1279 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1279 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
 | |
| #include "stdafx.h"
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| #include "openttd.h"
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| #include "order.h"
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| #include "airport.h"
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| #include "depot.h"
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| #include "functions.h"
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| #include "table/strings.h"
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| #include "vehicle.h"
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| #include "waypoint.h"
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| #include "command.h"
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| #include "station.h"
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| #include "player.h"
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| #include "news.h"
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| #include "saveload.h"
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| #include "vehicle_gui.h"
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| 
 | |
| /**
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|  * Called if a new block is added to the order-pool
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|  */
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| static void OrderPoolNewBlock(uint start_item)
 | |
| {
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| 	Order *order;
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| 
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| 	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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| 	 * TODO - This is just a temporary stage, this will be removed. */
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| 	for (order = GetOrder(start_item); order != NULL; order = (order->index + 1U < GetOrderPoolSize()) ? GetOrder(order->index + 1U) : NULL) order->index = start_item++;
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| }
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| 
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| DEFINE_OLD_POOL(Order, Order, OrderPoolNewBlock, NULL)
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| 
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| /**
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|  *
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|  * Unpacks a order from savegames made with TTD(Patch)
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|  *
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|  */
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| Order UnpackOldOrder(uint16 packed)
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| {
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| 	Order order;
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| 	order.type    = GB(packed, 0, 4);
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| 	order.flags   = GB(packed, 4, 4);
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| 	order.dest    = GB(packed, 8, 8);
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| 	order.next    = NULL;
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| 
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| 	order.refit_cargo   = CT_NO_REFIT;
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| 	order.refit_subtype = 0;
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| 	order.index = 0; // avoid compiler warning
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| 
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| 	// Sanity check
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| 	// TTD stores invalid orders as OT_NOTHING with non-zero flags/station
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| 	if (order.type == OT_NOTHING && (order.flags != 0 || order.dest != 0)) {
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| 		order.type = OT_DUMMY;
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| 		order.flags = 0;
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| 	}
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| 
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| 	return order;
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| }
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| 
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| /**
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|  *
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|  * Unpacks a order from savegames with version 4 and lower
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|  *
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|  */
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| static Order UnpackVersion4Order(uint16 packed)
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| {
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| 	Order order;
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| 	order.type  = GB(packed, 0, 4);
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| 	order.flags = GB(packed, 4, 4);
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| 	order.dest  = GB(packed, 8, 8);
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| 	order.next  = NULL;
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| 	order.index = 0; // avoid compiler warning
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| 	order.refit_cargo   = CT_NO_REFIT;
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| 	order.refit_subtype = 0;
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| 	return order;
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| }
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| 
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| /**
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|  *
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|  * Updates the widgets of a vehicle which contains the order-data
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|  *
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|  */
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| void InvalidateVehicleOrder(const Vehicle *v)
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| {
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| 	InvalidateWindow(WC_VEHICLE_VIEW,   v->index);
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| 	InvalidateWindow(WC_VEHICLE_ORDERS, v->index);
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| }
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| 
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| /**
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|  *
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|  * Swap two orders
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|  *
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|  */
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| static void SwapOrders(Order *order1, Order *order2)
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| {
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| 	Order temp_order;
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| 
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| 	temp_order = *order1;
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| 	AssignOrder(order1, *order2);
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| 	order1->next = order2->next;
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| 	AssignOrder(order2, temp_order);
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| 	order2->next = temp_order.next;
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| }
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| 
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| /**
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|  *
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|  * Allocate a new order
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|  *
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|  * @return Order* if a free space is found, else NULL.
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|  *
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|  */
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| static Order *AllocateOrder(void)
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| {
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| 	Order *order;
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| 
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| 	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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| 	 * TODO - This is just a temporary stage, this will be removed. */
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| 	for (order = GetOrder(0); order != NULL; order = (order->index + 1U < GetOrderPoolSize()) ? GetOrder(order->index + 1U) : NULL) {
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| 		if (!IsValidOrder(order)) {
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| 			OrderID index = order->index;
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| 
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| 			memset(order, 0, sizeof(*order));
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| 			order->index = index;
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| 			order->next = NULL;
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| 			order->refit_cargo   = CT_NO_REFIT;
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| 			order->refit_subtype = 0;
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| 
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| 			return order;
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| 		}
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| 	}
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| 
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| 	/* Check if we can add a block to the pool */
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| 	if (AddBlockToPool(&_Order_pool)) return AllocateOrder();
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| 
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| 	return NULL;
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| }
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| 
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| /**
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|  *
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|  * Assign data to an order (from an other order)
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|  *   This function makes sure that the index is maintained correctly
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|  *
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|  */
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| void AssignOrder(Order *order, Order data)
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| {
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| 	order->type  = data.type;
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| 	order->flags = data.flags;
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| 	order->dest  = data.dest;
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| 
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| 	order->refit_cargo   = data.refit_cargo;
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| 	order->refit_subtype = data.refit_subtype;
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| }
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| 
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| 
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| /**
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|  * Delete all news items regarding defective orders about a vehicle
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|  * This could kill still valid warnings (for example about void order when just
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|  * another order gets added), but assume the player will notice the problems,
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|  * when (s)he's changing the orders.
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|  */
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| static void DeleteOrderWarnings(const Vehicle* v)
 | |
| {
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| 	DeleteVehicleNews(v->index, STR_TRAIN_HAS_TOO_FEW_ORDERS  + (v->type - VEH_Train) * 4);
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| 	DeleteVehicleNews(v->index, STR_TRAIN_HAS_VOID_ORDER      + (v->type - VEH_Train) * 4);
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| 	DeleteVehicleNews(v->index, STR_TRAIN_HAS_DUPLICATE_ENTRY + (v->type - VEH_Train) * 4);
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| 	DeleteVehicleNews(v->index, STR_TRAIN_HAS_INVALID_ENTRY   + (v->type - VEH_Train) * 4);
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| }
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| 
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| 
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| /** Add an order to the orderlist of a vehicle.
