1053 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1053 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/** @file network_client.cpp Client part of the network protocol. */
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#ifdef ENABLE_NETWORK
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#include "../stdafx.h"
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#include "../debug.h"
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#include "../openttd.h"
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#include "../gfx_func.h"
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#include "network_internal.h"
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#include "network_gui.h"
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#include "../saveload/saveload.h"
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#include "../command_func.h"
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#include "../console_func.h"
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#include "../fileio_func.h"
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#include "../md5.h"
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#include "../strings_func.h"
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#include "../window_func.h"
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#include "../string_func.h"
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#include "../company_func.h"
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#include "../company_base.h"
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#include "../company_gui.h"
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#include "../settings_type.h"
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#include "../rev.h"
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#include "table/strings.h"
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/* This file handles all the client-commands */
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/* So we don't make too much typos ;) */
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#define MY_CLIENT GetNetworkClientSocket(0)
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static uint32 last_ack_frame;
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/** One bit of 'entropy' used to generate a salt for the company passwords. */
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static uint32 _password_game_seed;
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/** The other bit of 'entropy' used to generate a salt for the company passwords. */
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static char _password_server_unique_id[NETWORK_UNIQUE_ID_LENGTH];
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/** Maximum number of companies of the currently joined server. */
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static uint8 _network_server_max_companies;
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/** Maximum number of spectators of the currently joined server. */
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static uint8 _network_server_max_spectators;
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/** Make sure the unique ID length is the same as a md5 hash. */
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assert_compile(NETWORK_UNIQUE_ID_LENGTH == 16 * 2 + 1);
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/**
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 * Generates a hashed password for the company name.
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 * @param password the password to 'encrypt'.
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 * @return the hashed password.
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 */
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static const char *GenerateCompanyPasswordHash(const char *password)
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{
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	if (StrEmpty(password)) return password;
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	char salted_password[NETWORK_UNIQUE_ID_LENGTH];
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	memset(salted_password, 0, sizeof(salted_password));
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	snprintf(salted_password, sizeof(salted_password), "%s", password);
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	/* Add the game seed and the server's unique ID as the salt. */
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	for (uint i = 0; i < NETWORK_UNIQUE_ID_LENGTH - 1; i++) salted_password[i] ^= _password_server_unique_id[i] ^ (_password_game_seed >> i);
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	Md5 checksum;
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	uint8 digest[16];
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	static char hashed_password[NETWORK_UNIQUE_ID_LENGTH];
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	/* Generate the MD5 hash */
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	checksum.Append((const uint8*)salted_password, sizeof(salted_password) - 1);
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	checksum.Finish(digest);
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	for (int di = 0; di < 16; di++) sprintf(hashed_password + di * 2, "%02x", digest[di]);
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	hashed_password[lengthof(hashed_password) - 1] = '\0';
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	return hashed_password;
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}
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/**
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 * Hash the current company password; used when the server 'company' sets his/her password.
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 */
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void HashCurrentCompanyPassword(const char *password)
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{
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	_password_game_seed = _settings_game.game_creation.generation_seed;
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	strecpy(_password_server_unique_id, _settings_client.network.network_id, lastof(_password_server_unique_id));
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	const char *new_pw = GenerateCompanyPasswordHash(password);
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	strecpy(_network_company_states[_local_company].password, new_pw, lastof(_network_company_states[_local_company].password));
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	if (_network_server) {
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		NetworkServerUpdateCompanyPassworded(_local_company, !StrEmpty(_network_company_states[_local_company].password));
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	}
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}
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/***********
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 * Sending functions
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 *   DEF_CLIENT_SEND_COMMAND has no parameters
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 ************/
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DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO)
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{
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	/*
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	 * Packet: CLIENT_COMPANY_INFO
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	 * Function: Request company-info (in detail)
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	 * Data:
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	 *    <none>
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	 */
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	Packet *p;
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	_network_join_status = NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO;
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	InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
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	p = NetworkSend_Init(PACKET_CLIENT_COMPANY_INFO);
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	MY_CLIENT->Send_Packet(p);
