1658 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1658 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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/** @file
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 * All actions handling saving and loading goes on in this file. The general actions
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 * are as follows for saving a game (loading is analogous):
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 * <ol>
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 * <li>initialize the writer by creating a temporary memory-buffer for it
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 * <li>go through all to-be saved elements, each 'chunk' (ChunkHandler) prefixed by a label
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 * <li>use their description array (SaveLoad) to know what elements to save and in what version
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 *    of the game it was active (used when loading)
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 * <li>write all data byte-by-byte to the temporary buffer so it is endian-safe
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 * <li>when the buffer is full; flush it to the output (eg save to file) (_sl.buf, _sl.bufp, _sl.bufe)
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 * <li>repeat this until everything is done, and flush any remaining output to file
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 * </ol>
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 * @see ChunkHandler
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 * @see SaveLoad
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 */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "hal.h"
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#include "vehicle.h"
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#include "station.h"
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#include "thread.h"
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#include "town.h"
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#include "player.h"
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#include "saveload.h"
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#include "network.h"
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#include "variables.h"
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#include <setjmp.h>
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const uint16 SAVEGAME_VERSION = 28;
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uint16 _sl_version;       /// the major savegame version identifier
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byte   _sl_minor_version; /// the minor savegame version, DO NOT USE!
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typedef void WriterProc(uint len);
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typedef uint ReaderProc(void);
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typedef uint ReferenceToIntProc(const void *obj, SLRefType rt);
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typedef void *IntToReferenceProc(uint index, SLRefType rt);
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/** The saveload struct, containing reader-writer functions, bufffer, version, etc. */
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static struct {
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	bool save;                           /// are we doing a save or a load atm. True when saving
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	byte need_length;                    /// ???
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	byte block_mode;                     /// ???
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	bool error;                          /// did an error occur or not
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	int obj_len;                         /// the length of the current object we are busy with
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	int array_index, last_array_index;   /// in the case of an array, the current and last positions
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	uint32 offs_base;                    /// the offset in number of bytes since we started writing data (eg uncompressed savegame size)
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	WriterProc *write_bytes;             /// savegame writer function
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	ReaderProc *read_bytes;              /// savegame loader function
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	ReferenceToIntProc *ref_to_int_proc; /// function to convert pointers to numbers when saving a game
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	IntToReferenceProc *int_to_ref_proc; /// function to convert numbers to pointers when loading a game
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	const ChunkHandler* const *chs;      /// the chunk of data that is being processed atm (vehicles, signs, etc.)
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	const SaveLoad* const *includes;     /// the internal layouf of the given chunk
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	/** When saving/loading savegames, they are always saved to a temporary memory-place
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	 * to be flushed to file (save) or to final place (load) when full. */
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	byte *bufp, *bufe;                   /// bufp(ointer) gives the current position in the buffer bufe(nd) gives the end of the buffer
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	// these 3 may be used by compressor/decompressors.
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	byte *buf;                           /// pointer to temporary memory to read/write, initialized by SaveLoadFormat->initread/write
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	byte *buf_ori;                       /// pointer to the original memory location of buf, used to free it afterwards
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	uint bufsize;                        /// the size of the temporary memory *buf
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	FILE *fh;                            /// the file from which is read or written to
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	void (*excpt_uninit)(void);          /// the function to execute on any encountered error
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	const char *excpt_msg;               /// the error message
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	jmp_buf excpt;                       /// @todo used to jump to "exception handler";  really ugly
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} _sl;
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enum NeedLengthValues {NL_NONE = 0, NL_WANTLENGTH = 1, NL_CALCLENGTH = 2};
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/**
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 * Fill the input buffer by reading from the file with the given reader
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 */
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static void SlReadFill(void)
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{
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	uint len = _sl.read_bytes();
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	assert(len != 0);
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	_sl.bufp = _sl.buf;
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	_sl.bufe = _sl.buf + len;
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	_sl.offs_base += len;
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}
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static inline uint32 SlGetOffs(void) {return _sl.offs_base - (_sl.bufe - _sl.bufp);}
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/** Return the size in bytes of a certain type of normal/atomic variable
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 * as it appears in memory. @see VarTypes
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 * @param conv @VarType type of variable that is used for calculating the size
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 * @return Return the size of this type in bytes */
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static inline byte SlCalcConvMemLen(VarType conv)
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{
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						|
	static const byte conv_mem_size[] = {1, 1, 1, 2, 2, 4, 4, 8, 8, 0};
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						|
	byte length = GB(conv, 4, 4);
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						|
	assert(length < lengthof(conv_mem_size));
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	return conv_mem_size[length];
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}
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/** Return the size in bytes of a certain type of normal/atomic variable
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						|
 * as it appears in a saved game. @see VarTypes
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 * @param conv @VarType type of variable that is used for calculating the size
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 * @return Return the size of this type in bytes */
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static inline byte SlCalcConvFileLen(VarType conv)
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{
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	static const byte conv_file_size[] = {1, 1, 2, 2, 4, 4, 8, 8, 2};
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	byte length = GB(conv, 0, 4);
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	assert(length < lengthof(conv_file_size));
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	return conv_file_size[length];
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}
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/* Return the size in bytes of a reference (pointer) */
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static inline size_t SlCalcRefLen(void) {return 2;}
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/** Flush the output buffer by writing to disk with the given reader.
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 * If the buffer pointer has not yet been set up, set it up now. Usually
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 * only called when the buffer is full, or there is no more data to be processed
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 */
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static void SlWriteFill(void)
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{
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	// flush the buffer to disk (the writer)
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	if (_sl.bufp != NULL) {
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		uint len = _sl.bufp - _sl.buf;
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		_sl.offs_base += len;
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		if (len) _sl.write_bytes(len);
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	}
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	/* All the data from the buffer has been written away, rewind to the beginning
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	* to start reading in more data */
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	_sl.bufp = _sl.buf;
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	_sl.bufe = _sl.buf + _sl.bufsize;
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}
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/** Error handler, calls longjmp to simulate an exception.
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 * @todo this was used to have a central place to handle errors, but it is
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 * pretty ugly, and seriously interferes with any multithreaded approaches */
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static void NORETURN SlError(const char *msg)
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{
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	_sl.excpt_msg = msg;
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	longjmp(_sl.excpt, 0);
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}
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/** Read in a single byte from file. If the temporary buffer is full,
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 * flush it to its final destination
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 * @return return the read byte from file
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 */
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static inline byte SlReadByteInternal(void)
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{
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	if (_sl.bufp == _sl.bufe) SlReadFill();
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	return *_sl.bufp++;
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}
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/** Wrapper for SlReadByteInternal */
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byte SlReadByte(void) {return SlReadByteInternal();}
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/** Write away a single byte from memory. If the temporary buffer is full,
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 * flush it to its destination (file)
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 * @param b the byte that is currently written
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 */
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static inline void SlWriteByteInternal(byte b)
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{
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	if (_sl.bufp == _sl.bufe) SlWriteFill();
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	*_sl.bufp++ = b;
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}
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/** Wrapper for SlWriteByteInternal */
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void SlWriteByte(byte b) {SlWriteByteInternal(b);}
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static inline int SlReadUint16(void)
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{
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	int x = SlReadByte() << 8;
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	return x | SlReadByte();
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}
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static inline uint32 SlReadUint32(void)
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{
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	uint32 x = SlReadUint16() << 16;
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	return x | SlReadUint16();
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}
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static inline uint64 SlReadUint64(void)
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{
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	uint32 x = SlReadUint32();
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	uint32 y = SlReadUint32();
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	return (uint64)x << 32 | y;
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}
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static inline void SlWriteUint16(uint16 v)
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{
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	SlWriteByte(GB(v, 8, 8));
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	SlWriteByte(GB(v, 0, 8));
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}
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static inline void SlWriteUint32(uint32 v)
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{
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	SlWriteUint16(GB(v, 16, 16));
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	SlWriteUint16(GB(v,  0, 16));
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}
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static inline void SlWriteUint64(uint64 x)
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{
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	SlWriteUint32((uint32)(x >> 32));
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	SlWriteUint32((uint32)x);
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}
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/**
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 * Read in the header descriptor of an object or an array.
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 * If the highest bit is set (7), then the index is bigger than 127
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 * elements, so use the next byte to read in the real value.
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 * The actual value is then both bytes added with the first shifted
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 * 8 bits to the left, and dropping the highest bit (which only indicated a big index).
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 * x = ((x & 0x7F) << 8) + SlReadByte();
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 * @return Return the value of the index
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 */
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static uint SlReadSimpleGamma(void)
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{
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	uint i = SlReadByte();
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	if (HASBIT(i, 7)) {
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		i &= ~0x80;
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		if (HASBIT(i, 6)) {
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			i &= ~0x40;
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			if (HASBIT(i, 5)) {
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				i &= ~0x20;
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				if (HASBIT(i, 4))
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					SlError("Unsupported gamma");
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				i = (i << 8) | SlReadByte();
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			}
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			i = (i << 8) | SlReadByte();
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		}
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		i = (i << 8) | SlReadByte();
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	}
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	return i;
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}
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/**
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 * Write the header descriptor of an object or an array.
