2039 lines
		
	
	
		
			58 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2039 lines
		
	
	
		
			58 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| #include "stdafx.h"
 | |
| #include "openttd.h"
 | |
| #include "bridge_map.h"
 | |
| #include "debug.h"
 | |
| #include "functions.h"
 | |
| #include "rail_map.h"
 | |
| #include "road_map.h"
 | |
| #include "table/sprites.h"
 | |
| #include "table/strings.h"
 | |
| #include "map.h"
 | |
| #include "tile.h"
 | |
| #include "town_map.h"
 | |
| #include "tunnel_map.h"
 | |
| #include "vehicle.h"
 | |
| #include "viewport.h"
 | |
| #include "command.h"
 | |
| #include "pathfind.h"
 | |
| #include "engine.h"
 | |
| #include "town.h"
 | |
| #include "sound.h"
 | |
| #include "station.h"
 | |
| #include "sprite.h"
 | |
| #include "depot.h"
 | |
| #include "waypoint.h"
 | |
| #include "window.h"
 | |
| #include "rail.h"
 | |
| #include "railtypes.h" // include table for railtypes
 | |
| #include "newgrf.h"
 | |
| #include "yapf/yapf.h"
 | |
| #include "newgrf_callbacks.h"
 | |
| #include "newgrf_station.h"
 | |
| #include "train.h"
 | |
| 
 | |
| const byte _track_sloped_sprites[14] = {
 | |
| 	14, 15, 22, 13,
 | |
| 	 0, 21, 17, 12,
 | |
| 	23,  0, 18, 20,
 | |
| 	19, 16
 | |
| };
 | |
| 
 | |
| 
 | |
| /*         4
 | |
|  *     ---------
 | |
|  *    |\       /|
 | |
|  *    | \    1/ |
 | |
|  *    |  \   /  |
 | |
|  *    |   \ /   |
 | |
|  *  16|    \    |32
 | |
|  *    |   / \2  |
 | |
|  *    |  /   \  |
 | |
|  *    | /     \ |
 | |
|  *    |/       \|
 | |
|  *     ---------
 | |
|  *         8
 | |
|  */
 | |
| 
 | |
| 
 | |
| 
 | |
| /* MAP2 byte:    abcd???? => Signal On? Same coding as map3lo
 | |
|  * MAP3LO byte:  abcd???? => Signal Exists?
 | |
|  *               a and b are for diagonals, upper and left,
 | |
|  *               one for each direction. (ie a == NE->SW, b ==
 | |
|  *               SW->NE, or v.v., I don't know. b and c are
 | |
|  *               similar for lower and right.
 | |
|  * MAP2 byte:    ????abcd => Type of ground.
 | |
|  * MAP3LO byte:  ????abcd => Type of rail.
 | |
|  * MAP5:         00abcdef => rail
 | |
|  *               01abcdef => rail w/ signals
 | |
|  *               10uuuuuu => unused
 | |
|  *               11uuuudd => rail depot
 | |
|  */
 | |
| 
 | |
| static bool CheckTrackCombination(TileIndex tile, TrackBits to_build, uint flags)
 | |
| {
 | |
| 	TrackBits current; /* The current track layout */
 | |
| 	TrackBits future; /* The track layout we want to build */
 | |
| 	_error_message = STR_1001_IMPOSSIBLE_TRACK_COMBINATION;
 | |
| 
 | |
| 	if (!IsPlainRailTile(tile)) return false;
 | |
| 
 | |
| 	/* So, we have a tile with tracks on it (and possibly signals). Let's see
 | |
| 	 * what tracks first */
 | |
| 	current = GetTrackBits(tile);
 | |
| 	future = current | to_build;
 | |
| 
 | |
| 	/* Are we really building something new? */
 | |
| 	if (current == future) {
 | |
| 		/* Nothing new is being built */
 | |
| 		_error_message = STR_1007_ALREADY_BUILT;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	/* Let's see if we may build this */
 | |
| 	if (flags & DC_NO_RAIL_OVERLAP || HasSignals(tile)) {
 | |
| 		/* If we are not allowed to overlap (flag is on for ai players or we have
 | |
| 		 * signals on the tile), check that */
 | |
| 		return future == TRACK_BIT_HORZ || future == TRACK_BIT_VERT;
 | |
| 	} else {
 | |
| 		/* Normally, we may overlap and any combination is valid */
 | |
| 		return true;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static const TrackBits _valid_tileh_slopes[][15] = {
 | |
| 
 | |
| // set of normal ones
 | |
| {
 | |
| 	TRACK_BIT_ALL,
 | |
| 	TRACK_BIT_RIGHT,
 | |
| 	TRACK_BIT_UPPER,
 | |
| 	TRACK_BIT_X,
 | |
| 
 | |
| 	TRACK_BIT_LEFT,
 | |
| 	0,
 | |
| 	TRACK_BIT_Y,
 | |
| 	TRACK_BIT_LOWER,
 | |
| 
 | |
| 	TRACK_BIT_LOWER,
 | |
| 	TRACK_BIT_Y,
 | |
| 	0,
 | |
| 	TRACK_BIT_LEFT,
 | |
| 
 | |
| 	TRACK_BIT_X,
 | |
| 	TRACK_BIT_UPPER,
 | |
| 	TRACK_BIT_RIGHT,
 | |
| },
 | |
| 
 | |
| // allowed rail for an evenly raised platform
 | |
| {
 | |
| 	0,
 | |
| 	TRACK_BIT_LEFT,
 | |
| 	TRACK_BIT_LOWER,
 | |
| 	TRACK_BIT_Y | TRACK_BIT_LOWER | TRACK_BIT_LEFT,
 | |
| 
 | |
| 	TRACK_BIT_RIGHT,
 | |
| 	TRACK_BIT_ALL,
 | |
| 	TRACK_BIT_X | TRACK_BIT_LOWER | TRACK_BIT_RIGHT,
 | |
| 	TRACK_BIT_ALL,
 | |
| 
 | |
| 	TRACK_BIT_UPPER,
 | |
| 	TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_LEFT,
 | |
| 	TRACK_BIT_ALL,
 | |
| 	TRACK_BIT_ALL,
 | |
| 
 | |
| 	TRACK_BIT_Y | TRACK_BIT_UPPER | TRACK_BIT_RIGHT,
 | |
| 	TRACK_BIT_ALL,
 | |
| 	TRACK_BIT_ALL
 | |
| }
 | |
| };
 | |
| 
 | |
| uint GetRailFoundation(Slope tileh, TrackBits bits)
 | |
| {
 | |
| 	uint i;
 | |
| 
 | |
| 	if (!IsSteepSlope(tileh)) {
 | |
| 		if ((~_valid_tileh_slopes[0][tileh] & bits) == 0) return 0;
 | |
| 		if ((~_valid_tileh_slopes[1][tileh] & bits) == 0) return tileh;
 | |
| 	}
 | |
| 
 | |
| 	switch (bits) {
 | |
| 		default: NOT_REACHED();
 | |
| 		case TRACK_BIT_X: i = 0; break;
 | |
| 		case TRACK_BIT_Y: i = 1; break;
 | |
| 		case TRACK_BIT_LEFT:  return 15 + 8 + (tileh == SLOPE_STEEP_W ? 4 : 0);
 | |
| 		case TRACK_BIT_LOWER: return 15 + 8 + (tileh == SLOPE_STEEP_S ? 5 : 1);
 | |
| 		case TRACK_BIT_RIGHT: return 15 + 8 + (tileh == SLOPE_STEEP_E ? 6 : 2);
 | |
| 		case TRACK_BIT_UPPER: return 15 + 8 + (tileh == SLOPE_STEEP_N ? 7 : 3);
 | |
| 	}
 | |
| 	switch (tileh) {
 | |
| 		case SLOPE_W:
 | |
| 		case SLOPE_STEEP_W: i += 0; break;
 | |
| 		case SLOPE_S:
 | |
| 		case SLOPE_STEEP_S: i += 2; break;
 | |
| 		case SLOPE_E:
 | |
| 		case SLOPE_STEEP_E: i += 4; break;
 | |
| 		case SLOPE_N:
 | |
| 		case SLOPE_STEEP_N: i += 6; break;
 | |
| 		default: return 0;
 | |
| 	}
 | |
| 	return i + 15;
 | |
| }
 | |
| 
 | |
| 
 | |
| static uint32 CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile)
 | |
| {
 | |
| 	if (IsSteepSlope(tileh)) {
 | |
| 		if (existing == 0) {
 | |
| 			TrackBits valid = TRACK_BIT_CROSS | (HASBIT(1 << SLOPE_STEEP_W | 1 << SLOPE_STEEP_E, tileh) ? TRACK_BIT_VERT : TRACK_BIT_HORZ);
 | |
| 			if (valid & rail_bits) return _price.terraform;
 | |
| 		}
 | |
| 	} else {
 | |
| 		rail_bits |= existing;
 | |
| 
 | |
| 		// don't allow building on the lower side of a coast
 | |
| 		if (IsTileType(tile, MP_WATER) &&
 | |
| 				~_valid_tileh_slopes[1][tileh] & rail_bits) {
 | |
| 			return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
 | |
| 		}
 | |
| 
 | |
| 		// no special foundation
 | |
| 		if ((~_valid_tileh_slopes[0][tileh] & rail_bits) == 0)
 | |
| 			return 0;
 | |
| 
 | |
| 		if ((~_valid_tileh_slopes[1][tileh] & rail_bits) == 0 || ( // whole tile is leveled up
 | |
| 					(rail_bits == TRACK_BIT_X || rail_bits == TRACK_BIT_Y) &&
 | |
| 					(tileh == SLOPE_W || tileh == SLOPE_S || tileh == SLOPE_E || tileh == SLOPE_N)
 | |
| 				)) { // partly up
 | |
| 			if (existing != 0) {
 | |
| 				return 0;
 | |
| 			} else if (!_patches.build_on_slopes || _is_old_ai_player) {
 | |
| 				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 | |
| 			} else {
 | |
| 				return _price.terraform;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 | |
| }
 | |
| 
 | |
| /* Validate functions for rail building */
 | |
| static inline bool ValParamTrackOrientation(Track track) {return IsValidTrack(track);}
 | |
| 
 | |
| /** Build a single piece of rail
 | |
|  * @param tile tile  to build on
 | |
|  * @param p1 railtype of being built piece (normal, mono, maglev)
 | |
|  * @param p2 rail track to build
 | |
|  */
 | |
| int32 CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Slope tileh;
 | |
| 	Track track = (Track)p2;
 | |
| 	TrackBits trackbit;
 | |
| 	int32 cost = 0;
 | |
| 	int32 ret;
 | |
| 
 | |
| 	if (!ValParamRailtype(p1) || !ValParamTrackOrientation(track)) return CMD_ERROR;
 | |
| 
 | |
| 	tileh = GetTileSlope(tile, NULL);
 | |
| 	trackbit = TrackToTrackBits(track);
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	switch (GetTileType(tile)) {
 | |
| 		case MP_TUNNELBRIDGE:
 | |
| 			if (!IsBridge(tile) ||
 | |
| 					!IsBridgeMiddle(tile) ||
 | |
| 					AxisToTrackBits(OtherAxis(GetBridgeAxis(tile))) != trackbit) {
 | |
| 				// Get detailed error message
 | |
| 				return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 			}
 | |
| 
 | |
| 			if (IsClearUnderBridge(tile)) {
 | |
| 				ret = CheckRailSlope(tileh, trackbit, 0, tile);
 | |
| 				if (CmdFailed(ret)) return ret;
 | |
| 				cost += ret;
 | |
| 
 | |
| 				if (flags & DC_EXEC) SetRailUnderBridge(tile, _current_player, p1);
 | |
| 			} else if (IsTransportUnderBridge(tile) &&
 | |
| 					GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
 | |
| 				return_cmd_error(STR_1007_ALREADY_BUILT);
 | |
| 			} else {
 | |
| 				// Get detailed error message
 | |
| 				return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case MP_RAILWAY:
 | |
| 			if (!CheckTrackCombination(tile, trackbit, flags) ||
 | |
| 					!EnsureNoVehicle(tile)) {
 | |
| 				return CMD_ERROR;
 | |
| 			}
 | |
| 			if (!IsTileOwner(tile, _current_player) ||
 | |
| 					GetRailType(tile) != p1) {
 | |
| 				// Get detailed error message
 | |
