259 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			259 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file newgrf_generic.cpp Handling of generic feature callbacks. */
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#include "stdafx.h"
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#include "debug.h"
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#include "newgrf.h"
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#include "newgrf_spritegroup.h"
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#include "industrytype.h"
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#include "core/bitmath_func.hpp"
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#include "core/random_func.hpp"
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#include "tile_map.h"
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#include "newgrf_sound.h"
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#include "water_map.h"
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#include <list>
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struct GenericCallback {
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	const GRFFile *file;
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	const SpriteGroup *group;
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	GenericCallback(const GRFFile *file, const SpriteGroup *group) :
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		file(file),
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		group(group)
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	{ }
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};
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typedef std::list<GenericCallback> GenericCallbackList;
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static GenericCallbackList _gcl[GSF_END];
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/**
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 * Reset all generic feature callback sprite groups.
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 */
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void ResetGenericCallbacks()
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{
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	for (uint8 feature = 0; feature < lengthof(_gcl); feature++) {
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		_gcl[feature].clear();
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	}
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}
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/**
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 * Add a generic feature callback sprite group to the appropriate feature list.
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 * @param feature The feature for the callback.
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 * @param file The GRF of the callback.
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 * @param group The sprite group of the callback.
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 */
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void AddGenericCallback(uint8 feature, const GRFFile *file, const SpriteGroup *group)
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{
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	if (feature >= lengthof(_gcl)) {
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		grfmsg(5, "AddGenericCallback: Unsupported feature 0x%02X", feature);
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		return;
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	}
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	/* Generic feature callbacks are evaluated in reverse (i.e. the last group
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	 * to be added is evaluated first, etc) thus we push the group to the
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	 * beginning of the list so a standard iterator will do the right thing. */
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	_gcl[feature].push_front(GenericCallback(file, group));
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}
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static uint32 GenericCallbackGetRandomBits(const ResolverObject *object)
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{
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	return 0;
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}
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static uint32 GenericCallbackGetTriggers(const ResolverObject *object)
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{
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	return 0;
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}
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static void GenericCallbackSetTriggers(const ResolverObject *object, int triggers)
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{
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	return;
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}
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static uint32 GenericCallbackGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
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{
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	DEBUG(grf, 1, "Unhandled generic feature variable 0x%02X", variable);
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	*available = false;
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	return UINT_MAX;
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}
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static uint32 GenericAiCallbackGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
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{
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	switch (variable) {
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		case 0x40: return object->grffile->cargo_map[object->u.generic.cargo_type];
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		case 0x80: return object->u.generic.cargo_type;
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		case 0x81: return CargoSpec::Get(object->u.generic.cargo_type)->bitnum;
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		case 0x82: return object->u.generic.default_selection;
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		case 0x83: return object->u.generic.src_industry;
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		case 0x84: return object->u.generic.dst_industry;
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		case 0x85: return object->u.generic.distance;
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		case 0x86: return object->u.generic.event;
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		case 0x87: return object->u.generic.count;
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		case 0x88: return object->u.generic.station_size;
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		default: break;
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	}
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	DEBUG(grf, 1, "Unhandled generic feature variable 0x%02X", variable);
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	*available = false;
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	return UINT_MAX;
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}
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static const SpriteGroup *GenericCallbackResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
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{
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	if (group->num_loaded == 0) return NULL;
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	return group->loaded[0];
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}
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static inline void NewGenericResolver(ResolverObject *res, bool ai_callback)
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{
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	res->GetRandomBits = &GenericCallbackGetRandomBits;
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	res->GetTriggers   = &GenericCallbackGetTriggers;
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	res->SetTriggers   = &GenericCallbackSetTriggers;
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	res->GetVariable   = ai_callback ? &GenericAiCallbackGetVariable : &GenericCallbackGetVariable;
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	res->ResolveReal   = &GenericCallbackResolveReal;
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	res->callback        = CBID_NO_CALLBACK;
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	res->callback_param1 = 0;
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	res->callback_param2 = 0;
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	res->ResetState();
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}
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/**
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 * Follow a generic feature callback list and return the first successful
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 * answer
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 * @param feature GRF Feature of callback
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 * @param object  pre-populated resolver object
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 * @param param1_grfv7 callback_param1 for GRFs up to version 7.
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 * @param param1_grfv8 callback_param1 for GRFs from version 8 on.
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 * @param [out] file Optionally returns the GRFFile which made the final decision for the callback result.
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 *                   May be NULL if not required.
