795 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			795 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "clear_map.h"
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| #include "rail_map.h"
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| #include "table/strings.h"
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| #include "functions.h"
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| #include "map.h"
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| #include "player.h"
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| #include "tile.h"
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| #include "viewport.h"
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| #include "command.h"
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| #include "tunnel_map.h"
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| #include "variables.h"
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| #include "table/sprites.h"
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| #include "unmovable_map.h"
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| #include "genworld.h"
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| #include "industry.h"
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| 
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| typedef struct TerraformerHeightMod {
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| 	TileIndex tile;
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| 	byte height;
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| } TerraformerHeightMod;
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| 
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| typedef struct TerraformerState {
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| 	int height[4];
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| 	uint32 flags;
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| 
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| 	int direction;
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| 	int modheight_count;
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| 	int tile_table_count;
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| 
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| 	int32 cost;
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| 
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| 	TileIndex *tile_table;
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| 	TerraformerHeightMod *modheight;
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| 
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| } TerraformerState;
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| 
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| static int TerraformAllowTileProcess(TerraformerState *ts, TileIndex tile)
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| {
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| 	TileIndex *t;
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| 	int count;
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| 
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| 	if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) return -1;
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| 
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| 	t = ts->tile_table;
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| 	for (count = ts->tile_table_count; count != 0; count--, t++) {
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| 		if (*t == tile) return 0;
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| 	}
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| 
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| 	return 1;
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| }
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| 
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| static int TerraformGetHeightOfTile(TerraformerState *ts, TileIndex tile)
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| {
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| 	TerraformerHeightMod *mod = ts->modheight;
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| 	int count;
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| 
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| 	for (count = ts->modheight_count; count != 0; count--, mod++) {
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| 		if (mod->tile == tile) return mod->height;
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| 	}
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| 
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| 	return TileHeight(tile);
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| }
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| 
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| static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile)
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| {
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| 	int count;
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| 	TileIndex *t;
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| 
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| 	count = ts->tile_table_count;
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| 
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| 	if (count >= 625) return;
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| 
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| 	for (t = ts->tile_table; count != 0; count--,t++) {
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| 		if (*t == tile) return;
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| 	}
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| 
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| 	ts->tile_table[ts->tile_table_count++] = tile;
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| }
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| 
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| static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
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| {
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| 	TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1));
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| 	TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1));
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| 	TerraformAddDirtyTile(ts, tile + TileDiffXY(-1,  0));
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| 	TerraformAddDirtyTile(ts, tile);
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| }
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| 
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| static int TerraformProc(TerraformerState *ts, TileIndex tile, int mode)
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| {
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| 	int r;
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| 	int32 ret;
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| 
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| 	assert(tile < MapSize());
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| 
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| 	r = TerraformAllowTileProcess(ts, tile);
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| 	if (r <= 0) return r;
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| 
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| 	if (IsTileType(tile, MP_RAILWAY)) {
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| 		static const TrackBits safe_track[] = { TRACK_BIT_LOWER, TRACK_BIT_LEFT, TRACK_BIT_UPPER, TRACK_BIT_RIGHT };
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| 		static const Slope unsafe_slope[] = { SLOPE_S, SLOPE_W, SLOPE_N, SLOPE_E };
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| 
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| 		Slope tileh;
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| 		uint z;
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| 
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| 		// Nothing could be built at the steep slope - this avoids a bug
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| 		// when you have a single diagonal track in one corner on a
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| 		// basement and then you raise/lower the other corner.
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| 		tileh = GetTileSlope(tile, &z);
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| 		if (tileh == unsafe_slope[mode] ||
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| 				tileh == ComplementSlope(unsafe_slope[mode])) {
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| 			_terraform_err_tile = tile;
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| 			_error_message = STR_1008_MUST_REMOVE_RAILROAD_TRACK;
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| 			return -1;
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| 		}
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| 
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| 		// If we have a single diagonal track there, the other side of
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| 		// tile can be terraformed.
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| 		if (IsPlainRailTile(tile) && GetTrackBits(tile) == safe_track[mode]) {
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| 			/* If terraforming downwards prevent damaging a potential tunnel below.
