
# Conflicts: # src/3rdparty/squirrel/include/squirrel.h # src/blitter/32bpp_sse_func.hpp # src/bridge_map.h # src/clear_map.h # src/company_manager_face.h # src/console_func.h # src/core/bitmath_func.hpp # src/core/endian_func.hpp # src/core/random_func.hpp # src/depot_map.h # src/elrail_func.h # src/fontcache.h # src/industry_map.h # src/map_func.h # src/newgrf_spritegroup.h # src/object_map.h # src/rail.h # src/rail_map.h # src/road_func.h # src/road_map.h # src/saveload/saveload.h # src/saveload/saveload_error.hpp # src/settings_gui.cpp # src/sl/oldloader.h # src/sprite.h # src/spritecache.h # src/station_func.h # src/station_map.h # src/story_base.h # src/strings_func.h # src/tile_cmd.h # src/tile_map.h # src/tile_type.h # src/town.h # src/town_map.h # src/tree_map.h # src/tunnel_map.h # src/tunnelbridge_map.h # src/vehicle_func.h # src/viewport_func.h # src/void_map.h # src/water.h # src/water_map.h # src/widget_type.h
85 lines
3.8 KiB
C
85 lines
3.8 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file palette_func.h Functions related to palettes. */
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#ifndef PALETTE_FUNC_H
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#define PALETTE_FUNC_H
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#include "gfx_type.h"
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extern Palette _cur_palette; ///< Current palette
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void GfxInitPalettes();
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uint8_t GetNearestColourIndex(uint8_t r, uint8_t g, uint8_t b);
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inline uint8_t GetNearestColourIndex(const Colour colour)
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{
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return GetNearestColourIndex(colour.r, colour.g, colour.b);
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}
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/**
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* Checks if a Colours value is valid.
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*
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* @param colours The value to check
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* @return true if the given value is a valid Colours.
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*/
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inline bool IsValidColours(Colours colours)
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{
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return colours < COLOUR_END;
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}
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TextColour GetContrastColour(uint8_t background, uint8_t threshold = 128);
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/**
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* All 16 colour gradients
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* 8 colours per gradient from darkest (0) to lightest (7)
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*/
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extern byte _colour_gradient[COLOUR_END][8];
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extern byte _colour_value[COLOUR_END];
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/**
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* Return the colour for a particular greyscale level.
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* @param level Intensity, 0 = black, 15 = white
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* @return colour
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*/
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#define GREY_SCALE(level) (level)
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static const uint8_t PC_BLACK = GREY_SCALE(1); ///< Black palette colour.
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static const uint8_t PC_DARK_GREY = GREY_SCALE(6); ///< Dark grey palette colour.
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static const uint8_t PC_GREY = GREY_SCALE(10); ///< Grey palette colour.
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static const uint8_t PC_WHITE = GREY_SCALE(15); ///< White palette colour.
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static const uint8_t PC_VERY_DARK_RED = 0xB2; ///< Almost-black red palette colour.
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static const uint8_t PC_DARK_RED = 0xB4; ///< Dark red palette colour.
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static const uint8_t PC_RED = 0xB8; ///< Red palette colour.
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static const uint8_t PC_VERY_DARK_BROWN = 0x56; ///< Almost-black brown palette colour.
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static const uint8_t PC_ORANGE = 0xC2; ///< Orange palette colour.
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static const uint8_t PC_YELLOW = 0xBF; ///< Yellow palette colour.
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static const uint8_t PC_LIGHT_YELLOW = 0x44; ///< Light yellow palette colour.
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static const uint8_t PC_VERY_LIGHT_YELLOW = 0x45; ///< Almost-white yellow palette colour.
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static const uint8_t PC_GREEN = 0xD0; ///< Green palette colour.
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static const uint8_t PC_VERY_DARK_BLUE = 0x9A; ///< Almost-black blue palette colour.
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static const uint8_t PC_DARK_BLUE = 0x9D; ///< Dark blue palette colour.
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static const uint8_t PC_LIGHT_BLUE = 0x98; ///< Light blue palette colour.
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static const uint8_t PC_ROUGH_LAND = 0x52; ///< Dark green palette colour for rough land.
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static const uint8_t PC_GRASS_LAND = 0x54; ///< Dark green palette colour for grass land.
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static const uint8_t PC_BARE_LAND = 0x37; ///< Brown palette colour for bare land.
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static const uint8_t PC_RAINFOREST = 0x5C; ///< Pale green palette colour for rainforest.
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static const uint8_t PC_FIELDS = 0x25; ///< Light brown palette colour for fields.
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static const uint8_t PC_TREES = 0x57; ///< Green palette colour for trees.
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static const uint8_t PC_WATER = 0xC9; ///< Dark blue palette colour for water.
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#endif /* PALETTE_FUNC_H */
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