 d508e76ada
			
		
	
	d508e76ada
	
	
	
		
			
			At least in the case of checking for oil industry restrictions this makes the check conditions more clear.
		
			
				
	
	
		
			1853 lines
		
	
	
		
			46 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1853 lines
		
	
	
		
			46 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| #include "stdafx.h"
 | |
| #include "openttd.h"
 | |
| #include "clear_map.h"
 | |
| #include "industry_map.h"
 | |
| #include "station_map.h"
 | |
| #include "table/strings.h"
 | |
| #include "table/sprites.h"
 | |
| #include "functions.h"
 | |
| #include "map.h"
 | |
| #include "tile.h"
 | |
| #include "viewport.h"
 | |
| #include "command.h"
 | |
| #include "industry.h"
 | |
| #include "town.h"
 | |
| #include "vehicle.h"
 | |
| #include "news.h"
 | |
| #include "saveload.h"
 | |
| #include "economy.h"
 | |
| #include "sound.h"
 | |
| #include "variables.h"
 | |
| #include "table/industry_land.h"
 | |
| #include "table/build_industry.h"
 | |
| 
 | |
| enum {
 | |
| 	/* Max industries: 64000 (8 * 8000) */
 | |
| 	INDUSTRY_POOL_BLOCK_SIZE_BITS = 3,       /* In bits, so (1 << 3) == 8 */
 | |
| 	INDUSTRY_POOL_MAX_BLOCKS      = 8000,
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * Called if a new block is added to the industry-pool
 | |
|  */
 | |
| static void IndustryPoolNewBlock(uint start_item)
 | |
| {
 | |
| 	Industry *i;
 | |
| 
 | |
| 	FOR_ALL_INDUSTRIES_FROM(i, start_item) i->index = start_item++;
 | |
| }
 | |
| 
 | |
| /* Initialize the industry-pool */
 | |
| MemoryPool _industry_pool = { "Industry", INDUSTRY_POOL_MAX_BLOCKS, INDUSTRY_POOL_BLOCK_SIZE_BITS, sizeof(Industry), &IndustryPoolNewBlock, NULL, 0, 0, NULL };
 | |
| 
 | |
| static byte _industry_sound_ctr;
 | |
| static TileIndex _industry_sound_tile;
 | |
| 
 | |
| void ShowIndustryViewWindow(int industry);
 | |
| void BuildOilRig(TileIndex tile);
 | |
| void DeleteOilRig(TileIndex tile);
 | |
| 
 | |
| static const IndustryType _industry_close_mode[IT_END] = {
 | |
| 	/* COAL_MINE */          INDUSTRYLIFE_PRODUCTION,
 | |
| 	/* POWER_STATION */      INDUSTRYLIFE_NOT_CLOSABLE,
 | |
| 	/* SAWMILL */            INDUSTRYLIFE_CLOSABLE,
 | |
| 	/* FOREST */             INDUSTRYLIFE_PRODUCTION,
 | |
| 	/* OIL_REFINERY */       INDUSTRYLIFE_CLOSABLE,
 | |
| 	/* OIL_RIG */            INDUSTRYLIFE_PRODUCTION,
 | |
| 	/* FACTORY */            INDUSTRYLIFE_CLOSABLE,
 | |
| 	/* PRINTING_WORKS */     INDUSTRYLIFE_CLOSABLE,
 | |
| 	/* STEEL_MILL */         INDUSTRYLIFE_CLOSABLE,
 | |
| 	/* FARM */               INDUSTRYLIFE_PRODUCTION,
 | |
| 	/* COPPER_MINE */        INDUSTRYLIFE_PRODUCTION,
 | |
| 	/* OIL_WELL */           INDUSTRYLIFE_PRODUCTION,
 | |
| 	/* BANK */               INDUSTRYLIFE_NOT_CLOSABLE,
 | |
| 	/* FOOD_PROCESS */       INDUSTRYLIFE_CLOSABLE,
 | |
| 	/* PAPER_MILL */         INDUSTRYLIFE_CLOSABLE,
 | |
| 	/* GOLD_MINE */          INDUSTRYLIFE_PRODUCTION,
 | |
| 	/* BANK_2,  */           INDUSTRYLIFE_NOT_CLOSABLE,
 | |
| 	/* DIAMOND_MINE */       INDUSTRYLIFE_PRODUCTION,
 | |
| 	/* IRON_MINE */          INDUSTRYLIFE_PRODUCTION,
 | |
| 	/* FRUIT_PLANTATION */   INDUSTRYLIFE_PRODUCTION,
 | |
| 	/* RUBBER_PLANTATION */  INDUSTRYLIFE_PRODUCTION,
 | |
| 	/* WATER_SUPPLY */       INDUSTRYLIFE_PRODUCTION,
 | |
| 	/* WATER_TOWER */        INDUSTRYLIFE_NOT_CLOSABLE,
 | |
| 	/* FACTORY_2 */          INDUSTRYLIFE_CLOSABLE,
 | |
| 	/* FARM_2 */             INDUSTRYLIFE_PRODUCTION,
 | |
| 	/* LUMBER_MILL */        INDUSTRYLIFE_CLOSABLE,
 | |
| 	/* COTTON_CANDY */       INDUSTRYLIFE_PRODUCTION,
 | |
| 	/* CANDY_FACTORY */      INDUSTRYLIFE_CLOSABLE,
 | |
| 	/* BATTERY_FARM */       INDUSTRYLIFE_PRODUCTION,
 | |
| 	/* COLA_WELLS */         INDUSTRYLIFE_PRODUCTION,
 | |
| 	/* TOY_SHOP */           INDUSTRYLIFE_NOT_CLOSABLE,
 | |
| 	/* TOY_FACTORY */        INDUSTRYLIFE_CLOSABLE,
 | |
| 	/* PLASTIC_FOUNTAINS */  INDUSTRYLIFE_PRODUCTION,
 | |
| 	/* FIZZY_DRINK_FACTORY */INDUSTRYLIFE_CLOSABLE,
 | |
| 	/* BUBBLE_GENERATOR */   INDUSTRYLIFE_PRODUCTION,
 | |
| 	/* TOFFEE_QUARRY */      INDUSTRYLIFE_PRODUCTION,
 | |
| 	/* SUGAR_MINE */         INDUSTRYLIFE_PRODUCTION
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * Retrieve the type for this industry.  Although it is accessed by a tile,
 | |
|  * it will return the general type of industry, and not the sprite index
 | |
|  * as would do GetIndustryGfx.
 | |
|  * The same information can be accessed by looking at Industry->type
 | |
|  * @param tile that is queried
 | |
|  * @pre IsTileType(tile, MP_INDUSTRY)
 | |
|  * @return general type for this industry, as defined in industry.h
 | |
|  **/
 | |
| IndustryType GetIndustryType(TileIndex tile)
 | |
| {
 | |
| 	IndustryGfx this_type = GetIndustryGfx(tile);
 | |
| 	IndustryType iloop;
 | |
| 
 | |
| 	assert(IsTileType(tile, MP_INDUSTRY));
 | |
| 
 | |
| 	for (iloop = IT_COAL_MINE; iloop < IT_END; iloop += 1) {
 | |
| 		if (IS_BYTE_INSIDE(this_type, industry_gfx_Solver[iloop].MinGfx,
 | |
| 				industry_gfx_Solver[iloop].MaxGfx+1)) {
 | |
| 			return iloop;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return IT_INVALID;  //we have not found equivalent, whatever the reason
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Accessor for array _industry_specs.
 | |
|  * This will ensure at once : proper access and
 | |
|  * not allowing modifications of it.
