526 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			526 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "stdafx.h"
 | |
| #include "ttd.h"
 | |
| #include "table/strings.h"
 | |
| #include "map.h"
 | |
| #include "gui.h"
 | |
| #include "command.h"
 | |
| #include "player.h"
 | |
| #include "network.h"
 | |
| 
 | |
| #define DEF_COMMAND(yyyy) int32 yyyy(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| 
 | |
| DEF_COMMAND(CmdBuildRailroadTrack);
 | |
| DEF_COMMAND(CmdRemoveRailroadTrack);
 | |
| DEF_COMMAND(CmdBuildSingleRail);
 | |
| DEF_COMMAND(CmdRemoveSingleRail);
 | |
| 
 | |
| DEF_COMMAND(CmdLandscapeClear);
 | |
| 
 | |
| DEF_COMMAND(CmdBuildBridge);
 | |
| 
 | |
| DEF_COMMAND(CmdBuildRailroadStation);
 | |
| DEF_COMMAND(CmdRemoveFromRailroadStation);
 | |
| DEF_COMMAND(CmdConvertRail);
 | |
| 
 | |
| DEF_COMMAND(CmdBuildSingleSignal);
 | |
| DEF_COMMAND(CmdRemoveSingleSignal);
 | |
| 
 | |
| DEF_COMMAND(CmdTerraformLand);
 | |
| 
 | |
| DEF_COMMAND(CmdPurchaseLandArea);
 | |
| DEF_COMMAND(CmdSellLandArea);
 | |
| 
 | |
| DEF_COMMAND(CmdBuildTunnel);
 | |
| 
 | |
| DEF_COMMAND(CmdBuildTrainDepot);
 | |
| DEF_COMMAND(CmdBuildTrainWaypoint);
 | |
| DEF_COMMAND(CmdRenameWaypoint);
 | |
| DEF_COMMAND(CmdRemoveTrainWaypoint);
 | |
| 
 | |
| DEF_COMMAND(CmdBuildRoadStop);
 | |
| 
 | |
| DEF_COMMAND(CmdBuildLongRoad);
 | |
| DEF_COMMAND(CmdRemoveLongRoad);
 | |
| DEF_COMMAND(CmdBuildRoad);
 | |
| DEF_COMMAND(CmdRemoveRoad);
 | |
| 
 | |
| DEF_COMMAND(CmdBuildRoadDepot);
 | |
| 
 | |
| DEF_COMMAND(CmdBuildAirport);
 | |
| 
 | |
| DEF_COMMAND(CmdBuildDock);
 | |
| 
 | |
| DEF_COMMAND(CmdBuildShipDepot);
 | |
| 
 | |
| DEF_COMMAND(CmdBuildBuoy);
 | |
| 
 | |
| DEF_COMMAND(CmdPlantTree);
 | |
| 
 | |
| DEF_COMMAND(CmdBuildRailVehicle);
 | |
| DEF_COMMAND(CmdMoveRailVehicle);
 | |
| 
 | |
| DEF_COMMAND(CmdStartStopTrain);
 | |
| 
 | |
| DEF_COMMAND(CmdSellRailWagon);
 | |
| 
 | |
| DEF_COMMAND(CmdTrainGotoDepot);
 | |
| DEF_COMMAND(CmdForceTrainProceed);
 | |
| DEF_COMMAND(CmdReverseTrainDirection);
 | |
| 
 | |
| DEF_COMMAND(CmdModifyOrder);
 | |
| DEF_COMMAND(CmdSkipOrder);
 | |
| DEF_COMMAND(CmdDeleteOrder);
 | |
| DEF_COMMAND(CmdInsertOrder);
 | |
| DEF_COMMAND(CmdChangeTrainServiceInt);
 | |
| DEF_COMMAND(CmdRestoreOrderIndex);
 | |
| 
 | |
| DEF_COMMAND(CmdBuildIndustry);
 | |
| 
 | |
| DEF_COMMAND(CmdBuildCompanyHQ);
 | |
| DEF_COMMAND(CmdDestroyCompanyHQ);
 | |
| DEF_COMMAND(CmdSetPlayerFace);
 | |
| DEF_COMMAND(CmdSetPlayerColor);
 | |
| 
 | |
| DEF_COMMAND(CmdIncreaseLoan);
 | |
| DEF_COMMAND(CmdDecreaseLoan);
 | |
| 
 | |
| DEF_COMMAND(CmdWantEnginePreview);
 | |
| 
 | |
| DEF_COMMAND(CmdNameVehicle);
 | |
| DEF_COMMAND(CmdRenameEngine);
 | |
| 
 | |
| DEF_COMMAND(CmdChangeCompanyName);
 | |
| DEF_COMMAND(CmdChangePresidentName);
