1933 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1933 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "stdafx.h"
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| #include "ttd.h"
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| #include "table/strings.h"
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| #include "map.h"
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| #include "viewport.h"
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| #include "command.h"
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| #include "industry.h"
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| #include "town.h"
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| #include "vehicle.h"
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| #include "news.h"
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| #include "saveload.h"
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| #include "economy.h"
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| #include "sound.h"
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| 
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| byte _industry_sound_ctr;
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| TileIndex _industry_sound_tile;
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| 
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| void ShowIndustryViewWindow(int industry);
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| void BuildOilRig(uint tile);
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| void DeleteOilRig(uint tile);
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| 
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| typedef struct DrawIndustryTileStruct {
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| 	uint32 sprite_1;
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| 	uint32 sprite_2;
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| 
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| 	byte subtile_xy;
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| 	byte width_height;
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| 	byte dz;
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| 	byte proc;
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| } DrawIndustryTileStruct;
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| 
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| 
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| typedef struct DrawIndustrySpec1Struct {
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| 	byte x;
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| 	byte image_1;
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| 	byte image_2;
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| 	byte image_3;
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| } DrawIndustrySpec1Struct;
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| 
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| typedef struct DrawIndustrySpec4Struct {
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| 	byte image_1;
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| 	byte image_2;
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| 	byte image_3;
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| } DrawIndustrySpec4Struct;
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| 
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| 
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| 
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| #include "table/industry_land.h"
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| 
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| 
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| typedef struct IndustryTileTable {
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| 	TileIndexDiffC ti;
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| 	byte map5;
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| } IndustryTileTable;
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| 
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| typedef struct IndustrySpec {
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| 	const IndustryTileTable * const * table;
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| 	byte num_table;
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| 	byte a,b,c;
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| 	byte produced_cargo[2];
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| 	byte production_rate[2];
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| 	byte accepts_cargo[3];
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| 	byte check_proc;
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| } IndustrySpec;
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| 
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| #include "table/build_industry.h"
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| 
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| static const byte _industry_close_mode[37] = {
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| 	1,0,2,1,2,1,2,2,2,1,1,1,0,2,2,1,0,1,1,1,1,1,0,2,1,2,1,2,1,1,0,2,1,2,1,1,1,
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| };
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| 
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| static const StringID _industry_prod_up_strings[] = {
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| 	STR_4836_NEW_COAL_SEAM_FOUND_AT,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4837_NEW_OIL_RESERVES_FOUND,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4838_IMPROVED_FARMING_METHODS,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4837_NEW_OIL_RESERVES_FOUND,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4838_IMPROVED_FARMING_METHODS,
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| 	STR_4838_IMPROVED_FARMING_METHODS,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4838_IMPROVED_FARMING_METHODS,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4838_IMPROVED_FARMING_METHODS,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4838_IMPROVED_FARMING_METHODS,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| 	STR_4835_INCREASES_PRODUCTION,
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| };
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| 
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| static const StringID _industry_prod_down_strings[] = {
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_483A_INSECT_INFESTATION_CAUSES,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_483A_INSECT_INFESTATION_CAUSES,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_483A_INSECT_INFESTATION_CAUSES,
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| 	STR_483A_INSECT_INFESTATION_CAUSES,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_483A_INSECT_INFESTATION_CAUSES,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_483A_INSECT_INFESTATION_CAUSES,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| 	STR_4839_PRODUCTION_DOWN_BY_50,
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| };
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| 
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| static const StringID _industry_close_strings[] = {
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
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| 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
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| 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
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| 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4834_LACK_OF_NEARBY_TREES_CAUSES,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
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| 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
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| 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE	,
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| };
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| 
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| 
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| static void IndustryDrawTileProc1(TileInfo *ti)