 | |
|  * @param thistype of industry (which is the index in _industry_specs)
 | |
|  * @pre thistype < IT_END
 | |
|  **/
 | |
| const IndustrySpec *GetIndustrySpec(IndustryType thistype)
 | |
| {
 | |
| 	assert(thistype < IT_END);
 | |
| 	return &_industry_specs[thistype];
 | |
| }
 | |
| 
 | |
| static void IndustryDrawSugarMine(const TileInfo *ti)
 | |
| {
 | |
| 	const DrawIndustrySpec1Struct *d;
 | |
| 	uint32 image;
 | |
| 
 | |
| 	if (!IsIndustryCompleted(ti->tile)) return;
 | |
| 
 | |
| 	d = &_draw_industry_spec1[_m[ti->tile].m3];
 | |
| 
 | |
| 	AddChildSpriteScreen(SPR_IT_SUGAR_MINE_SIEVE + d->image_1, d->x, 0);
 | |
| 
 | |
| 	image = d->image_2;
 | |
| 	if (image != 0) AddChildSpriteScreen(SPR_IT_SUGAR_MINE_CLOUDS + image - 1, 8, 41);
 | |
| 
 | |
| 	image = d->image_3;
 | |
| 	if (image != 0) {
 | |
| 		AddChildSpriteScreen(SPR_IT_SUGAR_MINE_PILE + image - 1,
 | |
| 			_drawtile_proc1_x[image - 1], _drawtile_proc1_y[image - 1]);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void IndustryDrawToffeeQuarry(const TileInfo *ti)
 | |
| {
 | |
| 	int x = 0;
 | |
| 
 | |
| 	if (IsIndustryCompleted(ti->tile)) {
 | |
| 		x = _industry_anim_offs[_m[ti->tile].m3];
 | |
| 		if ( (byte)x == 0xFF)
 | |
| 			x = 0;
 | |
| 	}
 | |
| 
 | |
| 	AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_SHOVEL, 22 - x, 24 + x);
 | |
| 	AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_TOFFEE, 6, 14);
 | |
| }
 | |
| 
 | |
| static void IndustryDrawBubbleGenerator( const TileInfo *ti)
 | |
| {
 | |
| 	if (IsIndustryCompleted(ti->tile)) {
 | |
| 		AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_BUBBLE, 5, _industry_anim_offs_2[_m[ti->tile].m3]);
 | |
| 	} else {
 | |
| 		AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_SPRING, 3, 67);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void IndustryDrawToyFactory(const TileInfo *ti)
 | |
| {
 | |
| 	const DrawIndustrySpec4Struct *d;
 | |
| 
 | |
| 	d = &_industry_anim_offs_3[_m[ti->tile].m3];
 | |
| 
 | |
| 	if (d->image_1 != 0xFF) {
 | |
| 		AddChildSpriteScreen(SPR_IT_TOY_FACTORY_CLAY, 50 - d->image_1 * 2, 96 + d->image_1);
 | |
| 	}
 | |
| 
 | |
| 	if (d->image_2 != 0xFF) {
 | |
| 		AddChildSpriteScreen(SPR_IT_TOY_FACTORY_ROBOT, 16 - d->image_2 * 2, 100 + d->image_2);
 | |
| 	}
 | |
| 
 | |
| 	AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP, 7, d->image_3);
 | |
| 	AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP_HOLDER, 0, 42);
 | |
| }
 | |
| 
 | |
| static void IndustryDrawCoalPlantSparks(const TileInfo *ti)
 | |
| {
 | |
| 	if (IsIndustryCompleted(ti->tile)) {
 | |
| 		uint image = GB(_m[ti->tile].m1, 2, 5);
 | |
| 
 | |
| 		if (image != 0 && image < 7) {
 | |
| 			AddChildSpriteScreen(image + SPR_IT_POWER_PLANT_TRANSFORMERS,
 | |
| 				_coal_plant_sparks_x[image - 1],
 | |
| 				_coal_plant_sparks_y[image - 1]
 | |
| 			);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| typedef void IndustryDrawTileProc(const TileInfo *ti);
 | |
| static IndustryDrawTileProc * const _industry_draw_tile_procs[5] = {
 | |
| 	IndustryDrawSugarMine,
 | |
| 	IndustryDrawToffeeQuarry,
 | |
| 	IndustryDrawBubbleGenerator,
 | |
| 	IndustryDrawToyFactory,
 | |
| 	IndustryDrawCoalPlantSparks,
 | |
| };
 | |
| 
 | |
| static void DrawTile_Industry(TileInfo *ti)
 | |
| {
 | |
| 	const Industry *ind;
 | |
| 	const DrawBuildingsTileStruct *dits;
 | |
| 	byte z;
 | |
| 	uint32 image, ormod;
 | |
| 
 | |
| 	/* Pointer to industry */
 | |
| 	ind = GetIndustryByTile(ti->tile);
 | |
| 	ormod = GENERAL_SPRITE_COLOR(ind->color_map);
 | |
| 
 | |
| 	/* Retrieve pointer to the draw industry tile struct */
 | |
| 	dits = &_industry_draw_tile_data[GetIndustryGfx(ti->tile) << 2 | GetIndustryConstructionStage(ti->tile)];
 | |
| 
 | |
| 	image = dits->ground;
 | |
| 	if (image & PALETTE_MODIFIER_COLOR && (image & PALETTE_SPRITE_MASK) == 0)
 | |
| 		image |= ormod;
 | |
| 
 | |
| 	z = ti->z;
 | |
| 	/* Add bricks below the industry? */
 | |
| 	if (ti->tileh != SLOPE_FLAT) {
 | |
| 		AddSortableSpriteToDraw(SPR_FOUNDATION_BASE + ti->tileh, ti->x, ti->y, 16, 16, 7, z);
 | |
| 		AddChildSpriteScreen(image, 31, 1);
 | |
| 		z += TILE_HEIGHT;
 | |
| 	} else {
 | |
| 		/* Else draw regular ground */
 | |
| 		DrawGroundSprite(image);
 | |
| 	}
 | |
| 
 | |
| 	/* Add industry on top of the ground? */
 | |
| 	image = dits->building;
 | |
| 	if (image != 0) {
 | |
| 		if (image & PALETTE_MODIFIER_COLOR && (image & PALETTE_SPRITE_MASK) == 0)
 | |
| 			image |= ormod;
 | |
| 
 | |
| 		if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
 | |
| 
 | |
| 		AddSortableSpriteToDraw(image,
 | |
| 			ti->x + dits->subtile_x,
 | |
| 			ti->y + dits->subtile_y,
 | |
| 			dits->width  + 1,
 | |
| 			dits->height + 1,
 | |
| 			dits->dz,
 | |
| 			z);
 | |
| 
 | |
| 		if (_display_opt & DO_TRANS_BUILDINGS) return;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		int proc = dits->draw_proc - 1;
 | |
| 		if (proc >= 0) _industry_draw_tile_procs[proc](ti);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static uint GetSlopeZ_Industry(const TileInfo *ti)
 | |
| {
 | |
| 	return ti->z + (ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT);
 | |
| }
 | |
| 
 | |
| static Slope GetSlopeTileh_Industry(TileIndex tile, Slope tileh)
 | |
| {
 | |
| 	return SLOPE_FLAT;
 | |
| }
 | |
| 
 | |
| static void GetAcceptedCargo_Industry(TileIndex tile, AcceptedCargo ac)
 | |
| {
 | |
| 	IndustryGfx gfx = GetIndustryGfx(tile);
 | |
| 	CargoID a;
 | |
| 
 | |
| 	a = _industry_section_accepts_1[gfx];
 | |
| 	if (a != CT_INVALID) ac[a] = (a == 0) ? 1 : 8;
 | |
| 
 | |
| 	a = _industry_section_accepts_2[gfx];
 | |
| 	if (a != CT_INVALID) ac[a] = 8;
 | |
| 
 | |
| 	a = _industry_section_accepts_3[gfx];
 | |
| 	if (a != CT_INVALID) ac[a] = 8;
 | |
| }
 | |
| 
 | |
| static void GetTileDesc_Industry(TileIndex tile, TileDesc *td)
 | |
| {
 | |
| 	const Industry *i = GetIndustryByTile(tile);
 | |
| 
 | |
| 	td->owner = i->owner;
 | |
| 	td->str = STR_4802_COAL_MINE + i->type;
 | |
| 	if (!IsIndustryCompleted(tile)) {
 | |
| 		SetDParamX(td->dparam, 0, td->str);
 | |
| 		td->str = STR_2058_UNDER_CONSTRUCTION;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static int32 ClearTile_Industry(TileIndex tile, byte flags)
 | |
| {
 | |
| 	Industry *i = GetIndustryByTile(tile);
 | |
| 
 | |
| 	/*	* water can destroy industries
 | |
| 			* in editor you can bulldoze industries
 | |
| 			* with magic_bulldozer cheat you can destroy industries
 | |
| 			* (area around OILRIG is water, so water shouldn't flood it
 | |
| 	*/
 | |
| 	if ((_current_player != OWNER_WATER && _game_mode != GM_EDITOR &&
 | |
| 			!_cheats.magic_bulldozer.value) ||
 | |
| 			(_current_player == OWNER_WATER && i->type == IT_OIL_RIG) ) {
 | |
|  		SetDParam(0, STR_4802_COAL_MINE + i->type);
 | |
| 		return_cmd_error(STR_4800_IN_THE_WAY);
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) DeleteIndustry(i);
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static void TransportIndustryGoods(TileIndex tile)
 | |
| {
 | |
| 	Industry *i = GetIndustryByTile(tile);
 | |
| 	const IndustrySpec *indspec = GetIndustrySpec(i->type);
 | |
| 	uint cw, am;
 | |
| 
 | |
| 	cw = min(i->cargo_waiting[0], 255);
 | |
| 	if (cw > indspec->minimal_cargo/* && i->produced_cargo[0] != 0xFF*/) {
 | |
| 		i->cargo_waiting[0] -= cw;
 | |
| 
 | |
| 		/* fluctuating economy? */
 | |
| 		if (_economy.fluct <= 0) cw = (cw + 1) / 2;
 | |
| 
 | |
| 		i->last_mo_production[0] += cw;
 | |
| 
 | |
| 		am = MoveGoodsToStation(i->xy, i->width, i->height, i->produced_cargo[0], cw);
 | |
| 		i->last_mo_transported[0] += am;
 | |
| 		if (am != 0) {
 | |
| 			uint newgfx = _industry_produce_section[GetIndustryGfx(tile)];
 | |
| 
 | |
| 			if (newgfx != 0xFF) {
 | |
| 				ResetIndustryConstructionStage(tile);
 | |
| 				SetIndustryCompleted(tile, true);
 | |
| 				SetIndustryGfx(tile, newgfx);
 | |
| 				MarkTileDirtyByTile(tile);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	cw = min(i->cargo_waiting[1], 255);
 | |
| 	if (cw > indspec->minimal_cargo) {
 | |
| 		i->cargo_waiting[1] -= cw;
 | |
| 
 | |
| 		if (_economy.fluct <= 0) cw = (cw + 1) / 2;
 | |
| 
 | |
| 		i->last_mo_production[1] += cw;
 | |
| 
 | |
| 		am = MoveGoodsToStation(i->xy, i->width, i->height, i->produced_cargo[1], cw);
 | |
| 		i->last_mo_transported[1] += am;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static void AnimateTile_Industry(TileIndex tile)