 | |
| 
 | |
| DEF_COMMAND(CmdRenameStation);
 | |
| 
 | |
| DEF_COMMAND(CmdSellAircraft);
 | |
| DEF_COMMAND(CmdStartStopAircraft);
 | |
| DEF_COMMAND(CmdBuildAircraft);
 | |
| DEF_COMMAND(CmdSendAircraftToHangar);
 | |
| DEF_COMMAND(CmdChangeAircraftServiceInt);
 | |
| DEF_COMMAND(CmdRefitAircraft);
 | |
| 
 | |
| DEF_COMMAND(CmdPlaceSign);
 | |
| DEF_COMMAND(CmdRenameSign);
 | |
| 
 | |
| DEF_COMMAND(CmdBuildRoadVeh);
 | |
| DEF_COMMAND(CmdStartStopRoadVeh);
 | |
| DEF_COMMAND(CmdSellRoadVeh);
 | |
| DEF_COMMAND(CmdSendRoadVehToDepot);
 | |
| DEF_COMMAND(CmdTurnRoadVeh);
 | |
| DEF_COMMAND(CmdChangeRoadVehServiceInt);
 | |
| 
 | |
| DEF_COMMAND(CmdPause);
 | |
| DEF_COMMAND(CmdResume);
 | |
| 
 | |
| DEF_COMMAND(CmdBuyShareInCompany);
 | |
| DEF_COMMAND(CmdSellShareInCompany);
 | |
| DEF_COMMAND(CmdBuyCompany);
 | |
| 
 | |
| DEF_COMMAND(CmdBuildTown);
 | |
| 
 | |
| DEF_COMMAND(CmdRenameTown);
 | |
| DEF_COMMAND(CmdDoTownAction);
 | |
| 
 | |
| DEF_COMMAND(CmdSetRoadDriveSide);
 | |
| DEF_COMMAND(CmdSetTownNameType);
 | |
| 
 | |
| DEF_COMMAND(CmdChangeDifficultyLevel);
 | |
| DEF_COMMAND(CmdChangePatchSetting);
 | |
| 
 | |
| DEF_COMMAND(CmdStartStopShip);
 | |
| DEF_COMMAND(CmdSellShip);
 | |
| DEF_COMMAND(CmdBuildShip);
 | |
| DEF_COMMAND(CmdSendShipToDepot);
 | |
| DEF_COMMAND(CmdChangeShipServiceInt);
 | |
| DEF_COMMAND(CmdRefitShip);
 | |
| 
 | |
| 
 | |
| DEF_COMMAND(CmdStartNewGame);
 | |
| DEF_COMMAND(CmdLoadGame);
 | |
| DEF_COMMAND(CmdCreateScenario);
 | |
| DEF_COMMAND(CmdSetSinglePlayer);
 | |
| 
 | |
| DEF_COMMAND(CmdSetNewLandscapeType);
 | |
| 
 | |
| DEF_COMMAND(CmdGenRandomNewGame);
 | |
| DEF_COMMAND(CmdCloneOrder);
 | |
| 
 | |
| DEF_COMMAND(CmdClearArea);
 | |
| 
 | |
| DEF_COMMAND(CmdGiveMoney);
 | |
| DEF_COMMAND(CmdMoneyCheat);
 | |
| DEF_COMMAND(CmdBuildCanal);
 | |
| DEF_COMMAND(CmdBuildLock);
 | |
| 
 | |
| DEF_COMMAND(CmdPlayerCtrl);
 | |
| 
 | |
| DEF_COMMAND(CmdLevelLand);
 | |
| 
 | |
| DEF_COMMAND(CmdRefitRailVehicle);
 | |
| 
 | |
| DEF_COMMAND(CmdStartScenario);
 | |
| 
 | |
| DEF_COMMAND(CmdBuildSignalTrack);
 | |
| DEF_COMMAND(CmdRemoveSignalTrack);
 | |
| 
 | |
| DEF_COMMAND(CmdReplaceVehicle);
 | |
| 
 | |
| /* The master command table */
 | |
| static CommandProc * const _command_proc_table[] = {
 | |
| 	CmdBuildRailroadTrack,				/* 0  */
 | |
| 	CmdRemoveRailroadTrack,				/* 1  */
 | |
| 	CmdBuildSingleRail,						/* 2  */
 | |
| 	CmdRemoveSingleRail,					/* 3  */
 | |
| 	CmdLandscapeClear,						/* 4  */
 | |
| 	CmdBuildBridge,								/* 5  */
 | |
| 	CmdBuildRailroadStation,			/* 6  */
 | |
| 	CmdBuildTrainDepot,						/* 7  */
 | |
| 	CmdBuildSingleSignal,					/* 8  */
 | |
| 	CmdRemoveSingleSignal,				/* 9  */
 | |
| 	CmdTerraformLand,							/* 10 */
 | |
| 	CmdPurchaseLandArea,					/* 11 */
