4541 lines
		
	
	
		
			151 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			4541 lines
		
	
	
		
			151 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| /*
 | |
|  * This file is part of OpenTTD.
 | |
|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 | |
|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 | |
|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 | |
|  */
 | |
| 
 | |
| /** @file station_cmd.cpp Handling of station tiles. */
 | |
| 
 | |
| #include "stdafx.h"
 | |
| #include "aircraft.h"
 | |
| #include "bridge_map.h"
 | |
| #include "cmd_helper.h"
 | |
| #include "viewport_func.h"
 | |
| #include "command_func.h"
 | |
| #include "town.h"
 | |
| #include "news_func.h"
 | |
| #include "train.h"
 | |
| #include "ship.h"
 | |
| #include "roadveh.h"
 | |
| #include "industry.h"
 | |
| #include "newgrf_cargo.h"
 | |
| #include "newgrf_debug.h"
 | |
| #include "newgrf_station.h"
 | |
| #include "newgrf_canal.h" /* For the buoy */
 | |
| #include "pathfinder/yapf/yapf_cache.h"
 | |
| #include "road_internal.h" /* For drawing catenary/checking road removal */
 | |
| #include "autoslope.h"
 | |
| #include "water.h"
 | |
| #include "strings_func.h"
 | |
| #include "clear_func.h"
 | |
| #include "date_func.h"
 | |
| #include "vehicle_func.h"
 | |
| #include "string_func.h"
 | |
| #include "animated_tile_func.h"
 | |
| #include "elrail_func.h"
 | |
| #include "station_base.h"
 | |
| #include "roadstop_base.h"
 | |
| #include "newgrf_railtype.h"
 | |
| #include "waypoint_base.h"
 | |
| #include "waypoint_func.h"
 | |
| #include "pbs.h"
 | |
| #include "debug.h"
 | |
| #include "core/random_func.hpp"
 | |
| #include "company_base.h"
 | |
| #include "table/airporttile_ids.h"
 | |
| #include "newgrf_airporttiles.h"
 | |
| #include "order_backup.h"
 | |
| #include "newgrf_house.h"
 | |
| #include "company_gui.h"
 | |
| #include "linkgraph/linkgraph_base.h"
 | |
| #include "linkgraph/refresh.h"
 | |
| #include "widgets/station_widget.h"
 | |
| 
 | |
| #include "table/strings.h"
 | |
| 
 | |
| #include "safeguards.h"
 | |
| 
 | |
| /**
 | |
|  * Static instance of FlowStat::SharesMap.
 | |
|  * Note: This instance is created on task start.
 | |
|  *       Lazy creation on first usage results in a data race between the CDist threads.
 | |
|  */
 | |
| /* static */ const FlowStat::SharesMap FlowStat::empty_sharesmap;
 | |
| 
 | |
| /**
 | |
|  * Check whether the given tile is a hangar.
 | |
|  * @param t the tile to of whether it is a hangar.
 | |
|  * @pre IsTileType(t, MP_STATION)
 | |
|  * @return true if and only if the tile is a hangar.
 | |
|  */
 | |
| bool IsHangar(TileIndex t)
 | |
| {
 | |
| 	assert(IsTileType(t, MP_STATION));
 | |
| 
 | |
| 	/* If the tile isn't an airport there's no chance it's a hangar. */
 | |
| 	if (!IsAirport(t)) return false;
 | |
| 
 | |
| 	const Station *st = Station::GetByTile(t);
 | |
| 	const AirportSpec *as = st->airport.GetSpec();
 | |
| 
 | |
| 	for (uint i = 0; i < as->nof_depots; i++) {
 | |
| 		if (st->airport.GetHangarTile(i) == t) return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Look for a station around the given tile area.
 | |
|  * @param ta the area to search over
 | |
|  * @param closest_station the closest station found so far
 | |
|  * @param st to 'return' the found station
 | |
|  * @return Succeeded command (if zero or one station found) or failed command (for two or more stations found).
 | |
|  */
 | |
| template <class T>
 | |
| CommandCost GetStationAround(TileArea ta, StationID closest_station, T **st)
 | |
| {
 | |
| 	ta.tile -= TileDiffXY(1, 1);
 | |
| 	ta.w    += 2;
 | |
| 	ta.h    += 2;
 | |
| 
 | |
| 	/* check around to see if there's any stations there */
 | |
| 	TILE_AREA_LOOP(tile_cur, ta) {
 | |
| 		if (IsTileType(tile_cur, MP_STATION)) {
 | |
| 			StationID t = GetStationIndex(tile_cur);
 | |
| 			if (!T::IsValidID(t)) continue;
 | |
| 
 | |
| 			if (closest_station == INVALID_STATION) {
 | |
| 				closest_station = t;
 | |
| 			} else if (closest_station != t) {
 | |
| 				return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	*st = (closest_station == INVALID_STATION) ? NULL : T::Get(closest_station);
 | |
| 	return CommandCost();
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Function to check whether the given tile matches some criterion.
 | |
|  * @param tile the tile to check
 | |
|  * @return true if it matches, false otherwise
 | |
|  */
 | |
| typedef bool (*CMSAMatcher)(TileIndex tile);
 | |
| 
 | |
| /**
 | |
|  * Counts the numbers of tiles matching a specific type in the area around
 | |
|  * @param tile the center tile of the 'count area'
 | |
|  * @param cmp the comparator/matcher (@see CMSAMatcher)
 | |
|  * @return the number of matching tiles around
 | |
|  */
 | |
| static int CountMapSquareAround(TileIndex tile, CMSAMatcher cmp)
 | |
| {
 | |
| 	int num = 0;
 | |
| 
 | |
| 	for (int dx = -3; dx <= 3; dx++) {
 | |
| 		for (int dy = -3; dy <= 3; dy++) {
 | |
| 			TileIndex t = TileAddWrap(tile, dx, dy);
 | |
| 			if (t != INVALID_TILE && cmp(t)) num++;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return num;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Check whether the tile is a mine.
 | |
|  * @param tile the tile to investigate.
 | |
|  * @return true if and only if the tile is a mine
 | |
|  */
 | |
| static bool CMSAMine(TileIndex tile)
 | |
| {
 | |
| 	/* No industry */
 | |
| 	if (!IsTileType(tile, MP_INDUSTRY)) return false;
 | |
| 
 | |
| 	const Industry *ind = Industry::GetByTile(tile);
 | |
| 
 | |
| 	/* No extractive industry */
 | |
| 	if ((GetIndustrySpec(ind->type)->life_type & INDUSTRYLIFE_EXTRACTIVE) == 0) return false;
 | |
| 
 | |
| 	for (uint i = 0; i < lengthof(ind->produced_cargo); i++) {
 | |
| 		/* The industry extracts something non-liquid, i.e. no oil or plastic, so it is a mine.
 | |
| 		 * Also the production of passengers and mail is ignored. */
 | |
| 		if (ind->produced_cargo[i] != CT_INVALID &&
 | |
| 				(CargoSpec::Get(ind->produced_cargo[i])->classes & (CC_LIQUID | CC_PASSENGERS | CC_MAIL)) == 0) {
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Check whether the tile is water.
 | |
|  * @param tile the tile to investigate.
 | |
|  * @return true if and only if the tile is a water tile
 | |
|  */
 | |
| static bool CMSAWater(TileIndex tile)
 | |
| {
 | |
| 	return IsTileType(tile, MP_WATER) && IsWater(tile);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Check whether the tile is a tree.
 | |
|  * @param tile the tile to investigate.
 | |
|  * @return true if and only if the tile is a tree tile
 | |
|  */
 | |
| static bool CMSATree(TileIndex tile)
 | |
| {
 | |
| 	return IsTileType(tile, MP_TREES);
 | |
| }
 | |
| 
 | |
| #define M(x) ((x) - STR_SV_STNAME)
 | |
| 
 | |
| enum StationNaming {
 | |
| 	STATIONNAMING_RAIL,
 | |
| 	STATIONNAMING_ROAD,
 | |
| 	STATIONNAMING_AIRPORT,
 | |
| 	STATIONNAMING_OILRIG,
 | |
| 	STATIONNAMING_DOCK,
 | |
| 	STATIONNAMING_HELIPORT,
 | |
| };
 | |
| 
 | |
| /** Information to handle station action 0 property 24 correctly */
 | |
| struct StationNameInformation {
 | |
| 	uint32 free_names; ///< Current bitset of free names (we can remove names).
 | |
| 	bool *indtypes;    ///< Array of bools telling whether an industry type has been found.
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * Find a station action 0 property 24 station name, or reduce the
 | |
|  * free_names if needed.
 | |
|  * @param tile the tile to search
 | |
|  * @param user_data the StationNameInformation to base the search on
 | |
|  * @return true if the tile contains an industry that has not given
 | |
|  *              its name to one of the other stations in town.
 | |
|  */
 | |
| static bool FindNearIndustryName(TileIndex tile, void *user_data)
 | |
| {
 | |
| 	/* All already found industry types */
 | |
| 	StationNameInformation *sni = (StationNameInformation*)user_data;
 | |
| 	if (!IsTileType(tile, MP_INDUSTRY)) return false;
 | |
| 
 | |
| 	/* If the station name is undefined it means that it doesn't name a station */
 | |
| 	IndustryType indtype = GetIndustryType(tile);
 | |
| 	if (GetIndustrySpec(indtype)->station_name == STR_UNDEFINED) return false;
 | |
| 
 | |
| 	/* In all cases if an industry that provides a name is found two of
 | |
| 	 * the standard names will be disabled. */
 | |
| 	sni->free_names &= ~(1 << M(STR_SV_STNAME_OILFIELD) | 1 << M(STR_SV_STNAME_MINES));
 | |
| 	return !sni->indtypes[indtype];
 | |
| }
 | |
| 
 | |
| static StringID GenerateStationName(Station *st, TileIndex tile, StationNaming name_class)
 | |
| {
 | |
| 	static const uint32 _gen_station_name_bits[] = {
 | |
| 		0,                                       // STATIONNAMING_RAIL
 | |
| 		0,                                       // STATIONNAMING_ROAD
 | |
| 		1U << M(STR_SV_STNAME_AIRPORT),          // STATIONNAMING_AIRPORT
 | |
| 		1U << M(STR_SV_STNAME_OILFIELD),         // STATIONNAMING_OILRIG
 | |
| 		1U << M(STR_SV_STNAME_DOCKS),            // STATIONNAMING_DOCK
 | |
| 		1U << M(STR_SV_STNAME_HELIPORT),         // STATIONNAMING_HELIPORT
 | |
| 	};
 | |
| 
 | |
| 	const Town *t = st->town;
 | |
| 	uint32 free_names = UINT32_MAX;
 | |
| 
 | |
| 	bool indtypes[NUM_INDUSTRYTYPES];
 | |
| 	memset(indtypes, 0, sizeof(indtypes));
 | |
| 
 | |
| 	const Station *s;
 | |
| 	FOR_ALL_STATIONS(s) {
 | |
| 		if (s != st && s->town == t) {
 | |
| 			if (s->indtype != IT_INVALID) {
 | |
| 				indtypes[s->indtype] = true;
 | |
| 				StringID name = GetIndustrySpec(s->indtype)->station_name;
 | |
| 				if (name != STR_UNDEFINED) {
 | |
| 					/* Filter for other industrytypes with the same name */
 | |
| 					for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
 | |
| 						const IndustrySpec *indsp = GetIndustrySpec(it);
 | |
| 						if (indsp->enabled && indsp->station_name == name) indtypes[it] = true;
 | |
| 					}
 | |
| 				}
 | |
| 				continue;
 | |
| 			}
 | |
| 			uint str = M(s->string_id);
 | |
| 			if (str <= 0x20) {
 | |
| 				if (str == M(STR_SV_STNAME_FOREST)) {
 | |
| 					str = M(STR_SV_STNAME_WOODS);
 | |
| 				}
 | |
| 				ClrBit(free_names, str);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	TileIndex indtile = tile;
 | |
| 	StationNameInformation sni = { free_names, indtypes };
 | |
| 	if (CircularTileSearch(&indtile, 7, FindNearIndustryName, &sni)) {
 | |
| 		/* An industry has been found nearby */
 | |
| 		IndustryType indtype = GetIndustryType(indtile);
 | |
| 		const IndustrySpec *indsp = GetIndustrySpec(indtype);
 | |
| 		/* STR_NULL means it only disables oil rig/mines */
 | |
| 		if (indsp->station_name != STR_NULL) {
 | |
| 			st->indtype = indtype;
 | |
| 			return STR_SV_STNAME_FALLBACK;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Oil rigs/mines name could be marked not free by looking for a near by industry. */
 | |
| 	free_names = sni.free_names;
 | |
| 
 | |
| 	/* check default names */
 | |
| 	uint32 tmp = free_names & _gen_station_name_bits[name_class];
 | |
| 	if (tmp != 0) return STR_SV_STNAME + FindFirstBit(tmp);
 | |
| 
 | |
| 	/* check mine? */
 | |
| 	if (HasBit(free_names, M(STR_SV_STNAME_MINES))) {
 | |
| 		if (CountMapSquareAround(tile, CMSAMine) >= 2) {
 | |
| 			return STR_SV_STNAME_MINES;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* check close enough to town to get central as name? */
 | |
| 	if (DistanceMax(tile, t->xy) < 8) {
 | |
| 		if (HasBit(free_names, M(STR_SV_STNAME))) return STR_SV_STNAME;
 | |
| 
 | |
| 		if (HasBit(free_names, M(STR_SV_STNAME_CENTRAL))) return STR_SV_STNAME_CENTRAL;
 | |
| 	}
 | |
| 
 | |
| 	/* Check lakeside */
 | |
| 	if (HasBit(free_names, M(STR_SV_STNAME_LAKESIDE)) &&
 | |
| 			DistanceFromEdge(tile) < 20 &&
 | |
| 			CountMapSquareAround(tile, CMSAWater) >= 5) {
 | |
| 		return STR_SV_STNAME_LAKESIDE;
 | |
| 	}
 | |
| 
 | |
| 	/* Check woods */
 | |
| 	if (HasBit(free_names, M(STR_SV_STNAME_WOODS)) && (
 | |
| 				CountMapSquareAround(tile, CMSATree) >= 8 ||
 | |
| 				CountMapSquareAround(tile, IsTileForestIndustry) >= 2)
 | |
| 			) {
 | |
| 		return _settings_game.game_creation.landscape == LT_TROPIC ? STR_SV_STNAME_FOREST : STR_SV_STNAME_WOODS;
 | |
| 	}
 | |
| 
 | |
| 	/* check elevation compared to town */
 | |
| 	int z = GetTileZ(tile);
 | |
| 	int z2 = GetTileZ(t->xy);
 | |
| 	if (z < z2) {
 | |
| 		if (HasBit(free_names, M(STR_SV_STNAME_VALLEY))) return STR_SV_STNAME_VALLEY;
 | |
| 	} else if (z > z2) {
 | |
| 		if (HasBit(free_names, M(STR_SV_STNAME_HEIGHTS))) return STR_SV_STNAME_HEIGHTS;
 | |
| 	}
 | |
| 
 | |
| 	/* check direction compared to town */
 | |
| 	static const int8 _direction_and_table[] = {
 | |
| 		~( (1 << M(STR_SV_STNAME_WEST))  | (1 << M(STR_SV_STNAME_EAST)) | (1 << M(STR_SV_STNAME_NORTH)) ),
 | |
| 		~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_NORTH)) ),
 | |
| 		~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_EAST)) | (1 << M(STR_SV_STNAME_NORTH)) ),
 | |
| 		~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_EAST)) ),
 | |
| 	};
 | |
| 
 | |
| 	free_names &= _direction_and_table[
 | |
| 		(TileX(tile) < TileX(t->xy)) +
 | |
| 		(TileY(tile) < TileY(t->xy)) * 2];
 | |
| 
 | |
| 	tmp = free_names & ((1 << 1) | (1 << 2) | (1 << 3) | (1 << 4) | (1 << 6) | (1 << 7) | (1 << 12) | (1 << 26) | (1 << 27) | (1 << 28) | (1 << 29) | (1 << 30));
 | |
| 	return (tmp == 0) ? STR_SV_STNAME_FALLBACK : (STR_SV_STNAME + FindFirstBit(tmp));
 | |
| }
 | |
| #undef M
 | |
| 
 | |
| /**
 | |
|  * Find the closest deleted station of the current company
 | |
|  * @param tile the tile to search from.
 | |
|  * @return the closest station or NULL if too far.
 | |
|  */
 | |
| static Station *GetClosestDeletedStation(TileIndex tile)
 | |
| {
 | |
| 	uint threshold = 8;
 | |
| 	Station *best_station = NULL;
 | |
| 	Station *st;
 | |
| 
 | |
| 	FOR_ALL_STATIONS(st) {
 | |
| 		if (!st->IsInUse() && st->owner == _current_company) {
 | |
| 			uint cur_dist = DistanceManhattan(tile, st->xy);
 | |
| 
 | |
| 			if (cur_dist < threshold) {
 | |
| 				threshold = cur_dist;
 | |
| 				best_station = st;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return best_station;
 | |
| }
 | |
| 
 | |
| 
 | |
| void Station::GetTileArea(TileArea *ta, StationType type) const
 | |
| {
 | |
| 	switch (type) {
 | |
| 		case STATION_RAIL:
 | |
| 			*ta = this->train_station;
 | |
| 			return;
 | |
| 
 | |
| 		case STATION_AIRPORT:
 | |
| 			*ta = this->airport;
 | |
| 			return;
 | |
| 
 | |
| 		case STATION_TRUCK:
 | |
| 			*ta = this->truck_station;
 | |
| 			return;
 | |
| 
 | |
| 		case STATION_BUS:
 | |
| 			*ta = this->bus_station;
 | |
| 			return;
 | |
| 
 | |
| 		case STATION_DOCK:
 | |
| 		case STATION_OILRIG:
 | |
| 			ta->tile = this->dock_tile;
 | |
| 			break;
 | |
| 
 | |
| 		default: NOT_REACHED();
 | |
| 	}
 | |
| 
 | |
| 	ta->w = 1;
 | |
| 	ta->h = 1;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Update the virtual coords needed to draw the station sign.
 | |
|  */
 | |
| void Station::UpdateVirtCoord()
 | |
| {
 | |
| 	Point pt = RemapCoords2(TileX(this->xy) * TILE_SIZE, TileY(this->xy) * TILE_SIZE);
 | |
| 
 | |
| 	pt.y -= 32 * ZOOM_LVL_BASE;
 | |
| 	if ((this->facilities & FACIL_AIRPORT) && this->airport.type == AT_OILRIG) pt.y -= 16 * ZOOM_LVL_BASE;
 | |
| 
 | |
| 	SetDParam(0, this->index);
 | |
| 	SetDParam(1, this->facilities);
 | |
| 	this->sign.UpdatePosition(pt.x, pt.y, STR_VIEWPORT_STATION);
 | |
| 
 | |
| 	SetWindowDirty(WC_STATION_VIEW, this->index);
 | |
| }
 | |
| 
 | |
| /** Update the virtual coords needed to draw the station sign for all stations. */
 | |
| void UpdateAllStationVirtCoords()
 | |
| {
 | |
| 	BaseStation *st;
 | |
| 
 | |
| 	FOR_ALL_BASE_STATIONS(st) {
 | |
| 		st->UpdateVirtCoord();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Get a mask of the cargo types that the station accepts.
 | |
|  * @param st Station to query
 | |
|  * @return the expected mask
 | |
|  */
 | |
| static uint GetAcceptanceMask(const Station *st)
 | |
| {
 | |
| 	uint mask = 0;
 | |
| 
 | |
| 	for (CargoID i = 0; i < NUM_CARGO; i++) {
 | |
| 		if (HasBit(st->goods[i].status, GoodsEntry::GES_ACCEPTANCE)) mask |= 1 << i;
 | |
| 	}
 | |
| 	return mask;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Items contains the two cargo names that are to be accepted or rejected.
 | |
|  * msg is the string id of the message to display.
 | |
|  */
 | |
| static void ShowRejectOrAcceptNews(const Station *st, uint num_items, CargoID *cargo, StringID msg)
 | |
| {
 | |
| 	for (uint i = 0; i < num_items; i++) {
 | |
| 		SetDParam(i + 1, CargoSpec::Get(cargo[i])->name);
 | |
| 	}
 | |
| 
 | |
| 	SetDParam(0, st->index);
 | |
| 	AddNewsItem(msg, NT_ACCEPTANCE, NF_INCOLOUR | NF_SMALL, NR_STATION, st->index);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Get the cargo types being produced around the tile (in a rectangle).
 | |
|  * @param tile Northtile of area
 | |
|  * @param w X extent of the area
 | |
|  * @param h Y extent of the area
 | |
|  * @param rad Search radius in addition to the given area
 | |
|  */
 | |
| CargoArray GetProductionAroundTiles(TileIndex tile, int w, int h, int rad)
 | |
| {
 | |
| 	CargoArray produced;
 | |
| 
 | |
| 	int x = TileX(tile);
 | |
| 	int y = TileY(tile);
 | |
| 
 | |
| 	/* expand the region by rad tiles on each side
 | |
| 	 * while making sure that we remain inside the board. */
 | |
| 	int x2 = min(x + w + rad, MapSizeX());
 | |
| 	int x1 = max(x - rad, 0);
 | |
| 
 | |
| 	int y2 = min(y + h + rad, MapSizeY());
 | |
| 	int y1 = max(y - rad, 0);
 | |
| 
 | |
| 	assert(x1 < x2);
 | |
| 	assert(y1 < y2);
 | |
| 	assert(w > 0);
 | |
| 	assert(h > 0);
 | |
| 
 | |
| 	TileArea ta(TileXY(x1, y1), TileXY(x2 - 1, y2 - 1));
 | |
| 
 | |
| 	/* Loop over all tiles to get the produced cargo of
 | |
| 	 * everything except industries */
 | |
| 	TILE_AREA_LOOP(tile, ta) AddProducedCargo(tile, produced);
 | |
| 
 | |
| 	/* Loop over the industries. They produce cargo for
 | |
| 	 * anything that is within 'rad' from their bounding
 | |
| 	 * box. As such if you have e.g. a oil well the tile
 | |
| 	 * area loop might not hit an industry tile while
 | |
| 	 * the industry would produce cargo for the station.
 | |
| 	 */
 | |
| 	const Industry *i;
 | |
| 	FOR_ALL_INDUSTRIES(i) {
 | |
| 		if (!ta.Intersects(i->location)) continue;
 | |
| 
 | |
| 		for (uint j = 0; j < lengthof(i->produced_cargo); j++) {
 | |
| 			CargoID cargo = i->produced_cargo[j];
 | |
| 			if (cargo != CT_INVALID) produced[cargo]++;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return produced;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Get the acceptance of cargoes around the tile in 1/8.
 | |
|  * @param tile Center of the search area
 | |
|  * @param w X extent of area
 | |
|  * @param h Y extent of area
 | |
|  * @param rad Search radius in addition to given area
 | |
|  * @param always_accepted bitmask of cargo accepted by houses and headquarters; can be NULL
 | |
|  */
 | |
| CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, uint32 *always_accepted)
 | |
| {
 | |
| 	CargoArray acceptance;
 | |
| 	if (always_accepted != NULL) *always_accepted = 0;
 | |
| 
 | |
| 	int x = TileX(tile);
 | |
| 	int y = TileY(tile);
 | |
| 
 | |
| 	/* expand the region by rad tiles on each side
 | |
| 	 * while making sure that we remain inside the board. */
 | |
| 	int x2 = min(x + w + rad, MapSizeX());
 | |
| 	int y2 = min(y + h + rad, MapSizeY());
 | |
| 	int x1 = max(x - rad, 0);
 | |
| 	int y1 = max(y - rad, 0);
 | |
| 
 | |
| 	assert(x1 < x2);
 | |
| 	assert(y1 < y2);
 | |
| 	assert(w > 0);
 | |
| 	assert(h > 0);
 | |
| 
 | |
| 	for (int yc = y1; yc != y2; yc++) {
 | |
| 		for (int xc = x1; xc != x2; xc++) {
 | |
| 			TileIndex tile = TileXY(xc, yc);
 | |
| 			AddAcceptedCargo(tile, acceptance, always_accepted);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return acceptance;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Update the acceptance for a station.
 | |
|  * @param st Station to update
 | |
|  * @param show_msg controls whether to display a message that acceptance was changed.
 | |
|  */
 | |
| void UpdateStationAcceptance(Station *st, bool show_msg)
 | |
| {
 | |
| 	/* old accepted goods types */
 | |
| 	uint old_acc = GetAcceptanceMask(st);
 | |
| 
 | |
| 	/* And retrieve the acceptance. */
 | |
| 	CargoArray acceptance;
 | |
| 	if (!st->rect.IsEmpty()) {
 | |
| 		acceptance = GetAcceptanceAroundTiles(
 | |
| 			TileXY(st->rect.left, st->rect.top),
 | |
| 			st->rect.right  - st->rect.left + 1,
 | |
| 			st->rect.bottom - st->rect.top  + 1,
 | |
| 			st->GetCatchmentRadius(),
 | |
| 			&st->always_accepted
 | |
| 		);
 | |
| 	}
 | |
| 
 | |
| 	/* Adjust in case our station only accepts fewer kinds of goods */
 | |
| 	for (CargoID i = 0; i < NUM_CARGO; i++) {
 | |
| 		uint amt = acceptance[i];
 | |
| 
 | |
| 		/* Make sure the station can accept the goods type. */
 | |
| 		bool is_passengers = IsCargoInClass(i, CC_PASSENGERS);
 | |
| 		if ((!is_passengers && !(st->facilities & ~FACIL_BUS_STOP)) ||
 | |
| 				(is_passengers && !(st->facilities & ~FACIL_TRUCK_STOP))) {
 | |
| 			amt = 0;
 | |
| 		}
 | |
| 
 | |
| 		GoodsEntry &ge = st->goods[i];
 | |
| 		SB(ge.status, GoodsEntry::GES_ACCEPTANCE, 1, amt >= 8);
 | |
| 		if (LinkGraph::IsValidID(ge.link_graph)) {
 | |
| 			(*LinkGraph::Get(ge.link_graph))[ge.node].SetDemand(amt / 8);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Only show a message in case the acceptance was actually changed. */
 | |
| 	uint new_acc = GetAcceptanceMask(st);
 | |
| 	if (old_acc == new_acc) return;
 | |
| 
 | |
| 	/* show a message to report that the acceptance was changed? */
 | |
| 	if (show_msg && st->owner == _local_company && st->IsInUse()) {
 | |
| 		/* List of accept and reject strings for different number of
 | |
| 		 * cargo types */
 | |
| 		static const StringID accept_msg[] = {
 | |
| 			STR_NEWS_STATION_NOW_ACCEPTS_CARGO,
 | |
| 			STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO,
 | |
| 		};
 | |
| 		static const StringID reject_msg[] = {
 | |
| 			STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO,
 | |
| 			STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO,
 | |
| 		};
 | |
| 
 | |
| 		/* Array of accepted and rejected cargo types */
 | |
| 		CargoID accepts[2] = { CT_INVALID, CT_INVALID };
 | |
| 		CargoID rejects[2] = { CT_INVALID, CT_INVALID };
 | |
| 		uint num_acc = 0;
 | |
| 		uint num_rej = 0;
 | |
| 
 | |
| 		/* Test each cargo type to see if its acceptance has changed */
 | |
| 		for (CargoID i = 0; i < NUM_CARGO; i++) {
 | |
| 			if (HasBit(new_acc, i)) {
 | |
| 				if (!HasBit(old_acc, i) && num_acc < lengthof(accepts)) {
 | |
| 					/* New cargo is accepted */
 | |
| 					accepts[num_acc++] = i;
 | |
| 				}
 | |
| 			} else {
 | |
| 				if (HasBit(old_acc, i) && num_rej < lengthof(rejects)) {
 | |
| 					/* Old cargo is no longer accepted */
 | |
| 					rejects[num_rej++] = i;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* Show news message if there are any changes */
 | |
| 		if (num_acc > 0) ShowRejectOrAcceptNews(st, num_acc, accepts, accept_msg[num_acc - 1]);
 | |
| 		if (num_rej > 0) ShowRejectOrAcceptNews(st, num_rej, rejects, reject_msg[num_rej - 1]);
 | |
| 	}
 | |
| 
 | |
| 	/* redraw the station view since acceptance changed */
 | |
| 	SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_ACCEPT_RATING_LIST);
 | |
| }
 | |
| 
 | |
| static void UpdateStationSignCoord(BaseStation *st)
 | |
| {
 | |
| 	const StationRect *r = &st->rect;
 | |
| 
 | |
| 	if (r->IsEmpty()) return; // no tiles belong to this station
 | |
| 
 | |
| 	/* clamp sign coord to be inside the station rect */
 | |
| 	st->xy = TileXY(ClampU(TileX(st->xy), r->left, r->right), ClampU(TileY(st->xy), r->top, r->bottom));
 | |
| 	st->UpdateVirtCoord();
 | |
| 
 | |
| 	if (!Station::IsExpected(st)) return;
 | |
| 	Station *full_station = Station::From(st);
 | |
| 	for (CargoID c = 0; c < NUM_CARGO; ++c) {
 | |
| 		LinkGraphID lg = full_station->goods[c].link_graph;
 | |
| 		if (!LinkGraph::IsValidID(lg)) continue;
 | |
| 		(*LinkGraph::Get(lg))[full_station->goods[c].node].UpdateLocation(st->xy);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Common part of building various station parts and possibly attaching them to an existing one.