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|  * @param tile unused
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|  * @param p1 various bitstuffed elements
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|  * - p1 = (bit  0 - 15) - ID of the vehicle
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|  * - p1 = (bit 16 - 31) - the selected order (if any). If the last order is given,
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|  *                        the order will be inserted before that one
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|  *                        only the first 8 bits used currently (bit 16 - 23) (max 255)
 | |
|  * @param p2 packed order to insert
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|  */
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| int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
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| 	Vehicle *v;
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| 	VehicleID veh   = GB(p1,  0, 16);
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| 	VehicleOrderID sel_ord = GB(p1, 16, 16);
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| 	Order new_order = UnpackOrder(p2);
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| 
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| 	if (!IsValidVehicleID(veh)) return CMD_ERROR;
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| 
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| 	v = GetVehicle(veh);
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| 
 | |
| 	if (!CheckOwnership(v->owner)) return CMD_ERROR;
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| 
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| 	/* Check if the inserted order is to the correct destination (owner, type),
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| 	 * and has the correct flags if any */
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| 	switch (new_order.type) {
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| 		case OT_GOTO_STATION: {
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| 			const Station *st;
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| 
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| 			if (!IsValidStationID(new_order.dest)) return CMD_ERROR;
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| 			st = GetStation(new_order.dest);
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| 
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| 			if (st->airport_type != AT_OILRIG && !IsBuoy(st) && !CheckOwnership(st->owner)) {
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| 				return CMD_ERROR;
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| 			}
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| 
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| 			switch (v->type) {
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| 				case VEH_Train:
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| 					if (!(st->facilities & FACIL_TRAIN)) return CMD_ERROR;
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| 					break;
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| 
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| 				case VEH_Road:
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| 					if (v->cargo_type == CT_PASSENGERS) {
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| 						if (!(st->facilities & FACIL_BUS_STOP)) return CMD_ERROR;
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| 					} else {
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| 						if (!(st->facilities & FACIL_TRUCK_STOP)) return CMD_ERROR;
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| 					}
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| 					break;
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| 
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| 				case VEH_Ship:
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| 					if (!(st->facilities & FACIL_DOCK)) return CMD_ERROR;
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| 					break;
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| 
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| 				case VEH_Aircraft:
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| 					if (!(st->facilities & FACIL_AIRPORT)) return CMD_ERROR;
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| 					break;
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| 
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| 				default: return CMD_ERROR;
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| 			}
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| 
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| 			/* Order flags can be any of the following for stations:
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| 			 * [full-load | unload] [+ transfer] [+ non-stop]
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| 			 * non-stop orders (if any) are only valid for trains */
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| 			switch (new_order.flags) {
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| 				case 0:
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| 				case OF_FULL_LOAD:
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| 				case OF_FULL_LOAD | OF_TRANSFER:
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| 				case OF_UNLOAD:
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| 				case OF_UNLOAD | OF_TRANSFER:
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| 				case OF_TRANSFER:
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| 					break;
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| 
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| 				case OF_NON_STOP:
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| 				case OF_NON_STOP | OF_FULL_LOAD:
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| 				case OF_NON_STOP | OF_FULL_LOAD | OF_TRANSFER:
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| 				case OF_NON_STOP | OF_UNLOAD:
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| 				case OF_NON_STOP | OF_UNLOAD | OF_TRANSFER:
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| 				case OF_NON_STOP | OF_TRANSFER:
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| 					if (v->type != VEH_Train) return CMD_ERROR;
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| 					break;
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| 
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| 				default: return CMD_ERROR;
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| 			}
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| 			break;
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| 		}
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| 
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| 		case OT_GOTO_DEPOT: {
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| 			if (v->type == VEH_Aircraft) {
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| 				const Station* st;
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| 
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| 				if (!IsValidStationID(new_order.dest)) return CMD_ERROR;
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| 				st = GetStation(new_order.dest);
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| 
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| 				if ((st->airport_type != AT_OILRIG && !CheckOwnership(st->owner)) ||
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| 						!(st->facilities & FACIL_AIRPORT) ||
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| 						GetAirport(st->airport_type)->nof_depots == 0) {
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| 					return CMD_ERROR;
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| 				}
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| 			} else {
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| 				const Depot* dp;
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| 
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| 				if (!IsValidDepotID(new_order.dest)) return CMD_ERROR;
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| 				dp = GetDepot(new_order.dest);
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| 
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| 				if (!CheckOwnership(GetTileOwner(dp->xy))) return CMD_ERROR;
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| 
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| 				switch (v->type) {
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| 					case VEH_Train:
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| 						if (!IsTileDepotType(dp->xy, TRANSPORT_RAIL)) return CMD_ERROR;
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| 						break;
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| 
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| 					case VEH_Road:
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| 						if (!IsTileDepotType(dp->xy, TRANSPORT_ROAD)) return CMD_ERROR;
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| 						break;
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| 
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| 					case VEH_Ship:
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| 						if (!IsTileDepotType(dp->xy, TRANSPORT_WATER)) return CMD_ERROR;
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| 						break;
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| 
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| 					default: return CMD_ERROR;
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| 				}
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| 			}
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| 
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| 			/* Order flags can be any of the following for depots:
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| 			 * order [+ halt] [+ non-stop]
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| 			 * non-stop orders (if any) are only valid for trains */
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| 			switch (new_order.flags) {
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| 				case OF_PART_OF_ORDERS:
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| 				case OF_PART_OF_ORDERS | OF_HALT_IN_DEPOT:
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| 					break;
 | |
| 
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| 				case OF_NON_STOP | OF_PART_OF_ORDERS:
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| 				case OF_NON_STOP | OF_PART_OF_ORDERS | OF_HALT_IN_DEPOT:
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| 					if (v->type != VEH_Train) return CMD_ERROR;
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| 					break;
 | |
| 
 | |
| 				default: return CMD_ERROR;
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		case OT_GOTO_WAYPOINT: {
 | |
| 			const Waypoint* wp;
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| 
 | |
| 			if (v->type != VEH_Train) return CMD_ERROR;
 | |
| 
 | |
| 			if (!IsValidWaypointID(new_order.dest)) return CMD_ERROR;
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| 			wp = GetWaypoint(new_order.dest);
 | |
| 
 | |
| 			if (!CheckOwnership(GetTileOwner(wp->xy))) return CMD_ERROR;
 | |
| 
 | |
| 			/* Order flags can be any of the following for waypoints:
 | |
| 			 * [non-stop]
 | |
| 			 * non-stop orders (if any) are only valid for trains */
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| 			switch (new_order.flags) {
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| 				case 0: break;
 | |
| 
 | |
| 				case OF_NON_STOP:
 | |
| 					if (v->type != VEH_Train) return CMD_ERROR;
 | |
| 					break;
 | |
| 
 | |
| 				default: return CMD_ERROR;
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		default: return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	if (sel_ord > v->num_orders) return CMD_ERROR;
 | |
| 
 | |
| 	if (IsOrderPoolFull()) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
 | |
| 
 | |
| 	/* XXX - This limit is only here because the backuppedorders can't
 | |
| 	 * handle any more then this.. */
 | |
| 	if (v->num_orders >= MAX_BACKUP_ORDER_COUNT) return_cmd_error(STR_8832_TOO_MANY_ORDERS);
 | |
| 
 | |
| 	/* For ships, make sure that the station is not too far away from the
 | |
| 	 * previous destination, for human players with new pathfinding disabled */
 | |
| 	if (v->type == VEH_Ship && IsHumanPlayer(v->owner) &&
 | |
| 		sel_ord != 0 && GetVehicleOrder(v, sel_ord - 1)->type == OT_GOTO_STATION
 | |
| 		&& !_patches.new_pathfinding_all) {
 | |
| 
 | |
| 		int dist = DistanceManhattan(
 | |
| 			GetStation(GetVehicleOrder(v, sel_ord - 1)->dest)->xy,
 | |
| 			GetStation(new_order.dest)->xy // XXX type != OT_GOTO_STATION?