 | |
| 	CmdSellLandArea,							/* 12 */
 | |
| 	CmdBuildTunnel,								/* 13 */
 | |
| 	CmdRemoveFromRailroadStation,	/* 14 */
 | |
| 	CmdConvertRail,								/* 15 */
 | |
| 	CmdBuildTrainWaypoint,				/* 16 */
 | |
| 	CmdRenameWaypoint,						/* 17 */
 | |
| 	CmdRemoveTrainWaypoint,				/* 18 */
 | |
| 	NULL,                         /* 19 */
 | |
| 	NULL,													/* 20 */
 | |
| 	CmdBuildRoadStop,							/* 21 */
 | |
| 	NULL,													/* 22 */
 | |
| 	CmdBuildLongRoad,							/* 23 */
 | |
| 	CmdRemoveLongRoad,						/* 24 */
 | |
| 	CmdBuildRoad,									/* 25 */
 | |
| 	CmdRemoveRoad,								/* 26 */
 | |
| 	CmdBuildRoadDepot,						/* 27 */
 | |
| 	NULL,													/* 28 */
 | |
| 	CmdBuildAirport,							/* 29 */
 | |
| 	CmdBuildDock,									/* 30 */
 | |
| 	CmdBuildShipDepot,						/* 31 */
 | |
| 	CmdBuildBuoy,									/* 32 */
 | |
| 	CmdPlantTree,									/* 33 */
 | |
| 	CmdBuildRailVehicle,					/* 34 */
 | |
| 	CmdMoveRailVehicle,						/* 35 */
 | |
| 	CmdStartStopTrain,						/* 36 */
 | |
| 	NULL,													/* 37 */
 | |
| 	CmdSellRailWagon,							/* 38 */
 | |
| 	CmdTrainGotoDepot,						/* 39 */
 | |
| 	CmdForceTrainProceed,					/* 40 */
 | |
| 	CmdReverseTrainDirection,			/* 41 */
 | |
| 
 | |
| 	CmdModifyOrder,								/* 42 */
 | |
| 	CmdSkipOrder,									/* 43 */
 | |
| 	CmdDeleteOrder,								/* 44 */
 | |
| 	CmdInsertOrder,								/* 45 */
 | |
| 
 | |
| 	CmdChangeTrainServiceInt,			/* 46 */
 | |
| 
 | |
| 	CmdBuildIndustry,							/* 47 */
 | |
| 	CmdBuildCompanyHQ,						/* 48 */
 | |
| 	CmdSetPlayerFace,							/* 49 */
 | |
| 	CmdSetPlayerColor,						/* 50 */
 | |
| 
 | |
| 	CmdIncreaseLoan,							/* 51 */
 | |
| 	CmdDecreaseLoan,							/* 52 */
 | |
| 
 | |
| 	CmdWantEnginePreview,					/* 53 */
 | |
| 
 | |
| 	CmdNameVehicle,								/* 54 */
 | |
| 	CmdRenameEngine,							/* 55 */
 | |
| 
 | |
| 	CmdChangeCompanyName,					/* 56 */
 | |
| 	CmdChangePresidentName,				/* 57 */
 | |
| 
 | |
| 	CmdRenameStation,							/* 58 */
 | |
| 
 | |
| 	CmdSellAircraft,							/* 59 */
 | |
| 	CmdStartStopAircraft,					/* 60 */
 | |
| 	CmdBuildAircraft,							/* 61 */
 | |
| 	CmdSendAircraftToHangar,			/* 62 */
 | |
| 	CmdChangeAircraftServiceInt,	/* 63 */
 | |
| 	CmdRefitAircraft,							/* 64 */
 | |
| 
 | |
| 	CmdPlaceSign,									/* 65 */
 | |
| 	CmdRenameSign,								/* 66 */
 | |
| 
 | |
| 	CmdBuildRoadVeh,							/* 67 */
 | |
| 	CmdStartStopRoadVeh,					/* 68 */
 | |
| 	CmdSellRoadVeh,								/* 69 */
 | |
| 	CmdSendRoadVehToDepot,				/* 70 */
 | |
| 	CmdTurnRoadVeh,								/* 71 */
 | |
| 	CmdChangeRoadVehServiceInt,		/* 72 */
 | |
| 
 | |
| 	CmdPause,											/* 73 */
 | |
| 
 | |
| 	CmdBuyShareInCompany,					/* 74 */
 | |
| 	CmdSellShareInCompany,				/* 75 */
 | |
| 	CmdBuyCompany,								/* 76 */
 | |
| 
 | |
