141 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			141 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file game_info.cpp Implementation of GameInfo */
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#include "../stdafx.h"
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#include "../script/squirrel_class.hpp"
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#include "game_info.hpp"
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#include "game_scanner.hpp"
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#include "../debug.h"
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/**
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 * Check if the API version provided by the Game is supported.
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 * @param api_version The API version as provided by the Game.
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 */
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static bool CheckAPIVersion(const char *api_version)
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{
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	return strcmp(api_version, "1.2") == 0 || strcmp(api_version, "1.3") == 0;
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}
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#if defined(WIN32)
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#undef GetClassName
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#endif /* WIN32 */
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template <> const char *GetClassName<GameInfo, ST_GS>() { return "GSInfo"; }
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/* static */ void GameInfo::RegisterAPI(Squirrel *engine)
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{
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	/* Create the GSInfo class, and add the RegisterGS function */
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	DefSQClass<GameInfo, ST_GS> SQGSInfo("GSInfo");
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	SQGSInfo.PreRegister(engine);
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	SQGSInfo.AddConstructor<void (GameInfo::*)(), 1>(engine, "x");
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	SQGSInfo.DefSQAdvancedMethod(engine, &GameInfo::AddSetting, "AddSetting");
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	SQGSInfo.DefSQAdvancedMethod(engine, &GameInfo::AddLabels, "AddLabels");
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	SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_NONE, "CONFIG_NONE");
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	SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_RANDOM, "CONFIG_RANDOM");
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	SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_BOOLEAN, "CONFIG_BOOLEAN");
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	SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_INGAME, "CONFIG_INGAME");
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	SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_DEVELOPER, "CONFIG_DEVELOPER");
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	SQGSInfo.PostRegister(engine);
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	engine->AddMethod("RegisterGS", &GameInfo::Constructor, 2, "tx");
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}
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/* static */ SQInteger GameInfo::Constructor(HSQUIRRELVM vm)
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{
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	/* Get the GameInfo */
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	SQUserPointer instance = NULL;
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	if (SQ_FAILED(sq_getinstanceup(vm, 2, &instance, 0)) || instance == NULL) return sq_throwerror(vm, _SC("Pass an instance of a child class of GameInfo to RegisterGame"));
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	GameInfo *info = (GameInfo *)instance;
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	SQInteger res = ScriptInfo::Constructor(vm, info);
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	if (res != 0) return res;
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	if (info->engine->MethodExists(*info->SQ_instance, "MinVersionToLoad")) {
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		if (!info->engine->CallIntegerMethod(*info->SQ_instance, "MinVersionToLoad", &info->min_loadable_version, MAX_GET_OPS)) return SQ_ERROR;
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	} else {
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		info->min_loadable_version = info->GetVersion();
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	}
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	/* When there is an IsSelectable function, call it. */
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	if (info->engine->MethodExists(*info->SQ_instance, "IsDeveloperOnly")) {
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		if (!info->engine->CallBoolMethod(*info->SQ_instance, "IsDeveloperOnly", &info->is_developer_only, MAX_GET_OPS)) return SQ_ERROR;
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	} else {
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		info->is_developer_only = false;
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	}
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	/* Try to get the API version the AI is written for. */
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	if (!info->CheckMethod("GetAPIVersion")) return SQ_ERROR;
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	if (!info->engine->CallStringMethodStrdup(*info->SQ_instance, "GetAPIVersion", &info->api_version, MAX_GET_OPS)) return SQ_ERROR;
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	if (!CheckAPIVersion(info->api_version)) {
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		DEBUG(script, 1, "Loading info.nut from (%s.%d): GetAPIVersion returned invalid version", info->GetName(), info->GetVersion());
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		return SQ_ERROR;
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	}
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	/* Remove the link to the real instance, else it might get deleted by RegisterGame() */
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	sq_setinstanceup(vm, 2, NULL);
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	/* Register the Game to the base system */
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	info->GetScanner()->RegisterScript(info);
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	return 0;
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}
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GameInfo::GameInfo() :
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	min_loadable_version(0),
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	is_developer_only(false),
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	api_version(NULL)
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{
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}
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GameInfo::~GameInfo()
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{
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	free(this->api_version);
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}
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bool GameInfo::CanLoadFromVersion(int version) const
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{
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	if (version == -1) return true;
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	return version >= this->min_loadable_version && version <= this->GetVersion();
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}
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GameLibrary::~GameLibrary()
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{
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	free(this->category);
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}
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/* static */ void GameLibrary::RegisterAPI(Squirrel *engine)
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{
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	/* Create the GameLibrary class, and add the RegisterLibrary function */
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	engine->AddClassBegin("GSLibrary");
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	engine->AddClassEnd();
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	engine->AddMethod("RegisterLibrary", &GameLibrary::Constructor, 2, "tx");
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}
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/* static */ SQInteger GameLibrary::Constructor(HSQUIRRELVM vm)
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{
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	/* Create a new library */
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	GameLibrary *library = new GameLibrary();
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	SQInteger res = ScriptInfo::Constructor(vm, library);
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	if (res != 0) {
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		delete library;
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		return res;
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	}
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	/* Cache the category */
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	if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethodStrdup(*library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
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		delete library;
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		return SQ_ERROR;
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	}
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	/* Register the Library to the base system */
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	library->GetScanner()->RegisterScript(library);
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	return 0;
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}
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