441 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			441 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /** @file newgrf_industrytiles.cpp NewGRF handling of industry tiles. */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "variables.h"
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| #include "debug.h"
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| #include "viewport_func.h"
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| #include "landscape.h"
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| #include "newgrf.h"
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| #include "core/random_func.hpp"
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| #include "newgrf_commons.h"
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| #include "newgrf_industries.h"
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| #include "newgrf_industrytiles.h"
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| #include "newgrf_sound.h"
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| #include "newgrf_text.h"
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| #include "industry_map.h"
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| #include "sprite.h"
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| #include "transparency.h"
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| #include "functions.h"
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| #include "town.h"
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| #include "command_func.h"
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| #include "animated_tile_func.h"
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| #include "water.h"
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| 
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| #include "table/strings.h"
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| 
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| /**
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|  * Based on newhouses equivalent, but adapted for newindustries
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|  * @param parameter from callback.  It's in fact a pair of coordinates
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|  * @param tile TileIndex from which the callback was initiated
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|  * @param index of the industry been queried for
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|  * @return a construction of bits obeying the newgrf format
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|  */
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| uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index)
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| {
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| 	if (parameter != 0) tile = GetNearbyTile(parameter, tile); // only perform if it is required
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| 	bool is_same_industry = (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == index);
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| 
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| 	return GetNearbyTileInformation(tile) | (is_same_industry ? 1 : 0) << 8;
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| }
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| 
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| /** This is the position of the tile relative to the northernmost tile of the industry.
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|  * Format: 00yxYYXX
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|  * Variable  Content
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|  * x         the x offset from the northernmost tile
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|  * XX        same, but stored in a byte instead of a nibble
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|  * y         the y offset from the northernmost tile
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|  * YY        same, but stored in a byte instead of a nibble
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|  * @param tile TileIndex of the tile to evaluate
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|  * @param ind_tile northernmost tile of the industry
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|  */
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| static uint32 GetRelativePosition(TileIndex tile, TileIndex ind_tile)
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| {
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| 	byte x = TileX(tile) - TileX(ind_tile);
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| 	byte y = TileY(tile) - TileY(ind_tile);
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| 
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| 	return ((y & 0xF) << 20) | ((x & 0xF) << 16) | (y << 8) | x;
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| }
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| 
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| static uint32 IndustryTileGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
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| {
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| 	const Industry *inds = object->u.industry.ind;
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| 	TileIndex tile       = object->u.industry.tile;
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| 
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| 	if (object->scope == VSG_SCOPE_PARENT) {
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| 		return IndustryGetVariable(object, variable, parameter, available);
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| 	}
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| 
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| 	switch (variable) {
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| 		 /* Construction state of the tile: a value between 0 and 3 */
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| 		case 0x40 : return (IsTileType(tile, MP_INDUSTRY)) ? GetIndustryConstructionStage(tile) : 0;
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| 
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| 		case 0x41 : return GetTerrainType(tile);
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| 
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| 		/* Current town zone of the tile in the nearest town */
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| 		case 0x42 : return GetTownRadiusGroup(ClosestTownFromTile(tile, UINT_MAX), tile);
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| 
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| 		/* Relative position */
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| 		case 0x43 : return GetRelativePosition(tile, inds->xy);
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| 
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| 		/* Animation frame. Like house variable 46 but can contain anything 0..FF. */
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| 		case 0x44 : return (IsTileType(tile, MP_INDUSTRY)) ? GetIndustryAnimationState(tile) : 0;
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| 
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| 		/* Land info of nearby tiles */
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| 		case 0x60 : return GetNearbyIndustryTileInformation(parameter, tile, inds == NULL ? (IndustryID)INVALID_INDUSTRY : inds->index);
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| 
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| 		/* Animation stage of nearby tiles */