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 * If the element is bigger than 127, use 2 bytes for saving
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 * and use the highest byte of the first written one as a notice
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 * that the length consists of 2 bytes, etc.. like this:
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 * 0xxxxxxx
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 * 10xxxxxx xxxxxxxx
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 * 110xxxxx xxxxxxxx xxxxxxxx
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 * 1110xxxx xxxxxxxx xxxxxxxx xxxxxxxx
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 * @param i Index being written
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 */
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static void SlWriteSimpleGamma(uint i)
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{
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	if (i >= (1 << 7)) {
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		if (i >= (1 << 14)) {
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			if (i >= (1 << 21)) {
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				assert(i < (1 << 28));
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				SlWriteByte((byte)0xE0 | (i>>24));
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				SlWriteByte((byte)(i>>16));
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			} else {
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				SlWriteByte((byte)0xC0 | (i>>16));
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			}
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			SlWriteByte((byte)(i>>8));
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		} else {
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			SlWriteByte((byte)(0x80 | (i>>8)));
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		}
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	}
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	SlWriteByte(i);
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}
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/** Return how many bytes used to encode a gamma value */
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static inline uint SlGetGammaLength(uint i) {
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	return 1 + (i >= (1 << 7)) + (i >= (1 << 14)) + (i >= (1 << 21));
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}
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static inline uint SlReadSparseIndex(void) {return SlReadSimpleGamma();}
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static inline void SlWriteSparseIndex(uint index) {SlWriteSimpleGamma(index);}
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static inline uint SlReadArrayLength(void) {return SlReadSimpleGamma();}
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static inline void SlWriteArrayLength(uint length) {SlWriteSimpleGamma(length);}
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static inline uint SlGetArrayLength(uint length) {return SlGetGammaLength(length);}
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 | 
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void SlSetArrayIndex(uint index)
 | 
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{
 | 
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	_sl.need_length = NL_WANTLENGTH;
 | 
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	_sl.array_index = index;
 | 
						|
}
 | 
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 | 
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/**
 | 
						|
 * Iterate through the elements of an array and read the whole thing
 | 
						|
 * @return The index of the object, or -1 if we have reached the end of current block
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 */
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int SlIterateArray(void)
 | 
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{
 | 
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	int index;
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	static uint32 next_offs;
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	/* After reading in the whole array inside the loop
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						|
	 * we must have read in all the data, so we must be at end of current block. */
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	assert(next_offs == 0 || SlGetOffs() == next_offs);
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 | 
						|
	while (true) {
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		uint length = SlReadArrayLength();
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						|
		if (length == 0) {
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			next_offs = 0;
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			return -1;
 | 
						|
		}
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		_sl.obj_len = --length;
 | 
						|
		next_offs = SlGetOffs() + length;
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		switch (_sl.block_mode) {
 | 
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		case CH_SPARSE_ARRAY: index = (int)SlReadSparseIndex(); break;
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						|
		case CH_ARRAY:        index = _sl.array_index++; break;
 | 
						|
		default:
 | 
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			DEBUG(misc, 0) ("[Sl] SlIterateArray: error");
 | 
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			return -1; // error
 | 
						|
		}
 | 
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 | 
						|
		if (length != 0) return index;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
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/**
 | 
						|
 * Sets the length of either a RIFF object or the number of items in an array.
 | 
						|
 * This lets us load an object or an array of arbitrary size
 | 
						|
 * @param length The length of the sought object/array
 | 
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 */
 | 
						|
void SlSetLength(size_t length)
 | 
						|
{
 | 
						|
	assert(_sl.save);
 | 
						|
 | 
						|
	switch (_sl.need_length) {
 | 
						|
	case NL_WANTLENGTH:
 | 
						|
		_sl.need_length = NL_NONE;
 | 
						|
		switch (_sl.block_mode) {
 | 
						|
		case CH_RIFF:
 | 
						|
			// Ugly encoding of >16M RIFF chunks
 | 
						|
			// The lower 24 bits are normal
 | 
						|
			// The uppermost 4 bits are bits 24:27
 | 
						|
			assert(length < (1<<28));
 | 
						|
			SlWriteUint32((length & 0xFFFFFF) | ((length >> 24) << 28));
 | 
						|
			break;
 | 
						|
		case CH_ARRAY:
 | 
						|
			assert(_sl.last_array_index <= _sl.array_index);
 | 
						|
			while (++_sl.last_array_index <= _sl.array_index)
 | 
						|
				SlWriteArrayLength(1);
 | 
						|
			SlWriteArrayLength(length + 1);
 | 
						|
			break;
 | 
						|
		case CH_SPARSE_ARRAY:
 | 
						|
			SlWriteArrayLength(length + 1 + SlGetArrayLength(_sl.array_index)); // Also include length of sparse index.
 | 
						|
			SlWriteSparseIndex(_sl.array_index);
 | 
						|
			break;
 | 
						|
		default: NOT_REACHED();
 | 
						|
		} break;
 | 
						|
	case NL_CALCLENGTH:
 | 
						|
		_sl.obj_len += length;
 | 
						|
		break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Save/Load bytes. These do not need to be converted to Little/Big Endian
 | 
						|
 * so directly write them or read them to/from file
 | 
						|
 * @param ptr The source or destination of the object being manipulated
 | 
						|
 * @param length number of bytes this fast CopyBytes lasts
 | 
						|
 */
 | 
						|
static void SlCopyBytes(void *ptr, size_t length)
 | 
						|
{
 | 
						|
	byte *p = (byte*)ptr;
 | 
						|
 | 
						|
	if (_sl.save) {
 | 
						|
		for (; length != 0; length--) {SlWriteByteInternal(*p++);}
 | 
						|
	} else {
 | 
						|
		for (; length != 0; length--) {*p++ = SlReadByteInternal();}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Read in bytes from the file/data structure but don't do
 | 
						|
 * anything with them, discarding them in effect
 | 
						|
 * @param length The amount of bytes that is being treated this way
 | 
						|
 */
 | 
						|
static inline void SlSkipBytes(size_t length)
 | 
						|
{
 | 
						|
	for (; length != 0; length--) SlReadByte();
 | 
						|
}
 | 
						|
 | 
						|
/* Get the length of the current object */
 | 
						|
uint SlGetFieldLength(void) {return _sl.obj_len;}
 | 
						|
 | 
						|
/** Return a signed-long version of the value of a setting
 | 
						|
 * @param ptr pointer to the variable
 | 
						|
 * @param conv type of variable, can be a non-clean
 | 
						|
 * type, eg one with other flags because it is parsed
 | 
						|
 * @return returns the value of the pointer-setting */
 | 
						|
int64 ReadValue(const void *ptr, VarType conv)
 | 
						|
{
 | 
						|
	switch (GetVarMemType(conv)) {
 | 
						|
	case SLE_VAR_BL:  return (*(bool*)ptr != 0);
 | 
						|
	case SLE_VAR_I8:  return *(int8*  )ptr;
 | 
						|
	case SLE_VAR_U8:  return *(byte*  )ptr;
 | 
						|
	case SLE_VAR_I16: return *(int16* )ptr;
 | 
						|
	case SLE_VAR_U16: return *(uint16*)ptr;
 | 
						|
	case SLE_VAR_I32: return *(int32* )ptr;
 | 
						|
	case SLE_VAR_U32: return *(uint32*)ptr;
 | 
						|
	case SLE_VAR_I64: return *(int64* )ptr;
 | 
						|
	case SLE_VAR_U64: return *(uint64*)ptr;
 | 
						|
	case SLE_VAR_NULL:return 0;
 | 
						|
	default: NOT_REACHED();
 | 
						|
	}
 | 
						|
 | 
						|
	/* useless, but avoids compiler warning this way */
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
/** Write the value of a setting
 | 
						|
 * @param ptr pointer to the variable
 | 
						|
 * @param conv type of variable, can be a non-clean type, eg
 | 
						|
 * with other flags. It is parsed upon read
 | 
						|
 * @param var the new value being given to the variable */
 | 
						|
void WriteValue(void *ptr, VarType conv, int64 val)
 | 
						|
{
 | 
						|
	switch (GetVarMemType(conv)) {
 | 
						|
	case SLE_VAR_BL:  *(bool  *)ptr = (val != 0);  break;
 | 
						|
	case SLE_VAR_I8:  *(int8  *)ptr = val; break;
 | 
						|
	case SLE_VAR_U8:  *(byte  *)ptr = val; break;
 | 
						|
	case SLE_VAR_I16: *(int16 *)ptr = val; break;
 | 
						|
	case SLE_VAR_U16: *(uint16*)ptr = val; break;
 | 
						|
	case SLE_VAR_I32: *(int32 *)ptr = val; break;
 | 
						|
	case SLE_VAR_U32: *(uint32*)ptr = val; break;
 | 
						|
	case SLE_VAR_I64: *(int64 *)ptr = val; break;
 | 
						|
	case SLE_VAR_U64: *(uint64*)ptr = val; break;
 | 
						|
	case SLE_VAR_NULL: break;
 | 
						|
	default: NOT_REACHED();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Handle all conversion and typechecking of variables here.