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}
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DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
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{
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	/*
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	 * Packet: CLIENT_JOIN
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	 * Function: Try to join the server
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	 * Data:
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	 *    String: OpenTTD Revision (norev000 if no revision)
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	 *    String: Client Name (max NETWORK_NAME_LENGTH)
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	 *    uint8:  Play as Company id (1..MAX_COMPANIES)
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	 *    uint8:  Language ID
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	 *    String: Unique id to find the client back in server-listing
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	 */
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	Packet *p;
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	_network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING;
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	InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
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	p = NetworkSend_Init(PACKET_CLIENT_JOIN);
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	p->Send_string(_openttd_revision);
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	p->Send_string(_settings_client.network.client_name); // Client name
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	p->Send_uint8 (_network_playas);      // PlayAs
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	p->Send_uint8 (NETLANG_ANY);          // Language
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	p->Send_string(_settings_client.network.network_id);
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	MY_CLIENT->Send_Packet(p);
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}
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DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
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{
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	/*
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	 * Packet: CLIENT_NEWGRFS_CHECKED
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	 * Function: Tell the server that we have the required GRFs
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	 * Data:
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	 */
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	Packet *p = NetworkSend_Init(PACKET_CLIENT_NEWGRFS_CHECKED);
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	MY_CLIENT->Send_Packet(p);
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}
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password)
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{
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	/*
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	 * Packet: CLIENT_PASSWORD
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	 * Function: Send a password to the server to authorize
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	 * Data:
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	 *    uint8:  NetworkPasswordType
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	 *    String: Password
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	 */
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	Packet *p = NetworkSend_Init(PACKET_CLIENT_PASSWORD);
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	p->Send_uint8 (type);
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	p->Send_string(type == NETWORK_GAME_PASSWORD ? password : GenerateCompanyPasswordHash(password));
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	MY_CLIENT->Send_Packet(p);
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}
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DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GETMAP)
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{
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	/*
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	 * Packet: CLIENT_GETMAP
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	 * Function: Request the map from the server
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	 * Data:
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	 *    <none>
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	 */
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	Packet *p = NetworkSend_Init(PACKET_CLIENT_GETMAP);
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	MY_CLIENT->Send_Packet(p);
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}
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DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_MAP_OK)
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{
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	/*
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	 * Packet: CLIENT_MAP_OK
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	 * Function: Tell the server that we are done receiving/loading the map
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	 * Data:
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	 *    <none>
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	 */
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	Packet *p = NetworkSend_Init(PACKET_CLIENT_MAP_OK);
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	MY_CLIENT->Send_Packet(p);
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}
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DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK)
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{
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	/*
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	 * Packet: CLIENT_ACK
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	 * Function: Tell the server we are done with this frame
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	 * Data:
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	 *    uint32: current FrameCounter of the client
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	 */
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	Packet *p = NetworkSend_Init(PACKET_CLIENT_ACK);
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	p->Send_uint32(_frame_counter);
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	MY_CLIENT->Send_Packet(p);
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}
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/* Send a command packet to the server */
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(const CommandPacket *cp)
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{
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	/*
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	 * Packet: CLIENT_COMMAND
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	 * Function: Send a DoCommand to the Server
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	 * Data:
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	 *    uint8:  CompanyID (0..MAX_COMPANIES-1)
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	 *    uint32: CommandID (see command.h)
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	 *    uint32: P1 (free variables used in DoCommand)
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	 *    uint32: P2
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	 *    uint32: Tile
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	 *    string: text
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	 *    uint8:  CallBackID (see callback_table.c)
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	 */
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	Packet *p = NetworkSend_Init(PACKET_CLIENT_COMMAND);
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	MY_CLIENT->Send_Command(p, cp);
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	MY_CLIENT->Send_Packet(p);
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}
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/* Send a chat-packet over the network */
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType type, int dest, const char *msg, int64 data)