 | |
| {
 | |
| 	byte m;
 | |
| 
 | |
| 	switch (GetIndustryGfx(tile)) {
 | |
| 	case GFX_SUGAR_MINE_SIEVE:
 | |
| 		if ((_tick_counter & 1) == 0) {
 | |
| 			m = _m[tile].m3 + 1;
 | |
| 
 | |
| 			switch (m & 7) {
 | |
| 			case 2:	SndPlayTileFx(SND_2D_RIP_2, tile); break;
 | |
| 			case 6: SndPlayTileFx(SND_29_RIP, tile); break;
 | |
| 			}
 | |
| 
 | |
| 			if (m >= 96) {
 | |
| 				m = 0;
 | |
| 				DeleteAnimatedTile(tile);
 | |
| 			}
 | |
| 			_m[tile].m3 = m;
 | |
| 
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case GFX_TOFFEE_QUARY:
 | |
| 		if ((_tick_counter & 3) == 0) {
 | |
| 			m = _m[tile].m3;
 | |
| 
 | |
| 			if (_industry_anim_offs[m] == 0xFF) {
 | |
| 				SndPlayTileFx(SND_30_CARTOON_SOUND, tile);
 | |
| 			}
 | |
| 
 | |
| 			if (++m >= 70) {
 | |
| 				m = 0;
 | |
| 				DeleteAnimatedTile(tile);
 | |
| 			}
 | |
| 			_m[tile].m3 = m;
 | |
| 
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case GFX_BUBBLE_CATCHER:
 | |
| 		if ((_tick_counter&1) == 0) {
 | |
| 			m = _m[tile].m3;
 | |
| 
 | |
| 			if (++m >= 40) {
 | |
| 				m = 0;
 | |
| 				DeleteAnimatedTile(tile);
 | |
| 			}
 | |
| 			_m[tile].m3 = m;
 | |
| 
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	// Sparks on a coal plant
 | |
| 	case GFX_POWERPLANT_SPARKS:
 | |
| 		if ((_tick_counter & 3) == 0) {
 | |
| 			m = _m[tile].m1;
 | |
| 			if (GB(m, 2, 5) == 6) {
 | |
| 				SB(_m[tile].m1, 2, 5, 0);
 | |
| 				DeleteAnimatedTile(tile);
 | |
| 			} else {
 | |
| 				_m[tile].m1 = m + (1<<2);
 | |
| 				MarkTileDirtyByTile(tile);
 | |
| 			}
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case GFX_TOY_FACTORY:
 | |
| 		if ((_tick_counter & 1) == 0) {
 | |
| 			m = _m[tile].m3 + 1;
 | |
| 
 | |
| 			if (m == 1) {
 | |
| 				SndPlayTileFx(SND_2C_MACHINERY, tile);
 | |
| 			} else if (m == 23) {
 | |
| 				SndPlayTileFx(SND_2B_COMEDY_HIT, tile);
 | |
| 			} else if (m == 28) {
 | |
| 				SndPlayTileFx(SND_2A_EXTRACT_AND_POP, tile);
 | |
| 			}
 | |
| 
 | |
| 			if (m >= 50) {
 | |
| 				int n = GetIndustryAnimationLoop(tile) + 1;
 | |
| 				m = 0;
 | |
| 				if (n >= 8) {
 | |
| 					n = 0;
 | |
| 					DeleteAnimatedTile(tile);
 | |
| 				}
 | |
| 				SetIndustryAnimationLoop(tile, n);
 | |
| 			}
 | |
| 			_m[tile].m3 = m;
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case 148: case 149: case 150: case 151:
 | |
| 	case 152: case 153: case 154: case 155:
 | |
| 		if ((_tick_counter & 3) == 0) {
 | |
| 			IndustryGfx gfx = GetIndustryGfx(tile);
 | |
| 
 | |
| 			gfx = (gfx < 155) ? gfx + 1 : 148;
 | |
| 			SetIndustryGfx(tile, gfx);
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case GFX_OILWELL_ANIM1:
 | |
| 	case GFX_OILWELL_ANIM2:
 | |
| 	case GFX_OILWELL_ANIM3:
 | |
| 		if ((_tick_counter & 7) == 0) {
 | |
| 			bool b = CHANCE16(1,7);
 | |
| 			IndustryGfx gfx = GetIndustryGfx(tile);
 | |
| 
 | |
| 			m = GB(_m[tile].m1, 0, 2) + 1;
 | |
| 			if (m == 4 && (m = 0, ++gfx) == GFX_OILWELL_ANIM3 + 1 && (gfx = GFX_OILWELL_ANIM1, b)) {
 | |
| 				_m[tile].m1 = 0x83;
 | |
| 				SetIndustryGfx(tile, GFX_OILWELL_BASE);
 | |
| 				DeleteAnimatedTile(tile);
 | |
| 			} else {
 | |
| 				SB(_m[tile].m1, 0, 2, m);
 | |
| 				SetIndustryGfx(tile, gfx);
 | |
| 				MarkTileDirtyByTile(tile);
 | |
| 			}
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case 88:
 | |
| 	case 48:
 | |
| 	case 1: {
 | |
| 			int state = _tick_counter & 0x7FF;
 | |
| 
 | |
| 			if ((state -= 0x400) < 0)
 | |
| 				return;
 | |
| 
 | |
| 			if (state < 0x1A0) {
 | |
| 				if (state < 0x20 || state >= 0x180) {
 | |
| 					if (!(_m[tile].m1 & 0x40)) {
 | |
| 						_m[tile].m1 |= 0x40;
 | |
| 						SndPlayTileFx(SND_0B_MINING_MACHINERY, tile);
 | |
| 					}
 | |
| 					if (state & 7)
 | |
| 						return;
 | |
| 				} else {
 | |
| 					if (state & 3)
 | |
| 						return;
 | |
| 				}
 | |
| 				m = (_m[tile].m1 + 1) | 0x40;
 | |
| 				if (m > 0xC2) m = 0xC0;
 | |
| 				_m[tile].m1 = m;
 | |
| 				MarkTileDirtyByTile(tile);
 | |
| 			} else if (state >= 0x200 && state < 0x3A0) {
 | |
| 				int i;
 | |
| 				i = (state < 0x220 || state >= 0x380) ? 7 : 3;
 | |
| 				if (state & i)
 | |
| 					return;
 | |
| 
 | |
| 				m = (_m[tile].m1 & 0xBF) - 1;
 | |
| 				if (m < 0x80) m = 0x82;
 | |
| 				_m[tile].m1 = m;
 | |
| 				MarkTileDirtyByTile(tile);
 | |
| 			}
 | |
| 		} break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void CreateIndustryEffectSmoke(TileIndex tile)
 | |
| {
 | |
| 	uint x = TileX(tile) * TILE_SIZE;
 | |
| 	uint y = TileY(tile) * TILE_SIZE;
 | |
| 	uint z = GetTileMaxZ(tile);
 | |
| 
 | |
| 	CreateEffectVehicle(x + 15, y + 14, z + 59, EV_CHIMNEY_SMOKE);
 | |
| }
 | |
| 
 | |
| static void MakeIndustryTileBigger(TileIndex tile)
 | |
| {
 | |
| 	byte cnt = GetIndustryConstructionCounter(tile) + 1;
 | |
| 	byte stage;
 | |
| 
 | |
| 	if (cnt != 4) {
 | |
| 		SetIndustryConstructionCounter(tile, cnt);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	stage = GetIndustryConstructionStage(tile) + 1;
 | |
| 	SetIndustryConstructionCounter(tile, 0);
 | |
| 	SetIndustryConstructionStage(tile, stage);
 | |
| 	if (stage == 3) {
 | |
| 		SetIndustryCompleted(tile, true);
 | |
| 	}
 | |
| 
 | |
| 	MarkTileDirtyByTile(tile);
 | |
| 
 | |
| 	if (!IsIndustryCompleted(tile)) return;
 | |
| 
 | |
| 	switch (GetIndustryGfx(tile)) {
 | |
| 	case 8:
 | |
| 		CreateIndustryEffectSmoke(tile);
 | |
| 		break;
 | |
| 
 | |
| 	case 24:
 | |
| 		if (GetIndustryGfx(tile + TileDiffXY(0, 1)) == 24) BuildOilRig(tile);
 | |
| 		break;
 | |
| 
 | |
| 	case GFX_TOY_FACTORY:
 | |
| 	case GFX_BUBBLE_CATCHER:
 | |
| 	case GFX_TOFFEE_QUARY:
 | |
| 		_m[tile].m3 = 0;
 | |
| 		SetIndustryAnimationLoop(tile, 0);
 | |
| 		break;
 | |
| 
 | |
| 	case 148: case 149: case 150: case 151:
 | |
| 	case 152: case 153: case 154: case 155:
 | |
| 		AddAnimatedTile(tile);
 | |
| 		break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static void TileLoopIndustry_BubbleGenerator(TileIndex tile)
 | |
| {
 | |
| 	int dir;
 | |
| 	Vehicle *v;
 | |
| 	static const int8 _tileloop_ind_case_161[12] = {
 | |
| 		11, 0, -4, -14,
 | |
| 		-4, -10, -4, 1,
 | |
| 		49, 59, 60, 65,
 | |
| 	};
 | |
| 
 | |
| 	SndPlayTileFx(SND_2E_EXTRACT_AND_POP, tile);
 | |
| 
 | |
| 	dir = Random() & 3;
 | |
| 
 | |
| 	v = CreateEffectVehicleAbove(
 | |
| 		TileX(tile) * TILE_SIZE + _tileloop_ind_case_161[dir + 0],
 | |
| 		TileY(tile) * TILE_SIZE + _tileloop_ind_case_161[dir + 4],
 | |
| 		_tileloop_ind_case_161[dir + 8],
 | |
| 		EV_BUBBLE
 | |
| 	);
 | |
| 
 | |
| 	if (v != NULL) v->u.special.unk2 = dir;
 | |
| }
 | |
| 
 | |
| static void TileLoop_Industry(TileIndex tile)
 | |
| {
 | |
| 	IndustryGfx newgfx;
 | |
| 
 | |
| 	if (!IsIndustryCompleted(tile)) {
 | |
| 		MakeIndustryTileBigger(tile);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (_game_mode == GM_EDITOR) return;
 | |
| 
 | |
| 	TransportIndustryGoods(tile);
 | |
| 
 | |
| 	newgfx = _industry_section_animation_next[GetIndustryGfx(tile)];
 | |
| 	if (newgfx != 255) {
 | |
| 		ResetIndustryConstructionStage(tile);
 | |
| 		SetIndustryGfx(tile, newgfx);
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| #define SET_AND_ANIMATE(tile, a, b)   { SetIndustryGfx(tile, a); _m[tile].m1 = b; AddAnimatedTile(tile); }
 | |
| #define SET_AND_UNANIMATE(tile, a, b) { SetIndustryGfx(tile, a); _m[tile].m1 = b; DeleteAnimatedTile(tile); }
 | |
| 
 | |
| 	switch (GetIndustryGfx(tile)) {
 | |
| 	case 0x18: // coast line at oilrigs
 | |
| 	case 0x19:
 | |
| 	case 0x1A:
 | |
| 	case 0x1B:
 | |
| 	case 0x1C:
 | |
| 		TileLoop_Water(tile);
 | |
| 		break;
 | |
| 
 | |
| 	case 0:
 | |
| 		if (!(_tick_counter & 0x400) && CHANCE16(1,2))
 | |
| 			SET_AND_ANIMATE(tile,1,0x80);
 | |
| 		break;
 | |
| 
 | |
| 	case 47:
 | |
| 		if (!(_tick_counter & 0x400) && CHANCE16(1,2))
 | |
| 			SET_AND_ANIMATE(tile,0x30,0x80);
 | |
| 		break;
 | |
| 
 | |
| 	case 79:
 | |
| 		if (!(_tick_counter & 0x400) && CHANCE16(1,2))
 | |
| 			SET_AND_ANIMATE(tile,0x58,0x80);
 | |
| 		break;
 | |
| 
 | |
| 	case 29:
 | |
| 		if (CHANCE16(1,6))
 | |
| 			SET_AND_ANIMATE(tile,0x1E,0x80);
 | |
| 		break;
 | |
| 
 | |
| 	case 1:
 | |
| 		if (!(_tick_counter & 0x400))
 | |
| 			SET_AND_UNANIMATE(tile, 0, 0x83);
 | |
| 		break;
 | |
| 
 | |
| 	case 48:
 | |
| 		if (!(_tick_counter & 0x400))
 | |
| 			SET_AND_UNANIMATE(tile, 0x2F, 0x83);
 | |
| 		break;
 | |
| 
 | |
