 06cc62f40d
			
		
	
	06cc62f40d
	
	
	
		
			
			-Fix: fixed some compiler warnings -Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
		
			
				
	
	
		
			457 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			457 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #ifndef VARIABLES_H
 | |
| #define VARIABLES_H
 | |
| 
 | |
| #include "player.h"
 | |
| //enum { DPARAM_SIZE = 32 };
 | |
| 
 | |
| 
 | |
| // ********* START OF SAVE REGION
 | |
| 
 | |
| #if !defined(MAX_PATH)
 | |
| # define MAX_PATH 260
 | |
| #endif
 | |
| 
 | |
| // Prices and also the fractional part.
 | |
| VARDEF Prices _price;
 | |
| VARDEF uint16 _price_frac[NUM_PRICES];
 | |
| 
 | |
| VARDEF uint32 _cargo_payment_rates[NUM_CARGO];
 | |
| VARDEF uint16 _cargo_payment_rates_frac[NUM_CARGO];
 | |
| 
 | |
| typedef struct {
 | |
| 	GameDifficulty diff;
 | |
| 	byte diff_level;
 | |
| 	byte currency;
 | |
| 	bool kilometers;
 | |
| 	byte town_name;
 | |
| 	byte landscape;
 | |
| 	byte snow_line;
 | |
| 	byte autosave;
 | |
| 	byte road_side;
 | |
| } GameOptions;
 | |
| 
 | |
| // These are the options for the current game
 | |
| VARDEF GameOptions _opt;
 | |
| 
 | |
| // These are the options for the new game
 | |
| VARDEF GameOptions _new_opt;
 | |
| 
 | |
| enum {
 | |
| 	CF_NOEURO = 0,
 | |
| 	CF_ISEURO = 1,
 | |
| };
 | |
| 
 | |
| typedef struct {
 | |
| 	uint16 rate;
 | |
| 	char separator;
 | |
| 	uint16 to_euro;
 | |
| 	char prefix[16];
 | |
| 	char suffix[16];
 | |
| } CurrencySpec;
 | |
| 
 | |
| VARDEF CurrencySpec _currency_specs[24];
 | |
| 
 | |
| // Current date
 | |
| VARDEF uint16 _date;
 | |
| VARDEF uint16 _date_fract;
 | |
| 
 | |
| // Amount of game ticks
 | |
| VARDEF uint16 _tick_counter;
 | |
| 
 | |
| // Used when calling OnNewDay
 | |
| VARDEF VehicleID _vehicle_id_ctr_day;
 | |
| 
 | |
| // Skip aging of cargo?
 | |
| VARDEF byte _age_cargo_skip_counter;
 | |
| 
 | |
| // Available aircraft types
 | |
| VARDEF byte _avail_aircraft;
 | |
| 
 | |
| // Position in tile loop
 | |
| VARDEF TileIndex _cur_tileloop_tile;
 | |
| 
 | |
| // Also save scrollpos_x, scrollpos_y and zoom
 | |
| VARDEF uint16 _disaster_delay;
 | |
| 
 | |
| // Determines what station to operate on in the
 | |
| //  tick handler.
 | |
| VARDEF uint16 _station_tick_ctr;
 | |
| 
 | |
| VARDEF uint32 _random_seeds[2][2];
 | |
| VARDEF uint32 _player_seeds[MAX_PLAYERS][2];
 | |
| 
 | |
| // Iterator through all towns in OnTick_Town
 | |
| VARDEF byte _cur_town_ctr;
 | |
| 
 | |
| VARDEF uint _cur_player_tick_index;
 | |
| VARDEF uint _next_competitor_start;
 | |
| 
 | |
| // Determines how often to run the tree loop
 | |
| VARDEF byte _trees_tick_ctr;
 | |
| 
 | |
| // Keep track of current game position
 | |
| VARDEF int _saved_scrollpos_x;
 | |
| VARDEF int _saved_scrollpos_y;
 | |
| VARDEF byte _saved_scrollpos_zoom;
 | |
| 
 | |
| // ********* END OF SAVE REGION
 | |
| 
 | |
| typedef struct Patches {
 | |
| 	bool modified_catchment;	//different-size catchment areas
 | |
| 	bool vehicle_speed;			// show vehicle speed
 | |
| 	bool build_on_slopes;		// allow building on slopes
 | |
| 	bool mammoth_trains;		// allow very long trains
 | |
| 	bool join_stations;			// allow joining of train stations
 | |
| 	bool full_load_any;			// new full load calculation, any cargo must be full
 | |
| 	bool improved_load;			// improved loading algorithm
 | |
| 	byte station_spread;		// amount a station may spread
 | |
| 	bool inflation;					// disable inflation
 | |
| 	bool selectgoods;       // only send the goods to station if a train has been there