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{
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	/*
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	 * Packet: CLIENT_CHAT
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	 * Function: Send a chat-packet to the serve
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	 * Data:
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	 *    uint8:  ActionID (see network_data.h, NetworkAction)
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	 *    uint8:  Destination Type (see network_data.h, DestType);
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	 *    uint32: Destination CompanyID/Client-identifier
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	 *    String: Message (max NETWORK_CHAT_LENGTH)
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	 *    uint64: Some arbitrary number
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	 */
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	Packet *p = NetworkSend_Init(PACKET_CLIENT_CHAT);
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	p->Send_uint8 (action);
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	p->Send_uint8 (type);
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	p->Send_uint32(dest);
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	p->Send_string(msg);
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	p->Send_uint64(data);
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	MY_CLIENT->Send_Packet(p);
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}
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/* Send an error-packet over the network */
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno)
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{
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	/*
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	 * Packet: CLIENT_ERROR
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	 * Function: The client made an error and is quiting the game
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	 * Data:
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	 *    uint8:  ErrorID (see network_data.h, NetworkErrorCode)
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	 */
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	Packet *p = NetworkSend_Init(PACKET_CLIENT_ERROR);
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	p->Send_uint8(errorno);
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	MY_CLIENT->Send_Packet(p);
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}
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password)
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{
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	/*
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	 * Packet: PACKET_CLIENT_SET_PASSWORD
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	 * Function: Set the password for the clients current company
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	 * Data:
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	 *    String: Password
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	 */
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	Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_PASSWORD);
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	p->Send_string(GenerateCompanyPasswordHash(password));
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	MY_CLIENT->Send_Packet(p);
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}
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name)
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{
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	/*
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	 * Packet: PACKET_CLIENT_SET_NAME
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	 * Function: Gives the client a new name
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	 * Data:
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	 *    String: Name
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	 */
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	Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_NAME);
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	p->Send_string(name);
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	MY_CLIENT->Send_Packet(p);
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}
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/* Send an quit-packet over the network */
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)()
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{
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	/*
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	 * Packet: CLIENT_QUIT
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	 * Function: The client is quiting the game
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	 * Data:
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	 */
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	Packet *p = NetworkSend_Init(PACKET_CLIENT_QUIT);
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	MY_CLIENT->Send_Packet(p);
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}
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command)
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{
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	Packet *p = NetworkSend_Init(PACKET_CLIENT_RCON);
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	p->Send_string(pass);
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	p->Send_string(command);
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	MY_CLIENT->Send_Packet(p);
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}
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_MOVE)(CompanyID company, const char *pass)
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{
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	Packet *p = NetworkSend_Init(PACKET_CLIENT_MOVE);
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	p->Send_uint8(company);
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	p->Send_string(GenerateCompanyPasswordHash(pass));
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	MY_CLIENT->Send_Packet(p);
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}
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/***********
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 * Receiving functions
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 *   DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p
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 ************/
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extern bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir);
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extern StringID _switch_mode_errorstr;
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DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FULL)
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{
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	/* We try to join a server which is full */
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	_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_FULL;
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	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
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	return NETWORK_RECV_STATUS_SERVER_FULL;
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}
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DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_BANNED)
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{
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	/* We try to join a server where we are banned */
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	_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_BANNED;
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	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
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	return NETWORK_RECV_STATUS_SERVER_BANNED;
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}
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DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
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{
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	byte company_info_version = p->Recv_uint8();
