77 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file vehicle_type.h Types related to vehicles. */
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| 
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| #ifndef VEHICLE_TYPE_H
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| #define VEHICLE_TYPE_H
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| 
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| #include "core/enum_type.hpp"
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| 
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| typedef uint32 VehicleID;
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| 
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| /** Available vehicle types. */
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| enum VehicleType {
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| 	VEH_TRAIN,          ///< %Train vehicle type.
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| 	VEH_ROAD,           ///< Road vehicle type.
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| 	VEH_SHIP,           ///< %Ship vehicle type.
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| 	VEH_AIRCRAFT,       ///< %Aircraft vehicle type.
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| 	VEH_EFFECT,         ///< Effect vehicle type (smoke, explosions, sparks, bubbles)
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| 	VEH_DISASTER,       ///< Disaster vehicle type.
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| 	VEH_END,
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| 	VEH_INVALID = 0xFF, ///< Non-existing type of vehicle.
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| };
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| DECLARE_POSTFIX_INCREMENT(VehicleType)
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| template <> struct EnumPropsT<VehicleType> : MakeEnumPropsT<VehicleType, byte, VEH_TRAIN, VEH_END, VEH_INVALID, 3> {};
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| /** It needs to be 8bits, because we save and load it as such */
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| typedef SimpleTinyEnumT<VehicleType, byte> VehicleTypeByte;
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| 
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| struct Vehicle;
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| struct Train;
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| struct RoadVehicle;
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| struct Ship;
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| struct Aircraft;
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| struct EffectVehicle;
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| struct DisasterVehicle;
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| 
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| struct BaseVehicle
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| {
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| 	VehicleTypeByte type;    ///< Type of vehicle
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| };
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| 
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| static const VehicleID INVALID_VEHICLE = 0xFFFFF; ///< Constant representing a non-existing vehicle.
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| 
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| /** Pathfinding option states */
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| enum VehiclePathFinders {
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| 	VPF_OPF  = 0, ///< The Original PathFinder (only for ships)
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| 	VPF_NPF  = 1, ///< New PathFinder
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| 	VPF_YAPF = 2, ///< Yet Another PathFinder
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| };
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| 
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| /* Flags to add to p2 for goto depot commands
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|  * Note: bits 8-10 are used for VLW flags */
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| enum DepotCommand {
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| 	DEPOT_SERVICE       = (1 << 0), ///< The vehicle will leave the depot right after arrival (serivce only)
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| 	DEPOT_MASS_SEND     = (1 << 1), ///< Tells that it's a mass send to depot command (type in VLW flag)
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| 	DEPOT_DONT_CANCEL   = (1 << 2), ///< Don't cancel current goto depot command if any
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| 	DEPOT_LOCATE_HANGAR = (1 << 3), ///< Find another airport if the target one lacks a hangar
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| 	DEPOT_COMMAND_MASK  = 0xF,
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| };
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| 
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| static const uint MAX_LENGTH_VEHICLE_NAME_BYTES  =  31; ///< The maximum length of a vehicle name in bytes including '\0'
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| static const uint MAX_LENGTH_VEHICLE_NAME_PIXELS = 150; ///< The maximum length of a vehicle name in pixels
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| 
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| /** Vehicle acceleration models. */
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| enum AccelerationModel {
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| 	AM_ORIGINAL,
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| 	AM_REALISTIC,
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| };
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| 
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| #endif /* VEHICLE_TYPE_H */
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