477 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			477 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#ifdef ENABLE_NETWORK
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#include "stdafx.h"
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#include "debug.h"
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#include "network_data.h"
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#include "functions.h"
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#include "string.h"
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#include "table/strings.h"
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#include "network_client.h"
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#include "command.h"
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#include "callback_table.h"
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#include "variables.h"
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// This files handles the send/receive of all packets
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// Create a packet for sending
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Packet *NetworkSend_Init(PacketType type)
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{
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	Packet *packet = malloc(sizeof(Packet));
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	// An error is inplace here, because it simply means we ran out of memory.
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	if (packet == NULL) error("Failed to allocate Packet");
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	// Skip the size so we can write that in before sending the packet
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	packet->size = sizeof(packet->size);
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	packet->buffer[packet->size++] = type;
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	packet->pos = 0;
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	return packet;
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}
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// The next couple of functions make sure we can send
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//  uint8, uint16, uint32 and uint64 endian-safe
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//  over the network. The order it uses is:
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//
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//  1 2 3 4
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//
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void NetworkSend_uint8(Packet *packet, uint8 data)
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{
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	assert(packet->size < sizeof(packet->buffer) - sizeof(data));
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	packet->buffer[packet->size++] = data;
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}
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void NetworkSend_uint16(Packet *packet, uint16 data)
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{
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	assert(packet->size < sizeof(packet->buffer) - sizeof(data));
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	packet->buffer[packet->size++] = GB(data, 0, 8);
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	packet->buffer[packet->size++] = GB(data, 8, 8);
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}
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void NetworkSend_uint32(Packet *packet, uint32 data)
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{
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	assert(packet->size < sizeof(packet->buffer) - sizeof(data));
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	packet->buffer[packet->size++] = GB(data,  0, 8);
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	packet->buffer[packet->size++] = GB(data,  8, 8);
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	packet->buffer[packet->size++] = GB(data, 16, 8);
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	packet->buffer[packet->size++] = GB(data, 24, 8);
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}
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void NetworkSend_uint64(Packet *packet, uint64 data)
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{
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	assert(packet->size < sizeof(packet->buffer) - sizeof(data));
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	packet->buffer[packet->size++] = GB(data,  0, 8);
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	packet->buffer[packet->size++] = GB(data,  8, 8);
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	packet->buffer[packet->size++] = GB(data, 16, 8);
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	packet->buffer[packet->size++] = GB(data, 24, 8);
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	packet->buffer[packet->size++] = GB(data, 32, 8);
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	packet->buffer[packet->size++] = GB(data, 40, 8);
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	packet->buffer[packet->size++] = GB(data, 48, 8);
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	packet->buffer[packet->size++] = GB(data, 56, 8);
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}
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// Sends a string over the network. It sends out
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//  the string + '\0'. No size-byte or something.
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void NetworkSend_string(Packet *packet, const char* data)
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{
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	assert(data != NULL);
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	assert(packet->size < sizeof(packet->buffer) - strlen(data) - 1);
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	while ((packet->buffer[packet->size++] = *data++) != '\0') {}
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}
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// If PacketSize changes of size, you have to change the 2 packet->size
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//   lines below matching the size of packet->size/PacketSize!
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// (line 'packet->buffer[0] = packet->size & 0xFF;'  and below)
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assert_compile(sizeof(PacketSize) == 2);
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// This function puts the packet in the send-queue and it is send
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//  as soon as possible
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// (that is: the next tick, or maybe one tick later if the
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//   OS-network-buffer is full)
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void NetworkSend_Packet(Packet *packet, NetworkClientState *cs)
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{
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	Packet *p;
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	assert(packet != NULL);
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	packet->pos = 0;
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	packet->next = NULL;
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	packet->buffer[0] = GB(packet->size, 0, 8);
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	packet->buffer[1] = GB(packet->size, 8, 8);
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	// Locate last packet buffered for the client
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	p = cs->packet_queue;
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	if (p == NULL) {
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		// No packets yet
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		cs->packet_queue = packet;
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	} else {
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		// Skip to the last packet
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		while (p->next != NULL) p = p->next;
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		p->next = packet;
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	}
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}
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// Functions to help NetworkRecv_Packet/NetworkSend_Packet a bit
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//  A socket can make errors. When that happens
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//  this handles what to do.
