525 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			525 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "functions.h"
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#include "macros.h"
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#include "debug.h"
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#include "table/sprites.h"
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#include "table/control_codes.h"
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#include "spritecache.h"
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#include "gfx.h"
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#include "string.h"
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#include "fontcache.h"
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#ifdef WITH_FREETYPE
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include FT_GLYPH_H
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#ifdef WITH_FONTCONFIG
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#include <fontconfig/fontconfig.h>
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#endif
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static FT_Library _library = NULL;
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static FT_Face _face_small = NULL;
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static FT_Face _face_medium = NULL;
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static FT_Face _face_large = NULL;
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FreeTypeSettings _freetype;
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enum {
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	FACE_COLOUR = 1,
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	SHADOW_COLOUR = 2,
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};
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/** Get the font loaded into a Freetype face by using a font-name.
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 * If no appropiate font is found, the function returns an error */
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#ifdef WIN32
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#include <windows.h>
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#include <tchar.h>
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#include <shlobj.h> // SHGetFolderPath
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#include "win32.h"
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/* Get the font file to be loaded into Freetype by looping the registry
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 * location where windows lists all installed fonts. Not very nice, will
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 * surely break if the registry path changes, but it works. Much better
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 * solution would be to use CreateFont, and extract the font data from it
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 * by GetFontData. The problem with this is that the font file needs to be
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 * kept in memory then until the font is no longer needed. This could mean
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 * an additional memory usage of 30MB (just for fonts!) when using an eastern
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 * font for all font sizes */
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#define FONT_DIR_NT "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts"
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#define FONT_DIR_9X "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Fonts"
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static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
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{
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	FT_Error err = FT_Err_Cannot_Open_Resource;
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	HKEY hKey;
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	LONG ret;
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	TCHAR vbuffer[MAX_PATH], dbuffer[256];
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	TCHAR *font_namep;
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	char *font_path;
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	uint index;
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	/* On windows NT (2000, NT3.5, XP, etc.) the fonts are stored in the
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	 * "Windows NT" key, on Windows 9x in the Windows key. To save us having
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	 * to retrieve the windows version, we'll just query both */
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	ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_NT), 0, KEY_READ, &hKey);
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	if (ret != ERROR_SUCCESS) ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_9X), 0, KEY_READ, &hKey);
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	if (ret != ERROR_SUCCESS) {
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		DEBUG(freetype, 0, "Cannot open registry key HKLM\\SOFTWARE\\Microsoft\\Windows (NT)\\CurrentVersion\\Fonts");
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		return err;
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	}
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	/* For Unicode we need some conversion between widechar and
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	 * normal char to match the data returned by RegEnumValue,
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	 * otherwise just use parameter */
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#if defined(UNICODE)
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	font_namep = malloc(MAX_PATH * sizeof(TCHAR));
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	MB_TO_WIDE_BUFFER(font_name, font_namep, MAX_PATH * sizeof(TCHAR));
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#else
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	font_namep = (char*)font_name; // only cast because in unicode pointer is not const
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#endif
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	for (index = 0;; index++) {
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		TCHAR *s;
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		DWORD vbuflen = lengthof(vbuffer);
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		DWORD dbuflen = lengthof(dbuffer);
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		ret = RegEnumValue(hKey, index, vbuffer, &vbuflen, NULL, NULL, (byte*)dbuffer, &dbuflen);
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		if (ret != ERROR_SUCCESS) goto registry_no_font_found;
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		/* The font names in the registry are of the following 3 forms:
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		 * - ADMUI3.fon
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		 * - Book Antiqua Bold (TrueType)
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		 * - Batang & BatangChe & Gungsuh & GungsuhChe (TrueType)
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		 * We will strip the font-type '()' if any and work with the font name
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		 * itself, which must match exactly; if...