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	if (!MY_CLIENT->HasClientQuit() && company_info_version == NETWORK_COMPANY_INFO_VERSION) {
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		/* We have received all data... (there are no more packets coming) */
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		if (!p->Recv_bool()) return NETWORK_RECV_STATUS_CLOSE_QUERY;
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		CompanyID current = (Owner)p->Recv_uint8();
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		if (current >= MAX_COMPANIES) return NETWORK_RECV_STATUS_CLOSE_QUERY;
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		NetworkCompanyInfo *company_info = GetLobbyCompanyInfo(current);
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		if (company_info == NULL) return NETWORK_RECV_STATUS_CLOSE_QUERY;
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		p->Recv_string(company_info->company_name, sizeof(company_info->company_name));
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		company_info->inaugurated_year = p->Recv_uint32();
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		company_info->company_value    = p->Recv_uint64();
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		company_info->money            = p->Recv_uint64();
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		company_info->income           = p->Recv_uint64();
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		company_info->performance      = p->Recv_uint16();
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		company_info->use_password     = p->Recv_bool();
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		for (int i = 0; i < NETWORK_VEHICLE_TYPES; i++)
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			company_info->num_vehicle[i] = p->Recv_uint16();
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		for (int i = 0; i < NETWORK_STATION_TYPES; i++)
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			company_info->num_station[i] = p->Recv_uint16();
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		company_info->ai               = p->Recv_bool();
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		p->Recv_string(company_info->clients, sizeof(company_info->clients));
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		InvalidateWindow(WC_NETWORK_WINDOW, 0);
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		return NETWORK_RECV_STATUS_OKAY;
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	}
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	return NETWORK_RECV_STATUS_CLOSE_QUERY;
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}
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/* This packet contains info about the client (playas and name)
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 *  as client we save this in NetworkClientInfo, linked via 'client_id'
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 *  which is always an unique number on a server. */
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DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
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{
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	NetworkClientInfo *ci;
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	ClientID client_id = (ClientID)p->Recv_uint32();
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	CompanyID playas = (CompanyID)p->Recv_uint8();
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	char name[NETWORK_NAME_LENGTH];
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	p->Recv_string(name, sizeof(name));
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	if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
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	/* Do we receive a change of data? Most likely we changed playas */
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	if (client_id == _network_own_client_id) _network_playas = playas;
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	ci = NetworkFindClientInfoFromClientID(client_id);
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	if (ci != NULL) {
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		if (playas == ci->client_playas && strcmp(name, ci->client_name) != 0) {
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			/* Client name changed, display the change */
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			NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, name);
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		} else if (playas != ci->client_playas) {
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			/* The client changed from client-player..
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			 * Do not display that for now */
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		}
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 | 
						|
		ci->client_playas = playas;
 | 
						|
		strecpy(ci->client_name, name, lastof(ci->client_name));
 | 
						|
 | 
						|
		InvalidateWindow(WC_CLIENT_LIST, 0);
 | 
						|
 | 
						|
		return NETWORK_RECV_STATUS_OKAY;
 | 
						|
	}
 | 
						|
 | 
						|
	/* We don't have this client_id yet, find an empty client_id, and put the data there */
 | 
						|
	ci = new NetworkClientInfo(client_id);
 | 
						|
	ci->client_playas = playas;
 | 
						|
	if (client_id == _network_own_client_id) MY_CLIENT->SetInfo(ci);
 | 
						|
 | 
						|
	strecpy(ci->client_name, name, lastof(ci->client_name));
 | 
						|
 | 
						|
	InvalidateWindow(WC_CLIENT_LIST, 0);
 | 
						|
 | 
						|
	return NETWORK_RECV_STATUS_OKAY;
 | 
						|
}
 | 
						|
 | 
						|
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
 | 
						|
{
 | 
						|
	NetworkErrorCode error = (NetworkErrorCode)p->Recv_uint8();
 | 
						|
 | 
						|
	switch (error) {
 | 
						|
		/* We made an error in the protocol, and our connection is closed.... */
 | 
						|
		case NETWORK_ERROR_NOT_AUTHORIZED:
 | 
						|
		case NETWORK_ERROR_NOT_EXPECTED:
 | 
						|
		case NETWORK_ERROR_COMPANY_MISMATCH:
 | 
						|
			_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_ERROR;
 | 
						|
			break;
 | 
						|
		case NETWORK_ERROR_FULL:
 | 
						|
			_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_FULL;
 | 
						|
			break;
 | 
						|
		case NETWORK_ERROR_WRONG_REVISION:
 | 
						|
			_switch_mode_errorstr = STR_NETWORK_ERR_WRONG_REVISION;
 | 
						|
			break;
 | 
						|
		case NETWORK_ERROR_WRONG_PASSWORD:
 | 
						|
			_switch_mode_errorstr = STR_NETWORK_ERR_WRONG_PASSWORD;
 | 
						|
			break;
 | 
						|
		case NETWORK_ERROR_KICKED:
 | 
						|
			_switch_mode_errorstr = STR_NETWORK_ERR_KICKED;
 | 
						|
			break;
 | 
						|
		case NETWORK_ERROR_CHEATER:
 | 
						|
			_switch_mode_errorstr = STR_NETWORK_ERR_CHEATER;
 | 
						|
			break;
 | 
						|
		default:
 | 
						|
			_switch_mode_errorstr = STR_NETWORK_ERR_LOSTCONNECTION;
 | 
						|
	}
 | 
						|
 | 
						|
	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 | 
						|
 | 
						|
	return NETWORK_RECV_STATUS_SERVER_ERROR;
 | 
						|
}
 | 
						|
 | 
						|
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS)
 | 
						|
{
 | 
						|
	uint grf_count = p->Recv_uint8();
 | 
						|
	NetworkRecvStatus ret = NETWORK_RECV_STATUS_OKAY;
 | 
						|
 | 
						|
	/* Check all GRFs */
 | 
						|
	for (; grf_count > 0; grf_count--) {
 | 
						|
		GRFConfig c;
 | 
						|
		MY_CLIENT->Recv_GRFIdentifier(p, &c);
 | 
						|
 | 
						|
		/* Check whether we know this GRF */
 | 
						|
		const GRFConfig *f = FindGRFConfig(c.grfid, c.md5sum);
 | 
						|
		if (f == NULL) {
 | 
						|
			/* We do not know this GRF, bail out of initialization */
 | 
						|
			char buf[sizeof(c.md5sum) * 2 + 1];
 | 
						|
			md5sumToString(buf, lastof(buf), c.md5sum);
 | 
						|
			DEBUG(grf, 0, "NewGRF %08X not found; checksum %s", BSWAP32(c.grfid), buf);
 | 
						|
			ret = NETWORK_RECV_STATUS_NEWGRF_MISMATCH;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (ret == NETWORK_RECV_STATUS_OKAY) {
 | 
						|
		/* Start receiving the map */
 | 
						|
		SEND_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)();
 | 
						|
	} else {
 | 
						|
		/* NewGRF mismatch, bail out */
 | 
						|
		_switch_mode_errorstr = STR_NETWORK_ERR_NEWGRF_MISMATCH;
 | 
						|
	}
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD)