 | |
| 		);
 | |
| 		if (dist >= 130)
 | |
| 			return_cmd_error(STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO);
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		Vehicle *u;
 | |
| 		Order *new = AllocateOrder();
 | |
| 		AssignOrder(new, new_order);
 | |
| 
 | |
| 		/* Create new order and link in list */
 | |
| 		if (v->orders == NULL) {
 | |
| 			v->orders = new;
 | |
| 		} else {
 | |
| 			/* Try to get the previous item (we are inserting above the
 | |
| 			    selected) */
 | |
| 			Order *order = GetVehicleOrder(v, sel_ord - 1);
 | |
| 
 | |
| 			if (order == NULL && GetVehicleOrder(v, sel_ord) != NULL) {
 | |
| 				/* There is no previous item, so we are altering v->orders itself
 | |
| 				    But because the orders can be shared, we copy the info over
 | |
| 				    the v->orders, so we don't have to change the pointers of
 | |
| 				    all vehicles */
 | |
| 				SwapOrders(v->orders, new);
 | |
| 				/* Now update the next pointers */
 | |
| 				v->orders->next = new;
 | |
| 			} else if (order == NULL) {
 | |
| 				/* 'sel' is a non-existing order, add him to the end */
 | |
| 				order = GetLastVehicleOrder(v);
 | |
| 				order->next = new;
 | |
| 			} else {
 | |
| 				/* Put the new order in between */
 | |
| 				new->next = order->next;
 | |
| 				order->next = new;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		u = GetFirstVehicleFromSharedList(v);
 | |
| 		DeleteOrderWarnings(u);
 | |
| 		for (; u != NULL; u = u->next_shared) {
 | |
| 			/* Increase amount of orders */
 | |
| 			u->num_orders++;
 | |
| 
 | |
| 			/* If the orderlist was empty, assign it */
 | |
| 			if (u->orders == NULL) u->orders = v->orders;
 | |
| 
 | |
| 			assert(v->orders == u->orders);
 | |
| 
 | |
| 			/* If there is added an order before the current one, we need
 | |
| 			to update the selected order */
 | |
| 			if (sel_ord <= u->cur_order_index) {
 | |
| 				uint cur = u->cur_order_index + 1;
 | |
| 				/* Check if we don't go out of bound */
 | |
| 				if (cur < u->num_orders)
 | |
| 					u->cur_order_index = cur;
 | |
| 			}
 | |
| 			/* Update any possible open window of the vehicle */
 | |
| 			InvalidateVehicleOrder(u);
 | |
| 		}
 | |
| 
 | |
| 		/* Make sure to rebuild the whole list */
 | |
| 		RebuildVehicleLists();
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /** Declone an order-list
 | |
|  * @param *dst delete the orders of this vehicle
 | |
|  * @param flags execution flags
 | |
|  */
 | |
| static int32 DecloneOrder(Vehicle *dst, uint32 flags)
 | |
| {
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		DeleteVehicleOrders(dst);
 | |
| 		InvalidateVehicleOrder(dst);
 | |
| 		RebuildVehicleLists();
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /** Delete an order from the orderlist of a vehicle.
 | |
|  * @param tile unused
 | |
|  * @param p1 the ID of the vehicle
 | |
|  * @param p2 the order to delete (max 255)
 | |
|  */
 | |
| int32 CmdDeleteOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Vehicle *v, *u;
 | |
| 	VehicleID veh_id = p1;
 | |
| 	VehicleOrderID sel_ord = p2;
 | |
| 	Order *order;
 | |
| 
 | |
| 	if (!IsValidVehicleID(veh_id)) return CMD_ERROR;
 | |
| 
 | |
| 	v = GetVehicle(veh_id);
 | |
| 
 | |
| 	if (!CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	/* If we did not select an order, we maybe want to de-clone the orders */
 | |
| 	if (sel_ord >= v->num_orders)
 | |
| 		return DecloneOrder(v, flags);
 | |
| 
 | |
| 	order = GetVehicleOrder(v, sel_ord);
 | |
| 	if (order == NULL) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		if (GetVehicleOrder(v, sel_ord - 1) == NULL) {
 | |
| 			if (GetVehicleOrder(v, sel_ord + 1) != NULL) {
 | |
| 				/* First item, but not the last, so we need to alter v->orders
 | |
| 				    Because we can have shared order, we copy the data
 | |
| 				    from the next item over the deleted */
 | |
| 				order = GetVehicleOrder(v, sel_ord + 1);
 | |
| 				SwapOrders(v->orders, order);
 | |
| 			} else {
 | |
| 				/* Last item, so clean the list */
 | |
| 				v->orders = NULL;
 | |
| 			}
 | |
| 		} else {
 | |
| 			GetVehicleOrder(v, sel_ord - 1)->next = order->next;
 | |
| 		}
 | |
| 
 | |
| 		/* Give the item free */
 | |
| 		order->type = OT_NOTHING;
 | |
| 		order->next = NULL;
 | |
| 
 | |
| 		u = GetFirstVehicleFromSharedList(v);
 | |
| 		DeleteOrderWarnings(u);
 | |
| 		for (; u != NULL; u = u->next_shared) {
 | |
| 			u->num_orders--;
 | |
| 
 | |
| 			if (sel_ord < u->cur_order_index)
 | |
| 				u->cur_order_index--;
 | |
| 
 | |
| 			/* If we removed the last order, make sure the shared vehicles
 | |
| 			 * also set their orders to NULL */
 | |
| 			if (v->orders == NULL) u->orders = NULL;
 | |
| 
 | |
| 			assert(v->orders == u->orders);
 | |
| 
 | |
| 			/* NON-stop flag is misused to see if a train is in a station that is
 | |
| 			 * on his order list or not */
 | |
| 			if (sel_ord == u->cur_order_index && u->current_order.type == OT_LOADING &&
 | |
| 					HASBIT(u->current_order.flags, OFB_NON_STOP)) {
 | |
| 				u->current_order.flags = 0;
 | |
| 			}
 | |
| 
 | |
| 			/* Update any possible open window of the vehicle */
 | |
| 			InvalidateVehicleOrder(u);
 | |
| 		}
 | |
| 
 | |
| 		RebuildVehicleLists();
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /** Goto next order of order-list.