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| {
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| 	const DrawIndustrySpec1Struct *d;
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| 	uint32 image;
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| 
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| 	if (!(_map_owner[ti->tile] & 0x80))
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| 		return;
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| 
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| 	d = &_draw_industry_spec1[_map3_lo[ti->tile]];
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| 
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| 	AddChildSpriteScreen(0x12A7 + d->image_1, d->x, 0);
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| 
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| 	if ( (image = d->image_2) != 0)
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| 		AddChildSpriteScreen(0x12B0 + image - 1, 8, 41);
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| 
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| 	if ( (image = d->image_3) != 0)
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| 		AddChildSpriteScreen(0x12AC + image - 1,
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| 			_drawtile_proc1_x[image-1], _drawtile_proc1_y[image-1]);
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| }
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| 
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| static void IndustryDrawTileProc2(TileInfo *ti)
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| {
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| 	int x = 0;
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| 
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| 	if (_map_owner[ti->tile] & 0x80) {
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| 		x = _industry_anim_offs[_map3_lo[ti->tile]];
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| 		if ( (byte)x == 0xFF)
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| 			x = 0;
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| 	}
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| 
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| 	AddChildSpriteScreen(0x129F, 22-x, x+24);
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| 	AddChildSpriteScreen(0x129E, 6, 0xE);
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| }
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| 
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| static void IndustryDrawTileProc3(TileInfo *ti)
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| {
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| 	if (_map_owner[ti->tile] & 0x80) {
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| 		AddChildSpriteScreen(0x128B, 5,
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| 			_industry_anim_offs_2[_map3_lo[ti->tile]]);
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| 	}
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| 	AddChildSpriteScreen(4746, 3, 67);
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| }
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| 
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| static void IndustryDrawTileProc4(TileInfo *ti)
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| {
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| 	const DrawIndustrySpec4Struct *d;
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| 
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| 	d = &_industry_anim_offs_3[_map3_lo[ti->tile]];
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| 
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| 	if (d->image_1 != 0xFF) {
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| 		AddChildSpriteScreen(0x126F, 0x32 - d->image_1 * 2, 0x60 + d->image_1);
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| 	}
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| 
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| 	if (d->image_2 != 0xFF) {
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| 		AddChildSpriteScreen(0x1270, 0x10 - d->image_2*2, 100 + d->image_2);
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| 	}
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| 
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| 	AddChildSpriteScreen(0x126E, 7, d->image_3);
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| 	AddChildSpriteScreen(0x126D, 0, 42);
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| }
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| 
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| static void DrawCoalPlantSparkles(TileInfo *ti)
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| {
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| 	int image = _map_owner[ti->tile];
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| 	if (image & 0x80) {
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| 		image = (image >> 2) & 0x1F;
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| 		if (image != 0 && image < 7) {
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| 			AddChildSpriteScreen(image + 0x806,
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| 				_coal_plant_sparkles_x[image-1],
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| 				_coal_plant_sparkles_y[image-1]
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| 			);
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| 		}
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| 	}
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| }
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| 
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| typedef void IndustryDrawTileProc(TileInfo *ti);
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| static IndustryDrawTileProc * const _industry_draw_tile_procs[5] = {
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| 	IndustryDrawTileProc1,
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| 	IndustryDrawTileProc2,
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| 	IndustryDrawTileProc3,
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| 	IndustryDrawTileProc4,
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| 	DrawCoalPlantSparkles,
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| };
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| 
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| static void DrawTile_Industry(TileInfo *ti)
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| {
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| 	Industry *ind;
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| 	const DrawIndustryTileStruct *dits;
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| 	byte z;
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| 	uint32 image, ormod;
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| 
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| 	/* Pointer to industry */
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| 	ind = GetIndustry(_map2[ti->tile]);
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| 	ormod = (ind->color_map+0x307)<<16;
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| 
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| 	/* Retrieve pointer to the draw industry tile struct */
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| 	dits = &_industry_draw_tile_data[(ti->map5<<2) | (_map_owner[ti->tile]&3)];
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| 
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| 	image = dits->sprite_1;
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| 	if (image&0x8000 && (image & 0xFFFF0000) == 0)
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| 		image |= ormod;
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| 
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| 	z = ti->z;
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| 	/* Add bricks below the industry? */
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| 	if (ti->tileh & 0xF) {
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| 		AddSortableSpriteToDraw((ti->tileh & 0xF) + 0x3DD, ti->x, ti->y, 16, 16, 7, z);