 | |
| 	bool longbridges;				// allow 100 tile long bridges
 | |
| 	bool gotodepot;					// allow goto depot in orders
 | |
| 	bool build_rawmaterial_ind;	 // allow building raw material industries
 | |
| 	bool multiple_industry_per_town;	// allow many industries of the same type per town
 | |
| 	bool same_industry_close;	// allow same type industries to be built close to each other
 | |
| 	uint16 lost_train_days;	// if a train doesn't switch order in this amount of days, a train is lost warning is shown
 | |
| 	uint8 order_review_system;
 | |
| 	bool train_income_warn; // if train is generating little income, show a warning
 | |
| 	bool status_long_date;		// always show long date in status bar
 | |
| 	bool signal_side;				// show signals on right side
 | |
| 	bool show_finances;			// show finances at end of year
 | |
| 	bool new_nonstop;				// ttdpatch compatible nonstop handling
 | |
| 	bool roadveh_queue;			// buggy road vehicle queueing
 | |
| 	bool autoscroll;				// scroll when moving mouse to the edge.
 | |
| 	byte errmsg_duration;		// duration of error message
 | |
| 	byte snow_line_height;	// a number 0-15 that configured snow line height
 | |
| 	bool bribe;							// enable bribing the local authority
 | |
| 	bool new_depot_finding;	// use new algorithm to find a depot.
 | |
| 	bool nonuniform_stations;// allow nonuniform train stations
 | |
| 	bool always_small_airport; // always allow small airports
 | |
| 	bool realistic_acceleration; // realistic acceleration for trains
 | |
| 	bool invisible_trees; // don't show trees when buildings are transparent
 | |
| 
 | |
| 	uint8 toolbar_pos;			// position of toolbars, 0=left, 1=center, 2=right
 | |
| 	uint8 window_snap_radius; // Windows snap at each other if closer than this
 | |
| 
 | |
| 	byte max_trains;				//max trains in game per player (these are 8bit because the unitnumber field can't hold more)
 | |
| 	byte max_roadveh;				//max trucks in game per player
 | |
| 	byte max_aircraft;			//max planes in game per player
 | |
| 	byte max_ships;					//max ships in game per player
 | |
| 
 | |
| 	bool servint_ispercent;	// service intervals are in percents
 | |
| 	uint16 servint_trains;	// service interval for trains
 | |
| 	uint16 servint_roadveh;	// service interval for road vehicles
 | |
| 	uint16 servint_aircraft;// service interval for aircraft
 | |
| 	uint16 servint_ships;		// service interval for ships
 | |
| 
 | |
| 	bool autorenew;
 | |
| 	int16 autorenew_months;
 | |
| 	int32 autorenew_money;
 | |
| 
 | |
| 	bool new_pathfinding;		// use optimized pathfinding algoritm for trains
 | |
| 	byte pf_maxdepth;				// maximum recursion depth when searching for a train route for new pathfinder
 | |
| 	uint16 pf_maxlength;		// maximum length when searching for a train route for new pathfinder
 | |
| 
 | |
| 
 | |
| 	bool bridge_pillars;		// show bridge pillars for high bridges
 | |
| 
 | |
| 	bool ai_disable_veh_train;		// disable types for AI
 | |
| 	bool ai_disable_veh_roadveh;		// disable types for AI
 | |
| 	bool ai_disable_veh_aircraft;		// disable types for AI
 | |
| 	bool ai_disable_veh_ship;		// disable types for AI
 | |
| 	uint32 starting_date;		// starting date
 | |
| 	uint32 ending_date;		// end of the game (just show highscore)
 | |
| 	uint32 colored_news_date; // when does newspaper become colored?
 | |
| 
 | |
| 	bool keep_all_autosave;		// name the autosave in a different way.
 | |
| 	bool autosave_on_exit;		// save an autosave when you quit the game, but do not ask "Do you really want to quit?"