| 				return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 			}
 | |
| 
 | |
| 			ret = CheckRailSlope(tileh, trackbit, GetTrackBits(tile), tile);
 | |
| 			if (CmdFailed(ret)) return ret;
 | |
| 			cost += ret;
 | |
| 
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				SetRailGroundType(tile, RAIL_GROUND_BARREN);
 | |
| 				_m[tile].m5 |= trackbit;
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case MP_STREET:
 | |
| #define M(x) (1 << (x))
 | |
| 			/* Level crossings may only be built on these slopes */
 | |
| 			if (!HASBIT(M(SLOPE_SEN) | M(SLOPE_ENW) | M(SLOPE_NWS) | M(SLOPE_NS) | M(SLOPE_WSE) | M(SLOPE_EW) | M(SLOPE_FLAT), tileh)) {
 | |
| 				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 | |
| 			}
 | |
| #undef M
 | |
| 
 | |
| 			if (!EnsureNoVehicle(tile)) return CMD_ERROR;
 | |
| 
 | |
| 			if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
 | |
| 				if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
 | |
| 
 | |
| 				if ((track == TRACK_X && GetRoadBits(tile) == ROAD_Y) ||
 | |
| 						(track == TRACK_Y && GetRoadBits(tile) == ROAD_X)) {
 | |
| 					if (flags & DC_EXEC) {
 | |
| 						MakeRoadCrossing(tile, GetTileOwner(tile), _current_player, (track == TRACK_X ? AXIS_Y : AXIS_X), p1, GetTownIndex(tile));
 | |
| 					}
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (IsLevelCrossing(tile) && GetCrossingRailBits(tile) == trackbit) {
 | |
| 				return_cmd_error(STR_1007_ALREADY_BUILT);
 | |
| 			}
 | |
| 			/* FALLTHROUGH */
 | |
| 
 | |
| 		default:
 | |
| 			ret = CheckRailSlope(tileh, trackbit, 0, tile);
 | |
| 			if (CmdFailed(ret)) return ret;
 | |
| 			cost += ret;
 | |
| 
 | |
| 			ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 			if (CmdFailed(ret)) return ret;
 | |
| 			cost += ret;
 | |
| 
 | |
| 			if (flags & DC_EXEC) MakeRailNormal(tile, _current_player, trackbit, p1);
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 		SetSignalsOnBothDir(tile, track);
 | |
| 		YapfNotifyTrackLayoutChange(tile, track);
 | |
| 	}
 | |
| 
 | |
| 	return cost + _price.build_rail;
 | |
| }
 | |
| 
 | |
| /** Remove a single piece of track
 | |
|  * @param tile tile to remove track from
 | |
|  * @param p1 unused
 | |
|  * @param p2 rail orientation
 | |
|  */
 | |
| int32 CmdRemoveSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Track track = (Track)p2;
 | |
| 	TrackBits trackbit;
 | |
| 	int32 cost = _price.remove_rail;
 | |
| 	bool crossing = false;
 | |
| 
 | |
| 	if (!ValParamTrackOrientation(p2)) return CMD_ERROR;
 | |
| 	trackbit = TrackToTrackBits(track);
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	switch (GetTileType(tile)) {
 | |
| 		case MP_TUNNELBRIDGE:
 | |
| 			if (!IsBridge(tile) ||
 | |
| 					!IsBridgeMiddle(tile) ||
 | |
| 					!IsTransportUnderBridge(tile) ||
 | |
| 					GetTransportTypeUnderBridge(tile) != TRANSPORT_RAIL ||
 | |
| 					GetRailBitsUnderBridge(tile) != trackbit ||
 | |
| 					(_current_player != OWNER_WATER && !CheckTileOwnership(tile)) ||
 | |
| 					!EnsureNoVehicleOnGround(tile)) {
 | |
| 				return CMD_ERROR;
 | |
| 			}
 | |
| 
 | |
| 			if (flags & DC_EXEC) SetClearUnderBridge(tile);
 | |
| 			break;
 | |
| 
 | |
| 		case MP_STREET: {
 | |
| 			if (!IsLevelCrossing(tile) ||
 | |
| 					GetCrossingRailBits(tile) != trackbit ||
 | |
| 					(_current_player != OWNER_WATER && !CheckTileOwnership(tile)) ||
 | |
| 					!EnsureNoVehicle(tile)) {
 | |
| 				return CMD_ERROR;
 | |
| 			}
 | |
| 
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), GetTownIndex(tile));
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		case MP_RAILWAY: {
 | |
| 			TrackBits present;
 | |
| 
 | |
| 			if (!IsPlainRailTile(tile) ||
 | |
| 					(_current_player != OWNER_WATER && !CheckTileOwnership(tile)) ||
 | |
| 					!EnsureNoVehicle(tile)) {
 | |
| 				return CMD_ERROR;
 | |
| 			}
 | |
| 
 | |
| 			present = GetTrackBits(tile);
 | |
| 			if ((present & trackbit) == 0) return CMD_ERROR;
 | |
| 			if (present == (TRACK_BIT_X | TRACK_BIT_Y)) crossing = true;
 | |
| 
 | |
| 			/* Charge extra to remove signals on the track, if they are there */
 | |
| 			if (HasSignalOnTrack(tile, track))
 | |
| 				cost += DoCommand(tile, track, 0, flags, CMD_REMOVE_SIGNALS);
 | |
| 
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				present ^= trackbit;
 | |
| 				if (present == 0) {
 | |
| 					DoClearSquare(tile);
 | |
| 				} else {
 | |
| 					SetTrackBits(tile, present);
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		default: return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 		if (crossing) {
 | |
| 			/* crossing is set when only TRACK_BIT_X and TRACK_BIT_Y are set. As we
 | |
| 			 * are removing one of these pieces, we'll need to update signals for
 | |
| 			 * both directions explicitly, as after the track is removed it won't
 | |
| 			 * 'connect' with the other piece. */
 | |
| 			SetSignalsOnBothDir(tile, TRACK_X);
 | |
| 			SetSignalsOnBothDir(tile, TRACK_Y);
 | |
| 			YapfNotifyTrackLayoutChange(tile, TRACK_X);
 | |
| 			YapfNotifyTrackLayoutChange(tile, TRACK_Y);
 | |
| 		} else {
 | |
| 			SetSignalsOnBothDir(tile, track);
 | |
| 			YapfNotifyTrackLayoutChange(tile, track);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| 
 | |
| static const TileIndexDiffC _trackdelta[] = {
 | |
| 	{ -1,  0 }, {  0,  1 }, { -1,  0 }, {  0,  1 }, {  1,  0 }, {  0,  1 },
 | |
| 	{  0,  0 },
 | |
| 	{  0,  0 },
 | |
| 	{  1,  0 }, {  0, -1 }, {  0, -1 }, {  1,  0 }, {  0, -1 }, { -1,  0 },
 | |
| 	{  0,  0 },
 | |
| 	{  0,  0 }
 | |
| };
 | |
| 
 | |
| 
 | |
| static int32 ValidateAutoDrag(Trackdir *trackdir, TileIndex start, TileIndex end)
 | |
| {
 | |
| 	int x = TileX(start);
 | |
| 	int y = TileY(start);
 | |
| 	int ex = TileX(end);
 | |
| 	int ey = TileY(end);
 | |
| 	int dx, dy, trdx, trdy;
 | |
| 
 | |
| 	if (!ValParamTrackOrientation(*trackdir)) return CMD_ERROR;
 | |
| 
 | |
| 	// calculate delta x,y from start to end tile
 | |
| 	dx = ex - x;
 | |
| 	dy = ey - y;
 | |
| 
 | |
| 	// calculate delta x,y for the first direction
 | |
| 	trdx = _trackdelta[*trackdir].x;
 | |
| 	trdy = _trackdelta[*trackdir].y;
 | |
| 
 | |
| 	if (!IsDiagonalTrackdir(*trackdir)) {
 | |
| 		trdx += _trackdelta[*trackdir ^ 1].x;
 | |
| 		trdy += _trackdelta[*trackdir ^ 1].y;
 | |
| 	}
 | |
| 
 | |
| 	// validate the direction
 | |
| 	while (
 | |
| 		(trdx <= 0 && dx > 0) ||
 | |
| 		(trdx >= 0 && dx < 0) ||
 | |
| 		(trdy <= 0 && dy > 0) ||
 | |
| 		(trdy >= 0 && dy < 0)
 | |
| 	) {
 | |
| 		if (!HASBIT(*trackdir, 3)) { // first direction is invalid, try the other
 | |
| 			SETBIT(*trackdir, 3); // reverse the direction
 | |
| 			trdx = -trdx;
 | |
| 			trdy = -trdy;
 | |
| 		} else { // other direction is invalid too, invalid drag
 | |
| 			return CMD_ERROR;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// (for diagonal tracks, this is already made sure of by above test), but:
 | |
| 	// for non-diagonal tracks, check if the start and end tile are on 1 line
 | |
| 	if (!IsDiagonalTrackdir(*trackdir)) {
 | |
| 		trdx = _trackdelta[*trackdir].x;
 | |
| 		trdy = _trackdelta[*trackdir].y;
 | |
| 		if (abs(dx) != abs(dy) && abs(dx) + abs(trdy) != abs(dy) + abs(trdx))
 | |
| 			return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /** Build a stretch of railroad tracks.
 | |
|  * @param tile start tile of drag
 | |
|  * @param p1 end tile of drag
 | |
|  * @param p2 various bitstuffed elements
 | |
|  * - p2 = (bit 0-3) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev)
 | |
|  * - p2 = (bit 4-6) - track-orientation, valid values: 0-5 (Track enum)
 | |
|  * - p2 = (bit 7)   - 0 = build, 1 = remove tracks
 | |
|  */
 | |
| static int32 CmdRailTrackHelper(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	int32 ret, total_cost = 0;
 | |
| 	Track track = (Track)GB(p2, 4, 3);
 | |
| 	Trackdir trackdir;
 | |
| 	byte mode = HASBIT(p2, 7);
 | |
| 	RailType railtype = (RailType)GB(p2, 0, 4);
 | |
| 	TileIndex end_tile;
 | |
| 
 | |
| 	if (!ValParamRailtype(railtype) || !ValParamTrackOrientation(track)) return CMD_ERROR;
 | |
| 	if (p1 >= MapSize()) return CMD_ERROR;
 | |
| 	end_tile = p1;
 | |
| 	trackdir = TrackToTrackdir(track);
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	if (CmdFailed(ValidateAutoDrag(&trackdir, tile, end_tile))) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) SndPlayTileFx(SND_20_SPLAT_2, tile);
 | |
| 
 | |
| 	for (;;) {
 | |
| 		ret = DoCommand(tile, railtype, TrackdirToTrack(trackdir), flags, (mode == 0) ? CMD_BUILD_SINGLE_RAIL : CMD_REMOVE_SINGLE_RAIL);
 | |
| 
 | |
| 		if (CmdFailed(ret)) {
 | |
| 			if ((_error_message != STR_1007_ALREADY_BUILT) && (mode == 0)) break;
 | |
| 			_error_message = INVALID_STRING_ID;
 | |
| 		} else {
 | |
| 			total_cost += ret;
 | |
| 		}
 | |
| 
 | |
| 		if (tile == end_tile) break;
 | |
| 
 | |
| 		tile += ToTileIndexDiff(_trackdelta[trackdir]);
 | |
| 
 | |
| 		// toggle railbit for the non-diagonal tracks
 | |
| 		if (!IsDiagonalTrackdir(trackdir)) trackdir ^= 1;
 | |
| 	}
 | |
| 
 | |
| 	return (total_cost == 0) ? CMD_ERROR : total_cost;
 | |
| }
 | |
| 
 | |
| /** Build rail on a stretch of track.
