CanFillVehicle_FullLoadAny(Vehicle *v)
 | 
						|
{
 | 
						|
	uint32 full = 0, not_full = 0;
 | 
						|
 | 
						|
	// patch should return "true" to continue loading, i.e. when there is no cargo type that is fully loaded.
 | 
						|
	do {
 | 
						|
		//Should never happen, but just in case future additions change this
 | 
						|
		assert(v->cargo_type<32);
 | 
						|
 | 
						|
		if (v->cargo_cap != 0) {
 | 
						|
			uint32 mask = 1 << v->cargo_type;
 | 
						|
			if (v->cargo_cap == v->cargo_count) full |= mask; else not_full |= mask;
 | 
						|
		}
 | 
						|
	} while ( (v=v->next) != NULL);
 | 
						|
 | 
						|
	// continue loading if there is a non full cargo type and no cargo type that is full
 | 
						|
	return not_full && (full & ~not_full) == 0;
 | 
						|
}
 | 
						|
 | 
						|
bool CanFillVehicle(Vehicle *v)
 | 
						|
{
 | 
						|
	byte *t = &_map_type_and_height[v->tile];
 | 
						|
 | 
						|
	if (t[0] >> 4 == MP_STATION ||
 | 
						|
			(v->type == VEH_Ship &&
 | 
						|
			(t[TILE_XY(1,0)] >> 4 == MP_STATION ||
 | 
						|
				t[TILE_XY(-1,0)] >> 4 == MP_STATION ||
 | 
						|
				t[TILE_XY(0,1)] >> 4 == MP_STATION ||
 | 
						|
				t[TILE_XY(0,-1)] >> 4 == MP_STATION ||
 | 
						|
				t[TILE_XY(-2,0)] >> 4 == MP_STATION))) {
 | 
						|
 | 
						|
		// If patch is active, use alternative CanFillVehicle-function
 | 
						|
		if (_patches.full_load_any)
 | 
						|
			return CanFillVehicle_FullLoadAny(v);
 | 
						|
 | 
						|
		do {
 | 
						|
			if (v->cargo_count != v->cargo_cap)
 | 
						|
				return true;
 | 
						|
		} while ( (v=v->next) != NULL);
 | 
						|
	}
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static void DoDrawVehicle(Vehicle *v)
 | 
						|
{
 | 
						|
	uint32 image = v->cur_image;
 | 
						|
 | 
						|
	if (v->vehstatus & VS_DISASTER) {
 | 
						|
		image |= 0x3224000;
 | 
						|
	} else if (v->vehstatus & VS_DEFPAL) {
 | 
						|
		image |= (v->vehstatus & VS_CRASHED) ? 0x3248000 : SPRITE_PALETTE(PLAYER_SPRITE_COLOR(v->owner));
 | 
						|
	}
 | 
						|
 | 
						|
	AddSortableSpriteToDraw(image, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
 | 
						|
		v->sprite_width, v->sprite_height, v->z_height, v->z_pos);
 | 
						|
}
 | 
						|
 | 
						|
void ViewportAddVehicles(DrawPixelInfo *dpi)
 | 
						|
{
 | 
						|
	int x,xb, y, x2, y2;
 | 
						|
	VehicleID veh;
 | 
						|
	Vehicle *v;
 | 
						|
 | 
						|
	x  = ((dpi->left - 70) & 0x1F80) >> 7;
 | 
						|
	x2 = ((dpi->left + dpi->width) & 0x1F80) >> 7;
 | 
						|
 | 
						|
	y  = ((dpi->top - 70) & 0xFC0);
 | 
						|
	y2 = ((dpi->top + dpi->height) & 0xFC0);
 | 
						|
 | 
						|
	for(;;) {
 | 
						|
		xb = x;
 | 
						|
		for(;;) {
 | 
						|
			veh = _vehicle_position_hash[ (x+y)&0xFFFF ];
 | 
						|
			while (veh != INVALID_VEHICLE) {
 | 
						|
				v = &_vehicles[veh];
 | 
						|
 | 
						|
				if (!(v->vehstatus & VS_HIDDEN) &&
 | 
						|
						dpi->left <= v->right_coord &&
 | 
						|
						dpi->top <= v->bottom_coord &&
 | 
						|
						dpi->left + dpi->width >= v->left_coord &&
 | 
						|
						dpi->top + dpi->height >= v->top_coord) {
 | 
						|
					DoDrawVehicle(v);
 | 
						|
				}
 | 
						|
				veh = v->next_hash;
 | 
						|
			}
 | 
						|
 | 
						|
			if (x == x2)
 | 
						|
				break;
 | 
						|
			x = (x + 1) & 0x3F;
 | 
						|
		}
 | 
						|
		x = xb;
 | 
						|
 | 
						|
		if (y == y2)
 | 
						|
			break;
 | 
						|
		y = (y + 0x40) & ((0x3F) << 6);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void EffectInit_0(Vehicle *v)
 | 
						|
{
 | 
						|
	uint32 r = Random();
 | 
						|
	v->cur_image = (uint16)((r & 7) + 3701);
 | 
						|
	v->progress = (byte)((r >> 16)&7);
 | 
						|
}
 | 
						|
 | 
						|
static void EffectTick_0(Vehicle *v)
 | 
						|
{
 | 
						|
	uint tile;
 | 
						|
	uint img;
 | 
						|
 | 
						|
	if (--v->progress & 0x80) {
 | 
						|
		BeginVehicleMove(v);
 | 
						|
 | 
						|
		tile = TILE_FROM_XY(v->x_pos, v->y_pos);
 | 
						|
		if (!IS_TILETYPE(tile, MP_INDUSTRY)) {
 | 
						|
			EndVehicleMove(v);
 | 
						|
			DeleteVehicle(v);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
 | 
						|
		img = v->cur_image + 1;
 | 
						|
		if (img > 3708) img = 3701;
 | 
						|
		v->cur_image = img;
 | 
						|
		v->progress = 7;
 | 
						|
		VehiclePositionChanged(v);
 | 
						|
		EndVehicleMove(v);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void EffectInit_1(Vehicle *v)
 | 
						|
{
 | 
						|
	v->cur_image = 3079;
 | 
						|
	v->progress = 12;
 | 
						|
}
 | 
						|
 | 
						|
static void EffectTick_1(Vehicle *v)
 | 
						|
{
 | 
						|
	bool moved;
 | 
						|
 | 
						|
	BeginVehicleMove(v);
 | 
						|
 | 
						|
	moved = false;
 | 
						|
 | 
						|
	if ((++v->progress & 7) == 0) {
 | 
						|
		v->z_pos++;
 | 
						|
		moved = true;
 | 
						|
	}
 | 
						|
 | 
						|
	if ((v->progress & 0xF)==4) {
 | 
						|
		if (++v->cur_image > 3083) {
 | 
						|
			EndVehicleMove(v);
 | 
						|
			DeleteVehicle(v);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
		moved = true;
 | 
						|
	}
 | 
						|
 | 
						|
	if (moved) {
 | 
						|
		VehiclePositionChanged(v);
 | 
						|
		EndVehicleMove(v);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void EffectInit_2(Vehicle *v)
 | 
						|
{
 | 
						|
	v->cur_image = 3073;
 | 
						|
	v->progress = 0;
 | 
						|
}
 | 
						|
 | 
						|
static void EffectTick_2(Vehicle *v)
 | 
						|
{
 | 
						|
	if ((++v->progress & 3) == 0) {
 | 
						|
		BeginVehicleMove(v);
 | 
						|
		v->z_pos++;
 | 
						|
		VehiclePositionChanged(v);
 | 
						|
		EndVehicleMove(v);
 | 
						|
	} else if ((v->progress & 7) == 1) {
 | 
						|
		BeginVehicleMove(v);
 | 
						|
		if (++v->cur_image > 3078) {
 | 
						|
			EndVehicleMove(v);
 | 
						|
			DeleteVehicle(v);
 | 
						|
		} else {
 | 
						|
			VehiclePositionChanged(v);
 | 
						|