 | 
						|
 * In the case of saving, read in the actual value from the struct
 | 
						|
 * and then write them to file, endian safely. Loading a value
 | 
						|
 * goes exactly the opposite way
 | 
						|
 * @param ptr The object being filled/read
 | 
						|
 * @param conv @VarType type of the current element of the struct
 | 
						|
 */
 | 
						|
static void SlSaveLoadConv(void *ptr, VarType conv)
 | 
						|
{
 | 
						|
	int64 x = 0;
 | 
						|
 | 
						|
	if (_sl.save) { /* SAVE values */
 | 
						|
		/* Read a value from the struct. These ARE endian safe. */
 | 
						|
		x = ReadValue(ptr, conv);
 | 
						|
 | 
						|
		/* Write the value to the file and check if its value is in the desired range */
 | 
						|
		switch (GetVarFileType(conv)) {
 | 
						|
		case SLE_FILE_I8: assert(x >= -128 && x <= 127);     SlWriteByte(x);break;
 | 
						|
		case SLE_FILE_U8: assert(x >= 0 && x <= 255);        SlWriteByte(x);break;
 | 
						|
		case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);break;
 | 
						|
		case SLE_FILE_STRINGID:
 | 
						|
		case SLE_FILE_U16:assert(x >= 0 && x <= 65535);      SlWriteUint16(x);break;
 | 
						|
		case SLE_FILE_I32:
 | 
						|
		case SLE_FILE_U32:                                   SlWriteUint32((uint32)x);break;
 | 
						|
		case SLE_FILE_I64:
 | 
						|
		case SLE_FILE_U64:                                   SlWriteUint64(x);break;
 | 
						|
		default: NOT_REACHED();
 | 
						|
		}
 | 
						|
	} else { /* LOAD values */
 | 
						|
 | 
						|
		/* Read a value from the file */
 | 
						|
		switch (GetVarFileType(conv)) {
 | 
						|
		case SLE_FILE_I8:  x = (int8  )SlReadByte();   break;
 | 
						|
		case SLE_FILE_U8:  x = (byte  )SlReadByte();   break;
 | 
						|
		case SLE_FILE_I16: x = (int16 )SlReadUint16(); break;
 | 
						|
		case SLE_FILE_U16: x = (uint16)SlReadUint16(); break;
 | 
						|
		case SLE_FILE_I32: x = (int32 )SlReadUint32(); break;
 | 
						|
		case SLE_FILE_U32: x = (uint32)SlReadUint32(); break;
 | 
						|
		case SLE_FILE_I64: x = (int64 )SlReadUint64(); break;
 | 
						|
		case SLE_FILE_U64: x = (uint64)SlReadUint64(); break;
 | 
						|
		case SLE_FILE_STRINGID: x = RemapOldStringID((uint16)SlReadUint16()); break;
 | 
						|
		default: NOT_REACHED();
 | 
						|
		}
 | 
						|
 | 
						|
		/* Write The value to the struct. These ARE endian safe. */
 | 
						|
		WriteValue(ptr, conv, x);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Calculate the net length of a string. This is in almost all cases
 | 
						|
 * just strlen(), but if the string is not properly terminated, we'll
 | 
						|
 * resort to the maximum length of the buffer.
 | 
						|
 * @param ptr pointer to the stringbuffer
 | 
						|
 * @param length maximum length of the string (buffer)
 | 
						|
 * @return return the net length of the string */
 | 
						|
static inline size_t SlCalcNetStringLen(const char *ptr, uint length)
 | 
						|
{
 | 
						|
	return minu(strlen(ptr), length - 1);
 | 
						|
}
 | 
						|
 | 
						|
/** Calculate the gross length of the string that it
 | 
						|
 * will occupy in the savegame. This includes the real length, returned
 | 
						|
 * by SlCalcNetStringLen and the length that the index will occupy.
 | 
						|
 * @param ptr pointer to the stringbuffer
 | 
						|
 * @param length maximum length of the string (buffer size, etc.)
 | 
						|
 * @return return the gross length of the string */
 | 
						|
static inline size_t SlCalcStringLen(const char *ptr, uint length)
 | 
						|
{
 | 
						|
	uint len = SlCalcNetStringLen(ptr, length);
 | 
						|
	return len + SlGetArrayLength(len); // also include the length of the index
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Save/Load a string.
 | 
						|
 * @param ptr the string being manipulated
 | 
						|
 * @param the length of the string (full length)
 | 
						|
 * @param conv must be SLE_FILE_STRING */
 | 
						|
static void SlString(void *ptr, uint length, VarType conv)
 | 
						|
{
 | 
						|
	uint len;
 | 
						|
	assert(GetVarFileType(conv) == SLE_FILE_STRING);
 | 
						|
 | 
						|
	if (_sl.save) {
 | 
						|
		len = SlCalcNetStringLen(ptr, length);
 | 
						|
		SlWriteArrayLength(len);
 | 
						|
		SlCopyBytes(ptr, len);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	len = SlReadArrayLength();
 | 
						|
 | 
						|
	if (len >= length) {
 | 
						|
		DEBUG(misc, 0) ("[Sl] String length in savegame is bigger than buffer, truncating");
 | 
						|
		SlCopyBytes(ptr, length);
 | 
						|
		SlSkipBytes(len - length);
 | 
						|
		len = length - 1;
 | 
						|
	} else {
 | 
						|
		SlCopyBytes(ptr, len);
 | 
						|
	}
 | 
						|
 | 
						|
	((char*)ptr)[len] = '\0'; // properly terminate the string
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Return the size in bytes of a certain type of atomic array
 | 
						|
 * @param length The length of the array counted in elements
 | 
						|
 * @param conv @VarType type of the variable that is used in calculating the size
 | 
						|
 */
 | 
						|
static inline size_t SlCalcArrayLen(uint length, VarType conv)
 | 
						|
{
 | 
						|
	return SlCalcConvFileLen(conv) * length;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Save/Load an array.
 | 
						|
 * @param array The array being manipulated
 | 
						|
 * @param length The length of the array in elements
 | 
						|
 * @param conv @VarType type of the atomic array (int, byte, uint64, etc.)
 | 
						|
 */
 | 
						|
void SlArray(void *array, uint length, VarType conv)
 | 
						|
{
 | 
						|
	// Automatically calculate the length?
 | 
						|
	if (_sl.need_length != NL_NONE) {
 | 
						|
		SlSetLength(SlCalcArrayLen(length, conv));
 | 
						|
		// Determine length only?
 | 
						|
		if (_sl.need_length == NL_CALCLENGTH) return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* NOTICE - handle some buggy stuff, in really old versions everything was saved
 | 
						|
	 * as a byte-type. So detect this, and adjust array size accordingly */
 | 
						|
	if (!_sl.save && _sl_version == 0) {
 | 
						|
		if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID ||
 | 
						|
			  conv == SLE_INT32 || conv == SLE_UINT32) {
 | 
						|
			length *= SlCalcConvFileLen(conv);
 | 
						|
			conv = SLE_INT8;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* If the size of elements is 1 byte both in file and memory, no special
 | 
						|
	 * conversion is needed, use specialized copy-copy function to speed up things */
 | 
						|
	if (conv == SLE_INT8 || conv == SLE_UINT8) {
 | 
						|
		SlCopyBytes(array, length);
 | 
						|
	} else {
 | 
						|
		byte *a = (byte*)array;
 | 
						|
		byte mem_size = SlCalcConvMemLen(conv);
 | 
						|
 | 
						|
		for (; length != 0; length --) {
 | 
						|
			SlSaveLoadConv(a, conv);
 | 
						|
			a += mem_size; // get size
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* Are we going to save this object or not? */
 | 
						|
static inline bool SlIsObjectValidInSavegame(const SaveLoad *sld)
 | 
						|
{
 | 
						|
	if (_sl_version < sld->version_from || _sl_version > sld->version_to) return false;
 | 
						|
	if (sld->conv & SLF_SAVE_NO) return false;
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/** Are we going to load this variable when loading a savegame or not?
 | 
						|
 * @note If the variable is skipped it is skipped in the savegame
 | 
						|
 * bytestream itself as well, so there is no need to skip it somewhere else */
 | 
						|
static inline bool SlSkipVariableOnLoad(const SaveLoad *sld)
 | 
						|
{
 | 
						|
	if ((sld->conv & SLF_NETWORK_NO) && !_sl.save && _networking && !_network_server) {
 | 
						|
		SlSkipBytes(SlCalcConvMemLen(sld->conv) * sld->length);
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Calculate the size of an object.
 | 
						|
 * @param sld The @SaveLoad description of the object so we know how to manipulate it
 | 
						|
 */
 | 
						|
static size_t SlCalcObjLength(const SaveLoad *sld)
 | 
						|
{
 | 
						|
	size_t length = 0;
 | 
						|
 | 
						|
	// Need to determine the length and write a length tag.
 | 
						|
	for (; sld->cmd != SL_END; sld++) {
 | 
						|
		length += SlCalcObjMemberLength(sld);
 | 
						|
	}
 | 
						|
	return length;
 | 
						|
}
 | 
						|
 | 
						|
size_t SlCalcObjMemberLength(const SaveLoad *sld)
 | 
						|
{
 | 
						|
	assert(_sl.save);
 | 
						|
 | 
						|
	switch (sld->cmd) {
 | 
						|
		case SL_VAR:
 | 
						|
		case SL_REF:
 | 
						|
		case SL_ARR:
 | 
						|
		case SL_STR:
 | 
						|
			/* CONDITIONAL saveload types depend on the savegame version */
 | 
						|
			if (!SlIsObjectValidInSavegame(sld)) break;
 | 
						|
 | 
						|
			switch (sld->cmd) {
 | 
						|
			case SL_VAR: return SlCalcConvFileLen(sld->conv);
 | 
						|
			case SL_REF: return SlCalcRefLen();
 | 
						|
			case SL_ARR: return SlCalcArrayLen(sld->length, sld->conv);
 | 
						|
			case SL_STR: return SlCalcStringLen(sld->address, sld->length);
 | 
						|
			default: NOT_REACHED();
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		case SL_WRITEBYTE: return 1; // a byte is logically of size 1
 | 
						|
		case SL_INCLUDE: return SlCalcObjLength(_sl.includes[sld->version_from]);
 | 
						|
		default: NOT_REACHED();
 | 
						|
	}
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
bool SlObjectMember(void *ptr, const SaveLoad *sld)
 | 
						|
{
 | 
						|
	VarType conv = GB(sld->conv, 0, 8);
 | 
						|
	switch (sld->cmd) {
 | 
						|
	case SL_VAR:
 | 
						|
	case SL_REF:
 | 
						|
	case SL_ARR:
 | 
						|
	case SL_STR:
 | 
						|
		/* CONDITIONAL saveload types depend on the savegame version */
 | 
						|
		if (!SlIsObjectValidInSavegame(sld)) return false;
 | 
						|
		if (SlSkipVariableOnLoad(sld)) return false;
 | 
						|
 | 
						|
		switch (sld->cmd) {
 | 
						|
		case SL_VAR: SlSaveLoadConv(ptr, conv); break;
 | 
						|
		case SL_REF: /* Reference variable, translate */
 | 
						|
			/// @todo XXX - another artificial limitof 65K elements of pointers?
