780 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			780 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /**
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|  * @file fios.cpp
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|  * This file contains functions for building file lists for the save/load dialogs.
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|  */
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| 
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| #include "stdafx.h"
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| #include "fios.h"
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| #include "fileio_func.h"
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| #include "tar_type.h"
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| #include "screenshot.h"
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| #include "string_func.h"
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| #include <sys/stat.h>
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| 
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| #ifndef WIN32
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| # include <unistd.h>
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| #endif /* WIN32 */
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| 
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| #include "table/strings.h"
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| 
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| #include "safeguards.h"
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| 
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| /* Variables to display file lists */
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| static char *_fios_path;
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| static const char *_fios_path_last;
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| SortingBits _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
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| 
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| /* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */
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| extern bool FiosIsRoot(const char *path);
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| extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb);
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| extern bool FiosIsHiddenFile(const struct dirent *ent);
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| extern void FiosGetDrives(FileList &file_list);
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| extern bool FiosGetDiskFreeSpace(const char *path, uint64 *tot);
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| 
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| /* get the name of an oldstyle savegame */
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| extern void GetOldSaveGameName(const char *file, char *title, const char *last);
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| 
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| /**
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|  * Compare two FiosItem's. Used with sort when sorting the file list.
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|  * @param da A pointer to the first FiosItem to compare.
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|  * @param db A pointer to the second FiosItem to compare.
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|  * @return -1, 0 or 1, depending on how the two items should be sorted.
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|  */
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| int CDECL CompareFiosItems(const FiosItem *da, const FiosItem *db)
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| {
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| 	int r = 0;
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| 
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| 	if ((_savegame_sort_order & SORT_BY_NAME) == 0 && da->mtime != db->mtime) {
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| 		r = da->mtime < db->mtime ? -1 : 1;
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| 	} else {
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| 		r = strcasecmp(da->title, db->title);
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| 	}
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| 
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| 	if (_savegame_sort_order & SORT_DESCENDING) r = -r;
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| 	return r;
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| }
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| 
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| FileList::~FileList()
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| {
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| 	this->Clear();
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| }
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| 
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| /**
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|  * Construct a file list with the given kind of files, for the stated purpose.
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|  * @param abstract_filetype Kind of files to collect.
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|  * @param fop Purpose of the collection, either #SLO_LOAD or #SLO_SAVE.
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|  */
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| void FileList::BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop)
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| {
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| 	this->Clear();
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| 
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| 	assert(fop == SLO_LOAD || fop == SLO_SAVE);
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| 	switch (abstract_filetype) {
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| 		case FT_NONE:
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| 			break;
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| 
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| 		case FT_SAVEGAME:
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| 			FiosGetSavegameList(fop, *this);
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| 			break;
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| 
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| 		case FT_SCENARIO:
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| 			FiosGetScenarioList(fop, *this);
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| 			break;
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| 
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| 		case FT_HEIGHTMAP:
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| 			FiosGetHeightmapList(fop, *this);
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| 			break;
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| 
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| 		default:
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| 			NOT_REACHED();
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| 	}
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| }
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| 
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| /**
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|  * Find file information of a file by its name from the file list.
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|  * @param file The filename to return information about. Can be the actual name
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|  *             or a numbered entry into the filename list.
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|  * @return The information on the file, or \c NULL if the file is not available.