			EndVehicleMove(v);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void EffectInit_3(Vehicle *v)
 | 
						|
{
 | 
						|
	v->cur_image = 3084;
 | 
						|
	v->progress = 1;
 | 
						|
}
 | 
						|
 | 
						|
static void EffectTick_3(Vehicle *v)
 | 
						|
{
 | 
						|
	if (++v->progress > 2) {
 | 
						|
		v->progress = 0;
 | 
						|
		BeginVehicleMove(v);
 | 
						|
		if (++v->cur_image > 3089) {
 | 
						|
			EndVehicleMove(v);
 | 
						|
			DeleteVehicle(v);
 | 
						|
		} else {
 | 
						|
			VehiclePositionChanged(v);
 | 
						|
			EndVehicleMove(v);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void EffectInit_4(Vehicle *v)
 | 
						|
{
 | 
						|
	v->cur_image = 2040;
 | 
						|
	v->progress = 12;
 | 
						|
}
 | 
						|
 | 
						|
static void EffectTick_4(Vehicle *v)
 | 
						|
{
 | 
						|
	bool moved;
 | 
						|
 | 
						|
	BeginVehicleMove(v);
 | 
						|
 | 
						|
	moved = false;
 | 
						|
 | 
						|
	if ((++v->progress & 3) == 0) {
 | 
						|
		v->z_pos++;
 | 
						|
		moved = true;
 | 
						|
	}
 | 
						|
 | 
						|
	if ((v->progress & 0xF)==4) {
 | 
						|
		if (++v->cur_image > 2044) {
 | 
						|
			EndVehicleMove(v);
 | 
						|
			DeleteVehicle(v);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
		moved = true;
 | 
						|
	}
 | 
						|
 | 
						|
	if (moved) {
 | 
						|
		VehiclePositionChanged(v);
 | 
						|
		EndVehicleMove(v);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void EffectInit_5(Vehicle *v)
 | 
						|
{
 | 
						|
	v->cur_image = 3709;
 | 
						|
	v->progress = 0;
 | 
						|
}
 | 
						|
 | 
						|
static void EffectTick_5(Vehicle *v)
 | 
						|
{
 | 
						|
	if (!(++v->progress & 3)) {
 | 
						|
		BeginVehicleMove(v);
 | 
						|
		if (++v->cur_image > 3724) {
 | 
						|
			EndVehicleMove(v);
 | 
						|
			DeleteVehicle(v);
 | 
						|
		} else {
 | 
						|
			VehiclePositionChanged(v);
 | 
						|
			EndVehicleMove(v);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void EffectInit_6(Vehicle *v)
 | 
						|
{
 | 
						|
	v->cur_image = 3737;
 | 
						|
	v->progress = 0;
 | 
						|
}
 | 
						|
 | 
						|
static void EffectTick_6(Vehicle *v)
 | 
						|
{
 | 
						|
	if (!(++v->progress & 7)) {
 | 
						|
		BeginVehicleMove(v);
 | 
						|
		if (++v->cur_image > 3740) v->cur_image = 3737;
 | 
						|
		VehiclePositionChanged(v);
 | 
						|
		EndVehicleMove(v);
 | 
						|
	}
 | 
						|
 | 
						|
	if (!--v->u.special.unk0) {
 | 
						|
		BeginVehicleMove(v);
 | 
						|
		EndVehicleMove(v);
 | 
						|
		DeleteVehicle(v);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void EffectInit_7(Vehicle *v)
 | 
						|
{
 | 
						|
	v->cur_image = 3725;
 | 
						|
	v->progress = 0;
 | 
						|
}
 | 
						|
 | 
						|
static void EffectTick_7(Vehicle *v)
 | 
						|
{
 | 
						|
	if (!(++v->progress & 3)) {
 | 
						|
		BeginVehicleMove(v);
 | 
						|
		if (++v->cur_image > 3736) {
 | 
						|
			EndVehicleMove(v);
 | 
						|
			DeleteVehicle(v);
 | 
						|
		} else {
 | 
						|
			VehiclePositionChanged(v);
 | 
						|
			EndVehicleMove(v);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void EffectInit_8(Vehicle *v)
 | 
						|
{
 | 
						|
	v->cur_image = 1416;
 | 
						|
	v->progress = 0;
 | 
						|
	v->u.special.unk0 = 0;
 | 
						|
	v->u.special.unk2 = 0;
 | 
						|
}
 | 
						|
 | 
						|
#define MK(imag,dir,dur) (imag<<6)+(dir<<4)+dur
 | 
						|
static const byte _effecttick8_data[] = {
 | 
						|
	MK(0,0,4),
 | 
						|
	MK(3,3,4),
 | 
						|
	MK(2,2,7),
 | 
						|
	MK(0,2,7),
 | 
						|
	MK(1,1,3),
 | 
						|
	MK(2,2,7),
 | 
						|
	MK(0,2,7),
 | 
						|
	MK(1,1,3),
 | 
						|
	MK(2,2,7),
 | 
						|
	MK(0,2,7),
 | 
						|
	MK(3,3,6),
 | 
						|
	MK(2,2,6),
 | 
						|
	MK(1,1,7),
 | 
						|
	MK(3,1,7),
 | 
						|
	MK(0,0,3),
 | 
						|
	MK(1,1,7),
 | 
						|
	MK(3,1,7),
 | 
						|
	MK(0,0,3),
 | 
						|
	MK(1,1,7),
 | 
						|
	MK(3,1,7),
 | 
						|
	255
 | 
						|
};
 | 
						|
#undef MK
 | 
						|
 | 
						|
static const int8 _xy_inc_by_dir[5] = {
 | 
						|
	-1, 0, 1, 0, -1,
 | 
						|
};
 | 
						|
 | 
						|
#define GET_X_INC_BY_DIR(d) _xy_inc_by_dir[d]
 | 
						|
#define GET_Y_INC_BY_DIR(d) _xy_inc_by_dir[(d)+1]
 | 
						|
 | 
						|
static void EffectTick_8(Vehicle *v)
 | 
						|
{
 | 
						|
	byte b;
 | 
						|
 | 
						|
	if (!(++v->progress & 7)) {
 | 
						|
		v->u.special.unk2++;
 | 
						|
		BeginVehicleMove(v);
 | 
						|
 | 
						|
		b = _effecttick8_data[v->u.special.unk0];
 | 
						|
 | 
						|
		v->cur_image = 0x588 + (b>>6);
 | 
						|
 | 
						|
		v->x_pos += GET_X_INC_BY_DIR((b>>4)&3);
 | 
						|
		v->y_pos += GET_X_INC_BY_DIR((b>>4)&3);
 | 
						|
 | 
						|
		if (v->u.special.unk2 < (b & 7)) {
 | 
						|
			v->u.special.unk2 = 0;
 | 
						|
			v->u.special.unk0++;
 | 
						|
			if (_effecttick8_data[v->u.special.unk0] == 0xFF) {
 | 
						|
				EndVehicleMove(v);
 | 
						|
				DeleteVehicle(v);
 | 
						|
				return;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		VehiclePositionChanged(v);
 | 
						|
		EndVehicleMove(v);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void EffectInit_9(Vehicle *v)
 | 
						|
{
 | 
						|
	v->cur_image = 4751;
 | 
						|
	v->spritenum = 0;
 | 
						|
	v->progress = 0;
 | 
						|
}
 | 
						|
 | 
						|
#define MK(x,y,z,i) (x+4)+(y+4)*16,(z+4)+i*16
 | 
						|
 | 
						|
/* -1,0,1,2 = 2*/
 | 
						|
/* -1,0,1   = 2*/
 | 
						|
/* */
 | 
						|
static const byte _effecttick9_data1[] = {
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(1,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(1,0,1,2),
 | 
						|
	0x81,
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
static const byte _effecttick9_data2[] = {
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(-1,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(-1,0,1,2),
 | 
						|
	0x81,
 | 
						|
};
 | 
						|
 | 
						|
static const byte _effecttick9_data3[] = {