 | |
|  * @param tile unused
 | |
|  * @param p1 The ID of the vehicle which order is skipped
 | |
|  * @param p2 unused
 | |
|  */
 | |
| int32 CmdSkipOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 	VehicleID veh_id = p1;
 | |
| 
 | |
| 	if (!IsValidVehicleID(veh_id)) return CMD_ERROR;
 | |
| 
 | |
| 	v = GetVehicle(veh_id);
 | |
| 
 | |
| 	if (!CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		/* Goto next order */
 | |
| 		VehicleOrderID b = v->cur_order_index + 1;
 | |
| 		if (b >= v->num_orders) b = 0;
 | |
| 
 | |
| 		v->cur_order_index = b;
 | |
| 
 | |
| 		if (v->type == VEH_Train) v->u.rail.days_since_order_progr = 0;
 | |
| 
 | |
| 		if (v->type == VEH_Road) ClearSlot(v);
 | |
| 
 | |
| 		/* NON-stop flag is misused to see if a train is in a station that is
 | |
| 		 * on his order list or not */
 | |
| 		if (v->current_order.type == OT_LOADING && HASBIT(v->current_order.flags, OFB_NON_STOP))
 | |
| 			v->current_order.flags = 0;
 | |
| 
 | |
| 		InvalidateVehicleOrder(v);
 | |
| 	}
 | |
| 
 | |
| 	/* We have an aircraft/ship, they have a mini-schedule, so update them all */
 | |
| 	if (v->type == VEH_Aircraft) InvalidateWindowClasses(WC_AIRCRAFT_LIST);
 | |
| 	if (v->type == VEH_Ship) InvalidateWindowClasses(WC_SHIPS_LIST);
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| 
 | |
| /** Modify an order in the orderlist of a vehicle.
 | |
|  * @param tile unused
 | |
|  * @param p1 various bitstuffed elements
 | |
|  * - p1 = (bit  0 - 15) - ID of the vehicle
 | |
|  * - p1 = (bit 16 - 31) - the selected order (if any). If the last order is given,
 | |
|  *                        the order will be inserted before that one
 | |
|  *                        only the first 8 bits used currently (bit 16 - 23) (max 255)
 | |
|  * @param p2 mode to change the order to (always set)
 | |
|  */
 | |
| int32 CmdModifyOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 	Order *order;
 | |
| 	VehicleOrderID sel_ord = GB(p1, 16, 16); // XXX - automatically truncated to 8 bits.
 | |
| 	VehicleID veh   = GB(p1,  0, 16);
 | |
| 
 | |
| 	if (!IsValidVehicleID(veh)) return CMD_ERROR;
 | |
| 	if (p2 != OFB_FULL_LOAD && p2 != OFB_UNLOAD && p2 != OFB_NON_STOP && p2 != OFB_TRANSFER) return CMD_ERROR;
 | |
| 
 | |
| 	v = GetVehicle(veh);
 | |
| 
 | |
| 	if (!CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	/* Is it a valid order? */
 | |
| 	if (sel_ord >= v->num_orders) return CMD_ERROR;
 | |
| 
 | |
| 	order = GetVehicleOrder(v, sel_ord);
 | |
| 	if (order->type != OT_GOTO_STATION &&
 | |
| 			(order->type != OT_GOTO_DEPOT    || p2 == OFB_UNLOAD) &&
 | |
| 			(order->type != OT_GOTO_WAYPOINT || p2 != OFB_NON_STOP)) {
 | |
| 		return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		switch (p2) {
 | |
| 		case OFB_FULL_LOAD:
 | |
| 			TOGGLEBIT(order->flags, OFB_FULL_LOAD);
 | |
| 			if (order->type != OT_GOTO_DEPOT) CLRBIT(order->flags, OFB_UNLOAD);
 | |
| 			break;
 | |
| 		case OFB_UNLOAD:
 | |
| 			TOGGLEBIT(order->flags, OFB_UNLOAD);
 | |
| 			CLRBIT(order->flags, OFB_FULL_LOAD);
 | |
| 			break;
 | |
| 		case OFB_NON_STOP:
 | |
| 			TOGGLEBIT(order->flags, OFB_NON_STOP);
 | |
| 			break;
 | |
| 		case OFB_TRANSFER:
 | |
| 			TOGGLEBIT(order->flags, OFB_TRANSFER);
 | |
| 			break;
 | |
| 		default: NOT_REACHED();
 | |
| 		}
 | |
| 
 | |
| 		/* Update the windows and full load flags, also for vehicles that share the same order list */
 | |
| 		{
 | |
| 			Vehicle* u;
 | |
| 
 | |
| 			u = GetFirstVehicleFromSharedList(v);
 | |
| 			DeleteOrderWarnings(u);
 | |
| 			for (; u != NULL; u = u->next_shared) {
 | |
| 				/* Toggle u->current_order "Full load" flag if it changed.
 | |
| 				 * However, as the same flag is used for depot orders, check
 | |
| 				 * whether we are not going to a depot as there are three
 | |
| 				 * cases where the full load flag can be active and only
 | |
| 				 * one case where the flag is used for depot orders. In the
 | |
| 				 * other cases for the OrderType the flags are not used,
 | |
| 				 * so do not care and those orders should not be active
 | |
| 				 * when this function is called.
 | |
| 				 */
 | |
| 				if (sel_ord == u->cur_order_index &&
 | |
| 						u->current_order.type != OT_GOTO_DEPOT &&
 | |
| 						HASBIT(u->current_order.flags, OFB_FULL_LOAD) != HASBIT(order->flags, OFB_FULL_LOAD)) {
 | |
| 					TOGGLEBIT(u->current_order.flags, OFB_FULL_LOAD);
 | |
| 				}
 | |
| 				InvalidateVehicleOrder(u);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /** Clone/share/copy an order-list of an other vehicle.
