1073 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1073 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/** @file depot_gui.cpp The GUI for depots. */
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#include "train.h"
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#include "ship.h"
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#include "aircraft.h"
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#include "gui.h"
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#include "textbuf_gui.h"
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#include "viewport_func.h"
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#include "gfx_func.h"
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#include "command_func.h"
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#include "depot_base.h"
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#include "vehicle_gui.h"
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#include "newgrf_engine.h"
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#include "spritecache.h"
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#include "strings_func.h"
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#include "window_func.h"
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#include "vehicle_func.h"
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#include "company_func.h"
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#include "tilehighlight_func.h"
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#include "window_gui.h"
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#include "vehiclelist.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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/*
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 * Since all depot window sizes aren't the same, we need to modify sizes a little.
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 * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
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 * How long they should be moved and for what window types are controlled in ShowDepotWindow()
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 */
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/* Names of the widgets. Keep them in the same order as in the widget array */
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enum DepotWindowWidgets {
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	DEPOT_WIDGET_CLOSEBOX = 0,
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	DEPOT_WIDGET_CAPTION,
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	DEPOT_WIDGET_STICKY,
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	DEPOT_WIDGET_SELL,
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	DEPOT_WIDGET_SELL_CHAIN,
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	DEPOT_WIDGET_SELL_ALL,
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	DEPOT_WIDGET_AUTOREPLACE,
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	DEPOT_WIDGET_MATRIX,
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	DEPOT_WIDGET_V_SCROLL, ///< Vertical scrollbar
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	DEPOT_WIDGET_H_SCROLL, ///< Horizontal scrollbar
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	DEPOT_WIDGET_BUILD,
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	DEPOT_WIDGET_CLONE,
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	DEPOT_WIDGET_LOCATION,
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	DEPOT_WIDGET_VEHICLE_LIST,
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	DEPOT_WIDGET_STOP_ALL,
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	DEPOT_WIDGET_START_ALL,
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	DEPOT_WIDGET_RESIZE,
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};
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/* Widget array for all depot windows.
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 * If a widget is needed in some windows only (like train specific), add it for all windows
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 * and use HideWindowWidget in ShowDepotWindow() to remove it in the windows where it should not be
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 * Keep the widget numbers in sync with the enum or really bad stuff will happen!!! */
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/* When adding widgets, place them as you would place them for the ship depot and define how you want it to move in widget_moves[]
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 * If you want a widget for one window only, set it to be hidden in ShowDepotWindow() for the windows where you don't want it
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 * NOTE: the train only widgets are moved/resized in ShowDepotWindow() so they follow certain other widgets if they are moved to ensure that they stick together.
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 *    Changing the size of those here will not have an effect at all. It should be done in ShowDepotWindow()
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 */
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/*
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 * Some of the widgets are placed outside the window (negative coordinates).
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 * The reason is that they are placed relatively to the matrix and the matrix is just one pixel (in 0, 14).
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 * The matrix and the rest of the window will be resized when the size of the boxes is set and then all the widgets will be inside the window.
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 */
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static const Widget _depot_widgets[] = {
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	{   WWT_CLOSEBOX,   RESIZE_NONE,  COLOUR_GREY,     0,    10,     0,    13, STR_00C5,            STR_018B_CLOSE_WINDOW},            // DEPOT_WIDGET_CLOSEBOX
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	{    WWT_CAPTION,  RESIZE_RIGHT,  COLOUR_GREY,    11,    23,     0,    13, 0x0,                 STR_018C_WINDOW_TITLE_DRAG_THIS},  // DEPOT_WIDGET_CAPTION
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	{  WWT_STICKYBOX,     RESIZE_LR,  COLOUR_GREY,    24,    35,     0,    13, 0x0,                 STR_STICKY_BUTTON},                // DEPOT_WIDGET_STICKY
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	/* Widgets are set up run-time */
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	{     WWT_IMGBTN,    RESIZE_LRB,  COLOUR_GREY,     1,    23,    14,   -32, 0x0,                 STR_NULL},                         // DEPOT_WIDGET_SELL
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	{     WWT_IMGBTN,   RESIZE_LRTB,  COLOUR_GREY,     1,    23,   -55,   -32, SPR_SELL_CHAIN_TRAIN,STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP}, // DEPOT_WIDGET_SELL_CHAIN, trains only
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	{ WWT_PUSHIMGBTN,   RESIZE_LRTB,  COLOUR_GREY,     1,    23,   -31,    -9, 0x0,                 STR_NULL},                         // DEPOT_WIDGET_SELL_ALL
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	{ WWT_PUSHIMGBTN,   RESIZE_LRTB,  COLOUR_GREY,     1,    23,    -8,    14, 0x0,                 STR_NULL},                         // DEPOT_WIDGET_AUTOREPLACE
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	{     WWT_MATRIX,     RESIZE_RB,  COLOUR_GREY,     0,     0,    14,    14, 0x0,                 STR_NULL},                         // DEPOT_WIDGET_MATRIX
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	{  WWT_SCROLLBAR,    RESIZE_LRB,  COLOUR_GREY,    24,    35,    14,    14, 0x0,                 STR_0190_SCROLL_BAR_SCROLLS_LIST}, // DEPOT_WIDGET_V_SCROLL
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	{ WWT_HSCROLLBAR,    RESIZE_RTB,  COLOUR_GREY,     0,     0,     3,    14, 0x0,                 STR_HSCROLL_BAR_SCROLLS_LIST},     // DEPOT_WIDGET_H_SCROLL, trains only
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	/* The buttons in the bottom of the window. left and right is not important as they are later resized to be equal in size
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	 * This calculation is based on right in DEPOT_WIDGET_LOCATION and it presumes left of DEPOT_WIDGET_BUILD is 0            */
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	{ WWT_PUSHTXTBTN,     RESIZE_TB,  COLOUR_GREY,     0,     0,    15,    26, 0x0,                 STR_NULL},                         // DEPOT_WIDGET_BUILD
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	{    WWT_TEXTBTN,     RESIZE_TB,  COLOUR_GREY,     0,     0,    15,    26, 0x0,                 STR_NULL},                         // DEPOT_WIDGET_CLONE
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	{ WWT_PUSHTXTBTN,    RESIZE_RTB,  COLOUR_GREY,     0,   -12,    15,    26, STR_00E4_LOCATION,   STR_NULL},                         // DEPOT_WIDGET_LOCATION
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	{ WWT_PUSHTXTBTN,   RESIZE_LRTB,  COLOUR_GREY,   -11,     0,    15,    26, 0x0,                 STR_NULL},                         // DEPOT_WIDGET_VEHICLE_LIST
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	{ WWT_PUSHIMGBTN,   RESIZE_LRTB,  COLOUR_GREY,     1,    11,    15,    26, SPR_FLAG_VEH_STOPPED,STR_NULL},                         // DEPOT_WIDGET_STOP_ALL