| 	case 88:
 | |
| 		if (!(_tick_counter & 0x400))
 | |
| 			SET_AND_UNANIMATE(tile, 0x4F, 0x83);
 | |
| 		break;
 | |
| 
 | |
| 	case 10:
 | |
| 		if (CHANCE16(1,3)) {
 | |
| 			SndPlayTileFx(SND_0C_ELECTRIC_SPARK, tile);
 | |
| 			AddAnimatedTile(tile);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case 49:
 | |
| 		CreateEffectVehicleAbove(TileX(tile) * TILE_SIZE + 6, TileY(tile) * TILE_SIZE + 6, 43, EV_SMOKE);
 | |
| 		break;
 | |
| 
 | |
| 
 | |
| 	case 143: {
 | |
| 			Industry *i = GetIndustryByTile(tile);
 | |
| 			if (i->was_cargo_delivered) {
 | |
| 				i->was_cargo_delivered = false;
 | |
| 				SetIndustryAnimationLoop(tile, 0);
 | |
| 				AddAnimatedTile(tile);
 | |
| 			}
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case 161:
 | |
| 		TileLoopIndustry_BubbleGenerator(tile);
 | |
| 		break;
 | |
| 
 | |
| 	case 165:
 | |
| 		AddAnimatedTile(tile);
 | |
| 		break;
 | |
| 
 | |
| 	case 174:
 | |
| 		if (CHANCE16(1, 3)) AddAnimatedTile(tile);
 | |
| 		break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static void ClickTile_Industry(TileIndex tile)
 | |
| {
 | |
| 	ShowIndustryViewWindow(GetIndustryIndex(tile));
 | |
| }
 | |
| 
 | |
| static uint32 GetTileTrackStatus_Industry(TileIndex tile, TransportType mode)
 | |
| {
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static void GetProducedCargo_Industry(TileIndex tile, CargoID *b)
 | |
| {
 | |
| 	const Industry *i = GetIndustryByTile(tile);
 | |
| 
 | |
| 	b[0] = i->produced_cargo[0];
 | |
| 	b[1] = i->produced_cargo[1];
 | |
| }
 | |
| 
 | |
| static void ChangeTileOwner_Industry(TileIndex tile, PlayerID old_player, PlayerID new_player)
 | |
| {
 | |
| 	/* not used */
 | |
| }
 | |
| 
 | |
| void DeleteIndustry(Industry *i)
 | |
| {
 | |
| 	BEGIN_TILE_LOOP(tile_cur, i->width, i->height, i->xy);
 | |
| 		if (IsTileType(tile_cur, MP_INDUSTRY)) {
 | |
| 			if (GetIndustryIndex(tile_cur) == i->index) {
 | |
| 				DoClearSquare(tile_cur);
 | |
| 			}
 | |
| 		} else if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) {
 | |
| 			DeleteOilRig(tile_cur);
 | |
| 		}
 | |
| 	END_TILE_LOOP(tile_cur, i->width, i->height, i->xy);
 | |
| 
 | |
| 	i->xy = 0;
 | |
| 	_industry_sort_dirty = true;
 | |
| 	DeleteSubsidyWithIndustry(i->index);
 | |
| 	DeleteWindowById(WC_INDUSTRY_VIEW, i->index);
 | |
| 	InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
 | |
| }
 | |
| 
 | |
| static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6};
 | |
| 
 | |
| static bool IsBadFarmFieldTile(TileIndex tile)
 | |
| {
 | |
| 	switch (GetTileType(tile)) {
 | |
| 		case MP_CLEAR: return IsClearGround(tile, CLEAR_FIELDS) || IsClearGround(tile, CLEAR_SNOW);
 | |
| 		case MP_TREES: return false;
 | |
| 		default:       return true;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static bool IsBadFarmFieldTile2(TileIndex tile)
 | |
| {
 | |
| 	switch (GetTileType(tile)) {
 | |
| 		case MP_CLEAR: return IsClearGround(tile, CLEAR_SNOW);
 | |
| 		case MP_TREES: return false;
 | |
| 		default:       return true;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void SetupFarmFieldFence(TileIndex tile, int size, byte type, Axis direction)
 | |
| {
 | |
| 	do {
 | |
| 		tile = TILE_MASK(tile);
 | |
| 
 | |
| 		if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) {
 | |
| 			byte or = type;
 | |
| 
 | |
| 			if (or == 1 && CHANCE16(1, 7)) or = 2;
 | |
| 
 | |
| 			if (direction == AXIS_X) {
 | |
| 				SetFenceSE(tile, or);
 | |
| 			} else {
 | |
| 				SetFenceSW(tile, or);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		tile += (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
 | |
| 	} while (--size);
 | |
| }
 | |
| 
 | |
| static void PlantFarmField(TileIndex tile)
 | |
| {
 | |
| 	uint size_x, size_y;
 | |
| 	uint32 r;
 | |
| 	uint count;
 | |
| 	uint counter;
 | |
| 	uint field_type;
 | |
| 	int type;
 | |
| 
 | |
| 	if (_opt.landscape == LT_HILLY) {
 | |
| 		if (GetTileZ(tile) + TILE_HEIGHT * 2 >= _opt.snow_line)
 | |
| 			return;
 | |
| 	}
 | |
| 
 | |
| 	/* determine field size */
 | |
| 	r = (Random() & 0x303) + 0x404;
 | |
| 	if (_opt.landscape == LT_HILLY) r += 0x404;
 | |
| 	size_x = GB(r, 0, 8);
 | |
| 	size_y = GB(r, 8, 8);
 | |
| 
 | |
| 	/* offset tile to match size */
 | |
| 	tile -= TileDiffXY(size_x / 2, size_y / 2);
 | |
| 
 | |
| 	/* check the amount of bad tiles */
 | |
| 	count = 0;
 | |
| 	BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
 | |
| 		cur_tile = TILE_MASK(cur_tile);
 | |
| 		count += IsBadFarmFieldTile(cur_tile);
 | |
| 	END_TILE_LOOP(cur_tile, size_x, size_y, tile)
 | |
| 	if (count * 2 >= size_x * size_y) return;
 | |
| 
 | |
| 	/* determine type of field */
 | |
| 	r = Random();
 | |
| 	counter = GB(r, 5, 3);
 | |
| 	field_type = GB(r, 8, 8) * 9 >> 8;
 | |
| 
 | |
| 	/* make field */
 | |
| 	BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
 | |
| 		cur_tile = TILE_MASK(cur_tile);
 | |
| 		if (!IsBadFarmFieldTile2(cur_tile)) {
 | |
| 			MakeField(cur_tile, field_type);
 | |
| 			SetClearCounter(cur_tile, counter);
 | |
| 			MarkTileDirtyByTile(cur_tile);
 | |
| 		}
 | |
| 	END_TILE_LOOP(cur_tile, size_x, size_y, tile)
 | |
| 
 | |
| 	type = 3;
 | |
| 	if (_opt.landscape != LT_HILLY && _opt.landscape != LT_DESERT) {
 | |
| 		type = _plantfarmfield_type[Random() & 0xF];
 | |
| 	}
 | |
| 
 | |
| 	SetupFarmFieldFence(tile - TileDiffXY(1, 0), size_y, type, AXIS_Y);
 | |
| 	SetupFarmFieldFence(tile - TileDiffXY(0, 1), size_x, type, AXIS_X);
 | |
| 	SetupFarmFieldFence(tile + TileDiffXY(size_x - 1, 0), size_y, type, AXIS_Y);
 | |
| 	SetupFarmFieldFence(tile + TileDiffXY(0, size_y - 1), size_x, type, AXIS_X);
 | |
| }
 | |
| 
 | |
| static void MaybePlantFarmField(const Industry *i)
 | |
| {
 | |
| 	if (CHANCE16(1, 8)) {
 | |
| 		int x = i->width  / 2 + Random() % 31 - 16;
 | |
| 		int y = i->height / 2 + Random() % 31 - 16;
 | |
| 		TileIndex tile = TileAddWrap(i->xy, x, y);
 | |
| 		if (tile != INVALID_TILE) PlantFarmField(tile);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ChopLumberMillTrees(Industry *i)
 | |
| {
 | |
| 	static const TileIndexDiffC _chop_dir[] = {
 | |
| 		{ 0,  1},
 | |
| 		{ 1,  0},
 | |
| 		{ 0, -1},
 | |
| 		{-1,  0}
 | |
| 	};
 | |
| 
 | |
| 	TileIndex tile = i->xy;
 | |
| 	int a;
 | |
| 
 | |
| 	if (!IsIndustryCompleted(tile)) return;
 | |
| 
 | |
| 	/* search outwards as a rectangular spiral */
 | |
| 	for (a = 1; a != 41; a += 2) {
 | |
| 		uint dir;
 | |
| 
 | |
| 		for (dir = 0; dir != 4; dir++) {
 | |
| 			int j = a;
 | |
| 
 | |
| 			do {
 | |
| 				tile = TILE_MASK(tile);
 | |
| 				if (IsTileType(tile, MP_TREES)) {
 | |
| 					PlayerID old_player = _current_player;
 | |
| 					/* found a tree */
 | |
| 
 | |
| 					_current_player = OWNER_NONE;
 | |
| 					_industry_sound_ctr = 1;
 | |
| 					_industry_sound_tile = tile;
 | |
| 					SndPlayTileFx(SND_38_CHAINSAW, tile);
 | |
| 
 | |
| 					DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
 | |
| 					SetTropicZone(tile, TROPICZONE_INVALID);
 | |
| 
 | |
| 					i->cargo_waiting[0] = min(0xffff, i->cargo_waiting[0] + 45);
 | |
| 
 | |
| 					_current_player = old_player;
 | |
| 					return;
 | |
| 				}
 | |
| 				tile += ToTileIndexDiff(_chop_dir[dir]);
 | |
| 			} while (--j);
 | |
| 		}
 | |
| 		tile -= TileDiffXY(1, 1);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const byte _industry_sounds[37][2] = {
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{1, SND_28_SAWMILL},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{1, SND_03_FACTORY_WHISTLE},
 | |
| 	{1, SND_03_FACTORY_WHISTLE},
 | |
| 	{0},
 | |
| 	{3, SND_24_SHEEP},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{1, SND_28_SAWMILL},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{1, SND_03_FACTORY_WHISTLE},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{1, SND_33_PLASTIC_MINE},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| };
 | |
| 
 | |
| 
 | |
| static void ProduceIndustryGoods(Industry *i)
 | |
| {
 | |
| 	uint32 r;
 | |
| 	uint num;
 | |
| 
 | |
| 	/* play a sound? */
 | |
| 	if ((i->counter & 0x3F) == 0) {
 | |
| 		if (CHANCE16R(1,14,r) && (num=_industry_sounds[i->type][0]) != 0) {
 | |
| 			SndPlayTileFx(
 | |
| 				_industry_sounds[i->type][1] + (((r >> 16) * num) >> 16),
 | |
| 				i->xy);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	i->counter--;
 | |
| 
 | |
| 	/* produce some cargo */
 | |
| 	if ((i->counter & 0xFF) == 0) {