| 	CmdBuildTown,									/* 77 */
 | |
| 	NULL,													/* 78 */
 | |
| 	NULL,													/* 79 */
 | |
| 	CmdRenameTown,								/* 80 */
 | |
| 	CmdDoTownAction,							/* 81 */
 | |
| 
 | |
| 	CmdSetRoadDriveSide,					/* 82 */
 | |
| 	CmdSetTownNameType,						/* 83 */
 | |
| 	NULL,													/* 84 */
 | |
| 	CmdChangeDifficultyLevel,			/* 85 */
 | |
| 
 | |
| 	CmdStartStopShip,							/* 86 */
 | |
| 	CmdSellShip,									/* 87 */
 | |
| 	CmdBuildShip,									/* 88 */
 | |
| 	CmdSendShipToDepot,						/* 89 */
 | |
| 	CmdChangeShipServiceInt,			/* 90 */
 | |
| 	CmdRefitShip,									/* 91 */
 | |
| 
 | |
| 	CmdStartNewGame,							/* 92 */
 | |
| 	CmdLoadGame,									/* 93 */
 | |
| 	CmdCreateScenario,						/* 94 */
 | |
| 	CmdSetSinglePlayer,						/* 95 */
 | |
| 	NULL,													/* 96 */
 | |
| 	CmdSetNewLandscapeType,				/* 97 */
 | |
| 
 | |
| 	CmdGenRandomNewGame,					/* 98 */
 | |
| 
 | |
| 	CmdCloneOrder,								/* 99 */
 | |
| 
 | |
| 	CmdClearArea,									/* 100 */
 | |
| 	CmdResume,										/* 101 */
 | |
| 
 | |
| 	CmdMoneyCheat,								/* 102 */
 | |
| 	CmdBuildCanal,								/* 103 */
 | |
| 	CmdPlayerCtrl,								/* 104 */
 | |
| 
 | |
| 	CmdLevelLand,									/* 105 */
 | |
| 
 | |
| 	CmdRefitRailVehicle,					/* 106 */
 | |
| 	CmdRestoreOrderIndex,					/* 107 */
 | |
| 	CmdBuildLock,									/* 108 */
 | |
| 	CmdStartScenario,							/* 109 */
 | |
| 	CmdBuildSignalTrack,					/* 110 */
 | |
| 	CmdRemoveSignalTrack,					/* 111 */
 | |
| 	CmdDestroyCompanyHQ,					/* 112 */
 | |
| 	CmdGiveMoney,									/* 113 */
 | |
| 	CmdChangePatchSetting,				/* 114 */
 | |
| 	CmdReplaceVehicle,						/* 115 */
 | |
| };
 | |
| 
 | |
| /* This function range-checks a cmd, and checks if the cmd is not NULL */
 | |
| bool IsValidCommand(uint cmd)
 | |
| {
 | |
| 	cmd = cmd & 0xFF;
 | |
| 
 | |
| 	if (cmd >= lengthof(_command_proc_table) || _command_proc_table[cmd] == NULL)
 | |
| 		return false;
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
 | |
| {
 | |
| 	return DoCommand(TileX(tile) * 16, TileY(tile) * 16, p1, p2, flags, procc);
 | |
| }
 | |
| 
 | |
| 
 | |
| //extern void _stdcall Sleep(int s);
 | |
| 
 | |
| int32 DoCommand(int x, int y, uint32 p1, uint32 p2, uint32 flags, uint procc)
 | |
| {
 | |
| 	int32 res;
 | |
| 	CommandProc *proc;
 | |
| 
 | |
| 	proc = _command_proc_table[procc];
 | |
| 
 | |
| 	if (_docommand_recursive == 0) {
 | |
| 		_error_message = INVALID_STRING_ID;
 | |
| 		// update last build coord of player
 | |
| 		if ( (x|y) != 0 && _current_player < MAX_PLAYERS) {
 | |
| 			DEREF_PLAYER(_current_player)->last_build_coordinate = TILE_FROM_XY(x,y);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	_docommand_recursive++;
 | |
| 
 | |
| 	// only execute the test call if it's toplevel, or we're not execing.
