1005 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1005 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "table/strings.h"
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#include "functions.h"
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#include "map.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "command.h"
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#include "news.h"
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#include "station.h"
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#include "waypoint.h"
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#include "town.h"
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#include "industry.h"
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#include "player.h"
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#include "airport_movement.h"
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#include "sound.h"
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#include "variables.h"
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static void DisasterClearSquare(TileIndex tile)
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{
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	if (!EnsureNoVehicle(tile))
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		return;
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	switch (GetTileType(tile)) {
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		case MP_RAILWAY:
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			if (IS_HUMAN_PLAYER(GetTileOwner(tile)) && !IsRailWaypoint(_m[tile].m5)) DoClearSquare(tile);
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			break;
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		case MP_HOUSE: {
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			PlayerID p = _current_player;
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			_current_player = OWNER_NONE;
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			DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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			_current_player = p;
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			break;
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		}
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		case MP_TREES:
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		case MP_CLEAR:
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			DoClearSquare(tile);
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			break;
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		default:
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			break;
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	}
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}
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static const SpriteID _disaster_images_1[] = {0xF41,0xF41,0xF41,0xF41,0xF41,0xF41,0xF41,0xF41};
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static const SpriteID _disaster_images_2[] = {0xF44,0xF44,0xF44,0xF44,0xF44,0xF44,0xF44,0xF44};
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static const SpriteID _disaster_images_3[] = {0xF4E,0xF4E,0xF4E,0xF4E,0xF4E,0xF4E,0xF4E,0xF4E};
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static const SpriteID _disaster_images_4[] = {0xF46,0xF46,0xF47,0xF47,0xF48,0xF48,0xF49,0xF49};
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static const SpriteID _disaster_images_5[] = {0xF4A,0xF4A,0xF4B,0xF4B,0xF4C,0xF4C,0xF4D,0xF4D};
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static const SpriteID _disaster_images_6[] = {0xF50,0xF50,0xF50,0xF50,0xF50,0xF50,0xF50,0xF50};
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static const SpriteID _disaster_images_7[] = {0xF51,0xF51,0xF51,0xF51,0xF51,0xF51,0xF51,0xF51};
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static const SpriteID _disaster_images_8[] = {0xF52,0xF52,0xF52,0xF52,0xF52,0xF52,0xF52,0xF52};
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static const SpriteID _disaster_images_9[] = {0xF3E,0xF3E,0xF3E,0xF3E,0xF3E,0xF3E,0xF3E,0xF3E};
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static const SpriteID * const _disaster_images[] = {
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	_disaster_images_1,_disaster_images_1,
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	_disaster_images_2,_disaster_images_2,
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	_disaster_images_3,_disaster_images_3,
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	_disaster_images_8,_disaster_images_8,_disaster_images_9,
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	_disaster_images_6,_disaster_images_6,
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	_disaster_images_7,_disaster_images_7,
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	_disaster_images_4,_disaster_images_5,
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};
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static void DisasterVehicleUpdateImage(Vehicle *v)
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{
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	int img = v->u.disaster.image_override;
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	if (img == 0)
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		img = _disaster_images[v->subtype][v->direction];
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	v->cur_image = img;
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}
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static void InitializeDisasterVehicle(Vehicle *v, int x, int y, byte z, byte direction, byte subtype)
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{
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	v->type = VEH_Disaster;
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	v->x_pos = x;
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	v->y_pos = y;
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	v->z_pos = z;
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	v->tile = TileVirtXY(x, y);
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	v->direction = direction;
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	v->subtype = subtype;
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	v->x_offs = -1;
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	v->y_offs = -1;
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	v->sprite_width = 2;
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	v->sprite_height = 2;
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	v->z_height = 5;
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	v->owner = OWNER_NONE;
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	v->vehstatus = VS_UNCLICKABLE;
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	v->u.disaster.image_override = 0;
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	v->current_order.type = OT_NOTHING;
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	v->current_order.flags = 0;
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	v->current_order.station = 0;
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	DisasterVehicleUpdateImage(v);
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	VehiclePositionChanged(v);
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	BeginVehicleMove(v);
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	EndVehicleMove(v);
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}
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static void DeleteDisasterVeh(Vehicle *v)
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{
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	DeleteVehicleChain(v);
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}
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static void SetDisasterVehiclePos(Vehicle *v, int x, int y, byte z)
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{
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	Vehicle *u;
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	int yt;
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	BeginVehicleMove(v);
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	v->x_pos = x;
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	v->y_pos = y;
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	v->z_pos = z;
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	v->tile = TileVirtXY(x, y);
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	DisasterVehicleUpdateImage(v);
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	VehiclePositionChanged(v);
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	EndVehicleMove(v);
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	if ( (u=v->next) != NULL) {