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,1,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,1,1,2),
 | 
						|
	0x81,
 | 
						|
};
 | 
						|
 | 
						|
static const byte _effecttick9_data4[] = {
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,-1,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,-1,1,2),
 | 
						|
	0x81,
 | 
						|
};
 | 
						|
 | 
						|
static const byte _effecttick9_data5[] = {
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,7),
 | 
						|
	MK(0,0,1,8),
 | 
						|
	MK(0,0,1,9),
 | 
						|
	0x80,
 | 
						|
};
 | 
						|
 | 
						|
static const byte _effecttick9_data6[] = {
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(0,0,1,1),
 | 
						|
	MK(2,1,3,0),
 | 
						|
	MK(1,1,3,1),
 | 
						|
	MK(2,1,3,0),
 | 
						|
	MK(1,1,3,2),
 | 
						|
	MK(2,1,3,0),
 | 
						|
	MK(1,1,3,1),
 | 
						|
	MK(2,1,3,0),
 | 
						|
	MK(1,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(1,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(1,0,1,2),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(1,0,1,1),
 | 
						|
	MK(0,0,1,0),
 | 
						|
	MK(1,0,1,2),
 | 
						|
	0x82,0,
 | 
						|
	MK(0,0,0,0xA),
 | 
						|
	MK(0,0,0,0xB),
 | 
						|
	MK(0,0,0,0xC),
 | 
						|
	MK(0,0,0,0xD),
 | 
						|
	MK(0,0,0,0xE),
 | 
						|
	0x80
 | 
						|
};
 | 
						|
#undef MK
 | 
						|
 | 
						|
static const byte * const _effecttick9_data[6] = {
 | 
						|
	_effecttick9_data1,
 | 
						|
	_effecttick9_data2,
 | 
						|
	_effecttick9_data3,
 | 
						|
	_effecttick9_data4,
 | 
						|
	_effecttick9_data5,
 | 
						|
	_effecttick9_data6,
 | 
						|
};
 | 
						|
 | 
						|
static void EffectTick_9(Vehicle *v)
 | 
						|
{
 | 
						|
	/*
 | 
						|
	 * Warning: those effects can NOT use Random(), and have to use
 | 
						|
	 *  InteractiveRandom(), because somehow someone forgot to save
 | 
						|
	 *  spritenum to the savegame, and so it will cause desyncs in
 | 
						|
	 *  multiplayer!! (that is: in ToyLand)
 | 
						|
	 */
 | 
						|
	int et;
 | 
						|
	const byte *b;
 | 
						|
 | 
						|
	if (((++v->progress)&3) != 0)
 | 
						|
		return;
 | 
						|
 | 
						|
	BeginVehicleMove(v);
 | 
						|
 | 
						|
	et = v->engine_type + 1;
 | 
						|
 | 
						|
	if (v->spritenum == 0) {
 | 
						|
		if (++v->cur_image < 4754) {
 | 
						|
			VehiclePositionChanged(v);
 | 
						|
			EndVehicleMove(v);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
		if (v->u.special.unk2 != 0) {
 | 
						|
			v->spritenum = (byte)((InteractiveRandom()&3)+1);
 | 
						|
		} else {
 | 
						|
			v->spritenum = 6;
 | 
						|
		}
 | 
						|
		et = 0;
 | 
						|
	}
 | 
						|
 | 
						|
again:
 | 
						|
	v->engine_type = et;
 | 
						|
	b = &_effecttick9_data[v->spritenum - 1][et*2];
 | 
						|
 | 
						|
	if (*b == 0x80) {
 | 
						|
		EndVehicleMove(v);
 | 
						|
		DeleteVehicle(v);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (*b == 0x81) {
 | 
						|
		if (v->z_pos > 180 || CHANCE16I(1,96, InteractiveRandom())) {
 | 
						|
			v->spritenum = 5;
 | 
						|
			SndPlayVehicleFx(SND_2F_POP, v);
 | 
						|
		}
 | 
						|
		et = 0;
 | 
						|
		goto again;
 | 
						|
	}
 | 
						|
 | 
						|
	if (*b == 0x82) {
 | 
						|
		uint tile;
 | 
						|
 | 
						|
		et++;
 | 
						|
		SndPlayVehicleFx(SND_31_EXTRACT, v);
 | 
						|
 | 
						|
		tile = TILE_FROM_XY(v->x_pos, v->y_pos);
 | 
						|
		if (IS_TILETYPE(tile, MP_INDUSTRY) &&
 | 
						|
				_map5[tile]==0xA2) {
 | 
						|
			AddAnimatedTile(tile);
 | 
						|
		}
 | 
						|
		goto again;
 | 
						|
	}
 | 
						|
 | 
						|
	v->x_pos += (b[0]&0xF) - 4;
 | 
						|
	v->y_pos += (b[0]>>4)  - 4;
 | 
						|
	v->z_pos += (b[1]&0xF) - 4;
 | 
						|
	v->cur_image = 4748 + (b[1] >> 4);
 | 
						|
 | 
						|
	VehiclePositionChanged(v);
 | 
						|
	EndVehicleMove(v);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
typedef void EffectInitProc(Vehicle *v);
 | 
						|
typedef void EffectTickProc(Vehicle *v);
 | 
						|
 | 
						|
static EffectInitProc * const _effect_init_procs[] = {
 | 
						|
	EffectInit_0,
 | 
						|
	EffectInit_1,
 | 
						|
	EffectInit_2,
 | 
						|
	EffectInit_3,
 | 
						|
	EffectInit_4,
 | 
						|
	EffectInit_5,
 | 
						|
	EffectInit_6,
 | 
						|
	EffectInit_7,
 | 
						|
	EffectInit_8,
 | 
						|
	EffectInit_9,
 | 
						|
};
 | 
						|
 | 
						|
static EffectTickProc * const _effect_tick_procs[] = {
 | 
						|
	EffectTick_0,
 | 
						|
	EffectTick_1,
 | 
						|
	EffectTick_2,
 | 
						|
	EffectTick_3,
 | 
						|
	EffectTick_4,
 | 
						|
	EffectTick_5,
 | 
						|
	EffectTick_6,
 | 
						|
	EffectTick_7,
 | 
						|
	EffectTick_8,
 | 
						|
	EffectTick_9,
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
Vehicle *CreateEffectVehicle(int x, int y, int z, int type)
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
 | 
						|
	v = ForceAllocateSpecialVehicle();
 | 
						|
	if (v != NULL) {
 | 
						|
		v->type = VEH_Special;
 | 
						|
		v->subtype = type;
 | 
						|
		v->x_pos = x;
 | 
						|
		v->y_pos = y;
 | 
						|
		v->z_pos = z;
 | 
						|
		v->z_height = v->sprite_width = v->sprite_height = 1;
 | 
						|
		v->x_offs = v->y_offs = 0;
 | 
						|
		v->tile = 0;
 | 
						|
		v->vehstatus = VS_UNCLICKABLE;
 | 
						|
 | 
						|
		_effect_init_procs[type](v);
 | 
						|
 | 
						|
		VehiclePositionChanged(v);
 | 
						|
		BeginVehicleMove(v);
 | 
						|
		EndVehicleMove(v);
 | 
						|
	}
 | 
						|
	return v;
 | 
						|
}
 | 
						|
 | 
						|
Vehicle *CreateEffectVehicleAbove(int x, int y, int z, int type)
 | 
						|
{
 | 
						|
	return CreateEffectVehicle(x, y, GetSlopeZ(x, y) + z, type);
 | 
						|
}
 | 
						|
 | 
						|
Vehicle *CreateEffectVehicleRel(Vehicle *v, int x, int y, int z, int type)
 | 
						|
{
 | 
						|
	return CreateEffectVehicle(v->x_pos + x, v->y_pos + y, v->z_pos + z, type);
 | 
						|
}
 | 
						|
 | 
						|
static void EffectVehicle_Tick(Vehicle *v)