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| 			 * This check is only necessary for flat tiles, because if the tile is
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| 			 * non-flat, then the corner opposing the rail is raised. Only this corner
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| 			 * can be lowered and this is a safe action
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| 			 */
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| 			if (tileh == SLOPE_FLAT &&
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| 					ts->direction == -1 &&
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| 					IsTunnelInWay(tile, z - TILE_HEIGHT)) {
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| 				_terraform_err_tile = tile;
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| 				_error_message = STR_1002_EXCAVATION_WOULD_DAMAGE;
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| 				return -1;
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| 			}
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| 			return 0;
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| 		}
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| 	}
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| 
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| 	ret = DoCommand(tile, 0,0, ts->flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
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| 
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| 	if (CmdFailed(ret)) {
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| 		_terraform_err_tile = tile;
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| 		return -1;
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| 	}
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| 
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| 	ts->cost += ret;
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| 
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| 	if (ts->tile_table_count >= 625) return -1;
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| 	ts->tile_table[ts->tile_table_count++] = tile;
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| 
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| 	return 0;
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| }
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| 
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| static bool TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
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| {
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| 	int nh;
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| 	TerraformerHeightMod *mod;
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| 	int count;
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| 
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| 	assert(tile < MapSize());
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| 
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| 	if (height < 0) {
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| 		_error_message = STR_1003_ALREADY_AT_SEA_LEVEL;
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| 		return false;
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| 	}
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| 
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| 	_error_message = STR_1004_TOO_HIGH;
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| 
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| 	if (height > 15) return false;
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| 
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| 	nh = TerraformGetHeightOfTile(ts, tile);
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| 	if (nh < 0 || height == nh) return false;
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| 
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| 	if (TerraformProc(ts, tile, 0) < 0) return false;
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| 	if (TerraformProc(ts, tile + TileDiffXY( 0, -1), 1) < 0) return false;
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| 	if (TerraformProc(ts, tile + TileDiffXY(-1, -1), 2) < 0) return false;
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| 	if (TerraformProc(ts, tile + TileDiffXY(-1,  0), 3) < 0) return false;
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| 
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| 	mod = ts->modheight;
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| 	count = ts->modheight_count;
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| 
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| 	for (;;) {
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| 		if (count == 0) {
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| 			if (ts->modheight_count >= 576) return false;
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| 			ts->modheight_count++;
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| 			break;
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| 		}
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| 		if (mod->tile == tile) break;
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| 		mod++;
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| 		count--;
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| 	}
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| 
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| 	mod->tile = tile;
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| 	mod->height = (byte)height;
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| 
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| 	ts->cost += _price.terraform;
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| 
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| 	{
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| 		int direction = ts->direction, r;
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| 		const TileIndexDiffC *ttm;
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| 
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| 		static const TileIndexDiffC _terraform_tilepos[] = {
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| 			{ 1,  0},
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| 			{-2,  0},
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| 			{ 1,  1},
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| 			{ 0, -2}
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| 		};
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| 
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| 		for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) {
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| 			tile += ToTileIndexDiff(*ttm);
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| 
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| 			r = TerraformGetHeightOfTile(ts, tile);
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| 			if (r != height && r-direction != height && r+direction != height) {
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| 				if (!TerraformTileHeight(ts, tile, r+direction))
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| 					return false;
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| 			}
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| 		}
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| 	}
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| 
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| 	return true;
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| }
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| 
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| /** Terraform land
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|  * @param tile tile to terraform
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|  * @param p1 corners to terraform.
