This is similar to the PATX chunk. Minor refactoring to enable some code sharing between two chunks. Fix MakeSettingsPatxList always regenerating cache. Update documentation of PATX chunk structure.
556 lines
20 KiB
C++
556 lines
20 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file company_sl.cpp Code handling saving and loading of company data */
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#include "../stdafx.h"
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#include "../company_func.h"
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#include "../company_manager_face.h"
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#include "../fios.h"
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#include "../tunnelbridge_map.h"
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#include "../tunnelbridge.h"
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#include "../station_base.h"
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#include "../settings_func.h"
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#include "saveload.h"
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#include "table/strings.h"
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#include "../safeguards.h"
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/**
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* Converts an old company manager's face format to the new company manager's face format
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*
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* Meaning of the bits in the old face (some bits are used in several times):
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* - 4 and 5: chin
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* - 6 to 9: eyebrows
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* - 10 to 13: nose
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* - 13 to 15: lips (also moustache for males)
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* - 16 to 19: hair
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* - 20 to 22: eye colour
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* - 20 to 27: tie, ear rings etc.
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* - 28 to 30: glasses
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* - 19, 26 and 27: race (bit 27 set and bit 19 equal to bit 26 = black, otherwise white)
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* - 31: gender (0 = male, 1 = female)
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*
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* @param face the face in the old format
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* @return the face in the new format
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*/
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CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face)
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{
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CompanyManagerFace cmf = 0;
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GenderEthnicity ge = GE_WM;
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if (HasBit(face, 31)) SetBit(ge, GENDER_FEMALE);
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if (HasBit(face, 27) && (HasBit(face, 26) == HasBit(face, 19))) SetBit(ge, ETHNICITY_BLACK);
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SetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, ge, ge);
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SetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge, GB(face, 28, 3) <= 1);
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SetCompanyManagerFaceBits(cmf, CMFV_EYE_COLOUR, ge, HasBit(ge, ETHNICITY_BLACK) ? 0 : ClampU(GB(face, 20, 3), 5, 7) - 5);
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SetCompanyManagerFaceBits(cmf, CMFV_CHIN, ge, ScaleCompanyManagerFaceValue(CMFV_CHIN, ge, GB(face, 4, 2)));
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SetCompanyManagerFaceBits(cmf, CMFV_EYEBROWS, ge, ScaleCompanyManagerFaceValue(CMFV_EYEBROWS, ge, GB(face, 6, 4)));
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SetCompanyManagerFaceBits(cmf, CMFV_HAIR, ge, ScaleCompanyManagerFaceValue(CMFV_HAIR, ge, GB(face, 16, 4)));
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SetCompanyManagerFaceBits(cmf, CMFV_JACKET, ge, ScaleCompanyManagerFaceValue(CMFV_JACKET, ge, GB(face, 20, 2)));
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SetCompanyManagerFaceBits(cmf, CMFV_COLLAR, ge, ScaleCompanyManagerFaceValue(CMFV_COLLAR, ge, GB(face, 22, 2)));
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SetCompanyManagerFaceBits(cmf, CMFV_GLASSES, ge, GB(face, 28, 1));
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uint lips = GB(face, 10, 4);
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if (!HasBit(ge, GENDER_FEMALE) && lips < 4) {
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SetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge, true);
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SetCompanyManagerFaceBits(cmf, CMFV_MOUSTACHE, ge, max(lips, 1U) - 1);
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} else {
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if (!HasBit(ge, GENDER_FEMALE)) {
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lips = lips * 15 / 16;
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lips -= 3;
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if (HasBit(ge, ETHNICITY_BLACK) && lips > 8) lips = 0;
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} else {
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lips = ScaleCompanyManagerFaceValue(CMFV_LIPS, ge, lips);
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}
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SetCompanyManagerFaceBits(cmf, CMFV_LIPS, ge, lips);
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uint nose = GB(face, 13, 3);
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if (ge == GE_WF) {
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nose = (nose * 3 >> 3) * 3 >> 2; // There is 'hole' in the nose sprites for females
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} else {