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		BeginVehicleMove(u);
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		u->x_pos = x;
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		u->y_pos = yt = y - 1 - (max(z - GetSlopeZ(x, y-1), 0) >> 3);
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		u->z_pos = GetSlopeZ(x,yt);
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		u->direction = v->direction;
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		DisasterVehicleUpdateImage(u);
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		VehiclePositionChanged(u);
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		EndVehicleMove(u);
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		if ( (u=u->next) != NULL) {
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			BeginVehicleMove(u);
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			u->x_pos = x;
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			u->y_pos = y;
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			u->z_pos = z + 5;
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			VehiclePositionChanged(u);
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			EndVehicleMove(u);
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		}
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	}
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}
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static void DisasterTick_Zeppeliner(Vehicle *v)
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{
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	GetNewVehiclePosResult gp;
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	Station *st;
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	int x,y;
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	byte z;
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	TileIndex tile;
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	++v->tick_counter;
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	if (v->current_order.station < 2) {
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		if (v->tick_counter&1)
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			return;
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		GetNewVehiclePos(v, &gp);
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		SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
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		if (v->current_order.station == 1) {
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			if (++v->age == 38) {
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				v->current_order.station = 2;
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				v->age = 0;
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			}
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			if ((v->tick_counter&7)==0) {
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				CreateEffectVehicleRel(v, 0, -17, 2, EV_SMOKE);
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			}
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		} else if (v->current_order.station == 0) {
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			tile = v->tile; /**/
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			if (IsValidTile(tile) &&
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					IsTileType(tile, MP_STATION) &&
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					IS_BYTE_INSIDE(_m[tile].m5, 8, 0x43) &&
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					IS_HUMAN_PLAYER(GetTileOwner(tile))) {
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				v->current_order.station = 1;
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				v->age = 0;
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				SetDParam(0, _m[tile].m2);
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				AddNewsItem(STR_B000_ZEPPELIN_DISASTER_AT,
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					NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
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					v->index,
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					0);
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			}
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		}
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		if (v->y_pos >= ((int)MapSizeY() + 9) * 16 - 1)
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			DeleteDisasterVeh(v);
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		return;
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	}
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	if (v->current_order.station > 2) {
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		if (++v->age <= 13320)
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			return;
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		tile = v->tile; /**/
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		if (IsValidTile(tile) &&
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				IsTileType(tile, MP_STATION) &&
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				IS_BYTE_INSIDE(_m[tile].m5, 8, 0x43) &&
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				IS_HUMAN_PLAYER(GetTileOwner(tile))) {
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			st = GetStation(_m[tile].m2);
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			CLRBITS(st->airport_flags, RUNWAY_IN_block);
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		}
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		SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos);
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		DeleteDisasterVeh(v);
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		return;
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	}
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	x = v->x_pos;
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	y = v->y_pos;
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	z = GetSlopeZ(x,y);
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	if (z < v->z_pos)
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		z = v->z_pos - 1;
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	SetDisasterVehiclePos(v, x, y, z);
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	if (++v->age == 1) {
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		CreateEffectVehicleRel(v, 0, 7, 8, EV_EXPLOSION_LARGE);
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		SndPlayVehicleFx(SND_12_EXPLOSION, v);
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		v->u.disaster.image_override = 0xF42;
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	} else if (v->age == 70) {
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		v->u.disaster.image_override = 0xF43;
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	} else if (v->age <= 300) {
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		if (!(v->tick_counter&7)) {
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			uint32 r = Random();
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			CreateEffectVehicleRel(v,
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				GB(r, 0, 4) - 7,
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				GB(r, 4, 4) - 7,
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				GB(r, 8, 3) + 5,
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				EV_EXPLOSION_SMALL);
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		}
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	} else if (v->age == 350) {
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		v->current_order.station = 3;
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		v->age = 0;
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	}
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	tile = v->tile;/**/
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	if (IsValidTile(tile) &&
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			IsTileType(tile, MP_STATION) &&
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			IS_BYTE_INSIDE(_m[tile].m5, 8, 0x43) &&
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			IS_HUMAN_PLAYER(GetTileOwner(tile))) {
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		st = GetStation(_m[tile].m2);
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		SETBITS(st->airport_flags, RUNWAY_IN_block);
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	}
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}
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// UFO starts in the middle, and flies around a bit until it locates
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// a road vehicle which it targets.