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 * @return callback value if successful or CALLBACK_FAILED
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 */
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static uint16 GetGenericCallbackResult(uint8 feature, ResolverObject *object, uint32 param1_grfv7, uint32 param1_grfv8, const GRFFile **file)
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{
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	assert(feature < lengthof(_gcl));
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	/* Test each feature callback sprite group. */
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	for (GenericCallbackList::const_iterator it = _gcl[feature].begin(); it != _gcl[feature].end(); ++it) {
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		const SpriteGroup *group = it->group;
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		object->grffile = it->file;
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		/* Set callback param based on GRF version. */
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		object->callback_param1 = it->file->grf_version >= 8 ? param1_grfv8 : param1_grfv7;
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		group = SpriteGroup::Resolve(group, object);
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		if (group == NULL || group->GetCallbackResult() == CALLBACK_FAILED) continue;
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		/* Return NewGRF file if necessary */
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		if (file != NULL) *file = it->file;
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		return group->GetCallbackResult();
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	}
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	/* No callback returned a valid result, so we've failed. */
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	return CALLBACK_FAILED;
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}
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/**
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 * 'Execute' an AI purchase selection callback
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 *
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 * @param feature GRF Feature to call callback for.
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 * @param cargo_type Cargotype to pass to callback. (Variable 80)
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 * @param default_selection 'Default selection' to pass to callback. (Variable 82)
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 * @param src_industry 'Source industry type' to pass to callback. (Variable 83)
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 * @param dst_industry 'Destination industry type' to pass to callback. (Variable 84)
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 * @param distance 'Distance between source and destination' to pass to callback. (Variable 85)
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 * @param event 'AI construction event' to pass to callback. (Variable 86)
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 * @param count 'Construction number' to pass to callback. (Variable 87)
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 * @param station_size 'Station size' to pass to callback. (Variable 88)
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 * @param [out] file Optionally returns the GRFFile which made the final decision for the callback result.
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 *                   May be NULL if not required.
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 * @return callback value if successful or CALLBACK_FAILED
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 */
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uint16 GetAiPurchaseCallbackResult(uint8 feature, CargoID cargo_type, uint8 default_selection, IndustryType src_industry, IndustryType dst_industry, uint8 distance, AIConstructionEvent event, uint8 count, uint8 station_size, const GRFFile **file)
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{
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	ResolverObject object;
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	NewGenericResolver(&object, true);
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	if (src_industry != IT_AI_UNKNOWN && src_industry != IT_AI_TOWN) {
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		const IndustrySpec *is = GetIndustrySpec(src_industry);
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		/* If this is no original industry, use the substitute type */
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		if (is->grf_prop.subst_id != INVALID_INDUSTRYTYPE) src_industry = is->grf_prop.subst_id;
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	}
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	if (dst_industry != IT_AI_UNKNOWN && dst_industry != IT_AI_TOWN) {
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		const IndustrySpec *is = GetIndustrySpec(dst_industry);
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		/* If this is no original industry, use the substitute type */
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		if (is->grf_prop.subst_id != INVALID_INDUSTRYTYPE) dst_industry = is->grf_prop.subst_id;
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	}
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	object.callback = CBID_GENERIC_AI_PURCHASE_SELECTION;
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	object.u.generic.cargo_type        = cargo_type;
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	object.u.generic.default_selection = default_selection;
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	object.u.generic.src_industry      = src_industry;
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	object.u.generic.dst_industry      = dst_industry;
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	object.u.generic.distance          = distance;
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	object.u.generic.event             = event;
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	object.u.generic.count             = count;
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	object.u.generic.station_size      = station_size;
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	uint16 callback = GetGenericCallbackResult(feature, &object, 0, 0, file);
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	if (callback != CALLBACK_FAILED) callback = GB(callback, 0, 8);
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	return callback;
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}
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/**
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 * 'Execute' the ambient sound effect callback.
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 * @param tile Tile the sound effect should be generated for.
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 */
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void AmbientSoundEffectCallback(TileIndex tile)
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{
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	assert(IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES) || IsTileType(tile, MP_WATER));
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	/* Only run callback if enabled. */
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	if (!HasGrfMiscBit(GMB_AMBIENT_SOUND_CALLBACK)) return;
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	/* Only run every 1/200-th time. */
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	uint32 r; // Save for later
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	if (!Chance16R(1, 200, r)) return;
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	ResolverObject object;
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	/* Prepare resolver object. */
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	NewGenericResolver(&object, false);
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	object.callback = CBID_SOUNDS_AMBIENT_EFFECT;
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	uint32 param1_v7 = GetTileType(tile) << 28 | Clamp(TileHeight(tile), 0, 15) << 24 | GB(r, 16, 8) << 16 | GetTerrainType(tile);
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	uint32 param1_v8 = GetTileType(tile) << 24 | GetTileZ(tile) << 16 | GB(r, 16, 8) << 8 | (HasTileWaterClass(tile) ? GetWaterClass(tile) : 0) << 3 | GetTerrainType(tile);
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	/* Run callback. */
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	const GRFFile *grf_file;
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	uint16 callback = GetGenericCallbackResult(GSF_SOUNDFX, &object, param1_v7, param1_v8, &grf_file);
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	if (callback != CALLBACK_FAILED) PlayTileSound(grf_file, callback, tile);
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}
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