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|  */
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| const FiosItem *FileList::FindItem(const char *file)
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| {
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| 	for (const FiosItem *item = this->Begin(); item != this->End(); item++) {
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| 		if (strcmp(file, item->name) == 0) return item;
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| 		if (strcmp(file, item->title) == 0) return item;
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| 	}
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| 
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| 	/* If no name matches, try to parse it as number */
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| 	char *endptr;
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| 	int i = strtol(file, &endptr, 10);
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| 	if (file == endptr || *endptr != '\0') i = -1;
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| 
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| 	if (IsInsideMM(i, 0, this->Length())) return this->Get(i);
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| 
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| 	/* As a last effort assume it is an OpenTTD savegame and
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| 	 * that the ".sav" part was not given. */
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| 	char long_file[MAX_PATH];
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| 	seprintf(long_file, lastof(long_file), "%s.sav", file);
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| 	for (const FiosItem *item = this->Begin(); item != this->End(); item++) {
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| 		if (strcmp(long_file, item->name) == 0) return item;
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| 		if (strcmp(long_file, item->title) == 0) return item;
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| 	}
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| 
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| 	return NULL;
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| }
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| 
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| /**
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|  * Get descriptive texts. Returns the path and free space
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|  * left on the device
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|  * @param path string describing the path
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|  * @param total_free total free space in megabytes, optional (can be NULL)
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|  * @return StringID describing the path (free space or failure)
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|  */
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| StringID FiosGetDescText(const char **path, uint64 *total_free)
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| {
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| 	*path = _fios_path;
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| 	return FiosGetDiskFreeSpace(*path, total_free) ? STR_SAVELOAD_BYTES_FREE : STR_ERROR_UNABLE_TO_READ_DRIVE;
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| }
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| 
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| /**
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|  * Browse to a new path based on the passed \a item, starting at #_fios_path.
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|  * @param *item Item telling us what to do.
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|  * @return A filename w/path if we reached a file, otherwise \c NULL.
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|  */
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| const char *FiosBrowseTo(const FiosItem *item)
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| {
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| 	switch (item->type) {
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| 		case FIOS_TYPE_DRIVE:
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| #if defined(WINCE)
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| 			seprintf(_fios_path, _fios_path_last, PATHSEP "");
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| #elif defined(WIN32) || defined(__OS2__)
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| 			seprintf(_fios_path, _fios_path_last, "%c:" PATHSEP, item->title[0]);
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| #endif
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| 			break;
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| 
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| 		case FIOS_TYPE_INVALID:
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| 			break;
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| 
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| 		case FIOS_TYPE_PARENT: {
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| 			/* Check for possible NULL ptr (not required for UNIXes, but AmigaOS-alikes) */
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| 			char *s = strrchr(_fios_path, PATHSEPCHAR);
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| 			if (s != NULL && s != _fios_path) {
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| 				s[0] = '\0'; // Remove last path separator character, so we can go up one level.
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| 			}
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| 			s = strrchr(_fios_path, PATHSEPCHAR);
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| 			if (s != NULL) {
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| 				s[1] = '\0'; // go up a directory
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| #if defined(__MORPHOS__) || defined(__AMIGAOS__)
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| 			/* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */
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| 			} else if ((s = strrchr(_fios_path, ':')) != NULL) {
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| 				s[1] = '\0';
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| #endif
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| 			}
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| 			break;
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| 		}
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| 
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| 		case FIOS_TYPE_DIR:
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| 			strecat(_fios_path, item->name, _fios_path_last);
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| 			strecat(_fios_path, PATHSEP, _fios_path_last);
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| 			break;
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| 
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| 		case FIOS_TYPE_DIRECT:
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| 			seprintf(_fios_path, _fios_path_last, "%s", item->name);
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| 			break;
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| 
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| 		case FIOS_TYPE_FILE:
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| 		case FIOS_TYPE_OLDFILE:
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| 		case FIOS_TYPE_SCENARIO:
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| 		case FIOS_TYPE_OLD_SCENARIO:
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| 		case FIOS_TYPE_PNG:
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| 		case FIOS_TYPE_BMP:
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| 			return item->name;
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| 	}
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| 
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| 	return NULL;
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| }
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| 
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| /**
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|  * Construct a filename from its components in destination buffer \a buf.
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|  * @param buf Destination buffer.
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|  * @param path Directory path, may be \c NULL.
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|  * @param name Filename.
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|  * @param ext Filename extension (use \c "" for no extension).
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|  * @param last Last element of buffer \a buf.