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	{ WWT_PUSHIMGBTN,   RESIZE_LRTB,  COLOUR_GREY,    12,    23,    15,    26, SPR_FLAG_VEH_RUNNING,STR_NULL},                         // DEPOT_WIDGET_START_ALL
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	{  WWT_RESIZEBOX,   RESIZE_LRTB,  COLOUR_GREY,    24,    35,    15,    26, 0x0,                 STR_RESIZE_BUTTON},                // DEPOT_WIDGET_RESIZE
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	{   WIDGETS_END},
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};
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static const WindowDesc _train_depot_desc = {
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	WDP_AUTO, WDP_AUTO, 36, 27, 362, 123,
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	WC_VEHICLE_DEPOT, WC_NONE,
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	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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	_depot_widgets,
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};
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static const WindowDesc _road_depot_desc = {
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	WDP_AUTO, WDP_AUTO, 36, 27, 316, 97,
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	WC_VEHICLE_DEPOT, WC_NONE,
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	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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	_depot_widgets,
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};
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static const WindowDesc _ship_depot_desc = {
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	WDP_AUTO, WDP_AUTO, 36, 27, 306, 99,
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	WC_VEHICLE_DEPOT, WC_NONE,
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	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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	_depot_widgets,
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};
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static const WindowDesc _aircraft_depot_desc = {
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	WDP_AUTO, WDP_AUTO, 36, 27, 332, 99,
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	WC_VEHICLE_DEPOT, WC_NONE,
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	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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	_depot_widgets,
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};
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extern int WagonLengthToPixels(int len);
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extern void DepotSortList(VehicleList *list);
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/**
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 * This is the Callback method after the cloning attempt of a vehicle
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 * @param success indicates completion (or not) of the operation
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 * @param tile unused
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 * @param p1 unused
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 * @param p2 unused
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 */
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void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2)
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{
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	if (!success) return;
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	const Vehicle *v = GetVehicle(_new_vehicle_id);
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	ShowVehicleViewWindow(v);
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}
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static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Vehicle *head)
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{
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	const Vehicle *v = GetVehicle(sel);
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	if (v == wagon) return;
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	if (wagon == NULL) {
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		if (head != NULL) wagon = GetLastVehicleInChain(head);
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	} else  {
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		wagon = wagon->Previous();
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		if (wagon == NULL) return;
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	}
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	if (wagon == v) return;
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	DoCommandP(v->tile, v->index + ((wagon == NULL ? INVALID_VEHICLE : wagon->index) << 16), _ctrl_pressed ? 1 : 0, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_8837_CAN_T_MOVE_VEHICLE));
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}
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/* Array to hold the block sizes
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 * First part is the vehicle type, while the last is 0 = x, 1 = y */
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uint _block_sizes[4][2];
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/* Array to hold the default resize capacities
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* First part is the vehicle type, while the last is 0 = x, 1 = y */
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const uint _resize_cap[][2] = {
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/* VEH_TRAIN */    {6, 10 * 29},
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/* VEH_ROAD */     {5, 5},
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/* VEH_SHIP */     {3, 3},
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/* VEH_AIRCRAFT */ {3, 4},
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};
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static void ResizeDefaultWindowSizeForTrains()
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{
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	_block_sizes[VEH_TRAIN][0] = 1;
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	_block_sizes[VEH_TRAIN][1] = GetVehicleListHeight(VEH_TRAIN);
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}
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static void ResizeDefaultWindowSizeForRoadVehicles()
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{
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	_block_sizes[VEH_ROAD][0] = 56;
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	_block_sizes[VEH_ROAD][1] = GetVehicleListHeight(VEH_ROAD);
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}
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static void ResizeDefaultWindowSize(VehicleType type)
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{
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	uint max_width  = 0;
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	uint max_height = 0;
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	const Engine *e;
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	FOR_ALL_ENGINES_OF_TYPE(e, type) {
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		EngineID eid = e->index;
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		uint x, y;
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		switch (type) {
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			default: NOT_REACHED();
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			case VEH_SHIP:     GetShipSpriteSize(    eid, x, y); break;
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			case VEH_AIRCRAFT: GetAircraftSpriteSize(eid, x, y); break;
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		}
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		if (x > max_width)  max_width  = x;
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		if (y > max_height) max_height = y;
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	}
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	switch (type) {
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		default: NOT_REACHED();
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		case VEH_SHIP:
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			_block_sizes[VEH_SHIP][0] = max(90U, max_width + 20); // we need 20 pixels from the right edge to the sprite
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			break;
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		case VEH_AIRCRAFT:
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			_block_sizes[VEH_AIRCRAFT][0] = max(74U, max_width);
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			break;
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	}
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	_block_sizes[type][1] = max(GetVehicleListHeight(type), max_height);
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}
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/* Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game
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 * We will only need to call this once for each game */
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void InitDepotWindowBlockSizes()
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{
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	ResizeDefaultWindowSizeForTrains();