 | |
| 	bool extra_dynamite;			// extra dynamite
 | |
| 
 | |
| 	bool never_expire_vehicles; // never expire vehicles
 | |
| 	byte extend_vehicle_life;	// extend vehicle life by this many years
 | |
| 
 | |
| 	bool auto_euro;						// automatically switch to euro in 2002
 | |
| 	bool serviceathelipad;	// service helicopters at helipads automatically (no need to send to depot)
 | |
| 	bool smooth_economy;		// smooth economy
 | |
| 	bool allow_shares;			// allow the buying/selling of shares
 | |
| 	byte dist_local_authority;		// distance for town local authority, default 20
 | |
| 
 | |
| 	byte wait_oneway_signal;	//waitingtime in days before a oneway signal
 | |
| 	byte wait_twoway_signal;	//waitingtime in days before a twoway signal
 | |
| 
 | |
| 	byte drag_signals_density; // many signals density
 | |
| 	bool ainew_active;  // Is the new AI active?
 | |
| 
 | |
| 	bool population_in_label; // Show the population of a town in his label?
 | |
| } Patches;
 | |
| 
 | |
| VARDEF Patches _patches;
 | |
| 
 | |
| 
 | |
| typedef struct Cheat {
 | |
| 	bool been_used;	// has this cheat been used before?
 | |
| 	byte value;			// active?
 | |
| } Cheat;
 | |
| 
 | |
| 
 | |
| // WARNING! Do _not_ remove entries in Cheats struct or change the order
 | |
| // of the existing ones! Would break downward compatibility.
 | |
| // Only add new entries at the end of the struct!
 | |
| 
 | |
| typedef struct Cheats {
 | |
| 	Cheat magic_bulldozer;		// dynamite industries, unmovables
 | |
| 	Cheat switch_player;			// change to another player
 | |
| 	Cheat money;							// get rich
 | |
| 	Cheat crossing_tunnels;		// allow tunnels that cross each other
 | |
| 	Cheat build_in_pause;			// build while in pause mode
 | |
| 	Cheat no_jetcrash;				// no jet will crash on small airports anymore
 | |
| 	Cheat switch_climate;
 | |
| 	Cheat change_date;				//changes date ingame
 | |
| } Cheats;
 | |
| 
 | |
| VARDEF Cheats _cheats;
 | |
| 
 | |
| typedef struct Paths {
 | |
| 	char *personal_dir;  // includes cfg file and save folder
 | |
| 	char *game_data_dir; // includes data, gm, lang
 | |
| 	char *data_dir;
 | |
| 	char *gm_dir;
 | |
| 	char *lang_dir;
 | |
| 	char *save_dir;
 | |
| 	char *autosave_dir;
 | |
| 	char *scenario_dir;
 | |
| 	char *second_data_dir;
 | |
| } Paths;
 | |
| 
 | |
| VARDEF Paths _path;
 | |
| 
 | |
| // Which options struct does options modify?
 | |
| VARDEF GameOptions *_opt_mod_ptr;
 | |
| VARDEF GameOptions _opt_mod_temp;
 | |
| 
 | |
| // NOSAVE: Used in palette animations only, not really important.
 | |
| VARDEF int _timer_counter;
 | |
| 
 | |
| 
 | |
| // NOSAVE: can be determined from _date
 | |
| VARDEF byte _cur_year;
 | |
| VARDEF byte _cur_month;
 | |
| 
 | |
| // NOSAVE: can be determined from player structs
 | |
| VARDEF byte _player_colors[MAX_PLAYERS];
 | |
| 
 | |
| VARDEF bool _in_state_game_loop;
 | |
| VARDEF uint32 _frame_counter;
 | |
| 
 | |
| VARDEF bool _is_ai_player; // current player is an AI player? - Can be removed if new AI is done
 | |
| 
 | |
| VARDEF bool _do_autosave;
 | |
| VARDEF int _autosave_ctr;
 | |
| 
 | |
| VARDEF byte _local_player;
 | |
| VARDEF byte _display_opt;
 | |
| VARDEF byte _pause;
 | |
| VARDEF int _caret_timer;
 | |
| VARDEF uint16 _news_display_opt;
 | |
| VARDEF byte _game_mode;
 | |
| 
 | |
| VARDEF StringID _error_message;
 | |
| VARDEF StringID _error_message_2;
 | |
| VARDEF int32 _additional_cash_required;
 | |
| 
 | |
| VARDEF uint32 _decode_parameters[20];
 | |
| VARDEF byte _current_player;
 | |
| 
 | |
| VARDEF int _docommand_recursive;
 | |
| 
 | |
| VARDEF uint32 _pressed_key; // Low 8 bits = ASCII, High 16 bits = keycode
 | |
| VARDEF bool _ctrl_pressed;  // Is Ctrl pressed?