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|  */
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| static void FiosMakeFilename(char *buf, const char *path, const char *name, const char *ext, const char *last)
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| {
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| 	const char *period;
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| 
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| 	/* Don't append the extension if it is already there */
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| 	period = strrchr(name, '.');
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| 	if (period != NULL && strcasecmp(period, ext) == 0) ext = "";
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| #if  defined(__MORPHOS__) || defined(__AMIGAOS__)
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| 	if (path != NULL) {
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| 		unsigned char sepchar = path[(strlen(path) - 1)];
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| 
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| 		if (sepchar != ':' && sepchar != '/') {
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| 			seprintf(buf, last, "%s" PATHSEP "%s%s", path, name, ext);
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| 		} else {
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| 			seprintf(buf, last, "%s%s%s", path, name, ext);
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| 		}
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| 	} else {
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| 		seprintf(buf, last, "%s%s", name, ext);
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| 	}
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| #else
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| 	seprintf(buf, last, "%s" PATHSEP "%s%s", path, name, ext);
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| #endif
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| }
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| 
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| /**
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|  * Make a save game or scenario filename from a name.
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|  * @param buf Destination buffer for saving the filename.
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|  * @param name Name of the file.
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|  * @param last Last element of buffer \a buf.
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|  */
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| void FiosMakeSavegameName(char *buf, const char *name, const char *last)
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| {
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| 	const char *extension = (_game_mode == GM_EDITOR) ? ".scn" : ".sav";
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| 
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| 	FiosMakeFilename(buf, _fios_path, name, extension, last);
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| }
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| 
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| /**
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|  * Construct a filename for a height map.
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|  * @param buf Destination buffer.
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|  * @param name Filename.
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|  * @param last Last element of buffer \a buf.
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|  */
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| void FiosMakeHeightmapName(char *buf, const char *name, const char *last)
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| {
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| 	char ext[5];
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| 	ext[0] = '.';
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| 	strecpy(ext + 1, GetCurrentScreenshotExtension(), lastof(ext));
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| 
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| 	FiosMakeFilename(buf, _fios_path, name, ext, last);
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| }
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| 
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| /**
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|  * Delete a file.
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|  * @param name Filename to delete.
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|  * @return Whether the file deletion was successful.
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|  */
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| bool FiosDelete(const char *name)
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| {
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| 	char filename[512];
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| 
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| 	FiosMakeSavegameName(filename, name, lastof(filename));
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| 	return unlink(filename) == 0;
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| }
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| 
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| typedef FiosType fios_getlist_callback_proc(SaveLoadOperation fop, const char *filename, const char *ext, char *title, const char *last);
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| 
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| /**
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|  * Scanner to scan for a particular type of FIOS file.
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|  */
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| class FiosFileScanner : public FileScanner {
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| 	SaveLoadOperation fop;   ///< The kind of file we are looking for.
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| 	fios_getlist_callback_proc *callback_proc; ///< Callback to check whether the file may be added
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| 	FileList &file_list;     ///< Destination of the found files.
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| public:
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| 	/**
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| 	 * Create the scanner
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| 	 * @param fop Purpose of collecting the list.
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| 	 * @param callback_proc The function that is called where you need to do the filtering.
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| 	 * @param file_list Destination of the found files.
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| 	 */
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| 	FiosFileScanner(SaveLoadOperation fop, fios_getlist_callback_proc *callback_proc, FileList &file_list) :
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| 			fop(fop), callback_proc(callback_proc), file_list(file_list)
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| 	{}
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| 
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| 	/* virtual */ bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename);
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| };
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| 
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| /**
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|  * Try to add a fios item set with the given filename.
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|  * @param filename        the full path to the file to read
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|  * @param basepath_length amount of characters to chop of before to get a relative filename
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|  * @return true if the file is added.