 | 
						|
{
 | 
						|
	NetworkPasswordType type = (NetworkPasswordType)p->Recv_uint8();
 | 
						|
 | 
						|
	switch (type) {
 | 
						|
		case NETWORK_COMPANY_PASSWORD:
 | 
						|
			/* Initialize the password hash salting variables. */
 | 
						|
			_password_game_seed = p->Recv_uint32();
 | 
						|
			p->Recv_string(_password_server_unique_id, sizeof(_password_server_unique_id));
 | 
						|
			if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
 | 
						|
 | 
						|
		case NETWORK_GAME_PASSWORD:
 | 
						|
			ShowNetworkNeedPassword(type);
 | 
						|
			return NETWORK_RECV_STATUS_OKAY;
 | 
						|
 | 
						|
		default: return NETWORK_RECV_STATUS_MALFORMED_PACKET;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)
 | 
						|
{
 | 
						|
	_network_own_client_id = (ClientID)p->Recv_uint32();
 | 
						|
 | 
						|
	/* Initialize the password hash salting variables, even if they were previously. */
 | 
						|
	_password_game_seed = p->Recv_uint32();
 | 
						|
	p->Recv_string(_password_server_unique_id, sizeof(_password_server_unique_id));
 | 
						|
 | 
						|
	/* Start receiving the map */
 | 
						|
	SEND_COMMAND(PACKET_CLIENT_GETMAP)();
 | 
						|
	return NETWORK_RECV_STATUS_OKAY;
 | 
						|
}
 | 
						|
 | 
						|
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WAIT)
 | 
						|
{
 | 
						|
	_network_join_status = NETWORK_JOIN_STATUS_WAITING;
 | 
						|
	_network_join_waiting = p->Recv_uint8();
 | 
						|
	InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
 | 
						|
 | 
						|
	/* We are put on hold for receiving the map.. we need GUI for this ;) */
 | 
						|
	DEBUG(net, 1, "The server is currently busy sending the map to someone else, please wait..." );
 | 
						|
	DEBUG(net, 1, "There are %d clients in front of you", _network_join_waiting);
 | 
						|
 | 
						|
	return NETWORK_RECV_STATUS_OKAY;
 | 
						|
}
 | 
						|
 | 
						|
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
 | 
						|
{
 | 
						|
	static FILE *file_pointer;
 | 
						|
 | 
						|
	byte maptype;
 | 
						|
 | 
						|
	maptype = p->Recv_uint8();
 | 
						|
 | 
						|
	if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
 | 
						|
 | 
						|
	/* First packet, init some stuff */
 | 
						|
	if (maptype == MAP_PACKET_START) {
 | 
						|
		file_pointer = FioFOpenFile("network_client.tmp", "wb", AUTOSAVE_DIR);;
 | 
						|
		if (file_pointer == NULL) {
 | 
						|
			_switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
 | 
						|
			return NETWORK_RECV_STATUS_SAVEGAME;
 | 
						|
		}
 | 
						|
 | 
						|
		_frame_counter = _frame_counter_server = _frame_counter_max = p->Recv_uint32();
 | 
						|
 | 
						|
		_network_join_bytes = 0;
 | 
						|
		_network_join_bytes_total = p->Recv_uint32();
 | 
						|
 | 
						|
		/* If the network connection has been closed due to loss of connection
 | 
						|
		 * or when _network_join_kbytes_total is 0, the join status window will
 | 
						|
		 * do a division by zero. When the connection is lost, we just return
 | 
						|
		 * that. If kbytes_total is 0, the packet must be malformed as a
 | 
						|
		 * savegame less than 1 kilobyte is practically impossible. */
 | 
						|
		if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
 | 
						|
		if (_network_join_bytes_total == 0) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
 | 
						|
 | 
						|
		_network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING;
 | 
						|
		InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
 | 
						|
 | 
						|
		/* The first packet does not contain any more data */
 | 
						|
		return NETWORK_RECV_STATUS_OKAY;
 | 
						|
	}
 | 
						|
 | 
						|
	if (maptype == MAP_PACKET_NORMAL) {
 | 
						|
		/* We are still receiving data, put it to the file */
 | 
						|
		if (fwrite(p->buffer + p->pos, 1, p->size - p->pos, file_pointer) != (size_t)(p->size - p->pos)) {
 | 
						|
			_switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
 | 
						|
			return NETWORK_RECV_STATUS_SAVEGAME;
 | 
						|
		}
 | 
						|
 | 
						|
		_network_join_bytes = ftell(file_pointer);
 | 
						|
		InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Check if this was the last packet */
 | 
						|
	if (maptype == MAP_PACKET_END) {
 | 
						|
		fclose(file_pointer);
 | 
						|
 | 
						|
		_network_join_status = NETWORK_JOIN_STATUS_PROCESSING;
 | 
						|
		InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
 | 
						|
 | 
						|
		/* The map is done downloading, load it */
 | 
						|
		if (!SafeSaveOrLoad("network_client.tmp", SL_LOAD, GM_NORMAL, AUTOSAVE_DIR)) {
 | 
						|
			DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 | 
						|
			_switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
 | 
						|
			return NETWORK_RECV_STATUS_SAVEGAME;
 | 
						|
		}
 | 
						|
		/* If the savegame has successfully loaded, ALL windows have been removed,
 | 
						|
		 * only toolbar/statusbar and gamefield are visible */
 | 
						|
 | 
						|
		/* Say we received the map and loaded it correctly! */
 | 
						|
		SEND_COMMAND(PACKET_CLIENT_MAP_OK)();
 | 
						|
 | 
						|
		/* New company/spectator (invalid company) or company we want to join is not active
 | 
						|
		 * Switch local company to spectator and await the server's judgement */
 | 
						|
		if (_network_playas == COMPANY_NEW_COMPANY || !IsValidCompanyID(_network_playas)) {
 | 
						|
			SetLocalCompany(COMPANY_SPECTATOR);
 | 
						|
 | 
						|
			if (_network_playas != COMPANY_SPECTATOR) {
 | 
						|
				/* We have arrived and ready to start playing; send a command to make a new company;
 | 
						|
				 * the server will give us a client-id and let us in */
 | 
						|
				_network_join_status = NETWORK_JOIN_STATUS_REGISTERING;
 | 
						|
				ShowJoinStatusWindow();
 | 
						|
				NetworkSend_Command(0, 0, 0, CMD_COMPANY_CTRL, NULL, NULL);
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
			/* take control over an existing company */
 | 
						|
			SetLocalCompany(_network_playas);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return NETWORK_RECV_STATUS_OKAY;
 | 
						|
}
 | 
						|
 | 
						|
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FRAME)
 | 
						|
{
 | 
						|
	_frame_counter_server = p->Recv_uint32();
 | 
						|
	_frame_counter_max = p->Recv_uint32();
 | 
						|
#ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
 | 
						|
	/* Test if the server supports this option
 | 
						|
	 *  and if we are at the frame the server is */
 | 
						|
	if (p->pos < p->size) {
 | 
						|
		_sync_frame = _frame_counter_server;
 | 
						|
		_sync_seed_1 = p->Recv_uint32();
 | 
						|
#ifdef NETWORK_SEND_DOUBLE_SEED
 | 
						|
		_sync_seed_2 = p->Recv_uint32();
 | 
						|
#endif
 | 
						|
	}
 | 
						|
#endif
 | 
						|
	DEBUG(net, 5, "Received FRAME %d", _frame_counter_server);
 | 
						|
 | 
						|
	/* Let the server know that we received this frame correctly
 | 
						|
	 *  We do this only once per day, to save some bandwidth ;) */
 | 
						|
	if (!_network_first_time && last_ack_frame < _frame_counter) {
 | 
						|
		last_ack_frame = _frame_counter + DAY_TICKS;
 | 
						|
		DEBUG(net, 4, "Sent ACK at %d", _frame_counter);
 | 
						|
		SEND_COMMAND(PACKET_CLIENT_ACK)();
 | 
						|
	}
 | 
						|
 | 
						|
	return NETWORK_RECV_STATUS_OKAY;
 | 
						|
}
 | 
						|
 | 
						|
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SYNC)
 | 
						|
{
 | 
						|
	_sync_frame = p->Recv_uint32();
 | 
						|
	_sync_seed_1 = p->Recv_uint32();
 | 
						|
#ifdef NETWORK_SEND_DOUBLE_SEED
 | 
						|
	_sync_seed_2 = p->Recv_uint32();
 | 
						|
#endif
 | 
						|
 | 
						|
	return NETWORK_RECV_STATUS_OKAY;
 | 
						|
}
 | 
						|
 | 
						|
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND)
 | 
						|
{
 | 
						|
	CommandPacket cp;
 | 
						|
	const char *err = MY_CLIENT->Recv_Command(p, &cp);
 | 
						|
	cp.frame    = p->Recv_uint32();
 | 
						|
	cp.my_cmd   = p->Recv_bool();
 | 
						|
	cp.next     = NULL;
 | 
						|
 | 
						|
	if (err != NULL) {
 | 
						|
		IConsolePrintF(CC_ERROR, "WARNING: %s from server, dropping...", err);
 | 
						|
		return NETWORK_RECV_STATUS_MALFORMED_PACKET;
 | 
						|
	}
 | 
						|
 | 
						|
	/* The server did send us this command..
