415 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			415 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "functions.h"
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#include "map.h"
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#include "tile.h"
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#include "command.h"
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#include "viewport.h"
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#include "player.h"
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#include "gui.h"
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#include "station.h"
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#include "economy.h"
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#include "town.h"
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#include "sprite.h"
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#include "variables.h"
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/** Destroy a HQ.
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 * During normal gameplay you can only implicitely destroy a HQ when you are
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 * rebuilding it. Otherwise, only water can destroy it.
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 * @param tile tile coordinates where HQ is located to destroy
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 * @param flags docommand flags of calling function
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 */
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static int32 DestroyCompanyHQ(TileIndex tile, uint32 flags)
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{
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	Player *p;
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	SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
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	/* Find player that has HQ flooded, and reset their location_of_house */
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	if (_current_player == OWNER_WATER) {
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		bool dodelete = false;
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		FOR_ALL_PLAYERS(p) {
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			if (p->location_of_house == tile) {
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				dodelete = true;
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				break;
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			}
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		}
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		if (!dodelete) return CMD_ERROR;
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	} else /* Destruction was initiated by player */
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		p = GetPlayer(_current_player);
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		if (p->location_of_house == 0) return CMD_ERROR;
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		if (flags & DC_EXEC) {
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			DoClearSquare(p->location_of_house + TileDiffXY(0, 0));
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			DoClearSquare(p->location_of_house + TileDiffXY(0, 1));
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			DoClearSquare(p->location_of_house + TileDiffXY(1, 0));
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			DoClearSquare(p->location_of_house + TileDiffXY(1, 1));
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			p->location_of_house = 0; // reset HQ position
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			InvalidateWindow(WC_COMPANY, (int)p->index);
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		}
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	// cost of relocating company is 1% of company value
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		return CalculateCompanyValue(p) / 100;
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}
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/** Build or relocate the HQ. This depends if the HQ is already built or not
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 * @param x,y the coordinates where the HQ will be built or relocated to
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 * @param p1 unused
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 * @param p2 unused
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 */
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extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
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int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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	TileIndex tile = TileVirtXY(x, y);
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	Player *p = GetPlayer(_current_player);
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	int cost;
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	SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
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	cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
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	if (CmdFailed(cost)) return CMD_ERROR;
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	if (p->location_of_house != 0) { /* Moving HQ */
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		int32 ret = DestroyCompanyHQ(p->location_of_house, flags);
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		if (CmdFailed(ret)) return CMD_ERROR;
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		cost += ret;
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	}
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	if (flags & DC_EXEC) {
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		int score = UpdateCompanyRatingAndValue(p, false);
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		p->location_of_house = tile;
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		ModifyTile(tile + TileDiffXY(0, 0), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x80);
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		ModifyTile(tile + TileDiffXY(0, 1), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x81);
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		ModifyTile(tile + TileDiffXY(1, 0), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x82);
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		ModifyTile(tile + TileDiffXY(1, 1), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x83);
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		UpdatePlayerHouse(p, score);
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		InvalidateWindow(WC_COMPANY, (int)p->index);
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	}
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	return cost;
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}
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typedef struct DrawTileUnmovableStruct {
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	uint16 image;
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	byte subcoord_x;
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	byte subcoord_y;
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	byte width;
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	byte height;
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	byte z_size;
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	byte unused;
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} DrawTileUnmovableStruct;
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#include "table/unmovable_land.h"
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static void DrawTile_Unmovable(TileInfo *ti)
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{
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	uint32 image, ormod;
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	if (!(ti->map5 & 0x80)) {
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		if (ti->map5 == 2) {
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			// statue
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			DrawGroundSprite(SPR_STATUE_GROUND);
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			image = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
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			image += PALETTE_MODIFIER_COLOR | SPR_STATUE_COMPANY;
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			if (_display_opt & DO_TRANS_BUILDINGS)
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				MAKE_TRANSPARENT(image);
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			AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 25, ti->z);
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		} else if (ti->map5 == 3) {
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			// "owned by" sign
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			DrawClearLandTile(ti, 0);
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			AddSortableSpriteToDraw(
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				PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)) + PALETTE_MODIFIER_COLOR + SPR_BOUGHT_LAND,
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				ti->x+8, ti->y+8,
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				1, 1,
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				10,
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				GetSlopeZ(ti->x+8, ti->y+8)
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			);
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		} else {
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			// lighthouse or transmitter
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			const DrawTileUnmovableStruct *dtus;
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			if (ti->tileh) DrawFoundation(ti, ti->tileh);