 | |
|  * @param [in,out] st Station to attach to
 | |
|  * @param flags Command flags
 | |
|  * @param reuse Whether to try to reuse a deleted station (gray sign) if possible
 | |
|  * @param area Area occupied by the new part
 | |
|  * @param name_class Station naming class to use to generate the new station's name
 | |
|  * @return Command error that occurred, if any
 | |
|  */
 | |
| static CommandCost BuildStationPart(Station **st, DoCommandFlag flags, bool reuse, TileArea area, StationNaming name_class)
 | |
| {
 | |
| 	/* Find a deleted station close to us */
 | |
| 	if (*st == NULL && reuse) *st = GetClosestDeletedStation(area.tile);
 | |
| 
 | |
| 	if (*st != NULL) {
 | |
| 		if ((*st)->owner != _current_company) {
 | |
| 			return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION);
 | |
| 		}
 | |
| 
 | |
| 		CommandCost ret = (*st)->rect.BeforeAddRect(area.tile, area.w, area.h, StationRect::ADD_TEST);
 | |
| 		if (ret.Failed()) return ret;
 | |
| 	} else {
 | |
| 		/* allocate and initialize new station */
 | |
| 		if (!Station::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
 | |
| 
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			*st = new Station(area.tile);
 | |
| 
 | |
| 			(*st)->town = ClosestTownFromTile(area.tile, UINT_MAX);
 | |
| 			(*st)->string_id = GenerateStationName(*st, area.tile, name_class);
 | |
| 
 | |
| 			if (Company::IsValidID(_current_company)) {
 | |
| 				SetBit((*st)->town->have_ratings, _current_company);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	return CommandCost();
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * This is called right after a station was deleted.
 | |
|  * It checks if the whole station is free of substations, and if so, the station will be
 | |
|  * deleted after a little while.
 | |
|  * @param st Station
 | |
|  */
 | |
| static void DeleteStationIfEmpty(BaseStation *st)
 | |
| {
 | |
| 	if (!st->IsInUse()) {
 | |
| 		st->delete_ctr = 0;
 | |
| 		InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
 | |
| 	}
 | |
| 	/* station remains but it probably lost some parts - station sign should stay in the station boundaries */
 | |
| 	UpdateStationSignCoord(st);
 | |
| }
 | |
| 
 | |
| CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags);
 | |
| 
 | |
| /**
 | |
|  * Checks if the given tile is buildable, flat and has a certain height.
 | |
|  * @param tile TileIndex to check.
 | |
|  * @param invalid_dirs Prohibited directions for slopes (set of #DiagDirection).
 | |
|  * @param allowed_z Height allowed for the tile. If allowed_z is negative, it will be set to the height of this tile.
 | |
|  * @param allow_steep Whether steep slopes are allowed.
 | |
|  * @param check_bridge Check for the existence of a bridge.
 | |
|  * @return The cost in case of success, or an error code if it failed.
 | |
|  */
 | |
| CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge = true)
 | |
| {
 | |
| 	if (check_bridge && IsBridgeAbove(tile)) {
 | |
| 		return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
 | |
| 	}
 | |
| 
 | |
| 	CommandCost ret = EnsureNoVehicleOnGround(tile);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	int z;
 | |
| 	Slope tileh = GetTileSlope(tile, &z);
 | |
| 
 | |
| 	/* Prohibit building if
 | |
| 	 *   1) The tile is "steep" (i.e. stretches two height levels).
 | |
| 	 *   2) The tile is non-flat and the build_on_slopes switch is disabled.
 | |
| 	 */
 | |
| 	if ((!allow_steep && IsSteepSlope(tileh)) ||
 | |
| 			((!_settings_game.construction.build_on_slopes) && tileh != SLOPE_FLAT)) {
 | |
| 		return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
 | |
| 	}
 | |
| 
 | |
| 	CommandCost cost(EXPENSES_CONSTRUCTION);
 | |
| 	int flat_z = z + GetSlopeMaxZ(tileh);
 | |
| 	if (tileh != SLOPE_FLAT) {
 | |
| 		/* Forbid building if the tile faces a slope in a invalid direction. */
 | |
| 		for (DiagDirection dir = DIAGDIR_BEGIN; dir != DIAGDIR_END; dir++) {
 | |
| 			if (HasBit(invalid_dirs, dir) && !CanBuildDepotByTileh(dir, tileh)) {
 | |
| 				return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
 | |
| 			}
 | |
| 		}
 | |
| 		cost.AddCost(_price[PR_BUILD_FOUNDATION]);
 | |
| 	}
 | |
| 
 | |
| 	/* The level of this tile must be equal to allowed_z. */
 | |
| 	if (allowed_z < 0) {
 | |
| 		/* First tile. */
 | |
| 		allowed_z = flat_z;
 | |
| 	} else if (allowed_z != flat_z) {
 | |
| 		return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
 | |
| 	}
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Tries to clear the given area.
 | |
|  * @param tile_area Area to check.
 | |
|  * @param flags Operation to perform.
 | |
|  * @return The cost in case of success, or an error code if it failed.
 | |
|  */
 | |
| CommandCost CheckFlatLand(TileArea tile_area, DoCommandFlag flags)
 | |
| {
 | |
| 	CommandCost cost(EXPENSES_CONSTRUCTION);
 | |
| 	int allowed_z = -1;
 | |
| 
 | |
| 	TILE_AREA_LOOP(tile_cur, tile_area) {
 | |
| 		CommandCost ret = CheckBuildableTile(tile_cur, 0, allowed_z, true);
 | |
| 		if (ret.Failed()) return ret;
 | |
| 		cost.AddCost(ret);
 | |
| 
 | |
| 		ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 		if (ret.Failed()) return ret;
 | |
| 		cost.AddCost(ret);
 | |
| 	}
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Checks if a rail station can be built at the given area.
 | |
|  * @param tile_area Area to check.
 | |
|  * @param flags Operation to perform.
 | |
|  * @param axis Rail station axis.
 | |
|  * @param station StationID to be queried and returned if available.
 | |
|  * @param rt The rail type to check for (overbuilding rail stations over rail).
 | |
|  * @param affected_vehicles List of trains with PBS reservations on the tiles
 | |
|  * @param spec_class Station class.
 | |
|  * @param spec_index Index into the station class.
 | |
|  * @param plat_len Platform length.
 | |
|  * @param numtracks Number of platforms.
 | |
|  * @return The cost in case of success, or an error code if it failed.
 | |
|  */
 | |
| static CommandCost CheckFlatLandRailStation(TileArea tile_area, DoCommandFlag flags, Axis axis, StationID *station, RailType rt, SmallVector<Train *, 4> &affected_vehicles, StationClassID spec_class, byte spec_index, byte plat_len, byte numtracks)
 | |
| {
 | |
| 	CommandCost cost(EXPENSES_CONSTRUCTION);
 | |
| 	int allowed_z = -1;
 | |
| 	uint invalid_dirs = 5 << axis;
 | |
| 
 | |
| 	const StationSpec *statspec = StationClass::Get(spec_class)->GetSpec(spec_index);
 | |
| 	bool slope_cb = statspec != NULL && HasBit(statspec->callback_mask, CBM_STATION_SLOPE_CHECK);
 | |
| 
 | |
| 	TILE_AREA_LOOP(tile_cur, tile_area) {
 | |
| 		CommandCost ret = CheckBuildableTile(tile_cur, invalid_dirs, allowed_z, false);
 | |
| 		if (ret.Failed()) return ret;
 | |
| 		cost.AddCost(ret);
 | |
| 
 | |
| 		if (slope_cb) {
 | |
| 			/* Do slope check if requested. */
 | |
| 			ret = PerformStationTileSlopeCheck(tile_area.tile, tile_cur, statspec, axis, plat_len, numtracks);
 | |
| 			if (ret.Failed()) return ret;
 | |
| 		}
 | |
| 
 | |
| 		/* if station is set, then we have special handling to allow building on top of already existing stations.
 | |
| 		 * so station points to INVALID_STATION if we can build on any station.
 | |
| 		 * Or it points to a station if we're only allowed to build on exactly that station. */
 | |
| 		if (station != NULL && IsTileType(tile_cur, MP_STATION)) {
 | |
| 			if (!IsRailStation(tile_cur)) {
 | |
| 				return ClearTile_Station(tile_cur, DC_AUTO); // get error message
 | |
| 			} else {
 | |
| 				StationID st = GetStationIndex(tile_cur);
 | |
| 				if (*station == INVALID_STATION) {
 | |
| 					*station = st;
 | |
| 				} else if (*station != st) {
 | |
| 					return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING);
 | |
| 				}
 | |
| 			}
 | |
| 		} else {
 | |
| 			/* Rail type is only valid when building a railway station; if station to
 | |
| 			 * build isn't a rail station it's INVALID_RAILTYPE. */
 | |
| 			if (rt != INVALID_RAILTYPE &&
 | |
| 					IsPlainRailTile(tile_cur) && !HasSignals(tile_cur) &&
 | |
| 					HasPowerOnRail(GetRailType(tile_cur), rt)) {
 | |
| 				/* Allow overbuilding if the tile:
 | |
| 				 *  - has rail, but no signals
 | |
| 				 *  - it has exactly one track
 | |
| 				 *  - the track is in line with the station
 | |
| 				 *  - the current rail type has power on the to-be-built type (e.g. convert normal rail to el rail)
 | |
| 				 */
 | |
| 				TrackBits tracks = GetTrackBits(tile_cur);
 | |
| 				Track track = RemoveFirstTrack(&tracks);
 | |
| 				Track expected_track = HasBit(invalid_dirs, DIAGDIR_NE) ? TRACK_X : TRACK_Y;
 | |
| 
 | |
| 				if (tracks == TRACK_BIT_NONE && track == expected_track) {
 | |
| 					/* Check for trains having a reservation for this tile. */
 | |
| 					if (HasBit(GetRailReservationTrackBits(tile_cur), track)) {
 | |
| 						Train *v = GetTrainForReservation(tile_cur, track);
 | |
| 						if (v != NULL) {
 | |
| 							*affected_vehicles.Append() = v;
 | |
| 						}
 | |
| 					}
 | |
| 					CommandCost ret = DoCommand(tile_cur, 0, track, flags, CMD_REMOVE_SINGLE_RAIL);
 | |
| 					if (ret.Failed()) return ret;
 | |
| 					cost.AddCost(ret);
 | |
| 					/* With flags & ~DC_EXEC CmdLandscapeClear would fail since the rail still exists */
 | |
| 					continue;
 | |
| 				}
 | |
| 			}
 | |
| 			ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 			if (ret.Failed()) return ret;
 | |
| 			cost.AddCost(ret);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Checks if a road stop can be built at the given tile.
 | |
|  * @param tile_area Area to check.
 | |
|  * @param flags Operation to perform.
 | |
|  * @param invalid_dirs Prohibited directions (set of DiagDirections).
 | |
|  * @param is_drive_through True if trying to build a drive-through station.
 | |
|  * @param is_truck_stop True when building a truck stop, false otherwise.
 | |
|  * @param axis Axis of a drive-through road stop.
 | |
|  * @param station StationID to be queried and returned if available.
 | |
|  * @param rts Road types to build.
 | |
|  * @return The cost in case of success, or an error code if it failed.
 | |
|  */
 | |
| static CommandCost CheckFlatLandRoadStop(TileArea tile_area, DoCommandFlag flags, uint invalid_dirs, bool is_drive_through, bool is_truck_stop, Axis axis, StationID *station, RoadTypes rts)
 | |
| {
 | |
| 	CommandCost cost(EXPENSES_CONSTRUCTION);
 | |
| 	int allowed_z = -1;
 | |
| 
 | |
| 	TILE_AREA_LOOP(cur_tile, tile_area) {
 | |
| 		CommandCost ret = CheckBuildableTile(cur_tile, invalid_dirs, allowed_z, !is_drive_through);
 | |
| 		if (ret.Failed()) return ret;
 | |
| 		cost.AddCost(ret);
 | |
| 
 | |
| 		/* If station is set, then we have special handling to allow building on top of already existing stations.
 | |
| 		 * Station points to INVALID_STATION if we can build on any station.
 | |
| 		 * Or it points to a station if we're only allowed to build on exactly that station. */
 | |
| 		if (station != NULL && IsTileType(cur_tile, MP_STATION)) {
 | |
| 			if (!IsRoadStop(cur_tile)) {
 | |
| 				return ClearTile_Station(cur_tile, DC_AUTO); // Get error message.
 | |
| 			} else {
 | |
| 				if (is_truck_stop != IsTruckStop(cur_tile) ||
 | |
| 						is_drive_through != IsDriveThroughStopTile(cur_tile)) {
 | |
| 					return ClearTile_Station(cur_tile, DC_AUTO); // Get error message.
 | |
| 				}
 | |
| 				/* Drive-through station in the wrong direction. */
 | |
| 				if (is_drive_through && IsDriveThroughStopTile(cur_tile) && DiagDirToAxis(GetRoadStopDir(cur_tile)) != axis){
 | |
| 					return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION);
 | |
| 				}
 | |
| 				StationID st = GetStationIndex(cur_tile);
 | |
| 				if (*station == INVALID_STATION) {
 | |
| 					*station = st;
 | |
| 				} else if (*station != st) {
 | |
| 					return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING);
 | |
| 				}
 | |
| 			}
 | |
| 		} else {
 | |
| 			bool build_over_road = is_drive_through && IsNormalRoadTile(cur_tile);
 | |
| 			/* Road bits in the wrong direction. */
 | |
| 			RoadBits rb = IsNormalRoadTile(cur_tile) ? GetAllRoadBits(cur_tile) : ROAD_NONE;
 | |
| 			if (build_over_road && (rb & (axis == AXIS_X ? ROAD_Y : ROAD_X)) != 0) {
 | |
| 				/* Someone was pedantic and *NEEDED* three fracking different error messages. */
 | |
| 				switch (CountBits(rb)) {
 | |
| 					case 1:
 | |
| 						return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION);
 | |
| 
 | |
| 					case 2:
 | |
| 						if (rb == ROAD_X || rb == ROAD_Y) return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION);
 | |
| 						return_cmd_error(STR_ERROR_DRIVE_THROUGH_CORNER);
 | |
| 
 | |
| 					default: // 3 or 4
 | |
| 						return_cmd_error(STR_ERROR_DRIVE_THROUGH_JUNCTION);
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			RoadTypes cur_rts = IsNormalRoadTile(cur_tile) ? GetRoadTypes(cur_tile) : ROADTYPES_NONE;
 | |
| 			uint num_roadbits = 0;
 | |
| 			if (build_over_road) {
 | |
| 				/* There is a road, check if we can build road+tram stop over it. */
 | |
| 				if (HasBit(cur_rts, ROADTYPE_ROAD)) {
 | |
| 					Owner road_owner = GetRoadOwner(cur_tile, ROADTYPE_ROAD);
 | |
| 					if (road_owner == OWNER_TOWN) {
 | |
| 						if (!_settings_game.construction.road_stop_on_town_road) return_cmd_error(STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD);
 | |
| 					} else if (!_settings_game.construction.road_stop_on_competitor_road && road_owner != OWNER_NONE) {
 | |
| 						CommandCost ret = CheckOwnership(road_owner);
 | |
| 						if (ret.Failed()) return ret;
 | |
| 					}
 | |
| 					num_roadbits += CountBits(GetRoadBits(cur_tile, ROADTYPE_ROAD));
 | |
| 				}
 | |
| 
 | |
| 				/* There is a tram, check if we can build road+tram stop over it. */
 | |
| 				if (HasBit(cur_rts, ROADTYPE_TRAM)) {
 | |
| 					Owner tram_owner = GetRoadOwner(cur_tile, ROADTYPE_TRAM);
 | |
| 					if (Company::IsValidID(tram_owner) &&
 | |
| 							(!_settings_game.construction.road_stop_on_competitor_road ||
 | |
| 							/* Disallow breaking end-of-line of someone else
 | |
| 							 * so trams can still reverse on this tile. */
 | |
| 							HasExactlyOneBit(GetRoadBits(cur_tile, ROADTYPE_TRAM)))) {
 | |
| 						CommandCost ret = CheckOwnership(tram_owner);
 | |
| 						if (ret.Failed()) return ret;
 | |
| 					}
 | |
| 					num_roadbits += CountBits(GetRoadBits(cur_tile, ROADTYPE_TRAM));
 | |
| 				}
 | |
| 
 | |
| 				/* Take into account existing roadbits. */
 | |
| 				rts |= cur_rts;
 | |
| 			} else {
 | |
| 				ret = DoCommand(cur_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 				if (ret.Failed()) return ret;
 | |
| 				cost.AddCost(ret);
 | |
| 			}
 | |
| 
 | |
| 			uint roadbits_to_build = CountBits(rts) * 2 - num_roadbits;
 | |
| 			cost.AddCost(_price[PR_BUILD_ROAD] * roadbits_to_build);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Check whether we can expand the rail part of the given station.
 | |
|  * @param st the station to expand
 | |
|  * @param new_ta the current (and if all is fine new) tile area of the rail part of the station
 | |
|  * @param axis the axis of the newly build rail
 | |
|  * @return Succeeded or failed command.
 | |
|  */
 | |
| CommandCost CanExpandRailStation(const BaseStation *st, TileArea &new_ta, Axis axis)
 | |
| {
 | |
| 	TileArea cur_ta = st->train_station;
 | |
| 
 | |
| 	/* determine new size of train station region.. */
 | |
| 	int x = min(TileX(cur_ta.tile), TileX(new_ta.tile));
 | |
| 	int y = min(TileY(cur_ta.tile), TileY(new_ta.tile));
 | |
| 	new_ta.w = max(TileX(cur_ta.tile) + cur_ta.w, TileX(new_ta.tile) + new_ta.w) - x;
 | |
| 	new_ta.h = max(TileY(cur_ta.tile) + cur_ta.h, TileY(new_ta.tile) + new_ta.h) - y;
 | |
| 	new_ta.tile = TileXY(x, y);
 | |
| 
 | |
| 	/* make sure the final size is not too big. */
 | |
| 	if (new_ta.w > _settings_game.station.station_spread || new_ta.h > _settings_game.station.station_spread) {
 | |
| 		return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
 | |
| 	}
 | |
| 
 | |
| 	return CommandCost();
 | |
| }
 | |
| 
 | |
| static inline byte *CreateSingle(byte *layout, int n)
 | |
| {
 | |
| 	int i = n;
 | |
| 	do *layout++ = 0; while (--i);
 | |
| 	layout[((n - 1) >> 1) - n] = 2;
 | |
| 	return layout;
 | |
| }
 | |
| 
 | |
| static inline byte *CreateMulti(byte *layout, int n, byte b)
 | |
| {
 | |
| 	int i = n;
 | |
| 	do *layout++ = b; while (--i);
 | |
| 	if (n > 4) {
 | |
| 		layout[0 - n] = 0;
 | |
| 		layout[n - 1 - n] = 0;
 | |
| 	}
 | |
| 	return layout;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Create the station layout for the given number of tracks and platform length.
 | |
|  * @param layout    The layout to write to.
 | |
|  * @param numtracks The number of tracks to write.
 | |
|  * @param plat_len  The length of the platforms.
 | |
|  * @param statspec  The specification of the station to (possibly) get the layout from.
 | |
|  */
 | |
| void GetStationLayout(byte *layout, int numtracks, int plat_len, const StationSpec *statspec)
 | |
| {
 | |
| 	if (statspec != NULL && statspec->lengths >= plat_len &&
 | |
| 			statspec->platforms[plat_len - 1] >= numtracks &&
 | |
| 			statspec->layouts[plat_len - 1][numtracks - 1]) {
 | |
| 		/* Custom layout defined, follow it. */
 | |
| 		memcpy(layout, statspec->layouts[plat_len - 1][numtracks - 1],
 | |
| 			plat_len * numtracks);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (plat_len == 1) {
 | |
| 		CreateSingle(layout, numtracks);
 | |
| 	} else {
 | |
| 		if (numtracks & 1) layout = CreateSingle(layout, plat_len);
 | |
| 		numtracks >>= 1;
 | |
| 
 | |
| 		while (--numtracks >= 0) {
 | |
| 			layout = CreateMulti(layout, plat_len, 4);
 | |
| 			layout = CreateMulti(layout, plat_len, 6);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Find a nearby station that joins this station.
 | |
|  * @tparam T the class to find a station for
 | |
|  * @tparam error_message the error message when building a station on top of others
 | |
|  * @param existing_station an existing station we build over
 | |
|  * @param station_to_join the station to join to
 | |
|  * @param adjacent whether adjacent stations are allowed
 | |
|  * @param ta the area of the newly build station
 | |
|  * @param st 'return' pointer for the found station
 | |
|  * @return command cost with the error or 'okay'
 | |
|  */
 | |
| template <class T, StringID error_message>
 | |
| CommandCost FindJoiningBaseStation(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, T **st)
 | |
| {
 | |
| 	assert(*st == NULL);
 | |
| 	bool check_surrounding = true;
 | |
| 
 | |
| 	if (_settings_game.station.adjacent_stations) {
 | |
| 		if (existing_station != INVALID_STATION) {
 | |
| 			if (adjacent && existing_station != station_to_join) {
 | |
| 				/* You can't build an adjacent station over the top of one that
 | |
| 				 * already exists. */
 | |
| 				return_cmd_error(error_message);
 | |
| 			} else {
 | |
| 				/* Extend the current station, and don't check whether it will
 | |
| 				 * be near any other stations. */
 | |
| 				*st = T::GetIfValid(existing_station);
 | |
| 				check_surrounding = (*st == NULL);
 | |
| 			}
 | |
| 		} else {
 | |
| 			/* There's no station here. Don't check the tiles surrounding this
 | |
| 			 * one if the company wanted to build an adjacent station. */
 | |
| 			if (adjacent) check_surrounding = false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (check_surrounding) {
 | |
| 		/* Make sure there are no similar stations around us. */
 | |
| 		CommandCost ret = GetStationAround(ta, existing_station, st);
 | |
| 		if (ret.Failed()) return ret;
 | |
| 	}
 | |
| 
 | |
| 	/* Distant join */
 | |
| 	if (*st == NULL && station_to_join != INVALID_STATION) *st = T::GetIfValid(station_to_join);
 | |
| 
 | |
| 	return CommandCost();
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Find a nearby station that joins this station.
 | |
|  * @param existing_station an existing station we build over
 | |
|  * @param station_to_join the station to join to
 | |
|  * @param adjacent whether adjacent stations are allowed
 | |
|  * @param ta the area of the newly build station
 | |
|  * @param st 'return' pointer for the found station
 | |
|  * @return command cost with the error or 'okay'
 | |
|  */
 | |
| static CommandCost FindJoiningStation(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, Station **st)
 | |
| {
 | |
| 	return FindJoiningBaseStation<Station, STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST>(existing_station, station_to_join, adjacent, ta, st);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Find a nearby waypoint that joins this waypoint.
 | |
|  * @param existing_waypoint an existing waypoint we build over
 | |
|  * @param waypoint_to_join the waypoint to join to
 | |
|  * @param adjacent whether adjacent waypoints are allowed
 | |
|  * @param ta the area of the newly build waypoint
 | |
|  * @param wp 'return' pointer for the found waypoint
 | |
|  * @return command cost with the error or 'okay'
 | |
|  */
 | |
| CommandCost FindJoiningWaypoint(StationID existing_waypoint, StationID waypoint_to_join, bool adjacent, TileArea ta, Waypoint **wp)
 | |
| {
 | |
| 	return FindJoiningBaseStation<Waypoint, STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST>(existing_waypoint, waypoint_to_join, adjacent, ta, wp);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Clear platform reservation during station building/removing.
 | |
|  * @param v vehicle which holds reservation
 | |
|  */
 | |
| static void FreeTrainReservation(Train *v)
 | |
| {
 | |
| 	FreeTrainTrackReservation(v);
 | |
| 	if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), false);
 | |
| 	v = v->Last();
 | |
| 	if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), false);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Restore platform reservation during station building/removing.
 | |
|  * @param v vehicle which held reservation
 | |
|  */
 | |
| static void RestoreTrainReservation(Train *v)
 | |
| {
 | |
| 	if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true);
 | |
| 	TryPathReserve(v, true, true);
 | |
| 	v = v->Last();
 | |
| 	if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), true);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Build rail station
 | |
|  * @param tile_org northern most position of station dragging/placement
 | |
|  * @param flags operation to perform
 | |
|  * @param p1 various bitstuffed elements
 | |
|  * - p1 = (bit  0- 3) - railtype
 | |
|  * - p1 = (bit  4)    - orientation (Axis)
 | |
|  * - p1 = (bit  8-15) - number of tracks
 | |
|  * - p1 = (bit 16-23) - platform length
 | |
|  * - p1 = (bit 24)    - allow stations directly adjacent to other stations.