 | 
						|
			if (_sl.save) { // XXX - read/write pointer as uint16? What is with higher indeces?
 | 
						|
				SlWriteUint16(_sl.ref_to_int_proc(*(void**)ptr, conv));
 | 
						|
			} else
 | 
						|
				*(void**)ptr = _sl.int_to_ref_proc(SlReadUint16(), conv);
 | 
						|
			break;
 | 
						|
		case SL_ARR: SlArray(ptr, sld->length, conv); break;
 | 
						|
		case SL_STR: SlString(ptr, sld->length, conv); break;
 | 
						|
		default: NOT_REACHED();
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
	/* SL_WRITEBYTE translates a value of a variable to another one upon
 | 
						|
		* saving or loading.
 | 
						|
		* XXX - variable renaming abuse
 | 
						|
		* game_value: the value of the variable ingame is abused by sld->version_from
 | 
						|
		* file_value: the value of the variable in the savegame is abused by sld->version_to */
 | 
						|
	case SL_WRITEBYTE:
 | 
						|
		if (_sl.save) {
 | 
						|
			SlWriteByte(sld->version_to);
 | 
						|
		} else {
 | 
						|
			*(byte*)ptr = sld->version_from;
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
	/* SL_INCLUDE loads common code for a type
 | 
						|
	 * XXX - variable renaming abuse
 | 
						|
	 * include_index: common code to include from _desc_includes[], abused by sld->version_from */
 | 
						|
	case SL_INCLUDE:
 | 
						|
		SlObject(ptr, _sl.includes[sld->version_from]);
 | 
						|
		break;
 | 
						|
	default: NOT_REACHED();
 | 
						|
	}
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Main SaveLoad function.
 | 
						|
 * @param object The object that is being saved or loaded
 | 
						|
 * @param sld The @SaveLoad description of the object so we know how to manipulate it
 | 
						|
 */
 | 
						|
void SlObject(void *object, const SaveLoad *sld)
 | 
						|
{
 | 
						|
	// Automatically calculate the length?
 | 
						|
	if (_sl.need_length != NL_NONE) {
 | 
						|
		SlSetLength(SlCalcObjLength(sld));
 | 
						|
		if (_sl.need_length == NL_CALCLENGTH) return;
 | 
						|
	}
 | 
						|
 | 
						|
	for (; sld->cmd != SL_END; sld++) {
 | 
						|
		void *ptr = (byte*)object + (ptrdiff_t)sld->address;
 | 
						|
		SlObjectMember(ptr, sld);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Save or Load (a list of) global variables
 | 
						|
 * @param desc The global variable that is being loaded or saved
 | 
						|
 */
 | 
						|
void SlGlobList(const SaveLoadGlobVarList *sldg)
 | 
						|
{
 | 
						|
	if (_sl.need_length != NL_NONE) {
 | 
						|
		SlSetLength(SlCalcObjLength((const SaveLoad*)sldg));
 | 
						|
		if (_sl.need_length == NL_CALCLENGTH) return;
 | 
						|
	}
 | 
						|
 | 
						|
	for (; sldg->cmd != SL_END; sldg++) {
 | 
						|
		SlObjectMember(sldg->address, (const SaveLoad*)sldg);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Do something of which I have no idea what it is :P
 | 
						|
 * @param proc The callback procedure that is called
 | 
						|
 * @param arg The variable that will be used for the callback procedure
 | 
						|
 */
 | 
						|
void SlAutolength(AutolengthProc *proc, void *arg)
 | 
						|
{
 | 
						|
	uint32 offs;
 | 
						|
 | 
						|
	assert(_sl.save);
 | 
						|
 | 
						|
	// Tell it to calculate the length
 | 
						|
	_sl.need_length = NL_CALCLENGTH;
 | 
						|
	_sl.obj_len = 0;
 | 
						|
	proc(arg);
 | 
						|
 | 
						|
	// Setup length
 | 
						|
	_sl.need_length = NL_WANTLENGTH;
 | 
						|
	SlSetLength(_sl.obj_len);
 | 
						|
 | 
						|
	offs = SlGetOffs() + _sl.obj_len;
 | 
						|
 | 
						|
	// And write the stuff
 | 
						|
	proc(arg);
 | 
						|
 | 
						|
	assert(offs == SlGetOffs());
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Load a chunk of data (eg vehicles, stations, etc.)
 | 
						|
 * @param ch The chunkhandler that will be used for the operation
 | 
						|
 */
 | 
						|
static void SlLoadChunk(const ChunkHandler *ch)
 | 
						|
{
 | 
						|
	byte m = SlReadByte();
 | 
						|
	size_t len;
 | 
						|
	uint32 endoffs;
 | 
						|
 | 
						|
	_sl.block_mode = m;
 | 
						|
	_sl.obj_len = 0;
 | 
						|
 | 
						|
	switch (m) {
 | 
						|
	case CH_ARRAY:
 | 
						|
		_sl.array_index = 0;
 | 
						|
		ch->load_proc();
 | 
						|
		break;
 | 
						|
	case CH_SPARSE_ARRAY:
 | 
						|
		ch->load_proc();
 | 
						|
		break;
 | 
						|
	default:
 | 
						|
		if ((m & 0xF) == CH_RIFF) {
 | 
						|
			// Read length
 | 
						|
			len = (SlReadByte() << 16) | ((m >> 4) << 24);
 | 
						|
			len += SlReadUint16();
 | 
						|
			_sl.obj_len = len;
 | 
						|
			endoffs = SlGetOffs() + len;
 | 
						|
			ch->load_proc();
 | 
						|
			assert(SlGetOffs() == endoffs);
 | 
						|
		} else {
 | 
						|
			SlError("Invalid chunk type");
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* Stub Chunk handlers to only calculate length and do nothing else */
 | 
						|
static ChunkSaveLoadProc *_tmp_proc_1;
 | 
						|
static inline void SlStubSaveProc2(void *arg) {_tmp_proc_1();}
 | 
						|
static void SlStubSaveProc(void) {SlAutolength(SlStubSaveProc2, NULL);}
 | 
						|
 | 
						|
/** Save a chunk of data (eg. vehicles, stations, etc.). Each chunk is
 | 
						|
 * prefixed by an ID identifying it, followed by data, and terminator where appropiate
 | 
						|
 * @param ch The chunkhandler that will be used for the operation
 | 
						|
 */
 | 
						|
static void SlSaveChunk(const ChunkHandler *ch)
 | 
						|
{
 | 
						|
	ChunkSaveLoadProc *proc = ch->save_proc;
 | 
						|
 | 
						|
	SlWriteUint32(ch->id);
 | 
						|
	DEBUG(misc, 1) ("[Sl] Saving chunk %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);
 | 
						|
 | 
						|
	if (ch->flags & CH_AUTO_LENGTH) {
 | 
						|
		// Need to calculate the length. Solve that by calling SlAutoLength in the save_proc.