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nose = ScaleCompanyManagerFaceValue(CMFV_NOSE, ge, nose);
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}
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SetCompanyManagerFaceBits(cmf, CMFV_NOSE, ge, nose);
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}
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uint tie_earring = GB(face, 24, 4);
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if (!HasBit(ge, GENDER_FEMALE) || tie_earring < 3) { // Not all females have an earring
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if (HasBit(ge, GENDER_FEMALE)) SetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge, true);
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SetCompanyManagerFaceBits(cmf, CMFV_TIE_EARRING, ge, HasBit(ge, GENDER_FEMALE) ? tie_earring : ScaleCompanyManagerFaceValue(CMFV_TIE_EARRING, ge, tie_earring / 2));
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}
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return cmf;
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}
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/** Rebuilding of company statistics after loading a savegame. */
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void AfterLoadCompanyStats()
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{
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/* Reset infrastructure statistics to zero. */
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Company *c;
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FOR_ALL_COMPANIES(c) MemSetT(&c->infrastructure, 0);
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/* Collect airport count. */
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Station *st;
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FOR_ALL_STATIONS(st) {
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if ((st->facilities & FACIL_AIRPORT) && Company::IsValidID(st->owner)) {
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Company::Get(st->owner)->infrastructure.airport++;
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}
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}
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for (TileIndex tile = 0; tile < MapSize(); tile++) {
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switch (GetTileType(tile)) {
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case MP_RAILWAY:
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c = Company::GetIfValid(GetTileOwner(tile));
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if (c != NULL) {
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uint pieces = 1;
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if (IsPlainRail(tile)) {
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TrackBits bits = GetTrackBits(tile);
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pieces = CountBits(bits);
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if (TracksOverlap(bits)) pieces *= pieces;
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}
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c->infrastructure.rail[GetRailType(tile)] += pieces;
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if (HasSignals(tile)) c->infrastructure.signal += CountBits(GetPresentSignals(tile));
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}
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break;
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case MP_ROAD: {
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if (IsLevelCrossing(tile)) {
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c = Company::GetIfValid(GetTileOwner(tile));
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if (c != NULL) c->infrastructure.rail[GetRailType(tile)] += LEVELCROSSING_TRACKBIT_FACTOR;
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}
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/* Iterate all present road types as each can have a different owner. */
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RoadType rt;
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FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) {
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c = Company::GetIfValid(IsRoadDepot(tile) ? GetTileOwner(tile) : GetRoadOwner(tile, rt));
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/* A level crossings and depots have two road bits. */
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if (c != NULL) c->infrastructure.road[rt] += IsNormalRoad(tile) ? CountBits(GetRoadBits(tile, rt)) : 2;
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}
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break;
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}
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case MP_STATION:
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c = Company::GetIfValid(GetTileOwner(tile));
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if (c != NULL && GetStationType(tile) != STATION_AIRPORT && !IsBuoy(tile)) c->infrastructure.station++;
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switch (GetStationType(tile)) {
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case STATION_RAIL:
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case STATION_WAYPOINT:
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if (c != NULL && !IsStationTileBlocked(tile)) c->infrastructure.rail[GetRailType(tile)]++;
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break;
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case STATION_BUS:
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case STATION_TRUCK: {
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/* Iterate all present road types as each can have a different owner. */
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RoadType rt;
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FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) {
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c = Company::GetIfValid(GetRoadOwner(tile, rt));
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if (c != NULL) c->infrastructure.road[rt] += 2; // A road stop has two road bits.