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| 		case 0x61 : {
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| 			tile = GetNearbyTile(parameter, tile);
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| 			if (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == inds) {
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| 				return GetIndustryAnimationState(tile);
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| 			}
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| 			return 0xFFFFFFFF;
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| 		}
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| 
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| 		/* Get industry tile ID at offset */
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| 		case 0x62 : return GetIndustryIDAtOffset(GetNearbyTile(parameter, tile), inds);
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| 	}
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| 
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| 	DEBUG(grf, 1, "Unhandled industry tile property 0x%X", variable);
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| 
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| 	*available = false;
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| 	return (uint32)-1;
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| }
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| 
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| static const SpriteGroup *IndustryTileResolveReal(const ResolverObject *object, const SpriteGroup *group)
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| {
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| 	/* IndustryTile do not have 'real' groups.  Or do they?? */
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| 	return NULL;
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| }
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| 
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| static uint32 IndustryTileGetRandomBits(const ResolverObject *object)
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| {
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| 	const TileIndex tile = object->u.industry.tile;
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| 	if (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) return 0;
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| 	return (object->scope == VSG_SCOPE_SELF) ? GetIndustryRandomBits(tile) : GetIndustryByTile(tile)->random;
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| }
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| 
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| static uint32 IndustryTileGetTriggers(const ResolverObject *object)
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| {
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| 	const TileIndex tile = object->u.industry.tile;
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| 	if (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) return 0;
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| 	return (object->scope == VSG_SCOPE_SELF) ? GetIndustryTriggers(tile) : GetIndustryByTile(tile)->random_triggers;
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| }
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| 
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| static void IndustryTileSetTriggers(const ResolverObject *object, int triggers)
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| {
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| 	const TileIndex tile = object->u.industry.tile;
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| 	if (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) return;
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| 
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| 	if (object->scope == VSG_SCOPE_SELF) {
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| 		SetIndustryTriggers(tile, triggers);
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| 	} else {
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| 		GetIndustryByTile(tile)->random_triggers = triggers;
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| 	}
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| }
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| 
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| static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIndex tile, Industry *indus)
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| {
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| 	res->GetRandomBits = IndustryTileGetRandomBits;
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| 	res->GetTriggers   = IndustryTileGetTriggers;
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| 	res->SetTriggers   = IndustryTileSetTriggers;
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| 	res->GetVariable   = IndustryTileGetVariable;
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| 	res->ResolveReal   = IndustryTileResolveReal;
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| 
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| 	res->psa             = &indus->psa;
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| 	res->u.industry.tile = tile;
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| 	res->u.industry.ind  = indus;
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| 	res->u.industry.gfx  = gfx;
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| 	res->u.industry.type = indus->type;
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| 
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| 	res->callback        = CBID_NO_CALLBACK;
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| 	res->callback_param1 = 0;
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| 	res->callback_param2 = 0;
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| 	res->last_value      = 0;
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| 	res->trigger         = 0;
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| 	res->reseed          = 0;
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| 	res->count           = 0;
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| 
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| 	const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
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| 	res->grffile         = (its != NULL ? its->grf_prop.grffile : NULL);
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| }
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| 
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| static void IndustryDrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte rnd_colour, byte stage, IndustryGfx gfx)
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| {
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| 	const DrawTileSprites *dts = group->g.layout.dts;
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| 	const DrawTileSeqStruct *dtss;
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| 
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| 	SpriteID image = dts->ground.sprite;
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| 	SpriteID pal   = dts->ground.pal;
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| 
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| 	if (IS_CUSTOM_SPRITE(image)) image += stage;
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| 
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| 	if (GB(image, 0, SPRITE_WIDTH) != 0) {
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| 		/* If the ground sprite is the default flat water sprite, draw also canal/river borders