 | 
						|
		_tmp_proc_1 = proc;
 | 
						|
		proc = SlStubSaveProc;
 | 
						|
	}
 | 
						|
 | 
						|
	_sl.block_mode = ch->flags & CH_TYPE_MASK;
 | 
						|
	switch (ch->flags & CH_TYPE_MASK) {
 | 
						|
	case CH_RIFF:
 | 
						|
		_sl.need_length = NL_WANTLENGTH;
 | 
						|
		proc();
 | 
						|
		break;
 | 
						|
	case CH_ARRAY:
 | 
						|
		_sl.last_array_index = 0;
 | 
						|
		SlWriteByte(CH_ARRAY);
 | 
						|
		proc();
 | 
						|
		SlWriteArrayLength(0); // Terminate arrays
 | 
						|
		break;
 | 
						|
	case CH_SPARSE_ARRAY:
 | 
						|
		SlWriteByte(CH_SPARSE_ARRAY);
 | 
						|
		proc();
 | 
						|
		SlWriteArrayLength(0); // Terminate arrays
 | 
						|
		break;
 | 
						|
	default: NOT_REACHED();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Save all chunks */
 | 
						|
static void SlSaveChunks(void)
 | 
						|
{
 | 
						|
	const ChunkHandler *ch;
 | 
						|
	const ChunkHandler* const *chsc;
 | 
						|
	uint p;
 | 
						|
 | 
						|
	for (p = 0; p != CH_NUM_PRI_LEVELS; p++) {
 | 
						|
		for (chsc = _sl.chs; (ch = *chsc++) != NULL;) {
 | 
						|
			while (true) {
 | 
						|
				if (((ch->flags >> CH_PRI_SHL) & (CH_NUM_PRI_LEVELS - 1)) == p)
 | 
						|
					SlSaveChunk(ch);
 | 
						|
				if (ch->flags & CH_LAST)
 | 
						|
					break;
 | 
						|
				ch++;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// Terminator
 | 
						|
	SlWriteUint32(0);
 | 
						|
}
 | 
						|
 | 
						|
/** Find the ChunkHandler that will be used for processing the found
 | 
						|
 * chunk in the savegame or in memory
 | 
						|
 * @param id the chunk in question
 | 
						|
 * @return returns the appropiate chunkhandler
 | 
						|
 */
 | 
						|
static const ChunkHandler *SlFindChunkHandler(uint32 id)
 | 
						|
{
 | 
						|
	const ChunkHandler *ch;
 | 
						|
	const ChunkHandler *const *chsc;
 | 
						|
	for (chsc = _sl.chs; (ch=*chsc++) != NULL;) {
 | 
						|
		for (;;) {
 | 
						|
			if (ch->id == id) return ch;
 | 
						|
			if (ch->flags & CH_LAST) break;
 | 
						|
			ch++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
/** Load all chunks */
 | 
						|
static void SlLoadChunks(void)
 | 
						|
{
 | 
						|
	uint32 id;
 | 
						|
	const ChunkHandler *ch;
 | 
						|
 | 
						|
	for (id = SlReadUint32(); id != 0; id = SlReadUint32()) {
 | 
						|
		DEBUG(misc, 1) ("[Sl] Loading chunk %c%c%c%c", id >> 24, id >> 16, id >> 8, id);
 | 
						|
 | 
						|
		ch = SlFindChunkHandler(id);
 | 
						|
		if (ch == NULL) SlError("found unknown tag in savegame (sync error)");
 | 
						|
		SlLoadChunk(ch);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
//*******************************************
 | 
						|
//********** START OF LZO CODE **************
 | 
						|
//*******************************************
 | 
						|
#define LZO_SIZE 8192
 | 
						|
 | 
						|
#include "minilzo.h"
 | 
						|
 | 
						|
static uint ReadLZO(void)
 | 
						|
{
 | 
						|
	byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
 | 
						|
	uint32 tmp[2];
 | 
						|
	uint32 size;
 | 
						|
	uint len;
 | 
						|
 | 
						|
	// Read header
 | 
						|
	if (fread(tmp, sizeof(tmp), 1, _sl.fh) != 1) SlError("file read failed");
 | 
						|
 | 
						|
	// Check if size is bad
 | 
						|
	((uint32*)out)[0] = size = tmp[1];
 | 
						|
 | 
						|
	if (_sl_version != 0) {
 | 
						|
		tmp[0] = TO_BE32(tmp[0]);
 | 
						|
		size = TO_BE32(size);
 | 
						|
	}
 | 
						|
 | 
						|
	if (size >= sizeof(out)) SlError("inconsistent size");
 | 
						|
 | 
						|
	// Read block
 | 
						|
	if (fread(out + sizeof(uint32), size, 1, _sl.fh) != 1) SlError("file read failed");
 | 
						|
 | 
						|
	// Verify checksum
 | 
						|
	if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlError("bad checksum");
 | 
						|
 | 
						|
	// Decompress
 | 
						|
	lzo1x_decompress(out + sizeof(uint32)*1, size, _sl.buf, &len, NULL);
 | 
						|
	return len;
 | 
						|
}
 | 
						|
 | 
						|
// p contains the pointer to the buffer, len contains the pointer to the length.
 | 
						|
// len bytes will be written, p and l will be updated to reflect the next buffer.
 | 
						|
static void WriteLZO(uint size)
 | 
						|
{
 | 
						|
	byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
 | 
						|
	byte wrkmem[sizeof(byte*)*4096];
 | 
						|
	uint outlen;
 | 
						|
 | 
						|
	lzo1x_1_compress(_sl.buf, size, out + sizeof(uint32)*2, &outlen, wrkmem);
 | 
						|
	((uint32*)out)[1] = TO_BE32(outlen);
 | 
						|
	((uint32*)out)[0] = TO_BE32(lzo_adler32(0, out + sizeof(uint32), outlen + sizeof(uint32)));
 | 
						|
	if (fwrite(out, outlen + sizeof(uint32)*2, 1, _sl.fh) != 1) SlError("file write failed");
 | 
						|
}
 | 
						|
 | 
						|
static bool InitLZO(void)
 | 
						|
{
 | 
						|
	_sl.bufsize = LZO_SIZE;
 | 
						|
	_sl.buf = _sl.buf_ori = (byte*)malloc(LZO_SIZE);
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static void UninitLZO(void)
 | 
						|
{
 | 
						|
	free(_sl.buf_ori);
 | 
						|
}
 | 
						|
 | 
						|
//*********************************************
 | 
						|
//******** START OF NOCOMP CODE (uncompressed)*
 | 
						|
//*********************************************
 | 
						|
static uint ReadNoComp(void)
 | 
						|
{
 | 
						|
	return fread(_sl.buf, 1, LZO_SIZE, _sl.fh);
 | 
						|
}
 | 
						|
 | 
						|
static void WriteNoComp(uint size)
 | 
						|
{
 | 
						|
	fwrite(_sl.buf, 1, size, _sl.fh);
 | 
						|
}
 | 
						|
 | 
						|
static bool InitNoComp(void)
 | 
						|
{
 | 
						|
	_sl.bufsize = LZO_SIZE;
 | 
						|
	_sl.buf = _sl.buf_ori =(byte*)malloc(LZO_SIZE);
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static void UninitNoComp(void)
 | 
						|
{
 | 
						|
	free(_sl.buf_ori);
 | 
						|
}
 | 
						|
 | 
						|
//********************************************
 | 
						|
//********** START OF MEMORY CODE (in ram)****
 | 
						|
//********************************************
 | 
						|
 | 
						|
enum {
 | 
						|
	SAVE_POOL_BLOCK_SIZE_BITS = 17,
 | 
						|
	SAVE_POOL_MAX_BLOCKS = 500
 | 
						|
};
 | 
						|
 | 
						|
#include "network.h"
 | 
						|
#include "table/strings.h"
 | 
						|
#include "table/sprites.h"
 | 
						|
#include "gfx.h"
 | 
						|
#include "gui.h"
 | 
						|
 | 
						|
typedef struct ThreadedSave {
 | 
						|
	MemoryPool *save;
 | 
						|
	uint count;
 | 
						|
	bool ff_state;
 | 
						|
	bool saveinprogress;
 | 
						|
	CursorID cursor;
 | 
						|
} ThreadedSave;
 | 
						|
 | 
						|
/* A maximum size of of 128K * 500 = 64.000KB savegames */
 | 
						|
static MemoryPool _save_pool = {"Savegame", SAVE_POOL_MAX_BLOCKS, SAVE_POOL_BLOCK_SIZE_BITS, sizeof(byte), NULL, NULL, 0, 0, NULL};
 | 
						|
static ThreadedSave _ts;
 | 
						|
 | 
						|
static bool InitMem(void)
 | 
						|
{
 | 
						|
	_ts.save = &_save_pool;
 | 
						|
	_ts.count = 0;
 | 
						|
 | 
						|
	CleanPool(_ts.save);
 | 
						|
	AddBlockToPool(_ts.save);
 | 
						|
 | 
						|
	/* A block from the pool is a contigious area of memory, so it is safe to write to it sequentially */
 | 
						|
	_sl.bufsize = _ts.save->total_items;
 | 
						|
	_sl.buf = (byte*)GetItemFromPool(_ts.save, _ts.count);
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static void UnInitMem(void)
 | 
						|
{
 | 
						|
	CleanPool(_ts.save);
 | 
						|
	_ts.save = NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void WriteMem(uint size)
 | 
						|
{
 | 
						|
	_ts.count += size;
 | 
						|
	/* Allocate new block and new buffer-pointer */
 | 
						|
	AddBlockIfNeeded(_ts.save, _ts.count);
 | 
						|
	_sl.buf = (byte*)GetItemFromPool(_ts.save, _ts.count);
 | 
						|
}
 | 
						|
 | 
						|
//********************************************
 | 
						|
//********** START OF ZLIB CODE **************
 | 
						|
//********************************************
 | 
						|
 | 
						|
#if defined(WITH_ZLIB)
 | 
						|
#include <zlib.h>
 | 
						|
 | 
						|
static z_stream _z;
 | 
						|
 | 
						|
static bool InitReadZlib(void)
 | 
						|
{
 | 
						|
	memset(&_z, 0, sizeof(_z));
 | 
						|
	if (inflateInit(&_z) != Z_OK) return false;
 | 
						|
 | 
						|
	_sl.bufsize = 4096;
 | 
						|
	_sl.buf = _sl.buf_ori = (byte*)malloc(4096 + 4096); // also contains fread buffer
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static uint ReadZlib(void)
 | 
						|
{
 | 
						|
	int r;
 | 
						|
 | 
						|
	_z.next_out = _sl.buf;
 | 
						|
	_z.avail_out = 4096;
 | 
						|
 | 
						|
	do {
 | 
						|
		// read more bytes from the file?