 | |
| VARDEF bool _shift_pressed;  // Is Alt pressed?
 | |
| VARDEF byte _dirkeys;				// 1=left, 2=up, 4=right, 8=down
 | |
| 
 | |
| VARDEF bool _fullscreen;
 | |
| VARDEF bool _double_size;
 | |
| VARDEF uint _display_hz;
 | |
| VARDEF bool _force_full_redraw;
 | |
| VARDEF uint _fullscreen_bpp;
 | |
| VARDEF bool _fast_forward;
 | |
| VARDEF bool _rightclick_emulate;
 | |
| 
 | |
| // IN/OUT parameters to commands
 | |
| VARDEF byte _yearly_expenses_type;
 | |
| VARDEF TileIndex _terraform_err_tile;
 | |
| VARDEF uint _build_tunnel_endtile;
 | |
| VARDEF bool _generating_world;
 | |
| VARDEF int _new_town_size;
 | |
| VARDEF uint _returned_refit_amount;
 | |
| 
 | |
| // Deals with the type of the savegame, independent of extension
 | |
| typedef struct {
 | |
| 	int mode;						// savegame/scenario type (old, new)
 | |
| 	byte name[MAX_PATH];	// name
 | |
| } SmallFiosItem;
 | |
| 
 | |
| // Used when switching from the intro menu.
 | |
| VARDEF byte _switch_mode;
 | |
| VARDEF StringID _switch_mode_errorstr;
 | |
| VARDEF bool _exit_game;
 | |
| VARDEF SmallFiosItem _file_to_saveload;
 | |
| VARDEF byte _make_screenshot;
 | |
| 
 | |
| VARDEF byte _get_z_hint; // used as a hint to getslopez to return the right height at a bridge.
 | |
| 
 | |
| VARDEF char *_newgrf_files[32];
 | |
| 
 | |
| 
 | |
| VARDEF Vehicle *_place_clicked_vehicle;
 | |
| 
 | |
| VARDEF char _ini_videodriver[16], _ini_musicdriver[16], _ini_sounddriver[16];
 | |
| 
 | |
| VARDEF bool _cache_sprites;
 | |
| 
 | |
| // debug features
 | |
| VARDEF char _savedump_path[64];
 | |
| VARDEF uint _savedump_first, _savedump_freq, _savedump_last;
 | |
| // end of debug features
 | |
| 
 | |
| 
 | |
| typedef struct {
 | |
| 	char *name;
 | |
| 	char *file;
 | |
| } DynLangEnt;
 | |
| 
 | |
| // Used for dynamic language support
 | |
| typedef struct {
 | |
| 	int num; // number of languages
 | |
| 	int curr; // currently selected language index
 | |
| 	char curr_file[32]; // currently selected language file
 | |
| 	StringID dropdown[32 + 1]; // used in settings dialog
 | |
| 	DynLangEnt ent[32];
 | |
| } DynamicLanguages;
 | |
| 
 | |
| VARDEF DynamicLanguages _dynlang;
 | |
| 
 | |
| VARDEF int _num_resolutions;
 | |
| VARDEF uint16 _resolutions[32][2];
 | |
| VARDEF uint16 _cur_resolution[2];
 | |
| 
 | |
| VARDEF char _screenshot_format_name[8];
 | |
| VARDEF int _num_screenshot_formats, _cur_screenshot_format;
 | |
| 
 | |
| VARDEF char _savegame_format[8];
 | |
| 
 | |
| VARDEF char *_config_file;
 | |
| VARDEF char *_highscore_file;
 | |
| VARDEF char *_log_file;
 | |
| VARDEF FILE *_log_file_fd;
 | |
| 
 | |
| // NOSAVE: These can be recalculated from InitializeLandscapeVariables
 | |
| typedef struct {
 | |
| 	StringID names_s[NUM_CARGO];
 | |
| 	StringID names_p[NUM_CARGO];
 | |
| 	StringID names_long_s[NUM_CARGO];
 | |
| 	StringID names_long_p[NUM_CARGO];
 | |
| 	StringID names_short[NUM_CARGO];
 | |
| 	byte weights[NUM_CARGO];
 | |
| 	SpriteID sprites[NUM_CARGO];
 | |
| 	byte transit_days_1[NUM_CARGO];
 | |
| 	byte transit_days_2[NUM_CARGO];
 | |
