599 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			599 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "clear_map.h"
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| #include "table/strings.h"
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| #include "table/sprites.h"
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| #include "table/tree_land.h"
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| #include "functions.h"
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| #include "map.h"
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| #include "tile.h"
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| #include "tree_map.h"
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| #include "viewport.h"
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| #include "command.h"
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| #include "town.h"
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| #include "sound.h"
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| #include "variables.h"
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| 
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| static TreeType GetRandomTreeType(TileIndex tile, uint seed)
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| {
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| 	switch (_opt.landscape) {
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| 		case LT_NORMAL:
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| 			return seed * TREE_COUNT_TEMPERATE / 256 + TREE_TEMPERATE;
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| 
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| 		case LT_HILLY:
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| 			return seed * TREE_COUNT_SUB_ARCTIC / 256 + TREE_SUB_ARCTIC;
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| 
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| 		case LT_DESERT:
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| 			switch (GetTropicZone(tile)) {
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| 				case TROPICZONE_INVALID: return seed * TREE_COUNT_SUB_TROPICAL / 256 + TREE_SUB_TROPICAL;
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| 				case TROPICZONE_DESERT:  return (seed > 12) ? TREE_INVALID : TREE_CACTUS;
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| 				default:                 return seed * TREE_COUNT_RAINFOREST / 256 + TREE_RAINFOREST;
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| 			}
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| 
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| 		default:
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| 			return seed * TREE_COUNT_TOYLAND / 256 + TREE_TOYLAND;
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| 	}
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| }
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| 
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| static void PlaceTree(TileIndex tile, uint32 r)
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| {
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| 	TreeType tree = GetRandomTreeType(tile, GB(r, 24, 8));
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| 
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| 	if (tree != TREE_INVALID) {
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| 		MakeTree(tile, tree, GB(r, 22, 2), min(GB(r, 16, 3), 6), TREE_GROUND_GRASS, 0);
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| 
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| 		// above snowline?
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| 		if (_opt.landscape == LT_HILLY && GetTileZ(tile) > _opt.snow_line) {
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| 			SetTreeGroundDensity(tile, TREE_GROUND_SNOW_DESERT, 3);
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| 			SetTreeCounter(tile, GB(r, 24, 3));
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| 		} else {
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| 			SetTreeGroundDensity(tile, GB(r, 28, 1), 0);
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| 			SetTreeCounter(tile, GB(r, 24, 4));
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| 		}
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| 	}
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| }
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| 
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| static void DoPlaceMoreTrees(TileIndex tile)
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| {
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| 	uint i;
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| 
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| 	for (i = 0; i < 1000; i++) {
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| 		uint32 r = Random();
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| 		int x = GB(r, 0, 5) - 16;
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| 		int y = GB(r, 8, 5) - 16;
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| 		uint dist = myabs(x) + myabs(y);
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| 		TileIndex cur_tile = TILE_MASK(tile + TileDiffXY(x, y));
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| 
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| 		if (dist <= 13 &&
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| 				IsTileType(cur_tile, MP_CLEAR) &&
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| 				!IsClearGround(cur_tile, CLEAR_FIELDS) &&
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| 				!IsClearGround(cur_tile, CLEAR_ROCKS)) {
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| 			PlaceTree(cur_tile, r);
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| 		}
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| 	}
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| }
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| 
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| static void PlaceMoreTrees(void)
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| {
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| 	uint i = ScaleByMapSize(GB(Random(), 0, 5) + 25);
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| 	do {
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| 		DoPlaceMoreTrees(RandomTile());
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| 	} while (--i);
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| }
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| 
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| void PlaceTreesRandomly(void)
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| {
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| 	uint i;
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| 
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| 	i = ScaleByMapSize(1000);
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| 	do {
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| 		uint32 r = Random();
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| 		TileIndex tile = RandomTileSeed(r);
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| 		if (IsTileType(tile, MP_CLEAR) &&
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| 				!IsClearGround(tile, CLEAR_FIELDS) &&
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| 				!IsClearGround(tile, CLEAR_ROCKS)) {
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| 			PlaceTree(tile, r);
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| 		}
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| 	} while (--i);
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| 
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| 	/* place extra trees at rainforest area */
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| 	if (_opt.landscape == LT_DESERT) {
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| 		i = ScaleByMapSize(15000);
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| 
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| 		do {
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| 			uint32 r = Random();
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| 			TileIndex tile = RandomTileSeed(r);
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| 			if (IsTileType(tile, MP_CLEAR) && GetTropicZone(tile) == TROPICZONE_RAINFOREST) {
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| 				PlaceTree(tile, r);
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| 			}
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| 		} while (--i);
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| 	}
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| }
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| 
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| void GenerateTrees(void)
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| {
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| 	uint i;
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| 
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| 	if (_opt.landscape != LT_CANDY) PlaceMoreTrees();
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| 
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| 	for (i = _opt.landscape == LT_HILLY ? 15 : 6; i != 0; i--) {
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| 		PlaceTreesRandomly();
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| 	}
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| }
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| 
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| /** Plant a tree.