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}
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break;
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}
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case STATION_DOCK:
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case STATION_BUOY:
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if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
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if (c != NULL) c->infrastructure.water++;
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}
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break;
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default:
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break;
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}
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break;
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case MP_WATER:
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if (IsShipDepot(tile) || IsLock(tile)) {
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c = Company::GetIfValid(GetTileOwner(tile));
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if (c != NULL) {
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if (IsShipDepot(tile)) c->infrastructure.water += LOCK_DEPOT_TILE_FACTOR;
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if (IsLock(tile) && GetLockPart(tile) == LOCK_PART_MIDDLE) {
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/* The middle tile specifies the owner of the lock. */
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c->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // the middle tile specifies the owner of the
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break; // do not count the middle tile as canal
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}
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}
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}
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/* FALL THROUGH */
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case MP_OBJECT:
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if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
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c = Company::GetIfValid(GetTileOwner(tile));
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if (c != NULL) c->infrastructure.water++;
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}
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break;
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case MP_TUNNELBRIDGE: {
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/* Only count the tunnel/bridge if we're on the northern end tile. */
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TileIndex other_end = GetOtherTunnelBridgeEnd(tile);
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if (tile < other_end) {
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/* Count each tunnel/bridge TUNNELBRIDGE_TRACKBIT_FACTOR times to simulate
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* the higher structural maintenance needs, and don't forget the end tiles. */
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uint len = (GetTunnelBridgeLength(tile, other_end) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR;
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switch (GetTunnelBridgeTransportType(tile)) {
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case TRANSPORT_RAIL:
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c = Company::GetIfValid(GetTileOwner(tile));
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if (c != NULL) c->infrastructure.rail[GetRailType(tile)] += len;
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break;
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case TRANSPORT_ROAD: {
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/* Iterate all present road types as each can have a different owner. */
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RoadType rt;
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FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) {
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c = Company::GetIfValid(GetRoadOwner(tile, rt));
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if (c != NULL) c->infrastructure.road[rt] += len * 2; // A full diagonal road has two road bits.
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}
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break;
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}
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case TRANSPORT_WATER:
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c = Company::GetIfValid(GetTileOwner(tile));
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if (c != NULL) c->infrastructure.water += len;
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break;
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default:
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break;
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}
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}
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break;
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}
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default:
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break;
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}
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}
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}
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/* Save/load of companies */