 | |
|  * @param p2 various bitstuffed elements
 | |
|  * - p2 = (bit  0- 7) - custom station class
 | |
|  * - p2 = (bit  8-15) - custom station id
 | |
|  * - p2 = (bit 16-31) - station ID to join (NEW_STATION if build new one)
 | |
|  * @param text unused
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	/* Unpack parameters */
 | |
| 	RailType rt    = Extract<RailType, 0, 4>(p1);
 | |
| 	Axis axis      = Extract<Axis, 4, 1>(p1);
 | |
| 	byte numtracks = GB(p1,  8, 8);
 | |
| 	byte plat_len  = GB(p1, 16, 8);
 | |
| 	bool adjacent  = HasBit(p1, 24);
 | |
| 
 | |
| 	StationClassID spec_class = Extract<StationClassID, 0, 8>(p2);
 | |
| 	byte spec_index           = GB(p2, 8, 8);
 | |
| 	StationID station_to_join = GB(p2, 16, 16);
 | |
| 
 | |
| 	/* Does the authority allow this? */
 | |
| 	CommandCost ret = CheckIfAuthorityAllowsNewStation(tile_org, flags);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	if (!ValParamRailtype(rt)) return CMD_ERROR;
 | |
| 
 | |
| 	/* Check if the given station class is valid */
 | |
| 	if ((uint)spec_class >= StationClass::GetClassCount() || spec_class == STAT_CLASS_WAYP) return CMD_ERROR;
 | |
| 	if (spec_index >= StationClass::Get(spec_class)->GetSpecCount()) return CMD_ERROR;
 | |
| 	if (plat_len == 0 || numtracks == 0) return CMD_ERROR;
 | |
| 
 | |
| 	int w_org, h_org;
 | |
| 	if (axis == AXIS_X) {
 | |
| 		w_org = plat_len;
 | |
| 		h_org = numtracks;
 | |
| 	} else {
 | |
| 		h_org = plat_len;
 | |
| 		w_org = numtracks;
 | |
| 	}
 | |
| 
 | |
| 	bool reuse = (station_to_join != NEW_STATION);
 | |
| 	if (!reuse) station_to_join = INVALID_STATION;
 | |
| 	bool distant_join = (station_to_join != INVALID_STATION);
 | |
| 
 | |
| 	if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
 | |
| 
 | |
| 	if (h_org > _settings_game.station.station_spread || w_org > _settings_game.station.station_spread) return CMD_ERROR;
 | |
| 
 | |
| 	/* these values are those that will be stored in train_tile and station_platforms */
 | |
| 	TileArea new_location(tile_org, w_org, h_org);
 | |
| 
 | |
| 	/* Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station) */
 | |
| 	StationID est = INVALID_STATION;
 | |
| 	SmallVector<Train *, 4> affected_vehicles;
 | |
| 	/* Clear the land below the station. */
 | |
| 	CommandCost cost = CheckFlatLandRailStation(new_location, flags, axis, &est, rt, affected_vehicles, spec_class, spec_index, plat_len, numtracks);
 | |
| 	if (cost.Failed()) return cost;
 | |
| 	/* Add construction expenses. */
 | |
| 	cost.AddCost((numtracks * _price[PR_BUILD_STATION_RAIL] + _price[PR_BUILD_STATION_RAIL_LENGTH]) * plat_len);
 | |
| 	cost.AddCost(numtracks * plat_len * RailBuildCost(rt));
 | |
| 
 | |
| 	Station *st = NULL;
 | |
| 	ret = FindJoiningStation(est, station_to_join, adjacent, new_location, &st);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	ret = BuildStationPart(&st, flags, reuse, new_location, STATIONNAMING_RAIL);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	if (st != NULL && st->train_station.tile != INVALID_TILE) {
 | |
| 		CommandCost ret = CanExpandRailStation(st, new_location, axis);
 | |
| 		if (ret.Failed()) return ret;
 | |
| 	}
 | |
| 
 | |
| 	/* Check if we can allocate a custom stationspec to this station */
 | |
| 	const StationSpec *statspec = StationClass::Get(spec_class)->GetSpec(spec_index);
 | |
| 	int specindex = AllocateSpecToStation(statspec, st, (flags & DC_EXEC) != 0);
 | |
| 	if (specindex == -1) return_cmd_error(STR_ERROR_TOO_MANY_STATION_SPECS);
 | |
| 
 | |
| 	if (statspec != NULL) {
 | |
| 		/* Perform NewStation checks */
 | |
| 
 | |
| 		/* Check if the station size is permitted */
 | |
| 		if (HasBit(statspec->disallowed_platforms, min(numtracks - 1, 7)) || HasBit(statspec->disallowed_lengths, min(plat_len - 1, 7))) {
 | |
| 			return CMD_ERROR;
 | |
| 		}
 | |
| 
 | |
| 		/* Check if the station is buildable */
 | |
| 		if (HasBit(statspec->callback_mask, CBM_STATION_AVAIL)) {
 | |
| 			uint16 cb_res = GetStationCallback(CBID_STATION_AVAILABILITY, 0, 0, statspec, NULL, INVALID_TILE);
 | |
| 			if (cb_res != CALLBACK_FAILED && !Convert8bitBooleanCallback(statspec->grf_prop.grffile, CBID_STATION_AVAILABILITY, cb_res)) return CMD_ERROR;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		TileIndexDiff tile_delta;
 | |
| 		byte *layout_ptr;
 | |
| 		byte numtracks_orig;
 | |
| 		Track track;
 | |
| 
 | |
| 		st->train_station = new_location;
 | |
| 		st->AddFacility(FACIL_TRAIN, new_location.tile);
 | |
| 
 | |
| 		st->rect.BeforeAddRect(tile_org, w_org, h_org, StationRect::ADD_TRY);
 | |
| 
 | |
| 		if (statspec != NULL) {
 | |
| 			/* Include this station spec's animation trigger bitmask
 | |
| 			 * in the station's cached copy. */
 | |
| 			st->cached_anim_triggers |= statspec->animation.triggers;
 | |
| 		}
 | |
| 
 | |
| 		tile_delta = (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
 | |
| 		track = AxisToTrack(axis);
 | |
| 
 | |
| 		layout_ptr = AllocaM(byte, numtracks * plat_len);
 | |
| 		GetStationLayout(layout_ptr, numtracks, plat_len, statspec);
 | |
| 
 | |
| 		numtracks_orig = numtracks;
 | |
| 
 | |
| 		Company *c = Company::Get(st->owner);
 | |
| 		TileIndex tile_track = tile_org;
 | |
| 		do {
 | |
| 			TileIndex tile = tile_track;
 | |
| 			int w = plat_len;
 | |
| 			do {
 | |
| 				byte layout = *layout_ptr++;
 | |
| 				if (IsRailStationTile(tile) && HasStationReservation(tile)) {
 | |
| 					/* Check for trains having a reservation for this tile. */
 | |
| 					Train *v = GetTrainForReservation(tile, AxisToTrack(GetRailStationAxis(tile)));
 | |
| 					if (v != NULL) {
 | |
| 						*affected_vehicles.Append() = v;
 | |
| 						FreeTrainReservation(v);
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				/* Railtype can change when overbuilding. */
 | |
| 				if (IsRailStationTile(tile)) {
 | |
| 					if (!IsStationTileBlocked(tile)) c->infrastructure.rail[GetRailType(tile)]--;
 | |
| 					c->infrastructure.station--;
 | |
| 				}
 | |
| 
 | |
| 				/* Remove animation if overbuilding */
 | |
| 				DeleteAnimatedTile(tile);
 | |
| 				byte old_specindex = HasStationTileRail(tile) ? GetCustomStationSpecIndex(tile) : 0;
 | |
| 				MakeRailStation(tile, st->owner, st->index, axis, layout & ~1, rt);
 | |
| 				/* Free the spec if we overbuild something */
 | |
| 				DeallocateSpecFromStation(st, old_specindex);
 | |
| 
 | |
| 				SetCustomStationSpecIndex(tile, specindex);
 | |
| 				SetStationTileRandomBits(tile, GB(Random(), 0, 4));
 | |
| 				SetAnimationFrame(tile, 0);
 | |
| 
 | |
| 				if (!IsStationTileBlocked(tile)) c->infrastructure.rail[rt]++;
 | |
| 				c->infrastructure.station++;
 | |
| 
 | |
| 				if (statspec != NULL) {
 | |
| 					/* Use a fixed axis for GetPlatformInfo as our platforms / numtracks are always the right way around */
 | |
| 					uint32 platinfo = GetPlatformInfo(AXIS_X, GetStationGfx(tile), plat_len, numtracks_orig, plat_len - w, numtracks_orig - numtracks, false);
 | |
| 
 | |
| 					/* As the station is not yet completely finished, the station does not yet exist. */
 | |
| 					uint16 callback = GetStationCallback(CBID_STATION_TILE_LAYOUT, platinfo, 0, statspec, NULL, tile);
 | |
| 					if (callback != CALLBACK_FAILED) {
 | |
| 						if (callback < 8) {
 | |
| 							SetStationGfx(tile, (callback & ~1) + axis);
 | |
| 						} else {
 | |
| 							ErrorUnknownCallbackResult(statspec->grf_prop.grffile->grfid, CBID_STATION_TILE_LAYOUT, callback);
 | |
| 						}
 | |
| 					}
 | |
| 
 | |
| 					/* Trigger station animation -- after building? */
 | |
| 					TriggerStationAnimation(st, tile, SAT_BUILT);
 | |
| 				}
 | |
| 
 | |
| 				tile += tile_delta;
 | |
| 			} while (--w);
 | |
| 			AddTrackToSignalBuffer(tile_track, track, _current_company);
 | |
| 			YapfNotifyTrackLayoutChange(tile_track, track);
 | |
| 			tile_track += tile_delta ^ TileDiffXY(1, 1); // perpendicular to tile_delta
 | |
| 		} while (--numtracks);
 | |
| 
 | |
| 		for (uint i = 0; i < affected_vehicles.Length(); ++i) {
 | |
| 			/* Restore reservations of trains. */
 | |
| 			RestoreTrainReservation(affected_vehicles[i]);
 | |
| 		}
 | |
| 
 | |
| 		/* Check whether we need to expand the reservation of trains already on the station. */
 | |
| 		TileArea update_reservation_area;
 | |
| 		if (axis == AXIS_X) {
 | |
| 			update_reservation_area = TileArea(tile_org, 1, numtracks_orig);
 | |
| 		} else {
 | |
| 			update_reservation_area = TileArea(tile_org, numtracks_orig, 1);
 | |
| 		}
 | |
| 
 | |
| 		TILE_AREA_LOOP(tile, update_reservation_area) {
 | |
| 			/* Don't even try to make eye candy parts reserved. */
 | |
| 			if (IsStationTileBlocked(tile)) continue;
 | |
| 
 | |
| 			DiagDirection dir = AxisToDiagDir(axis);
 | |
| 			TileIndexDiff tile_offset = TileOffsByDiagDir(dir);
 | |
| 			TileIndex platform_begin = tile;
 | |
| 			TileIndex platform_end = tile;
 | |
| 
 | |
| 			/* We can only account for tiles that are reachable from this tile, so ignore primarily blocked tiles while finding the platform begin and end. */
 | |
| 			for (TileIndex next_tile = platform_begin - tile_offset; IsCompatibleTrainStationTile(next_tile, platform_begin); next_tile -= tile_offset) {
 | |
| 				platform_begin = next_tile;
 | |
| 			}
 | |
| 			for (TileIndex next_tile = platform_end + tile_offset; IsCompatibleTrainStationTile(next_tile, platform_end); next_tile += tile_offset) {
 | |
| 				platform_end = next_tile;
 | |
| 			}
 | |
| 
 | |
| 			/* If there is at least on reservation on the platform, we reserve the whole platform. */
 | |
| 			bool reservation = false;
 | |
| 			for (TileIndex t = platform_begin; !reservation && t <= platform_end; t += tile_offset) {
 | |
| 				reservation = HasStationReservation(t);
 | |
| 			}
 | |
| 
 | |
| 			if (reservation) {
 | |
| 				SetRailStationPlatformReservation(platform_begin, dir, true);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		st->MarkTilesDirty(false);
 | |
| 		st->UpdateVirtCoord();
 | |
| 		UpdateStationAcceptance(st, false);
 | |
| 		st->RecomputeIndustriesNear();
 | |
| 		InvalidateWindowData(WC_SELECT_STATION, 0, 0);
 | |
| 		InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
 | |
| 		SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_TRAINS);
 | |
| 		DirtyCompanyInfrastructureWindows(st->owner);
 | |
| 	}
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| static void MakeRailStationAreaSmaller(BaseStation *st)
 | |
| {
 | |
| 	TileArea ta = st->train_station;
 | |
| 
 | |
| restart:
 | |
| 
 | |
| 	/* too small? */
 | |
| 	if (ta.w != 0 && ta.h != 0) {
 | |
| 		/* check the left side, x = constant, y changes */
 | |
| 		for (uint i = 0; !st->TileBelongsToRailStation(ta.tile + TileDiffXY(0, i));) {
 | |
| 			/* the left side is unused? */
 | |
| 			if (++i == ta.h) {
 | |
| 				ta.tile += TileDiffXY(1, 0);
 | |
| 				ta.w--;
 | |
| 				goto restart;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* check the right side, x = constant, y changes */
 | |
| 		for (uint i = 0; !st->TileBelongsToRailStation(ta.tile + TileDiffXY(ta.w - 1, i));) {
 | |
| 			/* the right side is unused? */
 | |
| 			if (++i == ta.h) {
 | |
| 				ta.w--;
 | |
| 				goto restart;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* check the upper side, y = constant, x changes */
 | |
| 		for (uint i = 0; !st->TileBelongsToRailStation(ta.tile + TileDiffXY(i, 0));) {
 | |
| 			/* the left side is unused? */
 | |
| 			if (++i == ta.w) {
 | |
| 				ta.tile += TileDiffXY(0, 1);
 | |
| 				ta.h--;
 | |
| 				goto restart;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* check the lower side, y = constant, x changes */
 | |
| 		for (uint i = 0; !st->TileBelongsToRailStation(ta.tile + TileDiffXY(i, ta.h - 1));) {
 | |
| 			/* the left side is unused? */
 | |
| 			if (++i == ta.w) {
 | |
| 				ta.h--;
 | |
| 				goto restart;
 | |
| 			}
 | |
| 		}
 | |
| 	} else {
 | |
| 		ta.Clear();
 | |
| 	}
 | |
| 
 | |
| 	st->train_station = ta;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Remove a number of tiles from any rail station within the area.
 | |
|  * @param ta the area to clear station tile from.
 | |
|  * @param affected_stations the stations affected.
 | |
|  * @param flags the command flags.
 | |
|  * @param removal_cost the cost for removing the tile, including the rail.
 | |
|  * @param keep_rail whether to keep the rail of the station.
 | |
|  * @tparam T the type of station to remove.
 | |
|  * @return the number of cleared tiles or an error.
 | |
|  */
 | |
| template <class T>
 | |
| CommandCost RemoveFromRailBaseStation(TileArea ta, SmallVector<T *, 4> &affected_stations, DoCommandFlag flags, Money removal_cost, bool keep_rail)
 | |
| {
 | |
| 	/* Count of the number of tiles removed */
 | |
| 	int quantity = 0;
 | |
| 	CommandCost total_cost(EXPENSES_CONSTRUCTION);
 | |
| 	/* Accumulator for the errors seen during clearing. If no errors happen,
 | |
| 	 * and the quantity is 0 there is no station. Otherwise it will be one
 | |
| 	 * of the other error that got accumulated. */
 | |
| 	CommandCost error;
 | |
| 
 | |
| 	/* Do the action for every tile into the area */
 | |
| 	TILE_AREA_LOOP(tile, ta) {
 | |
| 		/* Make sure the specified tile is a rail station */
 | |
| 		if (!HasStationTileRail(tile)) continue;
 | |
| 
 | |
| 		/* If there is a vehicle on ground, do not allow to remove (flood) the tile */
 | |
| 		CommandCost ret = EnsureNoVehicleOnGround(tile);
 | |
| 		error.AddCost(ret);
 | |
| 		if (ret.Failed()) continue;
 | |
| 
 | |
| 		/* Check ownership of station */
 | |
| 		T *st = T::GetByTile(tile);
 | |
| 		if (st == NULL) continue;
 | |
| 
 | |
| 		if (_current_company != OWNER_WATER) {
 | |
| 			CommandCost ret = CheckOwnership(st->owner);
 | |
| 			error.AddCost(ret);
 | |
| 			if (ret.Failed()) continue;
 | |
| 		}
 | |
| 
 | |
| 		/* If we reached here, the tile is valid so increase the quantity of tiles we will remove */
 | |
| 		quantity++;
 | |
| 
 | |
| 		if (keep_rail || IsStationTileBlocked(tile)) {
 | |
| 			/* Don't refund the 'steel' of the track when we keep the
 | |
| 			 *  rail, or when the tile didn't have any rail at all. */
 | |
| 			total_cost.AddCost(-_price[PR_CLEAR_RAIL]);
 | |
| 		}
 | |
| 
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			/* read variables before the station tile is removed */
 | |
| 			uint specindex = GetCustomStationSpecIndex(tile);
 | |
| 			Track track = GetRailStationTrack(tile);
 | |
| 			Owner owner = GetTileOwner(tile);
 | |
| 			RailType rt = GetRailType(tile);
 | |
| 			Train *v = NULL;
 | |
| 
 | |
| 			if (HasStationReservation(tile)) {
 | |
| 				v = GetTrainForReservation(tile, track);
 | |
| 				if (v != NULL) FreeTrainReservation(v);
 | |
| 			}
 | |
| 
 | |
| 			bool build_rail = keep_rail && !IsStationTileBlocked(tile);
 | |
| 			if (!build_rail && !IsStationTileBlocked(tile)) Company::Get(owner)->infrastructure.rail[rt]--;
 | |
| 
 | |
| 			DoClearSquare(tile);
 | |
| 			DeleteNewGRFInspectWindow(GSF_STATIONS, tile);
 | |
| 			if (build_rail) MakeRailNormal(tile, owner, TrackToTrackBits(track), rt);
 | |
| 			Company::Get(owner)->infrastructure.station--;
 | |
| 			DirtyCompanyInfrastructureWindows(owner);
 | |
| 
 | |
| 			st->rect.AfterRemoveTile(st, tile);
 | |
| 			AddTrackToSignalBuffer(tile, track, owner);
 | |
| 			YapfNotifyTrackLayoutChange(tile, track);
 | |
| 
 | |
| 			DeallocateSpecFromStation(st, specindex);
 | |
| 
 | |
| 			affected_stations.Include(st);
 | |
| 
 | |
| 			if (v != NULL) RestoreTrainReservation(v);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (quantity == 0) return error.Failed() ? error : CommandCost(STR_ERROR_THERE_IS_NO_STATION);
 | |
| 
 | |
| 	for (T **stp = affected_stations.Begin(); stp != affected_stations.End(); stp++) {
 | |
| 		T *st = *stp;
 | |
| 
 | |
| 		/* now we need to make the "spanned" area of the railway station smaller
 | |
| 		 * if we deleted something at the edges.
 | |
| 		 * we also need to adjust train_tile. */
 | |
| 		MakeRailStationAreaSmaller(st);
 | |
| 		UpdateStationSignCoord(st);
 | |
| 
 | |
| 		/* if we deleted the whole station, delete the train facility. */
 | |
| 		if (st->train_station.tile == INVALID_TILE) {
 | |
| 			st->facilities &= ~FACIL_TRAIN;
 | |
| 			SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_TRAINS);
 | |
| 			st->UpdateVirtCoord();
 | |
| 			DeleteStationIfEmpty(st);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	total_cost.AddCost(quantity * removal_cost);
 | |
| 	return total_cost;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Remove a single tile from a rail station.
 | |
|  * This allows for custom-built station with holes and weird layouts
 | |
|  * @param start tile of station piece to remove
 | |
|  * @param flags operation to perform
 | |
|  * @param p1 start_tile
 | |
|  * @param p2 various bitstuffed elements
 | |
|  * - p2 = bit 0 - if set keep the rail
 | |
|  * @param text unused
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdRemoveFromRailStation(TileIndex start, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	TileIndex end = p1 == 0 ? start : p1;
 | |
| 	if (start >= MapSize() || end >= MapSize()) return CMD_ERROR;
 | |
| 
 | |
| 	TileArea ta(start, end);
 | |
| 	SmallVector<Station *, 4> affected_stations;
 | |
| 
 | |
| 	CommandCost ret = RemoveFromRailBaseStation(ta, affected_stations, flags, _price[PR_CLEAR_STATION_RAIL], HasBit(p2, 0));
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	/* Do all station specific functions here. */
 | |
| 	for (Station **stp = affected_stations.Begin(); stp != affected_stations.End(); stp++) {
 | |
| 		Station *st = *stp;
 | |
| 
 | |
| 		if (st->train_station.tile == INVALID_TILE) SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_TRAINS);
 | |
| 		st->MarkTilesDirty(false);
 | |
| 		st->RecomputeIndustriesNear();
 | |
| 	}
 | |
| 
 | |
| 	/* Now apply the rail cost to the number that we deleted */
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Remove a single tile from a waypoint.
 | |
|  * This allows for custom-built waypoint with holes and weird layouts
 | |
|  * @param start tile of waypoint piece to remove
 | |
|  * @param flags operation to perform
 | |
|  * @param p1 start_tile
 | |
|  * @param p2 various bitstuffed elements
 | |
|  * - p2 = bit 0 - if set keep the rail
 | |
|  * @param text unused
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdRemoveFromRailWaypoint(TileIndex start, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	TileIndex end = p1 == 0 ? start : p1;
 | |
| 	if (start >= MapSize() || end >= MapSize()) return CMD_ERROR;
 | |
| 
 | |
| 	TileArea ta(start, end);
 | |
| 	SmallVector<Waypoint *, 4> affected_stations;
 | |
| 
 | |
| 	return RemoveFromRailBaseStation(ta, affected_stations, flags, _price[PR_CLEAR_WAYPOINT_RAIL], HasBit(p2, 0));
 | |
| }
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Remove a rail station/waypoint
 | |
|  * @param st The station/waypoint to remove the rail part from
 | |
|  * @param flags operation to perform
 | |
|  * @param removal_cost the cost for removing a tile
 | |
|  * @tparam T the type of station to remove
 | |
|  * @return cost or failure of operation
 | |
|  */
 | |
| template <class T>
 | |
| CommandCost RemoveRailStation(T *st, DoCommandFlag flags, Money removal_cost)
 | |
| {
 | |
| 	/* Current company owns the station? */
 | |
| 	if (_current_company != OWNER_WATER) {
 | |
| 		CommandCost ret = CheckOwnership(st->owner);
 | |
| 		if (ret.Failed()) return ret;
 | |
| 	}
 | |
| 
 | |
| 	/* determine width and height of platforms */
 | |
| 	TileArea ta = st->train_station;
 | |
| 
 | |
| 	assert(ta.w != 0 && ta.h != 0);
 | |
| 
 | |
| 	CommandCost cost(EXPENSES_CONSTRUCTION);
 | |
| 	/* clear all areas of the station */
 | |
| 	TILE_AREA_LOOP(tile, ta) {
 | |
| 		/* only remove tiles that are actually train station tiles */
 | |
| 		if (st->TileBelongsToRailStation(tile)) {
 | |
| 			SmallVector<T*, 4> affected_stations; // dummy
 | |
| 			CommandCost ret = RemoveFromRailBaseStation(TileArea(tile, 1, 1), affected_stations, flags, removal_cost, false);
 | |
| 			if (ret.Failed()) return ret;
 | |
| 			cost.AddCost(ret);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Remove a rail station
 | |
|  * @param tile Tile of the station.
 | |
|  * @param flags operation to perform
 | |
|  * @return cost or failure of operation
 | |
|  */
 | |
| static CommandCost RemoveRailStation(TileIndex tile, DoCommandFlag flags)
 | |
| {
 | |
| 	/* if there is flooding, remove platforms tile by tile */
 | |
| 	if (_current_company == OWNER_WATER) {
 | |
| 		return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAIL_STATION);
 | |
| 	}
 | |
| 
 | |
| 	Station *st = Station::GetByTile(tile);
 | |
| 	CommandCost cost = RemoveRailStation(st, flags, _price[PR_CLEAR_STATION_RAIL]);
 | |
| 
 | |
| 	if (flags & DC_EXEC) st->RecomputeIndustriesNear();
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Remove a rail waypoint
 | |
|  * @param tile Tile of the waypoint.
 | |
|  * @param flags operation to perform
 | |
|  * @return cost or failure of operation
 | |
|  */
 | |
| static CommandCost RemoveRailWaypoint(TileIndex tile, DoCommandFlag flags)
 | |
| {
 | |
| 	/* if there is flooding, remove waypoints tile by tile */
 | |
| 	if (_current_company == OWNER_WATER) {
 | |
| 		return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAIL_WAYPOINT);
 | |
| 	}
 | |
| 
 | |
| 	return RemoveRailStation(Waypoint::GetByTile(tile), flags, _price[PR_CLEAR_WAYPOINT_RAIL]);
 | |
| }
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * @param truck_station Determines whether a stop is #ROADSTOP_BUS or #ROADSTOP_TRUCK
 | |
|  * @param st The Station to do the whole procedure for
 | |
|  * @return a pointer to where to link a new RoadStop*
 | |
|  */
 | |
| static RoadStop **FindRoadStopSpot(bool truck_station, Station *st)
 | |
| {
 | |
| 	RoadStop **primary_stop = (truck_station) ? &st->truck_stops : &st->bus_stops;
 | |
| 
 | |
| 	if (*primary_stop == NULL) {
 | |
| 		/* we have no roadstop of the type yet, so write a "primary stop" */
 | |
| 		return primary_stop;
 | |
| 	} else {
 | |
| 		/* there are stops already, so append to the end of the list */
 | |
| 		RoadStop *stop = *primary_stop;
 | |
| 		while (stop->next != NULL) stop = stop->next;
 | |
| 		return &stop->next;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags);
 | |
| 
 | |
| /**
 | |
|  * Find a nearby station that joins this road stop.
 | |
|  * @param existing_stop an existing road stop we build over
 | |
|  * @param station_to_join the station to join to
 | |
|  * @param adjacent whether adjacent stations are allowed
 | |
|  * @param ta the area of the newly build station
 | |
|  * @param st 'return' pointer for the found station
 | |
|  * @return command cost with the error or 'okay'
 | |
|  */
 | |
| static CommandCost FindJoiningRoadStop(StationID existing_stop, StationID station_to_join, bool adjacent, TileArea ta, Station **st)
 | |
| {
 | |
| 	return FindJoiningBaseStation<Station, STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST>(existing_stop, station_to_join, adjacent, ta, st);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Build a bus or truck stop.
 | |
|  * @param tile Northernmost tile of the stop.
 | |
|  * @param flags Operation to perform.
 | |
|  * @param p1 bit 0..7: Width of the road stop.
 | |
|  *           bit 8..15: Length of the road stop.