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|  * @param tile start tile of area-drag of tree plantation
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|  * @param p1 tree type, -1 means random.
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|  * @param p2 end tile of area-drag
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|  */
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| int32 CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	StringID msg = INVALID_STRING_ID;
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| 	int32 cost;
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| 	int ex;
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| 	int ey;
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| 	int sx, sy, x, y;
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| 
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| 	if (p2 >= MapSize()) return CMD_ERROR;
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| 	/* Check the tree type. It can be random or some valid value within the current climate */
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| 	if (p1 != (uint)-1 && p1 - _tree_base_by_landscape[_opt.landscape] >= _tree_count_by_landscape[_opt.landscape]) return CMD_ERROR;
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| 
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| 	SET_EXPENSES_TYPE(EXPENSES_OTHER);
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| 
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| 	// make sure sx,sy are smaller than ex,ey
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| 	ex = TileX(tile);
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| 	ey = TileY(tile);
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| 	sx = TileX(p2);
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| 	sy = TileY(p2);
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| 	if (ex < sx) intswap(ex, sx);
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| 	if (ey < sy) intswap(ey, sy);
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| 
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| 	cost = 0; // total cost
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| 
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| 	for (x = sx; x <= ex; x++) {
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| 		for (y = sy; y <= ey; y++) {
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| 			TileIndex tile = TileXY(x, y);
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| 
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| 			if (!EnsureNoVehicle(tile)) continue;
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| 
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| 			switch (GetTileType(tile)) {
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| 				case MP_TREES:
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| 					// no more space for trees?
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| 					if (_game_mode != GM_EDITOR && GetTreeCount(tile) == 3) {
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| 						msg = STR_2803_TREE_ALREADY_HERE;
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| 						continue;
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| 					}
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| 
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| 					if (flags & DC_EXEC) {
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| 						AddTreeCount(tile, 1);
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| 						MarkTileDirtyByTile(tile);
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| 					}
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| 					// 2x as expensive to add more trees to an existing tile
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| 					cost += _price.build_trees * 2;
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| 					break;
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| 
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| 				case MP_CLEAR:
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| 					if (!IsTileOwner(tile, OWNER_NONE)) {
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| 						msg = STR_2804_SITE_UNSUITABLE;
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| 						continue;
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| 					}
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| 
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| 					switch (GetClearGround(tile)) {
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| 						case CLEAR_FIELDS: cost += _price.clear_3; break;
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| 						case CLEAR_ROCKS:  cost += _price.clear_2; break;
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| 						default: break;
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| 					}
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| 
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| 					if (flags & DC_EXEC) {
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| 						TreeType treetype;
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| 						uint growth;
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| 
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| 						if (_game_mode != GM_EDITOR && _current_player < MAX_PLAYERS) {
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| 							Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority);
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| 							if (t != NULL)
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| 								ChangeTownRating(t, RATING_TREE_UP_STEP, RATING_TREE_MAXIMUM);
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| 						}
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| 
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| 						treetype = p1;
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| 						if (treetype == TREE_INVALID) {
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| 							treetype = GetRandomTreeType(tile, GB(Random(), 24, 8));
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| 							if (treetype == TREE_INVALID) treetype = TREE_CACTUS;
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| 						}
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| 
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| 						growth = _game_mode == GM_EDITOR ? 3 : 0;