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static void DisasterTick_UFO(Vehicle *v)
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{
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	GetNewVehiclePosResult gp;
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	Vehicle *u;
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	uint dist;
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	byte z;
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	v->u.disaster.image_override = (++v->tick_counter & 8) ? 0xF45 : 0xF44;
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	if (v->current_order.station == 0) {
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// fly around randomly
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		int x = TileX(v->dest_tile) * 16;
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		int y = TileY(v->dest_tile) * 16;
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		if (abs(x - v->x_pos) + abs(y - v->y_pos) >= 16) {
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			v->direction = GetDirectionTowards(v, x, y);
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			GetNewVehiclePos(v, &gp);
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			SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
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			return;
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		}
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		if (++v->age < 6) {
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			v->dest_tile = RandomTile();
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			return;
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		}
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		v->current_order.station = 1;
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		FOR_ALL_VEHICLES(u) {
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			if (u->type == VEH_Road && IS_HUMAN_PLAYER(u->owner)) {
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				v->dest_tile = u->index;
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				v->age = 0;
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				return;
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			}
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		}
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		DeleteDisasterVeh(v);
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	} else {
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// target a vehicle
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		u = GetVehicle(v->dest_tile);
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		if (u->type != VEH_Road) {
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			DeleteDisasterVeh(v);
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			return;
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		}
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		dist = abs(v->x_pos - u->x_pos) + abs(v->y_pos - u->y_pos);
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		if (dist < 16 && !(u->vehstatus&VS_HIDDEN) && u->breakdown_ctr==0) {
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			u->breakdown_ctr = 3;
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			u->breakdown_delay = 140;
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		}
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		v->direction = GetDirectionTowards(v, u->x_pos, u->y_pos);
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		GetNewVehiclePos(v, &gp);
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		z = v->z_pos;
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		if (dist <= 16 && z > u->z_pos) z--;
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		SetDisasterVehiclePos(v, gp.x, gp.y, z);
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		if (z <= u->z_pos && (u->vehstatus&VS_HIDDEN)==0) {
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			v->age++;
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			if (u->u.road.crashed_ctr == 0) {
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				u->u.road.crashed_ctr++;
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				u->vehstatus |= VS_CRASHED;
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				AddNewsItem(STR_B001_ROAD_VEHICLE_DESTROYED,
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					NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
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					u->index,
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					0);
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			}
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		}
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// destroy?
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		if (v->age > 50) {
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			CreateEffectVehicleRel(v, 0, 7, 8, EV_EXPLOSION_LARGE);
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			SndPlayVehicleFx(SND_12_EXPLOSION, v);
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			DeleteDisasterVeh(v);
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		}
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	}
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}
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static void DestructIndustry(Industry *i)
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{
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	TileIndex tile;
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	for (tile = 0; tile != MapSize(); tile++) {
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		if (IsTileType(tile, MP_INDUSTRY) && _m[tile].m2 == i->index) {
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			_m[tile].m1 = 0;
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			MarkTileDirtyByTile(tile);
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		}
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	}
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}
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// Airplane which destroys an oil refinery
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static void DisasterTick_2(Vehicle *v)
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{
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	GetNewVehiclePosResult gp;
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	v->tick_counter++;
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	v->u.disaster.image_override =