 | |
|  * Stub for the unified rail builder/remover
 | |
|  * @see CmdRailTrackHelper
 | |
|  */
 | |
| int32 CmdBuildRailroadTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	return CmdRailTrackHelper(tile, flags, p1, CLRBIT(p2, 7));
 | |
| }
 | |
| 
 | |
| /** Build rail on a stretch of track.
 | |
|  * Stub for the unified rail builder/remover
 | |
|  * @see CmdRailTrackHelper
 | |
|  */
 | |
| int32 CmdRemoveRailroadTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	return CmdRailTrackHelper(tile, flags, p1, SETBIT(p2, 7));
 | |
| }
 | |
| 
 | |
| /** Build a train depot
 | |
|  * @param tile position of the train depot
 | |
|  * @param p1 rail type
 | |
|  * @param p2 entrance direction (DiagDirection)
 | |
|  *
 | |
|  * @todo When checking for the tile slope,
 | |
|  * distingush between "Flat land required" and "land sloped in wrong direction"
 | |
|  */
 | |
| int32 CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Depot *d;
 | |
| 	int32 cost, ret;
 | |
| 	Slope tileh;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
 | |
| 	/* check railtype and valid direction for depot (0 through 3), 4 in total */
 | |
| 	if (!ValParamRailtype(p1) || p2 > 3) return CMD_ERROR;
 | |
| 
 | |
| 	tileh = GetTileSlope(tile, NULL);
 | |
| 
 | |
| 	/* Prohibit construction if
 | |
| 	 * The tile is non-flat AND
 | |
| 	 * 1) The AI is "old-school"
 | |
| 	 * 2) build-on-slopes is disabled
 | |
| 	 * 3) the tile is steep i.e. spans two height levels
 | |
| 	 * 4) the exit points in the wrong direction
 | |
| 	 */
 | |
| 
 | |
| 	if (tileh != SLOPE_FLAT && (
 | |
| 				_is_old_ai_player ||
 | |
| 				!_patches.build_on_slopes ||
 | |
| 				IsSteepSlope(tileh) ||
 | |
| 				!CanBuildDepotByTileh(p2, tileh)
 | |
| 			)) {
 | |
| 		return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
 | |
| 	}
 | |
| 
 | |
| 	ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 	if (CmdFailed(ret)) return CMD_ERROR;
 | |
| 	cost = ret;
 | |
| 
 | |
| 	d = AllocateDepot();
 | |
| 	if (d == NULL) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		MakeRailDepot(tile, _current_player, p2, p1);
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 
 | |
| 		d->xy = tile;
 | |
| 		d->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
 | |
| 
 | |
| 		UpdateSignalsOnSegment(tile, p2);
 | |
| 		YapfNotifyTrackLayoutChange(tile, TrackdirToTrack(DiagdirToDiagTrackdir(p2)));
 | |
| 	}
 | |
| 
 | |
| 	return cost + _price.build_train_depot;
 | |
| }
 | |
| 
 | |
| /** Build signals, alternate between double/single, signal/semaphore,
 | |
|  * pre/exit/combo-signals, and what-else not
 | |
|  * @param tile tile where to build the signals
 | |
|  * @param p1 various bitstuffed elements
 | |
|  * - p1 = (bit 0-2) - track-orientation, valid values: 0-5 (Track enum)
 | |
|  * - p1 = (bit 3)   - choose semaphores/signals or cycle normal/pre/exit/combo depending on context
 | |
|  * @param p2 used for CmdBuildManySignals() to copy direction of first signal
 | |
|  * TODO: p2 should be replaced by two bits for "along" and "against" the track.
 | |
|  */
 | |
| int32 CmdBuildSingleSignal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	SignalVariant sigvar;
 | |
| 	bool pre_signal;
 | |
| 	Track track = (Track)(p1 & 0x7);
 | |
| 	int32 cost;
 | |
| 
 | |
| 	// Same bit, used in different contexts
 | |
| 	sigvar = HASBIT(p1, 3) ? SIG_SEMAPHORE : SIG_ELECTRIC;
 | |
| 	pre_signal = HASBIT(p1, 3);
 | |
| 
 | |
| 	if (!ValParamTrackOrientation(track) || !IsTileType(tile, MP_RAILWAY) || !EnsureNoVehicle(tile))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	/* Protect against invalid signal copying */
 | |
| 	if (p2 != 0 && (p2 & SignalOnTrack(track)) == 0) return CMD_ERROR;
 | |
| 
 | |
| 	/* You can only build signals on plain rail tiles, and the selected track must exist */
 | |
| 	if (!IsPlainRailTile(tile) || !HasTrack(tile, track)) return CMD_ERROR;
 | |
| 
 | |
| 	if (!CheckTileOwnership(tile)) return CMD_ERROR;
 | |
| 
 | |
| 	_error_message = STR_1005_NO_SUITABLE_RAILROAD_TRACK;
 | |
| 
 | |
| 	{
 | |
| 		/* See if this is a valid track combination for signals, (ie, no overlap) */
 | |
| 		TrackBits trackbits = GetTrackBits(tile);
 | |
| 		if (KILL_FIRST_BIT(trackbits) != 0 && /* More than one track present */
 | |
| 				trackbits != TRACK_BIT_HORZ &&
 | |
| 				trackbits != TRACK_BIT_VERT) {
 | |
| 			return CMD_ERROR;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	if (!HasSignalOnTrack(tile, track)) {
 | |
| 		// build new signals
 | |
| 		cost = _price.build_signals;
 | |
| 	} else {
 | |
| 		if (p2 != 0 && sigvar != GetSignalVariant(tile)) {
 | |
| 			// convert signals <-> semaphores
 | |
| 			cost = _price.build_signals + _price.remove_signals;
 | |
| 		} else {
 | |
| 			// it is free to change orientation/pre-exit-combo signals
 | |
| 			cost = 0;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		if (!HasSignals(tile)) {
 | |
| 			// there are no signals at all on this tile yet
 | |
| 			_m[tile].m5 |= RAIL_TILE_SIGNALS; // change into signals
 | |
| 			_m[tile].m2 |= 0xF0;              // all signals are on
 | |
| 			_m[tile].m3 &= ~0xF0;          // no signals built by default
 | |
| 			SetSignalType(tile, SIGTYPE_NORMAL);
 | |
| 			SetSignalVariant(tile, sigvar);
 | |
| 		}
 | |
| 
 | |
| 		if (p2 == 0) {
 | |
| 			if (!HasSignalOnTrack(tile, track)) {
 | |
| 				// build new signals
 | |
| 				_m[tile].m3 |= SignalOnTrack(track);
 | |
| 			} else {
 | |
| 				if (pre_signal) {
 | |
| 					// cycle between normal -> pre -> exit -> combo -> ...
 | |
| 					SignalType type = GetSignalType(tile);
 | |
| 
 | |
| 					SetSignalType(tile, type == SIGTYPE_COMBO ? SIGTYPE_NORMAL : type + 1);
 | |
| 				} else {
 | |
| 					CycleSignalSide(tile, track);
 | |
| 				}
 | |
| 			}
 | |
| 		} else {
 | |
| 			/* If CmdBuildManySignals is called with copying signals, just copy the
 | |
| 			 * direction of the first signal given as parameter by CmdBuildManySignals */
 | |
| 			_m[tile].m3 &= ~SignalOnTrack(track);
 | |
| 			_m[tile].m3 |= p2 & SignalOnTrack(track);
 | |
| 			SetSignalVariant(tile, sigvar);
 | |
| 		}
 | |
| 
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 		SetSignalsOnBothDir(tile, track);
 | |
| 		YapfNotifyTrackLayoutChange(tile, track);
 | |
| 	}
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| /** Build many signals by dragging; AutoSignals
 | |
|  * @param tile start tile of drag
 | |
|  * @param p1  end tile of drag
 | |
|  * @param p2 various bitstuffed elements
 | |
|  * - p2 = (bit  0)    - 0 = build, 1 = remove signals
 | |
|  * - p2 = (bit  3)    - 0 = signals, 1 = semaphores
 | |
|  * - p2 = (bit  4- 6) - track-orientation, valid values: 0-5 (Track enum)
 | |
|  * - p2 = (bit 24-31) - user defined signals_density
 | |
|  */
 | |
| static int32 CmdSignalTrackHelper(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	int32 ret, total_cost, signal_ctr;
 | |
| 	byte signals;
 | |
| 	bool error = true;
 | |
| 	TileIndex end_tile;
 | |
| 
 | |
| 	int mode = p2 & 0x1;
 | |
| 	Track track = GB(p2, 4, 3);
 | |
| 	Trackdir trackdir = TrackToTrackdir(track);
 | |
| 	byte semaphores = (HASBIT(p2, 3) ? 8 : 0);
 | |
| 	byte signal_density = (p2 >> 24);
 | |
| 
 | |
| 	if (p1 >= MapSize()) return CMD_ERROR;
 | |
| 	end_tile = p1;
 | |
| 	if (signal_density == 0 || signal_density > 20) return CMD_ERROR;
 | |
| 
 | |
| 	if (!IsTileType(tile, MP_RAILWAY)) return CMD_ERROR;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	/* for vertical/horizontal tracks, double the given signals density
 | |
| 	 * since the original amount will be too dense (shorter tracks) */
 | |
| 	if (!IsDiagonalTrack(track)) signal_density *= 2;
 | |
| 
 | |
| 	if (CmdFailed(ValidateAutoDrag(&trackdir, tile, end_tile))) return CMD_ERROR;
 | |
| 
 | |
| 	track = TrackdirToTrack(trackdir); /* trackdir might have changed, keep track in sync */
 | |
| 
 | |
| 	// copy the signal-style of the first rail-piece if existing
 | |
| 	if (HasSignals(tile)) {
 | |
| 		signals = _m[tile].m3 & SignalOnTrack(track);
 | |
| 		if (signals == 0) signals = SignalOnTrack(track); /* Can this actually occur? */
 | |
| 
 | |
| 		// copy signal/semaphores style (independent of CTRL)
 | |
| 		semaphores = (GetSignalVariant(tile) == SIG_ELECTRIC ? 0 : 8);
 | |
| 	} else { // no signals exist, drag a two-way signal stretch
 | |
| 		signals = SignalOnTrack(track);
 | |
| 	}
 | |
| 
 | |
| 	/* signal_ctr         - amount of tiles already processed
 | |
| 	 * signals_density    - patch setting to put signal on every Nth tile (double space on |, -- tracks)
 | |
| 	 **********
 | |
| 	 * trackdir   - trackdir to build with autorail
 | |
| 	 * semaphores - semaphores or signals
 | |
| 	 * signals    - is there a signal/semaphore on the first tile, copy its style (two-way/single-way)
 | |
| 	 *              and convert all others to semaphore/signal
 | |
| 	 * mode       - 1 remove signals, 0 build signals */
 | |
| 	signal_ctr = total_cost = 0;
 | |
| 	for (;;) {
 | |
| 		// only build/remove signals with the specified density
 | |
| 		if (signal_ctr % signal_density == 0) {
 | |
| 			ret = DoCommand(tile, TrackdirToTrack(trackdir) | semaphores, signals, flags, (mode == 1) ? CMD_REMOVE_SIGNALS : CMD_BUILD_SIGNALS);
 | |
| 
 | |
| 			/* Abort placement for any other error than NOT_SUITABLE_TRACK
 | |
| 			 * This includes vehicles on track, competitor's tracks, etc. */
 | |
| 			if (CmdFailed(ret)) {
 | |
| 				if (_error_message != STR_1005_NO_SUITABLE_RAILROAD_TRACK && mode != 1) return CMD_ERROR;
 | |
| 				_error_message = INVALID_STRING_ID;
 | |
| 			} else {
 | |
| 				error = false;
 | |
| 				total_cost += ret;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (tile == end_tile) break;
 | |
| 
 | |
| 		tile += ToTileIndexDiff(_trackdelta[trackdir]);
 | |
| 		signal_ctr++;
 | |
| 
 | |
| 		// toggle railbit for the non-diagonal tracks (|, -- tracks)
 | |
| 		if (!IsDiagonalTrackdir(trackdir)) trackdir ^= 1;
 | |
| 	}
 | |
| 
 | |
| 	return error ? CMD_ERROR : total_cost;
 | |
| }
 | |
| 
 | |
| /** Build signals on a stretch of track.