 | |
|  * @param p1 various bitstuffed elements
 | |
|  * - p1 = (bit  0-15) - destination vehicle to clone orders to (p1 & 0xFFFF)
 | |
|  * - p1 = (bit 16-31) - source vehicle to clone orders from, if any (none for CO_UNSHARE)
 | |
|  * @param p2 mode of cloning: CO_SHARE, CO_COPY, or CO_UNSHARE
 | |
|  */
 | |
| int32 CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Vehicle *dst;
 | |
| 	VehicleID veh_src = GB(p1, 16, 16);
 | |
| 	VehicleID veh_dst = GB(p1,  0, 16);
 | |
| 
 | |
| 	if (!IsValidVehicleID(veh_dst)) return CMD_ERROR;
 | |
| 
 | |
| 	dst = GetVehicle(veh_dst);
 | |
| 
 | |
| 	if (!CheckOwnership(dst->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	switch (p2) {
 | |
| 		case CO_SHARE: {
 | |
| 			Vehicle *src;
 | |
| 
 | |
| 			if (!IsValidVehicleID(veh_src)) return CMD_ERROR;
 | |
| 
 | |
| 			src = GetVehicle(veh_src);
 | |
| 
 | |
| 			/* Sanity checks */
 | |
| 			if (!CheckOwnership(src->owner) || dst->type != src->type || dst == src)
 | |
| 				return CMD_ERROR;
 | |
| 
 | |
| 			/* Trucks can't share orders with busses (and visa versa) */
 | |
| 			if (src->type == VEH_Road) {
 | |
| 				if (src->cargo_type != dst->cargo_type && (src->cargo_type == CT_PASSENGERS || dst->cargo_type == CT_PASSENGERS))
 | |
| 					return CMD_ERROR;
 | |
| 			}
 | |
| 
 | |
| 			/* Is the vehicle already in the shared list? */
 | |
| 			{
 | |
| 				const Vehicle* u;
 | |
| 
 | |
| 				for (u = GetFirstVehicleFromSharedList(src); u != NULL; u = u->next_shared) {
 | |
| 					if (u == dst) return CMD_ERROR;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				/* If the destination vehicle had a OrderList, destroy it */
 | |
| 				DeleteVehicleOrders(dst);
 | |
| 
 | |
| 				dst->orders = src->orders;
 | |
| 				dst->num_orders = src->num_orders;
 | |
| 
 | |
| 				/* Link this vehicle in the shared-list */
 | |
| 				dst->next_shared = src->next_shared;
 | |
| 				dst->prev_shared = src;
 | |
| 				if (src->next_shared != NULL) src->next_shared->prev_shared = dst;
 | |
| 				src->next_shared = dst;
 | |
| 
 | |
| 				InvalidateVehicleOrder(dst);
 | |
| 				InvalidateVehicleOrder(src);
 | |
| 
 | |
| 				RebuildVehicleLists();
 | |
| 			}
 | |
| 		} break;
 | |
| 
 | |
| 		case CO_COPY: {
 | |
| 			Vehicle *src;
 | |
| 			int delta;
 | |
| 
 | |
| 			if (!IsValidVehicleID(veh_src)) return CMD_ERROR;
 | |
| 
 | |
| 			src = GetVehicle(veh_src);
 | |
| 
 | |
| 			/* Sanity checks */
 | |
| 			if (!CheckOwnership(src->owner) || dst->type != src->type || dst == src)
 | |
| 				return CMD_ERROR;
 | |
| 
 | |
| 			/* Trucks can't copy all the orders from busses (and visa versa) */
 | |
| 			if (src->type == VEH_Road) {
 | |
| 				const Order *order;
 | |
| 				TileIndex required_dst = INVALID_TILE;
 | |
| 
 | |
| 				FOR_VEHICLE_ORDERS(src, order) {
 | |
| 					if (order->type == OT_GOTO_STATION) {
 | |
| 						const Station *st = GetStation(order->dest);
 | |
| 						if (dst->cargo_type == CT_PASSENGERS) {
 | |
| 							if (st->bus_stops != NULL) required_dst = st->bus_stops->xy;
 | |
| 						} else {
 | |
| 							if (st->truck_stops != NULL) required_dst = st->truck_stops->xy;
 | |
| 						}
 | |
| 						/* This station has not the correct road-bay, so we can't copy! */
 | |
| 						if (required_dst == INVALID_TILE)
 | |
| 							return CMD_ERROR;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			/* make sure there are orders available */
 | |
| 			delta = IsOrderListShared(dst) ? src->num_orders + 1 : src->num_orders - dst->num_orders;
 | |
| 			if (!HasOrderPoolFree(delta))
 | |
| 				return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
 | |
| 
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				const Order *order;
 | |
| 				Order **order_dst;
 | |
| 
 | |
| 				/* If the destination vehicle had a OrderList, destroy it */
 | |
| 				DeleteVehicleOrders(dst);
 | |
| 
 | |
| 				order_dst = &dst->orders;
 | |
| 				FOR_VEHICLE_ORDERS(src, order) {
 | |
| 					*order_dst = AllocateOrder();
 | |
| 					AssignOrder(*order_dst, *order);
 | |
| 					order_dst = &(*order_dst)->next;
 | |
| 				}
 | |
| 
 | |
| 				dst->num_orders = src->num_orders;
 | |
| 
 | |
| 				InvalidateVehicleOrder(dst);
 | |
| 
 | |
| 				RebuildVehicleLists();
 | |
| 			}
 | |
| 		} break;
 | |
| 
 | |
| 		case CO_UNSHARE: return DecloneOrder(dst, flags);
 | |
| 		default: return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /** Add/remove refit orders from an order
 | |
|  * @param tile Not used
 | |
|  * @param p1 VehicleIndex of the vehicle having the order
 | |
|  * @param p2 bitmask
 | |
|  *   - bit 0-7 CargoID
 | |
|  *   - bit 8-15 Cargo subtype
 | |
|  *   - bit 16-23 number of order to modify
 | |
|  */
 | |
| int32 CmdOrderRefit(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	const Vehicle *v;
 | |
| 	Order *order;
 | |
| 	VehicleID veh = GB(p1, 0, 16);
 | |
| 	VehicleOrderID order_number  = GB(p2, 16, 8);
 | |
| 	CargoID cargo = GB(p2, 0, 8);
 | |
| 	byte subtype  = GB(p2, 8, 8);
 | |
| 
 | |
| 	if (!IsValidVehicleID(veh)) return CMD_ERROR;
 | |
| 
 | |
| 	v = GetVehicle(veh);
 | |
| 
 | |
| 	if (!CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	order = GetVehicleOrder(v, order_number);
 | |
| 	if (order == NULL) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		Vehicle *u;
 | |
| 
 | |
| 		order->refit_cargo = cargo;
 | |
| 		order->refit_subtype = subtype;
 | |
| 
 | |