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| 		 * Do not do this if the tile's WaterClass is 'land'. */
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| 		if (image == SPR_FLAT_WATER_TILE && IsIndustryTileOnWater(ti->tile)) {
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| 			DrawWaterClassGround(ti);
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| 		} else {
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| 			DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, GENERAL_SPRITE_COLOUR(rnd_colour)));
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| 		}
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| 	}
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| 
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| 	foreach_draw_tile_seq(dtss, dts->seq) {
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| 		if (GB(dtss->image.sprite, 0, SPRITE_WIDTH) == 0) continue;
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| 
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| 		image = dtss->image.sprite;
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| 		pal   = dtss->image.pal;
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| 
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| 		/* Stop drawing sprite sequence once we meet a sprite that doesn't have to be opaque */
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| 		if (IsInvisibilitySet(TO_INDUSTRIES) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return;
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| 
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| 		if (IS_CUSTOM_SPRITE(image)) image += stage;
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| 
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| 		pal = SpriteLayoutPaletteTransform(image, pal, GENERAL_SPRITE_COLOUR(rnd_colour));
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| 
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| 		if ((byte)dtss->delta_z != 0x80) {
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| 			AddSortableSpriteToDraw(
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| 				image, pal,
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| 				ti->x + dtss->delta_x, ti->y + dtss->delta_y,
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| 				dtss->size_x, dtss->size_y,
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| 				dtss->size_z, ti->z + dtss->delta_z,
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| 				!HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(TO_INDUSTRIES)
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| 			);
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| 		} else {
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| 			/* For industries and houses delta_x and delta_y are unsigned */
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| 			AddChildSpriteScreen(image, pal, (byte)dtss->delta_x, (byte)dtss->delta_y, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(TO_INDUSTRIES));
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| 		}
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| 	}
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| }
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| 
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| uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile)
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| {
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| 	ResolverObject object;
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| 	const SpriteGroup *group;
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| 
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| 	NewIndustryTileResolver(&object, gfx_id, tile, industry);
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| 	object.callback = callback;
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| 	object.callback_param1 = param1;
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| 	object.callback_param2 = param2;
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| 
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| 	group = Resolve(GetIndustryTileSpec(gfx_id)->grf_prop.spritegroup, &object);
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| 	if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
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| 
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| 	return group->g.callback.result;
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| }
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| 
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| bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds)
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| {
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| 	const SpriteGroup *group;
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| 	ResolverObject object;
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| 
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| 	if (ti->tileh != SLOPE_FLAT) {
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| 		bool draw_old_one = true;
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| 		if (HasBit(inds->callback_flags, CBM_INDT_DRAW_FOUNDATIONS)) {
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| 			/* Called to determine the type (if any) of foundation to draw for industry tile */
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| 			uint32 callback_res = GetIndustryTileCallback(CBID_INDUSTRY_DRAW_FOUNDATIONS, 0, 0, gfx, i, ti->tile);
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| 			draw_old_one = callback_res != 0;
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| 		}
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| 
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| 		if (draw_old_one) DrawFoundation(ti, FOUNDATION_LEVELED);
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| 	}
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| 
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| 	NewIndustryTileResolver(&object, gfx, ti->tile, i);
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| 
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| 	group = Resolve(inds->grf_prop.spritegroup, &object);
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| 	if (group == NULL || group->type != SGT_TILELAYOUT) {
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| 		return false;
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| 	} else {
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| 		/* Limit the building stage to the number of stages supplied. */
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| 		byte stage = GetIndustryConstructionStage(ti->tile);
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| 		stage = Clamp(stage - 4 + group->g.layout.num_sprites, 0, group->g.layout.num_sprites - 1);
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| 		IndustryDrawTileLayout(ti, group, i->random_colour, stage, gfx);
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| 		return true;
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| 	}
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| }
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| 
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| extern bool IsSlopeRefused(Slope current, Slope refused);
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| 
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| bool PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, uint itspec_index)
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| {