 | |
|  * @param p2 bit 0: 0 For bus stops, 1 for truck stops.
 | |
|  *           bit 1: 0 For normal stops, 1 for drive-through.
 | |
|  *           bit 2..3: The roadtypes.
 | |
|  *           bit 5: Allow stations directly adjacent to other stations.
 | |
|  *           bit 6..7: Entrance direction (#DiagDirection) for normal stops.
 | |
|  *           bit 6: #Axis of the road for drive-through stops.
 | |
|  *           bit 16..31: Station ID to join (NEW_STATION if build new one).
 | |
|  * @param text Unused.
 | |
|  * @return The cost of this operation or an error.
 | |
|  */
 | |
| CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	bool type = HasBit(p2, 0);
 | |
| 	bool is_drive_through = HasBit(p2, 1);
 | |
| 	RoadTypes rts = Extract<RoadTypes, 2, 2>(p2);
 | |
| 	StationID station_to_join = GB(p2, 16, 16);
 | |
| 	bool reuse = (station_to_join != NEW_STATION);
 | |
| 	if (!reuse) station_to_join = INVALID_STATION;
 | |
| 	bool distant_join = (station_to_join != INVALID_STATION);
 | |
| 
 | |
| 	uint8 width = (uint8)GB(p1, 0, 8);
 | |
| 	uint8 lenght = (uint8)GB(p1, 8, 8);
 | |
| 
 | |
| 	/* Check if the requested road stop is too big */
 | |
| 	if (width > _settings_game.station.station_spread || lenght > _settings_game.station.station_spread) return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
 | |
| 	/* Check for incorrect width / length. */
 | |
| 	if (width == 0 || lenght == 0) return CMD_ERROR;
 | |
| 	/* Check if the first tile and the last tile are valid */
 | |
| 	if (!IsValidTile(tile) || TileAddWrap(tile, width - 1, lenght - 1) == INVALID_TILE) return CMD_ERROR;
 | |
| 
 | |
| 	TileArea roadstop_area(tile, width, lenght);
 | |
| 
 | |
| 	if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
 | |
| 
 | |
| 	if (!HasExactlyOneBit(rts) || !HasRoadTypesAvail(_current_company, rts)) return CMD_ERROR;
 | |
| 
 | |
| 	/* Trams only have drive through stops */
 | |
| 	if (!is_drive_through && HasBit(rts, ROADTYPE_TRAM)) return CMD_ERROR;
 | |
| 
 | |
| 	DiagDirection ddir;
 | |
| 	Axis axis;
 | |
| 	if (is_drive_through) {
 | |
| 		/* By definition axis is valid, due to there being 2 axes and reading 1 bit. */
 | |
| 		axis = Extract<Axis, 6, 1>(p2);
 | |
| 		ddir = AxisToDiagDir(axis);
 | |
| 	} else {
 | |
| 		/* By definition ddir is valid, due to there being 4 diagonal directions and reading 2 bits. */
 | |
| 		ddir = Extract<DiagDirection, 6, 2>(p2);
 | |
| 		axis = DiagDirToAxis(ddir);
 | |
| 	}
 | |
| 
 | |
| 	CommandCost ret = CheckIfAuthorityAllowsNewStation(tile, flags);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	/* Total road stop cost. */
 | |
| 	CommandCost cost(EXPENSES_CONSTRUCTION, roadstop_area.w * roadstop_area.h * _price[type ? PR_BUILD_STATION_TRUCK : PR_BUILD_STATION_BUS]);
 | |
| 	StationID est = INVALID_STATION;
 | |
| 	ret = CheckFlatLandRoadStop(roadstop_area, flags, is_drive_through ? 5 << axis : 1 << ddir, is_drive_through, type, axis, &est, rts);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 	cost.AddCost(ret);
 | |
| 
 | |
| 	Station *st = NULL;
 | |
| 	ret = FindJoiningRoadStop(est, station_to_join, HasBit(p2, 5), roadstop_area, &st);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	/* Check if this number of road stops can be allocated. */
 | |
| 	if (!RoadStop::CanAllocateItem(roadstop_area.w * roadstop_area.h)) return_cmd_error(type ? STR_ERROR_TOO_MANY_TRUCK_STOPS : STR_ERROR_TOO_MANY_BUS_STOPS);
 | |
| 
 | |
| 	ret = BuildStationPart(&st, flags, reuse, roadstop_area, STATIONNAMING_ROAD);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		/* Check every tile in the area. */
 | |
| 		TILE_AREA_LOOP(cur_tile, roadstop_area) {
 | |
| 			RoadTypes cur_rts = GetRoadTypes(cur_tile);
 | |
| 			Owner road_owner = HasBit(cur_rts, ROADTYPE_ROAD) ? GetRoadOwner(cur_tile, ROADTYPE_ROAD) : _current_company;
 | |
| 			Owner tram_owner = HasBit(cur_rts, ROADTYPE_TRAM) ? GetRoadOwner(cur_tile, ROADTYPE_TRAM) : _current_company;
 | |
| 
 | |
| 			if (IsTileType(cur_tile, MP_STATION) && IsRoadStop(cur_tile)) {
 | |
| 				RemoveRoadStop(cur_tile, flags);
 | |
| 			}
 | |
| 
 | |
| 			RoadStop *road_stop = new RoadStop(cur_tile);
 | |
| 			/* Insert into linked list of RoadStops. */
 | |
| 			RoadStop **currstop = FindRoadStopSpot(type, st);
 | |
| 			*currstop = road_stop;
 | |
| 
 | |
| 			if (type) {
 | |
| 				st->truck_station.Add(cur_tile);
 | |
| 			} else {
 | |
| 				st->bus_station.Add(cur_tile);
 | |
| 			}
 | |
| 
 | |
| 			/* Initialize an empty station. */
 | |
| 			st->AddFacility((type) ? FACIL_TRUCK_STOP : FACIL_BUS_STOP, cur_tile);
 | |
| 
 | |
| 			st->rect.BeforeAddTile(cur_tile, StationRect::ADD_TRY);
 | |
| 
 | |
| 			RoadStopType rs_type = type ? ROADSTOP_TRUCK : ROADSTOP_BUS;
 | |
| 			if (is_drive_through) {
 | |
| 				/* Update company infrastructure counts. If the current tile is a normal
 | |
| 				 * road tile, count only the new road bits needed to get a full diagonal road. */
 | |
| 				RoadType rt;
 | |
| 				FOR_EACH_SET_ROADTYPE(rt, cur_rts | rts) {
 | |
| 					Company *c = Company::GetIfValid(rt == ROADTYPE_ROAD ? road_owner : tram_owner);
 | |
| 					if (c != NULL) {
 | |
| 						c->infrastructure.road[rt] += 2 - (IsNormalRoadTile(cur_tile) && HasBit(cur_rts, rt) ? CountBits(GetRoadBits(cur_tile, rt)) : 0);
 | |
| 						DirtyCompanyInfrastructureWindows(c->index);
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				MakeDriveThroughRoadStop(cur_tile, st->owner, road_owner, tram_owner, st->index, rs_type, rts | cur_rts, axis);
 | |
| 				road_stop->MakeDriveThrough();
 | |
| 			} else {
 | |
| 				/* Non-drive-through stop never overbuild and always count as two road bits. */
 | |
| 				Company::Get(st->owner)->infrastructure.road[FIND_FIRST_BIT(rts)] += 2;
 | |
| 				MakeRoadStop(cur_tile, st->owner, st->index, rs_type, rts, ddir);
 | |
| 			}
 | |
| 			Company::Get(st->owner)->infrastructure.station++;
 | |
| 			DirtyCompanyInfrastructureWindows(st->owner);
 | |
| 
 | |
| 			MarkTileDirtyByTile(cur_tile);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (st != NULL) {
 | |
| 		st->UpdateVirtCoord();
 | |
| 		UpdateStationAcceptance(st, false);
 | |
| 		st->RecomputeIndustriesNear();
 | |
| 		InvalidateWindowData(WC_SELECT_STATION, 0, 0);
 | |
| 		InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
 | |
| 		SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_ROADVEHS);
 | |
| 	}
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| 
 | |
| static Vehicle *ClearRoadStopStatusEnum(Vehicle *v, void *)
 | |
| {
 | |
| 	if (v->type == VEH_ROAD) {
 | |
| 		/* Okay... we are a road vehicle on a drive through road stop.
 | |
| 		 * But that road stop has just been removed, so we need to make
 | |
| 		 * sure we are in a valid state... however, vehicles can also
 | |
| 		 * turn on road stop tiles, so only clear the 'road stop' state
 | |
| 		 * bits and only when the state was 'in road stop', otherwise
 | |
| 		 * we'll end up clearing the turn around bits. */
 | |
| 		RoadVehicle *rv = RoadVehicle::From(v);
 | |
| 		if (HasBit(rv->state, RVS_IN_DT_ROAD_STOP)) rv->state &= RVSB_ROAD_STOP_TRACKDIR_MASK;
 | |
| 	}
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Remove a bus station/truck stop
 | |
|  * @param tile TileIndex been queried
 | |
|  * @param flags operation to perform
 | |
|  * @return cost or failure of operation
 | |
|  */
 | |
| static CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags)
 | |
| {
 | |
| 	Station *st = Station::GetByTile(tile);
 | |
| 
 | |
| 	if (_current_company != OWNER_WATER) {
 | |
| 		CommandCost ret = CheckOwnership(st->owner);
 | |
| 		if (ret.Failed()) return ret;
 | |
| 	}
 | |
| 
 | |
| 	bool is_truck = IsTruckStop(tile);
 | |
| 
 | |
| 	RoadStop **primary_stop;
 | |
| 	RoadStop *cur_stop;
 | |
| 	if (is_truck) { // truck stop
 | |
| 		primary_stop = &st->truck_stops;
 | |
| 		cur_stop = RoadStop::GetByTile(tile, ROADSTOP_TRUCK);
 | |
| 	} else {
 | |
| 		primary_stop = &st->bus_stops;
 | |
| 		cur_stop = RoadStop::GetByTile(tile, ROADSTOP_BUS);
 | |
| 	}
 | |
| 
 | |
| 	assert(cur_stop != NULL);
 | |
| 
 | |
| 	/* don't do the check for drive-through road stops when company bankrupts */
 | |
| 	if (IsDriveThroughStopTile(tile) && (flags & DC_BANKRUPT)) {
 | |
| 		/* remove the 'going through road stop' status from all vehicles on that tile */
 | |
| 		if (flags & DC_EXEC) FindVehicleOnPos(tile, NULL, &ClearRoadStopStatusEnum);
 | |
| 	} else {
 | |
| 		CommandCost ret = EnsureNoVehicleOnGround(tile);
 | |
| 		if (ret.Failed()) return ret;
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		if (*primary_stop == cur_stop) {
 | |
| 			/* removed the first stop in the list */
 | |
| 			*primary_stop = cur_stop->next;
 | |
| 			/* removed the only stop? */
 | |
| 			if (*primary_stop == NULL) {
 | |
| 				st->facilities &= (is_truck ? ~FACIL_TRUCK_STOP : ~FACIL_BUS_STOP);
 | |
| 			}
 | |
| 		} else {
 | |
| 			/* tell the predecessor in the list to skip this stop */
 | |
| 			RoadStop *pred = *primary_stop;
 | |
| 			while (pred->next != cur_stop) pred = pred->next;
 | |
| 			pred->next = cur_stop->next;
 | |
| 		}
 | |
| 
 | |
| 		/* Update company infrastructure counts. */
 | |
| 		RoadType rt;
 | |
| 		FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) {
 | |
| 			Company *c = Company::GetIfValid(GetRoadOwner(tile, rt));
 | |
| 			if (c != NULL) {
 | |
| 				c->infrastructure.road[rt] -= 2;
 | |
| 				DirtyCompanyInfrastructureWindows(c->index);
 | |
| 			}
 | |
| 		}
 | |
| 		Company::Get(st->owner)->infrastructure.station--;
 | |
| 		DirtyCompanyInfrastructureWindows(st->owner);
 | |
| 
 | |
| 		if (IsDriveThroughStopTile(tile)) {
 | |
| 			/* Clears the tile for us */
 | |
| 			cur_stop->ClearDriveThrough();
 | |
| 		} else {
 | |
| 			DoClearSquare(tile);
 | |
| 		}
 | |
| 
 | |
| 		SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_ROADVEHS);
 | |
| 		delete cur_stop;
 | |
| 
 | |
| 		/* Make sure no vehicle is going to the old roadstop */
 | |
| 		RoadVehicle *v;
 | |
| 		FOR_ALL_ROADVEHICLES(v) {
 | |
| 			if (v->First() == v && v->current_order.IsType(OT_GOTO_STATION) &&
 | |
| 					v->dest_tile == tile) {
 | |
| 				v->dest_tile = v->GetOrderStationLocation(st->index);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		st->rect.AfterRemoveTile(st, tile);
 | |
| 
 | |
| 		st->UpdateVirtCoord();
 | |
| 		st->RecomputeIndustriesNear();
 | |
| 		DeleteStationIfEmpty(st);
 | |
| 
 | |
| 		/* Update the tile area of the truck/bus stop */
 | |
| 		if (is_truck) {
 | |
| 			st->truck_station.Clear();
 | |
| 			for (const RoadStop *rs = st->truck_stops; rs != NULL; rs = rs->next) st->truck_station.Add(rs->xy);
 | |
| 		} else {
 | |
| 			st->bus_station.Clear();
 | |
| 			for (const RoadStop *rs = st->bus_stops; rs != NULL; rs = rs->next) st->bus_station.Add(rs->xy);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return CommandCost(EXPENSES_CONSTRUCTION, _price[is_truck ? PR_CLEAR_STATION_TRUCK : PR_CLEAR_STATION_BUS]);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Remove bus or truck stops.
 | |
|  * @param tile Northernmost tile of the removal area.
 | |
|  * @param flags Operation to perform.
 | |
|  * @param p1 bit 0..7: Width of the removal area.
 | |
|  *           bit 8..15: Height of the removal area.
 | |
|  * @param p2 bit 0: 0 For bus stops, 1 for truck stops.
 | |
|  * @param p2 bit 1: 0 to keep roads of all drive-through stops, 1 to remove them.
 | |
|  * @param text Unused.
 | |
|  * @return The cost of this operation or an error.
 | |
|  */
 | |
| CommandCost CmdRemoveRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	uint8 width = (uint8)GB(p1, 0, 8);
 | |
| 	uint8 height = (uint8)GB(p1, 8, 8);
 | |
| 	bool keep_drive_through_roads = !HasBit(p2, 1);
 | |
| 
 | |
| 	/* Check for incorrect width / height. */
 | |
| 	if (width == 0 || height == 0) return CMD_ERROR;
 | |
| 	/* Check if the first tile and the last tile are valid */
 | |
| 	if (!IsValidTile(tile) || TileAddWrap(tile, width - 1, height - 1) == INVALID_TILE) return CMD_ERROR;
 | |
| 	/* Bankrupting company is not supposed to remove roads, there may be road vehicles. */
 | |
| 	if (!keep_drive_through_roads && (flags & DC_BANKRUPT)) return CMD_ERROR;
 | |
| 
 | |
| 	TileArea roadstop_area(tile, width, height);
 | |
| 
 | |
| 	CommandCost cost(EXPENSES_CONSTRUCTION);
 | |
| 	CommandCost last_error(STR_ERROR_THERE_IS_NO_STATION);
 | |
| 	bool had_success = false;
 | |
| 
 | |
| 	TILE_AREA_LOOP(cur_tile, roadstop_area) {
 | |
| 		/* Make sure the specified tile is a road stop of the correct type */
 | |
| 		if (!IsTileType(cur_tile, MP_STATION) || !IsRoadStop(cur_tile) || (uint32)GetRoadStopType(cur_tile) != GB(p2, 0, 1)) continue;
 | |
| 
 | |
| 		/* Save information on to-be-restored roads before the stop is removed. */
 | |
| 		RoadTypes rts = ROADTYPES_NONE;
 | |
| 		RoadBits road_bits = ROAD_NONE;
 | |
| 		Owner road_owner[] = { OWNER_NONE, OWNER_NONE };
 | |
| 		assert_compile(lengthof(road_owner) == ROADTYPE_END);
 | |
| 		if (IsDriveThroughStopTile(cur_tile)) {
 | |
| 			RoadType rt;
 | |
| 			FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(cur_tile)) {
 | |
| 				road_owner[rt] = GetRoadOwner(cur_tile, rt);
 | |
| 				/* If we don't want to preserve our roads then restore only roads of others. */
 | |
| 				if (keep_drive_through_roads || road_owner[rt] != _current_company) SetBit(rts, rt);
 | |
| 			}
 | |
| 			road_bits = AxisToRoadBits(DiagDirToAxis(GetRoadStopDir(cur_tile)));
 | |
| 		}
 | |
| 
 | |
| 		CommandCost ret = RemoveRoadStop(cur_tile, flags);
 | |
| 		if (ret.Failed()) {
 | |
| 			last_error = ret;
 | |
| 			continue;
 | |
| 		}
 | |
| 		cost.AddCost(ret);
 | |
| 		had_success = true;
 | |
| 
 | |
| 		/* Restore roads. */
 | |
| 		if ((flags & DC_EXEC) && rts != ROADTYPES_NONE) {
 | |
| 			MakeRoadNormal(cur_tile, road_bits, rts, ClosestTownFromTile(cur_tile, UINT_MAX)->index,
 | |
| 					road_owner[ROADTYPE_ROAD], road_owner[ROADTYPE_TRAM]);
 | |
| 
 | |
| 			/* Update company infrastructure counts. */
 | |
| 			RoadType rt;
 | |
| 			FOR_EACH_SET_ROADTYPE(rt, rts) {
 | |
| 				Company *c = Company::GetIfValid(GetRoadOwner(cur_tile, rt));
 | |
| 				if (c != NULL) {
 | |
| 					c->infrastructure.road[rt] += CountBits(road_bits);
 | |
| 					DirtyCompanyInfrastructureWindows(c->index);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return had_success ? cost : last_error;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Computes the minimal distance from town's xy to any airport's tile.
 | |
|  * @param it An iterator over all airport tiles.
 | |
|  * @param town_tile town's tile (t->xy)
 | |
|  * @return minimal manhattan distance from town_tile to any airport's tile
 | |
|  */
 | |
| static uint GetMinimalAirportDistanceToTile(TileIterator &it, TileIndex town_tile)
 | |
| {
 | |
| 	uint mindist = UINT_MAX;
 | |
| 
 | |
| 	for (TileIndex cur_tile = it; cur_tile != INVALID_TILE; cur_tile = ++it) {
 | |
| 		mindist = min(mindist, DistanceManhattan(town_tile, cur_tile));
 | |
| 	}
 | |
| 
 | |
| 	return mindist;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Get a possible noise reduction factor based on distance from town center.
 | |
|  * The further you get, the less noise you generate.
 | |
|  * So all those folks at city council can now happily slee...  work in their offices
 | |
|  * @param as airport information
 | |
|  * @param it An iterator over all airport tiles.
 | |
|  * @param town_tile TileIndex of town's center, the one who will receive the airport's candidature
 | |
|  * @return the noise that will be generated, according to distance
 | |
|  */
 | |
| uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIterator &it, TileIndex town_tile)
 | |
| {
 | |
| 	/* 0 cannot be accounted, and 1 is the lowest that can be reduced from town.
 | |
| 	 * So no need to go any further*/
 | |
| 	if (as->noise_level < 2) return as->noise_level;
 | |
| 
 | |
| 	uint distance = GetMinimalAirportDistanceToTile(it, town_tile);
 | |
| 
 | |
| 	/* The steps for measuring noise reduction are based on the "magical" (and arbitrary) 8 base distance
 | |
| 	 * adding the town_council_tolerance 4 times, as a way to graduate, depending of the tolerance.
 | |
| 	 * Basically, it says that the less tolerant a town is, the bigger the distance before
 | |
| 	 * an actual decrease can be granted */
 | |
| 	uint8 town_tolerance_distance = 8 + (_settings_game.difficulty.town_council_tolerance * 4);
 | |
| 
 | |
| 	/* now, we want to have the distance segmented using the distance judged bareable by town
 | |
| 	 * This will give us the coefficient of reduction the distance provides. */
 | |
| 	uint noise_reduction = distance / town_tolerance_distance;
 | |
| 
 | |
| 	/* If the noise reduction equals the airport noise itself, don't give it for free.
 | |
| 	 * Otherwise, simply reduce the airport's level. */
 | |
| 	return noise_reduction >= as->noise_level ? 1 : as->noise_level - noise_reduction;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Finds the town nearest to given airport. Based on minimal manhattan distance to any airport's tile.
 | |
|  * If two towns have the same distance, town with lower index is returned.
 | |
|  * @param as airport's description
 | |
|  * @param it An iterator over all airport tiles
 | |
|  * @return nearest town to airport
 | |
|  */
 | |
| Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it)
 | |
| {
 | |
| 	Town *t, *nearest = NULL;
 | |
| 	uint add = as->size_x + as->size_y - 2; // GetMinimalAirportDistanceToTile can differ from DistanceManhattan by this much
 | |
| 	uint mindist = UINT_MAX - add; // prevent overflow
 | |
| 	FOR_ALL_TOWNS(t) {
 | |
| 		if (DistanceManhattan(t->xy, it) < mindist + add) { // avoid calling GetMinimalAirportDistanceToTile too often
 | |
| 			TileIterator *copy = it.Clone();
 | |
| 			uint dist = GetMinimalAirportDistanceToTile(*copy, t->xy);
 | |
| 			delete copy;
 | |
| 			if (dist < mindist) {
 | |
| 				nearest = t;
 | |
| 				mindist = dist;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return nearest;
 | |
| }
 | |
| 
 | |
| 
 | |
| /** Recalculate the noise generated by the airports of each town */
 | |
| void UpdateAirportsNoise()
 | |
| {
 | |
| 	Town *t;
 | |
| 	const Station *st;
 | |
| 
 | |
| 	FOR_ALL_TOWNS(t) t->noise_reached = 0;
 | |
| 
 | |
| 	FOR_ALL_STATIONS(st) {
 | |
| 		if (st->airport.tile != INVALID_TILE && st->airport.type != AT_OILRIG) {
 | |
| 			const AirportSpec *as = st->airport.GetSpec();
 | |
| 			AirportTileIterator it(st);
 | |
| 			Town *nearest = AirportGetNearestTown(as, it);
 | |
| 			nearest->noise_reached += GetAirportNoiseLevelForTown(as, it, nearest->xy);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Place an Airport.
 | |
|  * @param tile tile where airport will be built
 | |
|  * @param flags operation to perform
 | |
|  * @param p1
 | |
|  * - p1 = (bit  0- 7) - airport type, @see airport.h
 | |
|  * - p1 = (bit  8-15) - airport layout
 | |
|  * @param p2 various bitstuffed elements
 | |
|  * - p2 = (bit     0) - allow airports directly adjacent to other airports.
 | |
|  * - p2 = (bit 16-31) - station ID to join (NEW_STATION if build new one)
 | |
|  * @param text unused
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	StationID station_to_join = GB(p2, 16, 16);
 | |
| 	bool reuse = (station_to_join != NEW_STATION);
 | |
| 	if (!reuse) station_to_join = INVALID_STATION;
 | |
| 	bool distant_join = (station_to_join != INVALID_STATION);
 | |
| 	byte airport_type = GB(p1, 0, 8);
 | |
| 	byte layout = GB(p1, 8, 8);
 | |
| 
 | |
| 	if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
 | |
| 
 | |
| 	if (airport_type >= NUM_AIRPORTS) return CMD_ERROR;
 | |
| 
 | |
| 	CommandCost ret = CheckIfAuthorityAllowsNewStation(tile, flags);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	/* Check if a valid, buildable airport was chosen for construction */
 | |
| 	const AirportSpec *as = AirportSpec::Get(airport_type);
 | |
| 	if (!as->IsAvailable() || layout >= as->num_table) return CMD_ERROR;
 | |
| 
 | |
| 	Direction rotation = as->rotation[layout];
 | |
| 	int w = as->size_x;
 | |
| 	int h = as->size_y;
 | |
| 	if (rotation == DIR_E || rotation == DIR_W) Swap(w, h);
 | |
| 	TileArea airport_area = TileArea(tile, w, h);
 | |
| 
 | |
| 	if (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread) {
 | |
| 		return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
 | |
| 	}
 | |
| 
 | |
| 	CommandCost cost = CheckFlatLand(airport_area, flags);
 | |
| 	if (cost.Failed()) return cost;
 | |
| 
 | |
| 	/* The noise level is the noise from the airport and reduce it to account for the distance to the town center. */
 | |
| 	AirportTileTableIterator iter(as->table[layout], tile);
 | |
| 	Town *nearest = AirportGetNearestTown(as, iter);
 | |
| 	uint newnoise_level = GetAirportNoiseLevelForTown(as, iter, nearest->xy);
 | |
| 
 | |
| 	/* Check if local auth would allow a new airport */
 | |
| 	StringID authority_refuse_message = STR_NULL;
 | |
| 	Town *authority_refuse_town = NULL;
 | |
| 
 | |
| 	if (_settings_game.economy.station_noise_level) {
 | |
| 		/* do not allow to build a new airport if this raise the town noise over the maximum allowed by town */
 | |
| 		if ((nearest->noise_reached + newnoise_level) > nearest->MaxTownNoise()) {
 | |
| 			authority_refuse_message = STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE;
 | |
| 			authority_refuse_town = nearest;
 | |
| 		}
 | |
| 	} else {
 | |
| 		Town *t = ClosestTownFromTile(tile, UINT_MAX);
 | |
| 		uint num = 0;
 | |
| 		const Station *st;
 | |
| 		FOR_ALL_STATIONS(st) {
 | |
| 			if (st->town == t && (st->facilities & FACIL_AIRPORT) && st->airport.type != AT_OILRIG) num++;
 | |
| 		}
 | |
| 		if (num >= 2) {
 | |
| 			authority_refuse_message = STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT;
 | |
| 			authority_refuse_town = t;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (authority_refuse_message != STR_NULL) {
 | |
| 		SetDParam(0, authority_refuse_town->index);
 | |
| 		return_cmd_error(authority_refuse_message);
 | |
| 	}
 | |
| 
 | |
| 	Station *st = NULL;
 | |
| 	ret = FindJoiningStation(INVALID_STATION, station_to_join, HasBit(p2, 0), airport_area, &st);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	/* Distant join */
 | |
| 	if (st == NULL && distant_join) st = Station::GetIfValid(station_to_join);
 | |
| 
 | |
| 	ret = BuildStationPart(&st, flags, reuse, airport_area, (GetAirport(airport_type)->flags & AirportFTAClass::AIRPLANES) ? STATIONNAMING_AIRPORT : STATIONNAMING_HELIPORT);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	if (st != NULL && st->airport.tile != INVALID_TILE) {
 | |
| 		return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT);
 | |
| 	}
 | |
| 
 | |
| 	for (AirportTileTableIterator iter(as->table[layout], tile); iter != INVALID_TILE; ++iter) {
 | |
| 		cost.AddCost(_price[PR_BUILD_STATION_AIRPORT]);
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		/* Always add the noise, so there will be no need to recalculate when option toggles */
 | |
| 		nearest->noise_reached += newnoise_level;
 | |
| 
 | |
| 		st->AddFacility(FACIL_AIRPORT, tile);
 | |
| 		st->airport.type = airport_type;
 | |
| 		st->airport.layout = layout;
 | |
| 		st->airport.flags = 0;
 | |
| 		st->airport.rotation = rotation;
 | |
| 
 | |
| 		st->rect.BeforeAddRect(tile, w, h, StationRect::ADD_TRY);
 | |
| 
 | |
| 		for (AirportTileTableIterator iter(as->table[layout], tile); iter != INVALID_TILE; ++iter) {
 | |
| 			MakeAirport(iter, st->owner, st->index, iter.GetStationGfx(), WATER_CLASS_INVALID);
 | |
| 			SetStationTileRandomBits(iter, GB(Random(), 0, 4));
 | |
| 			st->airport.Add(iter);
 | |
| 
 | |
| 			if (AirportTileSpec::Get(GetTranslatedAirportTileID(iter.GetStationGfx()))->animation.status != ANIM_STATUS_NO_ANIMATION) AddAnimatedTile(iter);
 | |
| 		}
 | |
| 
 | |
| 		/* Only call the animation trigger after all tiles have been built */
 | |
| 		for (AirportTileTableIterator iter(as->table[layout], tile); iter != INVALID_TILE; ++iter) {
 | |
| 			AirportTileAnimationTrigger(st, iter, AAT_BUILT);
 | |
| 		}
 | |
| 
 | |
| 		UpdateAirplanesOnNewStation(st);
 | |
| 
 | |
| 		Company::Get(st->owner)->infrastructure.airport++;
 | |
| 		DirtyCompanyInfrastructureWindows(st->owner);
 | |
| 
 | |
| 		st->UpdateVirtCoord();
 | |
| 		UpdateStationAcceptance(st, false);
 | |
| 		st->RecomputeIndustriesNear();
 | |
| 		InvalidateWindowData(WC_SELECT_STATION, 0, 0);
 | |
| 		InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
 | |
| 		InvalidateWindowData(WC_STATION_VIEW, st->index, -1);
 | |
| 
 | |
| 		if (_settings_game.economy.station_noise_level) {
 | |
| 			SetWindowDirty(WC_TOWN_VIEW, st->town->index);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Remove an airport
 | |
|  * @param tile TileIndex been queried
 | |
|  * @param flags operation to perform
 | |
|  * @return cost or failure of operation
 | |
|  */
 | |
| static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags)
 | |
| {
 | |
| 	Station *st = Station::GetByTile(tile);
 | |
| 
 | |
| 	if (_current_company != OWNER_WATER) {
 | |
| 		CommandCost ret = CheckOwnership(st->owner);
 | |
| 		if (ret.Failed()) return ret;
 | |
| 	}
 | |
| 
 | |
| 	tile = st->airport.tile;
 | |
| 
 | |
| 	CommandCost cost(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	const Aircraft *a;
 | |
| 	FOR_ALL_AIRCRAFT(a) {
 | |
| 		if (!a->IsNormalAircraft()) continue;
 | |
| 		if (a->targetairport == st->index && a->state != FLYING) return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		const AirportSpec *as = st->airport.GetSpec();
 | |
| 		/* The noise level is the noise from the airport and reduce it to account for the distance to the town center.