| 		u = GetFirstVehicleFromSharedList(v);
 | |
| 		for (; u != NULL; u = u->next_shared) {
 | |
| 			/* Update any possible open window of the vehicle */
 | |
| 			InvalidateVehicleOrder(u);
 | |
| 
 | |
| 			/* If the vehicle already got the current depot set as current order, then update current order as well */
 | |
| 			if (u->cur_order_index == order_number && HASBIT(u->current_order.flags, OFB_PART_OF_ORDERS)) {
 | |
| 				u->current_order.refit_cargo = cargo;
 | |
| 				u->current_order.refit_subtype = subtype;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  *
 | |
|  * Backup a vehicle order-list, so you can replace a vehicle
 | |
|  *  without loosing the order-list
 | |
|  *
 | |
|  */
 | |
| void BackupVehicleOrders(const Vehicle *v, BackuppedOrders *bak)
 | |
| {
 | |
| 	/* Save general info */
 | |
| 	bak->orderindex       = v->cur_order_index;
 | |
| 	bak->service_interval = v->service_interval;
 | |
| 
 | |
| 	/* Safe custom string, if any */
 | |
| 	if (!IsCustomName(v->string_id)) {
 | |
| 		bak->name[0] = '\0';
 | |
| 	} else {
 | |
| 		GetName(bak->name, v->string_id & 0x7FF, lastof(bak->name));
 | |
| 	}
 | |
| 
 | |
| 	/* If we have shared orders, store it on a special way */
 | |
| 	if (IsOrderListShared(v)) {
 | |
| 		const Vehicle *u = (v->next_shared) ? v->next_shared : v->prev_shared;
 | |
| 
 | |
| 		bak->clone = u->index;
 | |
| 	} else {
 | |
| 		/* Else copy the orders */
 | |
| 		Order *order, *dest;
 | |
| 
 | |
| 		dest = bak->order;
 | |
| 
 | |
| 		/* We do not have shared orders */
 | |
| 		bak->clone = INVALID_VEHICLE;
 | |
| 
 | |
| 		/* Copy the orders */
 | |
| 		FOR_VEHICLE_ORDERS(v, order) {
 | |
| 			*dest = *order;
 | |
| 			dest++;
 | |
| 		}
 | |
| 		/* End the list with an OT_NOTHING */
 | |
| 		dest->type = OT_NOTHING;
 | |
| 		dest->next = NULL;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  *
 | |
|  * Restore vehicle orders that are backupped via BackupVehicleOrders
 | |
|  *
 | |
|  */
 | |
| void RestoreVehicleOrders(const Vehicle* v, const BackuppedOrders* bak)
 | |
| {
 | |
| 	uint i;
 | |
| 
 | |
| 	/* If we have a custom name, process that */
 | |
| 	if (bak->name[0] != 0) {
 | |
| 		_cmd_text = bak->name;
 | |
| 		DoCommandP(0, v->index, 0, NULL, CMD_NAME_VEHICLE);
 | |
| 	}
 | |
| 
 | |
| 	/* If we had shared orders, recover that */
 | |
| 	if (bak->clone != INVALID_VEHICLE) {
 | |
| 		DoCommandP(0, v->index | (bak->clone << 16), 0, NULL, CMD_CLONE_ORDER);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/* CMD_NO_TEST_IF_IN_NETWORK is used here, because CMD_INSERT_ORDER checks if the
 | |
| 	 *  order number is one more than the current amount of orders, and because
 | |
| 	 *  in network the commands are queued before send, the second insert always
 | |
| 	 *  fails in test mode. By bypassing the test-mode, that no longer is a problem. */
 | |
| 	for (i = 0; bak->order[i].type != OT_NOTHING; i++) {
 | |
| 		if (!DoCommandP(0, v->index + (i << 16), PackOrder(&bak->order[i]), NULL, CMD_INSERT_ORDER | CMD_NO_TEST_IF_IN_NETWORK))
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	/* Restore vehicle order-index and service interval */
 | |
| 	DoCommandP(0, v->index, bak->orderindex | (bak->service_interval << 16) , NULL, CMD_RESTORE_ORDER_INDEX);
 | |
| }
 | |
| 
 | |
| /** Restore the current order-index of a vehicle and sets service-interval.
 | |
|  * @param tile unused
 | |
|  * @param p1 the ID of the vehicle
 | |
|  * @param p2 various bistuffed elements
 | |
|  * - p2 = (bit  0-15) - current order-index (p2 & 0xFFFF)
 | |
|  * - p2 = (bit 16-31) - service interval (p2 >> 16)
 | |
|  * @todo Unfortunately you cannot safely restore the unitnumber or the old vehicle
 | |
|  * as far as I can see. We can store it in BackuppedOrders, and restore it, but
 | |
|  * but we have no way of seeing it has been tampered with or not, as we have no
 | |
|  * legit way of knowing what that ID was.@n
 | |
|  * If we do want to backup/restore it, just add UnitID uid to BackuppedOrders, and
 | |
|  * restore it as parameter 'y' (ugly hack I know) for example. "v->unitnumber = y;"
 | |
|  */
 | |
| int32 CmdRestoreOrderIndex(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 	VehicleOrderID cur_ord = GB(p2,  0, 16);
 | |
| 	uint16 serv_int = GB(p2, 16, 16);
 | |
| 
 | |
| 	if (!IsValidVehicleID(p1)) return CMD_ERROR;
 | |
| 
 | |
| 	v = GetVehicle(p1);
 | |
| 
 | |
| 	/* Check the vehicle type and ownership, and if the service interval and order are in range */
 | |
| 	if (!CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 	if (serv_int != GetServiceIntervalClamped(serv_int) || cur_ord >= v->num_orders) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		v->cur_order_index = cur_ord;
 | |
| 		v->service_interval = serv_int;
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| 
 | |
| static TileIndex GetStationTileForVehicle(const Vehicle* v, const Station* st)
 | |
| {
 | |
| 	switch (v->type) {
 | |
| 		default: NOT_REACHED();
 | |
| 		case VEH_Train:     return st->train_tile;
 | |
| 		case VEH_Aircraft:  return st->airport_tile;
 | |
| 		case VEH_Ship:      return st->dock_tile;
 | |
| 		case VEH_Road:
 | |
| 			if (v->cargo_type == CT_PASSENGERS) {
 | |
| 				return (st->bus_stops != NULL) ? st->bus_stops->xy : 0;
 | |
| 			} else {
 | |
| 				return (st->truck_stops != NULL) ? st->truck_stops->xy : 0;
 | |