 | |
| 	if (_docommand_recursive == 1 || !(flags & DC_EXEC) || (flags & DC_FORCETEST) ) {
 | |
| 		res = proc(x, y, flags&~DC_EXEC, p1, p2);
 | |
| 		if ((uint32)res >> 16 == 0x8000) {
 | |
| 			if (res & 0xFFFF) _error_message = res & 0xFFFF;
 | |
| 			goto error;
 | |
| 		}
 | |
| 
 | |
| 		if (_docommand_recursive == 1) {
 | |
| 			if (!(flags&DC_QUERY_COST) && res != 0 && !CheckPlayerHasMoney(res))
 | |
| 				goto error;
 | |
| 		}
 | |
| 
 | |
| 		if (!(flags & DC_EXEC)) {
 | |
| 			_docommand_recursive--;
 | |
| 			return res;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Execute the command here. All cost-relevant functions set the expenses type
 | |
| 	 * themselves with "SET_EXPENSES_TYPE(...);" at the beginning of the function */
 | |
| 	res = proc(x, y, flags, p1, p2);
 | |
| 	if ((uint32)res >> 16 == 0x8000) {
 | |
| 		if (res & 0xFFFF) _error_message = res & 0xFFFF;
 | |
| error:
 | |
| 		_docommand_recursive--;
 | |
| 		return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	// if toplevel, subtract the money.
 | |
| 	if (--_docommand_recursive == 0) {
 | |
| 		SubtractMoneyFromPlayer(res);
 | |
| 	}
 | |
| 
 | |
| 	return res;
 | |
| }
 | |
| 
 | |
| int32 GetAvailableMoneyForCommand(void)
 | |
| {
 | |
| 	uint pid = _current_player;
 | |
| 	if (pid >= MAX_PLAYERS) return 0x7FFFFFFF; // max int
 | |
| 	return DEREF_PLAYER(pid)->player_money;
 | |
| }
 | |
| 
 | |
| // toplevel network safe docommand function for the current player. must not be called recursively.
 | |
| // the callback is called when the command succeeded or failed.
 | |
| bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd)
 | |
| {
 | |
| 	int32 res = 0,res2;
 | |
| 	CommandProc *proc;
 | |
| 	uint32 flags;
 | |
| 	bool notest;
 | |
| 
 | |
| 	int x = TileX(tile) * 16;
 | |
| 	int y = TileY(tile) * 16;
 | |
| 
 | |
| 	assert(_docommand_recursive == 0);
 | |
| 
 | |
| 	_error_message = INVALID_STRING_ID;
 | |
| 	_error_message_2 = cmd >> 16;
 | |
| 	_additional_cash_required = 0;
 | |
| 
 | |
| 	// spectator has no rights.
 | |
| 	if (_current_player == OWNER_SPECTATOR) {
 | |
| 		ShowErrorMessage(_error_message, _error_message_2, x, y);
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	flags = 0;
 | |
| 	if (cmd & CMD_AUTO) flags |= DC_AUTO;
 | |
| 	if (cmd & CMD_NO_WATER) flags |= DC_NO_WATER;
 | |
| 
 | |
| 	// get pointer to command handler
 | |
| 	assert((cmd & 0xFF) < lengthof(_command_proc_table));
 | |
| 	proc = _command_proc_table[cmd & 0xFF];
 | |
| 
 | |
| 	// Some commands have a different output in dryrun than the realrun
 | |
| 	//  e.g.: if you demolish a whole town, the dryrun would say okay.
 | |
| 	//  but by really destroying, your rating drops and at a certain point
 | |
| 	//  it will fail. so res and res2 are different
 | |
| 	// CMD_REMOVE_ROAD: This command has special local authority
 | |
| 	// restrictions which may cause the test run to fail (the previous
 | |
| 	// road fragments still stay there and the town won't let you
 | |
| 	// disconnect the road system), but the exec will succeed and this
 | |
| 	// fact will trigger an assertion failure. --pasky
 | |
| 	notest =
 | |
| 		(cmd & 0xFF) == CMD_CLEAR_AREA ||
 | |
| 		(cmd & 0xFF) == CMD_CONVERT_RAIL ||
 | |
| 		(cmd & 0xFF) == CMD_LEVEL_LAND ||
 | |
| 		(cmd & 0xFF) == CMD_REMOVE_ROAD;
 | |
| 
 | |
| 	_docommand_recursive = 1;
 | |
| 
 | |
| 	// cost estimation only?
