235 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			235 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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#ifndef  HASHTABLE_HPP
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#define  HASHTABLE_HPP
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template <class Titem_>
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struct CHashTableSlotT
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{
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	typedef typename Titem_::Key Key;          // make Titem_::Key a property of HashTable
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	Titem_*    m_pFirst;
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	CHashTableSlotT() : m_pFirst(NULL) {}
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	/** hash table slot helper - linear search for item with given key through the given blob - const version */
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	FORCEINLINE const Titem_& Find(const Key& key) const
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	{
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		for (const Titem_* pItem = m_pFirst; pItem != NULL; pItem = pItem->GetHashNext()) {
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			if (pItem->GetKey() == key) {
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				// we have found the item, return it
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				return *pItem;
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			}
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		}
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		return *(Titem_*)NULL;
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	}
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	/** hash table slot helper - linear search for item with given key through the given blob - non-const version */
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	FORCEINLINE Titem_& Find(const Key& key)
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	{
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		for (Titem_* pItem = m_pFirst; pItem != NULL; pItem = pItem->GetHashNext()) {
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			if (pItem->GetKey() == key) {
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				// we have found the item, return it
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				return *pItem;
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			}
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		}
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		return *(Titem_*)NULL;
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	}
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	/** hash table slot helper - add new item to the slot */
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	FORCEINLINE void Attach(Titem_& new_item)
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	{
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		assert(new_item.GetHashNext() == NULL);
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		new_item.SetHashNext(m_pFirst);
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		m_pFirst = &new_item;
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	}
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	/** hash table slot helper - remove item from a slot */
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	FORCEINLINE bool Detach(Titem_& item_to_remove)
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	{
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		if (m_pFirst == &item_to_remove) {
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			m_pFirst = item_to_remove.GetHashNext();
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			item_to_remove.SetHashNext(NULL);
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			return true;
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		}
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		Titem_* pItem = m_pFirst;
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		while (true) {
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			if (pItem == NULL) {
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				return false;
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			}
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			Titem_* pNextItem = pItem->GetHashNext();
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			if (pNextItem == &item_to_remove) break;
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			pItem = pNextItem;
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		}
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		pItem->SetHashNext(item_to_remove.GetHashNext());
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		item_to_remove.SetHashNext(NULL);
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		return true;
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	}
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	/** hash table slot helper - remove and return item from a slot */
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	FORCEINLINE Titem_& Detach(const Key& key)
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	{
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		// do we have any items?
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		if (m_pFirst == NULL) {
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			return *(Titem_*)NULL;
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		}
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		// is it our first item?
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		if (m_pFirst->GetKey() == key) {
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			Titem_& ret_item = *m_pFirst;
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			m_pFirst = m_pFirst->GetHashNext();
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			ret_item.SetHashNext(NULL);
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			return ret_item;
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		}
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		// find it in the following items
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		Titem_* pPrev = m_pFirst;
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		for (Titem_* pItem = m_pFirst->GetHashNext(); pItem != NULL; pPrev = pItem, pItem = pItem->GetHashNext()) {
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			if (pItem->GetKey() == key) {
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				// we have found the item, unlink and return it
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				pPrev->SetHashNext(pItem->GetHashNext());
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				pItem->SetHashNext(NULL);
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				return *pItem;
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			}
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		}
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		return *(Titem_*)NULL;
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	}
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};
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/** @class CHashTableT<Titem, Thash_bits> - simple hash table
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 *  of pointers allocated elsewhere.
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 *
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 *  Supports: Add/Find/Remove of Titems.