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| 		AddChildSpriteScreen(image, 0x1F, 1);
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| 		z += 8;
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| 	} else {
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| 		/* Else draw regular ground */
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| 		DrawGroundSprite(image);
 | |
| 	}
 | |
| 
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| 	/* Add industry on top of the ground? */
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| 	if ((image = dits->sprite_2) != 0) {
 | |
| 
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| 		if (image&0x8000 && (image & 0xFFFF0000) == 0)
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| 			image |= ormod;
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| 
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| 		if (_display_opt & DO_TRANS_BUILDINGS)
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| 			image = (image & 0x3FFF) | 0x3224000;
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| 
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| 		AddSortableSpriteToDraw(image,
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| 			ti->x | (dits->subtile_xy>>4),
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| 			ti->y | (dits->subtile_xy&0xF),
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| 			(dits->width_height>>4)+1,
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| 			(dits->width_height&0xF)+1,
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| 			dits->dz,
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| 			z);
 | |
| 
 | |
| 		if (_display_opt & DO_TRANS_BUILDINGS)
 | |
| 			return;
 | |
| 	}
 | |
| 
 | |
| 	/* TTDBUG: strange code here, return if AddSortableSpriteToDraw failed?  */
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| 		{
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| 		int proc;
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| 		if ((proc=dits->proc-1) >= 0 )
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| 			_industry_draw_tile_procs[proc](ti);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
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| static uint GetSlopeZ_Industry(TileInfo *ti) {
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| 	return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
 | |
| }
 | |
| 
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| static uint GetSlopeTileh_Industry(TileInfo *ti) {
 | |
| 	return 0;
 | |
| }
 | |
| 
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| static void GetAcceptedCargo_Industry(uint tile, AcceptedCargo ac)
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| {
 | |
| 	int m5 = _map5[tile];
 | |
| 	int a;
 | |
| 
 | |
| 	a = _industry_map5_accepts_1[m5];
 | |
| 	if (a >= 0) ac[a] = (a == 0) ? 1 : 8;
 | |
| 
 | |
| 	a = _industry_map5_accepts_2[m5];
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| 	if (a >= 0) ac[a] = 8;
 | |
| 
 | |
| 	a = _industry_map5_accepts_3[m5];
 | |
| 	if (a >= 0) ac[a] = 8;
 | |
| }
 | |
| 
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| static void GetTileDesc_Industry(uint tile, TileDesc *td)
 | |
| {
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| 	Industry *i = GetIndustry(_map2[tile]);
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| 
 | |
| 	td->owner = i->owner;
 | |
| 	td->str = STR_4802_COAL_MINE + i->type;
 | |
| 	if ((_map_owner[tile] & 0x80) == 0) {
 | |
| 		SetDParamX(td->dparam, 0, td->str);
 | |
| 		td->str = STR_2058_UNDER_CONSTRUCTION;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static int32 ClearTile_Industry(uint tile, byte flags)
 | |
| {
 | |
| 	Industry *i = GetIndustry(_map2[tile]);
 | |
| 
 | |
| 	/*	* water can destroy industries
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| 			* in editor you can bulldoze industries
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| 			* with magic_bulldozer cheat you can destroy industries
 | |
| 			* (area around OILRIG is water, so water shouldn't flood it
 | |
| 	*/
 | |
| 	if ((_current_player != OWNER_WATER && _game_mode != GM_EDITOR &&
 | |
| 			!_cheats.magic_bulldozer.value) ||
 | |
| 			(_current_player == OWNER_WATER && i->type == IT_OIL_RIG) ) {
 | |
|  		SetDParam(0, STR_4802_COAL_MINE + i->type);
 | |
| 		return_cmd_error(STR_4800_IN_THE_WAY);
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
|  		DeleteIndustry(i);
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /* p1 index of industry to destroy */
 | |
| /* Destroy Industry button costing money removed per request of dominik
 | |
| int32 CmdDestroyIndustry(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	uint tile = TILE_FROM_XY(x,y);
 | |
| 	Industry *i = GetIndustry((uint16)p1);
 | |
|   Town *t = ClosestTownFromTile(tile, (uint)-1); // find closest town to penaltize (ALWAYS penaltize)
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_OTHER);
 | |
| 
 | |
| 	// check if you're allowed to remove the industry. Minimum amount
 | |
| 	// of ratings to remove the industry depends on difficulty setting
 | |
| 	if (!CheckforTownRating(tile, flags, t, INDUSTRY_REMOVE))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		DeleteIndustry(i);
 | |
| 		CreateEffectVehicleAbove(x + 8,y + 8, 2, EV_DEMOLISH);
 | |
| 		ChangeTownRating(t, RATING_INDUSTRY_DOWN_STEP, RATING_INDUSTRY_MINIMUM);
 | |
| 	}
 | |
| 
 | |
| 	return (_price.build_industry >> 5) * _industry_type_costs[i->type]*2;
 | |
| }
 | |
| */
 | |
| 
 | |
| static const byte _industry_min_cargo[] = {
 | |
| 	5, 5, 5, 30, 5, 5, 5, 5,
 | |
| 	5, 5, 5, 5, 2, 5, 5, 5,
 | |
| 	5, 5, 5, 15, 15, 5, 5, 5,
 | |
| 	5, 5, 30, 5, 30, 5, 5, 5,
 | |
| 	5, 5, 5, 5, 5,
 | |
| };
 | |
| 
 | |
| static void TransportIndustryGoods(uint tile)
 | |
| {
 | |
| 	Industry *i;
 | |
| 	int type;
 | |
| 	uint cw, am;
 | |
| 	byte m5;
 | |
| 
 | |
| 	i = GetIndustry(_map2[tile]);
 | |
| 
 | |
| 	type = i->type;
 | |
| 	cw = min(i->cargo_waiting[0], 255);
 | |
| 	if (cw > _industry_min_cargo[type]/* && i->produced_cargo[0] != 0xFF*/) {
 | |
| 		i->cargo_waiting[0] -= cw;
 | |
| 
 | |
| 		/* fluctuating economy? */
 | |
| 		if (_economy.fluct <= 0) cw = (cw + 1) >> 1;
 | |
| 
 | |
| 		i->last_mo_production[0] += cw;
 | |
| 
 | |
| 		am = MoveGoodsToStation(i->xy, i->width, i->height, i->produced_cargo[0], cw);
 | |
| 		i->last_mo_transported[0] += am;
 | |
| 		if (am != 0 && (m5 = _industry_produce_map5[_map5[tile]]) != 0xFF) {
 | |
| 			_map5[tile] = m5;
 | |
| 			_map_owner[tile] = 0x80;
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	type = i->type;
 | |
| 	cw = min(i->cargo_waiting[1], 255);
 | |
| 	if (cw > _industry_min_cargo[type]) {
 | |
| 		i->cargo_waiting[1] -= cw;
 | |
| 
 | |
| 		if (_economy.fluct <= 0) cw = (cw + 1) >> 1;
 | |
| 
 | |
| 		i->last_mo_production[1] += cw;
 | |
| 
 | |
| 		am = MoveGoodsToStation(i->xy, i->width, i->height, i->produced_cargo[1], cw);
 | |
| 		i->last_mo_transported[1] += am;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static void AnimateTile_Industry(uint tile)
 | |
| {
 | |
| 	byte m,n;
 | |
| 
 | |
| 	switch(_map5[tile]) {
 | |
| 	case 174:
 | |
| 		if ((_tick_counter & 1) == 0) {
 | |
| 			m = _map3_lo[tile] + 1;
 | |
| 
 | |
| 			switch(m & 7) {
 | |
| 			case 2:	SndPlayTileFx(SND_2D_RIP_2, tile); break;
 | |
| 			case 6: SndPlayTileFx(SND_29_RIP, tile); break;
 | |
| 			}
 | |
| 
 | |
| 			if (m >= 96) {
 | |
| 				m = 0;
 | |
| 				DeleteAnimatedTile(tile);
 | |
| 			}
 | |
| 			_map3_lo[tile] = m;
 | |
| 
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case 165:
 | |
| 		if ((_tick_counter & 3) == 0) {
 | |
| 			m = _map3_lo[tile];
 | |
| 
 | |
| 			if (_industry_anim_offs[m] == 0xFF) {
 | |
| 				SndPlayTileFx(SND_30_CARTOON_SOUND, tile);
 | |
| 			}
 | |
| 
 | |
| 			if (++m >= 70) {
 | |
| 				m = 0;
 | |
| 				DeleteAnimatedTile(tile);
 | |
| 			}
 | |
| 			_map3_lo[tile] = m;
 | |
| 
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case 162:
 | |
| 		if ((_tick_counter&1) == 0) {
 | |
| 			m = _map3_lo[tile];
 | |
| 
 | |
| 			if (++m >= 40) {
 | |
| 				m = 0;
 | |
| 				DeleteAnimatedTile(tile);
 | |
| 			}
 | |
| 			_map3_lo[tile] = m;
 | |
| 