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static const SaveLoad _company_desc[] = {
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SLE_VAR(CompanyProperties, name_2, SLE_UINT32),
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SLE_VAR(CompanyProperties, name_1, SLE_STRINGID),
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SLE_CONDSTR(CompanyProperties, name, SLE_STR | SLF_ALLOW_CONTROL, 0, 84, SL_MAX_VERSION),
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SLE_VAR(CompanyProperties, president_name_1, SLE_UINT16),
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SLE_VAR(CompanyProperties, president_name_2, SLE_UINT32),
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SLE_CONDSTR(CompanyProperties, president_name, SLE_STR | SLF_ALLOW_CONTROL, 0, 84, SL_MAX_VERSION),
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SLE_VAR(CompanyProperties, face, SLE_UINT32),
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/* money was changed to a 64 bit field in savegame version 1. */
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SLE_CONDVAR(CompanyProperties, money, SLE_VAR_I64 | SLE_FILE_I32, 0, 0),
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SLE_CONDVAR(CompanyProperties, money, SLE_INT64, 1, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyProperties, current_loan, SLE_VAR_I64 | SLE_FILE_I32, 0, 64),
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SLE_CONDVAR(CompanyProperties, current_loan, SLE_INT64, 65, SL_MAX_VERSION),
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SLE_VAR(CompanyProperties, colour, SLE_UINT8),
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SLE_VAR(CompanyProperties, money_fraction, SLE_UINT8),
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SLE_CONDVAR(CompanyProperties, avail_railtypes, SLE_VAR_I32 | SLE_FILE_I8, 0, 57),
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SLE_VAR(CompanyProperties, block_preview, SLE_UINT8),
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SLE_CONDNULL(2, 0, 93), ///< cargo_types
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SLE_CONDNULL(4, 94, 169), ///< cargo_types
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SLE_CONDVAR(CompanyProperties, location_of_HQ, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(CompanyProperties, location_of_HQ, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyProperties, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(CompanyProperties, last_build_coordinate, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyProperties, inaugurated_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30),
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SLE_CONDVAR(CompanyProperties, inaugurated_year, SLE_INT32, 31, SL_MAX_VERSION),
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SLE_ARR(CompanyProperties, share_owners, SLE_UINT8, 4),
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SLE_VAR(CompanyProperties, num_valid_stat_ent, SLE_UINT8),
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SLE_VAR(CompanyProperties, months_of_bankruptcy, SLE_UINT8),
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SLE_CONDVAR(CompanyProperties, bankrupt_asked, SLE_FILE_U8 | SLE_VAR_U16, 0, 103),
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SLE_CONDVAR(CompanyProperties, bankrupt_asked, SLE_UINT16, 104, SL_MAX_VERSION),
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SLE_VAR(CompanyProperties, bankrupt_timeout, SLE_INT16),
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SLE_CONDVAR(CompanyProperties, bankrupt_value, SLE_VAR_I64 | SLE_FILE_I32, 0, 64),
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SLE_CONDVAR(CompanyProperties, bankrupt_value, SLE_INT64, 65, SL_MAX_VERSION),
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/* yearly expenses was changed to 64-bit in savegame version 2. */
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SLE_CONDARR(CompanyProperties, yearly_expenses, SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, 0, 1),
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SLE_CONDARR(CompanyProperties, yearly_expenses, SLE_INT64, 3 * 13, 2, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyProperties, is_ai, SLE_BOOL, 2, SL_MAX_VERSION),
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SLE_CONDNULL(1, 107, 111), ///< is_noai
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SLE_CONDNULL(1, 4, 99),
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SLE_CONDVAR(CompanyProperties, terraform_limit, SLE_UINT32, 156, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyProperties, clear_limit, SLE_UINT32, 156, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyProperties, tree_limit, SLE_UINT32, 175, SL_MAX_VERSION),
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SLE_END()
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};
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static const SaveLoad _company_settings_desc[] = {
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/* Engine renewal settings */
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SLE_CONDNULL(512, 16, 18),
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SLE_CONDREF(Company, engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.engine_renew, SLE_BOOL, 16, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.engine_renew_months, SLE_INT16, 16, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION),
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/* Default vehicle settings */