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	ResizeDefaultWindowSizeForRoadVehicles();
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	ResizeDefaultWindowSize(VEH_SHIP);
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	ResizeDefaultWindowSize(VEH_AIRCRAFT);
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}
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static void DepotSellAllConfirmationCallback(Window *w, bool confirmed);
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const Sprite *GetAircraftSprite(EngineID engine);
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struct DepotWindow : Window {
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	VehicleID sel;
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	VehicleType type;
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	bool generate_list;
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	VehicleList vehicle_list;
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	VehicleList wagon_list;
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	DepotWindow(const WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc, tile)
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	{
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		this->sel = INVALID_VEHICLE;
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		this->generate_list = true;
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		this->owner = GetTileOwner(tile);
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		this->CreateDepotListWindow(type);
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		this->FindWindowPlacementAndResize(desc);
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	}
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	~DepotWindow()
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	{
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		DeleteWindowById(WC_BUILD_VEHICLE, this->window_number);
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	}
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	/** Draw a vehicle in the depot window in the box with the top left corner at x,y
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	* @param *w Window to draw in
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	* @param *v Vehicle to draw
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	* @param x Left side of the box to draw in
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	* @param y Top of the box to draw in
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	*/
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	void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y)
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	{
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		byte diff_x = 0, diff_y = 0;
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		int sprite_y = y + this->resize.step_height - GetVehicleListHeight(v->type);
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		switch (v->type) {
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			case VEH_TRAIN:
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				DrawTrainImage(v, x + 21, sprite_y, this->sel, this->hscroll.cap + 4, this->hscroll.pos);
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				/* Number of wagons relative to a standard length wagon (rounded up) */
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				SetDParam(0, (v->u.rail.cached_total_length + 7) / 8);
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				DrawStringRightAligned(this->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, TC_FROMSTRING); // Draw the counter
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				break;
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			case VEH_ROAD:     DrawRoadVehImage( v, x + 24, sprite_y, this->sel, 1); break;
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			case VEH_SHIP:     DrawShipImage(    v, x + 19, sprite_y - 1, this->sel); break;
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			case VEH_AIRCRAFT: {
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				const Sprite *spr = GetSprite(v->GetImage(DIR_W), ST_NORMAL);
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				DrawAircraftImage(v, x + 12,
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									y + max(spr->height + spr->y_offs - 14, 0), // tall sprites needs an y offset
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									this->sel);
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			} break;
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			default: NOT_REACHED();
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		}
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		if (this->resize.step_height == 14) {
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			/* VEH_TRAIN and VEH_ROAD, which are low */
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			diff_x = 15;
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		} else {
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			/* VEH_SHIP and VEH_AIRCRAFT, which are tall */
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			diff_y = 12;
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		}
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		DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, x + diff_x, y + diff_y);
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		SetDParam(0, v->unitnumber);
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		DrawString(x, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_00E2 : STR_00E3, TC_FROMSTRING);
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	}
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	void DrawDepotWindow(Window *w)
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	{
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		TileIndex tile = this->window_number;
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		int x, y, i, maxval;
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		uint16 hnum;
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		/* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
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		uint16 rows_in_display   = this->widget[DEPOT_WIDGET_MATRIX].data >> 8;
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		uint16 boxes_in_each_row = this->widget[DEPOT_WIDGET_MATRIX].data & 0xFF;
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		/* setup disabled buttons */
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		this->SetWidgetsDisabledState(!IsTileOwner(tile, _local_company),
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			DEPOT_WIDGET_STOP_ALL,
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			DEPOT_WIDGET_START_ALL,
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			DEPOT_WIDGET_SELL,
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			DEPOT_WIDGET_SELL_CHAIN,
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			DEPOT_WIDGET_SELL_ALL,
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			DEPOT_WIDGET_BUILD,
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			DEPOT_WIDGET_CLONE,
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			DEPOT_WIDGET_AUTOREPLACE,
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			WIDGET_LIST_END);
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		/* determine amount of items for scroller */
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		if (this->type == VEH_TRAIN) {
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			hnum = 8;
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			for (uint num = 0; num < this->vehicle_list.Length(); num++) {
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				const Vehicle *v = this->vehicle_list[num];
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				hnum = max(hnum, v->u.rail.cached_total_length);
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			}
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			/* Always have 1 empty row, so people can change the setting of the train */
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			SetVScrollCount(w, this->vehicle_list.Length() + this->wagon_list.Length() + 1);
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			SetHScrollCount(w, WagonLengthToPixels(hnum));
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		} else {
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			SetVScrollCount(w, (this->vehicle_list.Length() + this->hscroll.cap - 1) / this->hscroll.cap);
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		}
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		/* locate the depot struct */
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		if (this->type == VEH_AIRCRAFT) {
 | 
						|
			SetDParam(0, GetStationIndex(tile)); // Airport name
 | 
						|
		} else {
 | 
						|
			Depot *depot = GetDepotByTile(tile);
 | 
						|
			assert(depot != NULL);
 | 
						|
 | 
						|
			SetDParam(0, depot->town_index);
 | 
						|
		}
 | 
						|
 | 
						|
		w->DrawWidgets();
 | 
						|
 | 
						|
		uint16 num = this->vscroll.pos * boxes_in_each_row;
 | 
						|
		maxval = min(this->vehicle_list.Length(), num + (rows_in_display * boxes_in_each_row));
 | 
						|
 | 
						|
		for (x = 2, y = 15; num < maxval; y += this->resize.step_height, x = 2) { // Draw the rows
 | 
						|
			byte i;
 | 
						|
 | 
						|
			for (i = 0; i < boxes_in_each_row && num < maxval; i++, num++, x += this->resize.step_width) {