 | 
						|
{
 | 
						|
	_effect_tick_procs[v->subtype](v);
 | 
						|
}
 | 
						|
 | 
						|
Vehicle *CheckClickOnVehicle(ViewPort *vp, int x, int y)
 | 
						|
{
 | 
						|
	Vehicle *found = NULL, *v;
 | 
						|
	uint dist, best_dist = (uint)-1;
 | 
						|
 | 
						|
	if ( (uint)(x -= vp->left) >= (uint)vp->width ||
 | 
						|
			 (uint)(y -= vp->top) >= (uint)vp->height)
 | 
						|
				return NULL;
 | 
						|
 | 
						|
	x = (x << vp->zoom) + vp->virtual_left;
 | 
						|
	y = (y << vp->zoom) + vp->virtual_top;
 | 
						|
 | 
						|
	FOR_ALL_VEHICLES(v) {
 | 
						|
		if (v->type != 0 && (v->vehstatus & (VS_HIDDEN|VS_UNCLICKABLE)) == 0 &&
 | 
						|
				x >= v->left_coord && x <= v->right_coord &&
 | 
						|
				y >= v->top_coord && y <= v->bottom_coord) {
 | 
						|
 | 
						|
			dist = max(
 | 
						|
				myabs( ((v->left_coord + v->right_coord)>>1) - x ),
 | 
						|
				myabs( ((v->top_coord + v->bottom_coord)>>1) - y )
 | 
						|
			);
 | 
						|
 | 
						|
			if (dist < best_dist) {
 | 
						|
				found = v;
 | 
						|
				best_dist = dist;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return found;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void DecreaseVehicleValue(Vehicle *v)
 | 
						|
{
 | 
						|
	v->value -= v->value >> 8;
 | 
						|
	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
}
 | 
						|
 | 
						|
static const byte _breakdown_chance[64] = {
 | 
						|
	3, 3, 3, 3, 3, 3, 3, 3,
 | 
						|
	4, 4, 5, 5, 6, 6, 7, 7,
 | 
						|
	8, 8, 9, 9, 10, 10, 11, 11,
 | 
						|
	12, 13, 13, 13, 13, 14, 15, 16,
 | 
						|
	17, 19, 21, 25, 28, 31, 34, 37,
 | 
						|
	40, 44, 48, 52, 56, 60, 64, 68,
 | 
						|
	72, 80, 90, 100, 110, 120, 130, 140,
 | 
						|
	150, 170, 190, 210, 230, 250, 250, 250,
 | 
						|
};
 | 
						|
 | 
						|
void CheckVehicleBreakdown(Vehicle *v)
 | 
						|
{
 | 
						|
	int rel, rel_old;
 | 
						|
	uint32 r;
 | 
						|
	int chance;
 | 
						|
 | 
						|
	/* decrease reliability */
 | 
						|
	v->reliability = rel = max((rel_old = v->reliability) - v->reliability_spd_dec, 0);
 | 
						|
	if ((rel_old >> 8) != (rel >> 8))
 | 
						|
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
 | 
						|
	if (v->breakdown_ctr != 0 || (v->vehstatus & VS_STOPPED) != 0 ||
 | 
						|
			v->cur_speed < 5 || _game_mode == GM_MENU)
 | 
						|
				return;
 | 
						|
 | 
						|
	r = Random();
 | 
						|
 | 
						|
	/* increase chance of failure */
 | 
						|
	chance = v->breakdown_chance + 1;
 | 
						|
	if (CHANCE16I(1,25,r)) chance += 25;
 | 
						|
	v->breakdown_chance = min(255, chance);
 | 
						|
 | 
						|
	/* calculate reliability value to use in comparison */
 | 
						|
	rel = v->reliability;
 | 
						|
	if (v->type == VEH_Ship) rel += 0x6666;
 | 
						|
 | 
						|
	/* disabled breakdowns? */
 | 
						|
	if (_opt.diff.vehicle_breakdowns < 1)
 | 
						|
		return;
 | 
						|
 | 
						|
	/* reduced breakdowns? */
 | 
						|
	if (_opt.diff.vehicle_breakdowns == 1) rel += 0x6666;
 | 
						|
 | 
						|
	/* check if to break down */
 | 
						|
	if (_breakdown_chance[(uint)min(rel, 0xffff) >> 10] <= v->breakdown_chance) {
 | 
						|
		v->breakdown_ctr = (byte)(((r >> 16) & 0x3F) + 0x3F);
 | 
						|
		v->breakdown_delay = (byte)(((r >> 24) & 0x7F) | 0x80);
 | 
						|
		v->breakdown_chance = 0;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static const StringID _vehicle_type_names[4] = {
 | 
						|
	STR_019F_TRAIN,
 | 
						|
	STR_019C_ROAD_VEHICLE,
 | 
						|
	STR_019E_SHIP,
 | 
						|
	STR_019D_AIRCRAFT,
 | 
						|
};
 | 
						|
 | 
						|
static void ShowVehicleGettingOld(Vehicle *v, StringID msg)
 | 
						|
{
 | 
						|
	if (v->owner != _local_player)
 | 
						|
		return;
 | 
						|
 | 
						|
	// Do not show getting-old message if autorenew is active
 | 
						|
	if (_patches.autorenew)
 | 
						|
		return;
 | 
						|
 | 
						|
	SetDParam(0, _vehicle_type_names[v->type - 0x10]);
 | 
						|
	SetDParam(1, v->unitnumber);
 | 
						|
	AddNewsItem(msg, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
 | 
						|
}
 | 
						|
 | 
						|
void AgeVehicle(Vehicle *v)
 | 
						|
{
 | 
						|
	int age;
 | 
						|
 | 
						|
	if (v->age < 65535)
 | 
						|
		v->age++;
 | 
						|
 | 
						|
	age = v->age - v->max_age;
 | 
						|
	if (age == 366*0 || age == 366*1 || age == 366*2 || age == 366*3 || age == 366*4)
 | 
						|
		v->reliability_spd_dec <<= 1;
 | 
						|
 | 
						|
	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
 | 
						|
	if (age == -366) {
 | 
						|
		ShowVehicleGettingOld(v, STR_01A0_IS_GETTING_OLD);
 | 
						|
	} else if (age == 0) {
 | 
						|
		ShowVehicleGettingOld(v, STR_01A1_IS_GETTING_VERY_OLD);
 | 
						|
	} else if (age == 366*1 || age == 366*2 || age == 366*3 || age == 366*4 || age == 366*5) {
 | 
						|
		ShowVehicleGettingOld(v, STR_01A2_IS_GETTING_VERY_OLD_AND);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
extern int32 EstimateTrainCost(const RailVehicleInfo *rvi);
 | 
						|
extern int32 EstimateRoadVehCost(byte engine_type);
 | 
						|
extern int32 EstimateShipCost(uint16 engine_type);
 | 
						|
extern int32 EstimateAircraftCost(uint16 engine_type);
 | 
						|
extern int32 CmdRefitRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2);
 | 
						|
extern int32 CmdRefitShip(int x, int y, uint32 flags, uint32 p1, uint32 p2);
 | 
						|
extern int32 CmdRefitAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2);
 | 
						|
 | 
						|
/* Replaces a vehicle (used to be called autorenew)
 | 
						|
    p1 - Index of vehicle
 | 
						|
    p2 - Type of new engine */
 | 
						|
int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	/* makesvariables to inform about how much money the player wants to have left after replacing
 | 
						|
	 and which engine to replace with out of p2.
 | 
						|
	 the first 16 bit is the money. The last 5 digits (all 0) were removed when sent, so we add them again.