 | |
|  * Stub for the unified signal builder/remover
 | |
|  * @see CmdSignalTrackHelper
 | |
|  */
 | |
| int32 CmdBuildSignalTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	return CmdSignalTrackHelper(tile, flags, p1, p2);
 | |
| }
 | |
| 
 | |
| /** Remove signals
 | |
|  * @param tile coordinates where signal is being deleted from
 | |
|  * @param p1 track to remove signal from (Track enum)
 | |
|  */
 | |
| int32 CmdRemoveSingleSignal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Track track = (Track)(p1 & 0x7);
 | |
| 
 | |
| 	if (!ValParamTrackOrientation(track) ||
 | |
| 			!IsTileType(tile, MP_RAILWAY) ||
 | |
| 			!EnsureNoVehicle(tile) ||
 | |
| 			!HasSignalOnTrack(tile, track)) {
 | |
| 		return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	/* Only water can remove signals from anyone */
 | |
| 	if (_current_player != OWNER_WATER && !CheckTileOwnership(tile)) return CMD_ERROR;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	/* Do it? */
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		_m[tile].m3 &= ~SignalOnTrack(track);
 | |
| 
 | |
| 		/* removed last signal from tile? */
 | |
| 		if (GB(_m[tile].m3, 4, 4) == 0) {
 | |
| 			SB(_m[tile].m2, 4, 4, 0);
 | |
| 			SB(_m[tile].m5, 6, 2, RAIL_TILE_NORMAL >> 6); // XXX >> because the constant is meant for direct application, not use with SB
 | |
| 			SetSignalVariant(tile, SIG_ELECTRIC); // remove any possible semaphores
 | |
| 		}
 | |
| 
 | |
| 		SetSignalsOnBothDir(tile, track);
 | |
| 		YapfNotifyTrackLayoutChange(tile, track);
 | |
| 
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| 
 | |
| 	return _price.remove_signals;
 | |
| }
 | |
| 
 | |
| /** Remove signals on a stretch of track.
 | |
|  * Stub for the unified signal builder/remover
 | |
|  * @see CmdSignalTrackHelper
 | |
|  */
 | |
| int32 CmdRemoveSignalTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	return CmdSignalTrackHelper(tile, flags, p1, SETBIT(p2, 0));
 | |
| }
 | |
| 
 | |
| typedef int32 DoConvertRailProc(TileIndex tile, RailType totype, bool exec);
 | |
| 
 | |
| static int32 DoConvertRail(TileIndex tile, RailType totype, bool exec)
 | |
| {
 | |
| 	if (!CheckTileOwnership(tile)) return CMD_ERROR;
 | |
| 
 | |
| 	if (!EnsureNoVehicle(tile) && (!IsCompatibleRail(GetRailType(tile), totype) || IsPlainRailTile(tile))) return CMD_ERROR;
 | |
| 
 | |
| 	// tile is already of requested type?
 | |
| 	if (GetRailType(tile) == totype) return CMD_ERROR;
 | |
| 
 | |
| 	// change type.
 | |
| 	if (exec) {
 | |
| 		TrackBits tracks;
 | |
| 		SetRailType(tile, totype);
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 
 | |
| 		// notify YAPF about the track layout change
 | |
| 		for (tracks = GetTrackBits(tile); tracks != TRACK_BIT_NONE; tracks = KILL_FIRST_BIT(tracks))
 | |
| 			YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(tracks));
 | |
| 
 | |
| 		if (IsTileDepotType(tile, TRANSPORT_RAIL)) {
 | |
| 			Vehicle *v;
 | |
| 
 | |
| 			/* Update build vehicle window related to this depot */
 | |
| 			InvalidateWindowData(WC_BUILD_VEHICLE, tile);
 | |
| 
 | |
| 			/* update power of trains in this depot */
 | |
| 			FOR_ALL_VEHICLES(v) {
 | |
| 				if (v->type == VEH_Train && IsFrontEngine(v) && v->tile == tile && v->u.rail.track == 0x80) {
 | |
| 					TrainPowerChanged(v);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return _price.build_rail / 2;
 | |
| }
 | |
| 
 | |
| extern int32 DoConvertStationRail(TileIndex tile, RailType totype, bool exec);
 | |
| extern int32 DoConvertStreetRail(TileIndex tile, RailType totype, bool exec);
 | |
| extern int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec);
 | |
| 
 | |
| /** Convert one rail type to the other. You can convert normal rail to
 | |
|  * monorail/maglev easily or vice-versa.
 | |
|  * @param tile end tile of rail conversion drag
 | |
|  * @param p1 start tile of drag
 | |
|  * @param p2 new railtype to convert to
 | |
|  */
 | |
| int32 CmdConvertRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	int32 ret, cost, money;
 | |
| 	int ex;
 | |
| 	int ey;
 | |
| 	int sx, sy, x, y;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	if (!ValParamRailtype(p2)) return CMD_ERROR;
 | |
| 	if (p1 >= MapSize()) return CMD_ERROR;
 | |
| 
 | |
| 	// make sure sx,sy are smaller than ex,ey
 | |
| 	ex = TileX(tile);
 | |
| 	ey = TileY(tile);
 | |
| 	sx = TileX(p1);
 | |
| 	sy = TileY(p1);
 | |
| 	if (ex < sx) intswap(ex, sx);
 | |
| 	if (ey < sy) intswap(ey, sy);
 | |
| 
 | |
| 	money = GetAvailableMoneyForCommand();
 | |
| 	cost = 0;
 | |
| 	ret = 0;
 | |
| 
 | |
| 	for (x = sx; x <= ex; ++x) {
 | |
| 		for (y = sy; y <= ey; ++y) {
 | |
| 			TileIndex tile = TileXY(x, y);
 | |
| 			DoConvertRailProc* proc;
 | |
| 
 | |
| 			switch (GetTileType(tile)) {
 | |
| 				case MP_RAILWAY:      proc = DoConvertRail;             break;
 | |
| 				case MP_STATION:      proc = DoConvertStationRail;      break;
 | |
| 				case MP_STREET:       proc = DoConvertStreetRail;       break;
 | |
| 				case MP_TUNNELBRIDGE: proc = DoConvertTunnelBridgeRail; break;
 | |
| 				default: continue;
 | |
| 			}
 | |
| 
 | |
| 			ret = proc(tile, p2, false);
 | |
| 			if (CmdFailed(ret)) continue;
 | |
| 			cost += ret;
 | |
| 
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				money -= ret;
 | |
| 				if (money < 0) {
 | |
| 					_additional_cash_required = ret;
 | |
| 					return cost - ret;
 | |
| 				}
 | |
| 				proc(tile, p2, true);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return (cost == 0) ? ret : cost;
 | |
| }
 | |
| 
 | |
| static int32 RemoveTrainDepot(TileIndex tile, uint32 flags)
 | |
| {
 | |
| 	if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (!EnsureNoVehicle(tile))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		DiagDirection dir = GetRailDepotDirection(tile);
 | |
| 
 | |
| 		DeleteDepot(GetDepotByTile(tile));
 | |
| 		UpdateSignalsOnSegment(tile, dir);
 | |
| 		YapfNotifyTrackLayoutChange(tile, TrackdirToTrack(DiagdirToDiagTrackdir(dir)));
 | |
| 	}
 | |
| 
 | |
| 	return _price.remove_train_depot;
 | |
| }
 | |
| 
 | |
| static int32 ClearTile_Track(TileIndex tile, byte flags)
 | |
| {
 | |
| 	int32 cost;
 | |
| 	int32 ret;
 | |
| 	byte m5;
 | |
| 
 | |
| 	m5 = _m[tile].m5;
 | |
| 
 | |
| 	if (flags & DC_AUTO) {
 | |
| 		if (!IsTileOwner(tile, _current_player))
 | |
| 			return_cmd_error(STR_1024_AREA_IS_OWNED_BY_ANOTHER);
 | |
| 
 | |
| 		if (IsPlainRailTile(tile)) {
 | |
| 			return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
 | |
| 		} else {
 | |
| 			return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	cost = 0;
 | |
| 
 | |
| 	switch (GetRailTileType(tile)) {
 | |
| 		/* XXX: Why the fuck do we remove these thow signals first? */
 | |
| 		case RAIL_TILE_SIGNALS:
 | |
| 			if (HasSignalOnTrack(tile, TRACK_X)) {
 | |
| 				ret = DoCommand(tile, TRACK_X, 0, flags, CMD_REMOVE_SIGNALS);
 | |
| 				if (CmdFailed(ret)) return CMD_ERROR;
 | |
| 				cost += ret;
 | |
| 			}
 | |
| 			if (HasSignalOnTrack(tile, TRACK_LOWER)) {
 | |
| 				ret = DoCommand(tile, TRACK_LOWER, 0, flags, CMD_REMOVE_SIGNALS);
 | |
| 				if (CmdFailed(ret)) return CMD_ERROR;
 | |
| 				cost += ret;
 | |
| 			}
 | |
| 
 | |
| 			m5 &= TRACK_BIT_MASK;
 | |
| 			if (!(flags & DC_EXEC)) {
 | |
| 				for (; m5 != 0; m5 >>= 1) if (m5 & 1) cost += _price.remove_rail;
 | |
| 				return cost;
 | |
| 			}
 | |
| 			/* FALLTHROUGH */
 | |
| 
 | |
| 		case RAIL_TILE_NORMAL: {
 | |
| 			uint i;
 | |
| 
 | |
| 			for (i = 0; m5 != 0; i++, m5 >>= 1) {
 | |
| 				if (m5 & 1) {
 | |
| 					ret = DoCommand(tile, 0, i, flags, CMD_REMOVE_SINGLE_RAIL);
 | |
| 					if (CmdFailed(ret)) return CMD_ERROR;
 | |
| 					cost += ret;
 | |
| 				}
 | |
| 			}
 | |
| 			return cost;
 | |
| 		}
 | |
| 
 | |
| 		case RAIL_TILE_DEPOT_WAYPOINT:
 | |
| 			if (GetRailTileSubtype(tile) == RAIL_SUBTYPE_DEPOT) {
 | |
| 				return RemoveTrainDepot(tile, flags);
 | |
| 			} else {