 | 
						|
		if (_z.avail_in == 0) {
 | 
						|
			_z.avail_in = fread(_z.next_in = _sl.buf + 4096, 1, 4096, _sl.fh);
 | 
						|
		}
 | 
						|
 | 
						|
		// inflate the data
 | 
						|
		r = inflate(&_z, 0);
 | 
						|
		if (r == Z_STREAM_END)
 | 
						|
			break;
 | 
						|
 | 
						|
		if (r != Z_OK)
 | 
						|
			SlError("inflate() failed");
 | 
						|
	} while (_z.avail_out);
 | 
						|
 | 
						|
	return 4096 - _z.avail_out;
 | 
						|
}
 | 
						|
 | 
						|
static void UninitReadZlib(void)
 | 
						|
{
 | 
						|
	inflateEnd(&_z);
 | 
						|
	free(_sl.buf_ori);
 | 
						|
}
 | 
						|
 | 
						|
static bool InitWriteZlib(void)
 | 
						|
{
 | 
						|
	memset(&_z, 0, sizeof(_z));
 | 
						|
	if (deflateInit(&_z, 6) != Z_OK) return false;
 | 
						|
 | 
						|
	_sl.bufsize = 4096;
 | 
						|
	_sl.buf = _sl.buf_ori = (byte*)malloc(4096); // also contains fread buffer
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static void WriteZlibLoop(z_streamp z, byte *p, uint len, int mode)
 | 
						|
{
 | 
						|
	byte buf[1024]; // output buffer
 | 
						|
	int r;
 | 
						|
	uint n;
 | 
						|
	z->next_in = p;
 | 
						|
	z->avail_in = len;
 | 
						|
	do {
 | 
						|
		z->next_out = buf;
 | 
						|
		z->avail_out = sizeof(buf);
 | 
						|
		r = deflate(z, mode);
 | 
						|
			// bytes were emitted?
 | 
						|
		if ((n=sizeof(buf) - z->avail_out) != 0) {
 | 
						|
			if (fwrite(buf, n, 1, _sl.fh) != 1) SlError("file write error");
 | 
						|
		}
 | 
						|
		if (r == Z_STREAM_END)
 | 
						|
			break;
 | 
						|
		if (r != Z_OK) SlError("zlib returned error code");
 | 
						|
	} while (z->avail_in || !z->avail_out);
 | 
						|
}
 | 
						|
 | 
						|
static void WriteZlib(uint len)
 | 
						|
{
 | 
						|
	WriteZlibLoop(&_z, _sl.buf, len, 0);
 | 
						|
}
 | 
						|
 | 
						|
static void UninitWriteZlib(void)
 | 
						|
{
 | 
						|
	// flush any pending output.
 | 
						|
	if (_sl.fh) WriteZlibLoop(&_z, NULL, 0, Z_FINISH);
 | 
						|
	deflateEnd(&_z);
 | 
						|
	free(_sl.buf_ori);
 | 
						|
}
 | 
						|
 | 
						|
#endif /* WITH_ZLIB */
 | 
						|
 | 
						|
//*******************************************
 | 
						|
//************* END OF CODE *****************
 | 
						|
//*******************************************
 | 
						|
 | 
						|
// these define the chunks
 | 
						|
extern const ChunkHandler _misc_chunk_handlers[];
 | 
						|
extern const ChunkHandler _setting_chunk_handlers[];
 | 
						|
extern const ChunkHandler _player_chunk_handlers[];
 | 
						|
extern const ChunkHandler _engine_chunk_handlers[];
 | 
						|
extern const ChunkHandler _veh_chunk_handlers[];
 | 
						|
extern const ChunkHandler _waypoint_chunk_handlers[];
 | 
						|
extern const ChunkHandler _depot_chunk_handlers[];
 | 
						|
extern const ChunkHandler _order_chunk_handlers[];
 | 
						|
extern const ChunkHandler _town_chunk_handlers[];
 | 
						|
extern const ChunkHandler _sign_chunk_handlers[];
 | 
						|
extern const ChunkHandler _station_chunk_handlers[];
 | 
						|
extern const ChunkHandler _industry_chunk_handlers[];
 | 
						|
extern const ChunkHandler _economy_chunk_handlers[];
 | 
						|
extern const ChunkHandler _animated_tile_chunk_handlers[];
 | 
						|
 | 
						|
static const ChunkHandler * const _chunk_handlers[] = {
 | 
						|
	_misc_chunk_handlers,
 | 
						|
	_setting_chunk_handlers,
 | 
						|
	_veh_chunk_handlers,
 | 
						|
	_waypoint_chunk_handlers,
 | 
						|
	_depot_chunk_handlers,
 | 
						|
	_order_chunk_handlers,
 | 
						|
	_industry_chunk_handlers,
 | 
						|
	_economy_chunk_handlers,
 | 
						|
	_engine_chunk_handlers,
 | 
						|
	_town_chunk_handlers,
 | 
						|
	_sign_chunk_handlers,
 | 
						|
	_station_chunk_handlers,
 | 
						|
	_player_chunk_handlers,
 | 
						|
	_animated_tile_chunk_handlers,
 | 
						|
	NULL,
 | 
						|
};
 | 
						|
 | 
						|
// used to include a vehicle desc in another desc.
 | 
						|
extern const SaveLoad _common_veh_desc[];
 | 
						|
static const SaveLoad* const _desc_includes[] = {
 | 
						|
	_common_veh_desc
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Pointers cannot be saved to a savegame, so this functions gets
 | 
						|
 * the index of the item, and if not available, it hussles with
 | 
						|
 * pointers (looks really bad :()
 | 
						|
 * Remember that a NULL item has value 0, and all
 | 
						|
 * indeces have +1, so vehicle 0 is saved as index 1.
 | 
						|
 * @param obj The object that we want to get the index of
 | 
						|
 * @param rt @SLRefType type of the object the index is being sought of
 | 
						|
 * @return Return the pointer converted to an index of the type pointed to
 | 
						|
 */
 | 
						|
static uint ReferenceToInt(const void *obj, SLRefType rt)
 | 
						|
{
 | 
						|
	if (obj == NULL) return 0;
 | 
						|
 | 
						|
	switch (rt) {
 | 
						|
		case REF_VEHICLE_OLD: // Old vehicles we save as new onces
 | 
						|
		case REF_VEHICLE:   return ((const  Vehicle*)obj)->index + 1;
 | 
						|
		case REF_STATION:   return ((const  Station*)obj)->index + 1;
 | 
						|
		case REF_TOWN:      return ((const     Town*)obj)->index + 1;
 | 
						|
		case REF_ORDER:     return ((const    Order*)obj)->index + 1;
 | 
						|
		case REF_ROADSTOPS: return ((const RoadStop*)obj)->index + 1;
 | 
						|
		case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1;
 | 
						|
		default: NOT_REACHED();
 | 
						|
	}
 | 
						|
 | 
						|
	return 0; // avoid compiler warning
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Pointers cannot be loaded from a savegame, so this function
 | 
						|
 * gets the index from the savegame and returns the appropiate
 | 
						|
 * pointer from the already loaded base.
 | 
						|
 * Remember that an index of 0 is a NULL pointer so all indeces
 | 
						|
 * are +1 so vehicle 0 is saved as 1.
 | 
						|
 * @param index The index that is being converted to a pointer
 | 
						|
 * @param rt @SLRefType type of the object the pointer is sought of
 | 
						|
 * @return Return the index converted to a pointer of any type
 | 
						|
 */
 | 
						|
static void *IntToReference(uint index, SLRefType rt)
 | 
						|
{
 | 
						|
	/* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
 | 
						|
	 * and should be loaded like that */
 | 
						|
	if (rt == REF_VEHICLE_OLD && !CheckSavegameVersionOldStyle(4, 4))
 | 
						|
		rt = REF_VEHICLE;
 | 
						|
 | 
						|
	/* No need to look up NULL pointers, just return immediately */
 | 
						|
	if (rt != REF_VEHICLE_OLD && index == 0)
 | 
						|
		return NULL;
 | 
						|
 | 
						|
	index--; // correct for the NULL index
 | 
						|
 | 
						|
	switch (rt) {
 | 
						|
		case REF_ORDER: {
 | 
						|
			if (!AddBlockIfNeeded(&_order_pool, index))
 | 
						|
				error("Orders: failed loading savegame: too many orders");
 | 
						|
			return GetOrder(index);
 | 
						|
		}
 | 
						|
		case REF_VEHICLE: {
 | 
						|
			if (!AddBlockIfNeeded(&_vehicle_pool, index))
 | 
						|
				error("Vehicles: failed loading savegame: too many vehicles");
 | 
						|
			return GetVehicle(index);
 | 
						|
		}
 | 
						|
		case REF_STATION: {
 | 
						|
			if (!AddBlockIfNeeded(&_station_pool, index))
 | 
						|
				error("Stations: failed loading savegame: too many stations");
 | 
						|
			return GetStation(index);
 | 
						|
		}
 | 
						|
		case REF_TOWN: {
 | 
						|
			if (!AddBlockIfNeeded(&_town_pool, index))
 | 
						|
				error("Towns: failed loading savegame: too many towns");
 | 
						|
			return GetTown(index);
 | 
						|
		}
 | 
						|
		case REF_ROADSTOPS: {
 | 
						|
			if (!AddBlockIfNeeded(&_roadstop_pool, index))
 | 
						|
				error("RoadStops: failed loading savegame: too many RoadStops");
 | 
						|
			return GetRoadStop(index);
 | 
						|
		}
 | 
						|
		case REF_ENGINE_RENEWS: {
 | 
						|
			if (!AddBlockIfNeeded(&_engine_renew_pool, index))
 | 
						|
				error("EngineRenews: failed loading savegame: too many EngineRenews");
 | 
						|
			return GetEngineRenew(index);
 | 
						|
		}
 | 
						|
 | 
						|
		case REF_VEHICLE_OLD: {
 | 
						|
			/* Old vehicles were saved differently:
 | 
						|
			 * invalid vehicle was 0xFFFF,
 | 
						|
			 * and the index was not - 1.. correct for this */
 | 
						|
			index++;
 | 
						|
			if (index == INVALID_VEHICLE)
 | 
						|
				return NULL;
 | 
						|
 | 
						|
			if (!AddBlockIfNeeded(&_vehicle_pool, index))
 | 
						|
				error("Vehicles: failed loading savegame: too many vehicles");
 | 
						|
			return GetVehicle(index);
 | 
						|
		}
 | 
						|
		default: NOT_REACHED();
 | 
						|
	}
 | 
						|
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
/** The format for a reader/writer type of a savegame */
 | 
						|
typedef struct {
 | 
						|
	const char *name;           /// name of the compressor/decompressor (debug-only)
 | 
						|
	uint32 tag;                 /// the 4-letter tag by which it is identified in the savegame