 | |
| 	if (_shift_pressed && _current_player == _local_player && !(cmd & (CMD_NETWORK_COMMAND | CMD_SHOW_NO_ERROR))) {
 | |
| 		// estimate the cost.
 | |
| 		res = proc(x, y, flags, p1, p2);
 | |
| 		if ((uint32)res >> 16 == 0x8000) {
 | |
| 			if (res & 0xFFFF) _error_message = res & 0xFFFF;
 | |
| 			ShowErrorMessage(_error_message, _error_message_2, x, y);
 | |
| 		} else {
 | |
| 			ShowEstimatedCostOrIncome(res, x, y);
 | |
| 		}
 | |
| 
 | |
| 		_docommand_recursive = 0;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	if (!((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) {
 | |
| 		// first test if the command can be executed.
 | |
| 		res = proc(x,y, flags, p1, p2);
 | |
| 		if ((uint32)res >> 16 == 0x8000) {
 | |
| 			if (res & 0xFFFF) _error_message = res & 0xFFFF;
 | |
| 			goto show_error;
 | |
| 		}
 | |
| 		// no money? Only check if notest is off
 | |
| 		if (!notest && res != 0 && !CheckPlayerHasMoney(res)) goto show_error;
 | |
| 	}
 | |
| 
 | |
| #ifdef ENABLE_NETWORK
 | |
| 	// If we are in network, and the command is not from the network
 | |
| 	//   send it to the command-queue and abort execution
 | |
| 	if (_networking && !(cmd & CMD_NETWORK_COMMAND)) {
 | |
| 		NetworkSend_Command(tile, p1, p2, cmd, callback);
 | |
| 		_docommand_recursive = 0;
 | |
| 		return true;
 | |
| 	}
 | |
| #endif /* ENABLE_NETWORK */
 | |
| 
 | |
| 	// update last build coordinate of player.
 | |
| 	if ( tile != 0 && _current_player < MAX_PLAYERS) DEREF_PLAYER(_current_player)->last_build_coordinate = tile;
 | |
| 
 | |
| 	/* Actually try and execute the command. If no cost-type is given
 | |
| 	 * use the construction one */
 | |
| 	_yearly_expenses_type = EXPENSES_CONSTRUCTION;
 | |
| 	res2 = proc(x,y, flags|DC_EXEC, p1, p2);
 | |
| 
 | |
| 	// If notest is on, it means the result of the test can be different than
 | |
| 	//   the real command.. so ignore the test
 | |
| 	if (!notest && !((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) {
 | |
| 		assert(res == res2); // sanity check
 | |
| 	} else {
 | |
| 		if ((uint32)res2 >> 16 == 0x8000) {
 | |
| 			if (res2 & 0xFFFF) _error_message = res2 & 0xFFFF;
 | |
| 			goto show_error;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	SubtractMoneyFromPlayer(res2);
 | |
| 
 | |
| 	if (_current_player == _local_player && _game_mode != GM_EDITOR) {
 | |
| 		if (res2 != 0)
 | |
| 			ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2);
 | |
| 		if (_additional_cash_required) {
 | |
| 			SetDParam(0, _additional_cash_required);
 | |
| 			ShowErrorMessage(STR_0003_NOT_ENOUGH_CASH_REQUIRES, _error_message_2, x,y);
 | |
| 			if (res2 == 0) goto callb_err;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	_docommand_recursive = 0;
 | |
| 
 | |
| 	if (callback) callback(true, tile, p1, p2);
 | |
| 	return true;
 | |
| 
 | |
| show_error:
 | |
| 	// show error message if the command fails?
 | |
| 	if (_current_player == _local_player && _error_message_2 != 0)
 | |
| 		ShowErrorMessage(_error_message, _error_message_2, x,y);
 | |
| 
 | |
| callb_err:
 | |
| 	_docommand_recursive = 0;
 | |
| 
 | |
| 	if (callback) callback(false, tile, p1, p2);
 | |
| 	return false;
 | |
| }
 | 