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| 	Industry ind;
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| 	ind.index = INVALID_INDUSTRY;
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| 	ind.xy = ind_base_tile;
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| 	ind.width = 0;
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| 	ind.type = type;
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| 
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| 	uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, itspec_index, gfx, &ind, ind_tile);
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| 	if (callback_res == CALLBACK_FAILED) {
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| 		return !IsSlopeRefused(GetTileSlope(ind_tile, NULL), its->slopes_refused);
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| 	}
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| 	if (its->grf_prop.grffile->grf_version < 7) {
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| 		return callback_res != 0;
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| 	}
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| 	if (callback_res == 0x400) return true;
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| 
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| 	/* Copy some parameters from the registers to the error message text ref. stack */
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| 	SwitchToErrorRefStack();
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| 	PrepareTextRefStackUsage(4);
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| 	SwitchToNormalRefStack();
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| 
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| 	switch (callback_res) {
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| 		case 0x401: _error_message = STR_0239_SITE_UNSUITABLE;                 return false;
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| 		case 0x402: _error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST; return false;
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| 		case 0x403: _error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT;     return false;
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| 		default: _error_message = GetGRFStringID(its->grf_prop.grffile->grfid, 0xD000 + callback_res); return false;
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| 	}
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| }
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| 
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| void AnimateNewIndustryTile(TileIndex tile)
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| {
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| 	Industry *ind = GetIndustryByTile(tile);
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| 	IndustryGfx gfx = GetIndustryGfx(tile);
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| 	const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
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| 	byte animation_speed = itspec->animation_speed;
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| 
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| 	if (HasBit(itspec->callback_flags, CBM_INDT_ANIM_SPEED)) {
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| 		uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_ANIMATION_SPEED, 0, 0, gfx, ind, tile);
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| 		if (callback_res != CALLBACK_FAILED) animation_speed = Clamp(callback_res & 0xFF, 0, 16);
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| 	}
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| 
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| 	/* An animation speed of 2 means the animation frame changes 4 ticks, and
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| 	 * increasing this value by one doubles the wait. 0 is the minimum value
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| 	 * allowed for animation_speed, which corresponds to 30ms, and 16 is the
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| 	 * maximum, corresponding to around 33 minutes. */
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| 	if ((_tick_counter % (1 << animation_speed)) != 0) return;
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| 
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| 	bool frame_set_by_callback = false;
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| 	byte frame = GetIndustryAnimationState(tile);
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| 	uint16 num_frames = GB(itspec->animation_info, 0, 8);
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| 
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| 	if (HasBit(itspec->callback_flags, CBM_INDT_ANIM_NEXT_FRAME)) {
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| 		uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_ANIM_NEXT_FRAME, HasBit(itspec->animation_special_flags, 0) ? Random() : 0, 0, gfx, ind, tile);
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| 
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| 		if (callback_res != CALLBACK_FAILED) {
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| 			frame_set_by_callback = true;
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| 
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| 			switch (callback_res & 0xFF) {
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| 				case 0xFF:
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| 					DeleteAnimatedTile(tile);
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| 					break;
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| 				case 0xFE:
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| 					/* Carry on as normal. */
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| 					frame_set_by_callback = false;
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| 					break;
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| 				default:
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| 					frame = callback_res & 0xFF;
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| 					break;
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| 			}
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| 
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| 			/* If the lower 7 bits of the upper byte of the callback
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| 			 * result are not empty, it is a sound effect. */
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| 			if (GB(callback_res, 8, 7) != 0) PlayTileSound(itspec->grf_prop.grffile, GB(callback_res, 8, 7), tile);
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| 		}
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| 	}
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| 
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| 	if (!frame_set_by_callback) {
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| 		if (frame < num_frames) {
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| 			frame++;
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| 		} else if (frame == num_frames && GB(itspec->animation_info, 8, 8) == 1) {
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| 			/* This animation loops, so start again from the beginning */
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| 			frame = 0;
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| 		} else {
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| 			/* This animation doesn't loop, so stay here */
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| 			DeleteAnimatedTile(tile);
