137 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			137 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /** @file news_type.h Types related to news. */
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| 
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| #ifndef NEWS_TYPE_H
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| #define NEWS_TYPE_H
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| 
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| #include "date_type.h"
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| #include "strings_type.h"
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| #include "sound_type.h"
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| 
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| /**
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|  * Type of news.
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|  */
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| enum NewsType {
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| 	NT_ARRIVAL_COMPANY, ///< Cargo arrived for company
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| 	NT_ARRIVAL_OTHER,   ///< Cargo arrived for competitor
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| 	NT_ACCIDENT,        ///< An accident or disaster has occurred
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| 	NT_COMPANY_INFO,    ///< Company info (new companies, bankrupcy messages)
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| 	NT_INDUSTRY_OPEN,   ///< Opening of industries
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| 	NT_INDUSTRY_CLOSE,  ///< Closing of industries
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| 	NT_ECONOMY,         ///< Economic changes (recession, industry up/dowm)
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| 	NT_INDUSTRY_COMPANY,///< Production changes of industry serviced by local company
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| 	NT_INDUSTRY_OTHER,  ///< Production changes of industry serviced by competitor(s)
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| 	NT_INDUSTRY_NOBODY, ///< Other industry production changes
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| 	NT_ADVICE,          ///< Bits of news about vehicles of the company
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| 	NT_NEW_VEHICLES,    ///< New vehicle has become available
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| 	NT_ACCEPTANCE,      ///< A type of cargo is (no longer) accepted
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| 	NT_SUBSIDIES,       ///< News about subsidies (announcements, expirations, acceptance)
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| 	NT_GENERAL,         ///< General news (from towns)
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| 	NT_END,             ///< end-of-array marker
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| };
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| 
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| /**
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|  * News subtypes.
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|  */
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| enum NewsSubtype {
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| 	NS_ARRIVAL_COMPANY,  ///< NT_ARRIVAL_COMPANY
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| 	NS_ARRIVAL_OTHER,    ///< NT_ARRIVAL_OTHER
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| 	NS_ACCIDENT_TILE,    ///< NT_ACCIDENT (tile)
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| 	NS_ACCIDENT_VEHICLE, ///< NT_ACCIDENT (vehicle)
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| 	NS_COMPANY_TROUBLE,  ///< NT_COMPANY_INFO (trouble)
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| 	NS_COMPANY_MERGER,   ///< NT_COMPANY_INFO (merger)
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| 	NS_COMPANY_BANKRUPT, ///< NT_COMPANY_INFO (bankrupt)
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| 	NS_COMPANY_NEW,      ///< NT_COMPANY_INFO (new company)
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| 	NS_INDUSTRY_OPEN,    ///< NT_INDUSTRY_OPEN
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| 	NS_INDUSTRY_CLOSE,   ///< NT_INDUSTRY_CLOSE
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| 	NS_ECONOMY,          ///< NT_ECONOMY
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| 	NS_INDUSTRY_COMPANY, ///< NT_INDUSTRY_COMPANY
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| 	NS_INDUSTRY_OTHER,   ///< NT_INDUSTRY_OTHER
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| 	NS_INDUSTRY_NOBODY,  ///< NT_INDUSTRY_NOBODY
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| 	NS_ADVICE,           ///< NT_ADVICE
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| 	NS_NEW_VEHICLES,     ///< NT_NEW_VEHICLES
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| 	NS_ACCEPTANCE,       ///< NT_ACCEPTANCE
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| 	NS_SUBSIDIES,        ///< NT_SUBSIDIES
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| 	NS_GENERAL,          ///< NT_GENERAL
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| 	NS_END,              ///< end-of-array marker
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| };
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| 
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| /**
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|  * News mode.
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|  */
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| enum NewsMode {
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| 	NM_SMALL    = 0, ///< Show only a small popup informing us about vehicle age for example
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| 	NM_NORMAL   = 1, ///< Show a simple news message (height 170 pixels)
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| 	NM_THIN     = 2, ///< Show a simple news message (height 130 pixels)
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| };
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| 
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| /**
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|  * Various OR-able news-item flags.
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|  * note: NF_INCOLOUR is set automatically if needed
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|  */
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| enum NewsFlag {
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| 	NF_NONE      = 0,        ///< No flag is set.
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| 	NF_VIEWPORT  = (1 << 1), ///< Does the news message have a viewport? (ingame picture of happening)
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| 	NF_TILE      = (1 << 2), ///< When clicked on the news message scroll to a given tile? Tile is in data_a
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| 	NF_VEHICLE   = (1 << 3), ///< When clicked on the message scroll to the vehicle? VehicleID is in data_a
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| 	NF_INCOLOUR  = (1 << 5), ///< Show the newsmessage in colour, otherwise it defaults to black & white
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| 	NF_TILE2     = (1 << 6), ///< There is a second tile to scroll to; tile is in data_b
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| };
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| DECLARE_ENUM_AS_BIT_SET(NewsFlag);
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| 
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| 
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| /**
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|  * News display options
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|  */
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| enum NewsDisplay {
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| 	ND_OFF,        ///< Only show a reminder in the status bar
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| 	ND_SUMMARY,    ///< Show ticker
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| 	ND_FULL,       ///< Show newspaper
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| };
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| 
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| /**
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|  * Per-NewsType data
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|  */
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| struct NewsTypeData {
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| 	const char *const name; ///< Name
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| 	const byte age;         ///< Maximum age of news items (in days)
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| 	const SoundFx sound;    ///< Sound
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| 	NewsDisplay display;    ///< Display mode (off, summary, full)
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| };
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| 
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| struct NewsItem {
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| 	NewsItem *prev;        ///< Previous news item
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| 	NewsItem *next;        ///< Next news item
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| 	StringID string_id;    ///< Message text
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| 	Date date;             ///< Date of the news
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| 	NewsSubtype subtype;   ///< News subtype @see NewsSubtype
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| 	NewsFlag flags;        ///< NewsFlags bits @see NewsFlag
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| 
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| 	uint data_a;           ///< Custom data 1 (usually tile or vehicle)
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| 	uint data_b;           ///< Custom data 2
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| 
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| 	void *free_data;       ///< Data to be freed when the news item has reached it's end.
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| 
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| 	uint64 params[10];
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| };
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| 
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| /**
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|  * Data that needs to be stored for company news messages.
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|  * The problem with company news messages are the custom name
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|  * of the companies and the fact that the company data is reset,
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|  * resulting in wrong names and such.
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|  */
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| struct CompanyNewsInformation {
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| 	char company_name[64];       ///< The name of the company
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| 	char president_name[64];     ///< The name of the president
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| 	char other_company_name[64]; ///< The name of the company taking over this one
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| 
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| 	uint32 face; ///< The face of the president
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| 	byte colour; ///< The colour related to the company
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| 
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| 	void FillData(const struct Company *c, const struct Company *other = NULL);
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| };
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| 
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| #endif /* NEWS_TYPE_H */
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