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| 						switch (GetClearGround(tile)) {
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| 							case CLEAR_ROUGH: MakeTree(tile, treetype, 0, growth, TREE_GROUND_ROUGH, 0); break;
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| 							case CLEAR_SNOW:  MakeTree(tile, treetype, 0, growth, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
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| 							default:          MakeTree(tile, treetype, 0, growth, TREE_GROUND_GRASS, 0); break;
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| 						}
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| 						MarkTileDirtyByTile(tile);
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| 
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| 						if (_game_mode == GM_EDITOR && IS_INT_INSIDE(treetype, TREE_RAINFOREST, TREE_CACTUS))
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| 							SetTropicZone(tile, TROPICZONE_RAINFOREST);
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| 					}
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| 					cost += _price.build_trees;
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| 					break;
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| 
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| 				default:
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| 					msg = STR_2804_SITE_UNSUITABLE;
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| 					break;
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| 			}
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| 		}
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| 	}
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| 
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| 	if (cost == 0) {
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| 		return_cmd_error(msg);
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| 	} else {
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| 		return cost;
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| 	}
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| }
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| 
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| typedef struct TreeListEnt {
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| 	uint32 image;
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| 	byte x,y;
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| } TreeListEnt;
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| 
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| static void DrawTile_Trees(TileInfo *ti)
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| {
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| 	const uint32 *s;
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| 	const TreePos* d;
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| 	byte z;
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| 
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| 	switch (GetTreeGround(ti->tile)) {
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| 		case TREE_GROUND_GRASS: DrawClearLandTile(ti, 3); break;
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| 		case TREE_GROUND_ROUGH: DrawHillyLandTile(ti); break;
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| 		default: DrawGroundSprite(_tree_sprites_1[GetTreeDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]); break;
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| 	}
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| 
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| 	DrawClearLandFence(ti);
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| 
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| 	z = ti->z;
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| 	if (ti->tileh != SLOPE_FLAT) {
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| 		z += 4;
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| 		if (IsSteepSlope(ti->tileh)) z += 4;
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| 	}
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| 
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| 	{
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| 		uint16 tmp = ti->x;
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| 		uint index;
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| 
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| 		tmp = ROR(tmp, 2);
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| 		tmp -= ti->y;
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| 		tmp = ROR(tmp, 3);
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| 		tmp -= ti->x;
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| 		tmp = ROR(tmp, 1);
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| 		tmp += ti->y;
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| 
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| 		d = _tree_layout_xy[GB(tmp, 4, 2)];
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| 
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| 		index = GB(tmp, 6, 2) + (GetTreeType(ti->tile) << 2);
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| 
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| 		/* different tree styles above one of the grounds */
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| 		if (GetTreeGround(ti->tile) == TREE_GROUND_SNOW_DESERT &&
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| 				GetTreeDensity(ti->tile) >= 2 &&
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| 				IS_INT_INSIDE(index, TREE_SUB_ARCTIC << 2, TREE_RAINFOREST << 2)) {
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| 			index += 164 - (TREE_SUB_ARCTIC << 2);
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| 		}
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| 
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| 		assert(index < lengthof(_tree_layout_sprite));
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| 		s = _tree_layout_sprite[index];
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| 	}
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| 
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| 	StartSpriteCombine();
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| 
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| 	if (!(_display_opt & DO_TRANS_BUILDINGS) || !_patches.invisible_trees) {