 | 
						|
	 This way the max is 6553 millions and it is more than the 32 bit that is stored in _patches
 | 
						|
	 This is a nice way to send 32 bit and only use 16 bit
 | 
						|
	 the last 8 bit is the engine. The 8 bits in front of the engine is free so it have room for 16 bit engine entries */
 | 
						|
	uint16 new_engine_type = (uint16)(p2 & 0xFFFF);
 | 
						|
	uint32 autorefit_money = (p2  >> 16) * 100000; 
 | 
						|
	Vehicle *v = DEREF_VEHICLE(p1);
 | 
						|
	int cost, build_cost;
 | 
						|
	
 | 
						|
	if (v->type != _engines[new_engine_type].type) return CMD_ERROR;
 | 
						|
 | 
						|
	switch (v->type) {
 | 
						|
		case VEH_Train:    build_cost = EstimateTrainCost(RailVehInfo(new_engine_type)); break;
 | 
						|
		case VEH_Road:     build_cost = EstimateRoadVehCost(new_engine_type);            break;
 | 
						|
		case VEH_Ship:     build_cost = EstimateShipCost(new_engine_type);               break;
 | 
						|
		case VEH_Aircraft: build_cost = EstimateAircraftCost(new_engine_type);           break;
 | 
						|
		default: return CMD_ERROR;
 | 
						|
	}
 | 
						|
 | 
						|
	/* In a rare situation, when 2 clients are connected to 1 company and have the same
 | 
						|
	    settings, a vehicle can be replaced twice.. check if this is the situation here */
 | 
						|
	if (v->engine_type == new_engine_type && v->age == 0)
 | 
						|
		return CMD_ERROR;
 | 
						|
 | 
						|
	/* Check if there is money for the upgrade.. if not, give a nice news-item
 | 
						|
	    (that is needed, because this CMD is called automaticly) */
 | 
						|
	if ( DEREF_PLAYER(v->owner)->money64 < (int32)(autorefit_money + build_cost - v->value)) {
 | 
						|
		if (( _local_player == v->owner ) && ( v->unitnumber != 0 )) {  //v->unitnumber = 0 for train cars
 | 
						|
			int message;
 | 
						|
			SetDParam(0, v->unitnumber);
 | 
						|
			switch (v->type) {
 | 
						|
				case VEH_Train:    message = STR_TRAIN_AUTORENEW_FAILED;       break;
 | 
						|
				case VEH_Road:     message = STR_ROADVEHICLE_AUTORENEW_FAILED; break;
 | 
						|
				case VEH_Ship:     message = STR_SHIP_AUTORENEW_FAILED;        break;
 | 
						|
				case VEH_Aircraft: message = STR_AIRCRAFT_AUTORENEW_FAILED;    break;
 | 
						|
				// This should never happen
 | 
						|
				default: message = 0; break;
 | 
						|
			}
 | 
						|
 | 
						|
			AddNewsItem(message, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
 | 
						|
		}
 | 
						|
 | 
						|
		return CMD_ERROR;
 | 
						|
	}
 | 
						|
	cost = build_cost - v->value;
 | 
						|
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		Engine *e;
 | 
						|
		e = &_engines[new_engine_type];
 | 
						|
		
 | 
						|
		// TODO make it check if refit is possible before actually doing it
 | 
						|
 | 
						|
		/* We do not really buy a new vehicle, we upgrade the old one */
 | 
						|
		if (v->engine_type != new_engine_type) {
 | 
						|
			byte cargo_type = v->cargo_type;
 | 
						|
			v->engine_type = new_engine_type;
 | 
						|
			v->max_age = e->lifelength * 366;
 | 
						|
		
 | 
						|
			/* Update limits of the vehicle (for when upgraded) */
 | 
						|
			switch (v->type) {
 | 
						|
			case VEH_Train:
 | 
						|
			// using if (true) to declare the const
 | 
						|
				{
 | 
						|
				const RailVehicleInfo *rvi = RailVehInfo(new_engine_type);
 | 
						|
				byte capacity = rvi->capacity;
 | 
						|
 | 
						|
				v->spritenum = rvi->image_index;
 | 
						|
				v->cargo_type = rvi->cargo_type;
 | 
						|
				v->cargo_cap = rvi->capacity;
 | 
						|
				v->max_speed = rvi->max_speed;
 | 
						|
 | 
						|
				v->u.rail.railtype = e->railtype;
 | 
						|
				
 | 
						|
				// 0x0100 means that we skip the check for being stopped inside the depot
 | 
						|
				// since we do not stop it for autorefitting
 | 
						|
				if (v->cargo_type != cargo_type && capacity) {
 | 
						|
					// BUG: somehow v->index is not transfered properly
 | 
						|
					//CmdRefitRailVehicle(v->x_pos, v->y_pos, DC_EXEC, v->index , cargo_type + 0x0100 );
 | 
						|
					v->cargo_type = cargo_type; // workaround, but it do not check the refit table
 | 
						|
				} else {
 | 
						|
					v->cargo_type = rvi->cargo_type;
 | 
						|
				}
 | 
						|
				break;
 | 
						|
				}
 | 
						|
			case VEH_Road:
 | 
						|
			// using if (true) to declare the const
 | 
						|
				if (true) {
 | 
						|
				const RoadVehicleInfo *rvi = RoadVehInfo(new_engine_type);
 | 
						|
 | 
						|
				v->spritenum = rvi->image_index;
 | 
						|
				v->cargo_type = rvi->cargo_type;
 | 
						|
				v->cargo_cap = rvi->capacity;
 | 
						|
				v->max_speed = rvi->max_speed;
 | 
						|
				break;
 | 
						|
				}
 | 
						|
			case VEH_Ship:
 | 
						|
			// using if (true) to declare the const
 | 
						|
				if (true) {
 | 
						|
				const ShipVehicleInfo *svi = ShipVehInfo(new_engine_type);
 | 
						|
 | 
						|
				v->spritenum = svi->image_index;
 | 
						|
				v->cargo_type = svi->cargo_type;
 | 
						|
				v->cargo_cap = svi->capacity;
 | 
						|
				v->max_speed = svi->max_speed;
 | 
						|
				
 | 
						|
				// 0x0100 means that we skip the check for being stopped inside the depot
 | 
						|
				// since we do not stop it for autorefitting
 | 
						|
				if (v->cargo_type != cargo_type)
 | 
						|
					CmdRefitShip(v->x_pos, v->y_pos, DC_EXEC, v->index , cargo_type + 0x0100 );
 | 
						|
				break;
 | 
						|
				}
 | 
						|
			case VEH_Aircraft:
 | 
						|
			// using if (true) to declare the const
 | 
						|
				if (true) {
 | 
						|
				const AircraftVehicleInfo *avi = AircraftVehInfo(new_engine_type);
 | 
						|
				Vehicle *u;
 | 
						|
 | 
						|
				v->max_speed = avi->max_speed;
 | 
						|
				v->acceleration = avi->acceleration;
 | 
						|
				v->spritenum = avi->image_index;
 | 
						|
 | 
						|
					if ( cargo_type == CT_PASSENGERS ) {
 | 
						|
						v->cargo_cap = avi->passanger_capacity;
 | 
						|
						u = v->next;
 | 
						|
						u->cargo_cap = avi->mail_capacity;
 | 
						|
					} else {
 | 
						|
						// 0x0100 means that we skip the check for being stopped inside the hangar
 | 
						|
						// since we do not stop it for autorefitting
 | 
						|
						CmdRefitAircraft(v->x_pos, v->y_pos, DC_EXEC, v->index , cargo_type + 0x0100 );
 | 
						|
					}
 | 
						|
				break;
 | 
						|
				}
 | 
						|
			default: return CMD_ERROR;
 | 
						|
			}
 | 
						|
			// makes sure that the cargo is still valid compared to new capacity
 | 
						|
			if (v->cargo_count != 0) {
 | 
						|
				if ( v->cargo_type != cargo_type )
 | 
						|
					v->cargo_count = 0;
 | 
						|
				else if ( v->cargo_count > v->cargo_cap )
 | 
						|
					v->cargo_count = v->cargo_cap;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		v->reliability = e->reliability;
 | 
						|
		v->reliability_spd_dec = e->reliability_spd_dec;
 | 
						|
		v->age = 0;
 | 
						|
 | 
						|
		v->date_of_last_service = _date;
 | 
						|
		v->build_year = _cur_year;
 | 
						|
 | 
						|
		v->value = build_cost;
 | 
						|
 | 
						|
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
	}
 | 
						|
	//needs to be down here because refitting will change SET_EXPENSES_TYPE if called
 | 
						|
	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 | 
						|
 | 
						|
	return cost;
 | 
						|
}
 | 
						|
 | 
						|
void MaybeReplaceVehicle(Vehicle *v)
 | 
						|
{
 | 
						|
	uint32 new_engine_and_autoreplace_money;
 | 
						|
	
 | 
						|
	if (v->owner != _local_player)
 | 
						|
		return;
 | 
						|
	// uncomment next line if you want to see what engine type just entered a depot
 | 
						|
	//printf("engine type: %d\n", v->engine_type);
 | 
						|
 | 
						|
	// A vehicle is autorenewed when it it gets the amount of months
 | 
						|
	//  give by _patches.autorenew_months away for his max age.
 | 
						|
	//  Standard is -6, meaning 6 months before his max age
 | 
						|
	//  It can be any value between -12 and 12.