 | |
| 				return RemoveTrainWaypoint(tile, flags, false);
 | |
| 			}
 | |
| 
 | |
| 		default:
 | |
| 			return CMD_ERROR;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| #include "table/track_land.h"
 | |
| 
 | |
| static void DrawSingleSignal(TileIndex tile, byte condition, uint image, uint pos)
 | |
| {
 | |
| 	bool side = _opt.road_side & _patches.signal_side;
 | |
| 	static const Point SignalPositions[2][12] = {
 | |
| 		{      /* Signals on the left side */
 | |
| 		/*  LEFT      LEFT      RIGHT     RIGHT     UPPER     UPPER */
 | |
| 			{ 8,  5}, {14,  1}, { 1, 14}, { 9, 11}, { 1,  0}, { 3, 10},
 | |
| 		/*  LOWER     LOWER     X         X         Y         Y     */
 | |
| 			{11,  4}, {14, 14}, {11,  3}, { 4, 13}, { 3,  4}, {11, 13}
 | |
| 		}, {   /* Signals on the right side */
 | |
| 		/*  LEFT      LEFT      RIGHT     RIGHT     UPPER     UPPER */
 | |
| 			{14,  1}, {12, 10}, { 4,  6}, { 1, 14}, {10,  4}, { 0,  1},
 | |
| 		/*  LOWER     LOWER     X         X         Y         Y     */
 | |
| 			{14, 14}, { 5, 12}, {11, 13}, { 4,  3}, {13,  4}, { 3, 11}
 | |
| 		}
 | |
| 	};
 | |
| 
 | |
| 	static const SpriteID SignalBase[2][2][4] = {
 | |
| 		{    /* Signals on left side */
 | |
| 			{  0x4FB, 0x1323, 0x1333, 0x1343}, /* light signals */
 | |
| 			{ 0x1353, 0x1363, 0x1373, 0x1383}  /* semaphores    */
 | |
| 		}, { /* Signals on right side */
 | |
| 			{  0x4FB, 0x1323, 0x1333, 0x1343}, /* light signals */
 | |
| 			{ 0x1446, 0x1456, 0x1466, 0x1476}  /* semaphores    */
 | |
| 		/*         |       |       |       |     */
 | |
| 		/*    normal,  entry,   exit,  combo     */
 | |
| 		}
 | |
| 	};
 | |
| 
 | |
| 	uint x = TileX(tile) * TILE_SIZE + SignalPositions[side][pos].x;
 | |
| 	uint y = TileY(tile) * TILE_SIZE + SignalPositions[side][pos].y;
 | |
| 
 | |
| 	SpriteID sprite;
 | |
| 
 | |
| 	/* _signal_base is set by our NewGRF Action 5 loader. If it is 0 then we
 | |
| 	 * just draw the standard signals, else we get the offset from _signal_base
 | |
| 	 * and draw that sprite. All the signal sprites are loaded sequentially. */
 | |
| 	if (_signal_base == 0 || (GetSignalType(tile) == 0 && GetSignalVariant(tile) == SIG_ELECTRIC)) {
 | |
| 		sprite = SignalBase[side][GetSignalVariant(tile)][GetSignalType(tile)] + image + condition;
 | |
| 	} else {
 | |
| 		sprite = _signal_base + (GetSignalType(tile) - 1) * 16 + GetSignalVariant(tile) * 64 + image + condition;
 | |
| 	}
 | |
| 
 | |
| 	AddSortableSpriteToDraw(sprite, x, y, 1, 1, 10, GetSlopeZ(x,y));
 | |
| }
 | |
| 
 | |
| static uint32 _drawtile_track_palette;
 | |
| 
 | |
| 
 | |
| static void DrawTrackFence_NW(const TileInfo *ti)
 | |
| {
 | |
| 	uint32 image = 0x515;
 | |
| 	if (ti->tileh != SLOPE_FLAT) image = (ti->tileh & SLOPE_S) ? 0x519 : 0x51B;
 | |
| 	AddSortableSpriteToDraw(image | _drawtile_track_palette,
 | |
| 		ti->x, ti->y + 1, 16, 1, 4, ti->z);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_SE(const TileInfo *ti)
 | |
| {
 | |
| 	uint32 image = 0x515;
 | |
| 	if (ti->tileh != SLOPE_FLAT) image = (ti->tileh & SLOPE_S) ? 0x519 : 0x51B;
 | |
| 	AddSortableSpriteToDraw(image | _drawtile_track_palette,
 | |
| 		ti->x, ti->y + TILE_SIZE - 1, 16, 1, 4, ti->z);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_NW_SE(const TileInfo *ti)
 | |
| {
 | |
| 	DrawTrackFence_NW(ti);
 | |
| 	DrawTrackFence_SE(ti);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_NE(const TileInfo *ti)
 | |
| {
 | |
| 	uint32 image = 0x516;
 | |
| 	if (ti->tileh != SLOPE_FLAT) image = (ti->tileh & SLOPE_S) ? 0x51A : 0x51C;
 | |
| 	AddSortableSpriteToDraw(image | _drawtile_track_palette,
 | |
| 		ti->x + 1, ti->y, 1, 16, 4, ti->z);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_SW(const TileInfo *ti)
 | |
| {
 | |
| 	uint32 image = 0x516;
 | |
| 	if (ti->tileh != SLOPE_FLAT) image = (ti->tileh & SLOPE_S) ? 0x51A : 0x51C;
 | |
| 	AddSortableSpriteToDraw(image | _drawtile_track_palette,
 | |
| 		ti->x + TILE_SIZE - 1, ti->y, 1, 16, 4, ti->z);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_NE_SW(const TileInfo *ti)
 | |
| {
 | |
| 	DrawTrackFence_NE(ti);
 | |
| 	DrawTrackFence_SW(ti);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_NS_1(const TileInfo *ti)
 | |
| {
 | |
| 	int z = ti->z;
 | |
| 	if (ti->tileh & SLOPE_W) z += TILE_HEIGHT;
 | |
| 	AddSortableSpriteToDraw(0x517 | _drawtile_track_palette,
 | |
| 		ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_NS_2(const TileInfo *ti)
 | |
| {
 | |
| 	int z = ti->z;
 | |
| 	if (ti->tileh & SLOPE_E) z += TILE_HEIGHT;
 | |
| 	AddSortableSpriteToDraw(0x517 | _drawtile_track_palette,
 | |
| 		ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_WE_1(const TileInfo *ti)
 | |
| {
 | |
| 	int z = ti->z;
 | |
| 	if (ti->tileh & SLOPE_N) z += TILE_HEIGHT;
 | |
| 	AddSortableSpriteToDraw(0x518 | _drawtile_track_palette,
 | |
| 		ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z);
 | |
| }
 | |
| 
 | |
| static void DrawTrackFence_WE_2(const TileInfo *ti)
 | |
| {
 | |
| 	int z = ti->z;
 | |
| 	if (ti->tileh & SLOPE_S) z += TILE_HEIGHT;
 | |
| 	AddSortableSpriteToDraw(0x518 | _drawtile_track_palette,
 | |
| 		ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z);
 | |
| }
 | |
| 
 | |
| 
 | |
| static void DrawTrackDetails(const TileInfo* ti)
 | |
| {
 | |
| 	switch (GetRailGroundType(ti->tile)) {
 | |
| 		case RAIL_GROUND_FENCE_NW:     DrawTrackFence_NW(ti);    break;
 | |
| 		case RAIL_GROUND_FENCE_SE:     DrawTrackFence_SE(ti);    break;
 | |
| 		case RAIL_GROUND_FENCE_SENW:   DrawTrackFence_NW_SE(ti); break;
 | |
| 		case RAIL_GROUND_FENCE_NE:     DrawTrackFence_NE(ti);    break;
 | |
| 		case RAIL_GROUND_FENCE_SW:     DrawTrackFence_SW(ti);    break;
 | |
| 		case RAIL_GROUND_FENCE_NESW:   DrawTrackFence_NE_SW(ti); break;
 | |
| 		case RAIL_GROUND_FENCE_VERT1:  DrawTrackFence_NS_1(ti);  break;
 | |
| 		case RAIL_GROUND_FENCE_VERT2:  DrawTrackFence_NS_2(ti);  break;
 | |
| 		case RAIL_GROUND_FENCE_HORIZ1: DrawTrackFence_WE_1(ti);  break;
 | |
| 		case RAIL_GROUND_FENCE_HORIZ2: DrawTrackFence_WE_2(ti);  break;
 | |
| 		default: break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Draw ground sprite and track bits
 | |
|  * @param ti TileInfo
 | |
|  * @param track TrackBits to draw
 | |
|  * @param earth Draw as earth
 | |
|  * @param snow Draw as snow
 | |
|  * @param flat Always draw foundation
 | |
|  */
 | |
| static void DrawTrackBits(TileInfo* ti, TrackBits track)
 | |
| {
 | |
| 	const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
 | |
| 	PalSpriteID image;
 | |
| 	bool junction = false;
 | |
| 
 | |
| 	// Select the sprite to use.
 | |
| 	(image = rti->base_sprites.track_y, track == TRACK_BIT_Y) ||
 | |
| 	(image++,                           track == TRACK_BIT_X) ||
 | |
| 	(image++,                           track == TRACK_BIT_UPPER) ||
 | |
| 	(image++,                           track == TRACK_BIT_LOWER) ||
 | |
| 	(image++,                           track == TRACK_BIT_RIGHT) ||
 | |
| 	(image++,                           track == TRACK_BIT_LEFT) ||
 | |
| 	(image++,                           track == TRACK_BIT_CROSS) ||
 | |
| 
 | |
| 	(image = rti->base_sprites.track_ns, track == TRACK_BIT_HORZ) ||
 | |
| 	(image++,                            track == TRACK_BIT_VERT) ||
 | |
| 
 | |
| 	(junction = true, false) ||
 | |
| 	(image = rti->base_sprites.ground, (track & TRACK_BIT_3WAY_NE) == 0) ||
 | |
| 	(image++,                          (track & TRACK_BIT_3WAY_SW) == 0) ||
 | |
| 	(image++,                          (track & TRACK_BIT_3WAY_NW) == 0) ||
 | |
| 	(image++,                          (track & TRACK_BIT_3WAY_SE) == 0) ||
 | |
| 	(image++, true);
 | |
| 
 | |
| 	if (ti->tileh != SLOPE_FLAT) {
 | |
| 		uint foundation = GetRailFoundation(ti->tileh, track);
 | |
| 
 | |
| 		if (foundation != 0) DrawFoundation(ti, foundation);
 | |
| 
 | |
| 		// DrawFoundation() modifies ti.
 | |
| 		// Default sloped sprites..