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// For clients: close connection and drop back to main-menu
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// For servers: close connection and that is it
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static NetworkRecvStatus CloseConnection(NetworkClientState *cs)
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{
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	NetworkCloseClient(cs);
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	// Clients drop back to the main menu
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	if (!_network_server && _networking) {
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		_switch_mode = SM_MENU;
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		_networking = false;
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		_switch_mode_errorstr = STR_NETWORK_ERR_LOSTCONNECTION;
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		return NETWORK_RECV_STATUS_CONN_LOST;
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	}
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	return NETWORK_RECV_STATUS_OKAY;
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}
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// Sends all the buffered packets out for this client
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//  it stops when:
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//   1) all packets are send (queue is empty)
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//   2) the OS reports back that it can not send any more
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//        data right now (full network-buffer, it happens ;))
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//   3) sending took too long
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bool NetworkSend_Packets(NetworkClientState *cs)
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{
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	ssize_t res;
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	Packet *p;
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	// We can not write to this socket!!
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	if (!cs->writable) return false;
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	if (cs->socket == INVALID_SOCKET) return false;
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	p = cs->packet_queue;
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	while (p != NULL) {
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		res = send(cs->socket, p->buffer + p->pos, p->size - p->pos, 0);
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		if (res == -1) {
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			int err = GET_LAST_ERROR();
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			if (err != EWOULDBLOCK) {
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				// Something went wrong.. close client!
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				DEBUG(net, 0) ("[NET] send() failed with error %d", err);
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				CloseConnection(cs);
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				return false;
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			}
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			return true;
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		}
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		if (res == 0) {
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			// Client/server has left us :(
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			CloseConnection(cs);
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			return false;
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		}
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		p->pos += res;
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		// Is this packet sent?
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		if (p->pos == p->size) {
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			// Go to the next packet
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			cs->packet_queue = p->next;
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			free(p);
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			p = cs->packet_queue;
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		} else {
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			return true;
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		}
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	}
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	return true;
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}
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// Receiving commands
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// Again, the next couple of functions are endian-safe
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//  see the comment around NetworkSend_uint8 for more info.
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uint8 NetworkRecv_uint8(NetworkClientState *cs, Packet *packet)
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{
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	/* Don't allow reading from a closed socket */
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	if (cs->has_quit) return 0;
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	/* Check if variable is within packet-size */
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	if (packet->pos + 1 > packet->size) {
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		CloseConnection(cs);
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		return 0;
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	}
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	return packet->buffer[packet->pos++];
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}
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uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet)
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{
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	uint16 n;
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	/* Don't allow reading from a closed socket */
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	if (cs->has_quit) return 0;
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	/* Check if variable is within packet-size */
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	if (packet->pos + 2 > packet->size) {
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		CloseConnection(cs);
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		return 0;
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	}
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	n  = (uint16)packet->buffer[packet->pos++];
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	n += (uint16)packet->buffer[packet->pos++] << 8;
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	return n;
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}
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uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet)
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{
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	uint32 n;
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	/* Don't allow reading from a closed socket */
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	if (cs->has_quit) return 0;
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	/* Check if variable is within packet-size */
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	if (packet->pos + 4 > packet->size) {
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		CloseConnection(cs);
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		return 0;
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	}
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	n  = (uint32)packet->buffer[packet->pos++];
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	n += (uint32)packet->buffer[packet->pos++] << 8;
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	n += (uint32)packet->buffer[packet->pos++] << 16;
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	n += (uint32)packet->buffer[packet->pos++] << 24;
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	return n;
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}
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uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet)
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{
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	uint64 n;
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	/* Don't allow reading from a closed socket */
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	if (cs->has_quit) return 0;
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	/* Check if variable is within packet-size */