 | 
						|
				/* Draw all vehicles in the current row */
 | 
						|
				const Vehicle *v = this->vehicle_list[num];
 | 
						|
				DrawVehicleInDepot(w, v, x, y);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll.pos * boxes_in_each_row) + (rows_in_display * boxes_in_each_row));
 | 
						|
 | 
						|
		/* draw the train wagons, that do not have an engine in front */
 | 
						|
		for (; num < maxval; num++, y += 14) {
 | 
						|
			const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()];
 | 
						|
			const Vehicle *u;
 | 
						|
 | 
						|
			DrawTrainImage(v, x + 50, y, this->sel, this->hscroll.cap - 29, 0);
 | 
						|
			DrawString(x, y + 2, STR_8816, TC_FROMSTRING);
 | 
						|
 | 
						|
			/*Draw the train counter */
 | 
						|
			i = 0;
 | 
						|
			u = v;
 | 
						|
			do i++; while ((u = u->Next()) != NULL); // Determine length of train
 | 
						|
			SetDParam(0, i);                      // Set the counter
 | 
						|
			DrawStringRightAligned(this->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, TC_FROMSTRING); // Draw the counter
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	struct GetDepotVehiclePtData {
 | 
						|
		const Vehicle *head;
 | 
						|
		const Vehicle *wagon;
 | 
						|
	};
 | 
						|
 | 
						|
	enum DepotGUIAction {
 | 
						|
		MODE_ERROR,
 | 
						|
		MODE_DRAG_VEHICLE,
 | 
						|
		MODE_SHOW_VEHICLE,
 | 
						|
		MODE_START_STOP,
 | 
						|
	};
 | 
						|
 | 
						|
	DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
 | 
						|
	{
 | 
						|
		uint xt, row, xm = 0, ym = 0;
 | 
						|
		int pos, skip = 0;
 | 
						|
		uint16 boxes_in_each_row = this->widget[DEPOT_WIDGET_MATRIX].data & 0xFF;
 | 
						|
 | 
						|
		if (this->type == VEH_TRAIN) {
 | 
						|
			xt = 0;
 | 
						|
			x -= 23;
 | 
						|
		} else {
 | 
						|
			xt = x / this->resize.step_width;
 | 
						|
			xm = x % this->resize.step_width;
 | 
						|
			if (xt >= this->hscroll.cap) return MODE_ERROR;
 | 
						|
 | 
						|
			ym = (y - 14) % this->resize.step_height;
 | 
						|
		}
 | 
						|
 | 
						|
		row = (y - 14) / this->resize.step_height;
 | 
						|
		if (row >= this->vscroll.cap) return MODE_ERROR;
 | 
						|
 | 
						|
		pos = ((row + this->vscroll.pos) * boxes_in_each_row) + xt;
 | 
						|
 | 
						|
		if ((int)(this->vehicle_list.Length() + this->wagon_list.Length()) <= pos) {
 | 
						|
			if (this->type == VEH_TRAIN) {
 | 
						|
				d->head  = NULL;
 | 
						|
				d->wagon = NULL;
 | 
						|
				return MODE_DRAG_VEHICLE;
 | 
						|
			} else {
 | 
						|
				return MODE_ERROR; // empty block, so no vehicle is selected
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if ((int)this->vehicle_list.Length() > pos) {
 | 
						|
			*veh = this->vehicle_list[pos];
 | 
						|
			skip = this->hscroll.pos;
 | 
						|
		} else {
 | 
						|
			pos -= this->vehicle_list.Length();
 | 
						|
			*veh = this->wagon_list[pos];
 | 
						|
			/* free wagons don't have an initial loco. */
 | 
						|
			x -= _traininfo_vehicle_width;
 | 
						|
		}
 | 
						|
 | 
						|
		switch (this->type) {
 | 
						|
			case VEH_TRAIN: {
 | 
						|
				const Vehicle *v = *veh;
 | 
						|
				d->head = d->wagon = v;
 | 
						|
 | 
						|
				/* either pressed the flag or the number, but only when it's a loco */
 | 
						|
				if (x < 0 && IsFrontEngine(v)) return (x >= -10) ? MODE_START_STOP : MODE_SHOW_VEHICLE;
 | 
						|
 | 
						|
				skip = (skip * 8) / _traininfo_vehicle_width;
 | 
						|
				x = (x * 8) / _traininfo_vehicle_width;
 | 
						|
 | 
						|
				/* Skip vehicles that are scrolled off the list */
 | 
						|
				x += skip;
 | 
						|
 | 
						|
				/* find the vehicle in this row that was clicked */
 | 
						|
				while (v != NULL && (x -= v->u.rail.cached_veh_length) >= 0) v = v->Next();
 | 
						|
 | 
						|
				/* if an articulated part was selected, find its parent */
 | 
						|
				while (v != NULL && IsArticulatedPart(v)) v = v->Previous();
 | 
						|
 | 
						|
				d->wagon = v;
 | 
						|
 | 
						|
				return MODE_DRAG_VEHICLE;
 | 
						|
				}
 | 
						|
				break;
 | 
						|
 | 
						|
			case VEH_ROAD:
 | 
						|
				if (xm >= 24) return MODE_DRAG_VEHICLE;
 | 
						|
				if (xm <= 16) return MODE_SHOW_VEHICLE;
 | 
						|
				break;
 | 
						|
 | 
						|
			case VEH_SHIP:
 | 
						|
				if (xm >= 19) return MODE_DRAG_VEHICLE;
 | 
						|
				if (ym <= 10) return MODE_SHOW_VEHICLE;
 | 
						|
				break;
 | 
						|
 | 
						|
			case VEH_AIRCRAFT:
 | 
						|
				if (xm >= 12) return MODE_DRAG_VEHICLE;
 | 
						|
				if (ym <= 12) return MODE_SHOW_VEHICLE;
 | 
						|
				break;
 | 
						|
 | 
						|
			default: NOT_REACHED();
 | 
						|
		}
 | 
						|
		return MODE_START_STOP;
 | 
						|
	}
 | 
						|
 | 
						|
	void DepotClick(int x, int y)
 | 
						|
	{
 | 
						|
		GetDepotVehiclePtData gdvp = { NULL, NULL };
 | 
						|
		const Vehicle *v = NULL;
 | 
						|
		DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp);
 | 
						|
 | 
						|
		/* share / copy orders */
 | 
						|
		if (_thd.place_mode != VHM_NONE && mode != MODE_ERROR) {
 | 
						|
			_place_clicked_vehicle = (this->type == VEH_TRAIN ? gdvp.head : v);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
 | 
						|
		if (this->type == VEH_TRAIN) v = gdvp.wagon;
 | 
						|
 | 
						|
		switch (mode) {
 | 
						|
			case MODE_ERROR: // invalid
 | 
						|
				return;
 | 
						|
 | 
						|
			case MODE_DRAG_VEHICLE: { // start dragging of vehicle
 | 
						|
				VehicleID sel = this->sel;
 | 
						|
 | 
						|
				if (this->type == VEH_TRAIN && sel != INVALID_VEHICLE) {
 | 
						|
					this->sel = INVALID_VEHICLE;
 | 
						|
					TrainDepotMoveVehicle(v, sel, gdvp.head);
 | 
						|
				} else if (v != NULL) {
 | 
						|
					int image = v->GetImage(DIR_W);
 | 
						|
 | 
						|
					this->sel = v->index;
 | 
						|
					this->SetDirty();
 | 
						|
					SetObjectToPlaceWnd(image, GetVehiclePalette(v), VHM_DRAG, this);
 | 
						|
 | 
						|
					switch (v->type) {
 | 
						|
						case VEH_TRAIN:
 | 
						|
							_cursor.short_vehicle_offset = 16 - v->u.rail.cached_veh_length * 2;
 | 
						|
							break;
 | 
						|
 | 
						|
						case VEH_ROAD:
 | 
						|
							_cursor.short_vehicle_offset = 16 - v->u.road.cached_veh_length * 2;
 | 
						|
							break;
 | 
						|
 | 
						|
						default:
 | 
						|
							_cursor.short_vehicle_offset = 0;
 | 
						|
							break;
 | 
						|
					}
 | 
						|
					_cursor.vehchain = _ctrl_pressed;
 | 
						|
				}
 | 
						|
			} break;
 | 
						|
 | 
						|
			case MODE_SHOW_VEHICLE: // show info window
 | 
						|
				ShowVehicleViewWindow(v);
 | 
						|
				break;
 | 
						|
 | 
						|
			case MODE_START_STOP: { // click start/stop flag
 | 
						|
				uint command;
 | 
						|
 | 
						|
				switch (this->type) {
 | 
						|
					case VEH_TRAIN:    command = CMD_START_STOP_VEHICLE | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN);        break;
 | 
						|
					case VEH_ROAD:     command = CMD_START_STOP_VEHICLE | CMD_MSG(STR_9015_CAN_T_STOP_START_ROAD_VEHICLE); break;
 | 
						|
					case VEH_SHIP:     command = CMD_START_STOP_VEHICLE | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP);         break;
 | 
						|
					case VEH_AIRCRAFT: command = CMD_START_STOP_VEHICLE | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT);     break;
 | 
						|
					default: NOT_REACHED(); command = 0;
 | 
						|
				}
 | 
						|
				DoCommandP(v->tile, v->index, 0, command);
 | 
						|
			} break;
 | 
						|
 | 
						|
			default: NOT_REACHED();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
	* Clones a vehicle
 | 
						|
	* @param *v is the original vehicle to clone
 | 
						|
	* @param *w is the window of the depot where the clone is build
 | 
						|
	*/
 | 
						|
	void HandleCloneVehClick(const Vehicle *v, const Window *w)
 | 
						|
	{
 | 
						|
		uint error_str;
 | 
						|
 | 
						|
		if (v == NULL) return;
 | 
						|
 | 
						|
		if (!v->IsPrimaryVehicle()) {
 | 
						|
			v = v->First();
 | 
						|
			/* Do nothing when clicking on a train in depot with no loc attached */
 | 
						|
			if (v->type == VEH_TRAIN && !IsFrontEngine(v)) return;
 | 
						|
		}
 | 
						|
 | 
						|
		switch (v->type) {
 | 
						|
			case VEH_TRAIN:    error_str = CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE); break;
 | 
						|
			case VEH_ROAD:     error_str = CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE);     break;
 | 
						|
			case VEH_SHIP:     error_str = CMD_MSG(STR_980D_CAN_T_BUILD_SHIP);             break;
 | 
						|
			case VEH_AIRCRAFT: error_str = CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT);         break;
 | 
						|
			default: return;
 | 
						|
		}
 | 
						|
 | 
						|
		DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CMD_CLONE_VEHICLE | error_str, CcCloneVehicle);
 | 
						|
 | 
						|
		ResetObjectToPlace();
 | 
						|
	}
 | 
						|
 | 
						|
	void ResizeDepotButtons(Window *w)
 | 
						|
	{
 | 
						|
		ResizeButtons(w, DEPOT_WIDGET_BUILD, DEPOT_WIDGET_LOCATION);
 | 
						|
 | 
						|
		if (this->type == VEH_TRAIN) {
 | 
						|
			/* Divide the size of DEPOT_WIDGET_SELL into two equally big buttons so DEPOT_WIDGET_SELL and DEPOT_WIDGET_SELL_CHAIN will get the same size.