 | |
| 		if (ti->tileh != SLOPE_FLAT)
 | |
| 			image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y;
 | |
| 	}
 | |
| 
 | |
| 	switch (GetRailGroundType(ti->tile)) {
 | |
| 		case RAIL_GROUND_BARREN:     image |= PALETTE_TO_BARE_LAND; break;
 | |
| 		case RAIL_GROUND_ICE_DESERT: image += rti->snow_offset; break;
 | |
| 		default: break;
 | |
| 	}
 | |
| 
 | |
| 	DrawGroundSprite(image);
 | |
| 
 | |
| 	// Draw track pieces individually for junction tiles
 | |
| 	if (junction) {
 | |
| 		if (track & TRACK_BIT_X)     DrawGroundSprite(rti->base_sprites.single_y);
 | |
| 		if (track & TRACK_BIT_Y)     DrawGroundSprite(rti->base_sprites.single_x);
 | |
| 		if (track & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n);
 | |
| 		if (track & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s);
 | |
| 		if (track & TRACK_BIT_LEFT)  DrawGroundSprite(rti->base_sprites.single_w);
 | |
| 		if (track & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e);
 | |
| 	}
 | |
| 
 | |
| 	if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
 | |
| 
 | |
| }
 | |
| 
 | |
| static void DrawSignals(TileIndex tile, TrackBits rails)
 | |
| {
 | |
| #define MAYBE_DRAW_SIGNAL(x,y,z) if (IsSignalPresent(tile, x)) DrawSingleSignal(tile, GetSingleSignalState(tile, x), y - 0x4FB, z)
 | |
| 
 | |
| 	if (!(rails & TRACK_BIT_Y)) {
 | |
| 		if (!(rails & TRACK_BIT_X)) {
 | |
| 			if (rails & TRACK_BIT_LEFT) {
 | |
| 				MAYBE_DRAW_SIGNAL(2, 0x509, 0);
 | |
| 				MAYBE_DRAW_SIGNAL(3, 0x507, 1);
 | |
| 			}
 | |
| 			if (rails & TRACK_BIT_RIGHT) {
 | |
| 				MAYBE_DRAW_SIGNAL(0, 0x509, 2);
 | |
| 				MAYBE_DRAW_SIGNAL(1, 0x507, 3);
 | |
| 			}
 | |
| 			if (rails & TRACK_BIT_UPPER) {
 | |
| 				MAYBE_DRAW_SIGNAL(3, 0x505, 4);
 | |
| 				MAYBE_DRAW_SIGNAL(2, 0x503, 5);
 | |
| 			}
 | |
| 			if (rails & TRACK_BIT_LOWER) {
 | |
| 				MAYBE_DRAW_SIGNAL(1, 0x505, 6);
 | |
| 				MAYBE_DRAW_SIGNAL(0, 0x503, 7);
 | |
| 			}
 | |
| 		} else {
 | |
| 			MAYBE_DRAW_SIGNAL(3, 0x4FB, 8);
 | |
| 			MAYBE_DRAW_SIGNAL(2, 0x4FD, 9);
 | |
| 		}
 | |
| 	} else {
 | |
| 		MAYBE_DRAW_SIGNAL(3, 0x4FF, 10);
 | |
| 		MAYBE_DRAW_SIGNAL(2, 0x501, 11);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void DrawTile_Track(TileInfo *ti)
 | |
| {
 | |
| 	const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
 | |
| 	PalSpriteID image;
 | |
| 
 | |
| 	_drawtile_track_palette = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)));
 | |
| 
 | |
| 	if (IsPlainRailTile(ti->tile)) {
 | |
| 		TrackBits rails = GetTrackBits(ti->tile);
 | |
| 
 | |
| 		DrawTrackBits(ti, rails);
 | |
| 
 | |
| 		if (_display_opt & DO_FULL_DETAIL) DrawTrackDetails(ti);
 | |
| 
 | |
| 		if (HasSignals(ti->tile)) DrawSignals(ti->tile, rails);
 | |
| 	} else {
 | |
| 		// draw depot/waypoint
 | |
| 		const DrawTileSprites* dts;
 | |
| 		const DrawTileSeqStruct* dtss;
 | |
| 		uint32 relocation;
 | |
| 
 | |
| 		if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
 | |
| 
 | |
| 		if (GetRailTileSubtype(ti->tile) == RAIL_SUBTYPE_DEPOT) {
 | |
| 			dts = &_depot_gfx_table[GetRailDepotDirection(ti->tile)];
 | |
| 
 | |
| 			relocation = rti->total_offset;
 | |
| 
 | |
| 			image = dts->ground_sprite;
 | |
| 			if (image != SPR_FLAT_GRASS_TILE) image += rti->total_offset;
 | |
| 
 | |
| 			// adjust ground tile for desert
 | |
| 			// don't adjust for snow, because snow in depots looks weird
 | |
| 			if (IsSnowRailGround(ti->tile) && _opt.landscape == LT_DESERT) {
 | |
| 				if (image != SPR_FLAT_GRASS_TILE) {
 | |
| 					image += rti->snow_offset; // tile with tracks
 | |
| 				} else {
 | |
| 					image = SPR_FLAT_SNOWY_TILE; // flat ground
 | |
| 				}
 | |
| 			}
 | |
| 		} else {
 | |
| 			// look for customization
 | |
| 			byte stat_id = GetWaypointByTile(ti->tile)->stat_id;
 | |
| 			const StationSpec *statspec = GetCustomStationSpec(STAT_CLASS_WAYP, stat_id);
 | |
| 
 | |
| 			if (statspec != NULL) {
 | |
| 				// emulate station tile - open with building
 | |
| 				const Station* st = ComposeWaypointStation(ti->tile);
 | |
| 				uint gfx = 2;
 | |
| 
 | |
| 				if (HASBIT(statspec->callbackmask, CBM_CUSTOM_LAYOUT)) {
 | |
| 					uint16 callback = GetStationCallback(CBID_STATION_SPRITE_LAYOUT, 0, 0, statspec, st, ti->tile);
 | |
| 					if (callback != CALLBACK_FAILED) gfx = callback;
 | |
| 				}
 | |
| 
 | |
| 				if (statspec->renderdata == NULL) {
 | |
| 					dts = GetStationTileLayout(gfx);
 | |
| 				} else {
 | |
| 					dts = &statspec->renderdata[(gfx < statspec->tiles ? gfx : 0) + GetWaypointAxis(ti->tile)];
 | |
| 				}
 | |
| 
 | |
| 				if (dts != NULL && dts->seq != NULL) {
 | |
| 					relocation = GetCustomStationRelocation(statspec, st, ti->tile);
 | |
| 
 | |
| 					image = dts->ground_sprite;
 | |
| 					if (HASBIT(image, 31)) {
 | |
| 						CLRBIT(image, 31);
 | |
| 						image += GetCustomStationGroundRelocation(statspec, st, ti->tile);
 | |
| 						image += rti->custom_ground_offset;
 | |
| 					} else {
 | |
| 						image += rti->total_offset;
 | |
| 					}
 | |
| 				} else {
 | |
| 					goto default_waypoint;
 | |
| 				}
 | |
| 			} else {
 | |
| default_waypoint:
 | |
| 				// There is no custom layout, fall back to the default graphics
 | |
| 				dts = &_waypoint_gfx_table[GetWaypointAxis(ti->tile)];
 | |
| 				relocation = 0;
 | |
| 				image = dts->ground_sprite + rti->total_offset;
 | |
| 				if (IsSnowRailGround(ti->tile)) image += rti->snow_offset;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		DrawGroundSprite(image);
 | |
| 
 | |
| 		if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
 | |
| 
 | |
| 		foreach_draw_tile_seq(dtss, dts->seq) {
 | |
| 			uint32 image = dtss->image + relocation;
 | |
| 
 | |
| 			if (_display_opt & DO_TRANS_BUILDINGS) {
 | |
| 				MAKE_TRANSPARENT(image);
 | |
| 			} else if (image & PALETTE_MODIFIER_COLOR) {
 | |
| 				image |= _drawtile_track_palette;
 | |
| 			}
 | |
| 			AddSortableSpriteToDraw(
 | |
| 				image,
 | |
| 				ti->x + dtss->delta_x, ti->y + dtss->delta_y,
 | |
| 				dtss->size_x, dtss->size_y,
 | |
| 				dtss->size_z, ti->z + dtss->delta_z
 | |
| 			);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static void DrawTileSequence(int x, int y, uint32 ground, const DrawTileSeqStruct* dtss, uint32 offset)
 | |
| {
 | |
| 	uint32 palette = PLAYER_SPRITE_COLOR(_local_player);
 | |
| 
 | |
| 	DrawSprite(ground, x, y);
 | |
| 	for (; dtss->image != 0; dtss++) {
 | |
| 		Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z);
 | |
| 		uint32 image = dtss->image + offset;
 | |
| 
 | |
| 		if (image & PALETTE_MODIFIER_COLOR) image |= palette;
 | |
| 		DrawSprite(image, x + pt.x, y + pt.y);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void DrawTrainDepotSprite(int x, int y, int dir, RailType railtype)
 | |
| {
 | |
| 	const DrawTileSprites* dts = &_depot_gfx_table[dir];
 | |
| 	uint32 image = dts->ground_sprite;
 | |
| 	uint32 offset = GetRailTypeInfo(railtype)->total_offset;
 | |
| 
 | |
| 	if (image != SPR_FLAT_GRASS_TILE) image += offset;
 | |
| 	DrawTileSequence(x + 33, y + 17, image, dts->seq, offset);
 | |
| }
 | |
| 
 | |
| void DrawDefaultWaypointSprite(int x, int y, RailType railtype)
 | |
| {
 | |
| 	uint32 offset = GetRailTypeInfo(railtype)->total_offset;
 | |
| 	const DrawTileSprites* dts = &_waypoint_gfx_table[AXIS_X];
 | |
| 
 | |
| 	DrawTileSequence(x, y, dts->ground_sprite + offset, dts->seq, 0);
 | |
| }
 | |
| 
 | |
| typedef struct SetSignalsData {
 | |
| 	int cur;
 | |
| 	int cur_stack;
 | |
| 	bool stop;
 | |
| 	bool has_presignal;
 | |
| 
 | |
| 	// presignal info
 | |
| 	int presignal_exits;
 | |
| 	int presignal_exits_free;
 | |
| 
 | |
| 	// these are used to keep track of the signals that change.
 | |
| 	byte bit[NUM_SSD_ENTRY];
 | |
| 	TileIndex tile[NUM_SSD_ENTRY];
 | |
| 
 | |
| 	// these are used to keep track of the stack that modifies presignals recursively
 | |
| 	TileIndex next_tile[NUM_SSD_STACK];
 | |
| 	byte next_dir[NUM_SSD_STACK];
 | |
| 
 | |
| } SetSignalsData;
 | |
| 
 | |
| static bool SetSignalsEnumProc(TileIndex tile, void* data, int track, uint length, byte* state)
 | |
| {
 | |
| 	SetSignalsData* ssd = data;
 | |
| 
 | |
| 	if (!IsTileType(tile, MP_RAILWAY)) return false;
 | |
| 
 | |
| 	// the tile has signals?
 | |
| 	if (HasSignalOnTrack(tile, TrackdirToTrack(track))) {
 | |
| 		if (HasSignalOnTrackdir(tile, ReverseTrackdir(track))) {
 | |
| 			// yes, add the signal to the list of signals
 | |
| 			if (ssd->cur != NUM_SSD_ENTRY) {
 | |
| 				ssd->tile[ssd->cur] = tile; // remember the tile index
 | |
| 				ssd->bit[ssd->cur] = track; // and the controlling bit number
 | |
| 				ssd->cur++;
 | |
| 			}
 | |
| 
 | |
| 			// remember if this block has a presignal.
 | |
| 			ssd->has_presignal |= IsPresignalEntry(tile);
 | |
| 		}
 | |
| 
 | |
| 		if (HasSignalOnTrackdir(tile, track) && IsPresignalExit(tile)) {
 | |
| 			// this is an exit signal that points out from the segment
 | |
| 			ssd->presignal_exits++;
 | |
| 			if (GetSignalStateByTrackdir(tile, track) != SIGNAL_STATE_RED)
 | |
| 				ssd->presignal_exits_free++;
 | |
| 		}
 | |
| 
 | |
| 		return true;
 | |
| 	} else if (IsTileDepotType(tile, TRANSPORT_RAIL)) {
 | |
| 		return true; // don't look further if the tile is a depot
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| /* Struct to parse data from VehicleFromPos to SignalVehicleCheckProc */
 | |
| typedef struct SignalVehicleCheckStruct {
 | |
| 	TileIndex tile;
 | |
| 	uint track;
 | |
| } SignalVehicleCheckStruct;
 | |
| 
 | |
| static void *SignalVehicleCheckProc(Vehicle *v, void *data)
 | |
| {
 | |
| 	const SignalVehicleCheckStruct* dest = data;
 | |
| 	TileIndex tile;
 | |
| 
 | |
| 	if (v->type != VEH_Train) return NULL;
 | |
| 
 | |
| 	/* Find the tile outside the tunnel, for signalling */
 | |
| 	if (v->u.rail.track == 0x40) {
 | |
| 		tile = GetVehicleOutOfTunnelTile(v);
 | |
| 	} else {
 | |
| 		tile = v->tile;
 | |
| 	}
 | |
| 
 | |
| 	/* Wrong tile, or no train? Not a match */
 | |
| 	if (tile != dest->tile) return NULL;
 | |
| 
 | |
| 	/* Are we on the same piece of track? */
 | |
| 	if (dest->track & v->u.rail.track * 0x101) return v;
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| /* Special check for SetSignalsAfterProc, to see if there is a vehicle on this tile */
 | |
| static bool SignalVehicleCheck(TileIndex tile, uint track)
 | |
| {
 | |
| 	SignalVehicleCheckStruct dest;
 | |
| 
 | |
| 	dest.tile = tile;
 | |
| 	dest.track = track;
 | |
| 
 | |
| 	/** @todo "Hackish" fix for the tunnel problems. This is needed because a tunnel
 | |
| 	 * is some kind of invisible black hole, and there is some special magic going
 | |
| 	 * on in there. This 'workaround' can be removed once the maprewrite is done.