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	if (packet->pos + 8 > packet->size) {
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		CloseConnection(cs);
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		return 0;
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	}
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	n  = (uint64)packet->buffer[packet->pos++];
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	n += (uint64)packet->buffer[packet->pos++] << 8;
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	n += (uint64)packet->buffer[packet->pos++] << 16;
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	n += (uint64)packet->buffer[packet->pos++] << 24;
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	n += (uint64)packet->buffer[packet->pos++] << 32;
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	n += (uint64)packet->buffer[packet->pos++] << 40;
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	n += (uint64)packet->buffer[packet->pos++] << 48;
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	n += (uint64)packet->buffer[packet->pos++] << 56;
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	return n;
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}
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// Reads a string till it finds a '\0' in the stream
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void NetworkRecv_string(NetworkClientState *cs, Packet *p, char *buffer, size_t size)
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{
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	PacketSize pos;
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	char *bufp = buffer;
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	/* Don't allow reading from a closed socket */
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	if (cs->has_quit) return;
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	pos = p->pos;
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	while (--size > 0 && pos < p->size && (*buffer++ = p->buffer[pos++]) != '\0') {}
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	if (size == 0 || pos == p->size) {
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		*buffer = '\0';
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		// If size was sooner to zero then the string in the stream
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		//  skip till the \0, so the packet can be read out correctly for the rest
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		while (pos < p->size && p->buffer[pos] != '\0') pos++;
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		pos++;
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	}
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	p->pos = pos;
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	str_validate(bufp);
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}
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// If PacketSize changes of size, you have to change the 2 packet->size
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//   lines below matching the size of packet->size/PacketSize!
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// (the line: 'p->size = (uint16)p->buffer[0];' and below)
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assert_compile(sizeof(PacketSize) == 2);
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Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
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{
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	ssize_t res;
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	Packet *p;
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	*status = NETWORK_RECV_STATUS_OKAY;
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	if (cs->socket == INVALID_SOCKET) return NULL;
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	if (cs->packet_recv == NULL) {
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		cs->packet_recv = malloc(sizeof(Packet));
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		if (cs->packet_recv == NULL) error("Failed to allocate packet");
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		// Set pos to zero!
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		cs->packet_recv->pos = 0;
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		cs->packet_recv->size = 0; // Can be ommited, just for safety reasons
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	}
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	p = cs->packet_recv;
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	// Read packet size
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	if (p->pos < sizeof(PacketSize)) {
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		while (p->pos < sizeof(PacketSize)) {
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			// Read the size of the packet
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			res = recv(cs->socket, p->buffer + p->pos, sizeof(PacketSize) - p->pos, 0);
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			if (res == -1) {
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				int err = GET_LAST_ERROR();
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				if (err != EWOULDBLOCK) {
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					// Something went wrong..
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					if (err != 104) // 104 is Connection Reset by Peer
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						DEBUG(net, 0) ("[NET] recv() failed with error %d", err);
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					*status = CloseConnection(cs);
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					return NULL;
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				}
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				// Connection would block, so stop for now
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				return NULL;
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			}
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			if (res == 0) {
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				// Client/server has left us :(
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				*status = CloseConnection(cs);
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				return NULL;
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			}
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			p->pos += res;
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		}
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		p->size = (uint16)p->buffer[0];
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		p->size += (uint16)p->buffer[1] << 8;
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		if (p->size > SEND_MTU) {
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			*status = CloseConnection(cs);
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			return NULL;
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		}
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	}
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	// Read rest of packet
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	while (p->pos < p->size) {
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		res = recv(cs->socket, p->buffer + p->pos, p->size - p->pos, 0);
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		if (res == -1) {
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			int err = GET_LAST_ERROR();
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			if (err != EWOULDBLOCK) {
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				// Something went wrong..
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				if (err != 104) // 104 is Connection Reset by Peer
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					DEBUG(net, 0) ("[NET] recv() failed with error %d", err);
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				*status = CloseConnection(cs);
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				return NULL;
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			}
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			// Connection would block
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			return NULL;
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		}
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		if (res == 0) {
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			// Client/server has left us :(
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			*status = CloseConnection(cs);
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			return NULL;
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		}
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		p->pos += res;
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	}
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	// We have a complete packet, return it!
