143 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			143 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /** @file newgrf_commons.h This file simplyfies and embeds a common mechanism of
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|  * loading/saving and mapping of grf entities.
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|  */
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| 
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| #ifndef NEWGRF_COMMONS_H
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| #define NEWGRF_COMMONS_H
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| 
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| #include "core/bitmath_func.hpp"
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| 
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| #include "table/sprites.h"
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| 
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| /**
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|  * Maps an entity id stored on the map to a GRF file.
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|  * Entities are objects used ingame (houses, industries, industry tiles) for
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|  * which we need to correlate the ids from the grf files with the ones in the
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|  * the savegames themselves.
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|  * An array of EntityIDMapping structs is saved with the savegame so
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|  * that those GRFs can be loaded in a different order, or removed safely. The
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|  * index in the array is the entity's ID stored on the map.
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|  *
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|  * The substitute ID is the ID of an original entity that should be used instead
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|  * if the GRF containing the new entity is not available.
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|  */
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| struct EntityIDMapping {
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| 	uint32 grfid;          ///< The GRF ID of the file the entity belongs to
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| 	uint8  entity_id;      ///< The entity ID within the GRF file
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| 	uint8  substitute_id;  ///< The (original) entity ID to use if this GRF is not available
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| };
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| 
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| class OverrideManagerBase {
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| protected:
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| 	uint16 *entity_overrides;
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| 	uint32 *grfid_overrides;
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| 
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| 	uint16 max_offset;       ///< what is the length of the original entity's array of specs
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| 	uint16 max_new_entities; ///< what is the amount of entities, old and new summed
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| 
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| 	uint16 invalid_ID;       ///< ID used to dected invalid entities;
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| 	virtual bool CheckValidNewID(uint16 testid) { return true; }
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| 
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| public:
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| 	EntityIDMapping *mapping_ID; ///< mapping of ids from grf files.  Public out of convenience
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| 
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| 	OverrideManagerBase(uint16 offset, uint16 maximum, uint16 invalid);
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| 	virtual ~OverrideManagerBase();
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| 
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| 	void ResetOverride();
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| 	void ResetMapping();
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| 
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| 	void Add(uint8 local_id, uint32 grfid, uint entity_type);
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| 	virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id);
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| 
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| 	uint16 GetSubstituteID(byte entity_id);
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| 	virtual uint16 GetID(uint8 grf_local_id, uint32 grfid);
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| 
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| 	inline uint16 GetMaxMapping() { return max_new_entities; }
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| 	inline uint16 GetMaxOffset() { return max_offset; }
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| };
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| 
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| 
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| struct HouseSpec;
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| class HouseOverrideManager : public OverrideManagerBase {
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| public:
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| 	HouseOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
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| 			OverrideManagerBase(offset, maximum, invalid) {}
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| 	void SetEntitySpec(const HouseSpec *hs);
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| };
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| 
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| 
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| struct IndustrySpec;
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| class IndustryOverrideManager : public OverrideManagerBase {
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| public:
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| 	IndustryOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
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| 			OverrideManagerBase(offset, maximum, invalid) {}
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| 
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| 	virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id);
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| 	virtual uint16 GetID(uint8 grf_local_id, uint32 grfid);
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| 	void SetEntitySpec(IndustrySpec *inds);
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| };
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| 
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| 
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| struct IndustryTileSpec;
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| class IndustryTileOverrideManager : public OverrideManagerBase {
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| protected:
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| 	virtual bool CheckValidNewID(uint16 testid) { return testid != 0xFF; }
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| public:
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| 	IndustryTileOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
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| 			OverrideManagerBase(offset, maximum, invalid) {}
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| 
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| 	void SetEntitySpec(const IndustryTileSpec *indts);
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| };
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| 
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| extern HouseOverrideManager _house_mngr;
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| extern IndustryOverrideManager _industry_mngr;
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| extern IndustryTileOverrideManager _industile_mngr;
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| 
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| uint32 GetTerrainType(TileIndex tile);
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| TileIndex GetNearbyTile(byte parameter, TileIndex tile);
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| uint32 GetNearbyTileInformation(TileIndex tile);
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| 
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| /**
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|  * Applies PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOUR to a palette entry of a sprite layout entry
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|  * @Note for ground sprites use #GroundSpritePaletteTransform
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|  * @Note Not useable for OTTD internal spritelayouts from table/xxx_land.h as PALETTE_MODIFIER_TRANSPARENT is only set
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|  *       when to use the default palette.
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|  *
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|  * @param image The sprite to draw
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|  * @param pal The palette from the sprite layout
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|  * @param default_pal The default recolour sprite to use (typically company colour resp. random industry/house colour)
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|  * @return The palette to use
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|  */
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| static inline SpriteID SpriteLayoutPaletteTransform(SpriteID image, SpriteID pal, SpriteID default_pal)
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| {
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| 	if (HasBit(image, PALETTE_MODIFIER_TRANSPARENT) || HasBit(image, PALETTE_MODIFIER_COLOUR)) {
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| 		return (pal != 0 ? pal : default_pal);
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| 	} else {
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| 		return PAL_NONE;
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| 	}
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| }
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| 
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| /**
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|  * Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite
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|  * @Note Not useable for OTTD internal spritelayouts from table/xxx_land.h as PALETTE_MODIFIER_TRANSPARENT is only set
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|  *       when to use the default palette.
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|  *
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|  * @param image The sprite to draw
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|  * @param pal The palette from the sprite layout
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|  * @param default_pal The default recolour sprite to use (typically company colour resp. random industry/house colour)
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|  * @return The palette to use
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|  */
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| static inline SpriteID GroundSpritePaletteTransform(SpriteID image, SpriteID pal, SpriteID default_pal)
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| {
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| 	if (HasBit(image, PALETTE_MODIFIER_COLOUR)) {
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| 		return (pal != 0 ? pal : default_pal);
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| 	} else {
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| 		return PAL_NONE;
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| 	}
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| }
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| 
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| #endif /* NEWGRF_COMMONS_H */
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