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|  * @param p2 direction; eg up or down
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|  */
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| int32 CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	TerraformerState ts;
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| 	TileIndex t;
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| 	int direction;
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| 
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| 	TerraformerHeightMod modheight_data[576];
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| 	TileIndex tile_table_data[625];
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| 
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| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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| 
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| 	_terraform_err_tile = 0;
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| 
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| 	ts.direction = direction = p2 ? 1 : -1;
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| 	ts.flags = flags;
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| 	ts.modheight_count = ts.tile_table_count = 0;
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| 	ts.cost = 0;
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| 	ts.modheight = modheight_data;
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| 	ts.tile_table = tile_table_data;
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| 
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| 	/* Make an extra check for map-bounds cause we add tiles to the originating tile */
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| 	if (tile + TileDiffXY(1, 1) >= MapSize()) return CMD_ERROR;
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| 
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| 	if (p1 & 1) {
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| 		t = tile + TileDiffXY(1, 0);
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| 		if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
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| 			return CMD_ERROR;
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| 		}
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| 	}
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| 
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| 	if (p1 & 2) {
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| 		t = tile + TileDiffXY(1, 1);
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| 		if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
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| 			return CMD_ERROR;
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| 		}
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| 	}
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| 
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| 	if (p1 & 4) {
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| 		t = tile + TileDiffXY(0, 1);
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| 		if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
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| 			return CMD_ERROR;
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| 		}
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| 	}
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| 
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| 	if (p1 & 8) {
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| 		t = tile + TileDiffXY(0, 0);
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| 		if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
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| 			return CMD_ERROR;
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| 		}
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| 	}
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| 
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| 	if (direction == -1) {
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| 		/* Check if tunnel would take damage */
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| 		int count;
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| 		TileIndex *ti = ts.tile_table;
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| 
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| 		for (count = ts.tile_table_count; count != 0; count--, ti++) {
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| 			uint z, t;
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| 			TileIndex tile = *ti;
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| 
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| 			z = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0));
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| 			t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0));
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| 			if (t <= z) z = t;
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| 			t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1));