 | 
						|
	 *  queue it in our own queue, so we can handle it in the upcoming frame! */
 | 
						|
	NetworkAddCommandQueue(cp);
 | 
						|
 | 
						|
	return NETWORK_RECV_STATUS_OKAY;
 | 
						|
}
 | 
						|
 | 
						|
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
 | 
						|
{
 | 
						|
	char name[NETWORK_NAME_LENGTH], msg[NETWORK_CHAT_LENGTH];
 | 
						|
	const NetworkClientInfo *ci = NULL, *ci_to;
 | 
						|
 | 
						|
	NetworkAction action = (NetworkAction)p->Recv_uint8();
 | 
						|
	ClientID client_id = (ClientID)p->Recv_uint32();
 | 
						|
	bool self_send = p->Recv_bool();
 | 
						|
	p->Recv_string(msg, NETWORK_CHAT_LENGTH);
 | 
						|
	int64 data = p->Recv_uint64();
 | 
						|
 | 
						|
	ci_to = NetworkFindClientInfoFromClientID(client_id);
 | 
						|
	if (ci_to == NULL) return NETWORK_RECV_STATUS_OKAY;
 | 
						|
 | 
						|
	/* Did we initiate the action locally? */
 | 
						|
	if (self_send) {
 | 
						|
		switch (action) {
 | 
						|
			case NETWORK_ACTION_CHAT_CLIENT:
 | 
						|
				/* For speaking to client we need the client-name */
 | 
						|
				snprintf(name, sizeof(name), "%s", ci_to->client_name);
 | 
						|
				ci = NetworkFindClientInfoFromClientID(_network_own_client_id);
 | 
						|
				break;
 | 
						|
 | 
						|
			/* For speaking to company or giving money, we need the company-name */
 | 
						|
			case NETWORK_ACTION_GIVE_MONEY:
 | 
						|
				if (!IsValidCompanyID(ci_to->client_playas)) return NETWORK_RECV_STATUS_OKAY;
 | 
						|
				/* fallthrough */
 | 
						|
			case NETWORK_ACTION_CHAT_COMPANY: {
 | 
						|
				StringID str = IsValidCompanyID(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS;
 | 
						|
				SetDParam(0, ci_to->client_playas);
 | 
						|
 | 
						|
				GetString(name, str, lastof(name));
 | 
						|
				ci = NetworkFindClientInfoFromClientID(_network_own_client_id);
 | 
						|
			} break;
 | 
						|
 | 
						|
			default: return NETWORK_RECV_STATUS_MALFORMED_PACKET;
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		/* Display message from somebody else */
 | 
						|
		snprintf(name, sizeof(name), "%s", ci_to->client_name);
 | 
						|
		ci = ci_to;
 | 
						|
	}
 | 
						|
 | 
						|
	if (ci != NULL)
 | 
						|
		NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColour(ci->client_playas), self_send, name, msg, data);
 | 
						|
	return NETWORK_RECV_STATUS_OKAY;
 | 
						|
}
 | 
						|
 | 
						|
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT)
 | 
						|
{
 | 
						|
	ClientID client_id = (ClientID)p->Recv_uint32();
 | 
						|
 | 
						|
	NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
 | 
						|
	if (ci != NULL) {
 | 
						|
		NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, ci->client_name, NULL, GetNetworkErrorMsg((NetworkErrorCode)p->Recv_uint8()));
 | 
						|
		delete ci;
 | 
						|
	}
 | 
						|
 | 
						|
	InvalidateWindow(WC_CLIENT_LIST, 0);
 | 
						|
 | 
						|
	return NETWORK_RECV_STATUS_OKAY;
 | 
						|
}
 | 
						|
 | 
						|
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_QUIT)
 | 
						|
{
 | 
						|
	NetworkClientInfo *ci;
 | 
						|
 | 
						|
	ClientID client_id = (ClientID)p->Recv_uint32();
 | 
						|
 | 
						|
	ci = NetworkFindClientInfoFromClientID(client_id);
 | 
						|
	if (ci != NULL) {
 | 
						|
		NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, ci->client_name, NULL, STR_NETWORK_CLIENT_LEAVING);
 | 
						|
		delete ci;
 | 
						|
	} else {
 | 
						|
		DEBUG(net, 0, "Unknown client (%d) is leaving the game", client_id);
 | 
						|
	}
 | 
						|
 | 
						|
	InvalidateWindow(WC_CLIENT_LIST, 0);
 | 
						|
 | 
						|
	/* If we come here it means we could not locate the client.. strange :s */
 | 
						|
	return NETWORK_RECV_STATUS_OKAY;
 | 
						|
}
 | 
						|
 | 
						|
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_JOIN)
 | 
						|
{
 | 
						|
	ClientID client_id = (ClientID)p->Recv_uint32();
 | 
						|
 | 
						|
	NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
 | 
						|
	if (ci != NULL)
 | 
						|
		NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, ci->client_name);
 | 
						|
 | 
						|
	InvalidateWindow(WC_CLIENT_LIST, 0);
 | 
						|
 | 
						|
	return NETWORK_RECV_STATUS_OKAY;
 | 
						|
}
 | 
						|
 | 
						|
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN)
 | 
						|
{
 | 
						|
	_switch_mode_errorstr = STR_NETWORK_SERVER_SHUTDOWN;
 | 
						|
 | 
						|
	return NETWORK_RECV_STATUS_SERVER_ERROR;
 | 
						|
}
 | 
						|
 | 
						|
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEWGAME)
 | 
						|
{
 | 
						|
	/* To trottle the reconnects a bit, every clients waits
 | 
						|
	 *  his _local_company value before reconnecting
 | 
						|
	 * COMPANY_SPECTATOR is currently 255, so to avoid long wait periods
 | 
						|
	 *  set the max to 10. */
 | 
						|
	_network_reconnect = min(_local_company + 1, 10);
 | 
						|
	_switch_mode_errorstr = STR_NETWORK_SERVER_REBOOT;
 | 
						|
 | 
						|
	return NETWORK_RECV_STATUS_SERVER_ERROR;
 | 
						|
}