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			DrawClearLandTile(ti, 2);
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			dtus = &_draw_tile_unmovable_data[ti->map5];
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			image = dtus->image;
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			if (_display_opt & DO_TRANS_BUILDINGS)
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				MAKE_TRANSPARENT(image);
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			AddSortableSpriteToDraw(image,
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				ti->x | dtus->subcoord_x,
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				ti->y | dtus->subcoord_y,
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				dtus->width, dtus->height,
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				dtus->z_size, ti->z);
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		}
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	} else {
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		const DrawTileSeqStruct *dtss;
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		const DrawTileSprites *t;
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		if (ti->tileh) DrawFoundation(ti, ti->tileh);
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		ormod = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
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		t = &_unmovable_display_datas[ti->map5 & 0x7F];
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		DrawGroundSprite(t->ground_sprite | ormod);
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		foreach_draw_tile_seq(dtss, t->seq) {
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			image = dtss->image;
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			if (_display_opt & DO_TRANS_BUILDINGS) {
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				MAKE_TRANSPARENT(image);
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			} else {
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				image |= ormod;
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			}
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			AddSortableSpriteToDraw(image, ti->x + dtss->delta_x, ti->y + dtss->delta_y,
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				dtss->width, dtss->height, dtss->unk, ti->z + dtss->delta_z);
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		}
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	}
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}
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static uint GetSlopeZ_Unmovable(const TileInfo* ti)
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{
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	return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z;
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}
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static uint GetSlopeTileh_Unmovable(const TileInfo *ti)
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{
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	return 0;
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}
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static int32 ClearTile_Unmovable(TileIndex tile, byte flags)
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{
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	byte m5 = _m[tile].m5;
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	if (m5 & 0x80) {
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		if (_current_player == OWNER_WATER) return DestroyCompanyHQ(tile, DC_EXEC);
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		return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN);
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	}
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	if (m5 == 3) // company owned land
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		return DoCommandByTile(tile, 0, 0, flags, CMD_SELL_LAND_AREA);
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	// checks if you're allowed to remove unmovable things
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	if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) )
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		return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
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	if (flags & DC_EXEC) {
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		DoClearSquare(tile);
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	}
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	return 0;
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}
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static void GetAcceptedCargo_Unmovable(TileIndex tile, AcceptedCargo ac)
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{
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	byte m5 = _m[tile].m5;
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	uint level; // HQ level (depends on company performance) in the range 1..5.
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	if (!(m5 & 0x80)) {
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		/* not used */
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		return;
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	}
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	/* HQ accepts passenger and mail; but we have to divide the values
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	 * between 4 tiles it occupies! */
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	level = (m5 & ~0x80) / 4 + 1;
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	// Top town building generates 10, so to make HQ interesting, the top
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	// type makes 20.
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	ac[CT_PASSENGERS] = max(1, level);
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	// Top town building generates 4, HQ can make up to 8. The
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	// proportion passengers:mail is different because such a huge
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	// commercial building generates unusually high amount of mail
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	// correspondence per physical visitor.
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	ac[CT_MAIL] = max(1, level / 2);
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}
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static const StringID _unmovable_tile_str[] = {
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	STR_5803_COMPANY_HEADQUARTERS,
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	STR_5801_TRANSMITTER,
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	STR_5802_LIGHTHOUSE,
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	STR_2016_STATUE,
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	STR_5805_COMPANY_OWNED_LAND,
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};
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static void GetTileDesc_Unmovable(TileIndex tile, TileDesc *td)
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{
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	int i = _m[tile].m5;
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	if (i & 0x80) i = -1;
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	td->str = _unmovable_tile_str[i + 1];
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	td->owner = GetTileOwner(tile);
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}
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static void AnimateTile_Unmovable(TileIndex tile)
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{
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	/* not used */
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}
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static void TileLoop_Unmovable(TileIndex tile)
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{
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	byte m5 = _m[tile].m5;
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	uint level; // HQ level (depends on company performance) in the range 1..5.
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	uint32 r;
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	if (!(m5 & 0x80)) {
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		/* not used */
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		return;
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	}
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	/* HQ accepts passenger and mail; but we have to divide the values
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	 * between 4 tiles it occupies! */
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	level = GB(m5, 0, 7) / 4 + 1;
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	assert(level < 6);
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	r = Random();
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	// Top town buildings generate 250, so the top HQ type makes 256.
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	if (GB(r, 0, 8) < (256 / 4 / (6 - level))) {
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		uint amt = GB(r, 0, 8) / 8 / 4 + 1;
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		if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
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		MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt);
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	}
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	// Top town building generates 90, HQ can make up to 196. The
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	// proportion passengers:mail is about the same as in the acceptance
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	// equations.