 | |
| 		i->cargo_waiting[0] = min(0xffff, i->cargo_waiting[0] + i->production_rate[0]);
 | |
| 		i->cargo_waiting[1] = min(0xffff, i->cargo_waiting[1] + i->production_rate[1]);
 | |
| 
 | |
| 		if (i->type == IT_FARM) {
 | |
| 			MaybePlantFarmField(i);
 | |
| 		} else if (i->type == IT_LUMBER_MILL && (i->counter & 0x1FF) == 0) {
 | |
| 			ChopLumberMillTrees(i);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void OnTick_Industry(void)
 | |
| {
 | |
| 	Industry *i;
 | |
| 
 | |
| 	if (_industry_sound_ctr != 0) {
 | |
| 		_industry_sound_ctr++;
 | |
| 
 | |
| 		if (_industry_sound_ctr == 75) {
 | |
| 			SndPlayTileFx(SND_37_BALLOON_SQUEAK, _industry_sound_tile);
 | |
| 		} else if (_industry_sound_ctr == 160) {
 | |
| 			_industry_sound_ctr = 0;
 | |
| 			SndPlayTileFx(SND_36_CARTOON_CRASH, _industry_sound_tile);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (_game_mode == GM_EDITOR) return;
 | |
| 
 | |
| 	FOR_ALL_INDUSTRIES(i) {
 | |
| 		if (i->xy != 0) ProduceIndustryGoods(i);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static bool CheckNewIndustry_NULL(TileIndex tile)
 | |
| {
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool CheckNewIndustry_Forest(TileIndex tile)
 | |
| {
 | |
| 	if (_opt.landscape == LT_HILLY) {
 | |
| 		if (GetTileZ(tile) < _opt.snow_line + TILE_HEIGHT * 2U) {
 | |
| 			_error_message = STR_4831_FOREST_CAN_ONLY_BE_PLANTED;
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool CheckNewIndustry_OilRefinery(TileIndex tile)
 | |
| {
 | |
| 	if (_game_mode == GM_EDITOR) return true;
 | |
| 	if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < 16) return true;
 | |
| 
 | |
| 	_error_message = STR_483B_CAN_ONLY_BE_POSITIONED;
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| extern bool _ignore_restrictions;
 | |
| 
 | |
| static bool CheckNewIndustry_OilRig(TileIndex tile)
 | |
| {
 | |
| 	if (_game_mode == GM_EDITOR && _ignore_restrictions) return true;
 | |
| 	if (TileHeight(tile) == 0 &&
 | |
| 			DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < 16)   return true;
 | |
| 
 | |
| 	_error_message = STR_483B_CAN_ONLY_BE_POSITIONED;
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static bool CheckNewIndustry_Farm(TileIndex tile)
 | |
| {
 | |
| 	if (_opt.landscape == LT_HILLY) {
 | |
| 		if (GetTileZ(tile) + TILE_HEIGHT * 2 >= _opt.snow_line) {
 | |
| 			_error_message = STR_0239_SITE_UNSUITABLE;
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool CheckNewIndustry_Plantation(TileIndex tile)
 | |
| {
 | |
| 	if (GetTropicZone(tile) == TROPICZONE_DESERT) {
 | |
| 		_error_message = STR_0239_SITE_UNSUITABLE;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool CheckNewIndustry_Water(TileIndex tile)
 | |
| {
 | |
| 	if (GetTropicZone(tile) != TROPICZONE_DESERT) {
 | |
| 		_error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool CheckNewIndustry_Lumbermill(TileIndex tile)
 | |
| {
 | |
| 	if (GetTropicZone(tile) != TROPICZONE_RAINFOREST) {
 | |
| 		_error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST;
 | |
| 		return false;
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool CheckNewIndustry_BubbleGen(TileIndex tile)
 | |
| {
 | |
| 	return GetTileZ(tile) <= TILE_HEIGHT * 4;
 | |
| }
 | |
| 
 | |
| typedef bool CheckNewIndustryProc(TileIndex tile);
 | |
| static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = {
 | |
| 	CheckNewIndustry_NULL,
 | |
| 	CheckNewIndustry_Forest,
 | |
| 	CheckNewIndustry_OilRefinery,
 | |
| 	CheckNewIndustry_Farm,
 | |
| 	CheckNewIndustry_Plantation,
 | |
| 	CheckNewIndustry_Water,
 | |
| 	CheckNewIndustry_Lumbermill,
 | |
| 	CheckNewIndustry_BubbleGen,
 | |
| 	CheckNewIndustry_OilRig
 | |
| };
 | |
| 
 | |
| static bool CheckSuitableIndustryPos(TileIndex tile)
 | |
| {
 | |
| 	uint x = TileX(tile);
 | |
| 	uint y = TileY(tile);
 | |
| 
 | |
| 	if (x < 2 || y < 2 || x > MapMaxX() - 3 || y > MapMaxY() - 3) {
 | |
| 		_error_message = STR_0239_SITE_UNSUITABLE;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static const Town *CheckMultipleIndustryInTown(TileIndex tile, int type)
 | |
| {
 | |
| 	const Town *t;
 | |
| 	const Industry *i;
 | |
| 
 | |
| 	t = ClosestTownFromTile(tile, (uint)-1);
 | |
| 
 | |
| 	if (_patches.multiple_industry_per_town) return t;
 | |
| 
 | |
| 	FOR_ALL_INDUSTRIES(i) {
 | |
| 		if (i->xy != 0 &&
 | |
| 				i->type == (byte)type &&
 | |
| 				i->town == t) {
 | |
| 			_error_message = STR_0287_ONLY_ONE_ALLOWED_PER_TOWN;
 | |
| 			return NULL;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return t;
 | |
| }
 | |
| 
 | |
| static const byte _industry_section_bits[] = {
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 4, 2, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 4, 2, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16,
 | |
| };
 | |
| 
 | |
| static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, int type, const Town *t)
 | |
| {
 | |
| 	_error_message = STR_0239_SITE_UNSUITABLE;
 | |
| 
 | |
| 	do {
 | |
| 		TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
 | |
| 
 | |
| 		if (!IsValidTile(cur_tile)) {
 | |
| 			if (it->gfx == 0xff) continue;
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		if (it->gfx == 0xFF) {
 | |
| 			if (!IsTileType(cur_tile, MP_WATER) ||
 | |
| 					GetTileSlope(cur_tile, NULL) != SLOPE_FLAT) {
 | |
| 				return false;
 | |
| 			}
 | |
| 		} else {
 | |
| 			if (!EnsureNoVehicle(cur_tile)) return false;
 | |
| 
 | |
| 			if (type == IT_OIL_RIG)  {
 | |
| 				if (!IsTileType(cur_tile, MP_WATER) || _m[cur_tile].m5 != 0) return false;
 | |
| 			} else {
 | |
| 				Slope tileh;
 | |
| 
 | |
| 				if (IsTileType(cur_tile, MP_WATER) && _m[cur_tile].m5 == 0) return false;
 | |
| 
 | |
| 				tileh = GetTileSlope(cur_tile, NULL);
 | |
| 				if (IsSteepSlope(tileh)) return false;
 | |
| 
 | |
| 				if (tileh != SLOPE_FLAT) {
 | |
| 					Slope t;
 | |
| 					byte bits = _industry_section_bits[it->gfx];
 | |
| 
 | |
| 					if (bits & 0x10) return false;
 | |
| 
 | |
| 					t = ComplementSlope(tileh);
 | |
| 
 | |
| 					if (bits & 1 && (t & SLOPE_NW)) return false;
 | |
| 					if (bits & 2 && (t & SLOPE_NE)) return false;
 | |
| 					if (bits & 4 && (t & SLOPE_SW)) return false;
 | |
| 					if (bits & 8 && (t & SLOPE_SE)) return false;
 | |
| 				}
 | |
| 
 | |
| 				if (type == IT_BANK_TEMP) {
 | |
| 					if (!IsTileType(cur_tile, MP_HOUSE) || t->population < 1200) {
 | |
| 						_error_message = STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS;
 | |
| 						return false;
 | |
| 					}
 | |
| 				} else if (type == IT_BANK_TROPIC_ARCTIC) {
 | |
| 					if (!IsTileType(cur_tile, MP_HOUSE)) {
 | |
| 						_error_message = STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS;
 | |
| 						return false;
 | |
| 					}
 | |
| 				} else if (type == IT_TOY_SHOP) {
 | |
| 					if (DistanceMax(t->xy, cur_tile) > 9) return false;
 | |
| 					if (!IsTileType(cur_tile, MP_HOUSE)) goto do_clear;
 | |
| 				} else if (type == IT_WATER_TOWER) {
 | |
| 					if (!IsTileType(cur_tile, MP_HOUSE)) {
 | |
| 						_error_message = STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS;
 | |
| 						return false;
 | |
| 					}
 | |
| 				} else {
 | |
| do_clear:
 | |
| 					if (CmdFailed(DoCommand(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR)))
 | |
| 						return false;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	} while ((++it)->ti.x != -0x80);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool CheckIfTooCloseToIndustry(TileIndex tile, int type)
 | |
| {
 | |
| 	const IndustrySpec *indspec = GetIndustrySpec(type);
 | |
| 	const Industry *i;
 | |
| 
 | |
| 	// accepting industries won't be close, not even with patch
 | |
| 	if (_patches.same_industry_close && indspec->accepts_cargo[0] == CT_INVALID)
 | |
| 		return true;
 | |
| 
 | |
| 	FOR_ALL_INDUSTRIES(i) {
 | |
| 		// check if an industry that accepts the same goods is nearby
 | |
| 		if (i->xy != 0 &&
 | |
| 				DistanceMax(tile, i->xy) <= 14 &&
 | |
| 				indspec->accepts_cargo[0] != CT_INVALID &&
 | |
| 				indspec->accepts_cargo[0] == i->accepts_cargo[0] && (
 | |
| 					_game_mode != GM_EDITOR ||
 | |
| 					!_patches.same_industry_close ||
 | |
| 					!_patches.multiple_industry_per_town
 | |
| 				)) {
 | |
| 			_error_message = STR_INDUSTRY_TOO_CLOSE;
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		// check "not close to" field.
