69 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "pool.h"
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| #include "sound.h"
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| #include "engine.h"
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| #include "vehicle.h"
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| #include "newgrf_callbacks.h"
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| #include "newgrf_engine.h"
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| #include "newgrf_sound.h"
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| 
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| static uint _sound_count = 0;
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| STATIC_POOL(SoundInternal, FileEntry, 3, 1000, NULL, NULL)
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| 
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| 
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| /* Allocate a new FileEntry */
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| FileEntry *AllocateFileEntry(void)
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| {
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| 	if (_sound_count == GetSoundInternalPoolSize()) {
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| 		if (!AddBlockToPool(&_SoundInternal_pool)) return NULL;
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| 	}
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| 
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| 	return GetSoundInternal(_sound_count++);
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| }
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| 
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| 
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| void InitializeSoundPool(void)
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| {
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| 	CleanPool(&_SoundInternal_pool);
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| 	_sound_count = 0;
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| 
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| 	/* Copy original sound data to the pool */
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| 	SndCopyToPool();
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| }
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| 
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| 
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| FileEntry *GetSound(uint index)
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| {
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| 	if (index >= _sound_count) return NULL;
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| 	return GetSoundInternal(index);
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| }
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| 
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| 
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| uint GetNumSounds(void)
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| {
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| 	return _sound_count;
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| }
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| 
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| 
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| bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
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| {
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| 	const GRFFile *file = GetEngineGRF(v->engine_type);
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| 	uint16 callback;
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| 
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| 	/* If the engine has no GRF ID associated it can't ever play any new sounds */
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| 	if (file == NULL) return false;
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| 
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| 	/* Check that the vehicle type uses the sound effect callback */
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| 	if (!HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_SOUND_EFFECT)) return false;
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| 
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| 	callback = GetVehicleCallback(CBID_VEHICLE_SOUND_EFFECT, event, 0, v->engine_type, v);
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| 	if (callback == CALLBACK_FAILED) return false;
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| 	if (callback >= GetNumOriginalSounds()) callback += file->sound_offset - GetNumOriginalSounds();
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| 
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| 	if (callback < GetNumSounds()) SndPlayVehicleFx(callback, v);
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| 	return true;
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| }
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