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		 * TTC files, font files which contain more than one font are seperated
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		 * byt '&'. Our best bet will be to do substr match for the fontname
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		 * and then let FreeType figure out which index to load */
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		s = _tcschr(vbuffer, _T('('));
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		if (s != NULL) s[-1] = '\0';
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		if (_tcschr(vbuffer, _T('&')) == NULL) {
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			if (_tcsicmp(vbuffer, font_namep) == 0) break;
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		} else {
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			if (_tcsstr(vbuffer, font_namep) != NULL) break;
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		}
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	}
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	if (!SUCCEEDED(SHGetFolderPath(NULL, CSIDL_FONTS, NULL, SHGFP_TYPE_CURRENT, vbuffer))) {
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		DEBUG(freetype, 0, "SHGetFolderPath cannot return fonts directory");
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		goto folder_error;
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	}
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	/* Some fonts are contained in .ttc files, TrueType Collection fonts. These
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	 * contain multiple fonts inside this single file. GetFontData however
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	 * returns the whole file, so we need to check each font inside to get the
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	 * proper font.
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	 * Also note that FreeType does not support UNICODE filesnames! */
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#if defined(UNICODE)
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	/* We need a cast here back from wide because FreeType doesn't support
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	 * widechar filenames. Just use the buffer we allocated before for the
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	 * font_name search */
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	font_path = (char*)font_namep;
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	WIDE_TO_MB_BUFFER(vbuffer, font_path, MAX_PATH * sizeof(TCHAR));
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#else
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	font_path = vbuffer;
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#endif
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	ttd_strlcat(font_path, "\\", MAX_PATH * sizeof(TCHAR));
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	ttd_strlcat(font_path, WIDE_TO_MB(dbuffer), MAX_PATH * sizeof(TCHAR));
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	index = 0;
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	do {
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		err = FT_New_Face(_library, font_path, index, face);
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		if (err != FT_Err_Ok) break;
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		if (strncasecmp(font_name, (*face)->family_name, strlen((*face)->family_name)) == 0) break;
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		err = FT_Err_Cannot_Open_Resource;
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	} while ((FT_Long)++index != (*face)->num_faces);
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folder_error:
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#if defined(UNICODE)
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	free(font_path);
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#endif
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registry_no_font_found:
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	RegCloseKey(hKey);
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	return err;
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}
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#else
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# ifdef WITH_FONTCONFIG
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static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
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{
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	FT_Error err = FT_Err_Cannot_Open_Resource;
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	if (!FcInit()) {
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		ShowInfoF("Unable to load font configuration");
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	} else {
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		FcPattern *match;
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		FcPattern *pat;
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		FcFontSet *fs;
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		FcResult  result;
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		char *font_style;
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		char *font_family;
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		/* Split & strip the font's style */
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		font_family = strdup(font_name);
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		font_style = strchr(font_family, ',');
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		if (font_style != NULL) {
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			font_style[0] = '\0';
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			font_style++;
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			while (*font_style == ' ' || *font_style == '\t') font_style++;
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		}
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		/* Resolve the name and populate the information structure */
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		pat = FcNameParse((FcChar8*)font_family);
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		if (font_style != NULL) FcPatternAddString(pat, FC_STYLE, (FcChar8*)font_style);
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		FcConfigSubstitute(0, pat, FcMatchPattern);
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		FcDefaultSubstitute(pat);
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		fs = FcFontSetCreate();
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		match = FcFontMatch(0, pat, &result);
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		if (fs != NULL && match != NULL) {
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			int i;
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			FcChar8 *family;
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			FcChar8 *style;
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			FcChar8 *file;
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			FcFontSetAdd(fs, match);
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			for (i = 0; err != FT_Err_Ok && i < fs->nfont; i++) {
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				/* Try the new filename */
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				if (FcPatternGetString(fs->fonts[i], FC_FILE,   0, &file)   == FcResultMatch &&
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						FcPatternGetString(fs->fonts[i], FC_FAMILY, 0, &family) == FcResultMatch &&
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						FcPatternGetString(fs->fonts[i], FC_STYLE,  0, &style)  == FcResultMatch) {
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					/* The correct style? */
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					if (font_style != NULL && strcasecmp(font_style, (char*)style) != 0) continue;
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					/* Font config takes the best shot, which, if the family name is spelled
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					* wrongly a 'random' font, so check whether the family name is the
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					* same as the supplied name */
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					if (strcasecmp(font_family, (char*)family) == 0) {
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						err = FT_New_Face(_library, (char *)file, 0, face);
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					}
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				}
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			}
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		}
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		free(font_family);
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		FcPatternDestroy(pat);
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		FcFontSetDestroy(fs);
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		FcFini();
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	}
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	return err;
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}
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# else
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FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) {return FT_Err_Cannot_Open_Resource;}
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# endif /* WITH_FONTCONFIG */
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#endif
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/**
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 * Loads the freetype font.