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| 		TreeListEnt te[4];
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| 		uint i;
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| 
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| 		/* put the trees to draw in a list */
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| 		i = GetTreeCount(ti->tile) + 1;
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| 		do {
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| 			uint32 image = s[0] + (--i == 0 ? GetTreeGrowth(ti->tile) : 3);
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| 			if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
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| 			te[i].image = image;
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| 			te[i].x = d->x;
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| 			te[i].y = d->y;
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| 			s++;
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| 			d++;
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| 		} while (i);
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| 
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| 		/* draw them in a sorted way */
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| 		for (;;) {
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| 			byte min = 0xFF;
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| 			TreeListEnt *tep = NULL;
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| 
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| 			i = GetTreeCount(ti->tile) + 1;
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| 			do {
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| 				if (te[--i].image != 0 && te[i].x + te[i].y < min) {
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| 					min = te[i].x + te[i].y;
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| 					tep = &te[i];
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| 				}
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| 			} while (i);
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| 
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| 			if (tep == NULL) break;
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| 
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| 			AddSortableSpriteToDraw(tep->image, ti->x + tep->x, ti->y + tep->y, 5, 5, 0x10, z);
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| 			tep->image = 0;
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| 		}
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| 	}
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| 
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| 	EndSpriteCombine();
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| }
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| 
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| 
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| static uint GetSlopeZ_Trees(TileIndex tile, uint x, uint y)
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| {
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| 	uint z;
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| 	uint tileh = GetTileSlope(tile, &z);
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| 
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| 	return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
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| }
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| 
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| static Slope GetSlopeTileh_Trees(TileIndex tile, Slope tileh)
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| {
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| 	return tileh;
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| }
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| 
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| static int32 ClearTile_Trees(TileIndex tile, byte flags)
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| {
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| 	uint num;
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| 
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| 	if (flags & DC_EXEC && _current_player < MAX_PLAYERS) {
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| 		Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority);
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| 		if (t != NULL)
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| 			ChangeTownRating(t, RATING_TREE_DOWN_STEP, RATING_TREE_MINIMUM);
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| 	}
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| 
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| 	num = GetTreeCount(tile) + 1;
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| 	if (IS_INT_INSIDE(GetTreeType(tile), TREE_RAINFOREST, TREE_CACTUS)) num *= 4;
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| 
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| 	if (flags & DC_EXEC) DoClearSquare(tile);
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| 
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| 	return num * _price.remove_trees;
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| }
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| 
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| static void GetAcceptedCargo_Trees(TileIndex tile, AcceptedCargo ac)
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| {
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| 	/* not used */
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| }
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| 
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| static void GetTileDesc_Trees(TileIndex tile, TileDesc *td)
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| {
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| 	TreeType tt = GetTreeType(tile);
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| 
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| 	if (IS_INT_INSIDE(tt, TREE_RAINFOREST, TREE_CACTUS)) {
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| 		td->str = STR_280F_RAINFOREST;
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| 	} else if (tt == TREE_CACTUS) {
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| 		td->str = STR_2810_CACTUS_PLANTS;
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| 	} else {