 | 
						|
 | 
						|
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_RCON)
 | 
						|
{
 | 
						|
	char rcon_out[NETWORK_RCONCOMMAND_LENGTH];
 | 
						|
 | 
						|
	ConsoleColour colour_code = (ConsoleColour)p->Recv_uint16();
 | 
						|
	p->Recv_string(rcon_out, sizeof(rcon_out));
 | 
						|
 | 
						|
	IConsolePrint(colour_code, rcon_out);
 | 
						|
 | 
						|
	return NETWORK_RECV_STATUS_OKAY;
 | 
						|
}
 | 
						|
 | 
						|
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MOVE)
 | 
						|
{
 | 
						|
	/* Nothing more in this packet... */
 | 
						|
	ClientID client_id   = (ClientID)p->Recv_uint32();
 | 
						|
	CompanyID company_id = (CompanyID)p->Recv_uint8();
 | 
						|
 | 
						|
	if (client_id == 0) {
 | 
						|
		/* definitely an invalid client id, debug message and do nothing. */
 | 
						|
		DEBUG(net, 0, "[move] received invalid client index = 0");
 | 
						|
		return NETWORK_RECV_STATUS_MALFORMED_PACKET;
 | 
						|
	}
 | 
						|
 | 
						|
	const NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
 | 
						|
	/* Just make sure we do not try to use a client_index that does not exist */
 | 
						|
	if (ci == NULL) return NETWORK_RECV_STATUS_OKAY;
 | 
						|
 | 
						|
	/* if not valid player, force spectator, else check player exists */
 | 
						|
	if (!IsValidCompanyID(company_id)) company_id = COMPANY_SPECTATOR;
 | 
						|
 | 
						|
	if (client_id == _network_own_client_id) {
 | 
						|
		_network_playas = company_id;
 | 
						|
		SetLocalCompany(company_id);
 | 
						|
	}
 | 
						|
 | 
						|
	return NETWORK_RECV_STATUS_OKAY;
 | 
						|
}
 | 
						|
 | 
						|
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CONFIG_UPDATE)
 | 
						|
{
 | 
						|
	_network_server_max_companies = p->Recv_uint8();
 | 
						|
	_network_server_max_spectators = p->Recv_uint8();
 | 
						|
 | 
						|
	return NETWORK_RECV_STATUS_OKAY;
 | 
						|
}
 | 
						|
 | 
						|
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_UPDATE)
 | 
						|
{
 | 
						|
	_network_company_passworded = p->Recv_uint16();
 | 
						|
	InvalidateWindowClasses(WC_COMPANY);
 | 
						|
 | 
						|
	return NETWORK_RECV_STATUS_OKAY;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* The layout for the receive-functions by the client */
 | 
						|
typedef NetworkRecvStatus NetworkClientPacket(Packet *p);
 | 
						|
 | 
						|
/* This array matches PacketType. At an incoming
 | 
						|
 *  packet it is matches against this array
 | 
						|
 *  and that way the right function to handle that
 | 
						|
 *  packet is found. */
 | 
						|
static NetworkClientPacket * const _network_client_packet[] = {
 | 
						|
	RECEIVE_COMMAND(PACKET_SERVER_FULL),
 | 
						|
	RECEIVE_COMMAND(PACKET_SERVER_BANNED),
 | 
						|
	NULL, // PACKET_CLIENT_JOIN,
 | 
						|
	RECEIVE_COMMAND(PACKET_SERVER_ERROR),
 | 
						|
	NULL, // PACKET_CLIENT_COMPANY_INFO,
 | 
						|
	RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO),
 | 
						|
	RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO),
 | 
						|
	RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD),
 | 
						|
	NULL, // PACKET_CLIENT_PASSWORD,
 | 
						|
	RECEIVE_COMMAND(PACKET_SERVER_WELCOME),
 | 
						|
	NULL, // PACKET_CLIENT_GETMAP,
 | 
						|
	RECEIVE_COMMAND(PACKET_SERVER_WAIT),
 | 
						|
	RECEIVE_COMMAND(PACKET_SERVER_MAP),
 | 
						|
	NULL, // PACKET_CLIENT_MAP_OK,
 | 
						|
	RECEIVE_COMMAND(PACKET_SERVER_JOIN),
 | 
						|
	RECEIVE_COMMAND(PACKET_SERVER_FRAME),
 | 
						|
	RECEIVE_COMMAND(PACKET_SERVER_SYNC),
 | 
						|
	NULL, // PACKET_CLIENT_ACK,
 | 
						|
	NULL, // PACKET_CLIENT_COMMAND,
 | 
						|
	RECEIVE_COMMAND(PACKET_SERVER_COMMAND),
 | 
						|
	NULL, // PACKET_CLIENT_CHAT,
 | 
						|
	RECEIVE_COMMAND(PACKET_SERVER_CHAT),
 | 
						|
	NULL, // PACKET_CLIENT_SET_PASSWORD,
 | 
						|
	NULL, // PACKET_CLIENT_SET_NAME,
 | 
						|
	NULL, // PACKET_CLIENT_QUIT,
 | 
						|
	NULL, // PACKET_CLIENT_ERROR,
 | 
						|
	RECEIVE_COMMAND(PACKET_SERVER_QUIT),
 | 
						|
	RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT),
 | 
						|
	RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN),
 | 
						|
	RECEIVE_COMMAND(PACKET_SERVER_NEWGAME),
 | 
						|
	RECEIVE_COMMAND(PACKET_SERVER_RCON),
 | 
						|
	NULL, // PACKET_CLIENT_RCON,
 | 
						|
	RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS),
 | 
						|
	NULL, // PACKET_CLIENT_NEWGRFS_CHECKED,
 | 
						|
	RECEIVE_COMMAND(PACKET_SERVER_MOVE),
 | 
						|
	NULL, // PACKET_CLIENT_MOVE
 | 
						|
	RECEIVE_COMMAND(PACKET_SERVER_COMPANY_UPDATE),
 | 
						|
	RECEIVE_COMMAND(PACKET_SERVER_CONFIG_UPDATE),
 | 
						|
};
 | 
						|
 | 
						|
/* If this fails, check the array above with network_data.h */
 | 
						|
assert_compile(lengthof(_network_client_packet) == PACKET_END);
 | 
						|
 | 
						|
/* Is called after a client is connected to the server */
 | 
						|
void NetworkClient_Connected()
 | 
						|
{
 | 
						|
	/* Set the frame-counter to 0 so nothing happens till we are ready */
 | 
						|
	_frame_counter = 0;
 | 
						|