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| 			if (t <= z) z = t;
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| 			t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1));
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| 			if (t <= z) z = t;
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| 
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| 			if (IsTunnelInWay(tile, z * TILE_HEIGHT)) {
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| 				return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE);
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| 			}
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| 		}
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| 	}
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| 
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| 	if (flags & DC_EXEC) {
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| 		/* Clear the landscape at the tiles */
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| 		{
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| 			int count;
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| 			TileIndex *ti = ts.tile_table;
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| 			for (count = ts.tile_table_count; count != 0; count--, ti++) {
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| 				DoCommand(*ti, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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| 			}
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| 		}
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| 
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| 		/* change the height */
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| 		{
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| 			int count;
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| 			TerraformerHeightMod *mod;
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| 
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| 			mod = ts.modheight;
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| 			for (count = ts.modheight_count; count != 0; count--, mod++) {
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| 				TileIndex til = mod->tile;
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| 
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| 				SetTileHeight(til, mod->height);
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| 				TerraformAddDirtyTileAround(&ts, til);
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| 			}
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| 		}
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| 
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| 		/* finally mark the dirty tiles dirty */
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| 		{
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| 			int count;
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| 			TileIndex *ti = ts.tile_table;
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| 			for (count = ts.tile_table_count; count != 0; count--, ti++) {
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| 				MarkTileDirtyByTile(*ti);
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| 			}
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| 		}
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| 	}
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| 	return ts.cost;
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| }
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| 
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| 
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| /** Levels a selected (rectangle) area of land
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|  * @param tile end tile of area-drag
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|  * @param p1 start tile of area drag
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|  * @param p2 unused
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|  */
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| int32 CmdLevelLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	int size_x, size_y;
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| 	int ex;
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| 	int ey;
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| 	int sx, sy;
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| 	uint h, curh;
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| 	int32 ret, cost, money;
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| 
 | |
| 	if (p1 >= MapSize()) return CMD_ERROR;
 | |
| 
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| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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| 
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| 	// remember level height
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| 	h = TileHeight(p1);
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| 
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| 	// make sure sx,sy are smaller than ex,ey