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| 		td->str = STR_280E_TREES;
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| 	}
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| 
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| 	td->owner = GetTileOwner(tile);
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| }
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| 
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| static void AnimateTile_Trees(TileIndex tile)
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| {
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| 	/* not used */
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| }
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| 
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| static void TileLoopTreesDesert(TileIndex tile)
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| {
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| 	switch (GetTropicZone(tile)) {
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| 		case TROPICZONE_DESERT:
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| 			if (GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT) {
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| 				SetTreeGroundDensity(tile, TREE_GROUND_SNOW_DESERT, 3);
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| 				MarkTileDirtyByTile(tile);
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| 			}
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| 			break;
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| 
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| 		case TROPICZONE_RAINFOREST: {
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| 			static const SoundFx forest_sounds[] = {
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| 				SND_42_LOON_BIRD,
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| 				SND_43_LION,
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| 				SND_44_MONKEYS,
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| 				SND_48_DISTANT_BIRD
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| 			};
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| 			uint32 r = Random();
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| 
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| 			if (CHANCE16I(1, 200, r)) SndPlayTileFx(forest_sounds[GB(r, 16, 2)], tile);
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| 			break;
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| 		}
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| 
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| 		default: break;
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| 	}
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| }
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| 
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| static void TileLoopTreesAlps(TileIndex tile)
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| {
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| 	int k = GetTileZ(tile) - _opt.snow_line + TILE_HEIGHT;
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| 
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| 	if (k < 0) {
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| 		if (GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT) return;
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| 		SetTreeGroundDensity(tile, TREE_GROUND_GRASS, 0);
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| 	} else {
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| 		uint density = min((uint)k / TILE_HEIGHT, 3);
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| 
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| 		if (GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT ||
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| 				GetTreeDensity(tile) != density) {
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| 			SetTreeGroundDensity(tile, TREE_GROUND_SNOW_DESERT, density);
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| 		} else {
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| 			if (GetTreeDensity(tile) == 3) {
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| 				uint32 r = Random();
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| 				if (CHANCE16I(1, 200, r)) {
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| 					SndPlayTileFx((r & 0x80000000) ? SND_39_HEAVY_WIND : SND_34_WIND, tile);
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| 				}
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| 			}
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| 			return;
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| 		}
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| 	}
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| 	MarkTileDirtyByTile(tile);
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| }
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| 
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| static void TileLoop_Trees(TileIndex tile)
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| {
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| 	static const TileIndexDiffC _tileloop_trees_dir[] = {
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| 		{-1, -1},
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| 		{ 0, -1},
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| 		{ 1, -1},
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| 		{-1,  0},
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| 		{ 1,  0},
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| 		{-1,  1},
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| 		{ 0,  1},
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| 		{ 1,  1}
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| 	};
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| 
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| 	switch (_opt.landscape) {
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| 		case LT_DESERT: TileLoopTreesDesert(tile); break;
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| 		case LT_HILLY:  TileLoopTreesAlps(tile);   break;
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| 	}
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| 
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| 	TileLoopClearHelper(tile);
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| 