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 * First type to load the fontname as if it were a path. If that fails,
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 * try to resolve the filename of the font using fontconfig, where the
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 * format is 'font family name' or 'font family name, font style'.
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 */
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static void LoadFreeTypeFont(const char *font_name, FT_Face *face, const char *type)
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{
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	FT_Error error;
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	if (strlen(font_name) == 0) return;
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	error = FT_New_Face(_library, font_name, 0, face);
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	if (error != FT_Err_Ok) error = GetFontByFaceName(font_name, face);
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	if (error == FT_Err_Ok) {
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		DEBUG(freetype, 2, "Requested '%s', using '%s %s'", font_name, (*face)->family_name, (*face)->style_name);
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		/* Attempt to select the unicode character map */
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		error = FT_Select_Charmap(*face, ft_encoding_unicode);
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		if (error == FT_Err_Ok) return; // Success
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		if (error == FT_Err_Invalid_CharMap_Handle) {
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			/* Try to pick a different character map instead. We default to
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			 * the first map, but platform_id 0 encoding_id 0 should also
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			 * be unicode (strange system...) */
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			FT_CharMap found = (*face)->charmaps[0];
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			int i;
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			for (i = 0; i < (*face)->num_charmaps; i++) {
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				FT_CharMap charmap = (*face)->charmaps[i];
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				if (charmap->platform_id == 0 && charmap->encoding_id == 0) {
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					found = charmap;
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				}
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			}
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			if (found != NULL) {
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				error = FT_Set_Charmap(*face, found);
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				if (error == FT_Err_Ok) return;
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			}
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		}
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	}
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	FT_Done_Face(*face);
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	*face = NULL;
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	ShowInfoF("Unable to use '%s' for %s font, FreeType reported error 0x%X, using sprite font instead", font_name, type, error);
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}
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void InitFreeType(void)
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{
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	if (strlen(_freetype.small_font) == 0 && strlen(_freetype.medium_font) == 0 && strlen(_freetype.large_font) == 0) {
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		DEBUG(freetype, 1, "No font faces specified, using sprite fonts instead");
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		return;
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	}
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	if (FT_Init_FreeType(&_library) != FT_Err_Ok) {
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		ShowInfoF("Unable to initialize FreeType, using sprite fonts instead");
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		return;
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	}
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	DEBUG(freetype, 2, "Initialized");
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	/* Load each font */
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	LoadFreeTypeFont(_freetype.small_font,  &_face_small,  "small");
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	LoadFreeTypeFont(_freetype.medium_font, &_face_medium, "medium");
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	LoadFreeTypeFont(_freetype.large_font,  &_face_large,  "large");
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	/* Set each font size */
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	if (_face_small  != NULL) FT_Set_Pixel_Sizes(_face_small,  0, _freetype.small_size);
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	if (_face_medium != NULL) FT_Set_Pixel_Sizes(_face_medium, 0, _freetype.medium_size);
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	if (_face_large  != NULL) FT_Set_Pixel_Sizes(_face_large,  0, _freetype.large_size);
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}
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static FT_Face GetFontFace(FontSize size)
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{
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	switch (size) {
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		default: NOT_REACHED();
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		case FS_NORMAL: return _face_medium;
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		case FS_SMALL:  return _face_small;
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		case FS_LARGE:  return _face_large;
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	}
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}
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typedef struct GlyphEntry {
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	Sprite *sprite;
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	byte width;
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} GlyphEntry;
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/* The glyph cache. This is structured to reduce memory consumption.