 | 
						|
	//  Here it also checks if the vehicles is listed for replacement
 | 
						|
	if (!_patches.autorenew || v->age - v->max_age < (_patches.autorenew_months * 30)) {  //replace if engine is too old
 | 
						|
		if (_autoreplace_array[v->engine_type] == v->engine_type && v->type != VEH_Train) //updates to a new model
 | 
						|
			return;
 | 
						|
	}
 | 
						|
	/* Now replace the vehicle */
 | 
						|
	_current_player = v->owner;
 | 
						|
	
 | 
						|
	/* makes the variable to inform about how much money the player wants to have left after replacing
 | 
						|
	 and which engine to replace with
 | 
						|
	 the first 16 bit is the money. Since we know the last 5 digits is 0, they are thrown away.
 | 
						|
	 This way the max is 6553 millions and it is more than the 32 bit that is stored in _patches
 | 
						|
	 This is a nice way to send 32 bit and only use 16 bit
 | 
						|
	 the last 8 bit is the engine. The 8 bits in front of the engine is free so it have room for 16 bit engine entries */
 | 
						|
	new_engine_and_autoreplace_money = (((_patches.autorenew_money / 100000) & 0xFFFF) << 16)
 | 
						|
	 + _autoreplace_array[v->engine_type];
 | 
						|
	
 | 
						|
	assert(v->type == _engines[ _autoreplace_array[v->engine_type] ].type);
 | 
						|
	
 | 
						|
	if ( v->type != VEH_Train ) {
 | 
						|
		DoCommandP(v->tile, v->index, new_engine_and_autoreplace_money, NULL, CMD_REPLACE_VEHICLE | CMD_SHOW_NO_ERROR);
 | 
						|
	} else {
 | 
						|
	// checks if the front engine is outdated
 | 
						|
		if (v->engine_type != _autoreplace_array[v->engine_type] )  
 | 
						|
			DoCommandP(v->tile, v->index, new_engine_and_autoreplace_money, NULL, CMD_REPLACE_VEHICLE | CMD_SHOW_NO_ERROR);
 | 
						|
	//we will check all the cars and engines if they should be replaced
 | 
						|
		while (v->next != NULL){
 | 
						|
			v = v->next;
 | 
						|
			if (v->engine_type != _autoreplace_array[v->engine_type] || v->age - v->max_age < (_patches.autorenew_months * 30))
 | 
						|
				DoCommandP(v->tile, v->index, new_engine_and_autoreplace_money , NULL, CMD_REPLACE_VEHICLE | CMD_SHOW_NO_ERROR);
 | 
						|
			}
 | 
						|
	}
 | 
						|
	_current_player = OWNER_NONE;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
int32 CmdNameVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
	StringID str;
 | 
						|
 | 
						|
	v = &_vehicles[p1];
 | 
						|
 | 
						|
	if (!CheckOwnership(v->owner))
 | 
						|
		return CMD_ERROR;
 | 
						|
 | 
						|
	str = AllocateNameUnique((byte*)_decode_parameters, 2);
 | 
						|
	if (str == 0)
 | 
						|
		return CMD_ERROR;
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		StringID old_str = v->string_id;
 | 
						|
		v->string_id = str;
 | 
						|
		DeleteName(old_str);
 | 
						|
		ResortVehicleLists();
 | 
						|
		MarkWholeScreenDirty();
 | 
						|
	} else {
 | 
						|
		DeleteName(str);
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
static Rect _old_vehicle_coords;
 | 
						|
 | 
						|
void BeginVehicleMove(Vehicle *v) {
 | 
						|
	_old_vehicle_coords.left = v->left_coord;
 | 
						|
	_old_vehicle_coords.top = v->top_coord;
 | 
						|
	_old_vehicle_coords.right = v->right_coord;
 | 
						|
	_old_vehicle_coords.bottom = v->bottom_coord;
 | 
						|
}
 | 
						|
 | 
						|
void EndVehicleMove(Vehicle *v)
 | 
						|
{
 | 
						|
	MarkAllViewportsDirty(
 | 
						|
		min(_old_vehicle_coords.left,v->left_coord),
 | 
						|
		min(_old_vehicle_coords.top,v->top_coord),
 | 
						|
		max(_old_vehicle_coords.right,v->right_coord)+1,
 | 
						|
		max(_old_vehicle_coords.bottom,v->bottom_coord)+1
 | 
						|
	);
 | 
						|
}
 | 
						|
 | 
						|
void InvalidateVehicleOrderWidget(Vehicle *v)
 | 
						|
{
 | 
						|
	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | 
						|
	InvalidateWindowWidget(WC_VEHICLE_ORDERS, v->index, 2);
 | 
						|
}
 | 
						|
 | 
						|
/* returns true if staying in the same tile */
 | 
						|
bool GetNewVehiclePos(Vehicle *v, GetNewVehiclePosResult *gp)
 | 
						|
{
 | 
						|
	static const int8 _delta_coord[16] = {
 | 
						|
		-1,-1,-1, 0, 1, 1, 1, 0, /* x */
 | 
						|
		-1, 0, 1, 1, 1, 0,-1,-1, /* y */
 | 
						|
	};
 | 
						|
 | 
						|
	int x = v->x_pos + _delta_coord[v->direction];
 | 
						|
	int y = v->y_pos + _delta_coord[v->direction + 8];
 | 
						|
 | 
						|
	gp->x = x;
 | 
						|
	gp->y = y;
 | 
						|
	gp->old_tile = v->tile;
 | 
						|
	gp->new_tile = TILE_FROM_XY(x,y);
 | 
						|
	return gp->old_tile == gp->new_tile;
 | 
						|
}
 | 
						|
 | 
						|
static const byte _new_direction_table[9] = {
 | 
						|
	0, 7, 6,
 | 
						|
	1, 3, 5,
 | 
						|
	2, 3, 4,
 | 
						|
};
 | 
						|
 | 
						|
byte GetDirectionTowards(Vehicle *v, int x, int y)
 | 
						|
{
 | 
						|
	byte dirdiff, dir;
 | 
						|
	int i = 0;
 | 
						|
 | 
						|
	if (y >= v->y_pos) {
 | 
						|
		if (y != v->y_pos) i+=3;
 | 
						|
		i+=3;
 | 
						|
	}
 | 
						|
 | 
						|
	if (x >= v->x_pos) {
 | 
						|
		if (x != v->x_pos) i++;
 | 
						|
		i++;
 | 
						|
	}
 | 
						|
 | 
						|
	dir = v->direction;
 | 
						|
 | 
						|
	dirdiff = _new_direction_table[i] - dir;
 | 
						|
	if (dirdiff == 0)
 | 
						|
		return dir;
 | 
						|
	return (dir+((dirdiff&7)<5?1:-1)) & 7;
 | 
						|
}
 | 
						|
 | 
						|
/* Return value has bit 0x2 set, when the vehicle enters a station. Then,
 | 
						|
 * result << 8 contains the id of the station entered. If the return value has
 | 
						|
 * bit 0x8 set, the vehicle could not and did not enter the tile. Are there
 | 
						|
 * other bits that can be set? */
 | 
						|
uint32 VehicleEnterTile(Vehicle *v, uint tile, int x, int y)
 | 
						|
{
 | 
						|
	uint old_tile = v->tile;
 | 
						|
	uint32 result = _tile_type_procs[GET_TILETYPE(tile)]->vehicle_enter_tile_proc(v, tile, x, y);
 | 
						|
 | 
						|
	/* When vehicle_enter_tile_proc returns 8, that apparently means that
 | 
						|
	 * we cannot enter the tile at all. In that case, don't call
 | 
						|
	 * leave_tile. */
 | 
						|
	if (!(result & 8) && old_tile != tile) {
 | 
						|
		VehicleLeaveTileProc *proc = _tile_type_procs[GET_TILETYPE(old_tile)]->vehicle_leave_tile_proc;
 | 
						|
		if (proc != NULL)
 | 
						|
			proc(v, old_tile, x, y);
 | 
						|
	}
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
uint GetFreeUnitNumber(byte type)
 | 
						|
{
 | 
						|
	uint unit_num = 0;
 | 
						|
	Vehicle *u;
 | 
						|
 | 
						|
restart:
 | 
						|
	unit_num++;
 | 
						|
	FOR_ALL_VEHICLES(u) {
 | 
						|
		if (u->type == type && u->owner == _current_player &&
 | 
						|
		    unit_num == u->unitnumber)
 | 
						|
					goto restart;
 | 
						|
	}
 | 
						|
	return unit_num;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Save and load of vehicles
 | 
						|
const byte _common_veh_desc[] = {
 | 
						|
	SLE_VAR(Vehicle,subtype,					SLE_UINT8),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,next_in_chain_old, SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,string_id,				SLE_STRINGID),
 | 
						|
	SLE_VAR(Vehicle,unitnumber,				SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,owner,						SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,tile,							SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,dest_tile,				SLE_UINT16),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,x_pos,						SLE_INT16),
 | 
						|
	SLE_VAR(Vehicle,y_pos,						SLE_INT16),
 | 
						|
	SLE_VAR(Vehicle,z_pos,						SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,direction,				SLE_UINT8),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,cur_image,				SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,spritenum,				SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,sprite_width,			SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,sprite_height,		SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,z_height,					SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,x_offs,						SLE_INT8),
 | 
						|
	SLE_VAR(Vehicle,y_offs,						SLE_INT8),
 | 
						|
	SLE_VAR(Vehicle,engine_type,			SLE_UINT16),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,max_speed,				SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,cur_speed,				SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,subspeed,					SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,acceleration,			SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,progress,					SLE_UINT8),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,vehstatus,				SLE_UINT8),
 | 
						|
	SLE_CONDVAR(Vehicle,last_station_visited, SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
 | 
						|
	SLE_CONDVAR(Vehicle,last_station_visited, SLE_UINT16, 5, 255),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,cargo_type,				SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,cargo_days,				SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,cargo_source,			SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,cargo_cap,				SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,cargo_count,			SLE_UINT16),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,day_counter,			SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,tick_counter,			SLE_UINT8),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,cur_order_index,	SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,num_orders,				SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,current_order,		SLE_UINT8), /* XXX hack to avoid version bump */