 | |
| 		 * And as for construction, always remove it, even if the setting is not set, in order to avoid the
 | |
| 		 * need of recalculation */
 | |
| 		AirportTileIterator it(st);
 | |
| 		Town *nearest = AirportGetNearestTown(as, it);
 | |
| 		nearest->noise_reached -= GetAirportNoiseLevelForTown(as, it, nearest->xy);
 | |
| 	}
 | |
| 
 | |
| 	TILE_AREA_LOOP(tile_cur, st->airport) {
 | |
| 		if (!st->TileBelongsToAirport(tile_cur)) continue;
 | |
| 
 | |
| 		CommandCost ret = EnsureNoVehicleOnGround(tile_cur);
 | |
| 		if (ret.Failed()) return ret;
 | |
| 
 | |
| 		cost.AddCost(_price[PR_CLEAR_STATION_AIRPORT]);
 | |
| 
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			if (IsHangarTile(tile_cur)) OrderBackup::Reset(tile_cur, false);
 | |
| 			DeleteAnimatedTile(tile_cur);
 | |
| 			DoClearSquare(tile_cur);
 | |
| 			DeleteNewGRFInspectWindow(GSF_AIRPORTTILES, tile_cur);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		/* Clear the persistent storage. */
 | |
| 		delete st->airport.psa;
 | |
| 
 | |
| 		for (uint i = 0; i < st->airport.GetNumHangars(); ++i) {
 | |
| 			DeleteWindowById(
 | |
| 				WC_VEHICLE_DEPOT, st->airport.GetHangarTile(i)
 | |
| 			);
 | |
| 		}
 | |
| 
 | |
| 		st->rect.AfterRemoveRect(st, st->airport);
 | |
| 
 | |
| 		st->airport.Clear();
 | |
| 		st->facilities &= ~FACIL_AIRPORT;
 | |
| 
 | |
| 		InvalidateWindowData(WC_STATION_VIEW, st->index, -1);
 | |
| 
 | |
| 		if (_settings_game.economy.station_noise_level) {
 | |
| 			SetWindowDirty(WC_TOWN_VIEW, st->town->index);
 | |
| 		}
 | |
| 
 | |
| 		Company::Get(st->owner)->infrastructure.airport--;
 | |
| 		DirtyCompanyInfrastructureWindows(st->owner);
 | |
| 
 | |
| 		st->UpdateVirtCoord();
 | |
| 		st->RecomputeIndustriesNear();
 | |
| 		DeleteStationIfEmpty(st);
 | |
| 		DeleteNewGRFInspectWindow(GSF_AIRPORTS, st->index);
 | |
| 	}
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Open/close an airport to incoming aircraft.
 | |
|  * @param tile Unused.
 | |
|  * @param flags Operation to perform.
 | |
|  * @param p1 Station ID of the airport.
 | |
|  * @param p2 Unused.
 | |
|  * @param text unused
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdOpenCloseAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	if (!Station::IsValidID(p1)) return CMD_ERROR;
 | |
| 	Station *st = Station::Get(p1);
 | |
| 
 | |
| 	if (!(st->facilities & FACIL_AIRPORT) || st->owner == OWNER_NONE) return CMD_ERROR;
 | |
| 
 | |
| 	CommandCost ret = CheckOwnership(st->owner);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		st->airport.flags ^= AIRPORT_CLOSED_block;
 | |
| 		SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_CLOSE_AIRPORT);
 | |
| 	}
 | |
| 	return CommandCost();
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Tests whether the company's vehicles have this station in orders
 | |
|  * @param station station ID
 | |
|  * @param include_company If true only check vehicles of \a company, if false only check vehicles of other companies
 | |
|  * @param company company ID
 | |
|  */
 | |
| bool HasStationInUse(StationID station, bool include_company, CompanyID company)
 | |
| {
 | |
| 	const Vehicle *v;
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if ((v->owner == company) == include_company) {
 | |
| 			const Order *order;
 | |
| 			FOR_VEHICLE_ORDERS(v, order) {
 | |
| 				if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT)) && order->GetDestination() == station) {
 | |
| 					return true;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static const TileIndexDiffC _dock_tileoffs_chkaround[] = {
 | |
| 	{-1,  0},
 | |
| 	{ 0,  0},
 | |
| 	{ 0,  0},
 | |
| 	{ 0, -1}
 | |
| };
 | |
| static const byte _dock_w_chk[4] = { 2, 1, 2, 1 };
 | |
| static const byte _dock_h_chk[4] = { 1, 2, 1, 2 };
 | |
| 
 | |
| /**
 | |
|  * Build a dock/haven.
 | |
|  * @param tile tile where dock will be built
 | |
|  * @param flags operation to perform
 | |
|  * @param p1 (bit 0) - allow docks directly adjacent to other docks.
 | |
|  * @param p2 bit 16-31: station ID to join (NEW_STATION if build new one)
 | |
|  * @param text unused
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdBuildDock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	StationID station_to_join = GB(p2, 16, 16);
 | |
| 	bool reuse = (station_to_join != NEW_STATION);
 | |
| 	if (!reuse) station_to_join = INVALID_STATION;
 | |
| 	bool distant_join = (station_to_join != INVALID_STATION);
 | |
| 
 | |
| 	if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
 | |
| 
 | |
| 	DiagDirection direction = GetInclinedSlopeDirection(GetTileSlope(tile));
 | |
| 	if (direction == INVALID_DIAGDIR) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
 | |
| 	direction = ReverseDiagDir(direction);
 | |
| 
 | |
| 	/* Docks cannot be placed on rapids */
 | |
| 	if (HasTileWaterGround(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
 | |
| 
 | |
| 	CommandCost ret = CheckIfAuthorityAllowsNewStation(tile, flags);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
 | |
| 
 | |
| 	ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	TileIndex tile_cur = tile + TileOffsByDiagDir(direction);
 | |
| 
 | |
| 	if (!IsTileType(tile_cur, MP_WATER) || !IsTileFlat(tile_cur)) {
 | |
| 		return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
 | |
| 	}
 | |
| 
 | |
| 	if (IsBridgeAbove(tile_cur)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
 | |
| 
 | |
| 	/* Get the water class of the water tile before it is cleared.*/
 | |
| 	WaterClass wc = GetWaterClass(tile_cur);
 | |
| 
 | |
| 	ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	tile_cur += TileOffsByDiagDir(direction);
 | |
| 	if (!IsTileType(tile_cur, MP_WATER) || !IsTileFlat(tile_cur)) {
 | |
| 		return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
 | |
| 	}
 | |
| 
 | |
| 	TileArea dock_area = TileArea(tile + ToTileIndexDiff(_dock_tileoffs_chkaround[direction]),
 | |
| 			_dock_w_chk[direction], _dock_h_chk[direction]);
 | |
| 
 | |
| 	/* middle */
 | |
| 	Station *st = NULL;
 | |
| 	ret = FindJoiningStation(INVALID_STATION, station_to_join, HasBit(p1, 0), dock_area, &st);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	/* Distant join */
 | |
| 	if (st == NULL && distant_join) st = Station::GetIfValid(station_to_join);
 | |
| 
 | |
| 	ret = BuildStationPart(&st, flags, reuse, dock_area, STATIONNAMING_DOCK);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	if (st != NULL && st->dock_tile != INVALID_TILE) return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK);
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		st->dock_tile = tile;
 | |
| 		st->AddFacility(FACIL_DOCK, tile);
 | |
| 
 | |
| 		st->rect.BeforeAddRect(dock_area.tile, dock_area.w, dock_area.h, StationRect::ADD_TRY);
 | |
| 
 | |
| 		/* If the water part of the dock is on a canal, update infrastructure counts.
 | |
| 		 * This is needed as we've unconditionally cleared that tile before. */
 | |
| 		if (wc == WATER_CLASS_CANAL) {
 | |
| 			Company::Get(st->owner)->infrastructure.water++;
 | |
| 		}
 | |
| 		Company::Get(st->owner)->infrastructure.station += 2;
 | |
| 		DirtyCompanyInfrastructureWindows(st->owner);
 | |
| 
 | |
| 		MakeDock(tile, st->owner, st->index, direction, wc);
 | |
| 
 | |
| 		st->UpdateVirtCoord();
 | |
| 		UpdateStationAcceptance(st, false);
 | |
| 		st->RecomputeIndustriesNear();
 | |
| 		InvalidateWindowData(WC_SELECT_STATION, 0, 0);
 | |
| 		InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
 | |
| 		SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_SHIPS);
 | |
| 	}
 | |
| 
 | |
| 	return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_STATION_DOCK]);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Remove a dock
 | |
|  * @param tile TileIndex been queried
 | |
|  * @param flags operation to perform
 | |
|  * @return cost or failure of operation
 | |
|  */
 | |
| static CommandCost RemoveDock(TileIndex tile, DoCommandFlag flags)
 | |
| {
 | |
| 	Station *st = Station::GetByTile(tile);
 | |
| 	CommandCost ret = CheckOwnership(st->owner);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	TileIndex docking_location = TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile)));
 | |
| 
 | |
| 	TileIndex tile1 = st->dock_tile;
 | |
| 	TileIndex tile2 = tile1 + TileOffsByDiagDir(GetDockDirection(tile1));
 | |
| 
 | |
| 	ret = EnsureNoVehicleOnGround(tile1);
 | |
| 	if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile2);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		DoClearSquare(tile1);
 | |
| 		MarkTileDirtyByTile(tile1);
 | |
| 		MakeWaterKeepingClass(tile2, st->owner);
 | |
| 
 | |
| 		st->rect.AfterRemoveTile(st, tile1);
 | |
| 		st->rect.AfterRemoveTile(st, tile2);
 | |
| 
 | |
| 		st->dock_tile = INVALID_TILE;
 | |
| 		st->facilities &= ~FACIL_DOCK;
 | |
| 
 | |
| 		Company::Get(st->owner)->infrastructure.station -= 2;
 | |
| 		DirtyCompanyInfrastructureWindows(st->owner);
 | |
| 
 | |
| 		SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_SHIPS);
 | |
| 		st->UpdateVirtCoord();
 | |
| 		st->RecomputeIndustriesNear();
 | |
| 		DeleteStationIfEmpty(st);
 | |
| 
 | |
| 		/* All ships that were going to our station, can't go to it anymore.
 | |
| 		 * Just clear the order, then automatically the next appropriate order
 | |
| 		 * will be selected and in case of no appropriate order it will just
 | |
| 		 * wander around the world. */
 | |
| 		Ship *s;
 | |
| 		FOR_ALL_SHIPS(s) {
 | |
| 			if (s->current_order.IsType(OT_LOADING) && s->tile == docking_location) {
 | |
| 				s->LeaveStation();
 | |
| 			}
 | |
| 
 | |
| 			if (s->dest_tile == docking_location) {
 | |
| 				s->dest_tile = 0;
 | |
| 				s->current_order.Free();
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_STATION_DOCK]);
 | |
| }
 | |
| 
 | |
| #include "table/station_land.h"
 | |
| 
 | |
| const DrawTileSprites *GetStationTileLayout(StationType st, byte gfx)
 | |
| {
 | |
| 	return &_station_display_datas[st][gfx];
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Check whether a sprite is a track sprite, which can be replaced by a non-track ground sprite and a rail overlay.
 | |
|  * If the ground sprite is suitable, \a ground is replaced with the new non-track ground sprite, and \a overlay_offset
 | |
|  * is set to the overlay to draw.
 | |
|  * @param          ti             Positional info for the tile to decide snowyness etc. May be NULL.
 | |
|  * @param [in,out] ground         Groundsprite to draw.
 | |
|  * @param [out]    overlay_offset Overlay to draw.
 | |
|  * @return true if overlay can be drawn.
 | |
|  */
 | |
| bool SplitGroundSpriteForOverlay(const TileInfo *ti, SpriteID *ground, RailTrackOffset *overlay_offset)
 | |
| {
 | |
| 	bool snow_desert;
 | |
| 	switch (*ground) {
 | |
| 		case SPR_RAIL_TRACK_X:
 | |
| 			snow_desert = false;
 | |
| 			*overlay_offset = RTO_X;
 | |
| 			break;
 | |
| 
 | |
| 		case SPR_RAIL_TRACK_Y:
 | |
| 			snow_desert = false;
 | |
| 			*overlay_offset = RTO_Y;
 | |
| 			break;
 | |
| 
 | |
| 		case SPR_RAIL_TRACK_X_SNOW:
 | |
| 			snow_desert = true;
 | |
| 			*overlay_offset = RTO_X;
 | |
| 			break;
 | |
| 
 | |
| 		case SPR_RAIL_TRACK_Y_SNOW:
 | |
| 			snow_desert = true;
 | |
| 			*overlay_offset = RTO_Y;
 | |
| 			break;
 | |
| 
 | |
| 		default:
 | |
| 			return false;
 | |
| 	}
 | |
| 
 | |
| 	if (ti != NULL) {
 | |
| 		/* Decide snow/desert from tile */
 | |
| 		switch (_settings_game.game_creation.landscape) {
 | |
| 			case LT_ARCTIC:
 | |
| 				snow_desert = (uint)ti->z > GetSnowLine() * TILE_HEIGHT;
 | |
| 				break;
 | |
| 
 | |
| 			case LT_TROPIC:
 | |
| 				snow_desert = GetTropicZone(ti->tile) == TROPICZONE_DESERT;
 | |
| 				break;
 | |
| 
 | |
| 			default:
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	*ground = snow_desert ? SPR_FLAT_SNOW_DESERT_TILE : SPR_FLAT_GRASS_TILE;
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static void DrawTile_Station(TileInfo *ti)
 | |
| {
 | |
| 	const NewGRFSpriteLayout *layout = NULL;
 | |
| 	DrawTileSprites tmp_rail_layout;
 | |
| 	const DrawTileSprites *t = NULL;
 | |
| 	RoadTypes roadtypes;
 | |
| 	int32 total_offset;
 | |
| 	const RailtypeInfo *rti = NULL;
 | |
| 	uint32 relocation = 0;
 | |
| 	uint32 ground_relocation = 0;
 | |
| 	BaseStation *st = NULL;
 | |
| 	const StationSpec *statspec = NULL;
 | |
| 	uint tile_layout = 0;
 | |
| 
 | |
| 	if (HasStationRail(ti->tile)) {
 | |
| 		rti = GetRailTypeInfo(GetRailType(ti->tile));
 | |
| 		roadtypes = ROADTYPES_NONE;
 | |
| 		total_offset = rti->GetRailtypeSpriteOffset();
 | |
| 
 | |
| 		if (IsCustomStationSpecIndex(ti->tile)) {
 | |
| 			/* look for customization */
 | |
| 			st = BaseStation::GetByTile(ti->tile);
 | |
| 			statspec = st->speclist[GetCustomStationSpecIndex(ti->tile)].spec;
 | |
| 
 | |
| 			if (statspec != NULL) {
 | |
| 				tile_layout = GetStationGfx(ti->tile);
 | |
| 
 | |
| 				if (HasBit(statspec->callback_mask, CBM_STATION_SPRITE_LAYOUT)) {
 | |
| 					uint16 callback = GetStationCallback(CBID_STATION_SPRITE_LAYOUT, 0, 0, statspec, st, ti->tile);
 | |
| 					if (callback != CALLBACK_FAILED) tile_layout = (callback & ~1) + GetRailStationAxis(ti->tile);
 | |
| 				}
 | |
| 
 | |
| 				/* Ensure the chosen tile layout is valid for this custom station */
 | |
| 				if (statspec->renderdata != NULL) {
 | |
| 					layout = &statspec->renderdata[tile_layout < statspec->tiles ? tile_layout : (uint)GetRailStationAxis(ti->tile)];
 | |
| 					if (!layout->NeedsPreprocessing()) {
 | |
| 						t = layout;
 | |
| 						layout = NULL;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	} else {
 | |
| 		roadtypes = IsRoadStop(ti->tile) ? GetRoadTypes(ti->tile) : ROADTYPES_NONE;
 | |
| 		total_offset = 0;
 | |
| 	}
 | |
| 
 | |
| 	StationGfx gfx = GetStationGfx(ti->tile);
 | |
| 	if (IsAirport(ti->tile)) {
 | |
| 		gfx = GetAirportGfx(ti->tile);
 | |
| 		if (gfx >= NEW_AIRPORTTILE_OFFSET) {
 | |
| 			const AirportTileSpec *ats = AirportTileSpec::Get(gfx);
 | |
| 			if (ats->grf_prop.spritegroup[0] != NULL && DrawNewAirportTile(ti, Station::GetByTile(ti->tile), gfx, ats)) {
 | |
| 				return;
 | |
| 			}
 | |
| 			/* No sprite group (or no valid one) found, meaning no graphics associated.
 | |
| 			 * Use the substitute one instead */
 | |
| 			assert(ats->grf_prop.subst_id != INVALID_AIRPORTTILE);
 | |
| 			gfx = ats->grf_prop.subst_id;
 | |
| 		}
 | |
| 		switch (gfx) {
 | |
| 			case APT_RADAR_GRASS_FENCE_SW:
 | |
| 				t = &_station_display_datas_airport_radar_grass_fence_sw[GetAnimationFrame(ti->tile)];
 | |
| 				break;
 | |
| 			case APT_GRASS_FENCE_NE_FLAG:
 | |
| 				t = &_station_display_datas_airport_flag_grass_fence_ne[GetAnimationFrame(ti->tile)];
 | |
| 				break;
 | |
| 			case APT_RADAR_FENCE_SW:
 | |
| 				t = &_station_display_datas_airport_radar_fence_sw[GetAnimationFrame(ti->tile)];
 | |
| 				break;
 | |
| 			case APT_RADAR_FENCE_NE:
 | |
| 				t = &_station_display_datas_airport_radar_fence_ne[GetAnimationFrame(ti->tile)];
 | |
| 				break;
 | |
| 			case APT_GRASS_FENCE_NE_FLAG_2:
 | |
| 				t = &_station_display_datas_airport_flag_grass_fence_ne_2[GetAnimationFrame(ti->tile)];
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Owner owner = GetTileOwner(ti->tile);
 | |
| 
 | |
| 	PaletteID palette;
 | |
| 	if (Company::IsValidID(owner)) {
 | |
| 		palette = COMPANY_SPRITE_COLOUR(owner);
 | |
| 	} else {
 | |
| 		/* Some stations are not owner by a company, namely oil rigs */
 | |
| 		palette = PALETTE_TO_GREY;
 | |
| 	}
 | |
| 
 | |
| 	if (layout == NULL && (t == NULL || t->seq == NULL)) t = GetStationTileLayout(GetStationType(ti->tile), gfx);
 | |
| 
 | |
| 	/* don't show foundation for docks */
 | |
| 	if (ti->tileh != SLOPE_FLAT && !IsDock(ti->tile)) {
 | |
| 		if (statspec != NULL && HasBit(statspec->flags, SSF_CUSTOM_FOUNDATIONS)) {
 | |
| 			/* Station has custom foundations.
 | |
| 			 * Check whether the foundation continues beyond the tile's upper sides. */
 | |
| 			uint edge_info = 0;
 | |
| 			int z;
 | |
| 			Slope slope = GetFoundationPixelSlope(ti->tile, &z);
 | |
| 			if (!HasFoundationNW(ti->tile, slope, z)) SetBit(edge_info, 0);
 | |
| 			if (!HasFoundationNE(ti->tile, slope, z)) SetBit(edge_info, 1);
 | |
| 			SpriteID image = GetCustomStationFoundationRelocation(statspec, st, ti->tile, tile_layout, edge_info);
 | |
| 			if (image == 0) goto draw_default_foundation;
 | |
| 
 | |
| 			if (HasBit(statspec->flags, SSF_EXTENDED_FOUNDATIONS)) {
 | |
| 				/* Station provides extended foundations. */
 | |
| 
 | |
| 				static const uint8 foundation_parts[] = {
 | |
| 					0, 0, 0, 0, // Invalid,  Invalid,   Invalid,   SLOPE_SW
 | |
| 					0, 1, 2, 3, // Invalid,  SLOPE_EW,  SLOPE_SE,  SLOPE_WSE
 | |
| 					0, 4, 5, 6, // Invalid,  SLOPE_NW,  SLOPE_NS,  SLOPE_NWS
 | |
| 					7, 8, 9     // SLOPE_NE, SLOPE_ENW, SLOPE_SEN
 | |
| 				};
 | |
| 
 | |
| 				AddSortableSpriteToDraw(image + foundation_parts[ti->tileh], PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
 | |
| 			} else {
 | |
| 				/* Draw simple foundations, built up from 8 possible foundation sprites. */
 | |
| 
 | |
| 				/* Each set bit represents one of the eight composite sprites to be drawn.
 | |
| 				 * 'Invalid' entries will not drawn but are included for completeness. */
 | |
| 				static const uint8 composite_foundation_parts[] = {
 | |
| 					/* Invalid  (00000000), Invalid   (11010001), Invalid   (11100100), SLOPE_SW  (11100000) */
 | |
| 					   0x00,                0xD1,                 0xE4,                 0xE0,
 | |
| 					/* Invalid  (11001010), SLOPE_EW  (11001001), SLOPE_SE  (11000100), SLOPE_WSE (11000000) */
 | |
| 					   0xCA,                0xC9,                 0xC4,                 0xC0,
 | |
| 					/* Invalid  (11010010), SLOPE_NW  (10010001), SLOPE_NS  (11100100), SLOPE_NWS (10100000) */
 | |
| 					   0xD2,                0x91,                 0xE4,                 0xA0,
 | |
| 					/* SLOPE_NE (01001010), SLOPE_ENW (00001001), SLOPE_SEN (01000100) */
 | |
| 					   0x4A,                0x09,                 0x44
 | |
| 				};
 | |
| 
 | |
| 				uint8 parts = composite_foundation_parts[ti->tileh];
 | |
| 
 | |
| 				/* If foundations continue beyond the tile's upper sides then
 | |
| 				 * mask out the last two pieces. */
 | |
| 				if (HasBit(edge_info, 0)) ClrBit(parts, 6);
 | |
| 				if (HasBit(edge_info, 1)) ClrBit(parts, 7);
 | |
| 
 | |
| 				if (parts == 0) {
 | |
| 					/* We always have to draw at least one sprite to make sure there is a boundingbox and a sprite with the
 | |
| 					 * correct offset for the childsprites.