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| 	ex = TileX(tile);
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| 	ey = TileY(tile);
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| 	sx = TileX(p1);
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| 	sy = TileY(p1);
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| 	if (ex < sx) intswap(ex, sx);
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| 	if (ey < sy) intswap(ey, sy);
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| 	tile = TileXY(sx, sy);
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| 
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| 	size_x = ex-sx+1;
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| 	size_y = ey-sy+1;
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| 
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| 	money = GetAvailableMoneyForCommand();
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| 	cost = 0;
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| 
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| 	BEGIN_TILE_LOOP(tile2, size_x, size_y, tile) {
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| 		curh = TileHeight(tile2);
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| 		while (curh != h) {
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| 			ret = DoCommand(tile2, 8, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND);
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| 			if (CmdFailed(ret)) break;
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| 			cost += ret;
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| 
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| 			if (flags & DC_EXEC) {
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| 				if ((money -= ret) < 0) {
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| 					_additional_cash_required = ret;
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| 					return cost - ret;
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| 				}
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| 				DoCommand(tile2, 8, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
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| 			}
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| 
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| 			curh += (curh > h) ? -1 : 1;
 | |
| 		}
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| 	} END_TILE_LOOP(tile2, size_x, size_y, tile)
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| 
 | |
| 	return (cost == 0) ? CMD_ERROR : cost;
 | |
| }
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| 
 | |
| /** Purchase a land area. Actually you only purchase one tile, so
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|  * the name is a bit confusing ;p
 | |
|  * @param tile the tile the player is purchasing
 | |
|  * @param p1 unused
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|  * @param p2 unused
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|  */
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| int32 CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
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| 	int32 cost;
 | |
| 
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| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
 | |
| 
 | |
| 	if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_player)) {
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| 		return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT);
 | |
| 	}
 | |
| 
 | |
| 	cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 	if (CmdFailed(cost)) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		MakeOwnedLand(tile, _current_player);
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| 
 | |
| 	return cost + _price.purchase_land * 10;
 | |
| }
 | |
| 
 | |
| 
 | |
| static int32 ClearTile_Clear(TileIndex tile, byte flags)
 | |
| {
 | |
| 	static const int32* clear_price_table[] = {
 | |
| 		&_price.clear_1,
 | |
| 		&_price.purchase_land,
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| 		&_price.clear_2,
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| 		&_price.clear_3,
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| 		&_price.purchase_land,
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| 		&_price.purchase_land,
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| 		&_price.clear_2, // XXX unused?
 | |
| 	};
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| 	int32 price;
 | |
| 
 | |
| 	if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
 | |
| 		price = 0;
 | |
| 	} else {
 | |
| 		price = *clear_price_table[GetClearGround(tile)];
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) DoClearSquare(tile);
 | |
| 
 | |
| 	return price;
 | |
| }
 | |
| 
 | |
| /** Sell a land area. Actually you only sell one tile, so
 | |
|  * the name is a bit confusing ;p
 | |
|  * @param tile the tile the player is selling
 | |
|  * @param p1 unused
 | |
|  * @param p2 unused
 | |
|  */
 | |