| 			}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| /**
 | |
|  *
 | |
|  * Check the orders of a vehicle, to see if there are invalid orders and stuff
 | |
|  *
 | |
|  */
 | |
| void CheckOrders(const Vehicle* v)
 | |
| {
 | |
| 	/* Does the user wants us to check things? */
 | |
| 	if (_patches.order_review_system == 0) return;
 | |
| 
 | |
| 	/* Do nothing for crashed vehicles */
 | |
| 	if (v->vehstatus & VS_CRASHED) return;
 | |
| 
 | |
| 	/* Do nothing for stopped vehicles if setting is '1' */
 | |
| 	if (_patches.order_review_system == 1 && v->vehstatus & VS_STOPPED)
 | |
| 		return;
 | |
| 
 | |
| 	/* do nothing we we're not the first vehicle in a share-chain */
 | |
| 	if (v->next_shared != NULL) return;
 | |
| 
 | |
| 	/* Only check every 20 days, so that we don't flood the message log */
 | |
| 	if (v->owner == _local_player && v->day_counter % 20 == 0) {
 | |
| 		int n_st, problem_type = -1;
 | |
| 		const Order *order;
 | |
| 		int message = 0;
 | |
| 
 | |
| 		/* Check the order list */
 | |
| 		n_st = 0;
 | |
| 
 | |
| 		FOR_VEHICLE_ORDERS(v, order) {
 | |
| 			/* Dummy order? */
 | |
| 			if (order->type == OT_DUMMY) {
 | |
| 				problem_type = 1;
 | |
| 				break;
 | |
| 			}
 | |
| 			/* Does station have a load-bay for this vehicle? */
 | |
| 			if (order->type == OT_GOTO_STATION) {
 | |
| 				const Station* st = GetStation(order->dest);
 | |
| 				TileIndex required_tile = GetStationTileForVehicle(v, st);
 | |
| 
 | |
| 				n_st++;
 | |
| 				if (required_tile == 0) problem_type = 3;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* Check if the last and the first order are the same */
 | |
| 		if (v->num_orders > 1) {
 | |
| 			const Order* last = GetLastVehicleOrder(v);
 | |
| 
 | |
| 			if (v->orders->type  == last->type &&
 | |
| 					v->orders->flags == last->flags &&
 | |
| 					v->orders->dest  == last->dest) {
 | |
| 				problem_type = 2;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* Do we only have 1 station in our order list? */
 | |
| 		if (n_st < 2 && problem_type == -1) problem_type = 0;
 | |
| 
 | |
| 		/* We don't have a problem */
 | |
| 		if (problem_type < 0) return;
 | |
| 
 | |
| 		message = STR_TRAIN_HAS_TOO_FEW_ORDERS + ((v->type - VEH_Train) << 2) + problem_type;
 | |
| 		//DEBUG(misc, 3) ("Triggered News Item for %d", v->index);
 | |
| 
 | |
| 		SetDParam(0, v->unitnumber);
 | |
| 		AddNewsItem(
 | |
| 			message,
 | |
| 			NEWS_FLAGS(NM_SMALL, NF_VIEWPORT | NF_VEHICLE, NT_ADVICE, 0),
 | |
| 			v->index,
 | |
| 			0
 | |
| 		);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Removes an order from all vehicles. Triggers when, say, a station is removed.
 | |
|  * @param type The type of the order (OT_GOTO_[STATION|DEPOT|WAYPOINT]).
 | |
|  * @param destination The destination. Can be a StationID, DepotID or WaypointID.
 | |
|  */
 | |
| void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 
 | |
| 	/* Aircraft have StationIDs for depot orders and never use DepotIDs
 | |
| 	 * This fact is handled specially below
 | |
| 	 */
 | |
| 
 | |
| 	/* Go through all vehicles */
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		Order *order;
 | |
| 		bool invalidate;
 | |
| 
 | |
| 		/* Forget about this station if this station is removed */
 | |
| 		if (v->last_station_visited == destination && type == OT_GOTO_STATION) {
 | |
| 			v->last_station_visited = INVALID_STATION;
 | |
| 		}
 | |
| 
 | |
| 		order = &v->current_order;
 | |
| 		if ((v->type == VEH_Aircraft && order->type == OT_GOTO_DEPOT ? OT_GOTO_STATION : order->type) == type &&
 | |
| 				v->current_order.dest == destination) {
 | |
| 			order->type = OT_DUMMY;
 | |
| 			order->flags = 0;
 | |
| 			InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 | |
| 		}
 | |
| 
 | |
| 		/* Clear the order from the order-list */
 | |
| 		invalidate = false;
 | |
| 		FOR_VEHICLE_ORDERS(v, order) {
 | |
| 			if ((v->type == VEH_Aircraft && order->type == OT_GOTO_DEPOT ? OT_GOTO_STATION : order->type) == type &&
 | |
| 					order->dest == destination) {
 | |
| 				order->type = OT_DUMMY;
 | |
| 				order->flags = 0;
 | |
| 				invalidate = true;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* Only invalidate once, and if needed */
 | |
| 		if (invalidate) InvalidateWindow(WC_VEHICLE_ORDERS, v->index);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  *
 | |
|  * Checks if a vehicle has a GOTO_DEPOT in his order list
 | |
|  *
 | |
|  * @return True if this is true (lol ;))
 | |
|  *
 | |
|  */
 | |
| bool VehicleHasDepotOrders(const Vehicle *v)
 | |
| {
 | |
| 	const Order *order;
 | |
| 
 | |
| 	FOR_VEHICLE_ORDERS(v, order) {
 | |
| 		if (order->type == OT_GOTO_DEPOT)
 | |
| 			return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  *
 | |
|  * Delete all orders from a vehicle
 | |
|  *
 | |
|  */
 | |
| void DeleteVehicleOrders(Vehicle *v)
 | |
| {
 | |
| 	Order *cur, *next;
 | |
| 
 | |
| 	DeleteOrderWarnings(v);
 | |
| 
 | |
| 	/* If we have a shared order-list, don't delete the list, but just
 | |
| 	    remove our pointer */
 | |
| 	if (IsOrderListShared(v)) {
 | |
| 		const Vehicle *u = v;
 | |
| 
 | |
| 		v->orders = NULL;
 | |
| 		v->num_orders = 0;
 | |
| 
 | |
| 		/* Unlink ourself */
 | |
| 		if (v->prev_shared != NULL) {
 | |
| 			v->prev_shared->next_shared = v->next_shared;
 | |
| 			u = v->prev_shared;
 | |
| 		}
 | |
| 		if (v->next_shared != NULL) {
 | |
| 			v->next_shared->prev_shared = v->prev_shared;