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SLE_CONDVAR(Company, settings.vehicle.servint_ispercent, SLE_BOOL, 120, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.vehicle.servint_trains, SLE_UINT16, 120, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.vehicle.servint_roadveh, SLE_UINT16, 120, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.vehicle.servint_aircraft, SLE_UINT16, 120, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.vehicle.servint_ships, SLE_UINT16, 120, SL_MAX_VERSION),
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SLE_CONDNULL(63, 2, 143), // old reserved space
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SLE_END()
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};
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static const SaveLoad _company_settings_skip_desc[] = {
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/* Engine renewal settings */
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SLE_CONDNULL(512, 16, 18),
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SLE_CONDNULL(2, 19, 68), // engine_renew_list
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SLE_CONDNULL(4, 69, SL_MAX_VERSION), // engine_renew_list
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SLE_CONDNULL(1, 16, SL_MAX_VERSION), // settings.engine_renew
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SLE_CONDNULL(2, 16, SL_MAX_VERSION), // settings.engine_renew_months
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SLE_CONDNULL(4, 16, SL_MAX_VERSION), // settings.engine_renew_money
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SLE_CONDNULL(1, 2, SL_MAX_VERSION), // settings.renew_keep_length
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/* Default vehicle settings */
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SLE_CONDNULL(1, 120, SL_MAX_VERSION), // settings.vehicle.servint_ispercent
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SLE_CONDNULL(2, 120, SL_MAX_VERSION), // settings.vehicle.servint_trains
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SLE_CONDNULL(2, 120, SL_MAX_VERSION), // settings.vehicle.servint_roadveh
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SLE_CONDNULL(2, 120, SL_MAX_VERSION), // settings.vehicle.servint_aircraft
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SLE_CONDNULL(2, 120, SL_MAX_VERSION), // settings.vehicle.servint_ships
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SLE_CONDNULL(63, 2, 143), // old reserved space
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SLE_END()
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};
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static const SaveLoad _company_economy_desc[] = {
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/* these were changed to 64-bit in savegame format 2 */
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SLE_CONDVAR(CompanyEconomyEntry, income, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
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SLE_CONDVAR(CompanyEconomyEntry, income, SLE_INT64, 2, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
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SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_INT64, 2, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
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SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_INT64, 2, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyEconomyEntry, delivered_cargo[NUM_CARGO - 1], SLE_INT32, 0, 169),
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SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, NUM_CARGO, 170, SL_MAX_VERSION),
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SLE_VAR(CompanyEconomyEntry, performance_history, SLE_INT32),
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SLE_END()
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};
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/* We do need to read this single value, as the bigger it gets, the more data is stored */
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struct CompanyOldAI {
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uint8 num_build_rec;
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};
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static const SaveLoad _company_ai_desc[] = {
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SLE_CONDNULL(2, 0, 106),
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SLE_CONDNULL(2, 0, 12),
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SLE_CONDNULL(4, 13, 106),
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SLE_CONDNULL(8, 0, 106),
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SLE_CONDVAR(CompanyOldAI, num_build_rec, SLE_UINT8, 0, 106),
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SLE_CONDNULL(3, 0, 106),
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SLE_CONDNULL(2, 0, 5),
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SLE_CONDNULL(4, 6, 106),
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SLE_CONDNULL(2, 0, 5),
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SLE_CONDNULL(4, 6, 106),
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SLE_CONDNULL(2, 0, 106),
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SLE_CONDNULL(2, 0, 5),
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SLE_CONDNULL(4, 6, 106),
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SLE_CONDNULL(2, 0, 5),
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SLE_CONDNULL(4, 6, 106),
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SLE_CONDNULL(2, 0, 106),
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SLE_CONDNULL(2, 0, 68),
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SLE_CONDNULL(4, 69, 106),