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|  */
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| bool FiosFileScanner::AddFile(const char *filename, size_t basepath_length, const char *tar_filename)
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| {
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| 	const char *ext = strrchr(filename, '.');
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| 	if (ext == NULL) return false;
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| 
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| 	char fios_title[64];
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| 	fios_title[0] = '\0'; // reset the title;
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| 
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| 	FiosType type = this->callback_proc(this->fop, filename, ext, fios_title, lastof(fios_title));
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| 	if (type == FIOS_TYPE_INVALID) return false;
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| 
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| 	for (const FiosItem *fios = file_list.Begin(); fios != file_list.End(); fios++) {
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| 		if (strcmp(fios->name, filename) == 0) return false;
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| 	}
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| 
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| 	FiosItem *fios = file_list.Append();
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| #ifdef WIN32
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| 	struct _stat sb;
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| 	if (_tstat(OTTD2FS(filename), &sb) == 0) {
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| #else
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| 	struct stat sb;
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| 	if (stat(filename, &sb) == 0) {
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| #endif
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| 		fios->mtime = sb.st_mtime;
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| 	} else {
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| 		fios->mtime = 0;
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| 	}
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| 
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| 	fios->type = type;
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| 	strecpy(fios->name, filename, lastof(fios->name));
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| 
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| 	/* If the file doesn't have a title, use its filename */
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| 	const char *t = fios_title;
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| 	if (StrEmpty(fios_title)) {
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| 		t = strrchr(filename, PATHSEPCHAR);
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| 		t = (t == NULL) ? filename : (t + 1);
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| 	}
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| 	strecpy(fios->title, t, lastof(fios->title));
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| 	str_validate(fios->title, lastof(fios->title));
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| 
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| 	return true;
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| }
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| 
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| 
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| /**
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|  * Fill the list of the files in a directory, according to some arbitrary rule.
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|  * @param fop Purpose of collecting the list.
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|  * @param callback_proc The function that is called where you need to do the filtering.
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|  * @param subdir The directory from where to start (global) searching.
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|  * @param file_list Destination of the found files.
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|  */
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| static void FiosGetFileList(SaveLoadOperation fop, fios_getlist_callback_proc *callback_proc, Subdirectory subdir, FileList &file_list)
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| {
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| 	struct stat sb;
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| 	struct dirent *dirent;
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| 	DIR *dir;
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| 	FiosItem *fios;
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| 	int sort_start;
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| 	char d_name[sizeof(fios->name)];
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| 
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| 	file_list.Clear();
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| 
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| 	/* A parent directory link exists if we are not in the root directory */
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| 	if (!FiosIsRoot(_fios_path)) {
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| 		fios = file_list.Append();
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| 		fios->type = FIOS_TYPE_PARENT;
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| 		fios->mtime = 0;
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| 		strecpy(fios->name, "..", lastof(fios->name));
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| 		strecpy(fios->title, ".. (Parent directory)", lastof(fios->title));
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| 	}
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| 
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| 	/* Show subdirectories */
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| 	if ((dir = ttd_opendir(_fios_path)) != NULL) {
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| 		while ((dirent = readdir(dir)) != NULL) {
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| 			strecpy(d_name, FS2OTTD(dirent->d_name), lastof(d_name));
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| 
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| 			/* found file must be directory, but not '.' or '..' */
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| 			if (FiosIsValidFile(_fios_path, dirent, &sb) && S_ISDIR(sb.st_mode) &&
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| 					(!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) &&
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| 					strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) {
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| 				fios = file_list.Append();
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| 				fios->type = FIOS_TYPE_DIR;
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| 				fios->mtime = 0;
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| 				strecpy(fios->name, d_name, lastof(fios->name));
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| 				seprintf(fios->title, lastof(fios->title), "%s" PATHSEP " (Directory)", d_name);
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| 				str_validate(fios->title, lastof(fios->title));
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| 			}
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| 		}
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| 		closedir(dir);
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| 	}
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| 
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| 	/* Sort the subdirs always by name, ascending, remember user-sorting order */
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| 	{
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| 		SortingBits order = _savegame_sort_order;
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| 		_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
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| 		QSortT(file_list.files.Begin(), file_list.files.Length(), CompareFiosItems);
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| 		_savegame_sort_order = order;
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| 	}
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| 
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| 	/* This is where to start sorting for the filenames */
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| 	sort_start = file_list.Length();
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| 
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| 	/* Show files */
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| 	FiosFileScanner scanner(fop, callback_proc, file_list);
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| 	if (subdir == NO_DIRECTORY) {
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| 		scanner.Scan(NULL, _fios_path, false);
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| 	} else {
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| 		scanner.Scan(NULL, subdir, true, true);
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| 	}
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| 
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| 	QSortT(file_list.Get(sort_start), file_list.Length() - sort_start, CompareFiosItems);
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| 
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| 	/* Show drives */
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| 	FiosGetDrives(file_list);
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| 
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| 	file_list.Compact();
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| }
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| 
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| /**
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|  * Get the title of a file, which (if exists) is stored in a file named
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|  * the same as the data file but with '.title' added to it.