 | |
| 			u = v->next_shared;
 | |
| 		}
 | |
| 		v->prev_shared = NULL;
 | |
| 		v->next_shared = NULL;
 | |
| 
 | |
| 		/* We only need to update this-one, because if there is a third
 | |
| 		 *  vehicle which shares the same order-list, nothing will change. If
 | |
| 		 *  this is the last vehicle, the last line of the order-window
 | |
| 		 *  will change from Shared order list, to Order list, so it needs
 | |
| 		 *  an update */
 | |
| 		InvalidateVehicleOrder(u);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/* Remove the orders */
 | |
| 	cur = v->orders;
 | |
| 	v->orders = NULL;
 | |
| 	v->num_orders = 0;
 | |
| 
 | |
| 	if (cur != NULL) {
 | |
| 		/* Delete the vehicle list of shared orders, if any */
 | |
| 		int window_type = 0;
 | |
| 
 | |
| 		switch (v->type) {
 | |
| 			case VEH_Train:    window_type = WC_TRAINS_LIST;   break;
 | |
| 			case VEH_Road:     window_type = WC_ROADVEH_LIST;  break;
 | |
| 			case VEH_Ship:     window_type = WC_SHIPS_LIST;    break;
 | |
| 			case VEH_Aircraft: window_type = WC_AIRCRAFT_LIST; break;
 | |
| 			default: NOT_REACHED();
 | |
| 		}
 | |
| 		DeleteWindowById(window_type, (cur->index << 16) | (v->type << 11) | VLW_SHARED_ORDERS | v->owner);
 | |
| 	}
 | |
| 
 | |
| 	while (cur != NULL) {
 | |
| 		next = cur->next;
 | |
| 		DeleteOrder(cur);
 | |
| 		cur = next;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  *
 | |
|  * Check if we share our orders with an other vehicle
 | |
|  *
 | |
|  * @return Returns the vehicle who has the same order
 | |
|  *
 | |
|  */
 | |
| bool IsOrderListShared(const Vehicle *v)
 | |
| {
 | |
| 	return v->next_shared != NULL || v->prev_shared != NULL;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  *
 | |
|  * Check if a vehicle has any valid orders
 | |
|  *
 | |
|  * @return false if there are no valid orders
 | |
|  *
 | |
|  */
 | |
| bool CheckForValidOrders(const Vehicle* v)
 | |
| {
 | |
| 	const Order *order;
 | |
| 
 | |
| 	FOR_VEHICLE_ORDERS(v, order) if (order->type != OT_DUMMY) return true;
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void InitializeOrders(void)
 | |
| {
 | |
| 	CleanPool(&_Order_pool);
 | |
| 	AddBlockToPool(&_Order_pool);
 | |
| 
 | |
| 	_backup_orders_tile = 0;
 | |
| }
 | |
| 
 | |
| static const SaveLoad _order_desc[] = {
 | |
| 	SLE_VAR(Order, type,  SLE_UINT8),
 | |
| 	SLE_VAR(Order, flags, SLE_UINT8),
 | |
| 	SLE_VAR(Order, dest,  SLE_UINT16),
 | |
| 	SLE_REF(Order, next,  REF_ORDER),
 | |
| 	SLE_CONDVAR(Order, refit_cargo,    SLE_UINT8, 36, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(Order, refit_subtype,  SLE_UINT8, 36, SL_MAX_VERSION),
 | |
| 
 | |
| 	/* Leftover from the minor savegame version stuff
 | |
| 	 * We will never use those free bytes, but we have to keep this line to allow loading of old savegames */
 | |
| 	SLE_CONDNULL(10, 5, 35),
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static void Save_ORDR(void)
 | |
| {
 | |
| 	Order *order;
 | |
| 
 | |
| 	FOR_ALL_ORDERS(order) {
 | |
| 		SlSetArrayIndex(order->index);
 | |
| 		SlObject(order, _order_desc);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Load_ORDR(void)
 | |
| {
 | |
| 	if (CheckSavegameVersionOldStyle(5, 2)) {
 | |
| 		/* Version older than 5.2 did not have a ->next pointer. Convert them
 | |
| 		    (in the old days, the orderlist was 5000 items big) */
 | |
| 		uint len = SlGetFieldLength();
 | |
| 		uint i;
 | |
| 
 | |
| 		if (CheckSavegameVersion(5)) {
 | |
| 			/* Pre-version 5 had an other layout for orders
 | |
| 			    (uint16 instead of uint32) */
 | |
| 			uint16 orders[5000];
 | |
| 
 | |
| 			len /= sizeof(uint16);
 | |
| 			assert (len <= lengthof(orders));
 | |
| 
 | |
| 			SlArray(orders, len, SLE_UINT16);
 | |
| 
 | |
| 			for (i = 0; i < len; ++i) {
 | |
| 				if (!AddBlockIfNeeded(&_Order_pool, i))
 | |
| 					error("Orders: failed loading savegame: too many orders");
 | |
| 
 | |
| 				AssignOrder(GetOrder(i), UnpackVersion4Order(orders[i]));
 | |
| 			}
 | |
| 		} else if (CheckSavegameVersionOldStyle(5, 2)) {
 | |
| 			uint32 orders[5000];
 | |
| 
 | |
| 			len /= sizeof(uint32);
 | |
| 			assert (len <= lengthof(orders));
 | |
| 
 | |
| 			SlArray(orders, len, SLE_UINT32);
 | |
| 
 | |
| 			for (i = 0; i < len; ++i) {
 | |
| 				if (!AddBlockIfNeeded(&_Order_pool, i))
 | |
| 					error("Orders: failed loading savegame: too many orders");
 | |
| 
 | |
| 				AssignOrder(GetOrder(i), UnpackOrder(orders[i]));
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* Update all the next pointer */
 | |
| 		for (i = 1; i < len; ++i) {
 | |
| 			/* The orders were built like this:
 | |
| 			 *   Vehicle one had order[0], and as long as order++.type was not
 | |
| 			 *   OT_NOTHING, it was part of the order-list of that vehicle */
 | |
| 			if (GetOrder(i)->type != OT_NOTHING)
 | |
| 				GetOrder(i - 1)->next = GetOrder(i);
 | |
| 		}
 | |
| 	} else {
 | |
| 		int index;
 | |
| 
 | |
| 		while ((index = SlIterateArray()) != -1) {
 | |
| 			Order *order;
 | |
| 
 | |
| 			if (!AddBlockIfNeeded(&_Order_pool, index))
 | |
| 				error("Orders: failed loading savegame: too many orders");
 | |
| 
 | |
| 			order = GetOrder(index);
 | |
| 			SlObject(order, _order_desc);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| const ChunkHandler _order_chunk_handlers[] = {
 | |
| 	{ 'ORDR', Save_ORDR, Load_ORDR, CH_ARRAY | CH_LAST},
 | |
| };
 | 