 | |
| 		if (i->xy != 0 &&
 | |
| 				(i->type == indspec->conflicting[0] || i->type == indspec->conflicting[1] || i->type == indspec->conflicting[2]) &&
 | |
| 				DistanceMax(tile, i->xy) <= 14) {
 | |
| 			_error_message = STR_INDUSTRY_TOO_CLOSE;
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static Industry *AllocateIndustry(void)
 | |
| {
 | |
| 	Industry *i;
 | |
| 
 | |
| 	FOR_ALL_INDUSTRIES(i) {
 | |
| 		if (i->xy == 0) {
 | |
| 			uint index = i->index;
 | |
| 
 | |
| 			if (i->index > _total_industries) _total_industries = i->index;
 | |
| 
 | |
| 			memset(i, 0, sizeof(*i));
 | |
| 			i->index = index;
 | |
| 
 | |
| 			return i;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Check if we can add a block to the pool */
 | |
| 	return AddBlockToPool(&_industry_pool) ? AllocateIndustry() : NULL;
 | |
| }
 | |
| 
 | |
| static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const IndustryTileTable *it, const Town *t, byte owner)
 | |
| {
 | |
| 	const IndustrySpec *indspec = GetIndustrySpec(type);
 | |
| 	uint32 r;
 | |
| 	int j;
 | |
| 
 | |
| 	i->xy = tile;
 | |
| 	i->width = i->height = 0;
 | |
| 	i->type = type;
 | |
| 
 | |
| 	i->produced_cargo[0] = indspec->produced_cargo[0];
 | |
| 	i->produced_cargo[1] = indspec->produced_cargo[1];
 | |
| 	i->accepts_cargo[0] = indspec->accepts_cargo[0];
 | |
| 	i->accepts_cargo[1] = indspec->accepts_cargo[1];
 | |
| 	i->accepts_cargo[2] = indspec->accepts_cargo[2];
 | |
| 	i->production_rate[0] = indspec->production_rate[0];
 | |
| 	i->production_rate[1] = indspec->production_rate[1];
 | |
| 
 | |
| 	if (_patches.smooth_economy) {
 | |
| 		i->production_rate[0] = min((RandomRange(256) + 128) * i->production_rate[0] >> 8 , 255);
 | |
| 		i->production_rate[1] = min((RandomRange(256) + 128) * i->production_rate[1] >> 8 , 255);
 | |
| 	}
 | |
| 
 | |
| 	i->town = t;
 | |
| 	i->owner = owner;
 | |
| 
 | |
| 	r = Random();
 | |
| 	i->color_map = GB(r, 8, 4);
 | |
| 	i->counter = GB(r, 0, 12);
 | |
| 	i->cargo_waiting[0] = 0;
 | |
| 	i->cargo_waiting[1] = 0;
 | |
| 	i->last_mo_production[0] = 0;
 | |
| 	i->last_mo_production[1] = 0;
 | |
| 	i->last_mo_transported[0] = 0;
 | |
| 	i->last_mo_transported[1] = 0;
 | |
| 	i->pct_transported[0] = 0;
 | |
| 	i->pct_transported[1] = 0;
 | |
| 	i->total_transported[0] = 0;
 | |
| 	i->total_transported[1] = 0;
 | |
| 	i->was_cargo_delivered = false;
 | |
| 	i->last_prod_year = _cur_year;
 | |
| 	i->total_production[0] = i->production_rate[0] * 8;
 | |
| 	i->total_production[1] = i->production_rate[1] * 8;
 | |
| 
 | |
| 	if (!_generating_world) i->total_production[0] = i->total_production[1] = 0;
 | |
| 
 | |
| 	i->prod_level = 0x10;
 | |
| 
 | |
| 	do {
 | |
| 		TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
 | |
| 
 | |
| 		if (it->gfx != 0xFF) {
 | |
| 			byte size;
 | |
| 
 | |
| 			size = it->ti.x;
 | |
| 			if (size > i->width) i->width = size;
 | |
| 			size = it->ti.y;
 | |
| 			if (size > i->height)i->height = size;
 | |
| 
 | |
| 			DoCommand(cur_tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
 | |
| 
 | |
| 			MakeIndustry(cur_tile, i->index, it->gfx);
 | |
| 			if (_generating_world) _m[cur_tile].m1 = 0x1E; /* maturity */
 | |
| 		}
 | |
| 	} while ((++it)->ti.x != -0x80);
 | |
| 
 | |
| 	i->width++;
 | |
| 	i->height++;
 | |
| 
 | |
| 	if (i->type == IT_FARM || i->type == IT_FARM_2) {
 | |
| 		tile = i->xy + TileDiffXY(i->width / 2, i->height / 2);
 | |
| 		for (j = 0; j != 50; j++) {
 | |
| 			int x = Random() % 31 - 16;
 | |
| 			int y = Random() % 31 - 16;
 | |
| 			TileIndex new_tile = TileAddWrap(tile, x, y);
 | |
| 
 | |
| 			if (new_tile != INVALID_TILE) PlantFarmField(new_tile);
 | |
| 		}
 | |
| 	}
 | |
| 	_industry_sort_dirty = true;
 | |
| 	InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
 | |
| }
 | |
| 
 | |
| /** Build/Fund an industry
 | |
|  * @param tile tile where industry is built
 | |
|  * @param p1 industry type @see build_industry.h and @see industry.h
 | |
|  * @param p2 unused
 | |
|  */
 | |
| int32 CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	const Town *t;
 | |
| 	Industry *i;
 | |
| 	int num;
 | |
| 	const IndustryTileTable * const *itt;
 | |
| 	const IndustryTileTable *it;
 | |
| 	const IndustrySpec *indspec;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_OTHER);
 | |
| 
 | |
| 	if (!CheckSuitableIndustryPos(tile)) return CMD_ERROR;
 | |
| 
 | |
| 	/* Check if the to-be built/founded industry is available for this climate.
 | |
| 	 * Unfortunately we have no easy way of checking, except for looping the table */
 | |
| 	{
 | |
| 		const byte *i;
 | |
| 		bool found = false;
 | |
| 
 | |
| 		for (i = &_build_industry_types[_opt_ptr->landscape][0]; i != endof(_build_industry_types[_opt_ptr->landscape]); i++) {
 | |
| 			if (*i == p1) {
 | |
| 				found = true;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 		if (!found) return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	indspec = GetIndustrySpec(p1);
 | |
| 	/* If the patch for raw-material industries is not on, you cannot build raw-material industries.