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|  * @param file filename to get the title for
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|  * @param title the title buffer to fill
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|  * @param last the last element in the title buffer
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|  * @param subdir the sub directory to search in
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|  */
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| static void GetFileTitle(const char *file, char *title, const char *last, Subdirectory subdir)
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| {
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| 	char buf[MAX_PATH];
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| 	strecpy(buf, file, lastof(buf));
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| 	strecat(buf, ".title", lastof(buf));
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| 
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| 	FILE *f = FioFOpenFile(buf, "r", subdir);
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| 	if (f == NULL) return;
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| 
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| 	size_t read = fread(title, 1, last - title, f);
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| 	assert(title + read <= last);
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| 	title[read] = '\0';
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| 	str_validate(title, last);
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| 	FioFCloseFile(f);
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| }
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| 
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| /**
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|  * Callback for FiosGetFileList. It tells if a file is a savegame or not.
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|  * @param fop Purpose of collecting the list.
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|  * @param file Name of the file to check.
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|  * @param ext A pointer to the extension identifier inside file
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|  * @param title Buffer if a callback wants to lookup the title of the file; NULL to skip the lookup
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|  * @param last Last available byte in buffer (to prevent buffer overflows); not used when title == NULL
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|  * @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a savegame
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|  * @see FiosGetFileList
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|  * @see FiosGetSavegameList
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|  */
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| FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const char *file, const char *ext, char *title, const char *last)
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| {
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| 	/* Show savegame files
 | |
| 	 * .SAV OpenTTD saved game
 | |
| 	 * .SS1 Transport Tycoon Deluxe preset game
 | |
| 	 * .SV1 Transport Tycoon Deluxe (Patch) saved game
 | |
| 	 * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */
 | |
| 
 | |
| 	/* Don't crash if we supply no extension */
 | |
| 	if (ext == NULL) return FIOS_TYPE_INVALID;
 | |
| 
 | |
| 	if (strcasecmp(ext, ".sav") == 0) {
 | |
| 		GetFileTitle(file, title, last, SAVE_DIR);
 | |
| 		return FIOS_TYPE_FILE;
 | |
| 	}
 | |
| 
 | |
| 	if (fop == SLO_LOAD) {
 | |
| 		if (strcasecmp(ext, ".ss1") == 0 || strcasecmp(ext, ".sv1") == 0 ||
 | |
| 				strcasecmp(ext, ".sv2") == 0) {
 | |
| 			if (title != NULL) GetOldSaveGameName(file, title, last);
 | |
| 			return FIOS_TYPE_OLDFILE;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return FIOS_TYPE_INVALID;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Get a list of savegames.
 | |
|  * @param fop Purpose of collecting the list.
 | |
|  * @param file_list Destination of the found files.
 | |
|  * @see FiosGetFileList
 | |
|  */
 | |
| void FiosGetSavegameList(SaveLoadOperation fop, FileList &file_list)
 | |
| {
 | |
| 	static char *fios_save_path = NULL;
 | |
| 	static char *fios_save_path_last = NULL;
 | |
| 
 | |
| 	if (fios_save_path == NULL) {
 | |
| 		fios_save_path = MallocT<char>(MAX_PATH);
 | |
| 		fios_save_path_last = fios_save_path + MAX_PATH - 1;
 | |
| 		FioGetDirectory(fios_save_path, fios_save_path_last, SAVE_DIR);
 | |
| 	}
 | |
| 
 | |
| 	_fios_path = fios_save_path;
 | |
| 	_fios_path_last = fios_save_path_last;
 | |
| 
 | |
| 	FiosGetFileList(fop, &FiosGetSavegameListCallback, NO_DIRECTORY, file_list);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Callback for FiosGetFileList. It tells if a file is a scenario or not.
 | |
|  * @param fop Purpose of collecting the list.
 | |
|  * @param file Name of the file to check.