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	// Sparks on a coal plant
 | |
| 	case 10:
 | |
| 		if ((_tick_counter & 3) == 0) {
 | |
| 			m = _map_owner[tile];
 | |
| 			if ((m & (31<<2)) == (6 << 2)) {
 | |
| 				_map_owner[tile] = m&~(31<<2);
 | |
| 				DeleteAnimatedTile(tile);
 | |
| 			} else {
 | |
| 				_map_owner[tile] = m + (1<<2);
 | |
| 				MarkTileDirtyByTile(tile);
 | |
| 			}
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case 143:
 | |
| 		if ((_tick_counter & 1) == 0) {
 | |
| 			m = _map3_lo[tile] + 1;
 | |
| 
 | |
| 			if (m == 1) {
 | |
| 				SndPlayTileFx(SND_2C_MACHINERY, tile);
 | |
| 			} else if (m == 23) {
 | |
| 				SndPlayTileFx(SND_2B_COMEDY_HIT, tile);
 | |
| 			} else if (m == 28) {
 | |
| 				SndPlayTileFx(SND_2A_EXTRACT_AND_POP, tile);
 | |
| 			}
 | |
| 
 | |
| 			if (m >= 50 && (m=0,++_map3_hi[tile] >= 8)) {
 | |
| 				_map3_hi[tile] = 0;
 | |
| 				DeleteAnimatedTile(tile);
 | |
| 			}
 | |
| 			_map3_lo[tile] = m;
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case 148: case 149: case 150: case 151:
 | |
| 	case 152: case 153: case 154: case 155:
 | |
| 		if ((_tick_counter & 3) == 0) {
 | |
| 			m = _map5[tile]	+ 1;
 | |
| 			if (m == 155+1) m = 148;
 | |
| 			_map5[tile] = m;
 | |
| 
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case 30: case 31: case 32:
 | |
| 		if ((_tick_counter & 7) == 0) {
 | |
| 			bool b = CHANCE16(1,7);
 | |
| 			m = _map_owner[tile];
 | |
| 			m = (m & 3) + 1;
 | |
| 			n = _map5[tile];
 | |
| 			if (m == 4 && (m=0,++n) == 32+1 && (n=30,b)) {
 | |
| 				_map_owner[tile] = 0x83;
 | |
| 				_map5[tile] = 29;
 | |
| 				DeleteAnimatedTile(tile);
 | |
| 			} else {
 | |
| 				_map5[tile] = n;
 | |
| 				_map_owner[tile] = (_map_owner[tile] & ~3) | m;
 | |
| 				MarkTileDirtyByTile(tile);
 | |
| 			}
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case 88:
 | |
| 	case 48:
 | |
| 	case 1: {
 | |
| 			int state = _tick_counter & 0x7FF;
 | |
| 
 | |
| 			if ((state -= 0x400) < 0)
 | |
| 				return;
 | |
| 
 | |
| 			if (state < 0x1A0) {
 | |
| 				if (state < 0x20 || state >= 0x180) {
 | |
| 					if (!	(_map_owner[tile] & 0x40)) {
 | |
| 						_map_owner[tile] |= 0x40;
 | |
| 						SndPlayTileFx(SND_0B_MINING_MACHINERY, tile);
 | |
| 					}
 | |
| 					if (state & 7)
 | |
| 						return;
 | |
| 				} else {
 | |
| 					if (state & 3)
 | |
| 						return;
 | |
| 				}
 | |
| 				m = (_map_owner[tile] + 1) | 0x40;
 | |
| 				if (m > 0xC2) m = 0xC0;
 | |
| 				_map_owner[tile] = m;
 | |
| 				MarkTileDirtyByTile(tile);
 | |
| 			} else if (state >= 0x200 && state < 0x3A0) {
 | |
| 				int i;
 | |
| 				i = (state < 0x220 || state >= 0x380) ? 7 : 3;
 | |
| 				if (state & i)
 | |
| 					return;
 | |
| 
 | |
| 				m = (_map_owner[tile] & 0xBF) - 1;
 | |
| 				if (m < 0x80) m = 0x82;
 | |
| 				_map_owner[tile] = m;
 | |
| 				MarkTileDirtyByTile(tile);
 | |
| 			}
 | |
| 		} break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void MakeIndustryTileBiggerCase8(uint tile)
 | |
| {
 | |
| 	TileInfo ti;
 | |
| 	FindLandscapeHeight(&ti, TileX(tile) * 16, TileY(tile) * 16);
 | |
| 	CreateEffectVehicle(ti.x + 15, ti.y + 14, ti.z + 59 + (ti.tileh != 0 ? 8 : 0), EV_INDUSTRYSMOKE);
 | |
| }
 | |
| 
 | |
| static void MakeIndustryTileBigger(uint tile, byte size)
 | |
| {
 | |
| 	byte b = (byte)((size + (1<<2)) & (3<<2));
 | |
| 
 | |
| 	if (b != 0) {
 | |
| 		_map_owner[tile] = b | (size & 3);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	size = (size + 1) & 3;
 | |
| 	if (size == 3) size |= 0x80;
 | |
| 	_map_owner[tile] = size | b;
 | |
| 
 | |
| 	MarkTileDirtyByTile(tile);
 | |
| 
 | |
| 	if (!(_map_owner[tile] & 0x80))
 | |
| 		return;
 | |
| 
 | |
| 	switch(_map5[tile]) {
 | |
| 	case 8:
 | |
| 		MakeIndustryTileBiggerCase8(tile);
 | |
| 		break;
 | |
| 
 | |
| 	case 24:
 | |
| 		if (_map5[tile + TILE_XY(0,1)] == 24) {
 | |
| 			BuildOilRig(tile);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case 143:
 | |
| 	case 162:
 | |
| 	case 165:
 | |
| 		_map3_lo[tile] = 0;
 | |
| 		_map3_hi[tile] = 0;
 | |
| 		break;
 | |
| 
 | |
| 	case 148: case 149: case 150: case 151:
 | |
| 	case 152: case 153: case 154: case 155:
 | |
| 		AddAnimatedTile(tile);
 | |
| 		break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| static void TileLoopIndustryCase161(uint tile)
 | |
| {
 | |
| 	int dir;
 | |
| 	Vehicle *v;
 | |
| 	static const int8 _tileloop_ind_case_161[12] = {
 | |
| 		11, 0, -4, -14,
 | |
| 		-4, -10, -4, 1,
 | |
| 		49, 59, 60, 65,
 | |
| 	};
 | |
| 
 | |
| 	SndPlayTileFx(SND_2E_EXTRACT_AND_POP, tile);
 | |
| 
 | |
| 	dir = Random() & 3;
 | |
| 
 | |
| 	v = CreateEffectVehicleAbove(
 | |
| 		TileX(tile) * 16 + _tileloop_ind_case_161[dir + 0],
 | |
| 		TileY(tile) * 16 + _tileloop_ind_case_161[dir + 4],
 | |
| 		_tileloop_ind_case_161[dir + 8],
 | |
| 		EV_INDUSTRY_SMOKE
 | |
| 	);
 | |
| 
 | |
| 	if (v != NULL)
 | |
| 		v->u.special.unk2 = dir;
 | |
| }
 | |
| 
 | |
| static void TileLoop_Industry(uint tile)
 | |
| {
 | |
| 	byte n;
 | |
| 
 | |
| 	if (!(_map_owner[tile] & 0x80)) {
 | |
| 		MakeIndustryTileBigger(tile, _map_owner[tile]);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (_game_mode == GM_EDITOR)
 | |
| 		return;
 | |
| 
 | |
| 	TransportIndustryGoods(tile);
 | |
| 
 | |
| 	n = _industry_map5_animation_next[_map5[tile]];
 | |
| 	if (n != 255) {
 | |
| 		_map5[tile] = n;
 | |
| 		_map_owner[tile] = 0;
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| #define SET_AND_ANIMATE(tile,a,b) { _map5[tile]=a; _map_owner[tile]=b; AddAnimatedTile(tile); }
 | |
| #define SET_AND_UNANIMATE(tile,a,b) { _map5[tile]=a; _map_owner[tile]=b; DeleteAnimatedTile(tile); }
 | |
| 
 | |
| 	switch(_map5[tile]) {
 | |
| 	case 0x18: // coast line at oilrigs
 | |
| 	case 0x19:
 | |
| 	case 0x1A:
 | |
| 	case 0x1B:
 | |
| 	case 0x1C:
 | |
| 		TileLoop_Water(tile);
 | |
| 		break;
 | |
| 
 | |
| 	case 0:
 | |
| 		if (!(_tick_counter & 0x400) && CHANCE16(1,2))
 | |
| 			SET_AND_ANIMATE(tile,1,0x80);
 | |
| 		break;
 | |
| 
 | |
| 	case 47:
 | |
| 		if (!(_tick_counter & 0x400) && CHANCE16(1,2))
 | |
| 			SET_AND_ANIMATE(tile,0x30,0x80);
 | |
| 		break;
 | |
| 
 | |
| 	case 79:
 | |
| 		if (!(_tick_counter & 0x400) && CHANCE16(1,2))
 | |
| 			SET_AND_ANIMATE(tile,0x58,0x80);
 | |
| 		break;
 | |
| 
 | |
| 	case 29:
 | |
| 		if (CHANCE16(1,6))
 | |
| 			SET_AND_ANIMATE(tile,0x1E,0x80);
 | |
| 		break;
 | |
| 
 | |
| 	case 1:
 | |
| 		if (!(_tick_counter & 0x400))
 | |
| 			SET_AND_UNANIMATE(tile, 0, 0x83);
 | |
| 		break;
 | |
| 
 | |
| 	case 48:
 | |
| 		if (!(_tick_counter & 0x400))
 | |
| 			SET_AND_UNANIMATE(tile, 0x2F, 0x83);
 | |
| 		break;
 | |
| 
 | |
| 	case 88:
 | |
| 		if (!(_tick_counter & 0x400))
 | |
| 			SET_AND_UNANIMATE(tile, 0x4F, 0x83);
 | |
| 		break;
 | |
| 
 | |
| 	case 10:
 | |
| 		if (CHANCE16(1,3)) {
 | |
| 			SndPlayTileFx(SND_0C_ELECTRIC_SPARK, tile);
 | |
| 			AddAnimatedTile(tile);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case 49: {
 | |
| 		CreateEffectVehicleAbove(TileX(tile) * 16 + 6, TileY(tile) * 16 + 6, 43, EV_SMOKE_3);
 | |
| 	} break;
 | |
| 
 | |
| 
 | |
| 	case 143: {
 | |
| 			Industry *i = GetIndustry(_map2[tile]);
 | |
| 			if (i->was_cargo_delivered) {
 | |
| 				i->was_cargo_delivered = false;
 | |
| 				if ((_map3_hi[tile]|_map3_lo[tile]) != 0)
 | |
| 					_map3_hi[tile] = 0;
 | |
| 				AddAnimatedTile(tile);
 | |
| 			}
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case 161:
 | |
| 		TileLoopIndustryCase161(tile);
 | |
| 		break;
 | |
| 
 | |
| 	case 165:
 | |
| 		AddAnimatedTile(tile);
 | |
| 		break;
 | |
| 
 | |
| 	case 174:
 | |
| 		if (CHANCE16(1,3)) {
 | |
| 			AddAnimatedTile(tile);
 | |
| 		}
 | |
| 		break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static void ClickTile_Industry(uint tile)
 | |
| {
 | |
| 	ShowIndustryViewWindow(_map2[tile]);
 | |
| }
 | |
| 
 | |
| static uint32 GetTileTrackStatus_Industry(uint tile, TransportType mode)
 | |
| {
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static void GetProducedCargo_Industry(uint tile, byte *b)
 | |
| {
 | |
| 	Industry *i = GetIndustry(_map2[tile]);
 | |
| 	b[0] = i->produced_cargo[0];
 | |
| 	b[1] = i->produced_cargo[1];
 | |
| }
 | |
| 
 | |
| static void ChangeTileOwner_Industry(uint tile, byte old_player, byte new_player)