 | 
						|
	#if _MSC_VER != 1200
 | 
						|
	SLE_VAR(Vehicle,current_order.station, SLE_UINT8),
 | 
						|
	#else /* XXX workaround for MSVC6 */
 | 
						|
	SLE_VAR2(Vehicle, current_order, Order, station, SLE_UINT8),
 | 
						|
	#endif
 | 
						|
	SLE_REF(Vehicle,schedule_ptr,			REF_SCHEDULE),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,age,							SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,max_age,					SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,date_of_last_service,SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,service_interval,	SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,reliability,			SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,reliability_spd_dec,SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,breakdown_ctr,		SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,breakdown_delay,	SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,breakdowns_since_last_service,	SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,breakdown_chance,	SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,build_year,				SLE_UINT8),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,load_unload_time_rem,	SLE_UINT16),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,profit_this_year,	SLE_INT32),
 | 
						|
	SLE_VAR(Vehicle,profit_last_year,	SLE_INT32),
 | 
						|
	SLE_VAR(Vehicle,value,						SLE_UINT32),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,random_bits,       SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,waiting_triggers,  SLE_UINT8),
 | 
						|
 | 
						|
	// reserve extra space in savegame here. (currently 14 bytes)
 | 
						|
	SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 2, 2, 255), /* 2 */
 | 
						|
	SLE_CONDARR(NullStruct,null,SLE_FILE_U16 | SLE_VAR_NULL, 2, 2, 255), /* 4 */
 | 
						|
	SLE_CONDARR(NullStruct,null,SLE_FILE_U32 | SLE_VAR_NULL, 2, 2, 255), /* 8 */
 | 
						|
 | 
						|
	SLE_END()
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
static const byte _train_desc[] = {
 | 
						|
	SLE_WRITEBYTE(Vehicle,type,VEH_Train, 0), // Train type. VEH_Train in mem, 0 in file.
 | 
						|
	SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRail,crash_anim_pos), SLE_UINT16),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRail,force_proceed), SLE_UINT8),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRail,railtype), SLE_UINT8),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRail,track), SLE_UINT8),
 | 
						|
 | 
						|
	SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,flags), SLE_UINT8, 2, 255),
 | 
						|
	SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,days_since_order_progr), SLE_UINT16, 2, 255),
 | 
						|
 | 
						|
	// reserve extra space in savegame here. (currently 13 bytes)
 | 
						|
	SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 13, 2, 255),
 | 
						|
 | 
						|
	SLE_END()
 | 
						|
};
 | 
						|
 | 
						|
static const byte _roadveh_desc[] = {
 | 
						|
	SLE_WRITEBYTE(Vehicle,type,VEH_Road, 1), // Road type. VEH_Road in mem, 1 in file.
 | 
						|
	SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,state),					SLE_UINT8),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,frame),					SLE_UINT8),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,unk2),					SLE_UINT16),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,overtaking),		SLE_UINT8),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,overtaking_ctr),SLE_UINT8),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,crashed_ctr),		SLE_UINT16),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,reverse_ctr),			SLE_UINT8),
 | 
						|
 | 
						|
	// reserve extra space in savegame here. (currently 16 bytes)
 | 
						|
	SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),
 | 
						|
 | 
						|
	SLE_END()
 | 
						|
};
 | 
						|
 | 
						|
static const byte _ship_desc[] = {
 | 
						|
	SLE_WRITEBYTE(Vehicle,type,VEH_Ship, 2), // Ship type. VEH_Ship in mem, 2 in file.
 | 
						|
	SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleShip,state),				SLE_UINT8),
 | 
						|
 | 
						|
	// reserve extra space in savegame here. (currently 16 bytes)
 | 
						|
	SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),
 | 
						|
 | 
						|
	SLE_END()
 | 
						|
};
 | 
						|
 | 
						|
static const byte _aircraft_desc[] = {
 | 
						|
	SLE_WRITEBYTE(Vehicle,type,VEH_Aircraft, 3), // Aircraft type. VEH_Aircraft in mem, 3 in file.
 | 
						|
	SLE_INCLUDEX(0, INC_VEHICLE_COMMON),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleAir,crashed_counter),	SLE_UINT16),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleAir,pos),							SLE_UINT8),
 | 
						|
 | 
						|
	SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleAir,targetairport),		SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
 | 
						|
	SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleAir,targetairport),		SLE_UINT16, 5, 255),
 | 
						|
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleAir,state),						SLE_UINT8),
 | 
						|
 | 
						|
	SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleAir,previous_pos),			SLE_UINT8, 2, 255),
 | 
						|
 | 
						|
	// reserve extra space in savegame here. (currently 15 bytes)
 | 
						|
	SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 15, 2, 255),
 | 
						|
 | 
						|
	SLE_END()
 | 
						|
};
 | 
						|
 | 
						|
static const byte _special_desc[] = {
 | 
						|
	SLE_WRITEBYTE(Vehicle,type,VEH_Special, 4),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,subtype,					SLE_UINT8),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,tile,							SLE_UINT16),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,x_pos,						SLE_INT16),
 | 
						|
	SLE_VAR(Vehicle,y_pos,						SLE_INT16),
 | 
						|
	SLE_VAR(Vehicle,z_pos,						SLE_UINT8),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,cur_image,				SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,sprite_width,			SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,sprite_height,		SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,z_height,					SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,x_offs,						SLE_INT8),
 | 
						|
	SLE_VAR(Vehicle,y_offs,						SLE_INT8),
 | 
						|
	SLE_VAR(Vehicle,progress,					SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,vehstatus,				SLE_UINT8),
 | 
						|
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleSpecial,unk0),	SLE_UINT16),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleSpecial,unk2),	SLE_UINT8),
 | 
						|
 | 
						|
	// reserve extra space in savegame here. (currently 16 bytes)
 | 
						|
	SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),
 | 
						|
 | 
						|
	SLE_END()
 | 
						|
};
 | 
						|
 | 
						|
static const byte _disaster_desc[] = {
 | 
						|
	SLE_WRITEBYTE(Vehicle,type,VEH_Disaster, 5),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,next_in_chain_old,SLE_UINT16),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,subtype,					SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,tile,							SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,dest_tile,				SLE_UINT16),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,x_pos,						SLE_INT16),
 | 
						|
	SLE_VAR(Vehicle,y_pos,						SLE_INT16),
 | 
						|
	SLE_VAR(Vehicle,z_pos,						SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,direction,				SLE_UINT8),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,x_offs,						SLE_INT8),
 | 
						|
	SLE_VAR(Vehicle,y_offs,						SLE_INT8),
 | 
						|
	SLE_VAR(Vehicle,sprite_width,			SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,sprite_height,		SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,z_height,					SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,owner,						SLE_UINT8),
 | 
						|
	SLE_VAR(Vehicle,vehstatus,				SLE_UINT8),
 | 
						|
	#if _MSC_VER != 1200
 | 
						|
	SLE_VAR(Vehicle,current_order.station, SLE_UINT8),
 | 
						|
	#else /* XXX workaround for MSVC6 */
 | 
						|
	SLE_VAR2(Vehicle, current_order, Order, station, SLE_UINT8),
 | 
						|
	#endif
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,cur_image,				SLE_UINT16),
 | 
						|
	SLE_VAR(Vehicle,age,							SLE_UINT16),
 | 
						|
 | 
						|
	SLE_VAR(Vehicle,tick_counter,			SLE_UINT8),
 | 
						|
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleDisaster,image_override),	SLE_UINT16),
 | 
						|
	SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleDisaster,unk2),						SLE_UINT16),
 | 
						|
 | 
						|
	// reserve extra space in savegame here. (currently 16 bytes)
 | 
						|
	SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),
 | 
						|
 | 
						|
	SLE_END()
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
static const void *_veh_descs[] = {
 | 
						|
	_train_desc,
 | 
						|
	_roadveh_desc,
 | 
						|
	_ship_desc,
 | 
						|
	_aircraft_desc,
 | 
						|
	_special_desc,
 | 
						|
	_disaster_desc,
 | 
						|
};
 | 
						|
 | 
						|
// Will be called when the vehicles need to be saved.