 | |
| 	 * Raw material industries are industries that do not accept cargo (at least for now)
 | |
| 	 * Exclude the lumber mill (only "raw" industry that can be built) */
 | |
| 	if (!_patches.build_rawmaterial_ind &&
 | |
| 			indspec->accepts_cargo[0] == CT_INVALID &&
 | |
| 			indspec->accepts_cargo[1] == CT_INVALID &&
 | |
| 			indspec->accepts_cargo[2] == CT_INVALID &&
 | |
| 			p1 != IT_LUMBER_MILL) {
 | |
| 		return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	if (!_check_new_industry_procs[indspec->check_proc](tile)) return CMD_ERROR;
 | |
| 
 | |
| 	t = CheckMultipleIndustryInTown(tile, p1);
 | |
| 	if (t == NULL) return CMD_ERROR;
 | |
| 
 | |
| 	num = indspec->num_table;
 | |
| 	itt = indspec->table;
 | |
| 
 | |
| 	do {
 | |
| 		if (--num < 0) return_cmd_error(STR_0239_SITE_UNSUITABLE);
 | |
| 	} while (!CheckIfIndustryTilesAreFree(tile, it = itt[num], p1, t));
 | |
| 
 | |
| 
 | |
| 	if (!CheckIfTooCloseToIndustry(tile, p1)) return CMD_ERROR;
 | |
| 
 | |
| 	i = AllocateIndustry();
 | |
| 	if (i == NULL) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) DoCreateNewIndustry(i, tile, p1, it, t, OWNER_NONE);
 | |
| 
 | |
| 	return (_price.build_industry >> 5) * indspec->cost_multiplier;
 | |
| }
 | |
| 
 | |
| 
 | |
| Industry *CreateNewIndustry(TileIndex tile, IndustryType type)
 | |
| {
 | |
| 	const Town *t;
 | |
| 	const IndustryTileTable *it;
 | |
| 	Industry *i;
 | |
| 
 | |
| 	const IndustrySpec *indspec;
 | |
| 
 | |
| 	if (!CheckSuitableIndustryPos(tile)) return NULL;
 | |
| 
 | |
| 	indspec =  GetIndustrySpec(type);
 | |
| 
 | |
| 	if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL;
 | |
| 
 | |
| 	t = CheckMultipleIndustryInTown(tile, type);
 | |
| 	if (t == NULL) return NULL;
 | |
| 
 | |
| 	/* pick a random layout */
 | |
| 	it = indspec->table[RandomRange(indspec->num_table)];
 | |
| 
 | |
| 	if (!CheckIfIndustryTilesAreFree(tile, it, type, t)) return NULL;
 | |
| 	if (!CheckIfTooCloseToIndustry(tile, type)) return NULL;
 | |
| 
 | |
| 	i = AllocateIndustry();
 | |
| 	if (i == NULL) return NULL;
 | |
| 
 | |
| 	DoCreateNewIndustry(i, tile, type, it, t, OWNER_NONE);
 | |
| 
 | |
| 	return i;
 | |
| }
 | |
| 
 | |
| static const byte _numof_industry_table[4][12] = {
 | |
| 	// difficulty settings for number of industries
 | |
| 	{0, 0, 0, 0, 0, 0, 0, 0,  0,  0,  0},   //none
 | |
| 	{0, 1, 1, 1, 2, 2, 3, 3,  4,  4,  5},   //low
 | |
| 	{0, 1, 2, 3, 4, 5, 6, 7,  8,  9, 10},   //normal
 | |
| 	{0, 2, 3, 4, 6, 7, 8, 9, 10, 10, 10},   //high
 | |
| };
 | |
| 
 | |
| static void PlaceInitialIndustry(IndustryType type, int amount)
 | |
| {
 | |
| 	int num = _numof_industry_table[_opt.diff.number_industries][amount];
 | |
| 
 | |
| 	if (type == IT_OIL_REFINERY || type == IT_OIL_RIG) {
 | |
| 		// These are always placed next to the coastline, so we scale by the perimeter instead.
 | |
| 		num = ScaleByMapSize1D(num);
 | |
| 	} else {
 | |
| 		num = ScaleByMapSize(num);
 | |
| 	}
 | |
| 
 | |
| 	if (_opt.diff.number_industries != 0) {
 | |
| 		PlayerID old_player = _current_player;
 | |
| 		_current_player = OWNER_NONE;
 | |
| 		assert(num > 0);
 | |
| 
 | |
| 		do {
 | |
| 			uint i;
 | |
| 
 | |
| 			for (i = 0; i < 2000; i++) {
 | |
| 				if (CreateNewIndustry(RandomTile(), type) != NULL) break;
 | |
| 			}
 | |
| 		} while (--num);
 | |
| 
 | |
| 		_current_player = old_player;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void GenerateIndustries(void)
 | |
| {
 | |
| 	const byte *b;
 | |
| 
 | |
| 	b = _industry_create_table[_opt.landscape];
 | |
| 	do {
 | |
| 		PlaceInitialIndustry(b[1], b[0]);
 | |
| 	} while ( (b+=2)[0] != 0);
 | |
| }
 | |
| 
 | |
| /* Change industry production or do closure */
 | |
| static void ExtChangeIndustryProduction(Industry *i)
 | |
| {
 | |
| 	bool closeit = true;
 | |
| 	int j;
 | |
| 	const IndustrySpec *indspec = GetIndustrySpec(i->type);
 | |
| 
 | |
| 	switch (_industry_close_mode[i->type]) {
 | |
| 		case INDUSTRYLIFE_NOT_CLOSABLE:
 | |
| 			return;
 | |
| 
 | |
| 		case INDUSTRYLIFE_CLOSABLE:
 | |
| 			if ((byte)(_cur_year - i->last_prod_year) < 5 || !CHANCE16(1, 180))
 | |
| 				closeit = false;
 | |
| 			break;
 | |
| 
 | |
| 		default: /* INDUSTRY_PRODUCTION */
 | |
| 			for (j = 0; j < 2 && i->produced_cargo[j] != CT_INVALID; j++){
 | |
| 				uint32 r = Random();
 | |
| 				int old, new, percent;
 | |
| 				int mag;
 | |
| 
 | |
| 				new = old = i->production_rate[j];
 | |
| 				if (CHANCE16I(20, 1024, r))
 | |
| 					new -= ((RandomRange(50) + 10) * old) >> 8;
 | |
| 				if (CHANCE16I(20 + (i->pct_transported[j] * 20 >> 8), 1024, r >> 16))
 | |
| 					new += ((RandomRange(50) + 10) * old) >> 8;
 | |
| 
 | |
| 				new = clamp(new, 0, 255);
 | |
| 				if (new == old) {
 | |
| 					closeit = false;
 | |
| 					continue;
 | |
| 				}
 | |
| 
 | |
| 				percent = new * 100 / old - 100;
 | |
| 				i->production_rate[j] = new;
 | |
| 
 | |
| 				if (new >= indspec->production_rate[j] / 4)
 | |
| 					closeit = false;
 | |
| 
 | |
| 				mag = abs(percent);
 | |
| 				if (mag >= 10) {
 | |
| 					SetDParam(2, mag);
 | |
| 					SetDParam(0, _cargoc.names_s[i->produced_cargo[j]]);
 | |
| 					SetDParam(1, i->index);
 | |
| 					AddNewsItem(
 | |
| 						percent >= 0 ? STR_INDUSTRY_PROD_GOUP : STR_INDUSTRY_PROD_GODOWN,
 | |
| 						NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0),
 | |
| 						i->xy + TileDiffXY(1, 1), 0
 | |
| 					);
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	/* If industry will be closed down, show this */
 | |
| 	if (closeit) {
 | |
| 		i->prod_level = 0;
 | |
| 		SetDParam(0, i->index);
 | |
| 		AddNewsItem(
 | |
| 			indspec->closure_text,
 | |
| 			NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0),
 | |
| 			i->xy + TileDiffXY(1, 1), 0
 | |
| 		);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static void UpdateIndustryStatistics(Industry *i)
 | |
| {
 | |
| 	byte pct;
 | |
| 
 | |
| 	if (i->produced_cargo[0] != CT_INVALID) {
 | |
| 		pct = 0;
 | |
| 		if (i->last_mo_production[0] != 0) {
 | |
| 			i->last_prod_year = _cur_year;
 | |
| 			pct = min(i->last_mo_transported[0] * 256 / i->last_mo_production[0],255);
 | |
| 		}
 | |
| 		i->pct_transported[0] = pct;
 | |
| 
 | |
| 		i->total_production[0] = i->last_mo_production[0];
 | |
| 		i->last_mo_production[0] = 0;
 | |
| 
 | |
| 		i->total_transported[0] = i->last_mo_transported[0];
 | |
| 		i->last_mo_transported[0] = 0;
 | |
| 	}
 | |
| 
 | |
| 	if (i->produced_cargo[1] != CT_INVALID) {
 | |
| 		pct = 0;
 | |
| 		if (i->last_mo_production[1] != 0) {
 | |
| 			i->last_prod_year = _cur_year;
 | |
| 			pct = min(i->last_mo_transported[1] * 256 / i->last_mo_production[1],255);
 | |
| 		}
 | |
| 		i->pct_transported[1] = pct;
 | |
| 
 | |
| 		i->total_production[1] = i->last_mo_production[1];
 | |
| 		i->last_mo_production[1] = 0;
 | |
| 
 | |
| 		i->total_transported[1] = i->last_mo_transported[1];
 | |
| 		i->last_mo_transported[1] = 0;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	if (i->produced_cargo[0] != CT_INVALID || i->produced_cargo[1] != CT_INVALID)
 | |
| 		InvalidateWindow(WC_INDUSTRY_VIEW, i->index);
 | |
| 
 | |
| 	if (i->prod_level == 0) {
 | |
| 		DeleteIndustry(i);
 | |
| 	} else if (_patches.smooth_economy) {
 | |
| 		ExtChangeIndustryProduction(i);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const byte _new_industry_rand[4][32] = {
 | |
| 	{12,12,12,12,12,12,12, 0, 0, 6, 6, 9, 9, 3, 3, 3,18,18, 4, 4, 2, 2, 5, 5, 5, 5, 5, 5, 1, 1, 8, 8},
 | |
| 	{16,16,16, 0, 0, 0, 9, 9, 9, 9,13,13, 3, 3, 3, 3,15,15,15, 4, 4,11,11,11,11,11,14,14, 1, 1, 7, 7},
 | |
| 	{21,21,21,24,22,22,22,22,23,23,16,16,16, 4, 4,19,19,19,13,13,20,20,20,11,11,11,17,17,17,10,10,10},
 | |
| 	{30,30,30,36,36,31,31,31,27,27,27,28,28,28,26,26,26,34,34,34,35,35,35,29,29,29,32,32,32,33,33,33},
 | |
| };
 | |
| 
 | |
| static void MaybeNewIndustry(uint32 r)
 | |
| {
 | |
| 	int type;
 | |
| 	int j;
 | |
| 	Industry *i;
 | |
| 
 | |
| 	type = _new_industry_rand[_opt.landscape][GB(r, 16, 5)];
 | |
| 
 | |
| 	if (type == IT_OIL_WELL && _date > 10958) return;
 | |
| 	if (type == IT_OIL_RIG  && _date < 14610) return;
 | |
| 
 | |
| 	j = 2000;
 | |
| 	for (;;) {
 | |
| 		i = CreateNewIndustry(RandomTile(), type);
 | |
| 		if (i != NULL) break;
 | |
| 		if (--j == 0) return;
 | |
| 	}
 | |
| 
 | |
| 	SetDParam(0, type + STR_4802_COAL_MINE);
 | |
| 	SetDParam(1, i->town->index);
 | |
| 	AddNewsItem(
 | |
| 		(type != IT_FOREST && type != IT_FRUIT_PLANTATION && type != IT_RUBBER_PLANTATION && type != IT_COTTON_CANDY) ?
