130 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file transparency.h Functions related to transparency. */
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| 
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| #ifndef TRANSPARENCY_H
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| #define TRANSPARENCY_H
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| 
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| #include "gfx_func.h"
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| #include "openttd.h"
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| #include "core/bitmath_func.hpp"
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| 
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| /**
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|  * Transparency option bits: which position in _transparency_opt stands for which transparency.
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|  * If you change the order, change the order of the ShowTransparencyToolbar() stuff in transparency_gui.cpp too.
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|  * If you add or remove an option don't forget to change the transparency 'hot keys' in main_gui.cpp.
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|  */
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| enum TransparencyOption {
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| 	TO_SIGNS = 0,  ///< signs
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| 	TO_TREES,      ///< trees
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| 	TO_HOUSES,     ///< town buildings
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| 	TO_INDUSTRIES, ///< industries
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| 	TO_BUILDINGS,  ///< company buildings - depots, stations, HQ, ...
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| 	TO_BRIDGES,    ///< bridges
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| 	TO_STRUCTURES, ///< other objects such as transmitters and lighthouses
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| 	TO_CATENARY,   ///< catenary
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| 	TO_LOADING,    ///< loading indicators
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| 	TO_END,
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| 	TO_INVALID,    ///< Invalid transparency option
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| };
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| 
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| typedef uint TransparencyOptionBits; ///< transparency option bits
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| extern TransparencyOptionBits _transparency_opt;
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| extern TransparencyOptionBits _transparency_lock;
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| extern TransparencyOptionBits _invisibility_opt;
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| extern byte _display_opt;
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| 
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| /**
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|  * Check if the transparency option bit is set
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|  * and if we aren't in the game menu (there's never transparency)
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|  *
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|  * @param to the structure which transparency option is ask for
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|  */
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| static inline bool IsTransparencySet(TransparencyOption to)
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| {
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| 	return (HasBit(_transparency_opt, to) && _game_mode != GM_MENU);
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| }
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| 
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| /**
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|  * Check if the invisibility option bit is set
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|  * and if we aren't in the game menu (there's never transparency)
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|  *
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|  * @param to the structure which invisibility option is ask for
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|  */
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| static inline bool IsInvisibilitySet(TransparencyOption to)
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| {
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| 	return (HasBit(_transparency_opt & _invisibility_opt, to) && _game_mode != GM_MENU);
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| }
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| 
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| /**
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|  * Toggle the transparency option bit
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|  *
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|  * @param to the transparency option to be toggled
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|  */
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| static inline void ToggleTransparency(TransparencyOption to)
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| {
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| 	ToggleBit(_transparency_opt, to);
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| }
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| 
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| /**
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|  * Toggle the invisibility option bit
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|  *
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|  * @param to the structure which invisibility option is toggle
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|  */
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| static inline void ToggleInvisibility(TransparencyOption to)
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| {
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| 	ToggleBit(_invisibility_opt, to);
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| }
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| 
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| /**
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|  * Toggles between invisible and solid state.
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|  * If object is transparent, then it is made invisible.
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|  * Used by the keyboard shortcuts.
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|  *
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|  * @param to the object type which invisibility option to toggle
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|  */
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| static inline void ToggleInvisibilityWithTransparency(TransparencyOption to)
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| {
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| 	if (IsInvisibilitySet(to)) {
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| 		ClrBit(_invisibility_opt, to);
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| 		ClrBit(_transparency_opt, to);
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| 	} else {
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| 		SetBit(_invisibility_opt, to);
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| 		SetBit(_transparency_opt, to);
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| 	}
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| }
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| 
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| /**
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|  * Toggle the transparency lock bit
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|  *
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|  * @param to the transparency option to be locked or unlocked
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|  */
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| static inline void ToggleTransparencyLock(TransparencyOption to)
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| {
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| 	ToggleBit(_transparency_lock, to);
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| }
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| 
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| /** Set or clear all non-locked transparency options */
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| static inline void ResetRestoreAllTransparency()
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| {
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| 	/* if none of the non-locked options are set */
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| 	if ((_transparency_opt & ~_transparency_lock) == 0) {
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| 		/* set all non-locked options */
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| 		_transparency_opt |= GB(~_transparency_lock, 0, TO_END);
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| 	} else {
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| 		/* clear all non-locked options */
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| 		_transparency_opt &= _transparency_lock;
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| 	}
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| 
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| 	MarkWholeScreenDirty();
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| }
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| 
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| #endif /* TRANSPARENCY_H */
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