199 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			199 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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/** @file newgrf_station.c Functions for dealing with station classes and custom stations. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "sprite.h"
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#include "station.h"
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#include "newgrf_station.h"
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static StationClass station_classes[STAT_CLASS_MAX];
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/**
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 * Reset station classes to their default state.
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 * This includes initialising the Default and Waypoint classes with an empty
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 * entry, for standard stations and waypoints.
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 */
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void ResetStationClasses(void)
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{
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	StationClassID i;
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	for (i = 0; i < STAT_CLASS_MAX; i++) {
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		station_classes[i].id = 0;
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		free(station_classes[i].name);
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		station_classes[i].name = NULL;
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		station_classes[i].stations = 0;
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		free(station_classes[i].spec);
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		station_classes[i].spec = NULL;
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	}
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	// Set up initial data
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	station_classes[0].id = 'DFLT';
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	station_classes[0].name = strdup("Default");
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	station_classes[0].stations = 1;
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	station_classes[0].spec = malloc(sizeof(*station_classes[0].spec));
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	station_classes[0].spec[0] = NULL;
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	station_classes[1].id = 'WAYP';
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	station_classes[1].name = strdup("Waypoints");
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	station_classes[1].stations = 1;
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	station_classes[1].spec = malloc(sizeof(*station_classes[1].spec));
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	station_classes[1].spec[0] = NULL;
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}
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/**
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 * Allocate a station class for the given class id.
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 * @param classid A 32 bit value identifying the class.
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 * @return Index into station_classes of allocated class.
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 */
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StationClassID AllocateStationClass(uint32 class)
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{
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	StationClassID i;
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	for (i = 0; i < STAT_CLASS_MAX; i++) {
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		if (station_classes[i].id == class) {
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			// ClassID is already allocated, so reuse it.
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			return i;
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		} else if (station_classes[i].id == 0) {
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			// This class is empty, so allocate it to the ClassID.
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			station_classes[i].id = class;
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			return i;
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		}
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	}
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	DEBUG(grf, 2)("StationClassAllocate: Already allocated %d classes, using default.", STAT_CLASS_MAX);
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	return STAT_CLASS_DFLT;
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}
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/**
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 * Return the number of stations for the given station class.
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 * @param sclass Index of the station class.
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 * @return Number of stations in the class.
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 */
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uint GetNumCustomStations(StationClassID sclass)
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{
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	assert(sclass < STAT_CLASS_MAX);
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	return station_classes[sclass].stations;
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}
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/**
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 * Tie a station spec to its station class.
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 * @param spec The station spec.
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 */
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void SetCustomStation(StationSpec *spec)
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{
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	StationClass *station_class;
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	int i;
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	assert(spec->sclass < STAT_CLASS_MAX);
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	station_class = &station_classes[spec->sclass];
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	i = station_class->stations++;
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	station_class->spec = realloc(station_class->spec, station_class->stations * sizeof(*station_class->spec));
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	station_class->spec[i] = spec;
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}
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/**
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 * Retrieve a station spec from a class.
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 * @param sclass Index of the station class.
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 * @param station The station index with the class.
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 * @return The station spec.
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 */
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const StationSpec *GetCustomStation(StationClassID sclass, uint station)
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{
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	assert(sclass < STAT_CLASS_MAX);
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	if (station < station_classes[sclass].stations)
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		return station_classes[sclass].spec[station];
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	// If the custom station isn't defined any more, then the GRF file
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	// probably was not loaded.
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	return NULL;
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}
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static const RealSpriteGroup *ResolveStationSpriteGroup(const SpriteGroup *spg, const Station *st)
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{
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	switch (spg->type) {
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		case SGT_REAL:
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			return &spg->g.real;
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		case SGT_DETERMINISTIC: {
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			const DeterministicSpriteGroup *dsg = &spg->g.determ;
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			SpriteGroup *target;
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			int value = -1;
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			if ((dsg->variable >> 6) == 0) {
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				/* General property */
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				value = GetDeterministicSpriteValue(dsg->variable);
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			} else {
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				if (st == NULL) {
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					/* We are in a build dialog of something,
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					 * and we are checking for something undefined.
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					 * That means we should get the first target
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					 * (NOT the default one). */
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					if (dsg->num_ranges > 0) {
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						target = dsg->ranges[0].group;
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					} else {
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						target = dsg->default_group;
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					}
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					return ResolveStationSpriteGroup(target, NULL);
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				}
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				/* Station-specific property. */
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				if (dsg->var_scope == VSG_SCOPE_PARENT) {
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					/* TODO: Town structure. */
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				} else /* VSG_SELF */ {
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					if (dsg->variable == 0x40 || dsg->variable == 0x41) {
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						/* FIXME: This is ad hoc only
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						 * for waypoints. */
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						value = 0x01010000;
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					} else {
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						/* TODO: Only small fraction done. */
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						// TTDPatch runs on little-endian arch;
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						// Variable is 0x70 + offset in the TTD's station structure
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						switch (dsg->variable - 0x70) {
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							case 0x80: value = st->facilities;             break;
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							case 0x81: value = st->airport_type;           break;
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							case 0x82: value = st->truck_stops->status;    break;
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							case 0x83: value = st->bus_stops->status;      break;
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							case 0x86: value = st->airport_flags & 0xFFFF; break;
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							case 0x87: value = st->airport_flags & 0xFF;   break;
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							case 0x8A: value = st->build_date;             break;
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						}
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					}
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				}
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			}
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			target = value != -1 ? EvalDeterministicSpriteGroup(dsg, value) : dsg->default_group;
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			return ResolveStationSpriteGroup(target, st);
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		}
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		default:
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		case SGT_RANDOMIZED:
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			DEBUG(grf, 6)("I don't know how to handle random spritegroups yet!");
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			return NULL;
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	}
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}
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uint32 GetCustomStationRelocation(const StationSpec *spec, const Station *st, byte ctype)
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{
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	const RealSpriteGroup *rsg = ResolveStationSpriteGroup(spec->spritegroup[ctype], st);
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	if (rsg->sprites_per_set != 0) {
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		if (rsg->loading_count != 0) return rsg->loading[0]->g.result.result;
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		if (rsg->loaded_count != 0) return rsg->loaded[0]->g.result.result;
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	}
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	DEBUG(grf, 6)("Custom station 0x%08x::0x%02x has no sprites associated.",
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		spec->grfid, spec->localidx);
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	/* This is what gets subscribed of dtss->image in newgrf.c,
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	 * so it's probably kinda "default offset". Try to use it as
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	 * emergency measure. */
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	return 0;
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}
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