 | |
| 	 */
 | |
| 	if (IsTunnelTile(tile)) {
 | |
| 		// It is a tunnel we're checking, we need to do some special stuff
 | |
| 		// because VehicleFromPos will not find the vihicle otherwise
 | |
| 		TileIndex end = GetOtherTunnelEnd(tile);
 | |
| 		DiagDirection direction = GetTunnelDirection(tile);
 | |
| 
 | |
| 		dest.track = 1 << (direction & 1); // get the trackbit the vehicle would have if it has not entered the tunnel yet (ie is still visible)
 | |
| 
 | |
| 		// check for a vehicle with that trackdir on the start tile of the tunnel
 | |
| 		if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL) return true;
 | |
| 
 | |
| 		// check for a vehicle with that trackdir on the end tile of the tunnel
 | |
| 		if (VehicleFromPos(end, &dest, SignalVehicleCheckProc) != NULL) return true;
 | |
| 
 | |
| 		// now check all tiles from start to end for a "hidden" vehicle
 | |
| 		// NOTE: the hashes for tiles may overlap, so this could maybe be optimised a bit by not checking every tile?
 | |
| 		dest.track = 0x40; // trackbit for vehicles "hidden" inside a tunnel
 | |
| 		for (; tile != end; tile += TileOffsByDiagDir(direction)) {
 | |
| 			if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL)
 | |
| 				return true;
 | |
| 		}
 | |
| 
 | |
| 		// no vehicle found
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL;
 | |
| }
 | |
| 
 | |
| static void SetSignalsAfterProc(TrackPathFinder *tpf)
 | |
| {
 | |
| 	SetSignalsData *ssd = tpf->userdata;
 | |
| 	const TrackPathFinderLink* link;
 | |
| 	uint offs;
 | |
| 	uint i;
 | |
| 
 | |
| 	ssd->stop = false;
 | |
| 
 | |
| 	/* Go through all the PF tiles */
 | |
| 	for (i = 0; i < lengthof(tpf->hash_head); i++) {
 | |
| 		/* Empty hash item */
 | |
| 		if (tpf->hash_head[i] == 0) continue;
 | |
| 
 | |
| 		/* If 0x8000 is not set, there is only 1 item */
 | |
| 		if (!(tpf->hash_head[i] & 0x8000)) {
 | |
| 			/* Check if there is a vehicle on this tile */
 | |
| 			if (SignalVehicleCheck(tpf->hash_tile[i], tpf->hash_head[i])) {
 | |
| 				ssd->stop = true;
 | |
| 				return;
 | |
| 			}
 | |
| 		} else {
 | |
| 			/* There are multiple items, where hash_tile points to the first item in the list */
 | |
| 			offs = tpf->hash_tile[i];
 | |
| 			do {
 | |
| 				/* Find the next item */
 | |
| 				link = PATHFIND_GET_LINK_PTR(tpf, offs);
 | |
| 				/* Check if there is a vehicle on this tile */
 | |
| 				if (SignalVehicleCheck(link->tile, link->flags)) {
 | |
| 					ssd->stop = true;
 | |
| 					return;
 | |
| 				}
 | |
| 				/* Goto the next item */
 | |
| 			} while ((offs = link->next) != 0xFFFF);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const byte _dir_from_track[14] = {
 | |
| 	0,1,0,1,2,1, 0,0,
 | |
| 	2,3,3,2,3,0,
 | |
| };
 | |
| 
 | |
| 
 | |
| static void ChangeSignalStates(SetSignalsData *ssd)
 | |
| {
 | |
| 	int i;
 | |
| 
 | |
| 	// thinking about presignals...
 | |
| 	// the presignal is green if,
 | |
| 	//   if no train is in the segment AND
 | |
| 	//   there is at least one green exit signal OR
 | |
| 	//   there are no exit signals in the segment
 | |
| 
 | |
| 	// then mark the signals in the segment accordingly
 | |
| 	for (i = 0; i != ssd->cur; i++) {
 | |
| 		TileIndex tile = ssd->tile[i];
 | |
| 		byte bit = SignalAgainstTrackdir(ssd->bit[i]);
 | |
| 		uint16 m2 = _m[tile].m2;
 | |
| 
 | |
| 		// presignals don't turn green if there is at least one presignal exit and none are free
 | |
| 		if (IsPresignalEntry(tile)) {
 | |
| 			int ex = ssd->presignal_exits, exfree = ssd->presignal_exits_free;
 | |
| 
 | |
| 			// subtract for dual combo signals so they don't count themselves
 | |
| 			if (IsPresignalExit(tile) && HasSignalOnTrackdir(tile, ssd->bit[i])) {
 | |
| 				ex--;
 | |
| 				if (GetSignalStateByTrackdir(tile, ssd->bit[i]) != SIGNAL_STATE_RED) exfree--;
 | |
| 			}
 | |
| 
 | |
| 			// if we have exits and none are free, make red.
 | |
| 			if (ex && !exfree) goto make_red;
 | |
| 		}
 | |
| 
 | |
| 		// check if the signal is unaffected.
 | |
| 		if (ssd->stop) {
 | |
| make_red:
 | |
| 			// turn red
 | |
| 			if ((bit & m2) == 0) continue;
 | |
| 		} else {
 | |
| 			// turn green
 | |
| 			if ((bit & m2) != 0) continue;
 | |
| 		}
 | |
| 
 | |
| 		/* Update signals on the other side of this exit-combo signal; it changed. */
 | |
| 		if (IsPresignalExit(tile)) {
 | |
| 			if (ssd->cur_stack != NUM_SSD_STACK) {
 | |
| 				ssd->next_tile[ssd->cur_stack] = tile;
 | |
| 				ssd->next_dir[ssd->cur_stack] = _dir_from_track[ssd->bit[i]];
 | |
| 				ssd->cur_stack++;
 | |
| 			} else {
 | |
| 				DEBUG(misc, 0) ("NUM_SSD_STACK too small"); /// @todo WTF is this???
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// it changed, so toggle it
 | |
| 		_m[tile].m2 = m2 ^ bit;
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction)
 | |
| {
 | |
| 	SetSignalsData ssd;
 | |
| 	int result = -1;
 | |
| 
 | |
| 	ssd.cur_stack = 0;
 | |
| 
 | |
| 	for (;;) {
 | |
| 		// go through one segment and update all signals pointing into that segment.
 | |
| 		ssd.cur = ssd.presignal_exits = ssd.presignal_exits_free = 0;
 | |
| 		ssd.has_presignal = false;
 | |
| 
 | |
| 		FollowTrack(tile, 0xC000 | TRANSPORT_RAIL, direction, SetSignalsEnumProc, SetSignalsAfterProc, &ssd);
 | |
| 		ChangeSignalStates(&ssd);
 | |
| 
 | |
| 		// remember the result only for the first iteration.
 | |
| 		if (result < 0) {
 | |
| 			// stay in depot while segment is occupied or while all presignal exits are blocked
 | |
| 			result = ssd.stop || (ssd.presignal_exits > 0 && ssd.presignal_exits_free == 0);
 | |
| 		}
 | |
| 
 | |
| 		// if any exit signals were changed, we need to keep going to modify the stuff behind those.
 | |
| 		if (ssd.cur_stack == 0) break;
 | |
| 
 | |
| 		// one or more exit signals were changed, so we need to update another segment too.
 | |
| 		tile = ssd.next_tile[--ssd.cur_stack];
 | |
| 		direction = ssd.next_dir[ssd.cur_stack];
 | |
| 	}
 | |
| 
 | |
| 	return result != 0;
 | |
| }
 | |
| 
 | |
| void SetSignalsOnBothDir(TileIndex tile, byte track)
 | |
| {
 | |
| 	static const DiagDirection _search_dir_1[] = {
 | |
| 		DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE
 | |
| 	};
 | |
| 	static const DiagDirection _search_dir_2[] = {
 | |
| 		DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE
 | |
| 	};
 | |
| 
 | |
| 	UpdateSignalsOnSegment(tile, _search_dir_1[track]);
 | |
| 	UpdateSignalsOnSegment(tile, _search_dir_2[track]);
 | |
| }
 | |
| 
 | |
| static uint GetSlopeZ_Track(TileIndex tile, uint x, uint y)
 | |
| {
 | |
| 	uint z;
 | |
| 	Slope tileh = GetTileSlope(tile, &z);
 | |
| 
 | |
| 	if (tileh == SLOPE_FLAT) return z;
 | |
| 	if (IsPlainRailTile(tile)) {
 | |
| 		uint f = GetRailFoundation(tileh, GetTrackBits(tile));
 | |
| 
 | |
| 		if (f != 0) {
 | |
| 			if (IsSteepSlope(tileh)) {
 | |
| 				z += TILE_HEIGHT;
 | |
| 			} else if (f < 15) {
 | |
| 				return z + TILE_HEIGHT; // leveled foundation
 | |
| 			}
 | |
| 			tileh = _inclined_tileh[f - 15]; // inclined foundation
 | |
| 		}
 | |
| 		return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
 | |
| 	} else {
 | |
| 		return z + TILE_HEIGHT;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static Slope GetSlopeTileh_Track(TileIndex tile, Slope tileh)
 | |
| {
 | |
| 	if (tileh == SLOPE_FLAT) return SLOPE_FLAT;
 | |
| 	if (IsPlainRailTile(tile)) {
 | |
| 		uint f = GetRailFoundation(tileh, GetTrackBits(tile));
 | |
| 
 | |
| 		if (f == 0) return tileh;
 | |
| 		if (f < 15) return SLOPE_FLAT; // leveled foundation
 | |
| 		return _inclined_tileh[f - 15]; // inclined foundation
 | |
| 	} else {
 | |
| 		return SLOPE_FLAT;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void GetAcceptedCargo_Track(TileIndex tile, AcceptedCargo ac)
 | |
| {
 | |
| 	/* not used */
 | |
| }
 | |
| 
 | |
| static void AnimateTile_Track(TileIndex tile)
 | |
| {
 | |
| 	/* not used */
 | |
| }
 | |
| 
 | |
| static void TileLoop_Track(TileIndex tile)
 | |
| {
 | |
| 	RailGroundType old_ground = GetRailGroundType(tile);
 | |
| 	RailGroundType new_ground;
 | |
| 
 | |
| 	switch (_opt.landscape) {
 | |
| 		case LT_HILLY:
 | |
| 			if (GetTileZ(tile) > _opt.snow_line) {
 | |
| 				new_ground = RAIL_GROUND_ICE_DESERT;
 | |
| 				goto set_ground;
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case LT_DESERT:
 | |
| 			if (GetTropicZone(tile) == TROPICZONE_DESERT) {
 | |
| 				new_ground = RAIL_GROUND_ICE_DESERT;
 | |
| 				goto set_ground;
 | |
| 			}
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	if (!IsPlainRailTile(tile)) return;
 | |
| 
 | |
| 	new_ground = RAIL_GROUND_GRASS;
 | |
| 
 | |
| 	if (old_ground != RAIL_GROUND_BARREN) { /* wait until bottom is green */
 | |
| 		/* determine direction of fence */
 | |
| 		TrackBits rail = GetTrackBits(tile);
 | |
| 
 | |
| 		switch (rail) {
 | |
| 			case TRACK_BIT_UPPER: new_ground = RAIL_GROUND_FENCE_HORIZ1; break;
 | |
| 			case TRACK_BIT_LOWER: new_ground = RAIL_GROUND_FENCE_HORIZ2; break;
 | |
| 			case TRACK_BIT_LEFT:  new_ground = RAIL_GROUND_FENCE_VERT1;  break;
 | |
| 			case TRACK_BIT_RIGHT: new_ground = RAIL_GROUND_FENCE_VERT2;  break;
 | |
| 
 | |
| 			default: {
 | |
| 				PlayerID owner = GetTileOwner(tile);
 | |
| 
 | |
| 				if (rail == (TRACK_BIT_LOWER | TRACK_BIT_RIGHT) || (
 | |
| 							(rail & TRACK_BIT_3WAY_NW) == 0 &&
 | |
| 							(rail & TRACK_BIT_X)
 | |
| 						)) {
 | |
| 					TileIndex n = tile + TileDiffXY(0, -1);
 | |
| 					TrackBits nrail = GetTrackBits(n);
 | |
| 
 | |
| 					if (!IsTileType(n, MP_RAILWAY) ||
 | |
| 							!IsTileOwner(n, owner) ||
 | |
| 							nrail == TRACK_BIT_UPPER ||
 | |
| 							nrail == TRACK_BIT_LEFT) {
 | |
| 						new_ground = RAIL_GROUND_FENCE_NW;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				if (rail == (TRACK_BIT_UPPER | TRACK_BIT_LEFT) || (
 | |
| 							(rail & TRACK_BIT_3WAY_SE) == 0 &&
 | |
| 							(rail & TRACK_BIT_X)
 | |
| 						)) {
 | |
| 					TileIndex n = tile + TileDiffXY(0, 1);
 | |
| 					TrackBits nrail = GetTrackBits(n);
 | |
| 
 | |
| 					if (!IsTileType(n, MP_RAILWAY) ||
 | |
| 							!IsTileOwner(n, owner) ||
 | |
| 							nrail == TRACK_BIT_LOWER ||
 | |
| 							nrail == TRACK_BIT_RIGHT) {
 | |
| 						new_ground = (new_ground == RAIL_GROUND_FENCE_NW) ?