 | 
						|
 | 
						|
	bool (*init_read)(void);    /// function executed upon initalization of the loader
 | 
						|
	ReaderProc *reader;         /// function that loads the data from the file
 | 
						|
	void (*uninit_read)(void);  /// function executed when reading is finished
 | 
						|
 | 
						|
	bool (*init_write)(void);   /// function executed upon intialization of the saver
 | 
						|
	WriterProc *writer;         /// function that saves the data to the file
 | 
						|
	void (*uninit_write)(void); /// function executed when writing is done
 | 
						|
} SaveLoadFormat;
 | 
						|
 | 
						|
static const SaveLoadFormat _saveload_formats[] = {
 | 
						|
	{"memory", 0,                NULL,         NULL,       NULL,           InitMem,       WriteMem,    UnInitMem},
 | 
						|
	{"lzo",    TO_BE32X('OTTD'), InitLZO,      ReadLZO,    UninitLZO,      InitLZO,       WriteLZO,    UninitLZO},
 | 
						|
	{"none",   TO_BE32X('OTTN'), InitNoComp,   ReadNoComp, UninitNoComp,   InitNoComp,    WriteNoComp, UninitNoComp},
 | 
						|
#if defined(WITH_ZLIB)
 | 
						|
	{"zlib",   TO_BE32X('OTTZ'), InitReadZlib, ReadZlib,   UninitReadZlib, InitWriteZlib, WriteZlib,   UninitWriteZlib},
 | 
						|
#else
 | 
						|
	{"zlib",   TO_BE32X('OTTZ'), NULL,         NULL,       NULL,           NULL,          NULL,        NULL},
 | 
						|
#endif
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Return the savegameformat of the game. Whether it was create with ZLIB compression
 | 
						|
 * uncompressed, or another type
 | 
						|
 * @param s Name of the savegame format. If NULL it picks the first available one
 | 
						|
 * @return Pointer to @SaveLoadFormat struct giving all characteristics of this type of savegame
 | 
						|
 */
 | 
						|
static const SaveLoadFormat *GetSavegameFormat(const char *s)
 | 
						|
{
 | 
						|
	const SaveLoadFormat *def = endof(_saveload_formats) - 1;
 | 
						|
 | 
						|
	// find default savegame format, the highest one with which files can be written
 | 
						|
	while (!def->init_write) def--;
 | 
						|
 | 
						|
	if (s != NULL && s[0] != '\0') {
 | 
						|
		const SaveLoadFormat *slf;
 | 
						|
		for (slf = &_saveload_formats[0]; slf != endof(_saveload_formats); slf++) {
 | 
						|
			if (slf->init_write != NULL && strcmp(s, slf->name) == 0)
 | 
						|
				return slf;
 | 
						|
		}
 | 
						|
 | 
						|
		ShowInfoF("Savegame format '%s' is not available. Reverting to '%s'.", s, def->name);
 | 
						|
	}
 | 
						|
	return def;
 | 
						|
}
 | 
						|
 | 
						|
// actual loader/saver function
 | 
						|
void InitializeGame(int mode, uint size_x, uint size_y);
 | 
						|
extern bool AfterLoadGame(void);
 | 
						|
extern void BeforeSaveGame(void);
 | 
						|
extern bool LoadOldSaveGame(const char *file);
 | 
						|
 | 
						|
/** Small helper function to close the to be loaded savegame an signal error */
 | 
						|
static inline SaveOrLoadResult AbortSaveLoad(void)
 | 
						|
{
 | 
						|
	if (_sl.fh != NULL) fclose(_sl.fh);
 | 
						|
 | 
						|
	_sl.fh = NULL;
 | 
						|
	return SL_ERROR;
 | 
						|
}
 | 
						|
 | 
						|
/** Update the gui accordingly when starting saving
 | 
						|
 * and set locks on saveload. Also turn off fast-forward cause with that
 | 
						|
 * saving takes Aaaaages */
 | 
						|
void SaveFileStart(void)
 | 
						|
{
 | 
						|
	_ts.ff_state = _fast_forward;
 | 
						|
	_fast_forward = false;
 | 
						|
	if (_cursor.sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ);
 | 
						|
 | 
						|
	SendWindowMessage(WC_STATUS_BAR, 0, true, 0, 0);
 | 
						|
	_ts.saveinprogress = true;
 | 
						|
}
 | 
						|
 | 
						|
/** Update the gui accordingly when saving is done and release locks
 | 
						|
 * on saveload */
 | 
						|
void SaveFileDone(void)
 | 
						|
{
 | 
						|
	_fast_forward = _ts.ff_state;
 | 
						|
	if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE);
 | 
						|
 | 
						|
	SendWindowMessage(WC_STATUS_BAR, 0, false, 0, 0);
 | 
						|
	_ts.saveinprogress = false;
 | 
						|
}
 | 
						|
 | 
						|
/** Show a gui message when saving has failed */
 | 
						|
void SaveFileError(void)
 | 
						|
{
 | 
						|
	ShowErrorMessage(STR_4007_GAME_SAVE_FAILED, STR_NULL, 0, 0);
 | 
						|
	SaveFileDone();
 | 
						|
}
 | 
						|
 | 
						|
static Thread* save_thread;
 | 
						|
 | 
						|
/** We have written the whole game into memory, _save_pool, now find
 | 
						|
 * and appropiate compressor and start writing to file.
 | 
						|
 */
 | 
						|
static void* SaveFileToDisk(void *arg)
 | 
						|
{
 | 
						|
	const SaveLoadFormat *fmt;
 | 
						|
	uint32 hdr[2];
 | 
						|
 | 
						|
	if (arg != NULL) OTTD_SendThreadMessage(MSG_OTTD_SAVETHREAD_START);
 | 
						|
 | 
						|
	/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
 | 
						|
	 * loading/saving execute a longjmp() and continue execution here */
 | 
						|
	if (setjmp(_sl.excpt)) {
 | 
						|
		AbortSaveLoad();
 | 
						|
		_sl.excpt_uninit();
 | 
						|
 | 
						|
		fprintf(stderr, "Save game failed: %s.", _sl.excpt_msg);
 | 
						|
		if (arg != NULL) OTTD_SendThreadMessage(MSG_OTTD_SAVETHREAD_ERROR);
 | 
						|
		else SaveFileError();
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	fmt = GetSavegameFormat(_savegame_format);
 | 
						|
 | 
						|
	/* We have written our stuff to memory, now write it to file! */
 | 
						|
	hdr[0] = fmt->tag;
 | 
						|
	hdr[1] = TO_BE32(SAVEGAME_VERSION << 16);
 | 
						|
	if (fwrite(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError("file write failed");
 | 
						|
 | 
						|
	if (!fmt->init_write()) SlError("cannot initialize compressor");
 | 
						|
 | 
						|
	{
 | 
						|
		uint i;
 | 
						|
		uint count = 1 << _ts.save->block_size_bits;
 | 
						|
 | 
						|
		assert(_ts.count == _sl.offs_base);
 | 
						|
		for (i = 0; i != _ts.save->current_blocks - 1; i++) {
 | 
						|
			_sl.buf = _ts.save->blocks[i];
 | 
						|
			fmt->writer(count);
 | 
						|
		}
 | 
						|
 | 
						|
		/* The last block is (almost) always not fully filled, so only write away
 | 
						|
		 * as much data as it is in there */
 | 
						|
		_sl.buf = _ts.save->blocks[i];
 | 
						|
		fmt->writer(_ts.count - (i * count));
 | 
						|
	}
 | 
						|
 | 
						|
	fmt->uninit_write();
 | 
						|
	assert(_ts.count == _sl.offs_base);
 | 
						|
	GetSavegameFormat("memory")->uninit_write(); // clean the memorypool
 | 
						|
	fclose(_sl.fh);
 | 
						|
 | 
						|
	if (arg != NULL) OTTD_SendThreadMessage(MSG_OTTD_SAVETHREAD_DONE);
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
void WaitTillSaved(void)
 | 
						|
{
 | 
						|
	OTTDJoinThread(save_thread);
 | 
						|
	save_thread = NULL;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Main Save or Load function where the high-level saveload functions are
 | 
						|
 * handled. It opens the savegame, selects format and checks versions
 | 
						|
 * @param filename The name of the savegame being created/loaded
 | 
						|
 * @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE
 | 
						|
 * @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game)
 | 
						|
 */
 | 
						|
SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
 | 
						|
{
 | 
						|
	uint32 hdr[2];
 | 
						|
	const SaveLoadFormat *fmt;
 | 
						|
	uint version;
 | 
						|
 | 
						|
	/* An instance of saving is already active, so don't go saving again */
 | 
						|
	if (_ts.saveinprogress && mode == SL_SAVE) {
 | 
						|
		// if not an autosave, but a user action, show error message
 | 
						|
		if (!_do_autosave) ShowErrorMessage(INVALID_STRING_ID, STR_SAVE_STILL_IN_PROGRESS, 0, 0);
 | 
						|
		return SL_OK;
 | 
						|
	}
 | 
						|
	WaitTillSaved();
 | 
						|
 | 
						|
	/* Load a TTDLX or TTDPatch game */
 | 
						|
	if (mode == SL_OLD_LOAD) {
 | 
						|
		InitializeGame(IG_DATE_RESET, 256, 256); // set a mapsize of 256x256 for TTDPatch games or it might get confused
 | 
						|
		if (!LoadOldSaveGame(filename)) return SL_REINIT;
 | 
						|
		_sl_version = 0;
 | 
						|
		AfterLoadGame();
 | 
						|
		return SL_OK;
 | 
						|
	}
 | 
						|
 | 
						|
	_sl.fh = (mode == SL_SAVE) ? fopen(OTTD2FS(filename), "wb") : fopen(filename, "rb");
 | 
						|
	if (_sl.fh == NULL) {
 | 
						|
		DEBUG(misc, 0) ("[Sl] Cannot open savegame for saving/loading.");
 | 
						|
		return SL_ERROR;
 | 
						|
	}
 | 
						|
 | 
						|
	_sl.bufe = _sl.bufp = NULL;
 | 
						|
	_sl.offs_base = 0;
 | 
						|
	_sl.int_to_ref_proc = IntToReference;
 | 
						|
	_sl.ref_to_int_proc = ReferenceToInt;
 | 
						|
	_sl.save = mode;
 | 
						|
	_sl.includes = _desc_includes;
 | 
						|
	_sl.chs = _chunk_handlers;
 | 
						|
 | 
						|
	/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
 | 
						|
	 * loading/saving execute a longjmp() and continue execution here */
 | 
						|
	if (setjmp(_sl.excpt)) {
 | 
						|
		AbortSaveLoad();
 | 
						|
 | 
						|
		// deinitialize compressor.