 | |
|  * @param ext A pointer to the extension identifier inside file
 | |
|  * @param title Buffer if a callback wants to lookup the title of the file
 | |
|  * @param last Last available byte in buffer (to prevent buffer overflows)
 | |
|  * @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a scenario
 | |
|  * @see FiosGetFileList
 | |
|  * @see FiosGetScenarioList
 | |
|  */
 | |
| static FiosType FiosGetScenarioListCallback(SaveLoadOperation fop, const char *file, const char *ext, char *title, const char *last)
 | |
| {
 | |
| 	/* Show scenario files
 | |
| 	 * .SCN OpenTTD style scenario file
 | |
| 	 * .SV0 Transport Tycoon Deluxe (Patch) scenario
 | |
| 	 * .SS0 Transport Tycoon Deluxe preset scenario */
 | |
| 	if (strcasecmp(ext, ".scn") == 0) {
 | |
| 		GetFileTitle(file, title, last, SCENARIO_DIR);
 | |
| 		return FIOS_TYPE_SCENARIO;
 | |
| 	}
 | |
| 
 | |
| 	if (fop == SLO_LOAD) {
 | |
| 		if (strcasecmp(ext, ".sv0") == 0 || strcasecmp(ext, ".ss0") == 0 ) {
 | |
| 			GetOldSaveGameName(file, title, last);
 | |
| 			return FIOS_TYPE_OLD_SCENARIO;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return FIOS_TYPE_INVALID;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Get a list of scenarios.
 | |
|  * @param fop Purpose of collecting the list.
 | |
|  * @param file_list Destination of the found files.
 | |
|  * @see FiosGetFileList
 | |
|  */
 | |
| void FiosGetScenarioList(SaveLoadOperation fop, FileList &file_list)
 | |
| {
 | |
| 	static char *fios_scn_path = NULL;
 | |
| 	static char *fios_scn_path_last = NULL;
 | |
| 
 | |
| 	/* Copy the default path on first run or on 'New Game' */
 | |
| 	if (fios_scn_path == NULL) {
 | |
| 		fios_scn_path = MallocT<char>(MAX_PATH);
 | |
| 		fios_scn_path_last = fios_scn_path + MAX_PATH - 1;
 | |
| 		FioGetDirectory(fios_scn_path, fios_scn_path_last, SCENARIO_DIR);
 | |
| 	}
 | |
| 
 | |
| 	_fios_path = fios_scn_path;
 | |
| 	_fios_path_last = fios_scn_path_last;
 | |
| 
 | |
| 	char base_path[MAX_PATH];
 | |
| 	FioGetDirectory(base_path, lastof(base_path), SCENARIO_DIR);
 | |
| 
 | |
| 	Subdirectory subdir = (fop == SLO_LOAD && strcmp(base_path, _fios_path) == 0) ? SCENARIO_DIR : NO_DIRECTORY;
 | |
| 	FiosGetFileList(fop, &FiosGetScenarioListCallback, subdir, file_list);
 | |
| }
 | |
| 
 | |
| static FiosType FiosGetHeightmapListCallback(SaveLoadOperation fop, const char *file, const char *ext, char *title, const char *last)
 | |
| {
 | |
| 	/* Show heightmap files
 | |
| 	 * .PNG PNG Based heightmap files
 | |
| 	 * .BMP BMP Based heightmap files
 | |
| 	 */
 | |
| 
 | |
| 	FiosType type = FIOS_TYPE_INVALID;
 | |
| 
 | |
| #ifdef WITH_PNG
 | |
| 	if (strcasecmp(ext, ".png") == 0) type = FIOS_TYPE_PNG;
 | |
| #endif /* WITH_PNG */
 | |
| 
 | |
| 	if (strcasecmp(ext, ".bmp") == 0) type = FIOS_TYPE_BMP;
 | |
| 
 | |
| 	if (type == FIOS_TYPE_INVALID) return FIOS_TYPE_INVALID;
 | |
| 
 | |
| 	TarFileList::iterator it = _tar_filelist[SCENARIO_DIR].find(file);
 | |
| 	if (it != _tar_filelist[SCENARIO_DIR].end()) {
 | |
| 		/* If the file is in a tar and that tar is not in a heightmap
 | |
| 		 * directory we are for sure not supposed to see it.