| 	byte ai_railwagon[3][NUM_CARGO];
 | |
| 	byte ai_roadveh_start[NUM_CARGO];
 | |
| 	byte ai_roadveh_count[NUM_CARGO];
 | |
| } CargoConst;
 | |
| 
 | |
| VARDEF CargoConst _cargoc;
 | |
| 
 | |
| typedef byte TownNameGenerator(byte *buf, uint32 seed);
 | |
| extern TownNameGenerator * const _town_name_generators[];
 | |
| 
 | |
| 
 | |
| static inline void SetDParamX(uint32 *s, uint n, uint32 v)
 | |
| {
 | |
| 	s[n] = v;
 | |
| }
 | |
| 
 | |
| static inline uint32 GetDParamX(const uint32 *s, uint n)
 | |
| {
 | |
| 	return s[n];
 | |
| }
 | |
| 
 | |
| static inline void SetDParam(uint n, uint32 v)
 | |
| {
 | |
| 	assert(n < lengthof(_decode_parameters));
 | |
| 	_decode_parameters[n] = v;
 | |
| }
 | |
| 
 | |
| static inline void SetDParam64(uint n, uint64 v)
 | |
| {
 | |
| 	assert(n + 1 < lengthof(_decode_parameters));
 | |
| 	_decode_parameters[n + 0] = v & 0xffffffff;
 | |
| 	_decode_parameters[n + 1] = v >> 32;
 | |
| }
 | |
| 
 | |
| static inline uint32 GetDParam(uint n)
 | |
| {
 | |
| 	assert(n < lengthof(_decode_parameters));
 | |
| 	return _decode_parameters[n];
 | |
| }
 | |
| 
 | |
| 
 | |
| #define COPY_IN_DPARAM(offs,src,num) memcpy(_decode_parameters + offs, src, sizeof(uint32) * (num))
 | |
| #define COPY_OUT_DPARAM(dst,offs,num) memcpy(dst,_decode_parameters + offs, sizeof(uint32) * (num))
 | |
| 
 | |
| #define INJECT_DPARAM(n) InjectDparam(n);
 | |
| 
 | |
| #define SET_EXPENSES_TYPE(x) _yearly_expenses_type = x;
 | |
| 
 | |
| /* landscape.c */
 | |
| extern const byte _tileh_to_sprite[32];
 | |
| 
 | |
| static const byte _inclined_tileh[] = {
 | |
| 	3,9,3,6,12,6,12,9,
 | |
| };
 | |
| 
 | |
| extern const TileTypeProcs * const _tile_type_procs[16];
 | |
| 
 | |
| /* station_cmd.c */
 | |
| // there are 5 types of airport (Country (3x4) , City(6x6), Metropolitan(6x6), International(7x7), Heliport(1x1)
 | |
| // will become obsolete once airports are loaded from seperate file
 | |
| extern const byte _airport_size_x[5];
 | |
| extern const byte _airport_size_y[5];
 | |
| 
 | |
| /* misc */
 | |
| VARDEF byte str_buffr[512];
 | |
| VARDEF char _screenshot_name[128];
 | |
| #define USERSTRING_LEN 128
 | |
| VARDEF char _userstring[USERSTRING_LEN];
 | |
| VARDEF byte _vehicle_design_names;
 | |
| 
 | |
| /* tunnelbridge */
 | |
| #define MAX_BRIDGES 13
 | |
| 
 | |
| /* Autoreplace vehicle stuff*/
 | |
| VARDEF byte _autoreplace_array[255];
 | |
| 
 | |
| /* Debugging levels */
 | |
| VARDEF int _debug_spritecache_level;
 | |
| VARDEF int _debug_misc_level;
 | |
| VARDEF int _debug_grf_level;
 | |
| VARDEF int _debug_ai_level;
 | |
| VARDEF int _debug_net_level;
 | |
| 
 | |
| /* Forking stuff */
 | |
| VARDEF bool _dedicated_forks;
 | |
| VARDEF bool _dedicated_enabled;
 | |
| #ifdef UNIX
 | |
| 	VARDEF pid_t _dedicated_pid;
 | |
| #endif
 | |
| 
 | |
| void CDECL debug(const char *s, ...);
 | |
| #ifdef NO_DEBUG_MESSAGES
 | |
| 	#define DEBUG(name, level)
 | |
| #else
 | |
| 	#define DEBUG(name, level) if (level == 0 || _debug_ ## name ## _level >= level) debug
 | |
| #endif
 | |
| 
 | |
| #endif /* VARIABLES_H */
 |