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		(v->current_order.station == 1 && v->tick_counter&4) ? 0xF4F : 0;
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	GetNewVehiclePos(v, &gp);
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	SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
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 | 
						|
	if (gp.x < -160) {
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		DeleteDisasterVeh(v);
 | 
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		return;
 | 
						|
	}
 | 
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 | 
						|
	if (v->current_order.station == 2) {
 | 
						|
		if (!(v->tick_counter&3)) {
 | 
						|
			Industry *i = GetIndustry(v->dest_tile);
 | 
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			int x = TileX(i->xy) * 16;
 | 
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			int y = TileY(i->xy) * 16;
 | 
						|
			uint32 r = Random();
 | 
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 | 
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			CreateEffectVehicleAbove(
 | 
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				GB(r,  0, 6) + x,
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				GB(r,  6, 6) + y,
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				GB(r, 12, 4),
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				EV_EXPLOSION_SMALL);
 | 
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 | 
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			if (++v->age >= 55)
 | 
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				v->current_order.station = 3;
 | 
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		}
 | 
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	} else if (v->current_order.station == 1) {
 | 
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		if (++v->age == 112) {
 | 
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			Industry *i;
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 | 
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			v->current_order.station = 2;
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			v->age = 0;
 | 
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 | 
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			i = GetIndustry(v->dest_tile);
 | 
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			DestructIndustry(i);
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 | 
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			SetDParam(0, i->town->index);
 | 
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			AddNewsItem(STR_B002_OIL_REFINERY_EXPLOSION, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0);
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			SndPlayTileFx(SND_12_EXPLOSION, i->xy);
 | 
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		}
 | 
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	} else if (v->current_order.station == 0) {
 | 
						|
		int x,y;
 | 
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		TileIndex tile;
 | 
						|
		int ind;
 | 
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 | 
						|
		x = v->x_pos - 15*16;
 | 
						|
		y = v->y_pos;
 | 
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 | 
						|
		if ( (uint)x > MapMaxX() * 16-1)
 | 
						|
			return;
 | 
						|
 | 
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		tile = TileVirtXY(x, y);
 | 
						|
		if (!IsTileType(tile, MP_INDUSTRY))
 | 
						|
			return;
 | 
						|
 | 
						|
		v->dest_tile = ind = _m[tile].m2;
 | 
						|
 | 
						|
		if (GetIndustry(ind)->type == IT_OIL_REFINERY) {
 | 
						|
			v->current_order.station = 1;
 | 
						|
			v->age = 0;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// Helicopter which destroys a factory
 | 
						|
static void DisasterTick_3(Vehicle *v)
 | 
						|
{
 | 
						|
	GetNewVehiclePosResult gp;
 | 
						|
 | 
						|
	v->tick_counter++;
 | 
						|
	v->u.disaster.image_override =
 | 
						|
		(v->current_order.station == 1 && v->tick_counter&4) ? 0xF53 : 0;
 | 
						|
 | 
						|
	GetNewVehiclePos(v, &gp);
 | 
						|
	SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
 | 
						|
 | 
						|
	if (gp.x > (int)MapSizeX() * 16 + 9*16 - 1) {
 | 
						|
		DeleteDisasterVeh(v);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (v->current_order.station == 2) {
 | 
						|
		if (!(v->tick_counter&3)) {
 | 
						|
			Industry *i = GetIndustry(v->dest_tile);
 | 
						|
			int x = TileX(i->xy) * 16;
 | 
						|
			int y = TileY(i->xy) * 16;
 | 
						|
			uint32 r = Random();
 | 
						|
 | 
						|
			CreateEffectVehicleAbove(
 | 
						|
				GB(r,  0, 6) + x,
 | 
						|
				GB(r,  6, 6) + y,
 | 
						|
				GB(r, 12, 4),
 | 
						|
				EV_EXPLOSION_SMALL);
 | 
						|
 | 
						|
			if (++v->age >= 55)
 | 
						|
				v->current_order.station = 3;
 | 
						|
		}
 | 
						|
	} else if (v->current_order.station == 1) {
 | 
						|
		if (++v->age == 112) {
 | 
						|
			Industry *i;
 | 
						|
 | 
						|
			v->current_order.station = 2;
 | 
						|
			v->age = 0;
 | 
						|
 | 
						|
			i = GetIndustry(v->dest_tile);
 | 
						|
			DestructIndustry(i);
 | 
						|
 | 
						|
			SetDParam(0, i->town->index);
 | 
						|
			AddNewsItem(STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0);
 | 
						|
			SndPlayTileFx(SND_12_EXPLOSION, i->xy);
 | 
						|
		}
 | 
						|
	} else if (v->current_order.station == 0) {
 | 
						|
		int x,y;
 | 
						|
		TileIndex tile;
 | 
						|
		int ind;
 | 
						|
 | 
						|
		x = v->x_pos - 15*16;
 | 
						|
		y = v->y_pos;
 | 
						|
 | 
						|
		if ( (uint)x > MapMaxX() * 16-1)
 | 
						|
			return;
 | 
						|
 | 
						|
		tile = TileVirtXY(x, y);
 | 
						|
		if (!IsTileType(tile, MP_INDUSTRY))
 | 
						|
			return;
 | 
						|
 | 
						|
		v->dest_tile = ind = _m[tile].m2;
 | 
						|
 | 
						|
		if (GetIndustry(ind)->type == IT_FACTORY) {
 | 
						|
			v->current_order.station = 1;
 | 
						|
			v->age = 0;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// Helicopter rotor blades
 | 
						|
static void DisasterTick_3b(Vehicle *v)
 | 
						|
{
 | 
						|
	if (++v->tick_counter & 1)
 | 
						|
		return;
 | 
						|
 | 
						|
	if (++v->cur_image == 0xF40 + 1)
 | 
						|
		v->cur_image = 0xF3E;
 | 
						|
 | 
						|
	VehiclePositionChanged(v);
 | 
						|
	BeginVehicleMove(v);
 | 
						|
	EndVehicleMove(v);
 | 
						|
}
 | 
						|
 | 
						|
// Big UFO which lands on a piece of rail.