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| 		}
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| 	}
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| 
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| 	SetIndustryAnimationState(tile, frame);
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| 	MarkTileDirtyByTile(tile);
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| }
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| 
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| static void ChangeIndustryTileAnimationFrame(const IndustryTileSpec *itspec, TileIndex tile, IndustryAnimationTrigger iat, uint32 random_bits, IndustryGfx gfx, Industry *ind)
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| {
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| 	uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_ANIM_START_STOP, random_bits, iat, gfx, ind, tile);
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| 	if (callback_res == CALLBACK_FAILED) return;
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| 
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| 	switch (callback_res & 0xFF) {
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| 		case 0xFD: /* Do nothing. */         break;
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| 		case 0xFE: AddAnimatedTile(tile);    break;
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| 		case 0xFF: DeleteAnimatedTile(tile); break;
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| 		default:
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| 			SetIndustryAnimationState(tile, callback_res & 0xFF);
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| 			AddAnimatedTile(tile);
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| 			break;
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| 	}
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| 
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| 	/* If the lower 7 bits of the upper byte of the callback
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| 	 * result are not empty, it is a sound effect. */
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| 	if (GB(callback_res, 8, 7) != 0) PlayTileSound(itspec->grf_prop.grffile, GB(callback_res, 8, 7), tile);
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| }
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| 
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| bool StartStopIndustryTileAnimation(TileIndex tile, IndustryAnimationTrigger iat, uint32 random)
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| {
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| 	IndustryGfx gfx = GetIndustryGfx(tile);
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| 	const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
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| 
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| 	if (!HasBit(itspec->animation_triggers, iat)) return false;
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| 
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| 	Industry *ind = GetIndustryByTile(tile);
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| 	ChangeIndustryTileAnimationFrame(itspec, tile, iat, random, gfx, ind);
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| 	return true;
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| }
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| 
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| bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigger iat)
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| {
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| 	bool ret = true;
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| 	uint32 random = Random();
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| 	BEGIN_TILE_LOOP(tile, ind->width, ind->height, ind->xy)
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| 		if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == ind->index) {
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| 			if (StartStopIndustryTileAnimation(tile, iat, random)) {
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| 				SB(random, 0, 16, Random());
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| 			} else {
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| 				ret = false;
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| 			}
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| 		}
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| 	END_TILE_LOOP(tile, ind->width, ind->height, ind->xy)
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| 
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| 	return ret;
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| }
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| 
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| static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, Industry *ind)
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| {
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| 	ResolverObject object;
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| 
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| 	IndustryGfx gfx = GetIndustryGfx(tile);
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| 	const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
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| 
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| 	if (itspec->grf_prop.spritegroup == NULL) return;
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| 
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| 	NewIndustryTileResolver(&object, gfx, tile, ind);
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| 
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| 	object.callback = CBID_RANDOM_TRIGGER;
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| 	object.trigger = trigger;
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| 
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| 	const SpriteGroup *group = Resolve(itspec->grf_prop.spritegroup, &object);
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| 	if (group == NULL) return;
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| 
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| 	byte new_random_bits = Random();
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| 	byte random_bits = GetIndustryRandomBits(tile);
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| 	random_bits &= ~object.reseed;
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| 	random_bits |= new_random_bits & object.reseed;
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| 	SetIndustryRandomBits(tile, random_bits);
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| }
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| 
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| void TriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger)
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| {
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| 	DoTriggerIndustryTile(tile, trigger, GetIndustryByTile(tile));
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| }
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| 
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| void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
 | |
| {
 | |
| 	BEGIN_TILE_LOOP(tile, ind->width, ind->height, ind->xy)
 | |
| 		if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == ind->index) {
 | |
| 			DoTriggerIndustryTile(tile, trigger, ind);
 | |
| 		}
 | |
| 	END_TILE_LOOP(tile, ind->width, ind->height, ind->xy)
 | |
| }
 | 