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	p->pos = 2;
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	p->next = NULL; // Should not be needed, but who knows...
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	// Prepare for receiving a new packet
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	cs->packet_recv = NULL;
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	return p;
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}
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// Add a command to the local command queue
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void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp)
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{
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	CommandPacket* new_cp = malloc(sizeof(*new_cp));
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	*new_cp = *cp;
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	if (cs->command_queue == NULL) {
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		cs->command_queue = new_cp;
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	} else {
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		CommandPacket *c = cs->command_queue;
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		while (c->next != NULL) c = c->next;
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		c->next = new_cp;
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	}
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}
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// Prepare a DoCommand to be send over the network
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void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback)
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{
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	CommandPacket *c = malloc(sizeof(CommandPacket));
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	byte temp_callback;
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	c->player = _local_player;
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	c->next = NULL;
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	c->tile = tile;
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	c->p1 = p1;
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	c->p2 = p2;
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	c->cmd = cmd;
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	c->callback = 0;
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	temp_callback = 0;
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	while (temp_callback < _callback_table_count && _callback_table[temp_callback] != callback)
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		temp_callback++;
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	if (temp_callback == _callback_table_count) {
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		DEBUG(net, 0) ("[NET] Unknown callback. (Pointer: %p) No callback sent.", callback);
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		temp_callback = 0; /* _callback_table[0] == NULL */
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	}
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	if (_network_server) {
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		// We are the server, so set the command to be executed next possible frame
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		c->frame = _frame_counter_max + 1;
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	} else {
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		c->frame = 0; // The client can't tell which frame, so just make it 0
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	}
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	ttd_strlcpy(c->text, (_cmd_text != NULL) ? _cmd_text : "", lengthof(c->text));
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 | 
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	if (_network_server) {
 | 
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		// If we are the server, we queue the command in our 'special' queue.
 | 
						|
		//   In theory, we could execute the command right away, but then the
 | 
						|
		//   client on the server can do everything 1 tick faster than others.
 | 
						|
		//   So to keep the game fair, we delay the command with 1 tick
 | 
						|
		//   which gives about the same speed as most clients.
 | 
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		NetworkClientState *cs;
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 | 
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		// And we queue it for delivery to the clients
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		FOR_ALL_CLIENTS(cs) {
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			if (cs->status > STATUS_AUTH) NetworkAddCommandQueue(cs, c);
 | 
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		}
 | 
						|
 | 
						|
		// Only the server gets the callback, because clients should not get them
 | 
						|
		c->callback = temp_callback;
 | 
						|
		if (_local_command_queue == NULL) {
 | 
						|
			_local_command_queue = c;
 | 
						|
		} else {
 | 
						|
			// Find last packet
 | 
						|
			CommandPacket *cp = _local_command_queue;
 | 
						|
			while (cp->next != NULL) cp = cp->next;
 | 
						|
			cp->next = c;
 | 
						|
		}
 | 
						|
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	// Clients send their command to the server and forget all about the packet
 | 
						|
	c->callback = temp_callback;
 | 
						|
	SEND_COMMAND(PACKET_CLIENT_COMMAND)(c);
 | 
						|
}
 | 
						|
 | 
						|
// Execute a DoCommand we received from the network
 | 
						|
void NetworkExecuteCommand(CommandPacket *cp)
 | 
						|
{
 | 
						|
	_current_player = cp->player;
 | 
						|
	_cmd_text = cp->text;
 | 
						|
	/* cp->callback is unsigned. so we don't need to do lower bounds checking. */
 | 
						|
	if (cp->callback > _callback_table_count) {
 | 
						|
		DEBUG(net,0) ("[NET] Received out-of-bounds callback! (%d)", cp->callback);
 | 
						|
		cp->callback = 0;
 | 
						|
	}
 | 
						|
	DoCommandP(cp->tile, cp->p1, cp->p2, _callback_table[cp->callback], cp->cmd | CMD_NETWORK_COMMAND);
 | 
						|
}
 | 
						|
 | 
						|
#endif /* ENABLE_NETWORK */
 |