 | 
						|
// Will be shot down by a plane
 | 
						|
static void DisasterTick_4(Vehicle *v)
 | 
						|
{
 | 
						|
	GetNewVehiclePosResult gp;
 | 
						|
	byte z;
 | 
						|
	Vehicle *u,*w;
 | 
						|
	Town *t;
 | 
						|
	TileIndex tile;
 | 
						|
	TileIndex tile_org;
 | 
						|
 | 
						|
	v->tick_counter++;
 | 
						|
 | 
						|
	if (v->current_order.station == 1) {
 | 
						|
		int x = TileX(v->dest_tile) * 16 + 8;
 | 
						|
		int y = TileY(v->dest_tile) * 16 + 8;
 | 
						|
		if (abs(v->x_pos - x) + abs(v->y_pos - y) >= 8) {
 | 
						|
			v->direction = GetDirectionTowards(v, x, y);
 | 
						|
 | 
						|
			GetNewVehiclePos(v, &gp);
 | 
						|
			SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
 | 
						|
		z = GetSlopeZ(v->x_pos, v->y_pos);
 | 
						|
		if (z < v->z_pos) {
 | 
						|
			SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos - 1);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
 | 
						|
		v->current_order.station = 2;
 | 
						|
 | 
						|
		FOR_ALL_VEHICLES(u) {
 | 
						|
			if (u->type == VEH_Train || u->type == VEH_Road) {
 | 
						|
				if (abs(u->x_pos - v->x_pos) + abs(u->y_pos - v->y_pos) <= 12*16) {
 | 
						|
					u->breakdown_ctr = 5;
 | 
						|
					u->breakdown_delay = 0xF0;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		t = ClosestTownFromTile(v->dest_tile, (uint)-1);
 | 
						|
		SetDParam(0, t->index);
 | 
						|
		AddNewsItem(STR_B004_UFO_LANDS_NEAR,
 | 
						|
			NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ACCIDENT, 0),
 | 
						|
			v->tile,
 | 
						|
			0);
 | 
						|
 | 
						|
		u = ForceAllocateSpecialVehicle();
 | 
						|
		if (u == NULL) {
 | 
						|
			DeleteDisasterVeh(v);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
 | 
						|
		InitializeDisasterVehicle(u, -6*16, v->y_pos, 135, 5, 11);
 | 
						|
		u->u.disaster.unk2 = v->index;
 | 
						|
 | 
						|
		w = ForceAllocateSpecialVehicle();
 | 
						|
		if (w == NULL)
 | 
						|
			return;
 | 
						|
 | 
						|
		u->next = w;
 | 
						|
		InitializeDisasterVehicle(w, -6*16, v->y_pos, 0, 5, 12);
 | 
						|
		w->vehstatus |= VS_DISASTER;
 | 
						|
	} else if (v->current_order.station < 1) {
 | 
						|
 | 
						|
		int x = TileX(v->dest_tile) * 16;
 | 
						|
		int y = TileY(v->dest_tile) * 16;
 | 
						|
		if (abs(x - v->x_pos) + abs(y - v->y_pos) >= 16) {
 | 
						|
			v->direction = GetDirectionTowards(v, x, y);
 | 
						|
			GetNewVehiclePos(v, &gp);
 | 
						|
			SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
 | 
						|
		if (++v->age < 6) {
 | 
						|
			v->dest_tile = RandomTile();
 | 
						|
			return;
 | 
						|
		}
 | 
						|
		v->current_order.station = 1;
 | 
						|
 | 
						|
		tile_org = tile = RandomTile();
 | 
						|
		do {
 | 
						|
			if (IsTileType(tile, MP_RAILWAY) &&
 | 
						|
					(_m[tile].m5 & ~3) != 0xC0 && IS_HUMAN_PLAYER(GetTileOwner(tile)))
 | 
						|
				break;
 | 
						|
			tile = TILE_MASK(tile+1);
 | 
						|
		} while (tile != tile_org);
 | 
						|
		v->dest_tile = tile;
 | 
						|
		v->age = 0;
 | 
						|
	} else
 | 
						|
		return;
 | 
						|
}
 | 
						|
 | 
						|
// The plane which will shoot down the UFO
 | 
						|
static void DisasterTick_4b(Vehicle *v)
 | 
						|
{
 | 
						|
	GetNewVehiclePosResult gp;
 | 
						|
	Vehicle *u;
 | 
						|
	int i;
 | 
						|
 | 
						|
	v->tick_counter++;
 | 
						|
 | 
						|
	GetNewVehiclePos(v, &gp);
 | 
						|
	SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
 | 
						|
 | 
						|
	if (gp.x > (int)MapSizeX() * 16 + 9*16 - 1) {
 | 
						|
		DeleteDisasterVeh(v);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (v->current_order.station == 0) {
 | 
						|
		u = GetVehicle(v->u.disaster.unk2);
 | 
						|
		if (abs(v->x_pos - u->x_pos) > 16)
 | 
						|
			return;
 | 
						|
		v->current_order.station = 1;
 | 
						|
 | 
						|
		CreateEffectVehicleRel(u, 0, 7, 8, EV_EXPLOSION_LARGE);
 | 
						|
		SndPlayVehicleFx(SND_12_EXPLOSION, u);
 | 
						|
 | 
						|
		DeleteDisasterVeh(u);
 | 
						|
 | 
						|