 | 
						|
			* This way it will stay the same even if DEPOT_WIDGET_SELL_CHAIN is resized for some reason                                                  */
 | 
						|
			this->widget[DEPOT_WIDGET_SELL_CHAIN].top    = ((this->widget[DEPOT_WIDGET_SELL_CHAIN].bottom - this->widget[DEPOT_WIDGET_SELL].top) / 2) + this->widget[DEPOT_WIDGET_SELL].top;
 | 
						|
			this->widget[DEPOT_WIDGET_SELL].bottom     = this->widget[DEPOT_WIDGET_SELL_CHAIN].top - 1;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Function to set up vehicle specific sprites and strings
 | 
						|
	 * Only use this if it's the same widget, that's used for more than one vehicle type and it needs different text/sprites
 | 
						|
	 * Vehicle specific text/sprites, that's in a widget, that's only shown for one vehicle type (like sell whole train) is set in the widget array
 | 
						|
	 */
 | 
						|
	void SetupStringsForDepotWindow(VehicleType type)
 | 
						|
	{
 | 
						|
		switch (type) {
 | 
						|
			default: NOT_REACHED();
 | 
						|
 | 
						|
			case VEH_TRAIN:
 | 
						|
				this->widget[DEPOT_WIDGET_CAPTION].data      = STR_8800_TRAIN_DEPOT;
 | 
						|
				this->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_TRAIN_TIP;
 | 
						|
				this->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_TRAIN_TIP;
 | 
						|
				this->widget[DEPOT_WIDGET_SELL].tooltips     = STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE;
 | 
						|
				this->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP;
 | 
						|
 | 
						|
				this->widget[DEPOT_WIDGET_BUILD].data        = STR_8815_NEW_VEHICLES;
 | 
						|
				this->widget[DEPOT_WIDGET_BUILD].tooltips    = STR_8840_BUILD_NEW_TRAIN_VEHICLE;
 | 
						|
				this->widget[DEPOT_WIDGET_CLONE].data        = STR_CLONE_TRAIN;
 | 
						|
				this->widget[DEPOT_WIDGET_CLONE].tooltips    = STR_CLONE_TRAIN_DEPOT_INFO;
 | 
						|
 | 
						|
				this->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_8842_CENTER_MAIN_VIEW_ON_TRAIN;
 | 
						|
				this->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_TRAIN;
 | 
						|
				this->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP;
 | 
						|
				this->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_TRAIN_TIP;
 | 
						|
 | 
						|
				/* Sprites */
 | 
						|
				this->widget[DEPOT_WIDGET_SELL].data        = SPR_SELL_TRAIN;
 | 
						|
				this->widget[DEPOT_WIDGET_SELL_ALL].data    = SPR_SELL_ALL_TRAIN;
 | 
						|
				this->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_TRAIN;
 | 
						|
				break;
 | 
						|
 | 
						|
			case VEH_ROAD:
 | 
						|
				this->widget[DEPOT_WIDGET_CAPTION].data      = STR_9003_ROAD_VEHICLE_DEPOT;
 | 
						|
				this->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_ROADVEH_TIP;
 | 
						|
				this->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_ROADVEH_TIP;
 | 
						|
				this->widget[DEPOT_WIDGET_SELL].tooltips     = STR_9024_DRAG_ROAD_VEHICLE_TO_HERE;
 | 
						|
				this->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP;
 | 
						|
 | 
						|
				this->widget[DEPOT_WIDGET_BUILD].data        = STR_9004_NEW_VEHICLES;
 | 
						|
				this->widget[DEPOT_WIDGET_BUILD].tooltips    = STR_9023_BUILD_NEW_ROAD_VEHICLE;
 | 
						|
				this->widget[DEPOT_WIDGET_CLONE].data        = STR_CLONE_ROAD_VEHICLE;
 | 
						|
				this->widget[DEPOT_WIDGET_CLONE].tooltips    = STR_CLONE_ROAD_VEHICLE_DEPOT_INFO;
 | 
						|
 | 
						|
				this->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_9025_CENTER_MAIN_VIEW_ON_ROAD;
 | 
						|
				this->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_LORRY;
 | 
						|
				this->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP;
 | 
						|
				this->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_ROADVEH_TIP;
 | 
						|
 | 
						|
				/* Sprites */
 | 
						|
				this->widget[DEPOT_WIDGET_SELL].data        = SPR_SELL_ROADVEH;
 | 
						|
				this->widget[DEPOT_WIDGET_SELL_ALL].data    = SPR_SELL_ALL_ROADVEH;
 | 
						|
				this->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_ROADVEH;
 | 
						|
				break;
 | 
						|
 | 
						|
			case VEH_SHIP:
 | 
						|
				this->widget[DEPOT_WIDGET_CAPTION].data      = STR_9803_SHIP_DEPOT;
 | 
						|
				this->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_SHIP_TIP;
 | 
						|
				this->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_SHIP_TIP;
 | 
						|
				this->widget[DEPOT_WIDGET_SELL].tooltips     = STR_9821_DRAG_SHIP_TO_HERE_TO_SELL;
 | 
						|
				this->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP;
 | 
						|
 | 
						|
				this->widget[DEPOT_WIDGET_BUILD].data        = STR_9804_NEW_SHIPS;
 | 
						|
				this->widget[DEPOT_WIDGET_BUILD].tooltips    = STR_9820_BUILD_NEW_SHIP;
 | 
						|
				this->widget[DEPOT_WIDGET_CLONE].data        = STR_CLONE_SHIP;
 | 
						|
				this->widget[DEPOT_WIDGET_CLONE].tooltips    = STR_CLONE_SHIP_DEPOT_INFO;
 | 
						|
 | 
						|
				this->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_9822_CENTER_MAIN_VIEW_ON_SHIP;
 | 
						|
				this->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_SHIP;
 | 
						|
				this->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP;
 | 
						|
				this->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_SHIP_TIP;
 | 
						|
 | 
						|
				/* Sprites */
 | 
						|
				this->widget[DEPOT_WIDGET_SELL].data        = SPR_SELL_SHIP;
 | 
						|
				this->widget[DEPOT_WIDGET_SELL_ALL].data    = SPR_SELL_ALL_SHIP;
 | 
						|
				this->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_SHIP;
 | 
						|
				break;
 | 
						|
 | 
						|
			case VEH_AIRCRAFT:
 | 
						|
				this->widget[DEPOT_WIDGET_CAPTION].data      = STR_A002_AIRCRAFT_HANGAR;
 | 
						|
				this->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_HANGAR_TIP;