 | |
| 					 * So, draw the (completely empty) sprite of the default foundations. */
 | |
| 					goto draw_default_foundation;
 | |
| 				}
 | |
| 
 | |
| 				StartSpriteCombine();
 | |
| 				for (int i = 0; i < 8; i++) {
 | |
| 					if (HasBit(parts, i)) {
 | |
| 						AddSortableSpriteToDraw(image + i, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
 | |
| 					}
 | |
| 				}
 | |
| 				EndSpriteCombine();
 | |
| 			}
 | |
| 
 | |
| 			OffsetGroundSprite(31, 1);
 | |
| 			ti->z += ApplyPixelFoundationToSlope(FOUNDATION_LEVELED, &ti->tileh);
 | |
| 		} else {
 | |
| draw_default_foundation:
 | |
| 			DrawFoundation(ti, FOUNDATION_LEVELED);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (IsBuoy(ti->tile)) {
 | |
| 		DrawWaterClassGround(ti);
 | |
| 		SpriteID sprite = GetCanalSprite(CF_BUOY, ti->tile);
 | |
| 		if (sprite != 0) total_offset = sprite - SPR_IMG_BUOY;
 | |
| 	} else if (IsDock(ti->tile) || (IsOilRig(ti->tile) && IsTileOnWater(ti->tile))) {
 | |
| 		if (ti->tileh == SLOPE_FLAT) {
 | |
| 			DrawWaterClassGround(ti);
 | |
| 		} else {
 | |
| 			assert(IsDock(ti->tile));
 | |
| 			TileIndex water_tile = ti->tile + TileOffsByDiagDir(GetDockDirection(ti->tile));
 | |
| 			WaterClass wc = GetWaterClass(water_tile);
 | |
| 			if (wc == WATER_CLASS_SEA) {
 | |
| 				DrawShoreTile(ti->tileh);
 | |
| 			} else {
 | |
| 				DrawClearLandTile(ti, 3);
 | |
| 			}
 | |
| 		}
 | |
| 	} else {
 | |
| 		if (layout != NULL) {
 | |
| 			/* Sprite layout which needs preprocessing */
 | |
| 			bool separate_ground = HasBit(statspec->flags, SSF_SEPARATE_GROUND);
 | |
| 			uint32 var10_values = layout->PrepareLayout(total_offset, rti->fallback_railtype, 0, 0, separate_ground);
 | |
| 			uint8 var10;
 | |
| 			FOR_EACH_SET_BIT(var10, var10_values) {
 | |
| 				uint32 var10_relocation = GetCustomStationRelocation(statspec, st, ti->tile, var10);
 | |
| 				layout->ProcessRegisters(var10, var10_relocation, separate_ground);
 | |
| 			}
 | |
| 			tmp_rail_layout.seq = layout->GetLayout(&tmp_rail_layout.ground);
 | |
| 			t = &tmp_rail_layout;
 | |
| 			total_offset = 0;
 | |
| 		} else if (statspec != NULL) {
 | |
| 			/* Simple sprite layout */
 | |
| 			ground_relocation = relocation = GetCustomStationRelocation(statspec, st, ti->tile, 0);
 | |
| 			if (HasBit(statspec->flags, SSF_SEPARATE_GROUND)) {
 | |
| 				ground_relocation = GetCustomStationRelocation(statspec, st, ti->tile, 1);
 | |
| 			}
 | |
| 			ground_relocation += rti->fallback_railtype;
 | |
| 		}
 | |
| 
 | |
| 		SpriteID image = t->ground.sprite;
 | |
| 		PaletteID pal  = t->ground.pal;
 | |
| 		RailTrackOffset overlay_offset;
 | |
| 		if (rti != NULL && rti->UsesOverlay() && SplitGroundSpriteForOverlay(ti, &image, &overlay_offset)) {
 | |
| 			SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND);
 | |
| 			DrawGroundSprite(image, PAL_NONE);
 | |
| 			DrawGroundSprite(ground + overlay_offset, PAL_NONE);
 | |
| 
 | |
| 			if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasStationReservation(ti->tile)) {
 | |
| 				SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
 | |
| 				DrawGroundSprite(overlay + overlay_offset, PALETTE_CRASH);
 | |
| 			}
 | |
| 		} else {
 | |
| 			image += HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE) ? ground_relocation : total_offset;
 | |
| 			if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += ground_relocation;
 | |
| 			DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
 | |
| 
 | |
| 			/* PBS debugging, draw reserved tracks darker */
 | |
| 			if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasStationRail(ti->tile) && HasStationReservation(ti->tile)) {
 | |
| 				const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
 | |
| 				DrawGroundSprite(GetRailStationAxis(ti->tile) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (HasStationRail(ti->tile) && HasRailCatenaryDrawn(GetRailType(ti->tile))) DrawRailCatenary(ti);
 | |
| 
 | |
| 	if (HasBit(roadtypes, ROADTYPE_TRAM)) {
 | |
| 		Axis axis = GetRoadStopDir(ti->tile) == DIAGDIR_NE ? AXIS_X : AXIS_Y;
 | |
| 		DrawGroundSprite((HasBit(roadtypes, ROADTYPE_ROAD) ? SPR_TRAMWAY_OVERLAY : SPR_TRAMWAY_TRAM) + (axis ^ 1), PAL_NONE);
 | |
| 		DrawRoadCatenary(ti, axis == AXIS_X ? ROAD_X : ROAD_Y);
 | |
| 	}
 | |
| 
 | |
| 	if (IsRailWaypoint(ti->tile)) {
 | |
| 		/* Don't offset the waypoint graphics; they're always the same. */
 | |
| 		total_offset = 0;
 | |
| 	}
 | |
| 
 | |
| 	DrawRailTileSeq(ti, t, TO_BUILDINGS, total_offset, relocation, palette);
 | |
| }
 | |
| 
 | |
| void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image)
 | |
| {
 | |
| 	int32 total_offset = 0;
 | |
| 	PaletteID pal = COMPANY_SPRITE_COLOUR(_local_company);
 | |
| 	const DrawTileSprites *t = GetStationTileLayout(st, image);
 | |
| 	const RailtypeInfo *rti = NULL;
 | |
| 
 | |
| 	if (railtype != INVALID_RAILTYPE) {
 | |
| 		rti = GetRailTypeInfo(railtype);
 | |
| 		total_offset = rti->GetRailtypeSpriteOffset();
 | |
| 	}
 | |
| 
 | |
| 	SpriteID img = t->ground.sprite;
 | |
| 	RailTrackOffset overlay_offset;
 | |
| 	if (rti != NULL && rti->UsesOverlay() && SplitGroundSpriteForOverlay(NULL, &img, &overlay_offset)) {
 | |
| 		SpriteID ground = GetCustomRailSprite(rti, INVALID_TILE, RTSG_GROUND);
 | |
| 		DrawSprite(img, PAL_NONE, x, y);
 | |
| 		DrawSprite(ground + overlay_offset, PAL_NONE, x, y);
 | |
| 	} else {
 | |
| 		DrawSprite(img + total_offset, HasBit(img, PALETTE_MODIFIER_COLOUR) ? pal : PAL_NONE, x, y);
 | |
| 	}
 | |
| 
 | |
| 	if (roadtype == ROADTYPE_TRAM) {
 | |
| 		DrawSprite(SPR_TRAMWAY_TRAM + (t->ground.sprite == SPR_ROAD_PAVED_STRAIGHT_X ? 1 : 0), PAL_NONE, x, y);
 | |
| 	}
 | |
| 
 | |
| 	/* Default waypoint has no railtype specific sprites */
 | |
| 	DrawRailTileSeqInGUI(x, y, t, st == STATION_WAYPOINT ? 0 : total_offset, 0, pal);
 | |
| }
 | |
| 
 | |
| static int GetSlopePixelZ_Station(TileIndex tile, uint x, uint y)
 | |
| {
 | |
| 	return GetTileMaxPixelZ(tile);
 | |
| }
 | |
| 
 | |
| static Foundation GetFoundation_Station(TileIndex tile, Slope tileh)
 | |
| {
 | |
| 	return FlatteningFoundation(tileh);
 | |
| }
 | |
| 
 | |
| static void GetTileDesc_Station(TileIndex tile, TileDesc *td)
 | |
| {
 | |
| 	td->owner[0] = GetTileOwner(tile);
 | |
| 	if (IsDriveThroughStopTile(tile)) {
 | |
| 		Owner road_owner = INVALID_OWNER;
 | |
| 		Owner tram_owner = INVALID_OWNER;
 | |
| 		RoadTypes rts = GetRoadTypes(tile);
 | |
| 		if (HasBit(rts, ROADTYPE_ROAD)) road_owner = GetRoadOwner(tile, ROADTYPE_ROAD);
 | |
| 		if (HasBit(rts, ROADTYPE_TRAM)) tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM);
 | |
| 
 | |
| 		/* Is there a mix of owners? */
 | |
| 		if ((tram_owner != INVALID_OWNER && tram_owner != td->owner[0]) ||
 | |
| 				(road_owner != INVALID_OWNER && road_owner != td->owner[0])) {
 | |
| 			uint i = 1;
 | |
| 			if (road_owner != INVALID_OWNER) {
 | |
| 				td->owner_type[i] = STR_LAND_AREA_INFORMATION_ROAD_OWNER;
 | |
| 				td->owner[i] = road_owner;
 | |
| 				i++;
 | |
| 			}
 | |
| 			if (tram_owner != INVALID_OWNER) {
 | |
| 				td->owner_type[i] = STR_LAND_AREA_INFORMATION_TRAM_OWNER;
 | |
| 				td->owner[i] = tram_owner;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	td->build_date = BaseStation::GetByTile(tile)->build_date;
 | |
| 
 | |
| 	if (HasStationTileRail(tile)) {
 | |
| 		const StationSpec *spec = GetStationSpec(tile);
 | |
| 
 | |
| 		if (spec != NULL) {
 | |
| 			td->station_class = StationClass::Get(spec->cls_id)->name;
 | |
| 			td->station_name  = spec->name;
 | |
| 
 | |
| 			if (spec->grf_prop.grffile != NULL) {
 | |
| 				const GRFConfig *gc = GetGRFConfig(spec->grf_prop.grffile->grfid);
 | |
| 				td->grf = gc->GetName();
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
 | |
| 		td->rail_speed = rti->max_speed;
 | |
| 		td->railtype = rti->strings.name;
 | |
| 	}
 | |
| 
 | |
| 	if (IsAirport(tile)) {
 | |
| 		const AirportSpec *as = Station::GetByTile(tile)->airport.GetSpec();
 | |
| 		td->airport_class = AirportClass::Get(as->cls_id)->name;
 | |
| 		td->airport_name = as->name;
 | |
| 
 | |
| 		const AirportTileSpec *ats = AirportTileSpec::GetByTile(tile);
 | |
| 		td->airport_tile_name = ats->name;
 | |
| 
 | |
| 		if (as->grf_prop.grffile != NULL) {
 | |
| 			const GRFConfig *gc = GetGRFConfig(as->grf_prop.grffile->grfid);
 | |
| 			td->grf = gc->GetName();
 | |
| 		} else if (ats->grf_prop.grffile != NULL) {
 | |
| 			const GRFConfig *gc = GetGRFConfig(ats->grf_prop.grffile->grfid);
 | |
| 			td->grf = gc->GetName();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	StringID str;
 | |
| 	switch (GetStationType(tile)) {
 | |
| 		default: NOT_REACHED();
 | |
| 		case STATION_RAIL:     str = STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION; break;
 | |
| 		case STATION_AIRPORT:
 | |
| 			str = (IsHangar(tile) ? STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR : STR_LAI_STATION_DESCRIPTION_AIRPORT);
 | |
| 			break;
 | |
| 		case STATION_TRUCK:    str = STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA; break;
 | |
| 		case STATION_BUS:      str = STR_LAI_STATION_DESCRIPTION_BUS_STATION; break;
 | |
| 		case STATION_OILRIG:   str = STR_INDUSTRY_NAME_OIL_RIG; break;
 | |
| 		case STATION_DOCK:     str = STR_LAI_STATION_DESCRIPTION_SHIP_DOCK; break;
 | |
| 		case STATION_BUOY:     str = STR_LAI_STATION_DESCRIPTION_BUOY; break;
 | |
| 		case STATION_WAYPOINT: str = STR_LAI_STATION_DESCRIPTION_WAYPOINT; break;
 | |
| 	}
 | |
| 	td->str = str;
 | |
| }
 | |
| 
 | |
| 
 | |
| static TrackStatus GetTileTrackStatus_Station(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
 | |
| {
 | |
| 	TrackBits trackbits = TRACK_BIT_NONE;
 | |
| 
 | |
| 	switch (mode) {
 | |
| 		case TRANSPORT_RAIL:
 | |
| 			if (HasStationRail(tile) && !IsStationTileBlocked(tile)) {
 | |
| 				trackbits = TrackToTrackBits(GetRailStationTrack(tile));
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case TRANSPORT_WATER:
 | |
| 			/* buoy is coded as a station, it is always on open water */
 | |
| 			if (IsBuoy(tile)) {
 | |
| 				trackbits = TRACK_BIT_ALL;
 | |
| 				/* remove tracks that connect NE map edge */
 | |
| 				if (TileX(tile) == 0) trackbits &= ~(TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT);
 | |
| 				/* remove tracks that connect NW map edge */
 | |
| 				if (TileY(tile) == 0) trackbits &= ~(TRACK_BIT_Y | TRACK_BIT_LEFT | TRACK_BIT_UPPER);
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case TRANSPORT_ROAD:
 | |
| 			if ((GetRoadTypes(tile) & sub_mode) != 0 && IsRoadStop(tile)) {
 | |
| 				DiagDirection dir = GetRoadStopDir(tile);
 | |
| 				Axis axis = DiagDirToAxis(dir);
 | |
| 
 | |
| 				if (side != INVALID_DIAGDIR) {
 | |
| 					if (axis != DiagDirToAxis(side) || (IsStandardRoadStopTile(tile) && dir != side)) break;
 | |
| 				}
 | |
| 
 | |
| 				trackbits = AxisToTrackBits(axis);
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		default:
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits), TRACKDIR_BIT_NONE);
 | |
| }
 | |
| 
 | |
| 
 | |
| static void TileLoop_Station(TileIndex tile)
 | |
| {
 | |
| 	/* FIXME -- GetTileTrackStatus_Station -> animated stationtiles
 | |
| 	 * hardcoded.....not good */
 | |
| 	switch (GetStationType(tile)) {
 | |
| 		case STATION_AIRPORT:
 | |
| 			AirportTileAnimationTrigger(Station::GetByTile(tile), tile, AAT_TILELOOP);
 | |
| 			break;
 | |
| 
 | |
| 		case STATION_DOCK:
 | |
| 			if (!IsTileFlat(tile)) break; // only handle water part
 | |
| 			FALLTHROUGH;
 | |
| 
 | |
| 		case STATION_OILRIG: //(station part)
 | |
| 		case STATION_BUOY:
 | |
| 			TileLoop_Water(tile);
 | |
| 			break;
 | |
| 
 | |
| 		default: break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static void AnimateTile_Station(TileIndex tile)
 | |
| {
 | |
| 	if (HasStationRail(tile)) {
 | |
| 		AnimateStationTile(tile);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (IsAirport(tile)) {
 | |
| 		AnimateAirportTile(tile);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static bool ClickTile_Station(TileIndex tile)
 | |
| {
 | |
| 	const BaseStation *bst = BaseStation::GetByTile(tile);
 | |
| 
 | |
| 	if (bst->facilities & FACIL_WAYPOINT) {
 | |
| 		ShowWaypointWindow(Waypoint::From(bst));
 | |
| 	} else if (IsHangar(tile)) {
 | |
| 		const Station *st = Station::From(bst);
 | |
| 		ShowDepotWindow(st->airport.GetHangarTile(st->airport.GetHangarNum(tile)), VEH_AIRCRAFT);
 | |
| 	} else {
 | |
| 		ShowStationViewWindow(bst->index);
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
 | |
| {
 | |
| 	if (v->type == VEH_TRAIN) {
 | |
| 		StationID station_id = GetStationIndex(tile);
 | |
| 		if (!v->current_order.ShouldStopAtStation(v, station_id)) return VETSB_CONTINUE;
 | |
| 		if (!IsRailStation(tile) || !v->IsFrontEngine()) return VETSB_CONTINUE;
 | |
| 
 | |
| 		int station_ahead;
 | |
| 		int station_length;
 | |
| 		int stop = GetTrainStopLocation(station_id, tile, Train::From(v), &station_ahead, &station_length);
 | |
| 
 | |
| 		/* Stop whenever that amount of station ahead + the distance from the
 | |
| 		 * begin of the platform to the stop location is longer than the length
 | |
| 		 * of the platform. Station ahead 'includes' the current tile where the
 | |
| 		 * vehicle is on, so we need to subtract that. */
 | |
| 		if (stop + station_ahead - (int)TILE_SIZE >= station_length) return VETSB_CONTINUE;
 | |
| 
 | |
| 		DiagDirection dir = DirToDiagDir(v->direction);
 | |
| 
 | |
| 		x &= 0xF;
 | |
| 		y &= 0xF;
 | |
| 
 | |
| 		if (DiagDirToAxis(dir) != AXIS_X) Swap(x, y);
 | |
| 		if (y == TILE_SIZE / 2) {
 | |
| 			if (dir != DIAGDIR_SE && dir != DIAGDIR_SW) x = TILE_SIZE - 1 - x;
 | |
| 			stop &= TILE_SIZE - 1;
 | |
| 
 | |
| 			if (x == stop) {
 | |
| 				return VETSB_ENTERED_STATION | (VehicleEnterTileStatus)(station_id << VETS_STATION_ID_OFFSET); // enter station
 | |
| 			} else if (x < stop) {
 | |
| 				v->vehstatus |= VS_TRAIN_SLOWING;
 | |
| 				uint16 spd = max(0, (stop - x) * 20 - 15);
 | |
| 				if (spd < v->cur_speed) v->cur_speed = spd;
 | |
| 			}
 | |
| 		}
 | |
| 	} else if (v->type == VEH_ROAD) {
 | |
| 		RoadVehicle *rv = RoadVehicle::From(v);
 | |
| 		if (rv->state < RVSB_IN_ROAD_STOP && !IsReversingRoadTrackdir((Trackdir)rv->state) && rv->frame == 0) {
 | |
| 			if (IsRoadStop(tile) && rv->IsFrontEngine()) {
 | |
| 				/* Attempt to allocate a parking bay in a road stop */
 | |
| 				return RoadStop::GetByTile(tile, GetRoadStopType(tile))->Enter(rv) ? VETSB_CONTINUE : VETSB_CANNOT_ENTER;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return VETSB_CONTINUE;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Run the watched cargo callback for all houses in the catchment area.
 | |
|  * @param st Station.
 | |
|  */
 | |
| void TriggerWatchedCargoCallbacks(Station *st)
 | |
| {
 | |
| 	/* Collect cargoes accepted since the last big tick. */
 | |
| 	uint cargoes = 0;
 | |
| 	for (CargoID cid = 0; cid < NUM_CARGO; cid++) {
 | |
| 		if (HasBit(st->goods[cid].status, GoodsEntry::GES_ACCEPTED_BIGTICK)) SetBit(cargoes, cid);
 | |
| 	}
 | |
| 
 | |
| 	/* Anything to do? */
 | |
| 	if (cargoes == 0) return;
 | |
| 
 | |
| 	/* Loop over all houses in the catchment. */
 | |
| 	Rect r = st->GetCatchmentRect();
 | |
| 	TileArea ta(TileXY(r.left, r.top), TileXY(r.right, r.bottom));
 | |
| 	TILE_AREA_LOOP(tile, ta) {
 | |
| 		if (IsTileType(tile, MP_HOUSE)) {
 | |
| 			WatchedCargoCallback(tile, cargoes);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * This function is called for each station once every 250 ticks.
 | |
|  * Not all stations will get the tick at the same time.
 | |
|  * @param st the station receiving the tick.
 | |
|  * @return true if the station is still valid (wasn't deleted)
 | |
|  */
 | |
| static bool StationHandleBigTick(BaseStation *st)
 | |
| {
 | |
| 	if (!st->IsInUse()) {
 | |
| 		if (++st->delete_ctr >= 8) delete st;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	if (Station::IsExpected(st)) {
 | |
| 		TriggerWatchedCargoCallbacks(Station::From(st));
 | |
| 
 | |
| 		for (CargoID i = 0; i < NUM_CARGO; i++) {
 | |
| 			ClrBit(Station::From(st)->goods[i].status, GoodsEntry::GES_ACCEPTED_BIGTICK);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	if ((st->facilities & FACIL_WAYPOINT) == 0) UpdateStationAcceptance(Station::From(st), true);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static inline void byte_inc_sat(byte *p)
 | |
| {
 | |
| 	byte b = *p + 1;
 | |
| 	if (b != 0) *p = b;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Truncate the cargo by a specific amount.
 | |
|  * @param cs The type of cargo to perform the truncation for.
 | |
|  * @param ge The goods entry, of the station, to truncate.
 | |
|  * @param amount The amount to truncate the cargo by.
 | |
|  */
 | |
| static void TruncateCargo(const CargoSpec *cs, GoodsEntry *ge, uint amount = UINT_MAX)
 | |
| {
 | |
| 	/* If truncating also punish the source stations' ratings to
 | |
| 	 * decrease the flow of incoming cargo. */
 | |
| 
 | |
| 	StationCargoAmountMap waiting_per_source;
 | |
| 	ge->cargo.Truncate(amount, &waiting_per_source);
 | |
| 	for (StationCargoAmountMap::iterator i(waiting_per_source.begin()); i != waiting_per_source.end(); ++i) {
 | |
| 		Station *source_station = Station::GetIfValid(i->first);
 | |
| 		if (source_station == NULL) continue;
 | |
| 
 | |
| 		GoodsEntry &source_ge = source_station->goods[cs->Index()];
 | |
| 		source_ge.max_waiting_cargo = max(source_ge.max_waiting_cargo, i->second);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void UpdateStationRating(Station *st)
 | |
| {
 | |
| 	bool waiting_changed = false;
 | |
| 
 | |
| 	byte_inc_sat(&st->time_since_load);
 | |
| 	byte_inc_sat(&st->time_since_unload);
 | |
| 
 | |
| 	const CargoSpec *cs;
 | |
| 	FOR_ALL_CARGOSPECS(cs) {
 | |
| 		GoodsEntry *ge = &st->goods[cs->Index()];
 | |
| 		/* Slowly increase the rating back to his original level in the case we
 | |
| 		 *  didn't deliver cargo yet to this station. This happens when a bribe
 | |
| 		 *  failed while you didn't moved that cargo yet to a station. */
 | |
| 		if (!ge->HasRating() && ge->rating < INITIAL_STATION_RATING) {
 | |
| 			ge->rating++;
 | |
| 		}
 | |
| 
 | |
| 		/* Only change the rating if we are moving this cargo */
 | |
| 		if (ge->HasRating()) {
 | |
| 			byte_inc_sat(&ge->time_since_pickup);
 | |
| 			if (ge->time_since_pickup == 255 && _settings_game.order.selectgoods) {
 | |
| 				ClrBit(ge->status, GoodsEntry::GES_RATING);
 | |
| 				ge->last_speed = 0;
 | |
| 				TruncateCargo(cs, ge);
 | |
| 				waiting_changed = true;
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			bool skip = false;
 | |
| 			int rating = 0;
 | |
| 			uint waiting = ge->cargo.AvailableCount();
 | |
| 
 | |
| 			/* num_dests is at least 1 if there is any cargo as
 | |
| 			 * INVALID_STATION is also a destination.
 | |
| 			 */
 | |
| 			uint num_dests = (uint)ge->cargo.Packets()->MapSize();
 | |
| 
 | |
| 			/* Average amount of cargo per next hop, but prefer solitary stations
 | |
| 			 * with only one or two next hops. They are allowed to have more
 | |
| 			 * cargo waiting per next hop.
 | |
| 			 * With manual cargo distribution waiting_avg = waiting / 2 as then
 | |
| 			 * INVALID_STATION is the only destination.
 | |
| 			 */
 | |
| 			uint waiting_avg = waiting / (num_dests + 1);
 | |
| 
 | |
| 			if (HasBit(cs->callback_mask, CBM_CARGO_STATION_RATING_CALC)) {
 | |
| 				/* Perform custom station rating. If it succeeds the speed, days in transit and
 | |
| 				 * waiting cargo ratings must not be executed. */
 | |
| 
 | |
| 				/* NewGRFs expect last speed to be 0xFF when no vehicle has arrived yet. */
 | |
| 				uint last_speed = ge->HasVehicleEverTriedLoading() ? ge->last_speed : 0xFF;
 | |
| 
 | |
| 				uint32 var18 = min(ge->time_since_pickup, 0xFF) | (min(ge->max_waiting_cargo, 0xFFFF) << 8) | (min(last_speed, 0xFF) << 24);
 | |
| 				/* Convert to the 'old' vehicle types */
 | |
| 				uint32 var10 = (st->last_vehicle_type == VEH_INVALID) ? 0x0 : (st->last_vehicle_type + 0x10);
 | |
| 				uint16 callback = GetCargoCallback(CBID_CARGO_STATION_RATING_CALC, var10, var18, cs);
 | |
| 				if (callback != CALLBACK_FAILED) {
 | |
| 					skip = true;
 | |
| 					rating = GB(callback, 0, 14);
 | |
| 
 | |
| 					/* Simulate a 15 bit signed value */
 | |
| 					if (HasBit(callback, 14)) rating -= 0x4000;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (!skip) {
 | |
| 				int b = ge->last_speed - 85;
 | |
| 				if (b >= 0) rating += b >> 2;
 | |
| 
 | |
| 				byte waittime = ge->time_since_pickup;
 | |
| 				if (st->last_vehicle_type == VEH_SHIP) waittime >>= 2;
 | |
| 				(waittime > 21) ||
 | |
| 				(rating += 25, waittime > 12) ||
 | |
| 				(rating += 25, waittime > 6) ||
 | |
| 				(rating += 45, waittime > 3) ||
 | |
| 				(rating += 35, true);
 | |
| 
 | |
| 				(rating -= 90, ge->max_waiting_cargo > 1500) ||
 | |
| 				(rating += 55, ge->max_waiting_cargo > 1000) ||
 | |
| 				(rating += 35, ge->max_waiting_cargo > 600) ||
 | |
| 				(rating += 10, ge->max_waiting_cargo > 300) ||
 | |
| 				(rating += 20, ge->max_waiting_cargo > 100) ||
 | |
| 				(rating += 10, true);
 | |
| 			}
 | |
| 
 | |
| 			if (Company::IsValidID(st->owner) && HasBit(st->town->statues, st->owner)) rating += 26;
 | |
| 
 | |
| 			byte age = ge->last_age;
 | |
| 			(age >= 3) ||
 | |
| 			(rating += 10, age >= 2) ||
 | |
| 			(rating += 10, age >= 1) ||
 | |
| 			(rating += 13, true);
 | |
| 
 | |
| 			{
 | |
| 				int or_ = ge->rating; // old rating
 | |
| 
 | |
| 				/* only modify rating in steps of -2, -1, 0, 1 or 2 */
 | |
| 				ge->rating = rating = or_ + Clamp(Clamp(rating, 0, 255) - or_, -2, 2);
 | |
| 
 | |
| 				/* if rating is <= 64 and more than 100 items waiting on average per destination,
 | |
| 				 * remove some random amount of goods from the station */
 | |
| 				if (rating <= 64 && waiting_avg >= 100) {
 | |
| 					int dec = Random() & 0x1F;
 | |
| 					if (waiting_avg < 200) dec &= 7;
 | |
| 					waiting -= (dec + 1) * num_dests;
 | |
| 					waiting_changed = true;
 | |
| 				}
 | |
| 
 | |
| 				/* if rating is <= 127 and there are any items waiting, maybe remove some goods. */
 | |
| 				if (rating <= 127 && waiting != 0) {
 | |
| 					uint32 r = Random();
 | |
| 					if (rating <= (int)GB(r, 0, 7)) {
 | |
| 						/* Need to have int, otherwise it will just overflow etc. */
 | |
| 						waiting = max((int)waiting - (int)((GB(r, 8, 2) - 1) * num_dests), 0);
 | |
| 						waiting_changed = true;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				/* At some point we really must cap the cargo. Previously this
 | |
| 				 * was a strict 4095, but now we'll have a less strict, but
 | |
| 				 * increasingly aggressive truncation of the amount of cargo. */
 | |
| 				static const uint WAITING_CARGO_THRESHOLD  = 1 << 12;
 | |
| 				static const uint WAITING_CARGO_CUT_FACTOR = 1 <<  6;
 | |
| 				static const uint MAX_WAITING_CARGO        = 1 << 15;
 | |
| 
 | |
| 				if (waiting > WAITING_CARGO_THRESHOLD) {
 | |
| 					uint difference = waiting - WAITING_CARGO_THRESHOLD;
 | |
| 					waiting -= (difference / WAITING_CARGO_CUT_FACTOR);
 | |
| 
 | |
| 					waiting = min(waiting, MAX_WAITING_CARGO);
 | |
| 					waiting_changed = true;
 | |
| 				}
 | |
| 
 | |
| 				/* We can't truncate cargo that's already reserved for loading.
