94 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /**
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|  * @file animcursors.h
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|  * This file defines all the the animated cursors.
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|  * Animated cursors consist of the number of sprites that are
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|  * displayed in a round-robin manner. Each sprite also has a time
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|  * associated that indicates how many ticks the corresponding sprite
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|  * is to be displayed.
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|  */
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| 
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| /**
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|  * Creates two array entries that define one
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|  *  status of the cursor.
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|  *  @param Sprite The Sprite to be displayed
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|  *  @param display_time The Number of ticks to display the sprite
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|  */
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| #define ANIM_CURSOR_LINE(Sprite, display_time) { Sprite, display_time },
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| 
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| /**
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|  * This indicates the termination of the cursor list
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|  */
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| #define ANIM_CURSOR_END() ANIM_CURSOR_LINE(AnimCursor::LAST, 0)
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| 
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| /**
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|  * Animated cursor elements for demolition
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|  */
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| static const AnimCursor _demolish_animcursor[] = {
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| 	ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_FIRST, 8)
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| 	ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_1,     8)
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| 	ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_2,     8)
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| 	ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_LAST,  8)
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| 	ANIM_CURSOR_END()
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| };
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| 
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| /**
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|  * Animated cursor elements for lower land
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|  */
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| static const AnimCursor _lower_land_animcursor[] = {
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| 	ANIM_CURSOR_LINE(SPR_CURSOR_LOWERLAND_FIRST, 10)
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| 	ANIM_CURSOR_LINE(SPR_CURSOR_LOWERLAND_1,     10)
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| 	ANIM_CURSOR_LINE(SPR_CURSOR_LOWERLAND_LAST,  29)
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| 	ANIM_CURSOR_END()
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| };
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| 
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| /**
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|  * Animated cursor elements for raise land
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|  */
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| static const AnimCursor _raise_land_animcursor[] = {
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| 	ANIM_CURSOR_LINE(SPR_CURSOR_RAISELAND_FIRST, 10)
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| 	ANIM_CURSOR_LINE(SPR_CURSOR_RAISELAND_1,     10)
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| 	ANIM_CURSOR_LINE(SPR_CURSOR_RAISELAND_LAST,  29)
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| 	ANIM_CURSOR_END()
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| };
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| 
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| /**
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|  * Animated cursor elements for the goto icon
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|  */
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| static const AnimCursor _order_goto_animcursor[] = {
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| 	ANIM_CURSOR_LINE(SPR_CURSOR_PICKSTATION_FIRST, 10)
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| 	ANIM_CURSOR_LINE(SPR_CURSOR_PICKSTATION_1,     10)
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| 	ANIM_CURSOR_LINE(SPR_CURSOR_PICKSTATION_LAST,  29)
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| 	ANIM_CURSOR_END()
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| };
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| 
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| /**
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|  * Animated cursor elements for the build signal icon
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|  */
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| static const AnimCursor _build_signals_animcursor[] = {
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| 	ANIM_CURSOR_LINE(SPR_CURSOR_BUILDSIGNALS_FIRST, 20)
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| 	ANIM_CURSOR_LINE(SPR_CURSOR_BUILDSIGNALS_LAST,  20)
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| 	ANIM_CURSOR_END()
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| };
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| 
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| /**
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|  * This is an array of pointers to all the animated cursor
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|  *  definitions we have above. This is the only thing that is
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|  *  accessed directly from other files
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|  */
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| static const AnimCursor * const _animcursors[] = {
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| 	_demolish_animcursor,
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| 	_lower_land_animcursor,
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| 	_raise_land_animcursor,
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| 	_order_goto_animcursor,
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| 	_build_signals_animcursor
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| };
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