 | 
						|
				this->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_HANGAR_TIP;
 | 
						|
				this->widget[DEPOT_WIDGET_SELL].tooltips     = STR_A023_DRAG_AIRCRAFT_TO_HERE_TO;
 | 
						|
				this->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP;
 | 
						|
 | 
						|
				this->widget[DEPOT_WIDGET_BUILD].data        = STR_A003_NEW_AIRCRAFT;
 | 
						|
				this->widget[DEPOT_WIDGET_BUILD].tooltips    = STR_A022_BUILD_NEW_AIRCRAFT;
 | 
						|
				this->widget[DEPOT_WIDGET_CLONE].data        = STR_CLONE_AIRCRAFT;
 | 
						|
				this->widget[DEPOT_WIDGET_CLONE].tooltips    = STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW;
 | 
						|
 | 
						|
				this->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_A024_CENTER_MAIN_VIEW_ON_HANGAR;
 | 
						|
				this->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_PLANE;
 | 
						|
				this->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP;
 | 
						|
				this->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP;
 | 
						|
 | 
						|
				/* Sprites */
 | 
						|
				this->widget[DEPOT_WIDGET_SELL].data        = SPR_SELL_AIRCRAFT;
 | 
						|
				this->widget[DEPOT_WIDGET_SELL_ALL].data    = SPR_SELL_ALL_AIRCRAFT;
 | 
						|
				this->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_AIRCRAFT;
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	void CreateDepotListWindow(VehicleType type)
 | 
						|
	{
 | 
						|
		this->type = type;
 | 
						|
		_backup_orders_tile = 0;
 | 
						|
 | 
						|
		assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
 | 
						|
 | 
						|
		/* Resize the window according to the vehicle type */
 | 
						|
 | 
						|
		/* Set the number of blocks in each direction */
 | 
						|
		this->vscroll.cap = _resize_cap[type][0];
 | 
						|
		this->hscroll.cap = _resize_cap[type][1];
 | 
						|
 | 
						|
		/* Set the block size */
 | 
						|
		this->resize.step_width  = _block_sizes[type][0];
 | 
						|
		this->resize.step_height = _block_sizes[type][1];
 | 
						|
 | 
						|
		/* Enlarge the window to fit with the selected number of blocks of the selected size */
 | 
						|
		ResizeWindow(this,
 | 
						|
					_block_sizes[type][0] * this->hscroll.cap,
 | 
						|
					_block_sizes[type][1] * this->vscroll.cap);
 | 
						|
 | 
						|
		if (type == VEH_TRAIN) {
 | 
						|
			/* Make space for the horizontal scrollbar vertically, and the unit
 | 
						|
			 * number, flag, and length counter horizontally. */
 | 
						|
			ResizeWindow(this, 36, 12);
 | 
						|
			/* substract the newly added space from the matrix since it was meant for the scrollbar */
 | 
						|
			this->widget[DEPOT_WIDGET_MATRIX].bottom -= 12;
 | 
						|
		}
 | 
						|
 | 
						|
		/* Set the minimum window size to the current window size */
 | 
						|
		this->resize.width  = this->width;
 | 
						|
		this->resize.height = this->height;
 | 
						|
 | 
						|
		this->SetupStringsForDepotWindow(type);
 | 
						|
 | 
						|
		this->widget[DEPOT_WIDGET_MATRIX].data =
 | 
						|
			(this->vscroll.cap * 0x100) // number of rows to draw on the background
 | 
						|
			+ (type == VEH_TRAIN ? 1 : this->hscroll.cap); // number of boxes in each row. Trains always have just one
 | 
						|
 | 
						|
 | 
						|
		this->SetWidgetsHiddenState(type != VEH_TRAIN,
 | 
						|
			DEPOT_WIDGET_H_SCROLL,
 | 
						|
			DEPOT_WIDGET_SELL_CHAIN,
 | 
						|
			WIDGET_LIST_END);
 | 
						|
 | 
						|
		ResizeDepotButtons(this);
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnInvalidateData(int data)
 | 
						|
	{
 | 
						|
		this->generate_list = true;
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnPaint()
 | 
						|
	{
 | 
						|
		if (this->generate_list) {
 | 
						|
			/* Generate the vehicle list
 | 
						|
			 * It's ok to use the wagon pointers for non-trains as they will be ignored */
 | 
						|
			BuildDepotVehicleList(this->type, this->window_number, &this->vehicle_list, &this->wagon_list);
 | 
						|
			this->generate_list = false;
 | 
						|
			DepotSortList(&this->vehicle_list);
 | 
						|
		}
 | 
						|
		DrawDepotWindow(this);
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnClick(Point pt, int widget)
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case DEPOT_WIDGET_MATRIX: // List
 | 
						|
				this->DepotClick(pt.x, pt.y);
 | 
						|
				break;
 | 
						|
 | 
						|
			case DEPOT_WIDGET_BUILD: // Build vehicle
 | 
						|
				ResetObjectToPlace();
 | 
						|
				ShowBuildVehicleWindow(this->window_number, this->type);
 | 
						|
				break;
 | 
						|
 | 
						|
			case DEPOT_WIDGET_CLONE: // Clone button
 | 
						|
				this->InvalidateWidget(DEPOT_WIDGET_CLONE);
 | 
						|
				this->ToggleWidgetLoweredState(DEPOT_WIDGET_CLONE);
 | 
						|
 | 
						|
				if (this->IsWidgetLowered(DEPOT_WIDGET_CLONE)) {
 | 
						|
					static const CursorID clone_icons[] = {
 | 
						|
						SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH,
 | 
						|
						SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
 | 
						|
					};
 | 
						|
 | 
						|
					_place_clicked_vehicle = NULL;
 | 
						|
					SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, VHM_RECT, this);
 | 
						|
				} else {
 | 
						|
					ResetObjectToPlace();
 | 
						|
				}
 | 
						|
					break;
 | 
						|
 | 
						|
			case DEPOT_WIDGET_LOCATION:
 | 
						|
				if (_ctrl_pressed) {
 | 
						|
					ShowExtraViewPortWindow(this->window_number);
 | 
						|
				} else {
 | 
						|
					ScrollMainWindowToTile(this->window_number);
 | 
						|
				}
 | 
						|
				break;
 | 
						|
 | 
						|
			case DEPOT_WIDGET_STOP_ALL:
 | 
						|
			case DEPOT_WIDGET_START_ALL:
 | 
						|
				DoCommandP(this->window_number, 0, this->type | (widget == DEPOT_WIDGET_START_ALL ? (1 << 5) : 0), CMD_MASS_START_STOP);
