213 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			213 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file tilearea.cpp Handling of tile areas. */
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#include "stdafx.h"
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#include "tilearea_type.h"
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/**
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 * Construct this tile area based on two points.
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 * @param start the start of the area
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 * @param end   the end of the area
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 */
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TileArea::TileArea(TileIndex start, TileIndex end)
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{
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	uint sx = TileX(start);
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	uint sy = TileY(start);
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	uint ex = TileX(end);
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	uint ey = TileY(end);
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	if (sx > ex) Swap(sx, ex);
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	if (sy > ey) Swap(sy, ey);
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	this->tile = TileXY(sx, sy);
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	this->w    = ex - sx + 1;
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	this->h    = ey - sy + 1;
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}
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/**
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 * Add a single tile to a tile area; enlarge if needed.
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 * @param to_add The tile to add
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 */
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void TileArea::Add(TileIndex to_add)
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{
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	if (this->tile == INVALID_TILE) {
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		this->tile = to_add;
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		this->w = 1;
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		this->h = 1;
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		return;
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	}
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	uint sx = TileX(this->tile);
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	uint sy = TileY(this->tile);
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	uint ex = sx + this->w - 1;
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	uint ey = sy + this->h - 1;
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	uint ax = TileX(to_add);
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	uint ay = TileY(to_add);
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	sx = min(ax, sx);
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	sy = min(ay, sy);
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	ex = max(ax, ex);
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	ey = max(ay, ey);
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	this->tile = TileXY(sx, sy);
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	this->w    = ex - sx + 1;
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	this->h    = ey - sy + 1;
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}
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/**
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 * Does this tile area intersect with another?
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 * @param ta the other tile area to check against.
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 * @return true if they intersect.
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 */
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bool TileArea::Intersects(const TileArea &ta) const
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{
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	if (ta.w == 0 || this->w == 0) return false;
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	assert(ta.w != 0 && ta.h != 0 && this->w != 0 && this->h != 0);
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	uint left1   = TileX(this->tile);
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	uint top1    = TileY(this->tile);
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	uint right1  = left1 + this->w - 1;
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	uint bottom1 = top1  + this->h - 1;
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	uint left2   = TileX(ta.tile);
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	uint top2    = TileY(ta.tile);
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	uint right2  = left2 + ta.w - 1;
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	uint bottom2 = top2  + ta.h - 1;
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	return !(
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			left2   > right1  ||
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			right2  < left1   ||
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			top2    > bottom1 ||
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			bottom2 < top1
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		);
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}
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/**
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 * Does this tile area contain a tile?
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 * @param tile Tile to test for.
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 * @return True if the tile is inside the area.
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 */
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bool TileArea::Contains(TileIndex tile) const
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{
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	if (this->w == 0) return false;
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	assert(this->w != 0 && this->h != 0);
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	uint left   = TileX(this->tile);
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	uint top    = TileY(this->tile);
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	uint tile_x = TileX(tile);
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	uint tile_y = TileY(tile);
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	return IsInsideBS(tile_x, left, this->w) && IsInsideBS(tile_y, top, this->h);
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}
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/**
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 * Clamp the tile area to map borders.
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 */
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void TileArea::ClampToMap()
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{
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	assert(this->tile < MapSize());
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	this->w = min(this->w, MapSizeX() - TileX(this->tile));
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	this->h = min(this->h, MapSizeY() - TileY(this->tile));
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}
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/**
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 * Construct the iterator.
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 * @param corner1 Tile from where to begin iterating.
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 * @param corner2 Tile where to end the iterating.
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 */
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DiagonalTileIterator::DiagonalTileIterator(TileIndex corner1, TileIndex corner2) : TileIterator(corner2), base_x(TileX(corner2)), base_y(TileY(corner2)), a_cur(0), b_cur(0)
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{
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	assert(corner1 < MapSize());
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	assert(corner2 < MapSize());
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	int dist_x = TileX(corner1) - TileX(corner2);
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	int dist_y = TileY(corner1) - TileY(corner2);
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	this->a_max = dist_x + dist_y;
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	this->b_max = dist_y - dist_x;
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	/* Unfortunately we can't find a new base and make all a and b positive because
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	 * the new base might be a "flattened" corner where there actually is no single
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	 * tile. If we try anyway the result is either inaccurate ("one off" half of the
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	 * time) or the code gets much more complex;
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	 *
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	 * We also need to increment here to have equality as marker for the end of a row or
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	 * column. Like that it's shorter than having another if/else in operator++
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	 */
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	if (this->a_max > 0) {
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		this->a_max++;
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	} else {
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		this->a_max--;
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	}
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	if (this->b_max > 0) {
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		this->b_max++;
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	} else {
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		this->b_max--;
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	}
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}
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/**
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 * Move ourselves to the next tile in the rectange on the map.
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 */
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TileIterator &DiagonalTileIterator::operator++()
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{
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	assert(this->tile != INVALID_TILE);
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	/* Determine the next tile, while clipping at map borders */
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	bool new_line = false;
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	do {
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		/* Iterate using the rotated coordinates. */
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		if (this->a_max == 1 || this->a_max == -1) {
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			/* Special case: Every second column has zero length, skip them completely */
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			this->a_cur = 0;
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			if (this->b_max > 0) {
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				this->b_cur = min(this->b_cur + 2, this->b_max);
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			} else {
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				this->b_cur = max(this->b_cur - 2, this->b_max);
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			}
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		} else {
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			/* Every column has at least one tile to process */
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			if (this->a_max > 0) {
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				this->a_cur += 2;
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				new_line = this->a_cur >= this->a_max;
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			} else {
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				this->a_cur -= 2;
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				new_line = this->a_cur <= this->a_max;
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			}
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			if (new_line) {
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				/* offset of initial a_cur: one tile in the same direction as a_max
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				 * every second line.
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				 */
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				this->a_cur = abs(this->a_cur) % 2 ? 0 : (this->a_max > 0 ? 1 : -1);
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				if (this->b_max > 0) {
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					++this->b_cur;
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				} else {
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					--this->b_cur;
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				}
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			}
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		}
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		/* And convert the coordinates back once we've gone to the next tile. */
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		uint x = this->base_x + (this->a_cur - this->b_cur) / 2;
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		uint y = this->base_y + (this->b_cur + this->a_cur) / 2;
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		/* Prevent wrapping around the map's borders. */
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		this->tile = x >= MapSizeX() || y >= MapSizeY() ? INVALID_TILE : TileXY(x, y);
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	} while (this->tile > MapSize() && this->b_max != this->b_cur);
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	if (this->b_max == this->b_cur) this->tile = INVALID_TILE;
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	return *this;
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}
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