 | |
| 		 * Examples of this are pngs part of documentation within
 | |
| 		 * collections of NewGRFs or 32 bpp graphics replacement PNGs.
 | |
| 		 */
 | |
| 		bool match = false;
 | |
| 		Searchpath sp;
 | |
| 		FOR_ALL_SEARCHPATHS(sp) {
 | |
| 			char buf[MAX_PATH];
 | |
| 			FioAppendDirectory(buf, lastof(buf), sp, HEIGHTMAP_DIR);
 | |
| 
 | |
| 			if (strncmp(buf, it->second.tar_filename, strlen(buf)) == 0) {
 | |
| 				match = true;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (!match) return FIOS_TYPE_INVALID;
 | |
| 	}
 | |
| 
 | |
| 	GetFileTitle(file, title, last, HEIGHTMAP_DIR);
 | |
| 
 | |
| 	return type;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Get a list of heightmaps.
 | |
|  * @param fop Purpose of collecting the list.
 | |
|  * @param file_list Destination of the found files.
 | |
|  */
 | |
| void FiosGetHeightmapList(SaveLoadOperation fop, FileList &file_list)
 | |
| {
 | |
| 	static char *fios_hmap_path = NULL;
 | |
| 	static char *fios_hmap_path_last = NULL;
 | |
| 
 | |
| 	if (fios_hmap_path == NULL) {
 | |
| 		fios_hmap_path = MallocT<char>(MAX_PATH);
 | |
| 		fios_hmap_path_last = fios_hmap_path + MAX_PATH - 1;
 | |
| 		FioGetDirectory(fios_hmap_path, fios_hmap_path_last, HEIGHTMAP_DIR);
 | |
| 	}
 | |
| 
 | |
| 	_fios_path = fios_hmap_path;
 | |
| 	_fios_path_last = fios_hmap_path_last;
 | |
| 
 | |
| 	char base_path[MAX_PATH];
 | |
| 	FioGetDirectory(base_path, lastof(base_path), HEIGHTMAP_DIR);
 | |
| 
 | |
| 	Subdirectory subdir = strcmp(base_path, _fios_path) == 0 ? HEIGHTMAP_DIR : NO_DIRECTORY;
 | |
| 	FiosGetFileList(fop, &FiosGetHeightmapListCallback, subdir, file_list);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Get the directory for screenshots.
 | |
|  * @return path to screenshots
 | |
|  */
 | |
| const char *FiosGetScreenshotDir()
 | |
| {
 | |
| 	static char *fios_screenshot_path = NULL;
 | |
| 
 | |
| 	if (fios_screenshot_path == NULL) {
 | |
| 		fios_screenshot_path = MallocT<char>(MAX_PATH);
 | |
| 		FioGetDirectory(fios_screenshot_path, fios_screenshot_path + MAX_PATH - 1, SCREENSHOT_DIR);
 | |
| 	}
 | |
| 
 | |
| 	return fios_screenshot_path;
 | |
| }
 | |
| 
 | |
| #if defined(ENABLE_NETWORK)
 | |
| #include "network/network_content.h"
 | |
| #include "3rdparty/md5/md5.h"
 | |
| 
 | |
| /** Basic data to distinguish a scenario. Used in the server list window */
 | |
| struct ScenarioIdentifier {
 | |
| 	uint32 scenid;           ///< ID for the scenario (generated by content).
 | |
| 	uint8 md5sum[16];        ///< MD5 checksum of file.
 | |
| 	char filename[MAX_PATH]; ///< filename of the file.
 | |
| 
 | |
| 	bool operator == (const ScenarioIdentifier &other) const
 | |
| 	{
 | |
| 		return this->scenid == other.scenid &&
 | |
| 				memcmp(this->md5sum, other.md5sum, sizeof(this->md5sum)) == 0;
 | |
| 	}
 | |
| 
 | |
| 	bool operator != (const ScenarioIdentifier &other) const
 | |
| 	{
 | |
| 		return !(*this == other);
 | |
| 	}
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * Scanner to find the unique IDs of scenarios
 | |
|  */
 | |
| class ScenarioScanner : protected FileScanner, public SmallVector<ScenarioIdentifier, 8> {
 | |
| 	bool scanned; ///< Whether we've already scanned
 | |
| public:
 | |
| 	/** Initialise */
 | |
| 	ScenarioScanner() : scanned(false) {}
 | |
| 
 | |
| 	/**
 | |
| 	 * Scan, but only if it's needed.