 | |
| 			STR_482D_NEW_UNDER_CONSTRUCTION : STR_482E_NEW_BEING_PLANTED_NEAR,
 | |
| 		NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY,0), i->xy, 0
 | |
| 	);
 | |
| }
 | |
| 
 | |
| static void ChangeIndustryProduction(Industry *i)
 | |
| {
 | |
| 	bool only_decrease = false;
 | |
| 	StringID str = STR_NULL;
 | |
| 	int type = i->type;
 | |
| 	const IndustrySpec *indspec = GetIndustrySpec(type);
 | |
| 
 | |
| 	switch (_industry_close_mode[type]) {
 | |
| 		case INDUSTRYLIFE_NOT_CLOSABLE:
 | |
| 			return;
 | |
| 
 | |
| 		case INDUSTRYLIFE_PRODUCTION:
 | |
| 			/* decrease or increase */
 | |
| 			if (type == IT_OIL_WELL && _opt.landscape == LT_NORMAL)
 | |
| 				only_decrease = true;
 | |
| 
 | |
| 			if (only_decrease || CHANCE16(1,3)) {
 | |
| 				/* If you transport > 60%, 66% chance we increase, else 33% chance we increase */
 | |
| 				if (!only_decrease && (i->pct_transported[0] > 153) != CHANCE16(1,3)) {
 | |
| 					/* Increase production */
 | |
| 					if (i->prod_level != 0x80) {
 | |
| 						byte b;
 | |
| 
 | |
| 						i->prod_level <<= 1;
 | |
| 
 | |
| 						b = i->production_rate[0] * 2;
 | |
| 						if (i->production_rate[0] >= 128)
 | |
| 							b = 0xFF;
 | |
| 						i->production_rate[0] = b;
 | |
| 
 | |
| 						b = i->production_rate[1] * 2;
 | |
| 						if (i->production_rate[1] >= 128)
 | |
| 							b = 0xFF;
 | |
| 						i->production_rate[1] = b;
 | |
| 
 | |
| 						str = indspec->production_up_text;
 | |
| 					}
 | |
| 				} else {
 | |
| 					/* Decrease production */
 | |
| 					if (i->prod_level == 4) {
 | |
| 						i->prod_level = 0;
 | |
| 						str = indspec->closure_text;
 | |
| 					} else {
 | |
| 						i->prod_level >>= 1;
 | |
| 						i->production_rate[0] = (i->production_rate[0] + 1) >> 1;
 | |
| 						i->production_rate[1] = (i->production_rate[1] + 1) >> 1;
 | |
| 
 | |
| 						str = indspec->production_down_text;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case INDUSTRYLIFE_CLOSABLE:
 | |
| 			/* maybe close */
 | |
| 			if ( (byte)(_cur_year - i->last_prod_year) >= 5 && CHANCE16(1,2)) {
 | |
| 				i->prod_level = 0;
 | |
| 				str = indspec->closure_text;
 | |
| 			}
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	if (str != STR_NULL) {
 | |
| 		SetDParam(0, i->index);
 | |
| 		AddNewsItem(str, NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0), i->xy + TileDiffXY(1, 1), 0);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void IndustryMonthlyLoop(void)
 | |
| {
 | |
| 	Industry *i;
 | |
| 	PlayerID old_player = _current_player;
 | |
| 	_current_player = OWNER_NONE;
 | |
| 
 | |
| 	FOR_ALL_INDUSTRIES(i) {
 | |
| 		if (i->xy != 0) UpdateIndustryStatistics(i);
 | |
| 	}
 | |
| 
 | |
| 	/* 3% chance that we start a new industry */
 | |
| 	if (CHANCE16(3, 100)) {
 | |
| 		MaybeNewIndustry(Random());
 | |
| 	} else if (!_patches.smooth_economy && _total_industries > 0) {
 | |
| 		i = GetIndustry(RandomRange(_total_industries));
 | |
| 		if (i->xy != 0) ChangeIndustryProduction(i);
 | |
| 	}
 | |
| 
 | |
| 	_current_player = old_player;
 | |
| 
 | |
| 	// production-change
 | |
| 	_industry_sort_dirty = true;
 | |
| 	InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
 | |
| }
 | |
| 
 | |
| 
 | |
| void InitializeIndustries(void)
 | |
| {
 | |
| 	CleanPool(&_industry_pool);
 | |
| 	AddBlockToPool(&_industry_pool);
 | |
| 
 | |
| 	_total_industries = 0;
 | |
| 	_industry_sort_dirty = true;
 | |
| }
 | |
| 
 | |
| const TileTypeProcs _tile_type_industry_procs = {
 | |
| 	DrawTile_Industry,					/* draw_tile_proc */
 | |
| 	GetSlopeZ_Industry,					/* get_slope_z_proc */
 | |
| 	ClearTile_Industry,					/* clear_tile_proc */
 | |
| 	GetAcceptedCargo_Industry,	/* get_accepted_cargo_proc */
 | |
| 	GetTileDesc_Industry,				/* get_tile_desc_proc */
 | |
| 	GetTileTrackStatus_Industry,/* get_tile_track_status_proc */
 | |
| 	ClickTile_Industry,					/* click_tile_proc */
 | |
| 	AnimateTile_Industry,				/* animate_tile_proc */
 | |
| 	TileLoop_Industry,					/* tile_loop_proc */
 | |
| 	ChangeTileOwner_Industry,		/* change_tile_owner_proc */
 | |
| 	GetProducedCargo_Industry,  /* get_produced_cargo_proc */
 | |
| 	NULL,												/* vehicle_enter_tile_proc */
 | |
| 	GetSlopeTileh_Industry,			/* get_slope_tileh_proc */
 | |
| };
 | |
| 
 | |
| static const SaveLoad _industry_desc[] = {
 | |
| 	SLE_CONDVAR(Industry, xy,					SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
 | |
| 	SLE_CONDVAR(Industry, xy,					SLE_UINT32, 6, SL_MAX_VERSION),
 | |
| 	SLE_VAR(Industry,width,						SLE_UINT8),
 | |
| 	SLE_VAR(Industry,height,					SLE_UINT8),
 | |
| 	SLE_REF(Industry,town,						REF_TOWN),
 | |
| 	SLE_ARR(Industry,produced_cargo,  SLE_UINT8, 2),
 | |
| 	SLE_ARR(Industry,cargo_waiting,   SLE_UINT16, 2),
 | |
| 	SLE_ARR(Industry,production_rate, SLE_UINT8, 2),
 | |
| 	SLE_ARR(Industry,accepts_cargo,		SLE_UINT8, 3),
 | |
| 	SLE_VAR(Industry,prod_level,			SLE_UINT8),
 | |
| 	SLE_ARR(Industry,last_mo_production,SLE_UINT16, 2),
 | |
| 	SLE_ARR(Industry,last_mo_transported,SLE_UINT16, 2),
 | |
| 	SLE_ARR(Industry,pct_transported,SLE_UINT8, 2),
 | |
| 	SLE_ARR(Industry,total_production,SLE_UINT16, 2),
 | |
| 	SLE_ARR(Industry,total_transported,SLE_UINT16, 2),
 | |
| 
 | |
| 	SLE_VAR(Industry,counter,					SLE_UINT16),
 | |
| 
 | |
| 	SLE_VAR(Industry,type,						SLE_UINT8),
 | |
| 	SLE_VAR(Industry,owner,						SLE_UINT8),
 | |
| 	SLE_VAR(Industry,color_map,				SLE_UINT8),
 | |
| 	SLE_VAR(Industry,last_prod_year,	SLE_UINT8),
 | |
| 	SLE_VAR(Industry,was_cargo_delivered,SLE_UINT8),
 | |
| 
 | |
| 	// reserve extra space in savegame here. (currently 32 bytes)
 | |
| 	SLE_CONDNULL(32, 2, SL_MAX_VERSION),
 | |
| 
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static void Save_INDY(void)
 | |
| {
 | |
| 	Industry *ind;
 | |
| 
 | |
| 	// Write the vehicles
 | |
| 	FOR_ALL_INDUSTRIES(ind) {
 | |
| 		if (ind->xy != 0) {
 | |
| 			SlSetArrayIndex(ind->index);
 | |
| 			SlObject(ind, _industry_desc);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Load_INDY(void)
 | |
| {
 | |
| 	int index;
 | |
| 
 | |
| 	_total_industries = 0;
 | |
| 
 | |
| 	while ((index = SlIterateArray()) != -1) {
 | |
| 		Industry *i;
 | |
| 
 | |
| 		if (!AddBlockIfNeeded(&_industry_pool, index))
 | |
| 			error("Industries: failed loading savegame: too many industries");
 | |
| 
 | |
| 		i = GetIndustry(index);
 | |
| 		SlObject(i, _industry_desc);
 | |
| 
 | |
| 		if (index > _total_industries) _total_industries = index;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| const ChunkHandler _industry_chunk_handlers[] = {
 | |
| 	{ 'INDY', Save_INDY, Load_INDY, CH_ARRAY | CH_LAST},
 | |
| };
 |