 | 
						|
static void Save_VEHS()
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
	// Write the vehicles
 | 
						|
	FOR_ALL_VEHICLES(v) {
 | 
						|
		if (v->type != 0) {
 | 
						|
			/* XXX - Here for now, because we did not bump the savegame to version 5 yet */
 | 
						|
			if (_sl.version < 5 && v->last_station_visited == 0xFFFF)
 | 
						|
				v->last_station_visited = 0xFF;
 | 
						|
 | 
						|
			SlSetArrayIndex(v->index);
 | 
						|
			v->next_in_chain_old = v->next ? v->next->index : INVALID_VEHICLE;
 | 
						|
			SlObject(v, _veh_descs[v->type - 0x10]);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// Will be called when vehicles need to be loaded.
 | 
						|
static void Load_VEHS()
 | 
						|
{
 | 
						|
	int index;
 | 
						|
	Vehicle *v;
 | 
						|
 | 
						|
	while ((index = SlIterateArray()) != -1) {
 | 
						|
		Vehicle *v = &_vehicles[index];
 | 
						|
		v->next_in_chain_old = INVALID_VEHICLE;
 | 
						|
		SlObject(v, _veh_descs[SlReadByte()]);
 | 
						|
		v->next = v->next_in_chain_old == INVALID_VEHICLE ? NULL : &_vehicles[v->next_in_chain_old];
 | 
						|
		if (v->type == VEH_Train)
 | 
						|
			v->u.rail.first_engine = 0xffff;
 | 
						|
 | 
						|
		/* Old savegames used 'last_station_visited = 0xFF', should be 0xFFFF */
 | 
						|
		if (_sl.version < 5 && v->last_station_visited == 0xFF)
 | 
						|
			v->last_station_visited = 0xFFFF;
 | 
						|
	}
 | 
						|
 | 
						|
	// Iterate through trains and set first_engine appropriately.
 | 
						|
	FOR_ALL_VEHICLES(v) {
 | 
						|
		Vehicle *w;
 | 
						|
 | 
						|
		if (v->type != VEH_Train || v->subtype != 0)
 | 
						|
			continue;
 | 
						|
 | 
						|
		for (w = v->next; w; w = w->next)
 | 
						|
			w->u.rail.first_engine = v->engine_type;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static const byte _depot_desc[] = {
 | 
						|
	SLE_VAR(Depot,xy,						SLE_UINT16),
 | 
						|
	SLE_VAR(Depot,town_index,		SLE_UINT16),
 | 
						|
	SLE_END()
 | 
						|
};
 | 
						|
 | 
						|
static void Save_DEPT()
 | 
						|
{
 | 
						|
	Depot *d;
 | 
						|
	int i;
 | 
						|
	for(i=0,d=_depots; i!=lengthof(_depots); i++,d++) {
 | 
						|
		if (d->xy != 0) {
 | 
						|
			SlSetArrayIndex(i);
 | 
						|
			SlObject(d, _depot_desc);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void Load_DEPT()
 | 
						|
{
 | 
						|
	int index;
 | 
						|
	while ((index = SlIterateArray()) != -1) {
 | 
						|
		SlObject(&_depots[index], _depot_desc);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static const byte _waypoint_desc[] = {
 | 
						|
	SLE_VAR(Waypoint,xy,								SLE_UINT16),
 | 
						|
	SLE_VAR(Waypoint,town_or_string,		SLE_UINT16),
 | 
						|
	SLE_VAR(Waypoint,deleted,						SLE_UINT8),
 | 
						|
 | 
						|
	SLE_CONDVAR(Waypoint, build_date, SLE_UINT16, 3, 255),
 | 
						|
	SLE_CONDVAR(Waypoint, stat_id, SLE_UINT8, 3, 255),
 | 
						|
 | 
						|
	SLE_END()
 | 
						|
};
 | 
						|
 | 
						|
static void Save_CHKP()
 | 
						|
{
 | 
						|
	Waypoint *cp;
 | 
						|
	int i;
 | 
						|
	for(i=0,cp=_waypoints; i!=lengthof(_waypoints); i++,cp++) {
 | 
						|
		if (cp->xy != 0) {
 | 
						|
			SlSetArrayIndex(i);
 | 
						|
			SlObject(cp, _waypoint_desc);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void Load_CHKP()
 | 
						|
{
 | 
						|
	int index;
 | 
						|
	while ((index = SlIterateArray()) != -1) {
 | 
						|
		SlObject(&_waypoints[index], _waypoint_desc);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void Save_ORDR()
 | 
						|
{
 | 
						|
	uint16 orders[lengthof(_order_array)];
 | 
						|
	uint len = _ptr_to_next_order - _order_array;
 | 
						|
	uint i;
 | 
						|
 | 
						|
	assert (len <= lengthof(orders));
 | 
						|
 | 
						|
	for (i = 0; i < len; ++i)
 | 
						|
		orders[i] = PackOrder(&_order_array[i]);
 | 
						|
 | 
						|
	SlArray(orders, len, SLE_UINT16);
 | 
						|
}
 | 
						|
 | 
						|
static void Load_ORDR()
 | 
						|
{
 | 
						|
	uint16 orders[lengthof(_order_array)];
 | 
						|
	uint len = SlGetFieldLength() >> 1;
 | 
						|
	uint i;
 | 
						|
 | 
						|
	assert (len <= lengthof(orders));
 | 
						|
 | 
						|
	_ptr_to_next_order = _order_array + len;
 | 
						|
	SlArray(orders, len, SLE_UINT16);
 | 
						|
 | 
						|
	for (i = 0; i < len; ++i)
 | 
						|
		_order_array[i] = UnpackOrder(orders[i]);
 | 
						|
}
 | 
						|
 | 
						|
const ChunkHandler _veh_chunk_handlers[] = {
 | 
						|
	{ 'VEHS', Save_VEHS, Load_VEHS, CH_SPARSE_ARRAY},
 | 
						|
	{ 'ORDR', Save_ORDR, Load_ORDR, CH_RIFF},
 | 
						|
	{ 'DEPT', Save_DEPT, Load_DEPT, CH_ARRAY},
 | 
						|
	{ 'CHKP', Save_CHKP, Load_CHKP, CH_ARRAY | CH_LAST},
 | 
						|
};
 | 
						|
 | 
						|
 |