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 * 1) There is a 'segment' table for each font size.
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 * 2) Each segment table is a discrete block of characters.
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 * 3) Each block contains 256 (aligned) characters sequential characters.
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 *
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 * The cache is accessed in the following way:
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 * For character 0x0041  ('A'): _glyph_ptr[FS_NORMAL][0x00][0x41]
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 * For character 0x20AC (Euro): _glyph_ptr[FS_NORMAL][0x20][0xAC]
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 *
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 * Currently only 256 segments are allocated, "limiting" us to 65536 characters.
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 * This can be simply changed in the two functions Get & SetGlyphPtr.
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 */
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static GlyphEntry **_glyph_ptr[FS_END];
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static GlyphEntry *GetGlyphPtr(FontSize size, WChar key)
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{
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	if (_glyph_ptr[size] == NULL) return NULL;
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	if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) return NULL;
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	return &_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)];
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}
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static void SetGlyphPtr(FontSize size, WChar key, const GlyphEntry *glyph)
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{
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	if (_glyph_ptr[size] == NULL) {
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		DEBUG(freetype, 3, "Allocating root glyph cache for size %u", size);
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		_glyph_ptr[size] = calloc(256, sizeof(**_glyph_ptr));
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	}
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	if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) {
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		DEBUG(freetype, 3, "Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), size);
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		_glyph_ptr[size][GB(key, 8, 8)] = calloc(256, sizeof(***_glyph_ptr));
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	}
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	DEBUG(freetype, 4, "Set glyph for unicode character 0x%04X, size %u", key, size);
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	_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite;
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	_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].width  = glyph->width;
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}
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const Sprite *GetGlyph(FontSize size, WChar key)
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{
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	FT_Face face = GetFontFace(size);
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	FT_GlyphSlot slot;
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	GlyphEntry new_glyph;
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	GlyphEntry *glyph;
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	Sprite *sprite;
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	int width;
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	int height;
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	int x;
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	int y;
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	int y_adj;
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	assert(IsPrintable(key));
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	/* Bail out if no face loaded, or for our special characters */
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	if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
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		SpriteID sprite = GetUnicodeGlyph(size, key);
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		if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
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		return GetSprite(sprite);
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	}
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	/* Check for the glyph in our cache */
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	glyph = GetGlyphPtr(size, key);
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	if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite;
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	slot = face->glyph;
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	FT_Load_Char(face, key, FT_LOAD_DEFAULT);
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	FT_Render_Glyph(face->glyph, FT_RENDER_MODE_MONO);