 | 
						|
				break;
 | 
						|
 | 
						|
			case DEPOT_WIDGET_SELL_ALL:
 | 
						|
				/* Only open the confimation window if there are anything to sell */
 | 
						|
				if (this->vehicle_list.Length() != 0 || this->wagon_list.Length() != 0) {
 | 
						|
					static const StringID confirm_captions[] = {
 | 
						|
						STR_8800_TRAIN_DEPOT,
 | 
						|
						STR_9003_ROAD_VEHICLE_DEPOT,
 | 
						|
						STR_9803_SHIP_DEPOT,
 | 
						|
						STR_A002_AIRCRAFT_HANGAR
 | 
						|
					};
 | 
						|
					TileIndex tile = this->window_number;
 | 
						|
					byte vehtype = this->type;
 | 
						|
 | 
						|
					SetDParam(0, (vehtype == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotByTile(tile)->town_index);
 | 
						|
					ShowQuery(
 | 
						|
						confirm_captions[vehtype],
 | 
						|
						STR_DEPOT_SELL_CONFIRMATION_TEXT,
 | 
						|
						this,
 | 
						|
						DepotSellAllConfirmationCallback
 | 
						|
					);
 | 
						|
				}
 | 
						|
				break;
 | 
						|
 | 
						|
			case DEPOT_WIDGET_VEHICLE_LIST:
 | 
						|
				ShowVehicleListWindow(GetTileOwner(this->window_number), this->type, (TileIndex)this->window_number);
 | 
						|
				break;
 | 
						|
 | 
						|
			case DEPOT_WIDGET_AUTOREPLACE:
 | 
						|
				DoCommandP(this->window_number, this->type, 0, CMD_DEPOT_MASS_AUTOREPLACE);
 | 
						|
				break;
 | 
						|
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnRightClick(Point pt, int widget)
 | 
						|
	{
 | 
						|
		if (widget != DEPOT_WIDGET_MATRIX) return;
 | 
						|
 | 
						|
		GetDepotVehiclePtData gdvp = { NULL, NULL };
 | 
						|
		const Vehicle *v = NULL;
 | 
						|
		DepotGUIAction mode = this->GetVehicleFromDepotWndPt(pt.x, pt.y, &v, &gdvp);
 | 
						|
 | 
						|
		if (this->type == VEH_TRAIN) v = gdvp.wagon;
 | 
						|
 | 
						|
		if (v != NULL && mode == MODE_DRAG_VEHICLE) {
 | 
						|
			AcceptedCargo capacity, loaded;
 | 
						|
			memset(capacity, 0, sizeof(capacity));
 | 
						|
			memset(loaded, 0, sizeof(loaded));
 | 
						|
 | 
						|
			/* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */
 | 
						|
			bool whole_chain = (this->type == VEH_TRAIN && _ctrl_pressed);
 | 
						|
 | 
						|
			/* loop through vehicle chain and collect cargos */
 | 
						|
			uint num = 0;
 | 
						|
			for (const Vehicle *w = v; w != NULL; w = w->Next()) {
 | 
						|
				if (w->cargo_cap > 0 && w->cargo_type < NUM_CARGO) {
 | 
						|
					capacity[w->cargo_type] += w->cargo_cap;
 | 
						|
					loaded  [w->cargo_type] += w->cargo.Count();
 | 
						|
				}
 | 
						|
 | 
						|
				if (w->type == VEH_TRAIN && !EngineHasArticPart(w)) {
 | 
						|
					num++;
 | 
						|
					if (!whole_chain) break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* Build tooltipstring */
 | 
						|
			static char details[1024];
 | 
						|
			details[0] = '\0';
 | 
						|
			char *pos = details;
 | 
						|
 | 
						|
			for (CargoID cargo_type = 0; cargo_type < NUM_CARGO; cargo_type++) {
 | 
						|
				if (capacity[cargo_type] == 0) continue;
 | 
						|
 | 
						|
				SetDParam(0, cargo_type);           // {CARGO} #1
 | 
						|
				SetDParam(1, loaded[cargo_type]);   // {CARGO} #2
 | 
						|
				SetDParam(2, cargo_type);           // {SHORTCARGO} #1
 | 
						|
				SetDParam(3, capacity[cargo_type]); // {SHORTCARGO} #2
 | 
						|
				pos = GetString(pos, STR_DEPOT_VEHICLE_TOOLTIP_CARGO, lastof(details));
 | 
						|
			}
 | 
						|
 | 
						|
			/* Show tooltip window */
 | 
						|
			uint64 args[2];
 | 
						|
			args[0] = (whole_chain ? num : v->engine_type);
 | 
						|
			args[1] = (uint64)(size_t)details;
 | 
						|
			GuiShowTooltips(whole_chain ? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN : STR_DEPOT_VEHICLE_TOOLTIP, 2, args);
 | 
						|
		} else {
 | 
						|
			/* Show tooltip help */
 | 
						|
			StringID tooltip = INVALID_STRING_ID;
 | 
						|
			switch (this->type) {
 | 
						|
				case VEH_TRAIN:    tooltip = STR_883F_TRAINS_CLICK_ON_TRAIN_FOR; break;
 | 
						|
				case VEH_ROAD:     tooltip = STR_9022_VEHICLES_CLICK_ON_VEHICLE; break;
 | 
						|
				case VEH_SHIP:     tooltip = STR_981F_SHIPS_CLICK_ON_SHIP_FOR;   break;
 | 
						|
				case VEH_AIRCRAFT: tooltip = STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT;break;
 | 
						|
				default: NOT_REACHED();
 | 
						|
			}
 | 
						|
			GuiShowTooltips(tooltip);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	virtual void OnPlaceObject(Point pt, TileIndex tile)
 | 
						|
	{
 | 
						|
		const Vehicle *v = CheckMouseOverVehicle();
 | 
						|
 | 
						|
		if (v != NULL) HandleCloneVehClick(v, this);
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnPlaceObjectAbort()
 | 
						|
	{
 | 
						|
		/* abort clone */
 | 
						|
		this->RaiseWidget(DEPOT_WIDGET_CLONE);
 | 
						|
		this->InvalidateWidget(DEPOT_WIDGET_CLONE);
 | 
						|
 | 
						|
		/* abort drag & drop */
 | 
						|
		this->sel = INVALID_VEHICLE;
 | 
						|
		this->InvalidateWidget(DEPOT_WIDGET_MATRIX);
 | 
						|
	};
 | 
						|
 | 
						|
	/* check if a vehicle in a depot was clicked.. */
 | 
						|
	virtual void OnMouseLoop()
 | 
						|
	{
 | 
						|
		const Vehicle *v = _place_clicked_vehicle;
 | 
						|
 | 
						|
		/* since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button */
 | 
						|
		if (v != NULL && this->IsWidgetLowered(DEPOT_WIDGET_CLONE)) {
 | 
						|
			_place_clicked_vehicle = NULL;
 | 
						|
			HandleCloneVehClick(v, this);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnDragDrop(Point pt, int widget)
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case DEPOT_WIDGET_MATRIX: {
 | 
						|
				const Vehicle *v = NULL;
 | 
						|
				VehicleID sel = this->sel;
 | 
						|
 | 
						|