 | |
| 							RAIL_GROUND_FENCE_SENW : RAIL_GROUND_FENCE_SE;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				if (rail == (TRACK_BIT_LOWER | TRACK_BIT_LEFT) || (
 | |
| 							(rail & TRACK_BIT_3WAY_NE) == 0 &&
 | |
| 							(rail & TRACK_BIT_Y)
 | |
| 						)) {
 | |
| 					TileIndex n = tile + TileDiffXY(-1, 0);
 | |
| 					TrackBits nrail = GetTrackBits(n);
 | |
| 
 | |
| 					if (!IsTileType(n, MP_RAILWAY) ||
 | |
| 							!IsTileOwner(n, owner) ||
 | |
| 							nrail == TRACK_BIT_UPPER ||
 | |
| 							nrail == TRACK_BIT_RIGHT) {
 | |
| 						new_ground = RAIL_GROUND_FENCE_NE;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				if (rail == (TRACK_BIT_UPPER | TRACK_BIT_RIGHT) || (
 | |
| 							(rail & TRACK_BIT_3WAY_SW) == 0 &&
 | |
| 							(rail & TRACK_BIT_Y)
 | |
| 						)) {
 | |
| 					TileIndex n = tile + TileDiffXY(1, 0);
 | |
| 					TrackBits nrail = GetTrackBits(n);
 | |
| 
 | |
| 					if (!IsTileType(n, MP_RAILWAY) ||
 | |
| 							!IsTileOwner(n, owner) ||
 | |
| 							nrail == TRACK_BIT_LOWER ||
 | |
| 							nrail == TRACK_BIT_LEFT) {
 | |
| 						new_ground = (new_ground == RAIL_GROUND_FENCE_NE) ?
 | |
| 							RAIL_GROUND_FENCE_NESW : RAIL_GROUND_FENCE_SW;
 | |
| 					}
 | |
| 				}
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| set_ground:
 | |
| 	if (old_ground != new_ground) {
 | |
| 		SetRailGroundType(tile, new_ground);
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static uint32 GetTileTrackStatus_Track(TileIndex tile, TransportType mode)
 | |
| {
 | |
| 	byte a;
 | |
| 	uint16 b;
 | |
| 
 | |
| 	if (mode != TRANSPORT_RAIL) return 0;
 | |
| 
 | |
| 	if (IsPlainRailTile(tile)) {
 | |
| 		TrackBits rails = GetTrackBits(tile);
 | |
| 		uint32 ret = rails * 0x101;
 | |
| 
 | |
| 		if (HasSignals(tile)) {
 | |
| 			a = _m[tile].m3;
 | |
| 			b = _m[tile].m2;
 | |
| 
 | |
| 			b &= a;
 | |
| 
 | |
| 			/* When signals are not present (in neither
 | |
| 			 * direction), we pretend them to be green. (So if
 | |
| 			 * signals are only one way, the other way will
 | |
| 			 * implicitely become `red' */
 | |
| 			if ((a & 0xC0) == 0) b |= 0xC0;
 | |
| 			if ((a & 0x30) == 0) b |= 0x30;
 | |
| 
 | |
| 			if ((b & 0x80) == 0) ret |= 0x10070000;
 | |
| 			if ((b & 0x40) == 0) ret |= 0x07100000;
 | |
| 			if ((b & 0x20) == 0) ret |= 0x20080000;
 | |
| 			if ((b & 0x10) == 0) ret |= 0x08200000;
 | |
| 		} else {
 | |
| 			if (rails == TRACK_BIT_CROSS) ret |= 0x40;
 | |
| 		}
 | |
| 		return ret;
 | |
| 	} else {
 | |
| 		if (GetRailTileSubtype(tile) == RAIL_SUBTYPE_DEPOT) {
 | |
| 			return AxisToTrackBits(DiagDirToAxis(GetRailDepotDirection(tile))) * 0x101;
 | |
| 		} else {
 | |
| 			return GetRailWaypointBits(tile) * 0x101;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ClickTile_Track(TileIndex tile)
 | |
| {
 | |
| 	if (IsTileDepotType(tile, TRANSPORT_RAIL)) {
 | |
| 		ShowDepotWindow(tile, VEH_Train);
 | |
| 	} else if (IsRailWaypoint(tile)) {
 | |
| 		ShowRenameWaypointWindow(GetWaypointByTile(tile));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void GetTileDesc_Track(TileIndex tile, TileDesc *td)
 | |
| {
 | |
| 	td->owner = GetTileOwner(tile);
 | |
| 	switch (GetRailTileType(tile)) {
 | |
| 		case RAIL_TILE_NORMAL:
 | |
| 			td->str = STR_1021_RAILROAD_TRACK;
 | |
| 			break;
 | |
| 
 | |
| 		case RAIL_TILE_SIGNALS: {
 | |
| 			const StringID signal_type[] = {
 | |
| 				STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS,
 | |
| 				STR_RAILROAD_TRACK_WITH_PRESIGNALS,
 | |
| 				STR_RAILROAD_TRACK_WITH_EXITSIGNALS,
 | |
| 				STR_RAILROAD_TRACK_WITH_COMBOSIGNALS
 | |
| 			};
 | |
| 
 | |
| 			td->str = signal_type[GetSignalType(tile)];
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		case RAIL_TILE_DEPOT_WAYPOINT:
 | |
| 		default:
 | |
| 			td->str = (GetRailTileSubtype(tile) == RAIL_SUBTYPE_DEPOT) ?
 | |
| 				STR_1023_RAILROAD_TRAIN_DEPOT : STR_LANDINFO_WAYPOINT;
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ChangeTileOwner_Track(TileIndex tile, PlayerID old_player, PlayerID new_player)
 | |
| {
 | |
| 	if (!IsTileOwner(tile, old_player)) return;
 | |
| 
 | |
| 	if (new_player != PLAYER_SPECTATOR) {
 | |
| 		SetTileOwner(tile, new_player);
 | |
| 	} else {
 | |
| 		DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const byte _fractcoords_behind[4] = { 0x8F, 0x8, 0x80, 0xF8 };
 | |
| static const byte _fractcoords_enter[4] = { 0x8A, 0x48, 0x84, 0xA8 };
 | |
| static const byte _deltacoord_leaveoffset[8] = {
 | |
| 	-1,  0,  1,  0, /* x */
 | |
| 	 0,  1,  0, -1  /* y */
 | |
| };
 | |
| 
 | |
| static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y)
 | |
| {
 | |
| 	byte fract_coord;
 | |
| 	byte fract_coord_leave;
 | |
| 	DiagDirection dir;
 | |
| 	int length;
 | |
| 
 | |
| 	// this routine applies only to trains in depot tiles
 | |
| 	if (v->type != VEH_Train || !IsTileDepotType(tile, TRANSPORT_RAIL)) return 0;
 | |
| 
 | |
| 	/* depot direction */
 | |
| 	dir = GetRailDepotDirection(tile);
 | |
| 
 | |
| 	/* calculate the point where the following wagon should be activated */
 | |
| 	/* this depends on the length of the current vehicle */
 | |
| 	length = v->u.rail.cached_veh_length;
 | |
| 
 | |
| 	fract_coord_leave =
 | |
| 		((_fractcoords_enter[dir] & 0x0F) + // x
 | |
| 			(length + 1) * _deltacoord_leaveoffset[dir]) +
 | |
| 		(((_fractcoords_enter[dir] >> 4) +  // y
 | |
| 			((length + 1) * _deltacoord_leaveoffset[dir+4])) << 4);
 | |
| 
 | |
| 	fract_coord = (x & 0xF) + ((y & 0xF) << 4);
 | |
| 
 | |
| 	if (_fractcoords_behind[dir] == fract_coord) {
 | |
| 		/* make sure a train is not entering the tile from behind */
 | |
| 		return 8;
 | |
| 	} else if (_fractcoords_enter[dir] == fract_coord) {
 | |
| 		if (DiagDirToDir(ReverseDiagDir(dir)) == v->direction) {
 | |
| 			/* enter the depot */
 | |
| 			v->u.rail.track = 0x80,
 | |
| 			v->vehstatus |= VS_HIDDEN; /* hide it */
 | |
| 			v->direction = ReverseDir(v->direction);
 | |
| 			InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
 | |
| 			if (v->next == NULL)
 | |
| 				VehicleEnterDepot(v);
 | |
| 			v->tile = tile;
 | |
| 			InvalidateWindow(WC_VEHICLE_DEPOT, tile);
 | |
| 			return 4;
 | |
| 		}
 | |
| 	} else if (fract_coord_leave == fract_coord) {
 | |
| 		if (DiagDirToDir(dir) == v->direction) {
 | |
| 			/* leave the depot? */
 | |
| 			if ((v = v->next) != NULL) {
 | |
| 				v->vehstatus &= ~VS_HIDDEN;
 | |
| 				v->u.rail.track = (DiagDirToAxis(dir) == AXIS_X ? 1 : 2);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| 
 | |
| const TileTypeProcs _tile_type_rail_procs = {
 | |
| 	DrawTile_Track,           /* draw_tile_proc */
 | |
| 	GetSlopeZ_Track,          /* get_slope_z_proc */
 | |
| 	ClearTile_Track,          /* clear_tile_proc */
 | |
| 	GetAcceptedCargo_Track,   /* get_accepted_cargo_proc */
 | |
| 	GetTileDesc_Track,        /* get_tile_desc_proc */
 | |
| 	GetTileTrackStatus_Track, /* get_tile_track_status_proc */
 | |
| 	ClickTile_Track,          /* click_tile_proc */
 | |
| 	AnimateTile_Track,        /* animate_tile_proc */
 | |
| 	TileLoop_Track,           /* tile_loop_clear */
 | |
| 	ChangeTileOwner_Track,    /* change_tile_owner_clear */
 | |
| 	NULL,                     /* get_produced_cargo_proc */
 | |
| 	VehicleEnter_Track,       /* vehicle_enter_tile_proc */
 | |
| 	GetSlopeTileh_Track,      /* get_slope_tileh_proc */
 | |
| };
 | 