| int32 CmdSellLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	if (!IsOwnedLandTile(tile)) return CMD_ERROR;
 | |
| 	if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR;
 | |
| 
 | |
| 
 | |
| 	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) DoClearSquare(tile);
 | |
| 
 | |
| 	return - _price.purchase_land * 2;
 | |
| }
 | |
| 
 | |
| 
 | |
| #include "table/clear_land.h"
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| 
 | |
| 
 | |
| void DrawClearLandTile(const TileInfo *ti, byte set)
 | |
| {
 | |
| 	DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19);
 | |
| }
 | |
| 
 | |
| void DrawHillyLandTile(const TileInfo *ti)
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| {
 | |
| 	if (ti->tileh != SLOPE_FLAT) {
 | |
| 		DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh]);
 | |
| 	} else {
 | |
| 		DrawGroundSprite(_landscape_clear_sprites[GB(ti->x ^ ti->y, 4, 3)]);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void DrawClearLandFence(const TileInfo *ti)
 | |
| {
 | |
| 	byte z = ti->z;
 | |
| 
 | |
| 	if (ti->tileh & SLOPE_S) {
 | |
| 		z += TILE_HEIGHT;
 | |
| 		if (ti->tileh == SLOPE_STEEP_S) z += TILE_HEIGHT;
 | |
| 	}
 | |
| 
 | |
| 	if (GetFenceSW(ti->tile) != 0) {
 | |
| 		DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z);
 | |
| 	}
 | |
| 
 | |
| 	if (GetFenceSE(ti->tile) != 0) {
 | |
| 		DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void DrawTile_Clear(TileInfo *ti)
 | |
| {
 | |
| 	switch (GetClearGround(ti->tile)) {
 | |
| 		case CLEAR_GRASS:
 | |
| 			DrawClearLandTile(ti, GetClearDensity(ti->tile));
 | |
| 			break;
 | |
| 
 | |
| 		case CLEAR_ROUGH:
 | |
| 			DrawHillyLandTile(ti);
 | |
| 			break;
 | |
| 
 | |
| 		case CLEAR_ROCKS:
 | |
| 			DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh]);
 | |
| 			break;
 | |
| 
 | |
| 		case CLEAR_FIELDS:
 | |
| 			DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh]);
 | |
| 			break;
 | |
| 
 | |
| 		case CLEAR_SNOW:
 | |
| 			DrawGroundSprite(_clear_land_sprites_2[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]);
 | |
| 			break;
 | |
| 
 | |
| 		case CLEAR_DESERT:
 | |
| 			DrawGroundSprite(_clear_land_sprites_3[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]);
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	DrawClearLandFence(ti);
 | |
| }
 | |
| 
 | |
| static uint GetSlopeZ_Clear(TileIndex tile, uint x, uint y)
 | |
| {
 | |
| 	uint z;
 | |
| 	uint tileh = GetTileSlope(tile, &z);
 | |
| 
 | |
| 	return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
 | |
| }
 | |
| 
 | |
| static Slope GetSlopeTileh_Clear(TileIndex tile, Slope tileh)
 | |
| {
 | |
| 	return tileh;
 | |
| }
 | |
| 
 | |
| static void GetAcceptedCargo_Clear(TileIndex tile, AcceptedCargo ac)
 | |
| {
 | |
| 	/* unused */
 | |
| }
 | |
| 
 | |
| static void AnimateTile_Clear(TileIndex tile)
 | |
| {
 | |
| 	/* unused */
 | |
| }
 | |
| 
 | |
| void TileLoopClearHelper(TileIndex tile)
 | |
| {
 | |
| 	byte self;
 | |
| 	byte neighbour;
 | |
| 	TileIndex dirty = INVALID_TILE;
 | |
| 
 | |
| 	self = (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS));
 | |
| 
 | |
| 	neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS));
 | |
| 	if (GetFenceSW(tile) == 0) {
 | |
| 		if (self != neighbour) {
 | |
| 			SetFenceSW(tile, 3);
 | |
| 			dirty = tile;
 | |
| 		}
 | |
| 	} else {
 | |
| 		if (self == 0 && neighbour == 0) {
 | |
| 			SetFenceSW(tile, 0);
 | |
| 			dirty = tile;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS));
 | |
| 	if (GetFenceSE(tile) == 0) {
 | |
| 		if (self != neighbour) {
 | |
| 			SetFenceSE(tile, 3);
 | |
| 			dirty = tile;
 | |
| 		}
 | |
| 	} else {
 | |
| 		if (self == 0 && neighbour == 0) {
 | |
| 			SetFenceSE(tile, 0);
 | |
| 			dirty = tile;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (dirty != INVALID_TILE) MarkTileDirtyByTile(dirty);
 | |
| }
 | |
| 
 | |
| 
 | |
| /* convert into snowy tiles */
 | |
| static void TileLoopClearAlps(TileIndex tile)
 | |
| {
 | |
| 	int k = GetTileZ(tile) - _opt.snow_line + TILE_HEIGHT;
 | |
| 
 | |
| 	if (k < 0) { // well below the snow line
 | |
| 		if (!IsClearGround(tile, CLEAR_SNOW)) return;
 | |
| 		if (GetClearDensity(tile) == 0) SetClearGroundDensity(tile, CLEAR_GRASS, 3);
 | |
| 	} else {
 | |
| 		if (!IsClearGround(tile, CLEAR_SNOW)) {
 | |
| 			SetClearGroundDensity(tile, CLEAR_SNOW, 0);
 | |
| 		} else {
 | |
| 			uint density = min((uint)k / TILE_HEIGHT, 3);
 | |
| 
 | |
| 			if (GetClearDensity(tile) < density) {
 | |
| 				AddClearDensity(tile, 1);
 | |
| 			} else if (GetClearDensity(tile) > density) {
 | |
| 				AddClearDensity(tile, -1);
 | |
| 			} else {
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	MarkTileDirtyByTile(tile);
 | |
| }
 | |
| 
 | |
| static void TileLoopClearDesert(TileIndex tile)
 | |
| {
 | |
| 	if (IsClearGround(tile, CLEAR_DESERT)) return;
 | |
| 
 | |
| 	if (GetTropicZone(tile) == TROPICZONE_DESERT) {
 | |
| 		SetClearGroundDensity(tile, CLEAR_DESERT, 3);
 | |
| 	} else {
 | |
| 		if (GetTropicZone(tile + TileDiffXY( 1,  0)) != TROPICZONE_DESERT &&
 | |
| 				GetTropicZone(tile + TileDiffXY(-1,  0)) != TROPICZONE_DESERT &&