		for(i=0; i!=80; i++) {
 | 
						|
			uint32 r = Random();
 | 
						|
			CreateEffectVehicleAbove(
 | 
						|
				GB(r, 0, 6) + v->x_pos - 32,
 | 
						|
				GB(r, 5, 6) + v->y_pos - 32,
 | 
						|
				0,
 | 
						|
				EV_EXPLOSION_SMALL);
 | 
						|
		}
 | 
						|
 | 
						|
		BEGIN_TILE_LOOP(tile, 6, 6, v->tile - TileDiffXY(3, 3))
 | 
						|
			tile = TILE_MASK(tile);
 | 
						|
			DisasterClearSquare(tile);
 | 
						|
		END_TILE_LOOP(tile, 6, 6, v->tile - TileDiffXY(3, 3))
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// Submarine handler
 | 
						|
static void DisasterTick_5_and_6(Vehicle *v)
 | 
						|
{
 | 
						|
	uint32 r;
 | 
						|
	GetNewVehiclePosResult gp;
 | 
						|
	TileIndex tile;
 | 
						|
 | 
						|
	v->tick_counter++;
 | 
						|
 | 
						|
	if (++v->age > 8880) {
 | 
						|
		VehiclePositionChanged(v);
 | 
						|
		BeginVehicleMove(v);
 | 
						|
		EndVehicleMove(v);
 | 
						|
		DeleteVehicle(v);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!(v->tick_counter&1))
 | 
						|
		return;
 | 
						|
 | 
						|
	tile = v->tile + TileOffsByDir(v->direction >> 1);
 | 
						|
	if (IsValidTile(tile) &&
 | 
						|
			(r=GetTileTrackStatus(tile,TRANSPORT_WATER),(byte)(r+(r >> 8)) == 0x3F) &&
 | 
						|
			!CHANCE16(1,90)) {
 | 
						|
		GetNewVehiclePos(v, &gp);
 | 
						|
		SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	v->direction = (v->direction + ((Random()&1)?2:-2))&7;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void DisasterTick_NULL(Vehicle *v) {}
 | 
						|
typedef void DisasterVehicleTickProc(Vehicle *v);
 | 
						|
 | 
						|
static DisasterVehicleTickProc * const _disastervehicle_tick_procs[] = {
 | 
						|
	DisasterTick_Zeppeliner,DisasterTick_NULL,
 | 
						|
	DisasterTick_UFO,DisasterTick_NULL,
 | 
						|
	DisasterTick_2,DisasterTick_NULL,
 | 
						|
	DisasterTick_3,DisasterTick_NULL,DisasterTick_3b,
 | 
						|
	DisasterTick_4,DisasterTick_NULL,
 | 
						|
	DisasterTick_4b,DisasterTick_NULL,
 | 
						|
	DisasterTick_5_and_6,
 | 
						|
	DisasterTick_5_and_6,
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
void DisasterVehicle_Tick(Vehicle *v)
 | 
						|
{
 | 
						|
	_disastervehicle_tick_procs[v->subtype](v);
 | 
						|
}
 | 
						|
 | 
						|
void HandleClickOnDisasterVeh(Vehicle *v)
 | 
						|
{
 | 
						|
	// not used
 | 
						|
}
 | 
						|
 | 
						|
void OnNewDay_DisasterVehicle(Vehicle *v)
 | 
						|
{
 | 
						|
	// not used
 | 
						|
}
 | 
						|
 | 
						|
typedef void DisasterInitProc(void);
 | 
						|
 | 
						|
// Zeppeliner which crashes on a small airport
 | 
						|
static void Disaster0_Init(void)
 | 
						|
{
 | 
						|
	Vehicle *v = ForceAllocateSpecialVehicle(), *u;
 | 
						|
	Station *st;
 | 
						|
	int x;
 | 
						|
 | 
						|
	if (v == NULL)
 | 
						|
		return;
 | 
						|
 | 
						|
	/* Pick a random place, unless we find
 | 
						|
	    a small airport */
 | 
						|
	x = TileX(Random()) * 16 + 8;
 | 
						|
 | 
						|
	FOR_ALL_STATIONS(st) {
 | 
						|
		if (st->xy && st->airport_tile != 0 &&
 | 
						|
				st->airport_type <= 1 &&
 | 
						|
				IS_HUMAN_PLAYER(st->owner)) {
 | 
						|
			x = (TileX(st->xy) + 2) * 16;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	InitializeDisasterVehicle(v, x, 0, 135, 3, 0);
 | 
						|
 | 
						|
	// Allocate shadow too?
 | 
						|
	u = ForceAllocateSpecialVehicle();
 | 
						|
	if (u != NULL) {
 | 
						|
		v->next = u;
 | 
						|
		InitializeDisasterVehicle(u, x, 0, 0, 3, 1);
 | 
						|
		u->vehstatus |= VS_DISASTER;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void Disaster1_Init(void)
 | 
						|
{
 | 
						|
	Vehicle *v = ForceAllocateSpecialVehicle(), *u;
 | 
						|
	int x;
 | 
						|
 | 
						|
	if (v == NULL)
 | 
						|
		return;
 | 
						|
 | 
						|
	x = TileX(Random()) * 16 + 8;
 | 
						|
 | 
						|
	InitializeDisasterVehicle(v, x, 0, 135, 3, 2);
 | 
						|
	v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2);
 | 
						|
	v->age = 0;
 | 
						|
 | 
						|
	// Allocate shadow too?