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	/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
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	width  = max(1, slot->bitmap.width + (size == FS_NORMAL));
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	height = max(1, slot->bitmap.rows  + (size == FS_NORMAL));
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	/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
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	sprite = calloc(width * height + 8, 1);
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	sprite->info   = 1;
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	sprite->width  = width;
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	sprite->height = height;
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	sprite->x_offs = slot->bitmap_left;
 | 
						|
	// XXX 2 should be determined somehow... it's right for the normal face
 | 
						|
	y_adj = (size == FS_NORMAL) ? 2 : 0;
 | 
						|
	sprite->y_offs = GetCharacterHeight(size) - slot->bitmap_top - y_adj;
 | 
						|
 | 
						|
	/* Draw shadow for medium size */
 | 
						|
	if (size == FS_NORMAL) {
 | 
						|
		for (y = 0; y < slot->bitmap.rows; y++) {
 | 
						|
			for (x = 0; x < slot->bitmap.width; x++) {
 | 
						|
				if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
 | 
						|
					sprite->data[1 + x + (1 + y) * sprite->width] = SHADOW_COLOUR;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	for (y = 0; y < slot->bitmap.rows; y++) {
 | 
						|
		for (x = 0; x < slot->bitmap.width; x++) {
 | 
						|
			if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
 | 
						|
				sprite->data[x + y * sprite->width] = FACE_COLOUR;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	new_glyph.sprite = sprite;
 | 
						|
	new_glyph.width  = (slot->advance.x >> 6) + (size != FS_NORMAL);
 | 
						|
 | 
						|
	SetGlyphPtr(size, key, &new_glyph);
 | 
						|
 | 
						|
	return sprite;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
uint GetGlyphWidth(FontSize size, WChar key)
 | 
						|
{
 | 
						|
	FT_Face face = GetFontFace(size);
 | 
						|
	GlyphEntry *glyph;
 | 
						|
 | 
						|
	if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
 | 
						|
		SpriteID sprite = GetUnicodeGlyph(size, key);
 | 
						|
		if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
 | 
						|
		return SpriteExists(sprite) ? GetSprite(sprite)->width + (size != FS_NORMAL) : 0;
 | 
						|
	}
 | 
						|
 | 
						|
	glyph = GetGlyphPtr(size, key);
 | 
						|
	if (glyph == NULL || glyph->sprite == NULL) {
 | 
						|
		GetGlyph(size, key);
 | 
						|
		glyph = GetGlyphPtr(size, key);
 | 
						|
	}
 | 
						|
 | 
						|
	return glyph->width;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
#endif /* WITH_FREETYPE */
 | 
						|
 | 
						|
/* Sprite based glyph mapping */
 | 
						|
 | 
						|
#include "table/unicode.h"
 | 
						|
 | 
						|
static SpriteID **_unicode_glyph_map[FS_END];
 | 
						|
 | 
						|
 | 
						|
/** Get the SpriteID of the first glyph for the given font size */
 | 
						|
static SpriteID GetFontBase(FontSize size)
 | 
						|
{
 | 
						|
	switch (size) {
 | 
						|
		default: NOT_REACHED();
 | 
						|
		case FS_NORMAL: return SPR_ASCII_SPACE;
 | 
						|
		case FS_SMALL:  return SPR_ASCII_SPACE_SMALL;
 | 
						|
		case FS_LARGE:  return SPR_ASCII_SPACE_BIG;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
SpriteID GetUnicodeGlyph(FontSize size, uint32 key)
 | 
						|
{
 | 
						|
	if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) return 0;
 | 
						|
	return _unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)];
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite)
 | 
						|
{
 | 
						|
	if (_unicode_glyph_map[size] == NULL) _unicode_glyph_map[size] = calloc(256, sizeof(*_unicode_glyph_map[size]));
 | 
						|
	if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) _unicode_glyph_map[size][GB(key, 8, 8)] = calloc(256, sizeof(**_unicode_glyph_map[size]));
 | 
						|
	_unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void InitializeUnicodeGlyphMap(void)
 | 
						|
{
 | 
						|
	FontSize size;
 | 
						|
	SpriteID base;
 | 
						|
	SpriteID sprite;
 | 
						|
	uint i;
 | 
						|
 | 
						|
	for (size = FS_NORMAL; size != FS_END; size++) {
 | 
						|
		/* Clear out existing glyph map if it exists */
 | 
						|
		if (_unicode_glyph_map[size] != NULL) {
 | 
						|
			for (i = 0; i < 256; i++) {
 | 
						|
				if (_unicode_glyph_map[size][i] != NULL) free(_unicode_glyph_map[size][i]);
 | 
						|
			}
 | 
						|
			free(_unicode_glyph_map[size]);
 | 
						|
			_unicode_glyph_map[size] = NULL;
 | 
						|
		}
 | 
						|
 | 
						|
		base = GetFontBase(size);
 | 
						|
		for (i = ASCII_LETTERSTART; i < 256; i++) {
 | 
						|
			sprite = base + i - ASCII_LETTERSTART;
 | 
						|
			if (!SpriteExists(sprite)) continue;
 | 
						|
			SetUnicodeGlyph(size, i, sprite);
 | 
						|
			SetUnicodeGlyph(size, i + SCC_SPRITE_START, sprite);
 | 
						|
		}
 | 
						|
		for (i = 0; i < lengthof(_default_unicode_map); i++) {
 | 
						|
			sprite = base + _default_unicode_map[i].key - ASCII_LETTERSTART;
 | 
						|
			SetUnicodeGlyph(size, _default_unicode_map[i].code, sprite);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 |