 | |
| {
 | |
| 	/* not used */
 | |
| }
 | |
| 
 | |
| void DeleteIndustry(Industry *i)
 | |
| {
 | |
| 	BEGIN_TILE_LOOP(tile_cur, i->width, i->height, i->xy);
 | |
| 		if (IS_TILETYPE(tile_cur, MP_INDUSTRY)) {
 | |
| 			if (_map2[tile_cur] == i->index) {
 | |
| 				DoClearSquare(tile_cur);
 | |
| 			}
 | |
| 		} else if (IS_TILETYPE(tile_cur, MP_STATION) && _map5[tile_cur] == 0x4B) {
 | |
| 			DeleteOilRig(tile_cur);
 | |
| 		}
 | |
| 	END_TILE_LOOP(tile_cur, i->width, i->height, i->xy);
 | |
| 
 | |
| 	i->xy = 0;
 | |
| 	_industry_sort_dirty = true;
 | |
| 	DeleteSubsidyWithIndustry(i->index);
 | |
| 	DeleteWindowById(WC_INDUSTRY_VIEW, i->index);
 | |
| 	InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
 | |
| }
 | |
| 
 | |
| static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6};
 | |
| 
 | |
| static bool IsBadFarmFieldTile(uint tile)
 | |
| {
 | |
| 	if (IS_TILETYPE(tile,MP_CLEAR)) {
 | |
| 		byte m5 = _map5[tile] & 0x1C;
 | |
| 		if (m5 == 0xC || m5 == 0x10)
 | |
| 			return true;
 | |
| 		return false;
 | |
| 	} else if (IS_TILETYPE(tile,MP_TREES)) {
 | |
| 		return false;
 | |
| 	} else {
 | |
| 		return true;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static bool IsBadFarmFieldTile2(uint tile)
 | |
| {
 | |
| 	if (IS_TILETYPE(tile,MP_CLEAR)) {
 | |
| 		byte m5 = _map5[tile] & 0x1C;
 | |
| 		if (m5 == 0x10)
 | |
| 			return true;
 | |
| 		return false;
 | |
| 	} else if (IS_TILETYPE(tile,MP_TREES)) {
 | |
| 		return false;
 | |
| 	} else {
 | |
| 		return true;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void SetupFarmFieldFence(uint tile, int size, byte type, int direction)
 | |
| {
 | |
| 	byte or, and;
 | |
| 
 | |
| 	do {
 | |
| 		tile = TILE_MASK(tile);
 | |
| 
 | |
| 		if (IS_TILETYPE(tile, MP_CLEAR) || IS_TILETYPE(tile, MP_TREES)) {
 | |
| 
 | |
| 			or = type;
 | |
| 			if (or == 1 && (uint16)Random() <= 9362) or = 2;
 | |
| 
 | |
| 			or <<= 2;
 | |
| 			and = (byte)~0x1C;
 | |
| 			if (direction) {
 | |
| 				or <<= 3;
 | |
| 				and = (byte)~0xE0;
 | |
| 			}
 | |
| 			_map3_hi[tile] = (_map3_hi[tile] & and) | or;
 | |
| 		}
 | |
| 
 | |
| 		tile += direction ? TILE_XY(0,1) : TILE_XY(1,0);
 | |
| 	} while (--size);
 | |
| }
 | |
| 
 | |
| static void PlantFarmField(uint tile)
 | |
| {
 | |
| 	uint size_x, size_y;
 | |
| 	uint32 r;
 | |
| 	int count;
 | |
| 	int type, type2;
 | |
| 
 | |
| 	if (_opt.landscape == LT_HILLY) {
 | |
| 		if (GetTileZ(tile) >= (_opt.snow_line - 16))
 | |
| 			return;
 | |
| 	}
 | |
| 
 | |
| 	/* determine field size */
 | |
| 	r = (Random() & 0x303) + 0x404;
 | |
| 	if (_opt.landscape == LT_HILLY) r += 0x404;
 | |
| 	size_x = (byte)r;
 | |
| 	size_y = r >> 8;
 | |
| 
 | |
| 	/* offset tile to match size */
 | |
| 	tile = tile - TILE_XY(size_x>>1, size_y>>1);
 | |
| 
 | |
| 	/* check the amount of bad tiles */
 | |
| 	count = 0;
 | |
| 	BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
 | |
| 		cur_tile = TILE_MASK(cur_tile);
 | |
| 		count += IsBadFarmFieldTile(cur_tile);
 | |
| 	END_TILE_LOOP(cur_tile, size_x, size_y, tile)
 | |
| 	if ((uint)(count * 2) >= size_x * size_y)
 | |
| 		return;
 | |
| 
 | |
| 	/* determine type of field */
 | |
| 	r = Random();
 | |
| 	type = ((r & 0xE0) | 0xF);
 | |
| 	type2 = ((byte)(r >> 8) * 9) >> 8;
 | |
| 
 | |
| 	/* make field */
 | |
| 	BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
 | |
| 		cur_tile = TILE_MASK(cur_tile);
 | |
| 		if (!IsBadFarmFieldTile2(cur_tile)) {
 | |
| 			ModifyTile(cur_tile,
 | |
| 				MP_SETTYPE(MP_CLEAR) |
 | |
| 				MP_MAP2_CLEAR | MP_MAP3LO | MP_MAP3HI_CLEAR | MP_MAPOWNER | MP_MAP5,
 | |
| 				type2,			/* map3_lo */
 | |
| 				OWNER_NONE,	/* map_owner */
 | |
| 				type);			/* map5 */
 | |
| 		}
 | |
| 	END_TILE_LOOP(cur_tile, size_x, size_y, tile)
 | |
| 
 | |
| 	type = 3;
 | |
| 	if (_opt.landscape != LT_HILLY && _opt.landscape != LT_DESERT) {
 | |
| 		type = _plantfarmfield_type[Random() & 0xF];
 | |
| 	}
 | |
| 
 | |
| 	SetupFarmFieldFence(tile-TILE_XY(1,0), size_y, type, 1);
 | |
| 	SetupFarmFieldFence(tile-TILE_XY(0,1), size_x, type, 0);
 | |
| 	SetupFarmFieldFence(tile+TILE_XY(1,0) * (size_x-1), size_y, type, 1);
 | |
| 	SetupFarmFieldFence(tile+TILE_XY(0,1) * (size_y-1), size_x, type, 0);
 | |
| }
 | |
| 
 | |
| static void MaybePlantFarmField(Industry *i)
 | |
| {
 | |
| 	uint tile;
 | |
| 	if (CHANCE16(1,8)) {
 | |
| 		int x = (i->width>>1) + Random() % 31 - 16;
 | |
| 		int y = (i->height>>1) + Random() % 31 - 16;
 | |
| 		tile = TileAddWrap(i->xy, x, y);
 | |
| 		if (tile != TILE_WRAPPED)
 | |
| 			PlantFarmField(tile);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ChopLumberMillTrees(Industry *i)
 | |
| {
 | |
| 	static const TileIndexDiffC _chop_dir[] = {
 | |
| 		{ 0,  1},
 | |
| 		{ 1,  0},
 | |
| 		{ 0, -1},
 | |
| 		{-1,  0}
 | |
| 	};
 | |
| 
 | |
| 	uint tile = i->xy;
 | |
| 	int dir, a, j;
 | |
| 
 | |
| 	if ((_map_owner[tile] & 0x80) == 0)
 | |
| 		return;
 | |
| 
 | |
| 	/* search outwards as a rectangular spiral */
 | |
| 	for(a=1; a!=41; a+=2) {
 | |
| 		for(dir=0; dir!=4; dir++) {
 | |
| 			j = a;
 | |
| 			do {
 | |
| 				tile = TILE_MASK(tile);
 | |
| 				if (IS_TILETYPE(tile, MP_TREES)) {
 | |
| 					uint old_player = _current_player;
 | |
| 					/* found a tree */
 | |
| 
 | |
| 					_current_player = OWNER_NONE;
 | |
| 					_industry_sound_ctr = 1;
 | |
| 					_industry_sound_tile = tile;
 | |
| 					SndPlayTileFx(SND_38_CHAINSAW, tile);
 | |
| 
 | |
| 					DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
 | |
| 					SetMapExtraBits(tile, 0);
 | |
| 
 | |
| 					i->cargo_waiting[0] = min(0xffff, i->cargo_waiting[0] + 45);
 | |
| 
 | |
| 					_current_player = old_player;
 | |
| 					return;
 | |
| 				}
 | |
| 				tile += ToTileIndexDiff(_chop_dir[dir]);
 | |
| 			} while (--j);
 | |
| 		}
 | |
| 		tile -= TILE_XY(1,1);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const byte _industry_sounds[37][2] = {
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{1, SND_28_SAWMILL},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{1, SND_03_FACTORY_WHISTLE},
 | |
| 	{1, SND_03_FACTORY_WHISTLE},
 | |
| 	{0},
 | |
| 	{3, SND_24_SHEEP},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{1, SND_28_SAWMILL},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{1, SND_03_FACTORY_WHISTLE},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{1, SND_33_PLASTIC_MINE},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| 	{0},
 | |
| };
 | |
| 
 | |
| 
 | |
| static void ProduceIndustryGoods(Industry *i)
 | |
| {
 | |
| 	uint32 r;
 | |
| 	uint num;
 | |
| 
 | |
| 	/* play a sound? */
 | |
| 	if ((i->counter & 0x3F) == 0) {
 | |
| 		if (CHANCE16R(1,14,r) && (num=_industry_sounds[i->type][0]) != 0) {
 | |
| 			SndPlayTileFx(
 | |
| 				_industry_sounds[i->type][1] + (((r >> 16) * num) >> 16),
 | |
| 				i->xy);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	i->counter--;
 | |
| 
 | |
| 	/* produce some cargo */
 | |
| 	if ((i->counter & 0xFF) == 0) {
 | |
| 		i->cargo_waiting[0] = min(0xffff, i->cargo_waiting[0] + i->production_rate[0]);
 | |
| 		i->cargo_waiting[1] = min(0xffff, i->cargo_waiting[1] + i->production_rate[1]);
 | |
| 
 | |
| 		if (i->type == IT_FARM)
 | |
| 			MaybePlantFarmField(i);
 | |
| 		else if (i->type == IT_LUMBER_MILL && (i->counter & 0x1FF) == 0)
 | |
| 			ChopLumberMillTrees(i);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void OnTick_Industry()
 | |
| {
 | |
| 	Industry *i;
 | |
| 
 | |
| 	if (_industry_sound_ctr != 0) {
 | |
| 		_industry_sound_ctr++;
 | |
| 
 | |
| 		if (_industry_sound_ctr == 75) {
 | |
| 			SndPlayTileFx(SND_37_BALLOON_SQUEAK, _industry_sound_tile);
 | |
| 		} else if (_industry_sound_ctr == 160) {
 | |
| 			_industry_sound_ctr = 0;
 | |
| 			SndPlayTileFx(SND_36_CARTOON_CRASH, _industry_sound_tile);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (_game_mode == GM_EDITOR)
 | |
| 		return;
 | |
| 
 | |
| 	FOR_ALL_INDUSTRIES(i) {
 | |
| 		if (i->xy != 0)
 | |
| 			ProduceIndustryGoods(i);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static bool CheckNewIndustry_NULL(uint tile, int type)
 | |
| {
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool CheckNewIndustry_Forest(uint tile, int type)
 | |
| {
 | |
