
# Conflicts: # .github/workflows/ci-build.yml # src/ai/ai_gui.cpp # src/blitter/32bpp_optimized.cpp # src/blitter/32bpp_simple.cpp # src/blitter/32bpp_sse2.cpp # src/blitter/8bpp_optimized.cpp # src/blitter/8bpp_simple.cpp # src/blitter/null.cpp # src/blitter/null.hpp # src/company_gui.cpp # src/game/game_gui.cpp # src/genworld_gui.cpp # src/gfx.cpp # src/gfx_func.h # src/graph_gui.cpp # src/industry_gui.cpp # src/linkgraph/linkgraphjob.cpp # src/network/network_gui.cpp # src/newgrf_debug_gui.cpp # src/openttd.cpp # src/pathfinder/npf/aystar.h # src/road_gui.cpp # src/saveload/order_sl.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/script/api/script_log.cpp # src/script/api/script_town.cpp # src/script/script_gui.cpp # src/settings.cpp # src/settings_gui.cpp # src/settings_table.cpp # src/settings_type.h # src/smallmap_gui.cpp # src/sortlist_type.h # src/spritecache.cpp # src/spriteloader/grf.cpp # src/spriteloader/grf.hpp # src/spriteloader/spriteloader.hpp # src/station_cmd.cpp # src/station_cmd.h # src/station_gui.cpp # src/strings.cpp # src/toolbar_gui.cpp # src/town_cmd.cpp # src/town_gui.cpp # src/vehicle_gui.cpp # src/vehicle_gui_base.h # src/video/opengl.cpp # src/video/opengl.h # src/widgets/dropdown.cpp # src/widgets/dropdown_type.h # src/window_gui.h
58 lines
3.0 KiB
C++
58 lines
3.0 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file engine_gui.h %Engine GUI functions, used by build_vehicle_gui and autoreplace_gui */
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#ifndef ENGINE_GUI_H
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#define ENGINE_GUI_H
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#include "engine_type.h"
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#include "sortlist_type.h"
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#include "gfx_type.h"
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#include "vehicle_type.h"
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#include "engine_base.h"
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#include "window_type.h"
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struct GUIEngineListItem {
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EngineID engine_id; ///< Engine to display in build purchase list
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EngineID variant_id; ///< Variant group of the engine.
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EngineDisplayFlags flags; ///< Flags for toggling/drawing (un)folded status and controlling indentation.
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int8 indent; ///< Display indentation level.
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GUIEngineListItem(EngineID engine_id, EngineID variant_id, EngineDisplayFlags flags, int indent) : engine_id(engine_id), variant_id(variant_id), flags(flags), indent(indent) {}
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/* Used when searching list only by engine_id. */
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bool operator == (const EngineID &other) const { return this->engine_id == other; }
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};
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typedef GUIList<GUIEngineListItem, std::nullptr_t, CargoID> GUIEngineList;
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typedef bool EngList_SortTypeFunction(const GUIEngineListItem&, const GUIEngineListItem&); ///< argument type for #EngList_Sort.
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void EngList_Sort(GUIEngineList &el, EngList_SortTypeFunction compare);
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void EngList_SortPartial(GUIEngineList &el, EngList_SortTypeFunction compare, size_t begin, size_t num_items);
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StringID GetEngineCategoryName(EngineID engine);
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StringID GetEngineInfoString(EngineID engine);
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void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);
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void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);
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void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);
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void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);
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void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);
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extern bool _engine_sort_direction;
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extern byte _engine_sort_last_criteria[];
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extern bool _engine_sort_last_order[];
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extern bool _engine_sort_show_hidden_engines[];
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extern const StringID _engine_sort_listing[][14];
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extern EngList_SortTypeFunction * const _engine_sort_functions[][13];
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uint GetEngineListHeight(VehicleType type);
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void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, int button);
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#endif /* ENGINE_GUI_H */
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