 | 
						|
	u = ForceAllocateSpecialVehicle();
 | 
						|
	if (u != NULL) {
 | 
						|
		v->next = u;
 | 
						|
		InitializeDisasterVehicle(u,x,0,0,3,3);
 | 
						|
		u->vehstatus |= VS_DISASTER;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void Disaster2_Init(void)
 | 
						|
{
 | 
						|
	Industry *i, *found;
 | 
						|
	Vehicle *v,*u;
 | 
						|
	int x,y;
 | 
						|
 | 
						|
	found = NULL;
 | 
						|
 | 
						|
	FOR_ALL_INDUSTRIES(i) {
 | 
						|
		if (i->xy != 0 &&
 | 
						|
				i->type == IT_OIL_REFINERY &&
 | 
						|
				(found==NULL || CHANCE16(1,2))) {
 | 
						|
			found = i;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (found == NULL)
 | 
						|
		return;
 | 
						|
 | 
						|
	v = ForceAllocateSpecialVehicle();
 | 
						|
	if (v == NULL)
 | 
						|
		return;
 | 
						|
 | 
						|
	x = (MapSizeX() + 9) * 16 - 1;
 | 
						|
	y = TileY(found->xy) * 16 + 37;
 | 
						|
 | 
						|
	InitializeDisasterVehicle(v,x,y, 135,1,4);
 | 
						|
 | 
						|
	u = ForceAllocateSpecialVehicle();
 | 
						|
	if (u != NULL) {
 | 
						|
		v->next = u;
 | 
						|
		InitializeDisasterVehicle(u,x,y,0,3,5);
 | 
						|
		u->vehstatus |= VS_DISASTER;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void Disaster3_Init(void)
 | 
						|
{
 | 
						|
	Industry *i, *found;
 | 
						|
	Vehicle *v,*u,*w;
 | 
						|
	int x,y;
 | 
						|
 | 
						|
	found = NULL;
 | 
						|
 | 
						|
	FOR_ALL_INDUSTRIES(i) {
 | 
						|
		if (i->xy != 0 &&
 | 
						|
				i->type == IT_FACTORY &&
 | 
						|
				(found==NULL || CHANCE16(1,2))) {
 | 
						|
			found = i;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (found == NULL)
 | 
						|
		return;
 | 
						|
 | 
						|
	v = ForceAllocateSpecialVehicle();
 | 
						|
	if (v == NULL)
 | 
						|
		return;
 | 
						|
 | 
						|
	x = -16 * 16;
 | 
						|
	y = TileY(found->xy) * 16 + 37;
 | 
						|
 | 
						|
	InitializeDisasterVehicle(v,x,y, 135,5,6);
 | 
						|
 | 
						|
	u = ForceAllocateSpecialVehicle();
 | 
						|
	if (u != NULL) {
 | 
						|
		v->next = u;
 | 
						|
		InitializeDisasterVehicle(u,x,y,0,5,7);
 | 
						|
		u->vehstatus |= VS_DISASTER;
 | 
						|
 | 
						|
		w = ForceAllocateSpecialVehicle();
 | 
						|
		if (w != NULL) {
 | 
						|
			u->next = w;
 | 
						|
			InitializeDisasterVehicle(w,x,y,140,5,8);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void Disaster4_Init(void)
 | 
						|
{
 | 
						|
	Vehicle *v = ForceAllocateSpecialVehicle(), *u;
 | 
						|
	int x,y;
 | 
						|
 | 
						|
	if (v == NULL)
 | 
						|
		return;
 | 
						|
 | 
						|
	x = TileX(Random()) * 16 + 8;
 | 
						|
 | 
						|
	y = MapMaxX() * 16 - 1;
 | 
						|
	InitializeDisasterVehicle(v, x, y, 135, 7, 9);
 | 
						|
	v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2);
 | 
						|
	v->age = 0;
 | 
						|
 | 
						|
	// Allocate shadow too?