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| 	if (GetTreeCounter(tile) < 15) {
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| 		AddTreeCounter(tile, 1);
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| 		return;
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| 	}
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| 	SetTreeCounter(tile, 0);
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| 
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| 	switch (GetTreeGrowth(tile)) {
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| 		case 3: /* regular sized tree */
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| 			if (_opt.landscape == LT_DESERT &&
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| 					GetTreeType(tile) != TREE_CACTUS &&
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| 					GetTropicZone(tile) == TROPICZONE_DESERT) {
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| 				AddTreeGrowth(tile, 1);
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| 			} else {
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| 				switch (GB(Random(), 0, 3)) {
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| 					case 0: /* start destructing */
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| 						AddTreeGrowth(tile, 1);
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| 						break;
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| 
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| 					case 1: /* add a tree */
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| 						if (GetTreeCount(tile) < 3) {
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| 							AddTreeCount(tile, 1);
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| 							SetTreeGrowth(tile, 0);
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| 							break;
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| 						}
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| 						/* FALL THROUGH */
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| 
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| 					case 2: { /* add a neighbouring tree */
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| 						TreeType treetype = GetTreeType(tile);
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| 
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| 						tile += ToTileIndexDiff(_tileloop_trees_dir[Random() & 7]);
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| 
 | |
| 						if (!IsTileType(tile, MP_CLEAR)) return;
 | |
| 
 | |
| 						switch (GetClearGround(tile)) {
 | |
| 							case CLEAR_GRASS:
 | |
| 								if (GetClearDensity(tile) != 3) return;
 | |
| 								MakeTree(tile, treetype, 0, 0, TREE_GROUND_GRASS, 0);
 | |
| 								break;
 | |
| 
 | |
| 							case CLEAR_ROUGH: MakeTree(tile, treetype, 0, 0, TREE_GROUND_ROUGH, 0); break;
 | |
| 							case CLEAR_SNOW:  MakeTree(tile, treetype, 0, 0, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
 | |
| 							default: return;
 | |
| 						}
 | |
| 						break;
 | |
| 					}
 | |
| 
 | |
| 					default:
 | |
| 						return;
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case 6: /* final stage of tree destruction */
 | |
| 			if (GetTreeCount(tile) > 0) {
 | |
| 				/* more than one tree, delete it */
 | |
| 				AddTreeCount(tile, -1);
 | |
| 				SetTreeGrowth(tile, 3);
 | |
| 			} else {
 | |
| 				/* just one tree, change type into MP_CLEAR */
 | |
| 				switch (GetTreeGround(tile)) {
 | |
| 					case TREE_GROUND_GRASS: MakeClear(tile, CLEAR_GRASS, 3); break;
 | |
| 					case TREE_GROUND_ROUGH: MakeClear(tile, CLEAR_ROUGH, 3); break;
 | |
| 					default: MakeClear(tile, CLEAR_SNOW, GetTreeDensity(tile)); break;
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		default:
 | |
| 			AddTreeGrowth(tile, 1);
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	MarkTileDirtyByTile(tile);
 | |
| }
 | |
| 
 | |
| void OnTick_Trees(void)
 | |
| {
 | |
| 	uint32 r;
 | |
| 	TileIndex tile;
 | |
| 	ClearGround ct;
 | |
| 	TreeType tree;
 | |
| 
 | |
| 	/* place a tree at a random rainforest spot */
 | |
| 	if (_opt.landscape == LT_DESERT &&
 | |
| 			(r = Random(), tile = RandomTileSeed(r), GetTropicZone(tile) == TROPICZONE_RAINFOREST) &&
 | |
| 			IsTileType(tile, MP_CLEAR) &&
 | |
| 			(ct = GetClearGround(tile), ct == CLEAR_GRASS || ct == CLEAR_ROUGH) &&
 | |
| 			(tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
 | |
| 		MakeTree(tile, tree, 0, 0, ct == CLEAR_ROUGH ? TREE_GROUND_ROUGH : TREE_GROUND_GRASS, 0);
 | |
| 	}
 | |
| 
 | |
| 	// byte underflow
 | |
| 	if (--_trees_tick_ctr != 0) return;
 | |
| 
 | |
| 	/* place a tree at a random spot */
 | |
| 	r = Random();
 | |
| 	tile = TILE_MASK(r);
 | |
| 	if (IsTileType(tile, MP_CLEAR) &&
 | |
| 			(ct = GetClearGround(tile), ct == CLEAR_GRASS || ct == CLEAR_ROUGH || ct == CLEAR_SNOW) &&
 | |
| 			(tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
 | |
| 		switch (ct) {
 | |
| 			case CLEAR_GRASS: MakeTree(tile, tree, 0, 0, TREE_GROUND_GRASS, 0); break;
 | |
| 			case CLEAR_ROUGH: MakeTree(tile, tree, 0, 0, TREE_GROUND_ROUGH, 0); break;
 | |
| 			default: MakeTree(tile, tree, 0, 0, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ClickTile_Trees(TileIndex tile)
 | |
| {
 | |
| 	/* not used */
 | |
| }
 | |
| 
 | |
| static uint32 GetTileTrackStatus_Trees(TileIndex tile, TransportType mode)
 | |
| {
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static void ChangeTileOwner_Trees(TileIndex tile, PlayerID old_player, PlayerID new_player)
 | |
| {
 | |
| 	/* not used */
 | |
| }
 | |
| 
 | |
| void InitializeTrees(void)
 | |
| {
 | |
| 	_trees_tick_ctr = 0;
 | |
| }
 | |
| 
 | |
| 
 | |
| const TileTypeProcs _tile_type_trees_procs = {
 | |
| 	DrawTile_Trees,						/* draw_tile_proc */
 | |
| 	GetSlopeZ_Trees,					/* get_slope_z_proc */
 | |
| 	ClearTile_Trees,					/* clear_tile_proc */
 | |
| 	GetAcceptedCargo_Trees,		/* get_accepted_cargo_proc */
 | |
| 	GetTileDesc_Trees,				/* get_tile_desc_proc */
 | |
| 	GetTileTrackStatus_Trees,	/* get_tile_track_status_proc */
 | |
| 	ClickTile_Trees,					/* click_tile_proc */
 | |
| 	AnimateTile_Trees,				/* animate_tile_proc */
 | |
| 	TileLoop_Trees,						/* tile_loop_clear */
 | |
| 	ChangeTileOwner_Trees,		/* change_tile_owner_clear */
 | |
| 	NULL,											/* get_produced_cargo_proc */
 | |
| 	NULL,											/* vehicle_enter_tile_proc */
 | |
| 	GetSlopeTileh_Trees,			/* get_slope_tileh_proc */
 | |
| };
 | 
