35 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file 8bpp_simple.hpp Simple (and slow) 8 bpp blitter. */
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#ifndef BLITTER_8BPP_SIMPLE_HPP
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#define BLITTER_8BPP_SIMPLE_HPP
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#include "8bpp_base.hpp"
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#include "factory.hpp"
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/** Most trivial 8bpp blitter. */
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class Blitter_8bppSimple FINAL : public Blitter_8bppBase {
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public:
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	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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	/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
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	/* virtual */ const char *GetName() { return "8bpp-simple"; }
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};
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/** Factory for the most trivial 8bpp blitter. */
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class FBlitter_8bppSimple : public BlitterFactory {
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public:
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	FBlitter_8bppSimple() : BlitterFactory("8bpp-simple", "8bpp Simple Blitter (relative slow, but never wrong)") {}
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	/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); }
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};
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#endif /* BLITTER_8BPP_SIMPLE_HPP */
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