 | 
						|
	u = ForceAllocateSpecialVehicle();
 | 
						|
	if (u != NULL) {
 | 
						|
		v->next = u;
 | 
						|
		InitializeDisasterVehicle(u,x,y,0,7,10);
 | 
						|
		u->vehstatus |= VS_DISASTER;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// Submarine type 1
 | 
						|
static void Disaster5_Init(void)
 | 
						|
{
 | 
						|
	Vehicle *v = ForceAllocateSpecialVehicle();
 | 
						|
	int x,y;
 | 
						|
	byte dir;
 | 
						|
	uint32 r;
 | 
						|
 | 
						|
	if (v == NULL)
 | 
						|
		return;
 | 
						|
 | 
						|
	r = Random();
 | 
						|
	x = TileX(r) * 16 + 8;
 | 
						|
 | 
						|
	y = 8;
 | 
						|
	dir = 3;
 | 
						|
	if (r & 0x80000000) { y = MapMaxX() * 16 - 8 - 1; dir = 7; }
 | 
						|
	InitializeDisasterVehicle(v, x, y, 0, dir,13);
 | 
						|
	v->age = 0;
 | 
						|
}
 | 
						|
 | 
						|
// Submarine type 2
 | 
						|
static void Disaster6_Init(void)
 | 
						|
{
 | 
						|
	Vehicle *v = ForceAllocateSpecialVehicle();
 | 
						|
	int x,y;
 | 
						|
	byte dir;
 | 
						|
	uint32 r;
 | 
						|
 | 
						|
	if (v == NULL)
 | 
						|
		return;
 | 
						|
 | 
						|
	r = Random();
 | 
						|
	x = TileX(r) * 16 + 8;
 | 
						|
 | 
						|
	y = 8;
 | 
						|
	dir = 3;
 | 
						|
	if (r & 0x80000000) { y = MapMaxX() * 16 - 8 - 1; dir = 7; }
 | 
						|
	InitializeDisasterVehicle(v, x, y, 0, dir,14);
 | 
						|
	v->age = 0;
 | 
						|
}
 | 
						|
 | 
						|
static void Disaster7_Init(void)
 | 
						|
{
 | 
						|
	Industry *i;
 | 
						|
	int maxloop = 15;
 | 
						|
	int index = Random() & 0xF;
 | 
						|
 | 
						|
	do {
 | 
						|
		FOR_ALL_INDUSTRIES(i) {
 | 
						|
			if (i->xy != 0 && i->type == IT_COAL_MINE && --index < 0) {
 | 
						|
 | 
						|
				SetDParam(0, i->town->index);
 | 
						|
				AddNewsItem(STR_B005_COAL_MINE_SUBSIDENCE_LEAVES,
 | 
						|
					NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy + TileDiffXY(1, 1), 0);
 | 
						|
 | 
						|
				{
 | 
						|
					TileIndex tile = i->xy;
 | 
						|
					TileIndexDiff step = TileOffsByDir(Random() & 3);
 | 
						|
 | 
						|
					int count = 30;
 | 
						|
					do {
 | 
						|
						DisasterClearSquare(tile);
 | 
						|
						tile = TILE_MASK(tile + step);
 | 
						|
					} while (--count);
 | 
						|
				}
 | 
						|
				return;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	} while (--maxloop != 0);
 | 
						|
}
 | 
						|
 | 
						|
static DisasterInitProc * const _disaster_initprocs[] = {
 | 
						|
	Disaster0_Init,
 | 
						|
	Disaster1_Init,
 | 
						|
	Disaster2_Init,
 | 
						|
	Disaster3_Init,
 | 
						|
	Disaster4_Init,
 | 
						|
	Disaster5_Init,
 | 
						|
	Disaster6_Init,
 | 
						|
	Disaster7_Init,
 | 
						|
};
 | 
						|
 | 
						|
typedef struct {
 | 
						|
	byte min,max;
 | 
						|
} DisasterYears;
 | 
						|
 | 
						|
#define MK(a,b) {a-20,b-20}
 | 
						|
static const DisasterYears _dis_years[8] = {
 | 
						|
	MK(30,55),
 | 
						|
	MK(40,70),
 | 
						|
	MK(60,90),
 | 
						|
	MK(70,100),
 | 
						|
	MK(100,200),
 | 
						|
	MK(40,65),
 | 
						|
	MK(75,110),
 | 
						|
	MK(50,85),
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
static void DoDisaster(void)
 | 
						|
{
 | 
						|
	byte buf[8];
 | 
						|
	byte year = _cur_year;
 | 
						|
	int i,j;
 | 
						|
 | 
						|
	for(i=j=0; i!=lengthof(_dis_years); i++) {
 | 
						|
		if (year >= _dis_years[i].min &&
 | 
						|
				year < _dis_years[i].max)
 | 
						|
					buf[j++] = i;
 | 
						|
	}
 | 
						|
 | 
						|
	if (j == 0)
 | 
						|
		return;
 | 
						|
 | 
						|
	_disaster_initprocs[buf[GB(Random(), 0, 16) * j >> 16]]();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void ResetDisasterDelay(void)
 | 
						|
{
 | 
						|
	_disaster_delay = GB(Random(), 0, 9) + 730;
 | 
						|
}
 | 
						|
 | 
						|
void DisasterDailyLoop(void)
 | 
						|
{
 | 
						|
	if (--_disaster_delay != 0)
 | 
						|
		return;
 | 
						|
 | 
						|
	ResetDisasterDelay();
 | 
						|
 | 
						|
	if (_opt.diff.disasters != 0)
 | 
						|
		DoDisaster();
 | 
						|
}
 | 
						|
 | 
						|
void StartupDisasters(void)
 | 
						|
{
 | 
						|
	ResetDisasterDelay();
 | 
						|
}
 | 
						|
 |