	_frame_counter_server = 0;
 | 
						|
	last_ack_frame = 0;
 | 
						|
	/* Request the game-info */
 | 
						|
	SEND_COMMAND(PACKET_CLIENT_JOIN)();
 | 
						|
}
 | 
						|
 | 
						|
/* Reads the packets from the socket-stream, if available */
 | 
						|
NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientSocket *cs)
 | 
						|
{
 | 
						|
	Packet *p;
 | 
						|
	NetworkRecvStatus res = NETWORK_RECV_STATUS_OKAY;
 | 
						|
 | 
						|
	while (res == NETWORK_RECV_STATUS_OKAY && (p = cs->Recv_Packet(&res)) != NULL) {
 | 
						|
		byte type = p->Recv_uint8();
 | 
						|
		if (type < PACKET_END && _network_client_packet[type] != NULL && !MY_CLIENT->HasClientQuit()) {
 | 
						|
			res = _network_client_packet[type](p);
 | 
						|
		} else {
 | 
						|
			res = NETWORK_RECV_STATUS_MALFORMED_PACKET;
 | 
						|
			DEBUG(net, 0, "[client] received invalid packet type %d", type);
 | 
						|
		}
 | 
						|
 | 
						|
		delete p;
 | 
						|
	}
 | 
						|
 | 
						|
	return res;
 | 
						|
}
 | 
						|
 | 
						|
void NetworkClientSendRcon(const char *password, const char *command)
 | 
						|
{
 | 
						|
	SEND_COMMAND(PACKET_CLIENT_RCON)(password, command);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Notify the server of this client wanting to be moved to another company.
 | 
						|
 * @param company_id id of the company the client wishes to be moved to.
 | 
						|
 * @param pass the password, is only checked on the server end if a password is needed.
 | 
						|
 * @return void
 | 
						|
 */
 | 
						|
void NetworkClientRequestMove(CompanyID company_id, const char *pass)
 | 
						|
{
 | 
						|
	SEND_COMMAND(PACKET_CLIENT_MOVE)(company_id, pass);
 | 
						|
}
 | 
						|
 | 
						|
void NetworkUpdateClientName()
 | 
						|
{
 | 
						|
	NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(_network_own_client_id);
 | 
						|
 | 
						|
	if (ci == NULL) return;
 | 
						|
 | 
						|
	/* Don't change the name if it is the same as the old name */
 | 
						|
	if (strcmp(ci->client_name, _settings_client.network.client_name) != 0) {
 | 
						|
		if (!_network_server) {
 | 
						|
			SEND_COMMAND(PACKET_CLIENT_SET_NAME)(_settings_client.network.client_name);
 | 
						|
		} else {
 | 
						|
			if (NetworkFindName(_settings_client.network.client_name)) {
 | 
						|
				NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, _settings_client.network.client_name);
 | 
						|
				strecpy(ci->client_name, _settings_client.network.client_name, lastof(ci->client_name));
 | 
						|
				NetworkUpdateClientInfo(CLIENT_ID_SERVER);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data)
 | 
						|
{
 | 
						|
	SEND_COMMAND(PACKET_CLIENT_CHAT)(action, type, dest, msg, data);
 | 
						|
}
 | 
						|
 | 
						|
void NetworkClientSetPassword(const char *password)
 | 
						|
{
 | 
						|
	SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(password);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Tell whether the client has team members where he/she can chat to.
 | 
						|
 * @param cio client to check members of.
 | 
						|
 * @return true if there is at least one team member.
 | 
						|
 */
 | 
						|
bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio)
 | 
						|
{
 | 
						|
	/* Only companies actually playing can speak to team. Eg spectators cannot */
 | 
						|
	if (!_settings_client.gui.prefer_teamchat || !IsValidCompanyID(cio->client_playas)) return false;
 | 
						|
 | 
						|
	const NetworkClientInfo *ci;
 | 
						|
	FOR_ALL_CLIENT_INFOS(ci) {
 | 
						|
		if (ci->client_playas == cio->client_playas && ci != cio) return true;
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Check if max_companies has been reached on the server (local check only).
 | 
						|
 * @return true if the max value has been reached or exceeded, false otherwise.
 | 
						|
 */
 | 
						|
bool NetworkMaxCompaniesReached()
 | 
						|
{
 | 
						|
	return ActiveCompanyCount() >= (_network_server ? _settings_client.network.max_companies : _network_server_max_companies);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Check if max_spectatos has been reached on the server (local check only).
 | 
						|
 * @return true if the max value has been reached or exceeded, false otherwise.
 | 
						|
 */
 | 
						|
bool NetworkMaxSpectatorsReached()
 | 
						|
{
 | 
						|
	return NetworkSpectatorCount() >= (_network_server ? _settings_client.network.max_spectators : _network_server_max_spectators);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Print all the clients to the console
 | 
						|
 */
 | 
						|
void NetworkPrintClients()
 | 
						|
{
 | 
						|
	NetworkClientInfo *ci;
 | 
						|
	FOR_ALL_CLIENT_INFOS(ci) {
 | 
						|
		IConsolePrintF(CC_INFO, "Client #%1d  name: '%s'  company: %1d  IP: %s",
 | 
						|
				ci->client_id,
 | 
						|
				ci->client_name,
 | 
						|
				ci->client_playas + (IsValidCompanyID(ci->client_playas) ? 1 : 0),
 | 
						|
				GetClientIP(ci));
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
#endif /* ENABLE_NETWORK */
 |