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	if (GB(r, 8, 8) < (196 / 4 / (6 - level))) {
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		uint amt = GB(r, 8, 8) / 8 / 4 + 1;
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		if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
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		MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt);
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	}
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}
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static uint32 GetTileTrackStatus_Unmovable(TileIndex tile, TransportType mode)
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{
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	return 0;
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}
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static void ClickTile_Unmovable(TileIndex tile)
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{
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	if (_m[tile].m5 & 0x80) {
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		ShowPlayerCompany(GetTileOwner(tile));
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	}
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}
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static const TileIndexDiffC _tile_add[] = {
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	{ 1,  0},
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	{ 0,  1},
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	{-1,  0},
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	{ 0, -1}
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};
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/* checks, if a radio tower is within a 9x9 tile square around tile */
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static bool checkRadioTowerNearby(TileIndex tile)
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{
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	TileIndex tile_s = tile - TileDiffXY(4, 4);
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	BEGIN_TILE_LOOP(tile, 9, 9, tile_s)
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		// already a radio tower here?
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		if (IsTileType(tile, MP_UNMOVABLE) && _m[tile].m5 == 0)
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			return false;
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	END_TILE_LOOP(tile, 9, 9, tile_s)
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	return true;
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}
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void GenerateUnmovables(void)
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{
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	int i,j;
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	TileIndex tile;
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	uint32 r;
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	int dir;
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	uint h;
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	if (_opt.landscape == LT_CANDY)
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		return;
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	/* add radio tower */
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	i = ScaleByMapSize(1000);
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	j = ScaleByMapSize(40); // maximum number of radio towers on the map
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	do {
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		tile = RandomTile();
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		if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h >= 32) {
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			if(!checkRadioTowerNearby(tile))
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				continue;
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			SetTileType(tile, MP_UNMOVABLE);
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			_m[tile].m5 = 0;
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			SetTileOwner(tile, OWNER_NONE);
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			if (--j == 0)
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				break;
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		}
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	} while (--i);
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	if (_opt.landscape == LT_DESERT)
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		return;
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	/* add lighthouses */
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	i = ScaleByMapSize1D((Random() & 3) + 7);
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	do {
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restart:
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		r = Random();
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		dir = r >> 30;
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		r %= (dir == 0 || dir == 2) ? MapMaxY() : MapMaxX();
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		tile =
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			(dir == 0) ? TileXY(0, r)         : 0 + // left
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			(dir == 1) ? TileXY(r, 0)         : 0 + // top
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			(dir == 2) ? TileXY(MapMaxX(), r) : 0 + // right
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			(dir == 3) ? TileXY(r, MapMaxY()) : 0;  // bottom
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		j = 20;
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		do {
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			if (--j == 0)
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				goto restart;
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			tile = TILE_MASK(tile + ToTileIndexDiff(_tile_add[dir]));
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		} while (!(IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h <= 16));
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		assert(tile == TILE_MASK(tile));
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		SetTileType(tile, MP_UNMOVABLE);
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		_m[tile].m5 = 1;
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		SetTileOwner(tile, OWNER_NONE);
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	} while (--i);
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}
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static void ChangeTileOwner_Unmovable(TileIndex tile, PlayerID old_player, PlayerID new_player)
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{
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	if (!IsTileOwner(tile, old_player)) return;
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	if (_m[tile].m5 == 3 && new_player != OWNER_SPECTATOR) {
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		SetTileOwner(tile, new_player);
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	} else {
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		DoClearSquare(tile);
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	}
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}
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const TileTypeProcs _tile_type_unmovable_procs = {
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	DrawTile_Unmovable,             /* draw_tile_proc */
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	GetSlopeZ_Unmovable,            /* get_slope_z_proc */
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	ClearTile_Unmovable,            /* clear_tile_proc */
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	GetAcceptedCargo_Unmovable,     /* get_accepted_cargo_proc */
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	GetTileDesc_Unmovable,          /* get_tile_desc_proc */
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	GetTileTrackStatus_Unmovable,   /* get_tile_track_status_proc */
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	ClickTile_Unmovable,            /* click_tile_proc */
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	AnimateTile_Unmovable,          /* animate_tile_proc */
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	TileLoop_Unmovable,             /* tile_loop_clear */
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	ChangeTileOwner_Unmovable,      /* change_tile_owner_clear */
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	NULL,                           /* get_produced_cargo_proc */
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	NULL,                           /* vehicle_enter_tile_proc */
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	NULL,                           /* vehicle_leave_tile_proc */
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	GetSlopeTileh_Unmovable,        /* get_slope_tileh_proc */
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};
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