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 *
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 *  Your Titem must meet some extra requirements to be CHashTableT
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 *  compliant:
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 *    - its constructor/destructor (if any) must be public
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 *    - if the copying of item requires an extra resource management,
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 *        you must define also copy constructor
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 *    - must support nested type (struct, class or typedef) Titem::Key
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 *        that defines the type of key class for that item
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 *    - must support public method:
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 *        const Key& GetKey() const; // return the item's key object
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 *
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 *  In addition, the Titem::Key class must support:
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 *    - public method that calculates key's hash:
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 *        int CalcHash() const;
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 *    - public 'equality' operator to compare the key with another one
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 *        bool operator == (const Key& other) const;
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 */
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template <class Titem_, int Thash_bits_>
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class CHashTableT {
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public:
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	typedef Titem_ Titem;                       // make Titem_ visible from outside of class
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	typedef typename Titem_::Key Tkey;          // make Titem_::Key a property of HashTable
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	ST_CONST(int, Thash_bits = Thash_bits_);    // publish num of hash bits
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	ST_CONST(int, Tcapacity = 1 << Thash_bits); // and num of slots 2^bits
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protected:
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	/** each slot contains pointer to the first item in the list,
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	 *  Titem contains pointer to the next item - GetHashNext(), SetHashNext() */
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	typedef CHashTableSlotT<Titem_> Slot;
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	Slot*  m_slots;     // here we store our data (array of blobs)
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	int    m_num_items; // item counter
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public:
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	// default constructor
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	FORCEINLINE CHashTableT()
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	{
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		// construct all slots
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		m_slots = new Slot[Tcapacity];
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		m_num_items = 0;
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	}
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	~CHashTableT() {delete [] m_slots; m_num_items = 0; m_slots = NULL;}
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protected:
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	/** static helper - return hash for the given key modulo number of slots */
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	FORCEINLINE static int CalcHash(const Tkey& key)
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	{
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		int32 hash = key.CalcHash();
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		if ((8 * Thash_bits) < 32) hash ^= hash >> (min(8 * Thash_bits, 31));
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		if ((4 * Thash_bits) < 32) hash ^= hash >> (min(4 * Thash_bits, 31));
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		if ((2 * Thash_bits) < 32) hash ^= hash >> (min(2 * Thash_bits, 31));
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		if ((1 * Thash_bits) < 32) hash ^= hash >> (min(1 * Thash_bits, 31));
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		hash &= (1 << Thash_bits) - 1;
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		return hash;
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	}
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	/** static helper - return hash for the given item modulo number of slots */
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	FORCEINLINE static int CalcHash(const Titem_& item) {return CalcHash(item.GetKey());}
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public:
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	/** item count */
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	FORCEINLINE int Count() const {return m_num_items;}
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	/** const item search */
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	const Titem_& Find(const Tkey& key) const
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	{
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		int hash = CalcHash(key);
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		const Slot& slot = m_slots[hash];
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		const Titem_& item = slot.Find(key);
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		return item;
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	}
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	/** non-const item search */
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	Titem_& Find(const Tkey& key)
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	{
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		int hash = CalcHash(key);
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		Slot& slot = m_slots[hash];
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		Titem_& item = slot.Find(key);
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		return item;
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	}
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	/** non-const item search & optional removal (if found) */
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	Titem_& TryPop(const Tkey& key)
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	{
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		int hash = CalcHash(key);
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		Slot& slot = m_slots[hash];
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		Titem_& item = slot.Detach(key);
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		if (&item != NULL) {
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			m_num_items--;
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		}
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		return item;
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	}
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	/** non-const item search & removal */
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	Titem_& Pop(const Tkey& key)
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	{
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		Titem_& item = TryPop(key);
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		assert(&item != NULL);
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		return item;
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	}
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	/** non-const item search & optional removal (if found) */
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	bool TryPop(Titem_& item)
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	{
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		const Tkey& key = item.GetKey();
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		int hash = CalcHash(key);
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		Slot& slot = m_slots[hash];
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		bool ret = slot.Detach(item);
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		if (ret) {
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			m_num_items--;
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		}
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		return ret;
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	}
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	/** non-const item search & removal */
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	void Pop(Titem_& item)
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	{
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		bool ret = TryPop(item);
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		assert(ret);
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	}
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	/** add one item - copy it from the given item */
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	void Push(Titem_& new_item)
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	{
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		int hash = CalcHash(new_item);
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		Slot& slot = m_slots[hash];
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		assert(&slot.Find(new_item.GetKey()) == NULL);
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		slot.Attach(new_item);
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		m_num_items++;
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	}
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};
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#endif /* HASHTABLE_HPP */
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