| 	if (_opt.landscape == LT_HILLY) {
 | |
| 		if (GetTileZ(tile) < (_opt.snow_line + 16) ) {
 | |
| 			_error_message = STR_4831_FOREST_CAN_ONLY_BE_PLANTED;
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| extern bool _ignore_restrictions;
 | |
| 
 | |
| static bool CheckNewIndustry_Oilwell(uint tile, int type)
 | |
| {
 | |
| 	int x,y;
 | |
| 
 | |
| 	if(_ignore_restrictions && _game_mode == GM_EDITOR)
 | |
| 		return true;
 | |
| 
 | |
| 	if (type != IT_OIL_RIG && _game_mode == GM_EDITOR)
 | |
| 		return true;
 | |
| 
 | |
| 	x = TileX(tile);
 | |
| 	y = TileY(tile);
 | |
| 
 | |
| 	if ( x < 15 || y < 15 || x > 238 || y > 238)
 | |
| 		return true;
 | |
| 
 | |
| 	_error_message = STR_483B_CAN_ONLY_BE_POSITIONED;
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static bool CheckNewIndustry_Farm(uint tile, int type)
 | |
| {
 | |
| 	if (_opt.landscape == LT_HILLY) {
 | |
| 		if (GetTileZ(tile) >= (_opt.snow_line - 16)) {
 | |
| 			_error_message = STR_0239_SITE_UNSUITABLE;
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool CheckNewIndustry_Plantation(uint tile, int type)
 | |
| {
 | |
| 	if (GetMapExtraBits(tile) == 1) {
 | |
| 		_error_message = STR_0239_SITE_UNSUITABLE;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool CheckNewIndustry_Water(uint tile, int type)
 | |
| {
 | |
| 	if (GetMapExtraBits(tile) != 1) {
 | |
| 		_error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool CheckNewIndustry_Lumbermill(uint tile, int type)
 | |
| {
 | |
| 	if (GetMapExtraBits(tile) != 2) {
 | |
| 		_error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST;
 | |
| 		return false;
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool CheckNewIndustry_BubbleGen(uint tile, int type)
 | |
| {
 | |
| 	if (GetTileZ(tile) > 32) {
 | |
| 		return false;
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| typedef bool CheckNewIndustryProc(uint tile, int type);
 | |
| static CheckNewIndustryProc * const _check_new_industry_procs[] = {
 | |
| 	CheckNewIndustry_NULL,
 | |
| 	CheckNewIndustry_Forest,
 | |
| 	CheckNewIndustry_Oilwell,
 | |
| 	CheckNewIndustry_Farm,
 | |
| 	CheckNewIndustry_Plantation,
 | |
| 	CheckNewIndustry_Water,
 | |
| 	CheckNewIndustry_Lumbermill,
 | |
| 	CheckNewIndustry_BubbleGen,
 | |
| };
 | |
| 
 | |
| static bool CheckSuitableIndustryPos(uint tile)
 | |
| {
 | |
| 	uint x = TileX(tile);
 | |
| 	uint y = TileY(tile);
 | |
| 
 | |
| 	if ( x < 2 || y < 2 || x > MapMaxX() - 3 || y > MapMaxY() - 3) {
 | |
| 		_error_message = STR_0239_SITE_UNSUITABLE;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static Town *CheckMultipleIndustryInTown(uint tile, int type)
 | |
| {
 | |
| 	Town *t;
 | |
| 	Industry *i;
 | |
| 
 | |
| 	t = ClosestTownFromTile(tile, (uint)-1);
 | |
| 
 | |
| 	if (_patches.multiple_industry_per_town)
 | |
| 		return t;
 | |
| 
 | |
| 	FOR_ALL_INDUSTRIES(i) {
 | |
| 		if (i->xy != 0 &&
 | |
| 				i->type == (byte)type &&
 | |
| 				i->town == t) {
 | |
| 			_error_message = STR_0287_ONLY_ONE_ALLOWED_PER_TOWN;
 | |
| 			return NULL;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return t;
 | |
| }
 | |
| 
 | |
| static const byte _industry_map5_bits[] = {
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 4, 2, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 4, 2, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16, 16,
 | |
| 	16, 16, 16, 16, 16, 16, 16,
 | |
| };
 | |
| 
 | |
| static bool CheckIfIndustryTilesAreFree(uint tile, const IndustryTileTable *it, int type, Town *t)
 | |
| {
 | |
| 	TileInfo ti;
 | |
| 	uint cur_tile;
 | |
| 
 | |
| 	_error_message = STR_0239_SITE_UNSUITABLE;
 | |
| 
 | |
| 	do {
 | |
| 		cur_tile = tile + ToTileIndexDiff(it->ti);
 | |
| 		if (!IsValidTile(cur_tile)) {
 | |
| 			if (it->map5 == 0xff)
 | |
| 				continue;
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		FindLandscapeHeightByTile(&ti, cur_tile);
 | |
| 
 | |
| 		if (it->map5 == 0xFF) {
 | |
| 			if (ti.type != MP_WATER || ti.tileh != 0)
 | |
| 				return false;
 | |
| 		} else {
 | |
| 			if (!EnsureNoVehicle(cur_tile))
 | |
| 				return false;
 | |
| 
 | |
| 			if (type == IT_OIL_RIG)  {
 | |
| 				if (ti.type != MP_WATER || ti.map5 != 0)
 | |
| 					return false;
 | |
| 			} else {
 | |
| 				if (ti.type == MP_WATER && ti.map5 == 0)
 | |
| 					return false;
 | |
| 				if (ti.tileh & 0x10)
 | |
| 					return false;
 | |
| 
 | |
| 				if (ti.tileh != 0) {
 | |
| 					int t;
 | |
| 					byte bits = _industry_map5_bits[it->map5];
 | |
| 
 | |
| 					if (bits & 0x10)
 | |
| 						return false;
 | |
| 
 | |
| 					t = ~ti.tileh;
 | |
| 
 | |
| 					if (bits & 1 && (t & (1+8)))
 | |
| 						return false;
 | |
| 
 | |
| 					if (bits & 2 && (t & (4+8)))
 | |
| 						return false;
 | |
| 
 | |
| 					if (bits & 4 && (t & (1+2)))
 | |
| 						return false;
 | |
| 
 | |
| 					if (bits & 8 && (t & (2+4)))
 | |
| 						return false;
 | |
| 				}
 | |
| 
 | |
| 				if (type == IT_BANK) {
 | |
| 					if (ti.type != MP_HOUSE || t->population < 1200) {
 | |
| 						_error_message = STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS;
 | |
| 						return false;
 | |
| 					}
 | |
| 				} else if (type == IT_BANK_2) {
 | |
| 					if (ti.type != MP_HOUSE) {
 | |
| 						_error_message = STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS;
 | |
| 						return false;
 | |
| 					}
 | |
| 				} else if (type == IT_TOY_SHOP) {
 | |
| 					if (GetTileDist1D(t->xy, cur_tile) > 9)
 | |
| 						return false;
 | |
| 					if (ti.type != MP_HOUSE) goto do_clear;
 | |
| 				} else if (type == IT_WATER_TOWER) {
 | |
| 					if (ti.type != MP_HOUSE) {
 | |
| 						_error_message = STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS;
 | |
| 						return false;
 | |
| 					}
 | |
| 				} else {
 | |
| do_clear:
 | |
| 					if (DoCommandByTile(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR) == CMD_ERROR)
 | |
| 						return false;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	} while ((++it)->ti.x != -0x80);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool CheckIfTooCloseToIndustry(uint tile, int type)
 | |
| {
 | |
| 	Industry *i;
 | |
| 	const IndustrySpec *spec;
 | |
| 	spec = &_industry_spec[type];
 | |
| 
 | |
| 	// accepting industries won't be close, not even with patch
 | |
| 	if (_patches.same_industry_close && (spec->accepts_cargo[0] == 0xFF) )
 | |
| 		return true;
 | |
| 
 | |
| 	FOR_ALL_INDUSTRIES(i) {
 | |
| 		// check if an industry that accepts the same goods is nearby
 | |
| 		if (i->xy != 0 &&
 | |
| 				(GetTileDist1D(tile, i->xy) <= 14) &&
 | |
| 				spec->accepts_cargo[0] != 0xFF &&
 | |
| 				spec->accepts_cargo[0] == i->accepts_cargo[0] && 
 | |
| 				!(_game_mode == GM_EDITOR && 
 | |
| 					_patches.same_industry_close &&
 | |
| 					_patches.multiple_industry_per_town)) {
 | |
| 				_error_message = STR_INDUSTRY_TOO_CLOSE;
 | |
| 				return false;
 | |
| 				}
 | |
| 
 | |
| 		// check "not close to" field.
 | |
| 		if (i->xy != 0 &&
 | |
| 				(i->type == spec->a || i->type == spec->b || i->type == spec->c) &&
 | |
| 				GetTileDist1D(tile, i->xy) <= 14) {
 | |
| 			_error_message = STR_INDUSTRY_TOO_CLOSE;
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static Industry *AllocateIndustry()
 | |
| {
 | |
| 	Industry *i;
 | |
| 
 | |
| 	FOR_ALL_INDUSTRIES(i) {
 | |
| 		if (i->xy == 0) {
 | |
| 			if (i->index > _total_industries)
 | |
| 				_total_industries = i->index;
 | |
| 
 | |
| 			return i;
 | |
| 		}
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| static void DoCreateNewIndustry(Industry *i, uint tile, int type, const IndustryTileTable *it, Town *t, byte owner)
 | |
| {
 | |
| 	const IndustrySpec *spec;
 | |
| 	uint32 r;
 | |
| 	uint cur_tile;
 | |
| 	int j;
 | |
| 
 | |
| 	i->xy = tile;
 | |
| 	i->width = i->height = 0;
 | |
| 	i->type = type;
 | |
| 
 | |
| 	spec = &_industry_spec[type];
 | |
| 
 | |
| 	i->produced_cargo[0] = spec->produced_cargo[0];
 | |
| 	i->produced_cargo[1] = spec->produced_cargo[1];
 | |
| 	i->accepts_cargo[0] = spec->accepts_cargo[0];
 | |
| 	i->accepts_cargo[1] = spec->accepts_cargo[1];
 | |
| 	i->accepts_cargo[2] = spec->accepts_cargo[2];
 | |
| 	i->production_rate[0] = spec->production_rate[0];
 | |
| 	i->production_rate[1] = spec->production_rate[1];
 | |
| 
 | |