 | |
| 				 * Thus StoredCount() here. */
 | |
| 				if (waiting_changed && waiting < ge->cargo.AvailableCount()) {
 | |
| 					/* Feed back the exact own waiting cargo at this station for the
 | |
| 					 * next rating calculation. */
 | |
| 					ge->max_waiting_cargo = 0;
 | |
| 
 | |
| 					TruncateCargo(cs, ge, ge->cargo.AvailableCount() - waiting);
 | |
| 				} else {
 | |
| 					/* If the average number per next hop is low, be more forgiving. */
 | |
| 					ge->max_waiting_cargo = waiting_avg;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	StationID index = st->index;
 | |
| 	if (waiting_changed) {
 | |
| 		SetWindowDirty(WC_STATION_VIEW, index); // update whole window
 | |
| 	} else {
 | |
| 		SetWindowWidgetDirty(WC_STATION_VIEW, index, WID_SV_ACCEPT_RATING_LIST); // update only ratings list
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Reroute cargo of type c at station st or in any vehicles unloading there.
 | |
|  * Make sure the cargo's new next hop is neither "avoid" nor "avoid2".
 | |
|  * @param st Station to be rerouted at.
 | |
|  * @param c Type of cargo.
 | |
|  * @param avoid Original next hop of cargo, avoid this.
 | |
|  * @param avoid2 Another station to be avoided when rerouting.
 | |
|  */
 | |
| void RerouteCargo(Station *st, CargoID c, StationID avoid, StationID avoid2)
 | |
| {
 | |
| 	GoodsEntry &ge = st->goods[c];
 | |
| 
 | |
| 	/* Reroute cargo in station. */
 | |
| 	ge.cargo.Reroute(UINT_MAX, &ge.cargo, avoid, avoid2, &ge);
 | |
| 
 | |
| 	/* Reroute cargo staged to be transfered. */
 | |
| 	for (std::list<Vehicle *>::iterator it(st->loading_vehicles.begin()); it != st->loading_vehicles.end(); ++it) {
 | |
| 		for (Vehicle *v = *it; v != NULL; v = v->Next()) {
 | |
| 			if (v->cargo_type != c) continue;
 | |
| 			v->cargo.Reroute(UINT_MAX, &v->cargo, avoid, avoid2, &ge);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Check all next hops of cargo packets in this station for existance of a
 | |
|  * a valid link they may use to travel on. Reroute any cargo not having a valid
 | |
|  * link and remove timed out links found like this from the linkgraph. We're
 | |
|  * not all links here as that is expensive and useless. A link no one is using
 | |
|  * doesn't hurt either.
 | |
|  * @param from Station to check.
 | |
|  */
 | |
| void DeleteStaleLinks(Station *from)
 | |
| {
 | |
| 	for (CargoID c = 0; c < NUM_CARGO; ++c) {
 | |
| 		const bool auto_distributed = (_settings_game.linkgraph.GetDistributionType(c) != DT_MANUAL);
 | |
| 		GoodsEntry &ge = from->goods[c];
 | |
| 		LinkGraph *lg = LinkGraph::GetIfValid(ge.link_graph);
 | |
| 		if (lg == NULL) continue;
 | |
| 		Node node = (*lg)[ge.node];
 | |
| 		for (EdgeIterator it(node.Begin()); it != node.End();) {
 | |
| 			Edge edge = it->second;
 | |
| 			Station *to = Station::Get((*lg)[it->first].Station());
 | |
| 			assert(to->goods[c].node == it->first);
 | |
| 			++it; // Do that before removing the edge. Anything else may crash.
 | |
| 			assert(_date >= edge.LastUpdate());
 | |
| 			uint timeout = LinkGraph::MIN_TIMEOUT_DISTANCE + (DistanceManhattan(from->xy, to->xy) >> 3);
 | |
| 			if ((uint)(_date - edge.LastUpdate()) > timeout) {
 | |
| 				bool updated = false;
 | |
| 
 | |
| 				if (auto_distributed) {
 | |
| 					/* Have all vehicles refresh their next hops before deciding to
 | |
| 					 * remove the node. */
 | |
| 					OrderList *l;
 | |
| 					SmallVector<Vehicle *, 32> vehicles;
 | |
| 					FOR_ALL_ORDER_LISTS(l) {
 | |
| 						bool found_from = false;
 | |
| 						bool found_to = false;
 | |
| 						for (Order *order = l->GetFirstOrder(); order != NULL; order = order->next) {
 | |
| 							if (!order->IsType(OT_GOTO_STATION) && !order->IsType(OT_IMPLICIT)) continue;
 | |
| 							if (order->GetDestination() == from->index) {
 | |
| 								found_from = true;
 | |
| 								if (found_to) break;
 | |
| 							} else if (order->GetDestination() == to->index) {
 | |
| 								found_to = true;
 | |
| 								if (found_from) break;
 | |
| 							}
 | |
| 						}
 | |
| 						if (!found_to || !found_from) continue;
 | |
| 						*(vehicles.Append()) = l->GetFirstSharedVehicle();
 | |
| 					}
 | |
| 
 | |
| 					Vehicle **iter = vehicles.Begin();
 | |
| 					while (iter != vehicles.End()) {
 | |
| 						Vehicle *v = *iter;
 | |
| 
 | |
| 						LinkRefresher::Run(v, false); // Don't allow merging. Otherwise lg might get deleted.
 | |
| 						if (edge.LastUpdate() == _date) {
 | |
| 							updated = true;
 | |
| 							break;
 | |
| 						}
 | |
| 
 | |
| 						Vehicle *next_shared = v->NextShared();
 | |
| 						if (next_shared) {
 | |
| 							*iter = next_shared;
 | |
| 							++iter;
 | |
| 						} else {
 | |
| 							vehicles.Erase(iter);
 | |
| 						}
 | |
| 
 | |
| 						if (iter == vehicles.End()) iter = vehicles.Begin();
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				if (!updated) {
 | |
| 					/* If it's still considered dead remove it. */
 | |
| 					node.RemoveEdge(to->goods[c].node);
 | |
| 					ge.flows.DeleteFlows(to->index);
 | |
| 					RerouteCargo(from, c, to->index, from->index);
 | |
| 				}
 | |
| 			} else if (edge.LastUnrestrictedUpdate() != INVALID_DATE && (uint)(_date - edge.LastUnrestrictedUpdate()) > timeout) {
 | |
| 				edge.Restrict();
 | |
| 				ge.flows.RestrictFlows(to->index);
 | |
| 				RerouteCargo(from, c, to->index, from->index);
 | |
| 			} else if (edge.LastRestrictedUpdate() != INVALID_DATE && (uint)(_date - edge.LastRestrictedUpdate()) > timeout) {
 | |
| 				edge.Release();
 | |
| 			}
 | |
| 		}
 | |
| 		assert(_date >= lg->LastCompression());
 | |
| 		if ((uint)(_date - lg->LastCompression()) > LinkGraph::COMPRESSION_INTERVAL) {
 | |
| 			lg->Compress();
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Increase capacity for a link stat given by station cargo and next hop.
 | |
|  * @param st Station to get the link stats from.
 | |
|  * @param cargo Cargo to increase stat for.
 | |
|  * @param next_station_id Station the consist will be travelling to next.
 | |
|  * @param capacity Capacity to add to link stat.
 | |
|  * @param usage Usage to add to link stat.
 | |
|  * @param mode Update mode to be applied.
 | |
|  */
 | |
| void IncreaseStats(Station *st, CargoID cargo, StationID next_station_id, uint capacity, uint usage, EdgeUpdateMode mode)
 | |
| {
 | |
| 	GoodsEntry &ge1 = st->goods[cargo];
 | |
| 	Station *st2 = Station::Get(next_station_id);
 | |
| 	GoodsEntry &ge2 = st2->goods[cargo];
 | |
| 	LinkGraph *lg = NULL;
 | |
| 	if (ge1.link_graph == INVALID_LINK_GRAPH) {
 | |
| 		if (ge2.link_graph == INVALID_LINK_GRAPH) {
 | |
| 			if (LinkGraph::CanAllocateItem()) {
 | |
| 				lg = new LinkGraph(cargo);
 | |
| 				LinkGraphSchedule::instance.Queue(lg);
 | |
| 				ge2.link_graph = lg->index;
 | |
| 				ge2.node = lg->AddNode(st2);
 | |
| 			} else {
 | |
| 				DEBUG(misc, 0, "Can't allocate link graph");
 | |
| 			}
 | |
| 		} else {
 | |
| 			lg = LinkGraph::Get(ge2.link_graph);
 | |
| 		}
 | |
| 		if (lg) {
 | |
| 			ge1.link_graph = lg->index;
 | |
| 			ge1.node = lg->AddNode(st);
 | |
| 		}
 | |
| 	} else if (ge2.link_graph == INVALID_LINK_GRAPH) {
 | |
| 		lg = LinkGraph::Get(ge1.link_graph);
 | |
| 		ge2.link_graph = lg->index;
 | |
| 		ge2.node = lg->AddNode(st2);
 | |
| 	} else {
 | |
| 		lg = LinkGraph::Get(ge1.link_graph);
 | |
| 		if (ge1.link_graph != ge2.link_graph) {
 | |
| 			LinkGraph *lg2 = LinkGraph::Get(ge2.link_graph);
 | |
| 			if (lg->Size() < lg2->Size()) {
 | |
| 				LinkGraphSchedule::instance.Unqueue(lg);
 | |
| 				lg2->Merge(lg); // Updates GoodsEntries of lg
 | |
| 				lg = lg2;
 | |
| 			} else {
 | |
| 				LinkGraphSchedule::instance.Unqueue(lg2);
 | |
| 				lg->Merge(lg2); // Updates GoodsEntries of lg2
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	if (lg != NULL) {
 | |
| 		(*lg)[ge1.node].UpdateEdge(ge2.node, capacity, usage, mode);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Increase capacity for all link stats associated with vehicles in the given consist.
 | |
|  * @param st Station to get the link stats from.
 | |
|  * @param front First vehicle in the consist.
 | |
|  * @param next_station_id Station the consist will be travelling to next.
 | |
|  */
 | |
| void IncreaseStats(Station *st, const Vehicle *front, StationID next_station_id)
 | |
| {
 | |
| 	for (const Vehicle *v = front; v != NULL; v = v->Next()) {
 | |
| 		if (v->refit_cap > 0) {
 | |
| 			/* The cargo count can indeed be higher than the refit_cap if
 | |
| 			 * wagons have been auto-replaced and subsequently auto-
 | |
| 			 * refitted to a higher capacity. The cargo gets redistributed
 | |
| 			 * among the wagons in that case.
 | |
| 			 * As usage is not such an important figure anyway we just
 | |
| 			 * ignore the additional cargo then.*/
 | |
| 			IncreaseStats(st, v->cargo_type, next_station_id, v->refit_cap,
 | |
| 				min(v->refit_cap, v->cargo.StoredCount()), EUM_INCREASE);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* called for every station each tick */
 | |
| static void StationHandleSmallTick(BaseStation *st)
 | |
| {
 | |
| 	if ((st->facilities & FACIL_WAYPOINT) != 0 || !st->IsInUse()) return;
 | |
| 
 | |
| 	byte b = st->delete_ctr + 1;
 | |
| 	if (b >= STATION_RATING_TICKS) b = 0;
 | |
| 	st->delete_ctr = b;
 | |
| 
 | |
| 	if (b == 0) UpdateStationRating(Station::From(st));
 | |
| }
 | |
| 
 | |
| void OnTick_Station()
 | |
| {
 | |
| 	if (_game_mode == GM_EDITOR) return;
 | |
| 
 | |
| 	BaseStation *st;
 | |
| 	FOR_ALL_BASE_STATIONS(st) {
 | |
| 		StationHandleSmallTick(st);
 | |
| 
 | |
| 		/* Clean up the link graph about once a week. */
 | |
| 		if (Station::IsExpected(st) && (_tick_counter + st->index) % STATION_LINKGRAPH_TICKS == 0) {
 | |
| 			DeleteStaleLinks(Station::From(st));
 | |
| 		};
 | |
| 
 | |
| 		/* Run STATION_ACCEPTANCE_TICKS = 250 tick interval trigger for station animation.
 | |
| 		 * Station index is included so that triggers are not all done
 | |
| 		 * at the same time. */
 | |
| 		if ((_tick_counter + st->index) % STATION_ACCEPTANCE_TICKS == 0) {
 | |
| 			/* Stop processing this station if it was deleted */
 | |
| 			if (!StationHandleBigTick(st)) continue;
 | |
| 			TriggerStationAnimation(st, st->xy, SAT_250_TICKS);
 | |
| 			if (Station::IsExpected(st)) AirportAnimationTrigger(Station::From(st), AAT_STATION_250_TICKS);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /** Monthly loop for stations. */
 | |
| void StationMonthlyLoop()
 | |
| {
 | |
| 	Station *st;
 | |
| 
 | |
| 	FOR_ALL_STATIONS(st) {
 | |
| 		for (CargoID i = 0; i < NUM_CARGO; i++) {
 | |
| 			GoodsEntry *ge = &st->goods[i];
 | |
| 			SB(ge->status, GoodsEntry::GES_LAST_MONTH, 1, GB(ge->status, GoodsEntry::GES_CURRENT_MONTH, 1));
 | |
| 			ClrBit(ge->status, GoodsEntry::GES_CURRENT_MONTH);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint radius)
 | |
| {
 | |
| 	Station *st;
 | |
| 
 | |
| 	FOR_ALL_STATIONS(st) {
 | |
| 		if (st->owner == owner &&
 | |
| 				DistanceManhattan(tile, st->xy) <= radius) {
 | |
| 			for (CargoID i = 0; i < NUM_CARGO; i++) {
 | |
| 				GoodsEntry *ge = &st->goods[i];
 | |
| 
 | |
| 				if (ge->status != 0) {
 | |
| 					ge->rating = Clamp(ge->rating + amount, 0, 255);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static uint UpdateStationWaiting(Station *st, CargoID type, uint amount, SourceType source_type, SourceID source_id)
 | |
| {
 | |
| 	/* We can't allocate a CargoPacket? Then don't do anything
 | |
| 	 * at all; i.e. just discard the incoming cargo. */
 | |
| 	if (!CargoPacket::CanAllocateItem()) return 0;
 | |
| 
 | |
| 	GoodsEntry &ge = st->goods[type];
 | |
| 	amount += ge.amount_fract;
 | |
| 	ge.amount_fract = GB(amount, 0, 8);
 | |
| 
 | |
| 	amount >>= 8;
 | |
| 	/* No new "real" cargo item yet. */
 | |
| 	if (amount == 0) return 0;
 | |
| 
 | |
| 	StationID next = ge.GetVia(st->index);
 | |
| 	ge.cargo.Append(new CargoPacket(st->index, st->xy, amount, source_type, source_id), next);
 | |
| 	LinkGraph *lg = NULL;
 | |
| 	if (ge.link_graph == INVALID_LINK_GRAPH) {
 | |
| 		if (LinkGraph::CanAllocateItem()) {
 | |
| 			lg = new LinkGraph(type);
 | |
| 			LinkGraphSchedule::instance.Queue(lg);
 | |
| 			ge.link_graph = lg->index;
 | |
| 			ge.node = lg->AddNode(st);
 | |
| 		} else {
 | |
| 			DEBUG(misc, 0, "Can't allocate link graph");
 | |
| 		}
 | |
| 	} else {
 | |
| 		lg = LinkGraph::Get(ge.link_graph);
 | |
| 	}
 | |
| 	if (lg != NULL) (*lg)[ge.node].UpdateSupply(amount);
 | |
| 
 | |
| 	if (!ge.HasRating()) {
 | |
| 		InvalidateWindowData(WC_STATION_LIST, st->index);
 | |
| 		SetBit(ge.status, GoodsEntry::GES_RATING);
 | |
| 	}
 | |
| 
 | |
| 	TriggerStationRandomisation(st, st->xy, SRT_NEW_CARGO, type);
 | |
| 	TriggerStationAnimation(st, st->xy, SAT_NEW_CARGO, type);
 | |
| 	AirportAnimationTrigger(st, AAT_STATION_NEW_CARGO, type);
 | |
| 
 | |
| 	SetWindowDirty(WC_STATION_VIEW, st->index);
 | |
| 	st->MarkTilesDirty(true);
 | |
| 	return amount;
 | |
| }
 | |
| 
 | |
| static bool IsUniqueStationName(const char *name)
 | |
| {
 | |
| 	const Station *st;
 | |
| 
 | |
| 	FOR_ALL_STATIONS(st) {
 | |
| 		if (st->name != NULL && strcmp(st->name, name) == 0) return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Rename a station
 | |
|  * @param tile unused
 | |
|  * @param flags operation to perform
 | |
|  * @param p1 station ID that is to be renamed
 | |
|  * @param p2 unused
 | |
|  * @param text the new name or an empty string when resetting to the default
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdRenameStation(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	Station *st = Station::GetIfValid(p1);
 | |
| 	if (st == NULL) return CMD_ERROR;
 | |
| 
 | |
| 	CommandCost ret = CheckOwnership(st->owner);
 | |
| 	if (ret.Failed()) return ret;
 | |
| 
 | |
| 	bool reset = StrEmpty(text);
 | |
| 
 | |
| 	if (!reset) {
 | |
| 		if (Utf8StringLength(text) >= MAX_LENGTH_STATION_NAME_CHARS) return CMD_ERROR;
 | |
| 		if (!IsUniqueStationName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		free(st->name);
 | |
| 		st->name = reset ? NULL : stredup(text);
 | |
| 
 | |
| 		st->UpdateVirtCoord();
 | |
| 		InvalidateWindowData(WC_STATION_LIST, st->owner, 1);
 | |
| 	}
 | |
| 
 | |
| 	return CommandCost();
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Find all stations around a rectangular producer (industry, house, headquarter, ...)
 | |
|  *
 | |
|  * @param location The location/area of the producer
 | |
|  * @param stations The list to store the stations in
 | |
|  */
 | |
| void FindStationsAroundTiles(const TileArea &location, StationList *stations)
 | |
| {
 | |
| 	/* area to search = producer plus station catchment radius */
 | |
| 	uint max_rad = (_settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED);
 | |
| 
 | |
| 	uint x = TileX(location.tile);
 | |
| 	uint y = TileY(location.tile);
 | |
| 
 | |
| 	uint min_x = (x > max_rad) ? x - max_rad : 0;
 | |
| 	uint max_x = x + location.w + max_rad;
 | |
| 	uint min_y = (y > max_rad) ? y - max_rad : 0;
 | |
| 	uint max_y = y + location.h + max_rad;
 | |
| 
 | |
| 	if (min_x == 0 && _settings_game.construction.freeform_edges) min_x = 1;
 | |
| 	if (min_y == 0 && _settings_game.construction.freeform_edges) min_y = 1;
 | |
| 	if (max_x >= MapSizeX()) max_x = MapSizeX() - 1;
 | |
| 	if (max_y >= MapSizeY()) max_y = MapSizeY() - 1;
 | |
| 
 | |
| 	for (uint cy = min_y; cy < max_y; cy++) {
 | |
| 		for (uint cx = min_x; cx < max_x; cx++) {
 | |
| 			TileIndex cur_tile = TileXY(cx, cy);
 | |
| 			if (!IsTileType(cur_tile, MP_STATION)) continue;
 | |
| 
 | |
| 			Station *st = Station::GetByTile(cur_tile);
 | |
| 			/* st can be NULL in case of waypoints */
 | |
| 			if (st == NULL) continue;
 | |
| 
 | |
| 			if (_settings_game.station.modified_catchment) {
 | |
| 				int rad = st->GetCatchmentRadius();
 | |
| 				int rad_x = cx - x;
 | |
| 				int rad_y = cy - y;
 | |
| 
 | |
| 				if (rad_x < -rad || rad_x >= rad + location.w) continue;
 | |
| 				if (rad_y < -rad || rad_y >= rad + location.h) continue;
 | |
| 			}
 | |
| 
 | |
| 			/* Insert the station in the set. This will fail if it has
 | |
| 			 * already been added.
 | |
| 			 */
 | |
| 			stations->Include(st);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Run a tile loop to find stations around a tile, on demand. Cache the result for further requests
 | |
|  * @return pointer to a StationList containing all stations found
 | |
|  */
 | |
| const StationList *StationFinder::GetStations()
 | |
| {
 | |
| 	if (this->tile != INVALID_TILE) {
 | |
| 		FindStationsAroundTiles(*this, &this->stations);
 | |
| 		this->tile = INVALID_TILE;
 | |
| 	}
 | |
| 	return &this->stations;
 | |
| }
 | |
| 
 | |
| uint MoveGoodsToStation(CargoID type, uint amount, SourceType source_type, SourceID source_id, const StationList *all_stations)
 | |
| {
 | |
| 	/* Return if nothing to do. Also the rounding below fails for 0. */
 | |
| 	if (amount == 0) return 0;
 | |
| 
 | |
| 	Station *st1 = NULL;   // Station with best rating
 | |
| 	Station *st2 = NULL;   // Second best station
 | |
| 	uint best_rating1 = 0; // rating of st1
 | |
| 	uint best_rating2 = 0; // rating of st2
 | |
| 
 | |
| 	for (Station * const *st_iter = all_stations->Begin(); st_iter != all_stations->End(); ++st_iter) {
 | |
| 		Station *st = *st_iter;
 | |
| 
 | |
| 		/* Is the station reserved exclusively for somebody else? */
 | |
| 		if (st->town->exclusive_counter > 0 && st->town->exclusivity != st->owner) continue;
 | |
| 
 | |
| 		if (st->goods[type].rating == 0) continue; // Lowest possible rating, better not to give cargo anymore
 | |
| 
 | |
| 		if (_settings_game.order.selectgoods && !st->goods[type].HasVehicleEverTriedLoading()) continue; // Selectively servicing stations, and not this one
 | |
| 
 | |
| 		if (IsCargoInClass(type, CC_PASSENGERS)) {
 | |
| 			if (st->facilities == FACIL_TRUCK_STOP) continue; // passengers are never served by just a truck stop
 | |
| 		} else {
 | |
| 			if (st->facilities == FACIL_BUS_STOP) continue; // non-passengers are never served by just a bus stop
 | |
| 		}
 | |
| 
 | |
| 		/* This station can be used, add it to st1/st2 */
 | |
| 		if (st1 == NULL || st->goods[type].rating >= best_rating1) {
 | |
| 			st2 = st1; best_rating2 = best_rating1; st1 = st; best_rating1 = st->goods[type].rating;
 | |
| 		} else if (st2 == NULL || st->goods[type].rating >= best_rating2) {
 | |
| 			st2 = st; best_rating2 = st->goods[type].rating;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* no stations around at all? */
 | |
| 	if (st1 == NULL) return 0;
 | |
| 
 | |
| 	/* From now we'll calculate with fractal cargo amounts.
 | |
| 	 * First determine how much cargo we really have. */
 | |
| 	amount *= best_rating1 + 1;
 | |
| 
 | |
| 	if (st2 == NULL) {
 | |
| 		/* only one station around */
 | |
| 		return UpdateStationWaiting(st1, type, amount, source_type, source_id);
 | |
| 	}
 | |
| 
 | |
| 	/* several stations around, the best two (highest rating) are in st1 and st2 */
 | |
| 	assert(st1 != NULL);
 | |
| 	assert(st2 != NULL);
 | |
| 	assert(best_rating1 != 0 || best_rating2 != 0);
 | |
| 
 | |
| 	/* Then determine the amount the worst station gets. We do it this way as the
 | |
| 	 * best should get a bonus, which in this case is the rounding difference from
 | |
| 	 * this calculation. In reality that will mean the bonus will be pretty low.