 | |
| 	 * @param rescan whether to force scanning even when it's not necessary
 | |
| 	 */
 | |
| 	void Scan(bool rescan)
 | |
| 	{
 | |
| 		if (this->scanned && !rescan) return;
 | |
| 
 | |
| 		this->FileScanner::Scan(".id", SCENARIO_DIR, true, true);
 | |
| 		this->scanned = true;
 | |
| 	}
 | |
| 
 | |
| 	/* virtual */ bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename)
 | |
| 	{
 | |
| 		FILE *f = FioFOpenFile(filename, "r", SCENARIO_DIR);
 | |
| 		if (f == NULL) return false;
 | |
| 
 | |
| 		ScenarioIdentifier id;
 | |
| 		int fret = fscanf(f, "%i", &id.scenid);
 | |
| 		FioFCloseFile(f);
 | |
| 		if (fret != 1) return false;
 | |
| 		strecpy(id.filename, filename, lastof(id.filename));
 | |
| 
 | |
| 		Md5 checksum;
 | |
| 		uint8 buffer[1024];
 | |
| 		char basename[MAX_PATH]; ///< \a filename without the extension.
 | |
| 		size_t len, size;
 | |
| 
 | |
| 		/* open the scenario file, but first get the name.
 | |
| 		 * This is safe as we check on extension which
 | |
| 		 * must always exist. */
 | |
| 		strecpy(basename, filename, lastof(basename));
 | |
| 		*strrchr(basename, '.') = '\0';
 | |
| 		f = FioFOpenFile(basename, "rb", SCENARIO_DIR, &size);
 | |
| 		if (f == NULL) return false;
 | |
| 
 | |
| 		/* calculate md5sum */
 | |
| 		while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) {
 | |
| 			size -= len;
 | |
| 			checksum.Append(buffer, len);
 | |
| 		}
 | |
| 		checksum.Finish(id.md5sum);
 | |
| 
 | |
| 		FioFCloseFile(f);
 | |
| 
 | |
| 		this->Include(id);
 | |
| 		return true;
 | |
| 	}
 | |
| };
 | |
| 
 | |
| /** Scanner for scenarios */
 | |
| static ScenarioScanner _scanner;
 | |
| 
 | |
| /**
 | |
|  * Find a given scenario based on its unique ID.
 | |
|  * @param ci The content info to compare it to.
 | |
|  * @param md5sum Whether to look at the md5sum or the id.
 | |
|  * @return The filename of the file, else \c NULL.
 | |
|  */
 | |
| const char *FindScenario(const ContentInfo *ci, bool md5sum)
 | |
| {
 | |
| 	_scanner.Scan(false);
 | |
| 
 | |
| 	for (ScenarioIdentifier *id = _scanner.Begin(); id != _scanner.End(); id++) {
 | |
| 		if (md5sum ? (memcmp(id->md5sum, ci->md5sum, sizeof(id->md5sum)) == 0)
 | |
| 		           : (id->scenid == ci->unique_id)) {
 | |
| 			return id->filename;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Check whether we've got a given scenario based on its unique ID.
 | |
|  * @param ci The content info to compare it to.
 | |
|  * @param md5sum Whether to look at the md5sum or the id.
 | |
|  * @return True iff we've got the scenario.
 | |
|  */
 | |
| bool HasScenario(const ContentInfo *ci, bool md5sum)
 | |
| {
 | |
| 	return (FindScenario(ci, md5sum) != NULL);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Force a (re)scan of the scenarios.
 | |
|  */
 | |
| void ScanScenarios()
 | |
| {
 | |
| 	_scanner.Scan(true);
 | |
| }
 | |
| 
 | |
| #endif /* ENABLE_NETWORK */
 | 