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SLE_CONDNULL(18, 0, 106),
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SLE_CONDNULL(20, 0, 106),
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SLE_CONDNULL(32, 0, 106),
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SLE_CONDNULL(64, 2, 106),
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SLE_END()
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};
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static const SaveLoad _company_ai_build_rec_desc[] = {
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SLE_CONDNULL(2, 0, 5),
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SLE_CONDNULL(4, 6, 106),
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SLE_CONDNULL(2, 0, 5),
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SLE_CONDNULL(4, 6, 106),
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SLE_CONDNULL(8, 0, 106),
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SLE_END()
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};
|
|
|
|
static const SaveLoad _company_livery_desc[] = {
|
|
SLE_CONDVAR(Livery, in_use, SLE_BOOL, 34, SL_MAX_VERSION),
|
|
SLE_CONDVAR(Livery, colour1, SLE_UINT8, 34, SL_MAX_VERSION),
|
|
SLE_CONDVAR(Livery, colour2, SLE_UINT8, 34, SL_MAX_VERSION),
|
|
SLE_END()
|
|
};
|
|
|
|
static void SaveLoad_PLYR_common(Company *c, CompanyProperties *cprops)
|
|
{
|
|
int i;
|
|
|
|
SlObject(cprops, _company_desc);
|
|
if (c != NULL) {
|
|
SlObject(c, _company_settings_desc);
|
|
} else {
|
|
char nothing;
|
|
SlObject(¬hing, _company_settings_skip_desc);
|
|
}
|
|
|
|
/* Keep backwards compatible for savegames, so load the old AI block */
|
|
if (IsSavegameVersionBefore(107) && cprops->is_ai) {
|
|
CompanyOldAI old_ai;
|
|
char nothing;
|
|
|
|
SlObject(&old_ai, _company_ai_desc);
|
|
for (i = 0; i != old_ai.num_build_rec; i++) {
|
|
SlObject(¬hing, _company_ai_build_rec_desc);
|
|
}
|
|
}
|
|
|
|
/* Write economy */
|
|
SlObject(&cprops->cur_economy, _company_economy_desc);
|
|
|
|
/* Write old economy entries. */
|
|
if (cprops->num_valid_stat_ent > lengthof(cprops->old_economy)) SlErrorCorrupt("Too many old economy entries");
|
|
for (i = 0; i < cprops->num_valid_stat_ent; i++) {
|
|
SlObject(&cprops->old_economy[i], _company_economy_desc);
|
|
}
|
|
|
|
/* Write each livery entry. */
|
|
int num_liveries = IsSavegameVersionBefore(63) ? LS_END - 4 : (IsSavegameVersionBefore(85) ? LS_END - 2: LS_END);
|
|
if (c != NULL) {
|
|
for (i = 0; i < num_liveries; i++) {
|
|
SlObject(&c->livery[i], _company_livery_desc);
|
|
}
|
|
|
|
if (num_liveries < LS_END) {
|
|
/* We want to insert some liveries somewhere in between. This means some have to be moved. */
|
|
memmove(&c->livery[LS_FREIGHT_WAGON], &c->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(c->livery[0]));
|
|
c->livery[LS_PASSENGER_WAGON_MONORAIL] = c->livery[LS_MONORAIL];
|
|
c->livery[LS_PASSENGER_WAGON_MAGLEV] = c->livery[LS_MAGLEV];
|
|
}
|
|
|
|
if (num_liveries == LS_END - 4) {
|
|
/* Copy bus/truck liveries over to trams */
|
|
c->livery[LS_PASSENGER_TRAM] = c->livery[LS_BUS];
|
|
c->livery[LS_FREIGHT_TRAM] = c->livery[LS_TRUCK];
|
|
}
|
|
} else {
|
|
/* Skip liveries */
|
|
Livery dummy_livery;
|
|
for (i = 0; i < num_liveries; i++) {
|
|
SlObject(&dummy_livery, _company_livery_desc);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SaveLoad_PLYR(Company *c)
|
|
{
|
|
SaveLoad_PLYR_common(c, c);
|
|
}
|
|
|
|
static void Save_PLYR()
|
|
{
|
|
Company *c;
|
|
FOR_ALL_COMPANIES(c) {
|
|
SlSetArrayIndex(c->index);
|
|
SlAutolength((AutolengthProc*)SaveLoad_PLYR, c);
|
|
}
|
|
}
|
|
|
|
static void Load_PLYR()
|
|
{
|
|
int index;
|
|
while ((index = SlIterateArray()) != -1) {
|
|
Company *c = new (index) Company();
|
|
SetDefaultCompanySettings(c->index);
|
|
SaveLoad_PLYR(c);
|
|
_company_colours[index] = (Colours)c->colour;
|
|
}
|
|
}
|
|
|
|
static void Check_PLYR()
|
|
{
|
|
int index;
|
|
while ((index = SlIterateArray()) != -1) {
|
|
CompanyProperties *cprops = new CompanyProperties();
|
|
memset(cprops, 0, sizeof(*cprops));
|
|
SaveLoad_PLYR_common(NULL, cprops);
|
|
|
|
/* We do not load old custom names */
|
|
if (IsSavegameVersionBefore(84)) {
|
|
if (GB(cprops->name_1, 11, 5) == 15) {
|
|
cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
|
|
}
|
|
|
|
if (GB(cprops->president_name_1, 11, 5) == 15) {
|
|
cprops->president_name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
|
|
}
|
|
}
|
|
|
|
if (cprops->name == NULL && !IsInsideMM(cprops->name_1, SPECSTR_COMPANY_NAME_START, SPECSTR_COMPANY_NAME_LAST + 1) &&
|
|
cprops->name_1 != STR_GAME_SAVELOAD_NOT_AVAILABLE && cprops->name_1 != STR_SV_UNNAMED &&
|
|
cprops->name_1 != SPECSTR_ANDCO_NAME && cprops->name_1 != SPECSTR_PRESIDENT_NAME &&
|
|
cprops->name_1 != SPECSTR_SILLY_NAME) {
|
|
cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
|
|
}
|
|
|
|
if (!_load_check_data.companies.Insert(index, cprops)) delete cprops;
|
|
}
|
|
}
|
|
|
|
static void Ptrs_PLYR()
|
|
{
|
|
Company *c;
|
|
FOR_ALL_COMPANIES(c) {
|
|
SlObject(c, _company_settings_desc);
|
|
}
|
|
}
|
|
|
|
extern void LoadSettingsPlyx(bool skip);
|
|
extern void SaveSettingsPlyx();
|
|
|
|
static void Load_PLYX()
|
|
{
|
|
LoadSettingsPlyx(false);
|
|
}
|
|
|
|
static void Check_PLYX()
|
|
{
|
|
LoadSettingsPlyx(true);
|
|
}
|
|
|
|
static void Save_PLYX()
|
|
{
|
|
SaveSettingsPlyx();
|
|
}
|
|
|
|
extern const ChunkHandler _company_chunk_handlers[] = {
|
|
{ 'PLYR', Save_PLYR, Load_PLYR, Ptrs_PLYR, Check_PLYR, CH_ARRAY },
|
|
{ 'PLYX', Save_PLYX, Load_PLYX, NULL, Check_PLYX, CH_RIFF | CH_LAST},
|
|
};
|