 | |
| 	 * Nevertheless, the best station should always get the most cargo regardless
 | |
| 	 * of rounding issues. */
 | |
| 	uint worst_cargo = amount * best_rating2 / (best_rating1 + best_rating2);
 | |
| 	assert(worst_cargo <= (amount - worst_cargo));
 | |
| 
 | |
| 	/* And then send the cargo to the stations! */
 | |
| 	uint moved = UpdateStationWaiting(st1, type, amount - worst_cargo, source_type, source_id);
 | |
| 	/* These two UpdateStationWaiting's can't be in the statement as then the order
 | |
| 	 * of execution would be undefined and that could cause desyncs with callbacks. */
 | |
| 	return moved + UpdateStationWaiting(st2, type, worst_cargo, source_type, source_id);
 | |
| }
 | |
| 
 | |
| void BuildOilRig(TileIndex tile)
 | |
| {
 | |
| 	if (!Station::CanAllocateItem()) {
 | |
| 		DEBUG(misc, 0, "Can't allocate station for oilrig at 0x%X, reverting to oilrig only", tile);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Station *st = new Station(tile);
 | |
| 	st->town = ClosestTownFromTile(tile, UINT_MAX);
 | |
| 
 | |
| 	st->string_id = GenerateStationName(st, tile, STATIONNAMING_OILRIG);
 | |
| 
 | |
| 	assert(IsTileType(tile, MP_INDUSTRY));
 | |
| 	DeleteAnimatedTile(tile);
 | |
| 	MakeOilrig(tile, st->index, GetWaterClass(tile));
 | |
| 
 | |
| 	st->owner = OWNER_NONE;
 | |
| 	st->airport.type = AT_OILRIG;
 | |
| 	st->airport.Add(tile);
 | |
| 	st->dock_tile = tile;
 | |
| 	st->facilities = FACIL_AIRPORT | FACIL_DOCK;
 | |
| 	st->build_date = _date;
 | |
| 
 | |
| 	st->rect.BeforeAddTile(tile, StationRect::ADD_FORCE);
 | |
| 
 | |
| 	st->UpdateVirtCoord();
 | |
| 	UpdateStationAcceptance(st, false);
 | |
| 	st->RecomputeIndustriesNear();
 | |
| }
 | |
| 
 | |
| void DeleteOilRig(TileIndex tile)
 | |
| {
 | |
| 	Station *st = Station::GetByTile(tile);
 | |
| 
 | |
| 	MakeWaterKeepingClass(tile, OWNER_NONE);
 | |
| 
 | |
| 	st->dock_tile = INVALID_TILE;
 | |
| 	st->airport.Clear();
 | |
| 	st->facilities &= ~(FACIL_AIRPORT | FACIL_DOCK);
 | |
| 	st->airport.flags = 0;
 | |
| 
 | |
| 	st->rect.AfterRemoveTile(st, tile);
 | |
| 
 | |
| 	st->UpdateVirtCoord();
 | |
| 	st->RecomputeIndustriesNear();
 | |
| 	if (!st->IsInUse()) delete st;
 | |
| }
 | |
| 
 | |
| static void ChangeTileOwner_Station(TileIndex tile, Owner old_owner, Owner new_owner)
 | |
| {
 | |
| 	if (IsRoadStopTile(tile)) {
 | |
| 		for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
 | |
| 			/* Update all roadtypes, no matter if they are present */
 | |
| 			if (GetRoadOwner(tile, rt) == old_owner) {
 | |
| 				if (HasTileRoadType(tile, rt)) {
 | |
| 					/* A drive-through road-stop has always two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
 | |
| 					Company::Get(old_owner)->infrastructure.road[rt] -= 2;
 | |
| 					if (new_owner != INVALID_OWNER) Company::Get(new_owner)->infrastructure.road[rt] += 2;
 | |
| 				}
 | |
| 				SetRoadOwner(tile, rt, new_owner == INVALID_OWNER ? OWNER_NONE : new_owner);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (!IsTileOwner(tile, old_owner)) return;
 | |
| 
 | |
| 	if (new_owner != INVALID_OWNER) {
 | |
| 		/* Update company infrastructure counts. Only do it here
 | |
| 		 * if the new owner is valid as otherwise the clear
 | |
| 		 * command will do it for us. No need to dirty windows
 | |
| 		 * here, we'll redraw the whole screen anyway.*/
 | |
| 		Company *old_company = Company::Get(old_owner);
 | |
| 		Company *new_company = Company::Get(new_owner);
 | |
| 
 | |
| 		/* Update counts for underlying infrastructure. */
 | |
| 		switch (GetStationType(tile)) {
 | |
| 			case STATION_RAIL:
 | |
| 			case STATION_WAYPOINT:
 | |
| 				if (!IsStationTileBlocked(tile)) {
 | |
| 					old_company->infrastructure.rail[GetRailType(tile)]--;
 | |
| 					new_company->infrastructure.rail[GetRailType(tile)]++;
 | |
| 				}
 | |
| 				break;
 | |
| 
 | |
| 			case STATION_BUS:
 | |
| 			case STATION_TRUCK:
 | |
| 				/* Road stops were already handled above. */
 | |
| 				break;
 | |
| 
 | |
| 			case STATION_BUOY:
 | |
| 			case STATION_DOCK:
 | |
| 				if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
 | |
| 					old_company->infrastructure.water--;
 | |
| 					new_company->infrastructure.water++;
 | |
| 				}
 | |
| 				break;
 | |
| 
 | |
| 			default:
 | |
| 				break;
 | |
| 		}
 | |
| 
 | |
| 		/* Update station tile count. */
 | |
| 		if (!IsBuoy(tile) && !IsAirport(tile)) {
 | |
| 			old_company->infrastructure.station--;
 | |
| 			new_company->infrastructure.station++;
 | |
| 		}
 | |
| 
 | |
| 		/* for buoys, owner of tile is owner of water, st->owner == OWNER_NONE */
 | |
| 		SetTileOwner(tile, new_owner);
 | |
| 		InvalidateWindowClassesData(WC_STATION_LIST, 0);
 | |
| 	} else {
 | |
| 		if (IsDriveThroughStopTile(tile)) {
 | |
| 			/* Remove the drive-through road stop */
 | |
| 			DoCommand(tile, 1 | 1 << 8, (GetStationType(tile) == STATION_TRUCK) ? ROADSTOP_TRUCK : ROADSTOP_BUS, DC_EXEC | DC_BANKRUPT, CMD_REMOVE_ROAD_STOP);
 | |
| 			assert(IsTileType(tile, MP_ROAD));
 | |
| 			/* Change owner of tile and all roadtypes */
 | |
| 			ChangeTileOwner(tile, old_owner, new_owner);
 | |
| 		} else {
 | |
| 			DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
 | |
| 			/* Set tile owner of water under (now removed) buoy and dock to OWNER_NONE.
 | |
| 			 * Update owner of buoy if it was not removed (was in orders).
 | |
| 			 * Do not update when owned by OWNER_WATER (sea and rivers). */
 | |
| 			if ((IsTileType(tile, MP_WATER) || IsBuoyTile(tile)) && IsTileOwner(tile, old_owner)) SetTileOwner(tile, OWNER_NONE);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Check if a drive-through road stop tile can be cleared.
 | |
|  * Road stops built on town-owned roads check the conditions
 | |
|  * that would allow clearing of the original road.
 | |
|  * @param tile road stop tile to check
 | |
|  * @param flags command flags
 | |
|  * @return true if the road can be cleared
 | |
|  */
 | |
| static bool CanRemoveRoadWithStop(TileIndex tile, DoCommandFlag flags)
 | |
| {
 | |
| 	/* Yeah... water can always remove stops, right? */
 | |
| 	if (_current_company == OWNER_WATER) return true;
 | |
| 
 | |
| 	RoadTypes rts = GetRoadTypes(tile);
 | |
| 	if (HasBit(rts, ROADTYPE_TRAM)) {
 | |
| 		Owner tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM);
 | |
| 		if (tram_owner != OWNER_NONE && CheckOwnership(tram_owner).Failed()) return false;
 | |
| 	}
 | |
| 	if (HasBit(rts, ROADTYPE_ROAD)) {
 | |
| 		Owner road_owner = GetRoadOwner(tile, ROADTYPE_ROAD);
 | |
| 		if (road_owner != OWNER_TOWN) {
 | |
| 			if (road_owner != OWNER_NONE && CheckOwnership(road_owner).Failed()) return false;
 | |
| 		} else {
 | |
| 			if (CheckAllowRemoveRoad(tile, GetAnyRoadBits(tile, ROADTYPE_ROAD), OWNER_TOWN, ROADTYPE_ROAD, flags).Failed()) return false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Clear a single tile of a station.
 | |
|  * @param tile The tile to clear.
 | |
|  * @param flags The DoCommand flags related to the "command".
 | |
|  * @return The cost, or error of clearing.
 | |
|  */
 | |
| CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags)
 | |
| {
 | |
| 	if (flags & DC_AUTO) {
 | |
| 		switch (GetStationType(tile)) {
 | |
| 			default: break;
 | |
| 			case STATION_RAIL:     return_cmd_error(STR_ERROR_MUST_DEMOLISH_RAILROAD);
 | |
| 			case STATION_WAYPOINT: return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
 | |
| 			case STATION_AIRPORT:  return_cmd_error(STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST);
 | |
| 			case STATION_TRUCK:    return_cmd_error(HasTileRoadType(tile, ROADTYPE_TRAM) ? STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST : STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST);
 | |
| 			case STATION_BUS:      return_cmd_error(HasTileRoadType(tile, ROADTYPE_TRAM) ? STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST : STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST);
 | |
| 			case STATION_BUOY:     return_cmd_error(STR_ERROR_BUOY_IN_THE_WAY);
 | |
| 			case STATION_DOCK:     return_cmd_error(STR_ERROR_MUST_DEMOLISH_DOCK_FIRST);
 | |
| 			case STATION_OILRIG:
 | |
| 				SetDParam(1, STR_INDUSTRY_NAME_OIL_RIG);
 | |
| 				return_cmd_error(STR_ERROR_GENERIC_OBJECT_IN_THE_WAY);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	switch (GetStationType(tile)) {
 | |
| 		case STATION_RAIL:     return RemoveRailStation(tile, flags);
 | |
| 		case STATION_WAYPOINT: return RemoveRailWaypoint(tile, flags);
 | |
| 		case STATION_AIRPORT:  return RemoveAirport(tile, flags);
 | |
| 		case STATION_TRUCK:
 | |
| 			if (IsDriveThroughStopTile(tile) && !CanRemoveRoadWithStop(tile, flags)) {
 | |
| 				return_cmd_error(STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST);
 | |
| 			}
 | |
| 			return RemoveRoadStop(tile, flags);
 | |
| 		case STATION_BUS:
 | |
| 			if (IsDriveThroughStopTile(tile) && !CanRemoveRoadWithStop(tile, flags)) {
 | |
| 				return_cmd_error(STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST);
 | |
| 			}
 | |
| 			return RemoveRoadStop(tile, flags);
 | |
| 		case STATION_BUOY:     return RemoveBuoy(tile, flags);
 | |
| 		case STATION_DOCK:     return RemoveDock(tile, flags);
 | |
| 		default: break;
 | |
| 	}
 | |
| 
 | |
| 	return CMD_ERROR;
 | |
| }
 | |
| 
 | |
| static CommandCost TerraformTile_Station(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
 | |
| {
 | |
| 	if (_settings_game.construction.build_on_slopes && AutoslopeEnabled()) {
 | |
| 		/* TODO: If you implement newgrf callback 149 'land slope check', you have to decide what to do with it here.
 | |
| 		 *       TTDP does not call it.
 | |
| 		 */
 | |
| 		if (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new)) {
 | |
| 			switch (GetStationType(tile)) {
 | |
| 				case STATION_WAYPOINT:
 | |
| 				case STATION_RAIL: {
 | |
| 					DiagDirection direction = AxisToDiagDir(GetRailStationAxis(tile));
 | |
| 					if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, direction)) break;
 | |
| 					if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, ReverseDiagDir(direction))) break;
 | |
| 					return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
 | |
| 				}
 | |
| 
 | |
| 				case STATION_AIRPORT:
 | |
| 					return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
 | |
| 
 | |
| 				case STATION_TRUCK:
 | |
| 				case STATION_BUS: {
 | |
| 					DiagDirection direction = GetRoadStopDir(tile);
 | |
| 					if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, direction)) break;
 | |
| 					if (IsDriveThroughStopTile(tile)) {
 | |
| 						if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, ReverseDiagDir(direction))) break;
 | |
| 					}
 | |
| 					return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
 | |
| 				}
 | |
| 
 | |
| 				default: break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Get flow for a station.
 | |
|  * @param st Station to get flow for.
 | |
|  * @return Flow for st.
 | |
|  */
 | |
| uint FlowStat::GetShare(StationID st) const
 | |
| {
 | |
| 	uint32 prev = 0;
 | |
| 	for (SharesMap::const_iterator it = this->shares.begin(); it != this->shares.end(); ++it) {
 | |
| 		if (it->second == st) {
 | |
| 			return it->first - prev;
 | |
| 		} else {
 | |
| 			prev = it->first;
 | |
| 		}
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Get a station a package can be routed to, but exclude the given ones.
 | |
|  * @param excluded StationID not to be selected.
 | |
|  * @param excluded2 Another StationID not to be selected.
 | |
|  * @return A station ID from the shares map.
 | |
|  */
 | |
| StationID FlowStat::GetVia(StationID excluded, StationID excluded2) const
 | |
| {
 | |
| 	if (this->unrestricted == 0) return INVALID_STATION;
 | |
| 	assert(!this->shares.empty());
 | |
| 	SharesMap::const_iterator it = this->shares.upper_bound(RandomRange(this->unrestricted));
 | |
| 	assert(it != this->shares.end() && it->first <= this->unrestricted);
 | |
| 	if (it->second != excluded && it->second != excluded2) return it->second;
 | |
| 
 | |
| 	/* We've hit one of the excluded stations.
 | |
| 	 * Draw another share, from outside its range. */
 | |
| 
 | |
| 	uint end = it->first;
 | |
| 	uint begin = (it == this->shares.begin() ? 0 : (--it)->first);
 | |
| 	uint interval = end - begin;
 | |
| 	if (interval >= this->unrestricted) return INVALID_STATION; // Only one station in the map.
 | |
| 	uint new_max = this->unrestricted - interval;
 | |
| 	uint rand = RandomRange(new_max);
 | |
| 	SharesMap::const_iterator it2 = (rand < begin) ? this->shares.upper_bound(rand) :
 | |
| 			this->shares.upper_bound(rand + interval);
 | |
| 	assert(it2 != this->shares.end() && it2->first <= this->unrestricted);
 | |
| 	if (it2->second != excluded && it2->second != excluded2) return it2->second;
 | |
| 
 | |
| 	/* We've hit the second excluded station.
 | |
| 	 * Same as before, only a bit more complicated. */
 | |
| 
 | |
| 	uint end2 = it2->first;
 | |
| 	uint begin2 = (it2 == this->shares.begin() ? 0 : (--it2)->first);
 | |
| 	uint interval2 = end2 - begin2;
 | |
| 	if (interval2 >= new_max) return INVALID_STATION; // Only the two excluded stations in the map.
 | |
| 	new_max -= interval2;
 | |
| 	if (begin > begin2) {
 | |
| 		Swap(begin, begin2);
 | |
| 		Swap(end, end2);
 | |
| 		Swap(interval, interval2);
 | |
| 	}
 | |
| 	rand = RandomRange(new_max);
 | |
| 	SharesMap::const_iterator it3 = this->shares.upper_bound(this->unrestricted);
 | |
| 	if (rand < begin) {
 | |
| 		it3 = this->shares.upper_bound(rand);
 | |
| 	} else if (rand < begin2 - interval) {
 | |
| 		it3 = this->shares.upper_bound(rand + interval);
 | |
| 	} else {
 | |
| 		it3 = this->shares.upper_bound(rand + interval + interval2);
 | |
| 	}
 | |
| 	assert(it3 != this->shares.end() && it3->first <= this->unrestricted);
 | |
| 	return it3->second;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Reduce all flows to minimum capacity so that they don't get in the way of
 | |
|  * link usage statistics too much. Keep them around, though, to continue
 | |
|  * routing any remaining cargo.
 | |
|  */
 | |
| void FlowStat::Invalidate()
 | |
| {
 | |
| 	assert(!this->shares.empty());
 | |
| 	SharesMap new_shares;
 | |
| 	uint i = 0;
 | |
| 	for (SharesMap::iterator it(this->shares.begin()); it != this->shares.end(); ++it) {
 | |
| 		new_shares[++i] = it->second;
 | |
| 		if (it->first == this->unrestricted) this->unrestricted = i;
 | |
| 	}
 | |
| 	this->shares.swap(new_shares);
 | |
| 	assert(!this->shares.empty() && this->unrestricted <= (--this->shares.end())->first);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Change share for specified station. By specifing INT_MIN as parameter you
 | |
|  * can erase a share. Newly added flows will be unrestricted.
 | |
|  * @param st Next Hop to be removed.
 | |
|  * @param flow Share to be added or removed.
 | |
|  */
 | |
| void FlowStat::ChangeShare(StationID st, int flow)
 | |
| {
 | |
| 	/* We assert only before changing as afterwards the shares can actually
 | |
| 	 * be empty. In that case the whole flow stat must be deleted then. */
 | |
| 	assert(!this->shares.empty());
 | |
| 
 | |
| 	uint removed_shares = 0;
 | |
| 	uint added_shares = 0;
 | |
| 	uint last_share = 0;
 | |
| 	SharesMap new_shares;
 | |
| 	for (SharesMap::iterator it(this->shares.begin()); it != this->shares.end(); ++it) {
 | |
| 		if (it->second == st) {
 | |
| 			if (flow < 0) {
 | |
| 				uint share = it->first - last_share;
 | |
| 				if (flow == INT_MIN || (uint)(-flow) >= share) {
 | |
| 					removed_shares += share;
 | |
| 					if (it->first <= this->unrestricted) this->unrestricted -= share;
 | |
| 					if (flow != INT_MIN) flow += share;
 | |
| 					last_share = it->first;
 | |
| 					continue; // remove the whole share
 | |
| 				}
 | |
| 				removed_shares += (uint)(-flow);
 | |
| 			} else {
 | |
| 				added_shares += (uint)(flow);
 | |
| 			}
 | |
| 			if (it->first <= this->unrestricted) this->unrestricted += flow;
 | |
| 
 | |
| 			/* If we don't continue above the whole flow has been added or
 | |
| 			 * removed. */
 | |
| 			flow = 0;
 | |
| 		}
 | |
| 		new_shares[it->first + added_shares - removed_shares] = it->second;
 | |
| 		last_share = it->first;
 | |
| 	}
 | |
| 	if (flow > 0) {
 | |
| 		new_shares[last_share + (uint)flow] = st;
 | |
| 		if (this->unrestricted < last_share) {
 | |
| 			this->ReleaseShare(st);
 | |
| 		} else {
 | |
| 			this->unrestricted += flow;
 | |
| 		}
 | |
| 	}
 | |
| 	this->shares.swap(new_shares);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Restrict a flow by moving it to the end of the map and decreasing the amount
 | |
|  * of unrestricted flow.
 | |
|  * @param st Station of flow to be restricted.
 | |
|  */
 | |
| void FlowStat::RestrictShare(StationID st)
 | |
| {
 | |
| 	assert(!this->shares.empty());
 | |
| 	uint flow = 0;
 | |
| 	uint last_share = 0;
 | |
| 	SharesMap new_shares;
 | |
| 	for (SharesMap::iterator it(this->shares.begin()); it != this->shares.end(); ++it) {
 | |
| 		if (flow == 0) {
 | |
| 			if (it->first > this->unrestricted) return; // Not present or already restricted.
 | |
| 			if (it->second == st) {
 | |
| 				flow = it->first - last_share;
 | |
| 				this->unrestricted -= flow;
 | |
| 			} else {
 | |
| 				new_shares[it->first] = it->second;
 | |
| 			}
 | |
| 		} else {
 | |
| 			new_shares[it->first - flow] = it->second;
 | |
| 		}
 | |
| 		last_share = it->first;
 | |
| 	}
 | |
| 	if (flow == 0) return;
 | |
| 	new_shares[last_share + flow] = st;
 | |
| 	this->shares.swap(new_shares);
 | |
| 	assert(!this->shares.empty());
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Release ("unrestrict") a flow by moving it to the begin of the map and
 | |
|  * increasing the amount of unrestricted flow.
 | |
|  * @param st Station of flow to be released.
 | |
|  */
 | |
| void FlowStat::ReleaseShare(StationID st)
 | |
| {
 | |
| 	assert(!this->shares.empty());
 | |
| 	uint flow = 0;
 | |
| 	uint next_share = 0;
 | |
| 	bool found = false;
 | |
| 	for (SharesMap::reverse_iterator it(this->shares.rbegin()); it != this->shares.rend(); ++it) {
 | |
| 		if (it->first < this->unrestricted) return; // Note: not <= as the share may hit the limit.
 | |
| 		if (found) {
 | |
| 			flow = next_share - it->first;
 | |
| 			this->unrestricted += flow;
 | |
| 			break;
 | |
| 		} else {
 | |
| 			if (it->first == this->unrestricted) return; // !found -> Limit not hit.
 | |
| 			if (it->second == st) found = true;
 | |
| 		}
 | |
| 		next_share = it->first;
 | |
| 	}
 | |
| 	if (flow == 0) return;
 | |
| 	SharesMap new_shares;
 | |
| 	new_shares[flow] = st;
 | |
| 	for (SharesMap::iterator it(this->shares.begin()); it != this->shares.end(); ++it) {
 | |
| 		if (it->second != st) {
 | |
| 			new_shares[flow + it->first] = it->second;
 | |
| 		} else {
 | |
| 			flow = 0;
 | |
| 		}
 | |
| 	}
 | |
| 	this->shares.swap(new_shares);
 | |
| 	assert(!this->shares.empty());
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Scale all shares from link graph's runtime to monthly values.
 | |
|  * @param runtime Time the link graph has been running without compression.
 | |
|  * @pre runtime must be greater than 0 as we don't want infinite flow values.
 | |
|  */
 | |
| void FlowStat::ScaleToMonthly(uint runtime)
 | |
| {
 | |
| 	assert(runtime > 0);
 | |
| 	SharesMap new_shares;
 | |
| 	uint share = 0;
 | |
| 	for (SharesMap::iterator i = this->shares.begin(); i != this->shares.end(); ++i) {
 | |
| 		share = max(share + 1, i->first * 30 / runtime);
 | |
| 		new_shares[share] = i->second;
 | |
| 		if (this->unrestricted == i->first) this->unrestricted = share;
 | |
| 	}
 | |
| 	this->shares.swap(new_shares);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Add some flow from "origin", going via "via".
 | |
|  * @param origin Origin of the flow.
 | |
|  * @param via Next hop.
 | |
|  * @param flow Amount of flow to be added.
 | |
|  */
 | |
| void FlowStatMap::AddFlow(StationID origin, StationID via, uint flow)
 | |
| {
 | |
| 	FlowStatMap::iterator origin_it = this->find(origin);
 | |
| 	if (origin_it == this->end()) {
 | |
| 		this->insert(std::make_pair(origin, FlowStat(via, flow)));
 | |
| 	} else {
 | |
| 		origin_it->second.ChangeShare(via, flow);
 | |
| 		assert(!origin_it->second.GetShares()->empty());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Pass on some flow, remembering it as invalid, for later subtraction from
 | |
|  * locally consumed flow. This is necessary because we can't have negative
 | |
|  * flows and we don't want to sort the flows before adding them up.
 | |
|  * @param origin Origin of the flow.
 | |
|  * @param via Next hop.
 | |
|  * @param flow Amount of flow to be passed.
 | |
|  */
 | |
| void FlowStatMap::PassOnFlow(StationID origin, StationID via, uint flow)
 | |
| {
 | |
| 	FlowStatMap::iterator prev_it = this->find(origin);
 | |
| 	if (prev_it == this->end()) {
 | |
| 		FlowStat fs(via, flow);
 | |
| 		fs.AppendShare(INVALID_STATION, flow);
 | |
| 		this->insert(std::make_pair(origin, fs));
 | |
| 	} else {
 | |
| 		prev_it->second.ChangeShare(via, flow);
 | |
| 		prev_it->second.ChangeShare(INVALID_STATION, flow);
 | |
| 		assert(!prev_it->second.GetShares()->empty());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Subtract invalid flows from locally consumed flow.
 | |
|  * @param self ID of own station.
 | |
|  */
 | |
| void FlowStatMap::FinalizeLocalConsumption(StationID self)
 | |
| {
 | |
| 	for (FlowStatMap::iterator i = this->begin(); i != this->end(); ++i) {
 | |
| 		FlowStat &fs = i->second;
 | |
| 		uint local = fs.GetShare(INVALID_STATION);
 | |
| 		if (local > INT_MAX) { // make sure it fits in an int
 | |
| 			fs.ChangeShare(self, -INT_MAX);
 | |
| 			fs.ChangeShare(INVALID_STATION, -INT_MAX);
 | |
| 			local -= INT_MAX;
 | |
| 		}
 | |
| 		fs.ChangeShare(self, -(int)local);
 | |
| 		fs.ChangeShare(INVALID_STATION, -(int)local);
 | |
| 
 | |
| 		/* If the local share is used up there must be a share for some
 | |
| 		 * remote station. */
 | |
| 		assert(!fs.GetShares()->empty());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Delete all flows at a station for specific cargo and destination.
 | |
|  * @param via Remote station of flows to be deleted.
 | |
|  * @return IDs of source stations for which the complete FlowStat, not only a
 | |
|  *         share, has been erased.
 | |
|  */
 | |
| StationIDStack FlowStatMap::DeleteFlows(StationID via)
 | |
| {
 | |
| 	StationIDStack ret;
 | |
| 	for (FlowStatMap::iterator f_it = this->begin(); f_it != this->end();) {
 | |
| 		FlowStat &s_flows = f_it->second;
 | |
| 		s_flows.ChangeShare(via, INT_MIN);
 | |
| 		if (s_flows.GetShares()->empty()) {
 | |
| 			ret.Push(f_it->first);
 | |
| 			this->erase(f_it++);
 | |
| 		} else {
 | |
| 			++f_it;
 | |
| 		}
 | |
| 	}
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Restrict all flows at a station for specific cargo and destination.
 | |
|  * @param via Remote station of flows to be restricted.
 | |
|  */
 | |
| void FlowStatMap::RestrictFlows(StationID via)
 | |
| {
 | |
| 	for (FlowStatMap::iterator it = this->begin(); it != this->end(); ++it) {
 | |
| 		it->second.RestrictShare(via);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Release all flows at a station for specific cargo and destination.
 | |
|  * @param via Remote station of flows to be released.
 | |
|  */
 | |
| void FlowStatMap::ReleaseFlows(StationID via)
 | |
| {
 | |
| 	for (FlowStatMap::iterator it = this->begin(); it != this->end(); ++it) {
 | |
| 		it->second.ReleaseShare(via);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Get the sum of all flows from this FlowStatMap.
 | |
|  * @return sum of all flows.
 | |
|  */
 | |
| uint FlowStatMap::GetFlow() const
 | |
| {
 | |
| 	uint ret = 0;
 | |
| 	for (FlowStatMap::const_iterator i = this->begin(); i != this->end(); ++i) {
 | |
| 		ret += (--(i->second.GetShares()->end()))->first;
 | |
| 	}
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Get the sum of flows via a specific station from this FlowStatMap.
 | |
|  * @param via Remote station to look for.
 | |
|  * @return all flows for 'via' added up.
 | |
|  */
 | |
| uint FlowStatMap::GetFlowVia(StationID via) const
 | |
| {
 | |
| 	uint ret = 0;
 | |
| 	for (FlowStatMap::const_iterator i = this->begin(); i != this->end(); ++i) {
 | |
| 		ret += i->second.GetShare(via);
 | |
| 	}
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Get the sum of flows from a specific station from this FlowStatMap.
 | |
|  * @param from Origin station to look for.
 | |
|  * @return all flows from 'from' added up.
 | |
|  */
 | |
| uint FlowStatMap::GetFlowFrom(StationID from) const
 | |
| {
 | |
| 	FlowStatMap::const_iterator i = this->find(from);
 | |
| 	if (i == this->end()) return 0;
 | |
| 	return (--(i->second.GetShares()->end()))->first;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Get the flow from a specific station via a specific other station.
 | |
|  * @param from Origin station to look for.
 | |
|  * @param via Remote station to look for.
 | |
|  * @return flow share originating at 'from' and going to 'via'.
 | |
|  */
 | |
| uint FlowStatMap::GetFlowFromVia(StationID from, StationID via) const
 | |
| {
 | |
| 	FlowStatMap::const_iterator i = this->find(from);
 | |
| 	if (i == this->end()) return 0;
 | |
| 	return i->second.GetShare(via);
 | |
| }
 | |
| 
 | |
| extern const TileTypeProcs _tile_type_station_procs = {
 | |
| 	DrawTile_Station,           // draw_tile_proc
 | |
| 	GetSlopePixelZ_Station,     // get_slope_z_proc
 | |
| 	ClearTile_Station,          // clear_tile_proc
 | |
| 	NULL,                       // add_accepted_cargo_proc
 | |
| 	GetTileDesc_Station,        // get_tile_desc_proc
 | |
| 	GetTileTrackStatus_Station, // get_tile_track_status_proc
 | |
| 	ClickTile_Station,          // click_tile_proc
 | |
| 	AnimateTile_Station,        // animate_tile_proc
 | |
| 	TileLoop_Station,           // tile_loop_proc
 | |
| 	ChangeTileOwner_Station,    // change_tile_owner_proc
 | |
| 	NULL,                       // add_produced_cargo_proc
 | |
| 	VehicleEnter_Station,       // vehicle_enter_tile_proc
 | |
| 	GetFoundation_Station,      // get_foundation_proc
 | |
| 	TerraformTile_Station,      // terraform_tile_proc
 | |
| };
 | 