				this->sel = INVALID_VEHICLE;
 | 
						|
				this->SetDirty();
 | 
						|
 | 
						|
				if (this->type == VEH_TRAIN) {
 | 
						|
					GetDepotVehiclePtData gdvp = { NULL, NULL };
 | 
						|
 | 
						|
					if (this->GetVehicleFromDepotWndPt(pt.x, pt.y, &v, &gdvp) == MODE_DRAG_VEHICLE &&
 | 
						|
						sel != INVALID_VEHICLE) {
 | 
						|
						if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) {
 | 
						|
							DoCommandP(GetVehicle(sel)->tile, GetVehicle(sel)->index, true, CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_9033_CAN_T_MAKE_VEHICLE_TURN));
 | 
						|
						} else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
 | 
						|
							TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
 | 
						|
						} else if (gdvp.head != NULL && IsFrontEngine(gdvp.head)) {
 | 
						|
							ShowVehicleViewWindow(gdvp.head);
 | 
						|
						}
 | 
						|
					}
 | 
						|
				} else if (this->GetVehicleFromDepotWndPt(pt.x, pt.y, &v, NULL) == MODE_DRAG_VEHICLE &&
 | 
						|
					v != NULL &&
 | 
						|
					sel == v->index) {
 | 
						|
					ShowVehicleViewWindow(v);
 | 
						|
				}
 | 
						|
			} break;
 | 
						|
 | 
						|
			case DEPOT_WIDGET_SELL: case DEPOT_WIDGET_SELL_CHAIN:
 | 
						|
				if (!this->IsWidgetDisabled(DEPOT_WIDGET_SELL) &&
 | 
						|
					this->sel != INVALID_VEHICLE) {
 | 
						|
					uint command;
 | 
						|
 | 
						|
					if (this->IsWidgetDisabled(widget)) return;
 | 
						|
					if (this->sel == INVALID_VEHICLE) return;
 | 
						|
 | 
						|
					this->HandleButtonClick(widget);
 | 
						|
 | 
						|
					const Vehicle *v = GetVehicle(this->sel);
 | 
						|
					this->sel = INVALID_VEHICLE;
 | 
						|
					this->SetDirty();
 | 
						|
 | 
						|
					int sell_cmd = (v->type == VEH_TRAIN && (widget == DEPOT_WIDGET_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
 | 
						|
 | 
						|
					bool is_engine = (!(v->type == VEH_TRAIN && !IsFrontEngine(v)));
 | 
						|
 | 
						|
					if (is_engine) {
 | 
						|
						_backup_orders_tile = v->tile;
 | 
						|
						BackupVehicleOrders(v);
 | 
						|
					}
 | 
						|
 | 
						|
					switch (v->type) {
 | 
						|
						case VEH_TRAIN:    command = CMD_SELL_RAIL_WAGON | CMD_MSG(STR_8839_CAN_T_SELL_RAILROAD_VEHICLE); break;
 | 
						|
						case VEH_ROAD:     command = CMD_SELL_ROAD_VEH | CMD_MSG(STR_9014_CAN_T_SELL_ROAD_VEHICLE);       break;
 | 
						|
						case VEH_SHIP:     command = CMD_SELL_SHIP | CMD_MSG(STR_980C_CAN_T_SELL_SHIP);                   break;
 | 
						|
						case VEH_AIRCRAFT: command = CMD_SELL_AIRCRAFT | CMD_MSG(STR_A01C_CAN_T_SELL_AIRCRAFT);           break;
 | 
						|
						default: NOT_REACHED(); command = 0;
 | 
						|
					}
 | 
						|
 | 
						|
					if (!DoCommandP(v->tile, v->index, sell_cmd, command) && is_engine) _backup_orders_tile = 0;
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			default:
 | 
						|
				this->sel = INVALID_VEHICLE;
 | 
						|
				this->SetDirty();
 | 
						|
		}
 | 
						|
		_cursor.vehchain = false;
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnResize(Point new_size, Point delta)
 | 
						|
	{
 | 
						|
		this->vscroll.cap += delta.y / (int)this->resize.step_height;
 | 
						|
		this->hscroll.cap += delta.x / (int)this->resize.step_width;
 | 
						|
		this->widget[DEPOT_WIDGET_MATRIX].data = (this->vscroll.cap << 8) + (this->type == VEH_TRAIN ? 1 : this->hscroll.cap);
 | 
						|
		ResizeDepotButtons(this);
 | 
						|
	}
 | 
						|
 | 
						|
	virtual EventState OnCTRLStateChange()
 | 
						|
	{
 | 
						|
		if (this->sel != INVALID_VEHICLE) {
 | 
						|
			_cursor.vehchain = _ctrl_pressed;
 | 
						|
			this->InvalidateWidget(DEPOT_WIDGET_MATRIX);
 | 
						|
			return ES_HANDLED;
 | 
						|
		}
 | 
						|
 | 
						|
		return ES_NOT_HANDLED;
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
static void DepotSellAllConfirmationCallback(Window *win, bool confirmed)
 | 
						|
{
 | 
						|
	if (confirmed) {
 | 
						|
		DepotWindow *w = (DepotWindow*)win;
 | 
						|
		TileIndex tile = w->window_number;
 | 
						|
		byte vehtype = w->type;
 | 
						|
		DoCommandP(tile, vehtype, 0, CMD_DEPOT_SELL_ALL_VEHICLES);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Opens a depot window
 | 
						|
 * @param tile The tile where the depot/hangar is located
 | 
						|
 * @param type The type of vehicles in the depot
 | 
						|
 */
 | 
						|
void ShowDepotWindow(TileIndex tile, VehicleType type)
 | 
						|
{
 | 
						|
	if (BringWindowToFrontById(WC_VEHICLE_DEPOT, tile) != NULL) return;
 | 
						|
 | 
						|
	const WindowDesc *desc;
 | 
						|
	switch (type) {
 | 
						|
		default: NOT_REACHED();
 | 
						|
		case VEH_TRAIN:    desc = &_train_depot_desc;    break;
 | 
						|
		case VEH_ROAD:     desc = &_road_depot_desc;     break;
 | 
						|
		case VEH_SHIP:     desc = &_ship_depot_desc;     break;
 | 
						|
		case VEH_AIRCRAFT: desc = &_aircraft_depot_desc; break;
 | 
						|
	}
 | 
						|
 | 
						|
	new DepotWindow(desc, tile, type);
 | 
						|
}
 | 
						|
 | 
						|
/** Removes the highlight of a vehicle in a depot window
 | 
						|
 * @param *v Vehicle to remove all highlights from
 | 
						|
 */
 | 
						|
void DeleteDepotHighlightOfVehicle(const Vehicle *v)
 | 
						|
{
 | 
						|
	DepotWindow *w;
 | 
						|
 | 
						|
	/* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
 | 
						|
	 * If that is the case, we can skip looping though the windows and save time
 | 
						|
	 */
 | 
						|
	if (_special_mouse_mode != WSM_DRAGDROP) return;
 | 
						|
 | 
						|
	w = dynamic_cast<DepotWindow*>(FindWindowById(WC_VEHICLE_DEPOT, v->tile));
 | 
						|
	if (w != NULL) {
 | 
						|
		if (w->sel == v->index) ResetObjectToPlace();
 | 
						|
	}
 | 
						|
}
 |