| 	if (_patches.smooth_economy) {
 | |
| 		i->production_rate[0] = min((RandomRange(256) + 128) * i->production_rate[0] >> 8 , 255);
 | |
| 		i->production_rate[1] = min((RandomRange(256) + 128) * i->production_rate[1] >> 8 , 255);
 | |
| 	}
 | |
| 
 | |
| 	i->town = t;
 | |
| 	i->owner = owner;
 | |
| 
 | |
| 	r = Random() & 0xFFF;
 | |
| 	i->color_map = (byte)(r >> 8);
 | |
| 	i->counter = (uint16)r;
 | |
| 	i->cargo_waiting[0] = 0;
 | |
| 	i->cargo_waiting[1] = 0;
 | |
| 	i->last_mo_production[0] = 0;
 | |
| 	i->last_mo_production[1] = 0;
 | |
| 	i->last_mo_transported[0] = 0;
 | |
| 	i->last_mo_transported[1] = 0;
 | |
| 	i->pct_transported[0] = 0;
 | |
| 	i->pct_transported[1] = 0;
 | |
| 	i->total_transported[0] = 0;
 | |
| 	i->total_transported[1] = 0;
 | |
| 	i->was_cargo_delivered = false;
 | |
| 	i->last_prod_year = _cur_year;
 | |
| 	i->total_production[0] = i->production_rate[0] * 8;
 | |
| 	i->total_production[1] = i->production_rate[1] * 8;
 | |
| 
 | |
| 	if (_generating_world == 0)
 | |
| 		i->total_production[0] = i->total_production[1] = 0;
 | |
| 
 | |
| 	i->prod_level = 0x10;
 | |
| 
 | |
| 	do {
 | |
| 		cur_tile = tile + ToTileIndexDiff(it->ti);
 | |
| 
 | |
| 		if (it->map5 != 0xFF) {
 | |
| 			byte size;
 | |
| 
 | |
| 			size = it->ti.x;
 | |
| 			if (size > i->width) i->width = size;
 | |
| 			size = it->ti.y;
 | |
| 			if (size > i->height)i->height = size;
 | |
| 
 | |
| 			DoCommandByTile(cur_tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
 | |
| 
 | |
| 			_map_type_and_height[cur_tile] = (_map_type_and_height[cur_tile]&~0xF0) | (MP_INDUSTRY<<4);
 | |
| 			_map5[cur_tile] = it->map5;
 | |
| 			_map2[cur_tile] = i->index;
 | |
| 			_map_owner[cur_tile] = _generating_world ? 0x1E : 0; /* maturity */
 | |
| 		}
 | |
| 	} while ((++it)->ti.x != -0x80);
 | |
| 
 | |
| 	i->width++;
 | |
| 	i->height++;
 | |
| 
 | |
| 	if (i->type == IT_FARM || i->type == IT_FARM_2) {
 | |
| 		tile = i->xy + TILE_XY((i->width >> 1), (i->height >> 1));
 | |
| 		for(j=0; j!=50; j++) {
 | |
| 			int x = Random() % 31 - 16;
 | |
| 			int y = Random() % 31 - 16;
 | |
| 			uint new_tile = TileAddWrap(tile, x, y);
 | |
| 			if (new_tile != TILE_WRAPPED)
 | |
| 				PlantFarmField(new_tile);
 | |
| 		}
 | |
| 	}
 | |
| 	_industry_sort_dirty = true;
 | |
| 	InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
 | |
| }
 | |
| 
 | |
| /* p1 = industry type 0-36 */
 | |
| int32 CmdBuildIndustry(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	uint tile = TILE_FROM_XY(x,y);
 | |
| 	Town *t;
 | |
| 	int num;
 | |
| 	const IndustryTileTable * const *itt;
 | |
| 	const IndustryTileTable *it;
 | |
| 	Industry *i;
 | |
| 	const IndustrySpec *spec;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_OTHER);
 | |
| 
 | |
| 	if (!CheckSuitableIndustryPos(tile))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	spec = &_industry_spec[p1];
 | |
| 
 | |
| 	if (!_check_new_industry_procs[spec->check_proc](tile, p1))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if ((t=CheckMultipleIndustryInTown(tile, p1)) == NULL)
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	num = spec->num_table;
 | |
| 	itt = spec->table;
 | |
| 
 | |
| 	do {
 | |
| 		if (--num < 0)
 | |
| 			return_cmd_error(STR_0239_SITE_UNSUITABLE);
 | |
| 	} while (!CheckIfIndustryTilesAreFree(tile, it=itt[num], p1, t));
 | |
| 
 | |
| 
 | |
| 	if (!CheckIfTooCloseToIndustry(tile, p1))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if ( (i = AllocateIndustry()) == NULL)
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC)
 | |
| 		DoCreateNewIndustry(i, tile, p1, it, t, 0x10);
 | |
| 
 | |
| 	return (_price.build_industry >> 5) * _industry_type_costs[p1];
 | |
| }
 | |
| 
 | |
| 
 | |
| Industry *CreateNewIndustry(uint tile, int type)
 | |
| {
 | |
| 	Town *t;
 | |
| 	const IndustryTileTable *it;
 | |
| 	Industry *i;
 | |
| 
 | |
| 	const IndustrySpec *spec;
 | |
| 
 | |
| 	if (!CheckSuitableIndustryPos(tile))
 | |
| 		return NULL;
 | |
| 
 | |
| 	spec = &_industry_spec[type];
 | |
| 
 | |
| 	if (!_check_new_industry_procs[spec->check_proc](tile, type))
 | |
| 		return NULL;
 | |
| 
 | |
| 	if (!(t=CheckMultipleIndustryInTown(tile, type)))
 | |
| 		return NULL;
 | |
| 
 | |
| 	/* pick a random layout */
 | |
| 	it = spec->table[(spec->num_table * (uint16)Random()) >> 16];
 | |
| 
 | |
| 	if (!CheckIfIndustryTilesAreFree(tile, it, type, t))
 | |
| 		return NULL;
 | |
| 
 | |
| 	if (!CheckIfTooCloseToIndustry(tile, type))
 | |
| 		return NULL;
 | |
| 
 | |
| 	if ( (i = AllocateIndustry()) == NULL)
 | |
| 		return NULL;
 | |
| 
 | |
| 	DoCreateNewIndustry(i, tile, type, it, t, 0x10);
 | |
| 
 | |
| 	return i;
 | |
| }
 | |
| 
 | |
| static const byte _numof_industry_table[4][12] = {
 | |
| 	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
 | |
| 	{0, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5},
 | |
| 	{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10},
 | |
| 	{0, 2, 3, 4, 6, 7, 8, 9, 10, 10, 10},
 | |
| };
 | |
| 
 | |
| static void PlaceInitialIndustry(byte type, int amount)
 | |
| {
 | |
| 	int num = _numof_industry_table[_opt.diff.number_industries][amount];
 | |
| 
 | |
| 	if (_opt.diff.number_industries != 0)
 | |
| 	{
 | |
| 		byte old_player = _current_player;
 | |
| 		_current_player = OWNER_NONE;
 | |
| 		assert(num > 0);
 | |
| 
 | |
| 		do {
 | |
| 			int i = 2000;
 | |
| 			do {
 | |
| 				if (CreateNewIndustry(TILE_MASK(Random()), type) != NULL)
 | |
| 					break;
 | |
| 			} while (--i != 0);
 | |
| 		} while (--num);
 | |
| 
 | |
| 		_current_player = old_player;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void GenerateIndustries()
 | |
| {
 | |
| 	const byte *b;
 | |
| 
 | |
| 	b = _industry_create_table[_opt.landscape];
 | |
| 	do {
 | |
| 		PlaceInitialIndustry(b[1], b[0]);
 | |
| 	} while ( (b+=2)[0] != 0);
 | |
| }
 | |
| 
 | |
| static void ExtChangeIndustryProduction(Industry *i)
 | |
| {
 | |
| 	bool closeit;
 | |
| 	int j;
 | |
| 
 | |
| 	if (_industry_close_mode[i->type] == 0) return;
 | |
| 
 | |
| 	closeit = true;
 | |
| 
 | |
| 	if (_industry_close_mode[i->type] == 2) {
 | |
| 		if ( (byte)(_cur_year - i->last_prod_year) < 5 || !CHANCE16(1,180))
 | |
| 			closeit = false;
 | |
| 	} else {
 | |
| 		for (j=0; j != 2 && i->produced_cargo[j]!=255; j++){
 | |
| 			uint32 r;
 | |
| 			int change,percent,old;
 | |
| 			int mag;
 | |
| 
 | |
| 			change = old = i->production_rate[j];
 | |
| 			if (CHANCE16R(20,1024,r))change -= ((RandomRange(50) + 10)*old) >> 8;
 | |
| 			if (CHANCE16I(20+(i->pct_transported[j]*20>>8),1024,r>>16)) change += ((RandomRange(50) + 10)*old) >> 8;
 | |
| 
 | |
| 			// make sure it doesn't exceed 255 or goes below 0
 | |
| 			change = clamp(change, 0, 255);
 | |
| 			if (change == old) {
 | |
| 				closeit = false;
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			percent = change*100/old - 100;
 | |
| 			i->production_rate[j] = change;
 | |
| 
 | |
| 			if (change >= _industry_spec[i->type].production_rate[j]/4)
 | |
| 				closeit = false;
 | |
| 
 | |
| 			mag = abs(percent);
 | |
| 			if (mag >= 10) {
 | |
| 				SetDParam(3, mag);
 | |
| 				SetDParam(0,_cargoc.names_s[i->produced_cargo[j]]);
 | |
| 				SetDParam(1, i->town->index);
 | |
| 				SetDParam(2, i->type + STR_4802_COAL_MINE);
 | |
| 				AddNewsItem(percent>=0 ? STR_INDUSTRY_PROD_GOUP : STR_INDUSTRY_PROD_GODOWN,
 | |
| 						NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0),
 | |
| 						i->xy + TILE_XY(1,1), 0);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (closeit) {
 | |
| 		i->prod_level = 0;
 | |
| 		SetDParam(1, i->type + STR_4802_COAL_MINE);
 | |
| 		SetDParam(0, i->town->index);
 | |
| 		AddNewsItem(_industry_close_strings[i->type], NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0), i->xy + TILE_XY(1,1), 0);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static void UpdateIndustryStatistics(Industry *i)
 | |
| {
 | |
| 	byte pct;
 | |
| 
 | |
| 	if (i->produced_cargo[0] != 0xFF) {
 | |
| 		pct = 0;
 | |
| 		if (i->last_mo_production[0] != 0) {
 | |
| 			i->last_prod_year = _cur_year;
 | |
| 			pct = min(i->last_mo_transported[0] * 256 / i->last_mo_production[0],255);
 | |
| 		}
 | |
| 		i->pct_transported[0] = pct;
 | |
| 
 | |
| 		i->total_production[0] = i->last_mo_production[0];