 | 
						|
		_sl.excpt_uninit();
 | 
						|
 | 
						|
		/* A saver/loader exception!! reinitialize all variables to prevent crash! */
 | 
						|
		if (mode == SL_LOAD) {
 | 
						|
			ShowInfoF("Load game failed: %s.", _sl.excpt_msg);
 | 
						|
			return SL_REINIT;
 | 
						|
		}
 | 
						|
 | 
						|
		ShowInfoF("Save game failed: %s.", _sl.excpt_msg);
 | 
						|
		return SL_ERROR;
 | 
						|
	}
 | 
						|
 | 
						|
	/* We first initialize here to avoid: "warning: variable `version' might
 | 
						|
	 * be clobbered by `longjmp' or `vfork'" */
 | 
						|
	version = 0;
 | 
						|
 | 
						|
	/* General tactic is to first save the game to memory, then use an available writer
 | 
						|
	 * to write it to file, either in threaded mode if possible, or single-threaded */
 | 
						|
	if (mode == SL_SAVE) { /* SAVE game */
 | 
						|
		fmt = GetSavegameFormat("memory"); // write to memory
 | 
						|
 | 
						|
		_sl.write_bytes = fmt->writer;
 | 
						|
		_sl.excpt_uninit = fmt->uninit_write;
 | 
						|
		if (!fmt->init_write()) {
 | 
						|
			DEBUG(misc, 0) ("[Sl] Initializing writer %s failed.", fmt->name);
 | 
						|
			return AbortSaveLoad();
 | 
						|
		}
 | 
						|
 | 
						|
		_sl_version = SAVEGAME_VERSION;
 | 
						|
 | 
						|
		BeforeSaveGame();
 | 
						|
		SlSaveChunks();
 | 
						|
		SlWriteFill(); // flush the save buffer
 | 
						|
 | 
						|
		if (_network_server ||
 | 
						|
					(save_thread = OTTDCreateThread(&SaveFileToDisk, (void*)"")) == NULL) {
 | 
						|
			DEBUG(misc, 1) ("[Sl] Cannot create savegame thread, reverting to single-threaded mode...");
 | 
						|
			SaveFileToDisk(NULL);
 | 
						|
		}
 | 
						|
 | 
						|
	} else { /* LOAD game */
 | 
						|
		assert(mode == SL_LOAD);
 | 
						|
 | 
						|
		if (fread(hdr, sizeof(hdr), 1, _sl.fh) != 1) {
 | 
						|
			DEBUG(misc, 0) ("[Sl] Cannot read savegame header, aborting.");
 | 
						|
			return AbortSaveLoad();
 | 
						|
		}
 | 
						|
 | 
						|
		// see if we have any loader for this type.
 | 
						|
		for (fmt = _saveload_formats; ; fmt++) {
 | 
						|
			/* No loader found, treat as version 0 and use LZO format */
 | 
						|
			if (fmt == endof(_saveload_formats)) {
 | 
						|
				DEBUG(misc, 0) ("[Sl] Unknown savegame type, trying to load it as the buggy format.");
 | 
						|
				rewind(_sl.fh);
 | 
						|
				_sl_version = version = 0;
 | 
						|
				_sl_minor_version = 0;
 | 
						|
				fmt = _saveload_formats + 1; // LZO
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			if (fmt->tag == hdr[0]) {
 | 
						|
				// check version number
 | 
						|
				_sl_version = version = TO_BE32(hdr[1]) >> 16;
 | 
						|
				/* Minor is not used anymore from version 18.0, but it is still needed
 | 
						|
				 *  in versions before that (4 cases) which can't be removed easy.
 | 
						|
				 *  Therefor it is loaded, but never saved (or, it saves a 0 in any scenario).
 | 
						|
				 *  So never EVER use this minor version again. -- TrueLight -- 22-11-2005 */
 | 
						|
				_sl_minor_version = (TO_BE32(hdr[1]) >> 8) & 0xFF;
 | 
						|
 | 
						|
				DEBUG(misc, 1)("[Sl] Loading savegame version %d", _sl_version);
 | 
						|
 | 
						|
				/* Is the version higher than the current? */
 | 
						|
				if (_sl_version > SAVEGAME_VERSION) {
 | 
						|
					DEBUG(misc, 0) ("[Sl] Savegame version invalid.");
 | 
						|
					return AbortSaveLoad();
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		_sl.read_bytes = fmt->reader;
 | 
						|
		_sl.excpt_uninit = fmt->uninit_read;
 | 
						|
 | 
						|
		// loader for this savegame type is not implemented?
 | 
						|
		if (fmt->init_read == NULL) {
 | 
						|
			ShowInfoF("Loader for '%s' is not available.", fmt->name);
 | 
						|
			return AbortSaveLoad();
 | 
						|
		}
 | 
						|
 | 
						|
		if (!fmt->init_read()) {
 | 
						|
			DEBUG(misc, 0) ("[Sl] Initializing loader %s failed.", fmt->name);
 | 
						|
			return AbortSaveLoad();
 | 
						|
		}
 | 
						|
 | 
						|
		/* Old maps were hardcoded to 256x256 and thus did not contain
 | 
						|
		 * any mapsize information. Pre-initialize to 256x256 to not to
 | 
						|
		 * confuse old games */
 | 
						|
		InitializeGame(IG_DATE_RESET, 256, 256);
 | 
						|
 | 
						|
		SlLoadChunks();
 | 
						|
		fmt->uninit_read();
 | 
						|
		fclose(_sl.fh);
 | 
						|
 | 
						|
		/* After loading fix up savegame for any internal changes that
 | 
						|
		* might've occured since then. If it fails, load back the old game */
 | 
						|
		if (!AfterLoadGame()) return SL_REINIT;
 | 
						|
	}
 | 
						|
 | 
						|
	return SL_OK;
 | 
						|
}
 | 
						|
 | 
						|
/** Do a save when exiting the game (patch option) _patches.autosave_on_exit */
 | 
						|
void DoExitSave(void)
 | 
						|
{
 | 
						|
	char buf[200];
 | 
						|
	snprintf(buf, sizeof(buf), "%s%sexit.sav", _path.autosave_dir, PATHSEP);
 | 
						|
	SaveOrLoad(buf, SL_SAVE);
 | 
						|
}
 | 
						|
 | 
						|
#if 0
 | 
						|
/**
 | 
						|
 * Function to get the type of the savegame by looking at the file header.
 | 
						|
 * NOTICE: Not used right now, but could be used if extensions of savegames are garbled
 | 
						|
 * @param file Savegame to be checked
 | 
						|
 * @return SL_OLD_LOAD or SL_LOAD of the file
 | 
						|
 */
 | 
						|
int GetSavegameType(char *file)
 | 
						|
{
 | 
						|
	const SaveLoadFormat *fmt;
 | 
						|
	uint32 hdr;
 | 
						|
	FILE *f;
 | 
						|
	int mode = SL_OLD_LOAD;
 | 
						|
 | 
						|
	f = fopen(file, "rb");
 | 
						|
	if (fread(&hdr, sizeof(hdr), 1, f) != 1) {
 | 
						|
		printf("Savegame is obsolete or invalid format.\n");
 | 
						|
		mode = SL_LOAD; // don't try to get filename, just show name as it is written
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		// see if we have any loader for this type.
 | 
						|
		for (fmt = _saveload_formats; fmt != endof(_saveload_formats); fmt++) {
 | 
						|
			if (fmt->tag == hdr) {
 | 
						|
				mode = SL_LOAD; // new type of savegame
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	fclose(f);
 | 
						|
	return mode;
 | 
						|
}
 | 
						|
#endif
 |