 | |
| 				GetTropicZone(tile + TileDiffXY( 0,  1)) != TROPICZONE_DESERT &&
 | |
| 				GetTropicZone(tile + TileDiffXY( 0, -1)) != TROPICZONE_DESERT)
 | |
| 			return;
 | |
| 		SetClearGroundDensity(tile, CLEAR_DESERT, 1);
 | |
| 	}
 | |
| 
 | |
| 	MarkTileDirtyByTile(tile);
 | |
| }
 | |
| 
 | |
| static void TileLoop_Clear(TileIndex tile)
 | |
| {
 | |
| 	TileLoopClearHelper(tile);
 | |
| 
 | |
| 	switch (_opt.landscape) {
 | |
| 		case LT_DESERT: TileLoopClearDesert(tile); break;
 | |
| 		case LT_HILLY:  TileLoopClearAlps(tile);   break;
 | |
| 	}
 | |
| 
 | |
| 	switch (GetClearGround(tile)) {
 | |
| 		case CLEAR_GRASS:
 | |
| 			if (GetClearDensity(tile) == 3) return;
 | |
| 
 | |
| 			if (_game_mode != GM_EDITOR) {
 | |
| 				if (GetClearCounter(tile) < 7) {
 | |
| 					AddClearCounter(tile, 1);
 | |
| 					return;
 | |
| 				} else {
 | |
| 					SetClearCounter(tile, 0);
 | |
| 					AddClearDensity(tile, 1);
 | |
| 				}
 | |
| 			} else {
 | |
| 				SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3);
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case CLEAR_FIELDS: {
 | |
| 			uint field_type;
 | |
| 
 | |
| 			if (_game_mode == GM_EDITOR) return;
 | |
| 
 | |
| 			if (GetClearCounter(tile) < 7) {
 | |
| 				AddClearCounter(tile, 1);
 | |
| 				return;
 | |
| 			} else {
 | |
| 				SetClearCounter(tile, 0);
 | |
| 			}
 | |
| 
 | |
| 			if (GetIndustryIndexOfField(tile) == INVALID_INDUSTRY && GetFieldType(tile) >= 7) {
 | |
| 				/* This farmfield is no longer farmfield, so make it grass again */
 | |
| 				MakeClear(tile, CLEAR_GRASS, 0);
 | |
| 			} else {
 | |
| 				field_type = GetFieldType(tile);
 | |
| 				field_type = (field_type < 8) ? field_type + 1 : 0;
 | |
| 				SetFieldType(tile, field_type);
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		default:
 | |
| 			return;
 | |
| 	}
 | |
| 
 | |
| 	MarkTileDirtyByTile(tile);
 | |
| }
 | |
| 
 | |
| void GenerateClearTile(void)
 | |
| {
 | |
| 	uint i, gi;
 | |
| 	TileIndex tile;
 | |
| 
 | |
| 	/* add rough tiles */
 | |
| 	i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400);
 | |
| 	gi = ScaleByMapSize(GB(Random(), 0, 7) + 0x80);
 | |
| 
 | |
| 	SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i);
 | |
| 	do {
 | |
| 		IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
 | |
| 		tile = RandomTile();
 | |
| 		if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3);
 | |
| 	} while (--i);
 | |
| 
 | |
| 	/* add rocky tiles */
 | |
| 	i = gi;
 | |
| 	do {
 | |
| 		uint32 r = Random();
 | |
| 		tile = RandomTileSeed(r);
 | |
| 
 | |
| 		IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
 | |
| 		if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) {
 | |
| 			uint j = GB(r, 16, 4) + 5;
 | |
| 			for (;;) {
 | |
| 				TileIndex tile_new;
 | |
| 
 | |
| 				SetClearGroundDensity(tile, CLEAR_ROCKS, 3);
 | |
| 				do {
 | |
| 					if (--j == 0) goto get_out;
 | |
| 					tile_new = tile + TileOffsByDiagDir(GB(Random(), 0, 2));
 | |
| 				} while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT));
 | |
| 				tile = tile_new;
 | |
| 			}
 | |
| get_out:;
 | |
| 		}
 | |
| 	} while (--i);
 | |
| }
 | |
| 
 | |
| static void ClickTile_Clear(TileIndex tile)
 | |
| {
 | |
| 	/* not used */
 | |
| }
 | |
| 
 | |
| static uint32 GetTileTrackStatus_Clear(TileIndex tile, TransportType mode)
 | |
| {
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static const StringID _clear_land_str[] = {
 | |
| 	STR_080D_GRASS,
 | |
| 	STR_080B_ROUGH_LAND,
 | |
| 	STR_080A_ROCKS,
 | |
| 	STR_080E_FIELDS,
 | |
| 	STR_080F_SNOW_COVERED_LAND,
 | |
| 	STR_0810_DESERT
 | |
| };
 | |
| 
 | |
| static void GetTileDesc_Clear(TileIndex tile, TileDesc *td)
 | |
| {
 | |
| 	if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
 | |
| 		td->str = STR_080C_BARE_LAND;
 | |
| 	} else {
 | |
| 		td->str = _clear_land_str[GetClearGround(tile)];
 | |
| 	}
 | |
| 	td->owner = GetTileOwner(tile);
 | |
| }
 | |
| 
 | |
| static void ChangeTileOwner_Clear(TileIndex tile, PlayerID old_player, PlayerID new_player)
 | |
| {
 | |
| 	return;
 | |
| }
 | |
| 
 | |
| void InitializeClearLand(void)
 | |
| {
 | |
| 	_opt.snow_line = _patches.snow_line_height * TILE_HEIGHT;
 | |
| }
 | |
| 
 | |
| const TileTypeProcs _tile_type_clear_procs = {
 | |
| 	DrawTile_Clear,           /* draw_tile_proc */
 | |
| 	GetSlopeZ_Clear,          /* get_slope_z_proc */
 | |
| 	ClearTile_Clear,          /* clear_tile_proc */
 | |
| 	GetAcceptedCargo_Clear,   /* get_accepted_cargo_proc */
 | |
| 	GetTileDesc_Clear,        /* get_tile_desc_proc */
 | |
| 	GetTileTrackStatus_Clear, /* get_tile_track_status_proc */
 | |
| 	ClickTile_Clear,          /* click_tile_proc */
 | |
| 	AnimateTile_Clear,        /* animate_tile_proc */
 | |
| 	TileLoop_Clear,           /* tile_loop_clear */
 | |
| 	ChangeTileOwner_Clear,    /* change_tile_owner_clear */
 | |
| 	NULL,                     /* get_produced_cargo_proc */
 | |
| 	NULL,                     /* vehicle_enter_tile_proc */
 | |
| 	GetSlopeTileh_Clear,      /* get_slope_tileh_proc */
 | |
| };
 | 