 | |
| 		i->last_mo_production[0] = 0;
 | |
| 
 | |
| 		i->total_transported[0] = i->last_mo_transported[0];
 | |
| 		i->last_mo_transported[0] = 0;
 | |
| 	}
 | |
| 
 | |
| 	if (i->produced_cargo[1] != 0xFF) {
 | |
| 		pct = 0;
 | |
| 		if (i->last_mo_production[1] != 0) {
 | |
| 			i->last_prod_year = _cur_year;
 | |
| 			pct = min(i->last_mo_transported[1] * 256 / i->last_mo_production[1],255);
 | |
| 		}
 | |
| 		i->pct_transported[1] = pct;
 | |
| 
 | |
| 		i->total_production[1] = i->last_mo_production[1];
 | |
| 		i->last_mo_production[1] = 0;
 | |
| 
 | |
| 		i->total_transported[1] = i->last_mo_transported[1];
 | |
| 		i->last_mo_transported[1] = 0;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	if ( i->produced_cargo[0] != 0xFF || i->produced_cargo[1] != 0xFF )
 | |
| 		InvalidateWindow(WC_INDUSTRY_VIEW, i->index);
 | |
| 
 | |
| 	if (i->prod_level == 0)
 | |
| 		DeleteIndustry(i);
 | |
| 	else if (_patches.smooth_economy)
 | |
| 		ExtChangeIndustryProduction(i);
 | |
| }
 | |
| 
 | |
| static const byte _new_industry_rand[4][32] = {
 | |
| 	{12,12,12,12,12,12,12, 0, 0, 6, 6, 9, 9, 3, 3, 3,18,18, 4, 4, 2, 2, 5, 5, 5, 5, 5, 5, 1, 1, 8, 8},
 | |
| 	{16,16,16, 0, 0, 0, 9, 9, 9, 9,13,13, 3, 3, 3, 3,15,15,15, 4, 4,11,11,11,11,11,14,14, 1, 1, 7, 7},
 | |
| 	{21,21,21,24,22,22,22,22,23,23,12,12,12, 4, 4,19,19,19,13,13,20,20,20,11,11,11,17,17,17,10,10,10},
 | |
| 	{30,30,30,36,36,31,31,31,27,27,27,28,28,28,26,26,26,34,34,34,35,35,35,29,29,29,32,32,32,33,33,33},
 | |
| };
 | |
| 
 | |
| static void MaybeNewIndustry(uint32 r)
 | |
| {
 | |
| 	int type;
 | |
| 	int j;
 | |
| 	Industry *i;
 | |
| 
 | |
| 	type = _new_industry_rand[_opt.landscape][(r >> 16) & 0x1F];
 | |
| 	if (type == IT_OIL_WELL && _date > 10958)
 | |
| 		return;
 | |
| 
 | |
| 	if (type == IT_OIL_RIG && _date < 14610)
 | |
| 		return;
 | |
| 
 | |
| 	j = 2000;
 | |
| 	for(;;) {
 | |
| 		i = CreateNewIndustry(TILE_MASK(Random()), type);
 | |
| 		if (i != NULL)
 | |
| 			break;
 | |
| 		if (--j == 0)
 | |
| 			return;
 | |
| 	}
 | |
| 
 | |
| 	SetDParam(0, type + STR_4802_COAL_MINE);
 | |
| 	SetDParam(1, i->town->index);
 | |
| 	AddNewsItem(	STR_482D_NEW_UNDER_CONSTRUCTION + (type == IT_FOREST), NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ECONOMY,0), i->xy, 0);
 | |
| }
 | |
| 
 | |
| static void MaybeCloseIndustry(Industry *i)
 | |
| {
 | |
| 	uint32 r;
 | |
| 	StringID str;
 | |
| 	int type = i->type;
 | |
| 
 | |
| 	if (_industry_close_mode[type] == 1) {
 | |
| 		/* decrease or increase */
 | |
| 		if (type == IT_OIL_WELL && _opt.landscape == LT_NORMAL) goto decrease_production;
 | |
| 		if (CHANCE16I(1,3,r=Random())) {
 | |
| 			if ((i->pct_transported[0] > 153) ^ CHANCE16I(1,3,r>>16)) {
 | |
| 
 | |
| /* Increase production */
 | |
| 				if (i->prod_level != 0x80) {
 | |
| 					byte b;
 | |
| 
 | |
| 					i->prod_level <<= 1;
 | |
| 
 | |
| 					b = i->production_rate[0]*2;
 | |
| 					if (i->production_rate[0] >= 128) b=255;
 | |
| 					i->production_rate[0] = b;
 | |
| 					b = i->production_rate[1]*2;
 | |
| 					if (i->production_rate[1] >= 128) b=255;
 | |
| 					i->production_rate[1] = b;
 | |
| 
 | |
| 					str = _industry_prod_up_strings[type];
 | |
| 					goto add_news;
 | |
| 				}
 | |
| 			} else {
 | |
| decrease_production:
 | |
| 
 | |
| /* Decrease production */
 | |
| 				if (i->prod_level == 4) goto close_industry;
 | |
| 				i->prod_level>>=1;
 | |
| 				i->production_rate[0] = (i->production_rate[0]+1) >> 1;
 | |
| 				i->production_rate[1] = (i->production_rate[1]+1) >> 1;
 | |
| 
 | |
| 				str = _industry_prod_down_strings[type];
 | |
| 				goto add_news;
 | |
| 			}
 | |
| 		}
 | |
| 	} else if (_industry_close_mode[type] > 1) {
 | |
| 		/* maybe close */
 | |
| 		if ( (byte)(_cur_year - i->last_prod_year) >= 5 && CHANCE16(1,2)) {
 | |
| close_industry:
 | |
| 			i->prod_level = 0;
 | |
| 			str = _industry_close_strings[type];
 | |
| add_news:
 | |
| 			SetDParam(1, type + STR_4802_COAL_MINE);
 | |
| 			SetDParam(0, i->town->index);
 | |
| 			AddNewsItem(str, NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0), i->xy + TILE_XY(1,1), 0);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void IndustryMonthlyLoop()
 | |
| {
 | |
| 	Industry *i;
 | |
| 	byte old_player = _current_player;
 | |
| 	_current_player = OWNER_NONE;
 | |
| 
 | |
| 	FOR_ALL_INDUSTRIES(i) {
 | |
| 		if (i->xy != 0)
 | |
| 			UpdateIndustryStatistics(i);
 | |
| 	}
 | |
| 
 | |
| 	i = GetIndustry(RandomRange(_industries_size));
 | |
| 
 | |
| 	if (i->xy == 0) {
 | |
| 		uint32 r;
 | |
| 		if (CHANCE16I(1,9,r=Random()))
 | |
| 			MaybeNewIndustry(r);
 | |
| 	} else if (!_patches.smooth_economy) {
 | |
| 		MaybeCloseIndustry(i);
 | |
| 	}
 | |
| 
 | |
| 	_current_player = old_player;
 | |
| 
 | |
| 	// production-change
 | |
| 	_industry_sort_dirty = true;
 | |
| 	InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
 | |
| }
 | |
| 
 | |
| 
 | |
| void InitializeIndustries()
 | |
| {
 | |
| 	Industry *i;
 | |
| 	int j;
 | |
| 
 | |
| 	memset(_industries, 0, sizeof(_industries[0]) * _industries_size);
 | |
| 
 | |
| 	j = 0;
 | |
| 	FOR_ALL_INDUSTRIES(i)
 | |
| 		i->index = j++;
 | |
| 
 | |
| 	_total_industries = 0;
 | |
| 	_industry_sort_dirty = true;
 | |
| }
 | |
| 
 | |
| const TileTypeProcs _tile_type_industry_procs = {
 | |
| 	DrawTile_Industry,					/* draw_tile_proc */
 | |
| 	GetSlopeZ_Industry,					/* get_slope_z_proc */
 | |
| 	ClearTile_Industry,					/* clear_tile_proc */
 | |
| 	GetAcceptedCargo_Industry,	/* get_accepted_cargo_proc */
 | |
| 	GetTileDesc_Industry,				/* get_tile_desc_proc */
 | |
| 	GetTileTrackStatus_Industry,/* get_tile_track_status_proc */
 | |
| 	ClickTile_Industry,					/* click_tile_proc */
 | |
| 	AnimateTile_Industry,				/* animate_tile_proc */
 | |
| 	TileLoop_Industry,					/* tile_loop_proc */
 | |
| 	ChangeTileOwner_Industry,		/* change_tile_owner_proc */
 | |
| 	GetProducedCargo_Industry,  /* get_produced_cargo_proc */
 | |
| 	NULL,												/* vehicle_enter_tile_proc */
 | |
| 	NULL,												/* vehicle_leave_tile_proc */
 | |
| 	GetSlopeTileh_Industry,			/* get_slope_tileh_proc */
 | |
| };
 | |
| 
 | |
| static const byte _industry_desc[] = {
 | |
| 	SLE_VAR(Industry,xy,							SLE_UINT16),
 | |
| 	SLE_VAR(Industry,width,						SLE_UINT8),
 | |
| 	SLE_VAR(Industry,height,					SLE_UINT8),
 | |
| 	SLE_REF(Industry,town,						REF_TOWN),
 | |
| 	SLE_ARR(Industry,produced_cargo,  SLE_UINT8, 2),
 | |
| 	SLE_ARR(Industry,cargo_waiting,   SLE_UINT16, 2),
 | |
| 	SLE_ARR(Industry,production_rate, SLE_UINT8, 2),
 | |
| 	SLE_ARR(Industry,accepts_cargo,		SLE_UINT8, 3),
 | |
| 	SLE_VAR(Industry,prod_level,			SLE_UINT8),
 | |
| 	SLE_ARR(Industry,last_mo_production,SLE_UINT16, 2),
 | |
| 	SLE_ARR(Industry,last_mo_transported,SLE_UINT16, 2),
 | |
| 	SLE_ARR(Industry,pct_transported,SLE_UINT8, 2),
 | |
| 	SLE_ARR(Industry,total_production,SLE_UINT16, 2),
 | |
| 	SLE_ARR(Industry,total_transported,SLE_UINT16, 2),
 | |
| 
 | |
| 	SLE_VAR(Industry,counter,					SLE_UINT16),
 | |
| 
 | |
| 	SLE_VAR(Industry,type,						SLE_UINT8),
 | |
| 	SLE_VAR(Industry,owner,						SLE_UINT8),
 | |
| 	SLE_VAR(Industry,color_map,				SLE_UINT8),
 | |
| 	SLE_VAR(Industry,last_prod_year,	SLE_UINT8),
 | |
| 	SLE_VAR(Industry,was_cargo_delivered,SLE_UINT8),
 | |
| 
 | |
| 	// reserve extra space in savegame here. (currently 32 bytes)
 | |
| 	SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 4, 2, 255),
 | |
| 
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static void Save_INDY()
 | |
| {
 | |
| 	Industry *ind;
 | |
| 
 | |
| 	// Write the vehicles
 | |
| 	FOR_ALL_INDUSTRIES(ind) {
 | |
| 		if (ind->xy != 0) {
 | |
| 			SlSetArrayIndex(ind->index);
 | |
| 			SlObject(ind, _industry_desc);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Load_INDY()
 | |
| {
 | |
| 	int index;
 | |
| 	_total_industries = 0;
 | |
| 	while ((index = SlIterateArray()) != -1) {
 | |
| 		Industry *i = GetIndustry(index);
 | |
| 
 | |
| 		SlObject(i, _industry_desc);
 | |
| 		if (index > _total_industries) _total_industries = index;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| const ChunkHandler _industry_chunk_handlers[] = {
 | |
| 	{ 'INDY', Save_INDY, Load_INDY, CH_ARRAY | CH_LAST},
 | |
| };
 | |
| 
 | 
